source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3d11.idl@ 1194

Last change on this file since 1194 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 137.0 KB
Line 
1/*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20import "oaidl.idl";
21import "ocidl.idl";
22import "dxgi.idl";
23import "d3dcommon.idl";
24
25typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
26typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
27typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
28typedef RECT D3D11_RECT;
29
30interface ID3D11Device;
31interface ID3D11ClassLinkage;
32interface ID3D11Resource;
33interface ID3D11VideoProcessorInputView;
34
35cpp_quote("#ifndef _D3D11_CONSTANTS")
36cpp_quote("#define _D3D11_CONSTANTS")
37
38const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
39const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
40const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
41const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
42const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
43const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
44const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
45const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
46const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
47const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
48const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
49const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
50const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
51const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
52const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
53const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
54const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
55const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
56const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
57const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
58const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
59const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
60const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
61const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
62const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
63const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
64const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
65const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
66const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
67const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
68const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
69const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
70const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
71const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
72const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
73
74const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
75const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
76const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
77const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
78const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
79const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
80const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
81const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
82const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
83const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
84const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
85const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
86const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
87const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
88const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
89const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
90const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
91const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
92const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
93const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
94const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
95const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
96const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
97const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
98const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
99const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
100const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
101const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
102const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
103const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
104const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
105const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
106const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
107const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
108const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
109const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
110const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
111const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
112const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
113const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192;
114const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
115const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
116const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
117const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
118const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024;
119const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
120const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64;
121const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1;
122const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1;
123const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1;
124const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
125
126const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
127cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
128const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
129cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
130const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
131const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
132const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
133const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
134const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
135const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
136cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
137const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
138const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
139const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
140const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
141const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
142cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
143cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
144const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
145const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
146const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
147
148cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
149
150const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
151
152const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
153
154const UINT D3D11_MAX_MAXANISOTROPY = 16;
155const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
156const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
157const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
158const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
159const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
160
161const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
162const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
163
164const UINT D3D11_SHADER_MAJOR_VERSION = 5;
165const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
166const UINT D3D11_SHADER_MAX_INTERFACES = 253;
167const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
168const UINT D3D11_SHADER_MAX_TYPES = 65535;
169const UINT D3D11_SHADER_MINOR_VERSION = 0;
170const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
171
172const UINT D3D11_OMAC_SIZE = 16;
173
174const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
175const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
176const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
177const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
178const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
179const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
180const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
181const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
182const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
183const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
184const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
185const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
186cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
187const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
188const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
189const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
190const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
191const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
192const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
193const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
194const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
195const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
196cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
197
198const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
199
200const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
201const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
202const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
203const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
204const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
205const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
206const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
207const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
208const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
209const UINT D3D11_REQ_MAXANISOTROPY = 16;
210const UINT D3D11_REQ_MIP_LEVELS = 15;
211const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
212const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
213const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
214const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
215cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
216const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
217const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
218const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
219const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
220const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
221const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
222const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
223const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
224const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
225
226const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
227
228const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
229const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
230
231const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
232const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
233const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
234const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
235const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
236const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
237const UINT D3D11_SO_STREAM_COUNT = 4;
238
239const UINT D3D11_SPEC_DATE_DAY = 16;
240const UINT D3D11_SPEC_DATE_MONTH = 05;
241const UINT D3D11_SPEC_DATE_YEAR = 2011;
242
243cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
244cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
245cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
246cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
247cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
248cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
249cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
250cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
251
252const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
253const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
254const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
255const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
256const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
257const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
258const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
259const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
260
261cpp_quote("#endif")
262
263cpp_quote("#ifndef _D3D11_1_CONSTANTS")
264cpp_quote("#define _D3D11_1_CONSTANTS")
265const UINT D3D11_1_UAV_SLOT_COUNT = 64;
266cpp_quote("#endif")
267
268cpp_quote("#ifndef _D3D11_2_CONSTANTS")
269cpp_quote("#define _D3D11_2_CONSTANTS")
270const UINT D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 0x10000;
271cpp_quote("#endif")
272
273cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
274cpp_quote("struct CD3D11_DEFAULT {};")
275cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
276cpp_quote("#endif")
277
278typedef enum D3D11_BLEND
279{
280 D3D11_BLEND_ZERO = 1,
281 D3D11_BLEND_ONE = 2,
282 D3D11_BLEND_SRC_COLOR = 3,
283 D3D11_BLEND_INV_SRC_COLOR = 4,
284 D3D11_BLEND_SRC_ALPHA = 5,
285 D3D11_BLEND_INV_SRC_ALPHA = 6,
286 D3D11_BLEND_DEST_ALPHA = 7,
287 D3D11_BLEND_INV_DEST_ALPHA = 8,
288 D3D11_BLEND_DEST_COLOR = 9,
289 D3D11_BLEND_INV_DEST_COLOR = 10,
290 D3D11_BLEND_SRC_ALPHA_SAT = 11,
291 D3D11_BLEND_BLEND_FACTOR = 14,
292 D3D11_BLEND_INV_BLEND_FACTOR = 15,
293 D3D11_BLEND_SRC1_COLOR = 16,
294 D3D11_BLEND_INV_SRC1_COLOR = 17,
295 D3D11_BLEND_SRC1_ALPHA = 18,
296 D3D11_BLEND_INV_SRC1_ALPHA = 19,
297} D3D11_BLEND;
298
299typedef enum D3D11_BLEND_OP
300{
301 D3D11_BLEND_OP_ADD = 1,
302 D3D11_BLEND_OP_SUBTRACT,
303 D3D11_BLEND_OP_REV_SUBTRACT,
304 D3D11_BLEND_OP_MIN,
305 D3D11_BLEND_OP_MAX
306} D3D11_BLEND_OP;
307
308typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
309{
310 D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
311 D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
312 D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
313 D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
314 D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
315 D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
316 D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
317 D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
318 D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
319} D3D11_VIDEO_DECODER_BUFFER_TYPE;
320
321typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
322{
323 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
324 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
325 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
326 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
327} D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
328
329typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
330{
331 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
332 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
333 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
334} D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
335
336typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
337{
338 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
339 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
340 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
341 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
342 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
343 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
344 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
345 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
346} D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
347
348typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
349{
350 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
351 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
352 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
353} D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
354
355typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
356{
357 D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
358 D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
359 D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
360 D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
361} D3D11_VIDEO_PROCESSOR_ROTATION;
362
363typedef enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS
364{
365 D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x00000001,
366 D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x00000002,
367 D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x00000004,
368 D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x00000008,
369 D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x00000010,
370} D3D11_VIDEO_PROCESSOR_DEVICE_CAPS;
371
372typedef enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
373{
374 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x00000001,
375 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x00000002,
376 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x00000004,
377 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x00000008,
378 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x00000010,
379 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x00000020,
380 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x00000040,
381 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x00000080,
382 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x00000100,
383 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x00000200,
384 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x00000400,
385 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 0x00000800,
386} D3D11_VIDEO_PROCESSOR_FEATURE_CAPS;
387
388typedef enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS
389{
390 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x00000001,
391 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x00000002,
392 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x00000004,
393 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x00000008,
394 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x00000010,
395 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x00000020,
396 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x00000040,
397 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x00000080,
398} D3D11_VIDEO_PROCESSOR_FILTER_CAPS;
399
400typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS
401{
402 D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x00000001,
403 D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x00000002,
404 D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x00000004,
405 D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x00000008,
406} D3D11_VIDEO_PROCESSOR_FORMAT_CAPS;
407
408typedef enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS
409{
410 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x00000001,
411 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x00000002,
412 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x00000004,
413 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x00000008,
414 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x00000010,
415 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x00000020,
416 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x00000040,
417 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x00000080,
418} D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS;
419
420typedef enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS
421{
422 D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x00000001,
423 D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x00000002,
424 D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x00000004,
425 D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x00000008,
426 D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x00000010,
427} D3D11_VIDEO_PROCESSOR_STEREO_CAPS;
428
429typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
430{
431 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x01,
432 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x02,
433 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x04,
434 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x08,
435 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10,
436 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20,
437} D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS;
438
439typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
440{
441 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x00000001,
442 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x00000002,
443 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x00000004,
444 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x00000008,
445 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x00000010,
446 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x00000020,
447 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x00000040,
448 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x00000080,
449 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x00000100,
450 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000,
451} D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS;
452
453typedef enum D3D11_CONTENT_PROTECTION_CAPS
454{
455 D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x00000001,
456 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x00000002,
457 D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x00000004,
458 D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x00000008,
459 D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x00000010,
460 D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x00000020,
461 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x00000040,
462 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x00000080,
463 D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x00000100,
464 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x00000200,
465 D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x00000400,
466 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x00000800,
467 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x00001000,
468 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x00002000,
469 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x00004000,
470} D3D11_CONTENT_PROTECTION_CAPS;
471
472typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
473{
474 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0x00000000,
475 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 0x00000001,
476 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 0x00000002,
477} D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE;
478
479typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
480{
481 D3D11_PROCESSIDTYPE_UNKNOWN = 0x00000000,
482 D3D11_PROCESSIDTYPE_DWM = 0x00000001,
483 D3D11_PROCESSIDTYPE_HANDLE = 0x00000002,
484} D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE;
485
486typedef enum D3D11_BUS_TYPE
487{
488 D3D11_BUS_TYPE_OTHER = 0x00000000,
489 D3D11_BUS_TYPE_PCI = 0x00000001,
490 D3D11_BUS_TYPE_PCIX = 0x00000002,
491 D3D11_BUS_TYPE_PCIEXPRESS = 0x00000003,
492 D3D11_BUS_TYPE_AGP = 0x00000004,
493 D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000,
494 D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000,
495 D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000,
496 D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000,
497 D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000,
498 D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000,
499} D3D11_BUS_TYPE;
500
501typedef struct D3D11_BOX
502{
503 UINT left;
504 UINT top;
505 UINT front;
506 UINT right;
507 UINT bottom;
508 UINT back;
509} D3D11_BOX;
510
511typedef struct D3D11_BUFFER_RTV
512{
513 union
514 {
515 UINT FirstElement;
516 UINT ElementOffset;
517 };
518 union
519 {
520 UINT NumElements;
521 UINT ElementWidth;
522 };
523} D3D11_BUFFER_RTV;
524
525typedef struct D3D11_BUFFER_SRV
526{
527 union
528 {
529 UINT FirstElement;
530 UINT ElementOffset;
531 };
532 union
533 {
534 UINT NumElements;
535 UINT ElementWidth;
536 };
537} D3D11_BUFFER_SRV;
538
539typedef struct D3D11_BUFFER_UAV
540{
541 UINT FirstElement;
542 UINT NumElements;
543 UINT Flags;
544} D3D11_BUFFER_UAV;
545
546typedef struct D3D11_BUFFEREX_SRV
547{
548 UINT FirstElement;
549 UINT NumElements;
550 UINT Flags;
551} D3D11_BUFFEREX_SRV;
552
553typedef struct D3D11_CLASS_INSTANCE_DESC
554{
555 UINT InstanceId;
556 UINT InstanceIndex;
557 UINT TypeId;
558 UINT ConstantBuffer;
559 UINT BaseConstantBufferOffset;
560 UINT BaseTexture;
561 UINT BaseSampler;
562 BOOL Created;
563} D3D11_CLASS_INSTANCE_DESC;
564
565typedef enum D3D11_COMPARISON_FUNC
566{
567 D3D11_COMPARISON_NEVER = 1,
568 D3D11_COMPARISON_LESS,
569 D3D11_COMPARISON_EQUAL,
570 D3D11_COMPARISON_LESS_EQUAL,
571 D3D11_COMPARISON_GREATER,
572 D3D11_COMPARISON_NOT_EQUAL,
573 D3D11_COMPARISON_GREATER_EQUAL,
574 D3D11_COMPARISON_ALWAYS
575} D3D11_COMPARISON_FUNC;
576
577typedef enum D3D11_COUNTER
578{
579 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
580} D3D11_COUNTER;
581
582typedef struct D3D11_COUNTER_DESC
583{
584 D3D11_COUNTER Counter;
585 UINT MiscFlags;
586} D3D11_COUNTER_DESC;
587
588typedef struct D3D11_COUNTER_INFO
589{
590 D3D11_COUNTER LastDeviceDependentCounter;
591 UINT NumSimultaneousCounters;
592 UINT8 NumDetectableParallelUnits;
593} D3D11_COUNTER_INFO;
594
595typedef enum D3D11_COUNTER_TYPE
596{
597 D3D11_COUNTER_TYPE_FLOAT32,
598 D3D11_COUNTER_TYPE_UINT16,
599 D3D11_COUNTER_TYPE_UINT32,
600 D3D11_COUNTER_TYPE_UINT64,
601} D3D11_COUNTER_TYPE;
602
603typedef enum D3D11_CULL_MODE
604{
605 D3D11_CULL_NONE = 1,
606 D3D11_CULL_FRONT,
607 D3D11_CULL_BACK
608} D3D11_CULL_MODE;
609
610typedef enum D3D11_DEPTH_WRITE_MASK
611{
612 D3D11_DEPTH_WRITE_MASK_ZERO,
613 D3D11_DEPTH_WRITE_MASK_ALL,
614} D3D11_DEPTH_WRITE_MASK;
615
616typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
617{
618 D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
619 D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe,
620} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
621
622typedef enum D3D11_DEVICE_CONTEXT_TYPE
623{
624 D3D11_DEVICE_CONTEXT_IMMEDIATE,
625 D3D11_DEVICE_CONTEXT_DEFERRED,
626} D3D11_DEVICE_CONTEXT_TYPE;
627
628typedef enum D3D11_DSV_DIMENSION
629{
630 D3D11_DSV_DIMENSION_UNKNOWN,
631 D3D11_DSV_DIMENSION_TEXTURE1D,
632 D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
633 D3D11_DSV_DIMENSION_TEXTURE2D,
634 D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
635 D3D11_DSV_DIMENSION_TEXTURE2DMS,
636 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
637} D3D11_DSV_DIMENSION;
638
639typedef enum D3D11_FEATURE
640{
641 D3D11_FEATURE_THREADING,
642 D3D11_FEATURE_DOUBLES,
643 D3D11_FEATURE_FORMAT_SUPPORT,
644 D3D11_FEATURE_FORMAT_SUPPORT2,
645 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
646 D3D11_FEATURE_D3D11_OPTIONS,
647 D3D11_FEATURE_ARCHITECTURE_INFO,
648 D3D11_FEATURE_D3D9_OPTIONS,
649 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
650 D3D11_FEATURE_D3D9_SHADOW_SUPPORT,
651 D3D11_FEATURE_D3D11_OPTIONS1,
652 D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT,
653 D3D11_FEATURE_MARKER_SUPPORT,
654 D3D11_FEATURE_D3D9_OPTIONS1,
655 D3D11_FEATURE_D3D11_OPTIONS2,
656 D3D11_FEATURE_D3D11_OPTIONS3,
657 D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT,
658 D3D11_FEATURE_D3D11_OPTIONS4,
659 D3D11_FEATURE_SHADER_CACHE,
660 D3D11_FEATURE_D3D11_OPTIONS5,
661} D3D11_FEATURE;
662
663typedef struct D3D11_FEATURE_DATA_THREADING
664{
665 BOOL DriverConcurrentCreates;
666 BOOL DriverCommandLists;
667} D3D11_FEATURE_DATA_THREADING;
668
669typedef struct D3D11_FEATURE_DATA_DOUBLES
670{
671 BOOL DoublePrecisionFloatShaderOps;
672} D3D11_FEATURE_DATA_DOUBLES;
673
674typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
675{
676 DXGI_FORMAT InFormat;
677 UINT OutFormatSupport;
678} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
679
680typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
681{
682 DXGI_FORMAT InFormat;
683 UINT OutFormatSupport2;
684} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
685
686typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
687{
688 BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
689} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
690
691typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
692{
693 BOOL OutputMergerLogicOp;
694 BOOL UAVOnlyRenderingForcedSampleCount;
695 BOOL DiscardAPIsSeenByDriver;
696 BOOL FlagsForUpdateAndCopySeenByDriver;
697 BOOL ClearView;
698 BOOL CopyWithOverlap;
699 BOOL ConstantBufferPartialUpdate;
700 BOOL ConstantBufferOffsetting;
701 BOOL MapNoOverwriteOnDynamicConstantBuffer;
702 BOOL MapNoOverwriteOnDynamicBufferSRV;
703 BOOL MultisampleRTVWithForcedSampleCountOne;
704 BOOL SAD4ShaderInstructions;
705 BOOL ExtendedDoublesShaderInstructions;
706 BOOL ExtendedResourceSharing;
707} D3D11_FEATURE_DATA_D3D11_OPTIONS;
708
709typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
710{
711 BOOL TileBasedDeferredRenderer;
712} D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
713
714typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
715{
716 BOOL FullNonPow2TextureSupport;
717} D3D11_FEATURE_DATA_D3D9_OPTIONS;
718
719typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
720{
721 BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
722} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
723
724typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
725{
726 D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
727 D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2,
728} D3D11_SHADER_MIN_PRECISION_SUPPORT;
729
730typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
731{
732 UINT PixelShaderMinPrecision;
733 UINT AllOtherShaderStagesMinPrecision;
734} D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;
735
736typedef enum D3D11_TILED_RESOURCES_TIER
737{
738 D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0,
739 D3D11_TILED_RESOURCES_TIER_1 = 0x1,
740 D3D11_TILED_RESOURCES_TIER_2 = 0x2,
741 D3D11_TILED_RESOURCES_TIER_3 = 0x3,
742} D3D11_TILED_RESOURCES_TIER;
743
744typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
745{
746 D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
747 BOOL MinMaxFiltering;
748 BOOL ClearViewAlsoSupportsDepthOnlyFormats;
749 BOOL MapOnDefaultBuffers;
750} D3D11_FEATURE_DATA_D3D11_OPTIONS1;
751
752typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
753{
754 BOOL SimpleInstancingSupported;
755} D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;
756
757typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
758{
759 BOOL Profile;
760} D3D11_FEATURE_DATA_MARKER_SUPPORT;
761
762typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
763{
764 BOOL FullNonPow2TextureSupported;
765 BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
766 BOOL SimpleInstancingSupported;
767 BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
768} D3D11_FEATURE_DATA_D3D9_OPTIONS1;
769
770typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
771{
772 D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0,
773 D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1,
774 D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2,
775 D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3,
776} D3D11_CONSERVATIVE_RASTERIZATION_TIER;
777
778typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
779{
780 BOOL PSSpecifiedStencilRefSupported;
781 BOOL TypedUAVLoadAdditionalFormats;
782 BOOL ROVsSupported;
783 D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
784 D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
785 BOOL MapOnDefaultTextures;
786 BOOL StandardSwizzle;
787 BOOL UnifiedMemoryArchitecture;
788} D3D11_FEATURE_DATA_D3D11_OPTIONS2;
789
790typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
791{
792 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer;
793} D3D11_FEATURE_DATA_D3D11_OPTIONS3;
794
795typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
796{
797 UINT MaxGPUVirtualAddressBitsPerResource;
798 UINT MaxGPUVirtualAddressBitsPerProcess;
799} D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
800
801typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
802{
803 D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0,
804 D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1,
805 D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2,
806} D3D11_SHADER_CACHE_SUPPORT_FLAGS;
807
808typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
809{
810 UINT SupportFlags;
811} D3D11_FEATURE_DATA_SHADER_CACHE;
812
813typedef enum D3D11_SHARED_RESOURCE_TIER
814{
815 D3D11_SHARED_RESOURCE_TIER_0,
816 D3D11_SHARED_RESOURCE_TIER_1,
817 D3D11_SHARED_RESOURCE_TIER_2,
818 D3D11_SHARED_RESOURCE_TIER_3,
819} D3D11_SHARED_RESOURCE_TIER;
820
821typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS5
822{
823 D3D11_SHARED_RESOURCE_TIER SharedResourceTier;
824} D3D11_FEATURE_DATA_D3D11_OPTIONS5;
825
826typedef enum D3D11_FILL_MODE
827{
828 D3D11_FILL_WIREFRAME = 2,
829 D3D11_FILL_SOLID
830} D3D11_FILL_MODE;
831
832typedef enum D3D11_FILTER_TYPE
833{
834 D3D11_FILTER_TYPE_POINT = 0,
835 D3D11_FILTER_TYPE_LINEAR = 1
836} D3D11_FILTER_TYPE;
837
838const UINT D3D11_MIN_FILTER_SHIFT = 4;
839const UINT D3D11_MAG_FILTER_SHIFT = 2;
840const UINT D3D11_MIP_FILTER_SHIFT = 0;
841const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
842const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
843const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
844
845cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
846cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
847cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
848cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
849cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
850
851cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
852cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
853cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
854cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
855
856cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
857cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
858
859cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
860cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
861
862cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
863cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
864
865cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
866
867cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
868cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
869cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
870cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
871cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
872
873typedef enum D3D11_FILTER
874{
875 D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
876 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
877 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
878 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
879 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
880 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
881 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
882 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
883 D3D11_FILTER_ANISOTROPIC = 0x55,
884 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
885 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
886 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
887 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
888 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
889 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
890 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
891 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
892 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
893 D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
894 D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
895 D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
896 D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
897 D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
898 D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
899 D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
900 D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
901 D3D11_FILTER_MINIMUM_ANISOTROPIC = 0x155,
902 D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
903 D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
904 D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
905 D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
906 D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
907 D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
908 D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
909 D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
910 D3D11_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5
911} D3D11_FILTER;
912
913typedef enum D3D11_DSV_FLAG
914{
915 D3D11_DSV_READ_ONLY_DEPTH = 0x1,
916 D3D11_DSV_READ_ONLY_STENCIL = 0x2,
917} D3D11_DSV_FLAG;
918
919typedef enum D3D11_BUFFEREX_SRV_FLAG
920{
921 D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1,
922} D3D11_BUFFEREX_SRV_FLAG;
923
924typedef enum D3D11_UAV_FLAG
925{
926 D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
927 D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
928 D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4,
929} D3D11_UAV_FLAG;
930
931typedef enum D3D11_INPUT_CLASSIFICATION
932{
933 D3D11_INPUT_PER_VERTEX_DATA,
934 D3D11_INPUT_PER_INSTANCE_DATA,
935} D3D11_INPUT_CLASSIFICATION;
936
937const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
938
939typedef struct D3D11_INPUT_ELEMENT_DESC
940{
941 LPCSTR SemanticName;
942 UINT SemanticIndex;
943 DXGI_FORMAT Format;
944 UINT InputSlot;
945 UINT AlignedByteOffset;
946 D3D11_INPUT_CLASSIFICATION InputSlotClass;
947 UINT InstanceDataStepRate;
948} D3D11_INPUT_ELEMENT_DESC;
949
950typedef enum D3D11_MAP
951{
952 D3D11_MAP_READ = 1,
953 D3D11_MAP_WRITE,
954 D3D11_MAP_READ_WRITE,
955 D3D11_MAP_WRITE_DISCARD,
956 D3D11_MAP_WRITE_NO_OVERWRITE
957} D3D11_MAP;
958
959typedef enum D3D11_MAP_FLAG
960{
961 D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
962} D3D11_MAP_FLAG;
963
964typedef enum D3D11_RAISE_FLAG
965{
966 D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
967} D3D11_RAISE_FLAG;
968
969typedef struct D3D11_QUERY_DATA_SO_STATISTICS
970{
971 UINT64 NumPrimitivesWritten;
972 UINT64 PrimitivesStorageNeeded;
973} D3D11_QUERY_DATA_SO_STATISTICS;
974
975typedef struct D3D11_MAPPED_SUBRESOURCE
976{
977 void *pData;
978 UINT RowPitch;
979 UINT DepthPitch;
980} D3D11_MAPPED_SUBRESOURCE;
981
982typedef enum D3D11_QUERY
983{
984 D3D11_QUERY_EVENT,
985 D3D11_QUERY_OCCLUSION,
986 D3D11_QUERY_TIMESTAMP,
987 D3D11_QUERY_TIMESTAMP_DISJOINT,
988 D3D11_QUERY_PIPELINE_STATISTICS,
989 D3D11_QUERY_OCCLUSION_PREDICATE,
990 D3D11_QUERY_SO_STATISTICS,
991 D3D11_QUERY_SO_OVERFLOW_PREDICATE,
992 D3D11_QUERY_SO_STATISTICS_STREAM0,
993 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
994 D3D11_QUERY_SO_STATISTICS_STREAM1,
995 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
996 D3D11_QUERY_SO_STATISTICS_STREAM2,
997 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
998 D3D11_QUERY_SO_STATISTICS_STREAM3,
999 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
1000} D3D11_QUERY;
1001
1002typedef enum D3D11_QUERY_MISC_FLAG
1003{
1004 D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
1005} D3D11_QUERY_MISC_FLAG;
1006
1007typedef enum D3D11_ASYNC_GETDATA_FLAG
1008{
1009 D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
1010} D3D11_ASYNC_GETDATA_FLAG;
1011
1012typedef enum D3D11_RESOURCE_MISC_FLAG
1013{
1014 D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
1015 D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
1016 D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
1017 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
1018 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
1019 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
1020 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
1021 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
1022 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
1023 D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
1024 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
1025 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
1026 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
1027 D3D11_RESOURCE_MISC_GUARDED = 0x00008000L,
1028 D3D11_RESOURCE_MISC_TILE_POOL = 0x00020000L,
1029 D3D11_RESOURCE_MISC_TILED = 0x00040000L,
1030 D3D11_RESOURCE_MISC_HW_PROTECTED = 0x00080000L
1031} D3D11_RESOURCE_MISC_FLAG;
1032
1033typedef struct D3D11_QUERY_DESC
1034{
1035 D3D11_QUERY Query;
1036 UINT MiscFlags;
1037} D3D11_QUERY_DESC;
1038
1039cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1040cpp_quote("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
1041cpp_quote(" CD3D11_QUERY_DESC() {}")
1042cpp_quote(" ~CD3D11_QUERY_DESC() {}")
1043cpp_quote(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
1044cpp_quote(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
1045cpp_quote(" Query = query;")
1046cpp_quote(" MiscFlags = misc_flags;")
1047cpp_quote(" }")
1048cpp_quote(" operator const D3D11_QUERY_DESC&() const {")
1049cpp_quote(" return *this;")
1050cpp_quote(" }")
1051cpp_quote("};")
1052cpp_quote("#endif")
1053
1054typedef struct D3D11_RASTERIZER_DESC
1055{
1056 D3D11_FILL_MODE FillMode;
1057 D3D11_CULL_MODE CullMode;
1058 BOOL FrontCounterClockwise;
1059 INT DepthBias;
1060 FLOAT DepthBiasClamp;
1061 FLOAT SlopeScaledDepthBias;
1062 BOOL DepthClipEnable;
1063 BOOL ScissorEnable;
1064 BOOL MultisampleEnable;
1065 BOOL AntialiasedLineEnable;
1066} D3D11_RASTERIZER_DESC;
1067
1068cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1069cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
1070cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
1071cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
1072cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
1073cpp_quote(" FillMode = D3D11_FILL_SOLID;")
1074cpp_quote(" CullMode = D3D11_CULL_BACK;")
1075cpp_quote(" FrontCounterClockwise = FALSE;")
1076cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
1077cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
1078cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
1079cpp_quote(" DepthClipEnable = TRUE;")
1080cpp_quote(" ScissorEnable = FALSE;")
1081cpp_quote(" MultisampleEnable = FALSE;")
1082cpp_quote(" AntialiasedLineEnable = FALSE;")
1083cpp_quote(" }")
1084cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
1085cpp_quote(" WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
1086cpp_quote(" BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) {")
1087cpp_quote(" FillMode = fillMode;")
1088cpp_quote(" CullMode = cullMode;")
1089cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
1090cpp_quote(" DepthBias = depthBias;")
1091cpp_quote(" DepthBiasClamp = depthBiasClamp;")
1092cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
1093cpp_quote(" DepthClipEnable = depthClipEnable;")
1094cpp_quote(" ScissorEnable = scissorEnable;")
1095cpp_quote(" MultisampleEnable = multisampleEnable;")
1096cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
1097cpp_quote(" }")
1098cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
1099cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
1100cpp_quote("};")
1101cpp_quote("#endif")
1102
1103typedef enum D3D11_RESOURCE_DIMENSION
1104{
1105 D3D11_RESOURCE_DIMENSION_UNKNOWN,
1106 D3D11_RESOURCE_DIMENSION_BUFFER,
1107 D3D11_RESOURCE_DIMENSION_TEXTURE1D,
1108 D3D11_RESOURCE_DIMENSION_TEXTURE2D,
1109 D3D11_RESOURCE_DIMENSION_TEXTURE3D,
1110} D3D11_RESOURCE_DIMENSION;
1111
1112typedef enum D3D11_RTV_DIMENSION
1113{
1114 D3D11_RTV_DIMENSION_UNKNOWN,
1115 D3D11_RTV_DIMENSION_BUFFER,
1116 D3D11_RTV_DIMENSION_TEXTURE1D,
1117 D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
1118 D3D11_RTV_DIMENSION_TEXTURE2D,
1119 D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
1120 D3D11_RTV_DIMENSION_TEXTURE2DMS,
1121 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
1122 D3D11_RTV_DIMENSION_TEXTURE3D,
1123} D3D11_RTV_DIMENSION;
1124
1125typedef struct D3D11_SO_DECLARATION_ENTRY
1126{
1127 UINT Stream;
1128 LPCSTR SemanticName;
1129 UINT SemanticIndex;
1130 BYTE StartComponent;
1131 BYTE ComponentCount;
1132 BYTE OutputSlot;
1133} D3D11_SO_DECLARATION_ENTRY;
1134
1135typedef enum D3D11_STENCIL_OP
1136{
1137 D3D11_STENCIL_OP_KEEP = 1,
1138 D3D11_STENCIL_OP_ZERO,
1139 D3D11_STENCIL_OP_REPLACE,
1140 D3D11_STENCIL_OP_INCR_SAT,
1141 D3D11_STENCIL_OP_DECR_SAT,
1142 D3D11_STENCIL_OP_INVERT,
1143 D3D11_STENCIL_OP_INCR,
1144 D3D11_STENCIL_OP_DECR
1145} D3D11_STENCIL_OP;
1146
1147cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1148cpp_quote("}")
1149cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
1150cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
1151cpp_quote("}")
1152cpp_quote("extern \"C\"{")
1153cpp_quote("#endif")
1154
1155typedef struct D3D11_SUBRESOURCE_DATA
1156{
1157 const void *pSysMem;
1158 UINT SysMemPitch;
1159 UINT SysMemSlicePitch;
1160} D3D11_SUBRESOURCE_DATA;
1161
1162typedef struct D3D11_TEX1D_ARRAY_DSV
1163{
1164 UINT MipSlice;
1165 UINT FirstArraySlice;
1166 UINT ArraySize;
1167} D3D11_TEX1D_ARRAY_DSV;
1168
1169typedef struct D3D11_TEX1D_ARRAY_RTV
1170{
1171 UINT MipSlice;
1172 UINT FirstArraySlice;
1173 UINT ArraySize;
1174} D3D11_TEX1D_ARRAY_RTV;
1175
1176typedef struct D3D11_TEX1D_ARRAY_SRV
1177{
1178 UINT MostDetailedMip;
1179 UINT MipLevels;
1180 UINT FirstArraySlice;
1181 UINT ArraySize;
1182} D3D11_TEX1D_ARRAY_SRV;
1183
1184typedef struct D3D11_TEX1D_ARRAY_UAV
1185{
1186 UINT MipSlice;
1187 UINT FirstArraySlice;
1188 UINT ArraySize;
1189} D3D11_TEX1D_ARRAY_UAV;
1190
1191typedef struct D3D11_TEX1D_DSV
1192{
1193 UINT MipSlice;
1194} D3D11_TEX1D_DSV;
1195
1196typedef struct D3D11_TEX1D_RTV
1197{
1198 UINT MipSlice;
1199} D3D11_TEX1D_RTV;
1200
1201typedef struct D3D11_TEX1D_SRV
1202{
1203 UINT MostDetailedMip;
1204 UINT MipLevels;
1205 } D3D11_TEX1D_SRV;
1206
1207typedef struct D3D11_TEX1D_UAV
1208{
1209 UINT MipSlice;
1210} D3D11_TEX1D_UAV;
1211
1212typedef struct D3D11_TEX2D_ARRAY_DSV
1213{
1214 UINT MipSlice;
1215 UINT FirstArraySlice;
1216 UINT ArraySize;
1217} D3D11_TEX2D_ARRAY_DSV;
1218
1219typedef struct D3D11_TEX2D_ARRAY_RTV
1220{
1221 UINT MipSlice;
1222 UINT FirstArraySlice;
1223 UINT ArraySize;
1224} D3D11_TEX2D_ARRAY_RTV;
1225
1226typedef struct D3D11_TEX2D_ARRAY_SRV
1227{
1228 UINT MostDetailedMip;
1229 UINT MipLevels;
1230 UINT FirstArraySlice;
1231 UINT ArraySize;
1232} D3D11_TEX2D_ARRAY_SRV;
1233
1234typedef struct D3D11_TEX2D_ARRAY_UAV
1235{
1236 UINT MipSlice;
1237 UINT FirstArraySlice;
1238 UINT ArraySize;
1239} D3D11_TEX2D_ARRAY_UAV;
1240
1241typedef struct D3D11_TEX2D_DSV
1242{
1243 UINT MipSlice;
1244} D3D11_TEX2D_DSV;
1245
1246typedef struct D3D11_TEX2D_RTV
1247{
1248 UINT MipSlice;
1249} D3D11_TEX2D_RTV;
1250
1251typedef struct D3D11_TEX2D_SRV
1252{
1253 UINT MostDetailedMip;
1254 UINT MipLevels;
1255} D3D11_TEX2D_SRV;
1256
1257typedef struct D3D11_TEX2D_UAV
1258{
1259 UINT MipSlice;
1260} D3D11_TEX2D_UAV;
1261
1262typedef struct D3D11_TEX2DMS_ARRAY_DSV
1263{
1264 UINT FirstArraySlice;
1265 UINT ArraySize;
1266} D3D11_TEX2DMS_ARRAY_DSV;
1267
1268typedef struct D3D11_TEX2DMS_ARRAY_RTV
1269{
1270 UINT FirstArraySlice;
1271 UINT ArraySize;
1272} D3D11_TEX2DMS_ARRAY_RTV;
1273
1274typedef struct D3D11_TEX2DMS_ARRAY_SRV
1275{
1276 UINT FirstArraySlice;
1277 UINT ArraySize;
1278} D3D11_TEX2DMS_ARRAY_SRV;
1279
1280typedef struct D3D11_TEX2DMS_DSV
1281{
1282 UINT UnusedField_NothingToDefine;
1283} D3D11_TEX2DMS_DSV;
1284
1285typedef struct D3D11_TEX2DMS_RTV
1286{
1287 UINT UnusedField_NothingToDefine;
1288} D3D11_TEX2DMS_RTV;
1289
1290typedef struct D3D11_TEX2DMS_SRV
1291{
1292 UINT UnusedField_NothingToDefine;
1293} D3D11_TEX2DMS_SRV;
1294
1295typedef struct D3D11_TEX3D_RTV
1296{
1297 UINT MipSlice;
1298 UINT FirstWSlice;
1299 UINT WSize;
1300} D3D11_TEX3D_RTV;
1301
1302typedef struct D3D11_TEX3D_SRV
1303{
1304 UINT MostDetailedMip;
1305 UINT MipLevels;
1306} D3D11_TEX3D_SRV;
1307
1308typedef struct D3D11_TEX3D_UAV
1309{
1310 UINT MipSlice;
1311 UINT FirstWSlice;
1312 UINT WSize;
1313} D3D11_TEX3D_UAV;
1314
1315typedef struct D3D11_TEXCUBE_ARRAY_SRV
1316{
1317 UINT MostDetailedMip;
1318 UINT MipLevels;
1319 UINT First2DArrayFace;
1320 UINT NumCubes;
1321} D3D11_TEXCUBE_ARRAY_SRV;
1322
1323typedef struct D3D11_TEXCUBE_SRV
1324{
1325 UINT MostDetailedMip;
1326 UINT MipLevels;
1327} D3D11_TEXCUBE_SRV;
1328
1329typedef enum D3D11_TEXTURE_ADDRESS_MODE
1330{
1331 D3D11_TEXTURE_ADDRESS_WRAP = 1,
1332 D3D11_TEXTURE_ADDRESS_MIRROR,
1333 D3D11_TEXTURE_ADDRESS_CLAMP,
1334 D3D11_TEXTURE_ADDRESS_BORDER,
1335 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
1336} D3D11_TEXTURE_ADDRESS_MODE;
1337
1338typedef enum D3D11_UAV_DIMENSION
1339{
1340 D3D11_UAV_DIMENSION_UNKNOWN,
1341 D3D11_UAV_DIMENSION_BUFFER,
1342 D3D11_UAV_DIMENSION_TEXTURE1D,
1343 D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
1344 D3D11_UAV_DIMENSION_TEXTURE2D,
1345 D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
1346 D3D11_UAV_DIMENSION_TEXTURE3D = 8,
1347} D3D11_UAV_DIMENSION;
1348
1349typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
1350{
1351 DXGI_FORMAT Format;
1352 D3D11_UAV_DIMENSION ViewDimension;
1353
1354 union
1355 {
1356 D3D11_BUFFER_UAV Buffer;
1357 D3D11_TEX1D_UAV Texture1D;
1358 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
1359 D3D11_TEX2D_UAV Texture2D;
1360 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
1361 D3D11_TEX3D_UAV Texture3D;
1362 };
1363} D3D11_UNORDERED_ACCESS_VIEW_DESC;
1364
1365typedef enum D3D11_USAGE
1366{
1367 D3D11_USAGE_DEFAULT,
1368 D3D11_USAGE_IMMUTABLE,
1369 D3D11_USAGE_DYNAMIC,
1370 D3D11_USAGE_STAGING,
1371} D3D11_USAGE;
1372
1373typedef enum D3D11_BIND_FLAG
1374{
1375 D3D11_BIND_VERTEX_BUFFER = 0x0001,
1376 D3D11_BIND_INDEX_BUFFER = 0x0002,
1377 D3D11_BIND_CONSTANT_BUFFER = 0x0004,
1378 D3D11_BIND_SHADER_RESOURCE = 0x0008,
1379 D3D11_BIND_STREAM_OUTPUT = 0x0010,
1380 D3D11_BIND_RENDER_TARGET = 0x0020,
1381 D3D11_BIND_DEPTH_STENCIL = 0x0040,
1382 D3D11_BIND_UNORDERED_ACCESS = 0x0080,
1383 D3D11_BIND_DECODER = 0x0200,
1384 D3D11_BIND_VIDEO_ENCODER = 0x0400
1385} D3D11_BIND_FLAG;
1386
1387typedef enum D3D11_CPU_ACCESS_FLAG
1388{
1389 D3D11_CPU_ACCESS_WRITE = 0x00010000,
1390 D3D11_CPU_ACCESS_READ = 0x00020000
1391} D3D11_CPU_ACCESS_FLAG;
1392
1393typedef struct D3D11_VIEWPORT
1394{
1395 FLOAT TopLeftX;
1396 FLOAT TopLeftY;
1397 FLOAT Width;
1398 FLOAT Height;
1399 FLOAT MinDepth;
1400 FLOAT MaxDepth;
1401} D3D11_VIEWPORT;
1402
1403typedef enum D3D11_COLOR_WRITE_ENABLE
1404{
1405 D3D11_COLOR_WRITE_ENABLE_RED = 1,
1406 D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
1407 D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
1408 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
1409 D3D11_COLOR_WRITE_ENABLE_ALL =
1410 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
1411} D3D11_COLOR_WRITE_ENABLE;
1412
1413typedef enum D3D11_FORMAT_SUPPORT
1414{
1415 D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
1416 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
1417 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
1418 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
1419 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
1420 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
1421 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
1422 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
1423 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
1424 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
1425 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
1426 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
1427 D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
1428 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
1429 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
1430 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
1431 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
1432 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
1433 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
1434 D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
1435 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
1436 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
1437 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
1438 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
1439 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
1440 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
1441 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000,
1442 D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x08000000,
1443 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
1444 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
1445 D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
1446} D3D11_FORMAT_SUPPORT;
1447
1448typedef enum D3D11_FORMAT_SUPPORT2
1449{
1450 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001,
1451 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002,
1452 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004,
1453 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008,
1454 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010,
1455 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020,
1456 D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040,
1457 D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080,
1458 D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100,
1459 D3D11_FORMAT_SUPPORT2_TILED = 0x00000200,
1460 D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x00000400,
1461 D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000,
1462} D3D11_FORMAT_SUPPORT2;
1463
1464typedef enum D3D11_CLEAR_FLAG
1465{
1466 D3D11_CLEAR_DEPTH = 0x0001L,
1467 D3D11_CLEAR_STENCIL = 0x0002L
1468} D3D11_CLEAR_FLAG;
1469
1470typedef struct D3D11_RENDER_TARGET_BLEND_DESC
1471{
1472 BOOL BlendEnable;
1473 D3D11_BLEND SrcBlend;
1474 D3D11_BLEND DestBlend;
1475 D3D11_BLEND_OP BlendOp;
1476 D3D11_BLEND SrcBlendAlpha;
1477 D3D11_BLEND DestBlendAlpha;
1478 D3D11_BLEND_OP BlendOpAlpha;
1479 UINT8 RenderTargetWriteMask;
1480} D3D11_RENDER_TARGET_BLEND_DESC;
1481
1482typedef struct D3D11_BLEND_DESC
1483{
1484 BOOL AlphaToCoverageEnable;
1485 BOOL IndependentBlendEnable;
1486 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
1487} D3D11_BLEND_DESC;
1488
1489cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1490cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
1491cpp_quote(" CD3D11_BLEND_DESC() {}")
1492cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
1493cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
1494cpp_quote(" AlphaToCoverageEnable = FALSE;")
1495cpp_quote(" IndependentBlendEnable = FALSE;")
1496cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target = RenderTarget;")
1497cpp_quote(" target < RenderTarget + D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;")
1498cpp_quote(" target++) {")
1499cpp_quote(" target->BlendEnable = FALSE;")
1500cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
1501cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
1502cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
1503cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1504cpp_quote(" }")
1505cpp_quote(" }")
1506cpp_quote(" ~CD3D11_BLEND_DESC() {}")
1507cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
1508cpp_quote("};" )
1509cpp_quote("#endif" )
1510
1511typedef struct D3D11_BUFFER_DESC
1512{
1513 UINT ByteWidth;
1514 D3D11_USAGE Usage;
1515 UINT BindFlags;
1516 UINT CPUAccessFlags;
1517 UINT MiscFlags;
1518 UINT StructureByteStride;
1519} D3D11_BUFFER_DESC;
1520
1521cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1522cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1523cpp_quote(" CD3D11_BUFFER_DESC() {}" )
1524cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1525cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1526cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1527cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1528cpp_quote(" ByteWidth = byteWidth;")
1529cpp_quote(" Usage = usage;")
1530cpp_quote(" BindFlags = bindFlags;")
1531cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1532cpp_quote(" MiscFlags = miscFlags;" )
1533cpp_quote(" StructureByteStride = structureByteStride;")
1534cpp_quote(" }")
1535cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
1536cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1537cpp_quote("};" )
1538cpp_quote("#endif" )
1539
1540typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1541{
1542 DXGI_FORMAT Format;
1543 D3D11_DSV_DIMENSION ViewDimension;
1544 UINT Flags;
1545
1546 union
1547 {
1548 D3D11_TEX1D_DSV Texture1D;
1549 D3D11_TEX1D_ARRAY_DSV Texture1DArray;
1550 D3D11_TEX2D_DSV Texture2D;
1551 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1552 D3D11_TEX2DMS_DSV Texture2DMS;
1553 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1554 };
1555} D3D11_DEPTH_STENCIL_VIEW_DESC;
1556
1557typedef struct D3D11_DEPTH_STENCILOP_DESC
1558{
1559 D3D11_STENCIL_OP StencilFailOp;
1560 D3D11_STENCIL_OP StencilDepthFailOp;
1561 D3D11_STENCIL_OP StencilPassOp;
1562 D3D11_COMPARISON_FUNC StencilFunc;
1563} D3D11_DEPTH_STENCILOP_DESC;
1564
1565typedef struct D3D11_DEPTH_STENCIL_DESC
1566{
1567 BOOL DepthEnable;
1568 D3D11_DEPTH_WRITE_MASK DepthWriteMask;
1569 D3D11_COMPARISON_FUNC DepthFunc;
1570 BOOL StencilEnable;
1571 UINT8 StencilReadMask;
1572 UINT8 StencilWriteMask;
1573 D3D11_DEPTH_STENCILOP_DESC FrontFace;
1574 D3D11_DEPTH_STENCILOP_DESC BackFace;
1575} D3D11_DEPTH_STENCIL_DESC;
1576
1577cpp_quote("#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )")
1578cpp_quote("struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC {")
1579cpp_quote(" CD3D11_DEPTH_STENCIL_DESC() {}")
1580cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {}")
1581cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) {")
1582cpp_quote(" const D3D11_DEPTH_STENCILOP_DESC default_op =")
1583cpp_quote(" {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS};")
1584cpp_quote(" DepthEnable = TRUE;")
1585cpp_quote(" DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;")
1586cpp_quote(" DepthFunc = D3D11_COMPARISON_LESS;")
1587cpp_quote(" StencilEnable = FALSE;")
1588cpp_quote(" StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;")
1589cpp_quote(" StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;")
1590cpp_quote(" FrontFace = default_op;")
1591cpp_quote(" BackFace = default_op;")
1592cpp_quote(" }")
1593cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(")
1594cpp_quote(" WINBOOL depth_enable,")
1595cpp_quote(" D3D11_DEPTH_WRITE_MASK depth_write_mask,")
1596cpp_quote(" D3D11_COMPARISON_FUNC depth_func,")
1597cpp_quote(" WINBOOL stencil_enable,")
1598cpp_quote(" UINT8 stencil_read_mask,")
1599cpp_quote(" UINT8 stencil_write_mask,")
1600cpp_quote(" D3D11_STENCIL_OP front_stencil_fail_op,")
1601cpp_quote(" D3D11_STENCIL_OP front_stencil_depth_fail_op,")
1602cpp_quote(" D3D11_STENCIL_OP front_stencil_pass_op,")
1603cpp_quote(" D3D11_COMPARISON_FUNC front_stencil_func,")
1604cpp_quote(" D3D11_STENCIL_OP back_stencil_fail_op,")
1605cpp_quote(" D3D11_STENCIL_OP back_stencil_depth_fail_op,")
1606cpp_quote(" D3D11_STENCIL_OP back_stencil_pass_op,")
1607cpp_quote(" D3D11_COMPARISON_FUNC back_stencil_func) {")
1608cpp_quote(" DepthEnable = depth_enable;")
1609cpp_quote(" DepthWriteMask = depth_write_mask;")
1610cpp_quote(" DepthFunc = depth_func;")
1611cpp_quote(" StencilEnable = stencil_enable;")
1612cpp_quote(" StencilReadMask = stencil_read_mask;")
1613cpp_quote(" StencilWriteMask = stencil_write_mask;")
1614cpp_quote(" FrontFace.StencilFailOp = front_stencil_fail_op;")
1615cpp_quote(" FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op;")
1616cpp_quote(" FrontFace.StencilPassOp = front_stencil_pass_op;")
1617cpp_quote(" FrontFace.StencilFunc = front_stencil_func;")
1618cpp_quote(" BackFace.StencilFailOp = back_stencil_fail_op;")
1619cpp_quote(" BackFace.StencilDepthFailOp = back_stencil_depth_fail_op;")
1620cpp_quote(" BackFace.StencilPassOp = back_stencil_pass_op;")
1621cpp_quote(" BackFace.StencilFunc = back_stencil_func;")
1622cpp_quote(" }")
1623cpp_quote(" ~CD3D11_DEPTH_STENCIL_DESC() {}")
1624cpp_quote(" operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }")
1625cpp_quote("};")
1626cpp_quote("#endif")
1627
1628typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1629{
1630 DXGI_FORMAT Format;
1631 D3D11_RTV_DIMENSION ViewDimension;
1632
1633 union
1634 {
1635 D3D11_BUFFER_RTV Buffer;
1636 D3D11_TEX1D_RTV Texture1D;
1637 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
1638 D3D11_TEX2D_RTV Texture2D;
1639 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1640 D3D11_TEX2DMS_RTV Texture2DMS;
1641 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1642 D3D11_TEX3D_RTV Texture3D;
1643 };
1644} D3D11_RENDER_TARGET_VIEW_DESC;
1645
1646cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1647cpp_quote("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
1648cpp_quote(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1649cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1650cpp_quote(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
1651cpp_quote(" Format = format;")
1652cpp_quote(" ViewDimension = dim;")
1653cpp_quote(" switch(dim) {")
1654cpp_quote(" case D3D11_RTV_DIMENSION_BUFFER:")
1655cpp_quote(" Buffer.FirstElement = mip_slice;")
1656cpp_quote(" Buffer.NumElements = first_slice;")
1657cpp_quote(" break;")
1658cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
1659cpp_quote(" Texture1D.MipSlice = mip_slice;")
1660cpp_quote(" break;")
1661cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
1662cpp_quote(" Texture1DArray.MipSlice = mip_slice;")
1663cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
1664cpp_quote(" Texture1DArray.ArraySize = array_size;")
1665cpp_quote(" break;")
1666cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
1667cpp_quote(" Texture2D.MipSlice = mip_slice;")
1668cpp_quote(" break;")
1669cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
1670cpp_quote(" Texture2DArray.MipSlice = mip_slice;")
1671cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
1672cpp_quote(" Texture2DArray.ArraySize = array_size;")
1673cpp_quote(" break;")
1674cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
1675cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
1676cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
1677cpp_quote(" break;")
1678cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
1679cpp_quote(" Texture3D.MipSlice = mip_slice;")
1680cpp_quote(" Texture3D.FirstWSlice = first_slice;")
1681cpp_quote(" Texture3D.WSize = array_size;")
1682cpp_quote(" break;")
1683cpp_quote(" default:")
1684cpp_quote(" break;")
1685cpp_quote(" }")
1686cpp_quote(" }")
1687cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1688cpp_quote(" UINT elem_cnt) {")
1689cpp_quote(" Format = format;")
1690cpp_quote(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
1691cpp_quote(" Buffer.FirstElement = first_elem;")
1692cpp_quote(" Buffer.NumElements = elem_cnt;")
1693cpp_quote(" }")
1694cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
1695cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1696cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
1697cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
1698cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1699cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
1700cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1701cpp_quote(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
1702cpp_quote(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1703cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
1704cpp_quote(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
1705cpp_quote(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
1706cpp_quote(" return *this;")
1707cpp_quote(" }")
1708cpp_quote("};")
1709cpp_quote("#endif")
1710
1711
1712typedef struct D3D11_SAMPLER_DESC
1713{
1714 D3D11_FILTER Filter;
1715 D3D11_TEXTURE_ADDRESS_MODE AddressU;
1716 D3D11_TEXTURE_ADDRESS_MODE AddressV;
1717 D3D11_TEXTURE_ADDRESS_MODE AddressW;
1718 FLOAT MipLODBias;
1719 UINT MaxAnisotropy;
1720 D3D11_COMPARISON_FUNC ComparisonFunc;
1721 FLOAT BorderColor[4];
1722 FLOAT MinLOD;
1723 FLOAT MaxLOD;
1724} D3D11_SAMPLER_DESC;
1725
1726cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1727cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1728cpp_quote(" CD3D11_SAMPLER_DESC() {}")
1729cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1730cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1731cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1732cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1733cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1734cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1735cpp_quote(" MipLODBias = 0;")
1736cpp_quote(" MaxAnisotropy = 1;")
1737cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1738cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1739cpp_quote(" MinLOD = -3.402823466e+38f;")
1740cpp_quote(" MaxLOD = 3.402823466e+38f;")
1741cpp_quote(" }")
1742cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1743cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1744cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1745cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1746cpp_quote(" Filter = filter;")
1747cpp_quote(" AddressU = addressU;")
1748cpp_quote(" AddressV = addressV;")
1749cpp_quote(" AddressW = addressW;")
1750cpp_quote(" MipLODBias = mipLODBias;")
1751cpp_quote(" MaxAnisotropy = maxAnisotropy;")
1752cpp_quote(" ComparisonFunc = comparisonFunc;")
1753cpp_quote(" if(borderColor) {")
1754cpp_quote(" BorderColor[0] = borderColor[0];")
1755cpp_quote(" BorderColor[1] = borderColor[1];")
1756cpp_quote(" BorderColor[2] = borderColor[2];")
1757cpp_quote(" BorderColor[3] = borderColor[3];")
1758cpp_quote(" }else {")
1759cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1760cpp_quote(" }")
1761cpp_quote(" MinLOD = minLOD;")
1762cpp_quote(" MaxLOD = maxLOD;")
1763cpp_quote(" }")
1764cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
1765cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1766cpp_quote("};")
1767cpp_quote("#endif")
1768
1769typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1770{
1771 DXGI_FORMAT Format;
1772 D3D11_SRV_DIMENSION ViewDimension;
1773
1774 union
1775 {
1776 D3D11_BUFFER_SRV Buffer;
1777 D3D11_TEX1D_SRV Texture1D;
1778 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
1779 D3D11_TEX2D_SRV Texture2D;
1780 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
1781 D3D11_TEX2DMS_SRV Texture2DMS;
1782 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1783 D3D11_TEX3D_SRV Texture3D;
1784 D3D11_TEXCUBE_SRV TextureCube;
1785 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1786 D3D11_BUFFEREX_SRV BufferEx;
1787 };
1788} D3D11_SHADER_RESOURCE_VIEW_DESC;
1789
1790cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
1791cpp_quote("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
1792cpp_quote(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1793cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
1794cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
1795cpp_quote(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
1796cpp_quote(" Format = format;")
1797cpp_quote(" ViewDimension = dim;")
1798cpp_quote(" switch(ViewDimension) {")
1799cpp_quote(" case D3D11_SRV_DIMENSION_BUFFER:")
1800cpp_quote(" Buffer.FirstElement = most_detailed_mip;")
1801cpp_quote(" Buffer.NumElements = mip_levels;")
1802cpp_quote(" break;")
1803cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
1804cpp_quote(" Texture1D.MostDetailedMip = most_detailed_mip;")
1805cpp_quote(" Texture1D.MipLevels = mip_levels;")
1806cpp_quote(" break;")
1807cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
1808cpp_quote(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
1809cpp_quote(" Texture1DArray.MipLevels = mip_levels;")
1810cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
1811cpp_quote(" Texture1DArray.ArraySize = array_size;")
1812cpp_quote(" break;")
1813cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
1814cpp_quote(" Texture2D.MostDetailedMip = most_detailed_mip;")
1815cpp_quote(" Texture2D.MipLevels = mip_levels;")
1816cpp_quote(" break;")
1817cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
1818cpp_quote(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
1819cpp_quote(" Texture2DArray.MipLevels = mip_levels;")
1820cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
1821cpp_quote(" Texture2DArray.ArraySize = array_size;")
1822cpp_quote(" break;")
1823cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
1824cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
1825cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
1826cpp_quote(" break;")
1827cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
1828cpp_quote(" Texture3D.MostDetailedMip = most_detailed_mip;")
1829cpp_quote(" Texture3D.MipLevels = mip_levels;")
1830cpp_quote(" break;")
1831cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
1832cpp_quote(" TextureCube.MostDetailedMip = most_detailed_mip;")
1833cpp_quote(" TextureCube.MipLevels = mip_levels;")
1834cpp_quote(" break;")
1835cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
1836cpp_quote(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
1837cpp_quote(" TextureCubeArray.MipLevels = mip_levels;")
1838cpp_quote(" TextureCubeArray.First2DArrayFace = first_slice;")
1839cpp_quote(" TextureCubeArray.NumCubes = array_size;")
1840cpp_quote(" break;")
1841cpp_quote(" case D3D11_SRV_DIMENSION_BUFFEREX:")
1842cpp_quote(" BufferEx.FirstElement = most_detailed_mip;")
1843cpp_quote(" BufferEx.NumElements = mip_levels;")
1844cpp_quote(" BufferEx.Flags = flags;")
1845cpp_quote(" break;")
1846cpp_quote(" default:")
1847cpp_quote(" break;")
1848cpp_quote(" }")
1849cpp_quote(" }")
1850cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1851cpp_quote(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
1852cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
1853cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1854cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1855cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
1856cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1857cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1858cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1859cpp_quote(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
1860cpp_quote(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1861cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
1862cpp_quote(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
1863cpp_quote(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
1864cpp_quote(" return *this;")
1865cpp_quote(" }")
1866cpp_quote("};")
1867cpp_quote("#endif")
1868
1869typedef struct D3D11_TEXTURE1D_DESC
1870{
1871 UINT Width;
1872 UINT MipLevels;
1873 UINT ArraySize;
1874 DXGI_FORMAT Format;
1875 D3D11_USAGE Usage;
1876 UINT BindFlags;
1877 UINT CPUAccessFlags;
1878 UINT MiscFlags;
1879} D3D11_TEXTURE1D_DESC;
1880
1881typedef struct D3D11_TEXTURE2D_DESC
1882{
1883 UINT Width;
1884 UINT Height;
1885 UINT MipLevels;
1886 UINT ArraySize;
1887 DXGI_FORMAT Format;
1888 DXGI_SAMPLE_DESC SampleDesc;
1889 D3D11_USAGE Usage;
1890 UINT BindFlags;
1891 UINT CPUAccessFlags;
1892 UINT MiscFlags;
1893} D3D11_TEXTURE2D_DESC;
1894
1895cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1896cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1897cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
1898cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1899cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1900cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1901cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1902cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1903cpp_quote(" Width = width;")
1904cpp_quote(" Height = height;")
1905cpp_quote(" MipLevels = mipLevels;")
1906cpp_quote(" ArraySize = arraySize;")
1907cpp_quote(" Format = format;")
1908cpp_quote(" SampleDesc.Count = sampleCount;")
1909cpp_quote(" SampleDesc.Quality = sampleQuality;")
1910cpp_quote(" Usage = usage;")
1911cpp_quote(" BindFlags = bindFlags;")
1912cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1913cpp_quote(" MiscFlags = miscFlags;")
1914cpp_quote(" }" )
1915cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
1916cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1917cpp_quote("};")
1918cpp_quote("#endif")
1919
1920typedef struct D3D11_TEXTURE3D_DESC
1921{
1922 UINT Width;
1923 UINT Height;
1924 UINT Depth;
1925 UINT MipLevels;
1926 DXGI_FORMAT Format;
1927 D3D11_USAGE Usage;
1928 UINT BindFlags;
1929 UINT CPUAccessFlags;
1930 UINT MiscFlags;
1931} D3D11_TEXTURE3D_DESC;
1932
1933typedef struct D3D11_VIDEO_DECODER_DESC
1934{
1935 GUID Guid;
1936 UINT SampleWidth;
1937 UINT SampleHeight;
1938 DXGI_FORMAT OutputFormat;
1939} D3D11_VIDEO_DECODER_DESC;
1940
1941typedef struct D3D11_VIDEO_DECODER_CONFIG
1942{
1943 GUID guidConfigBitstreamEncryption;
1944 GUID guidConfigMBcontrolEncryption;
1945 GUID guidConfigResidDiffEncryption;
1946 UINT ConfigBitstreamRaw;
1947 UINT ConfigMBcontrolRasterOrder;
1948 UINT ConfigResidDiffHost;
1949 UINT ConfigSpatialResid8;
1950 UINT ConfigResid8Subtraction;
1951 UINT ConfigSpatialHost8or9Clipping;
1952 UINT ConfigSpatialResidInterleaved;
1953 UINT ConfigIntraResidUnsigned;
1954 UINT ConfigResidDiffAccelerator;
1955 UINT ConfigHostInverseScan;
1956 UINT ConfigSpecificIDCT;
1957 UINT Config4GroupedCoefs;
1958 USHORT ConfigMinRenderTargetBuffCount;
1959 USHORT ConfigDecoderSpecific;
1960} D3D11_VIDEO_DECODER_CONFIG;
1961
1962typedef enum D3D11_VIDEO_FRAME_FORMAT
1963{
1964 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
1965 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
1966 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
1967} D3D11_VIDEO_FRAME_FORMAT;
1968
1969typedef enum D3D11_VIDEO_USAGE
1970{
1971 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
1972 D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
1973 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
1974} D3D11_VIDEO_USAGE;
1975
1976typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1977{
1978 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
1979 DXGI_RATIONAL InputFrameRate;
1980 UINT InputWidth;
1981 UINT InputHeight;
1982 DXGI_RATIONAL OutputFrameRate;
1983 UINT OutputWidth;
1984 UINT OutputHeight;
1985 D3D11_VIDEO_USAGE Usage;
1986} D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
1987
1988typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1989{
1990 UINT DeviceCaps;
1991 UINT FeatureCaps;
1992 UINT FilterCaps;
1993 UINT InputFormatCaps;
1994 UINT AutoStreamCaps;
1995 UINT StereoCaps;
1996 UINT RateConversionCapsCount;
1997 UINT MaxInputStreams;
1998 UINT MaxStreamStates;
1999} D3D11_VIDEO_PROCESSOR_CAPS;
2000
2001typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
2002{
2003 UINT PastFrames;
2004 UINT FutureFrames;
2005 UINT ProcessorCaps;
2006 UINT ITelecineCaps;
2007 UINT CustomRateCount;
2008} D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
2009
2010typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
2011{
2012 DXGI_RATIONAL CustomRate;
2013 UINT OutputFrames;
2014 BOOL InputInterlaced;
2015 UINT InputFramesOrFields;
2016} D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
2017
2018typedef enum D3D11_VIDEO_PROCESSOR_FILTER
2019{
2020 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
2021 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
2022 D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
2023 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
2024 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
2025 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
2026 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
2027 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
2028} D3D11_VIDEO_PROCESSOR_FILTER;
2029
2030typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
2031{
2032 int Minimum;
2033 int Maximum;
2034 int Default;
2035 float Multiplier;
2036} D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
2037
2038typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
2039{
2040 D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
2041 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
2042 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
2043} D3D11_AUTHENTICATED_CHANNEL_TYPE;
2044
2045typedef enum D3D11_VDOV_DIMENSION
2046{
2047 D3D11_VDOV_DIMENSION_UNKNOWN = 0,
2048 D3D11_VDOV_DIMENSION_TEXTURE2D = 1
2049} D3D11_VDOV_DIMENSION;
2050
2051typedef struct D3D11_TEX2D_VDOV
2052{
2053 UINT ArraySlice;
2054} D3D11_TEX2D_VDOV;
2055
2056typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
2057{
2058 GUID DecodeProfile;
2059 D3D11_VDOV_DIMENSION ViewDimension;
2060 union {
2061 D3D11_TEX2D_VDOV Texture2D;
2062 };
2063} D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
2064
2065typedef enum D3D11_VPIV_DIMENSION
2066{
2067 D3D11_VPIV_DIMENSION_UNKNOWN = 0,
2068 D3D11_VPIV_DIMENSION_TEXTURE2D = 1
2069} D3D11_VPIV_DIMENSION;
2070
2071typedef struct D3D11_TEX2D_VPIV
2072{
2073 UINT MipSlice;
2074 UINT ArraySlice;
2075} D3D11_TEX2D_VPIV;
2076
2077typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
2078{
2079 UINT FourCC;
2080 D3D11_VPIV_DIMENSION ViewDimension;
2081 union {
2082 D3D11_TEX2D_VPIV Texture2D;
2083 };
2084} D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
2085
2086typedef enum D3D11_VPOV_DIMENSION
2087{
2088 D3D11_VPOV_DIMENSION_UNKNOWN = 0,
2089 D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
2090 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
2091} D3D11_VPOV_DIMENSION;
2092
2093typedef struct D3D11_TEX2D_VPOV
2094{
2095 UINT MipSlice;
2096} D3D11_TEX2D_VPOV;
2097
2098typedef struct D3D11_TEX2D_ARRAY_VPOV
2099{
2100 UINT MipSlice;
2101 UINT FirstArraySlice;
2102 UINT ArraySize;
2103} D3D11_TEX2D_ARRAY_VPOV;
2104
2105typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
2106{
2107 D3D11_VPOV_DIMENSION ViewDimension;
2108 union {
2109 D3D11_TEX2D_VPOV Texture2D;
2110 D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
2111 };
2112} D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
2113
2114typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
2115{
2116 UINT Caps;
2117 UINT KeyExchangeTypeCount;
2118 UINT BlockAlignmentSize;
2119 ULONGLONG ProtectedMemorySize;
2120} D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
2121
2122typedef struct D3D11_ENCRYPTED_BLOCK_INFO
2123{
2124 UINT NumEncryptedBytesAtBeginning;
2125 UINT NumBytesInSkipPattern;
2126 UINT NumBytesInEncryptPattern;
2127} D3D11_ENCRYPTED_BLOCK_INFO;
2128
2129typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
2130{
2131 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
2132 UINT BufferIndex;
2133 UINT DataOffset;
2134 UINT DataSize;
2135 UINT FirstMBaddress;
2136 UINT NumMBsInBuffer;
2137 UINT Width;
2138 UINT Height;
2139 UINT Stride;
2140 UINT ReservedBits;
2141 void *pIV;
2142 UINT IVSize;
2143 BOOL PartialEncryption;
2144 D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
2145} D3D11_VIDEO_DECODER_BUFFER_DESC;
2146
2147typedef struct D3D11_VIDEO_DECODER_EXTENSION
2148{
2149 UINT Function;
2150 void *pPrivateInputData;
2151 UINT PrivateInputDataSize;
2152 void *pPrivateOutputData;
2153 UINT PrivateOutputDataSize;
2154 UINT ResourceCount;
2155 ID3D11Resource **ppResourceList;
2156} D3D11_VIDEO_DECODER_EXTENSION;
2157
2158typedef struct D3D11_VIDEO_COLOR_YCbCrA
2159{
2160 float Y;
2161 float Cb;
2162 float Cr;
2163 float A;
2164} D3D11_VIDEO_COLOR_YCbCrA;
2165
2166typedef struct D3D11_VIDEO_COLOR_RGBA
2167{
2168 float R;
2169 float G;
2170 float B;
2171 float A;
2172} D3D11_VIDEO_COLOR_RGBA;
2173
2174typedef struct D3D11_VIDEO_COLOR
2175{
2176 union
2177 {
2178 D3D11_VIDEO_COLOR_YCbCrA YCbCr;
2179 D3D11_VIDEO_COLOR_RGBA RGBA;
2180 };
2181} D3D11_VIDEO_COLOR;
2182
2183typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
2184{
2185 UINT Usage : 1;
2186 UINT RGB_Range : 1;
2187 UINT YCbCr_Matrix : 1;
2188 UINT YCbCr_xvYCC : 1;
2189 UINT Nominal_Range : 2;
2190 UINT Reserved : 26;
2191} D3D11_VIDEO_PROCESSOR_COLOR_SPACE;
2192
2193typedef struct D3D11_VIDEO_PROCESSOR_STREAM
2194{
2195 BOOL Enable;
2196 UINT OutputIndex;
2197 UINT InputFrameOrField;
2198 UINT PastFrames;
2199 UINT FutureFrames;
2200 ID3D11VideoProcessorInputView **ppPastSurfaces;
2201 ID3D11VideoProcessorInputView *pInputSurface;
2202 ID3D11VideoProcessorInputView **ppFutureSurfaces;
2203 ID3D11VideoProcessorInputView **ppPastSurfacesRight;
2204 ID3D11VideoProcessorInputView *pInputSurfaceRight;
2205 ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
2206} D3D11_VIDEO_PROCESSOR_STREAM;
2207
2208typedef struct D3D11_OMAC
2209{
2210 BYTE Omac[D3D11_OMAC_SIZE];
2211} D3D11_OMAC;
2212
2213typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
2214{
2215 D3D11_OMAC omac;
2216 GUID ConfigureType;
2217 HANDLE hChannel;
2218 UINT SequenceNumber;
2219 HRESULT ReturnCode;
2220} D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;
2221
2222typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
2223{
2224 UINT64 Frequency;
2225 BOOL Disjoint;
2226} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
2227
2228typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
2229{
2230 UINT64 IAVertices;
2231 UINT64 IAPrimitives;
2232 UINT64 VSInvocations;
2233 UINT64 GSInvocations;
2234 UINT64 GSPrimitives;
2235 UINT64 CInvocations;
2236 UINT64 CPrimitives;
2237 UINT64 PSInvocations;
2238 UINT64 HSInvocations;
2239 UINT64 DSInvocations;
2240 UINT64 CSInvocations;
2241} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
2242
2243typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
2244{
2245 UINT VertexCountPerInstance;
2246 UINT InstanceCount;
2247 UINT StartVertexLocation;
2248 UINT StartInstanceLocation;
2249} D3D11_DRAW_INSTANCED_INDIRECT_ARGS;
2250
2251typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
2252{
2253 UINT IndexCountPerInstance;
2254 UINT InstanceCount;
2255 UINT StartIndexLocation;
2256 INT BaseVertexLocation;
2257 UINT StartInstanceLocation;
2258} D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;
2259
2260typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
2261{
2262 D3D11_OMAC omac;
2263 GUID ConfigureType;
2264 HANDLE hChannel;
2265 UINT SequenceNumber;
2266} D3D11_AUTHENTICATED_CONFIGURE_INPUT;
2267
2268typedef struct D3D11_AUTHENTICATED_QUERY_INPUT
2269{
2270 GUID QueryType;
2271 HANDLE hChannel;
2272 UINT SequenceNumber;
2273} D3D11_AUTHENTICATED_QUERY_INPUT;
2274
2275typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT
2276{
2277 D3D11_OMAC omac;
2278 GUID QueryType;
2279 HANDLE hChannel;
2280 UINT SequenceNumber;
2281 HRESULT ReturnCode;
2282} D3D11_AUTHENTICATED_QUERY_OUTPUT;
2283
2284typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS
2285{
2286 struct
2287 {
2288 UINT ProtectionEnabled : 1;
2289 UINT OverlayOrFullscreenRequired : 1;
2290 UINT Reserved : 30;
2291 } Flags;
2292 UINT Value;
2293} D3D11_AUTHENTICATED_PROTECTION_FLAGS;
2294
2295typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
2296{
2297 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2298 D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags;
2299} D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT;
2300
2301typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
2302{
2303 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2304 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType;
2305} D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT;
2306
2307typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
2308{
2309 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2310 HANDLE DeviceHandle;
2311} D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT;
2312
2313typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
2314{
2315 D3D11_AUTHENTICATED_QUERY_INPUT Input;
2316 HANDLE DecoderHandle;
2317} D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT;
2318
2319typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
2320{
2321 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2322 HANDLE DecoderHandle;
2323 HANDLE CryptoSessionHandle;
2324 HANDLE DeviceHandle;
2325} D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT;
2326
2327typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
2328{
2329 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2330 UINT RestrictedSharedResourceProcessCount;
2331} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT;
2332
2333typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
2334{
2335 D3D11_AUTHENTICATED_QUERY_INPUT Input;
2336 UINT ProcessIndex;
2337} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT;
2338
2339typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
2340{
2341 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2342 UINT ProcessIndex;
2343 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier;
2344 HANDLE ProcessHandle;
2345} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT;
2346
2347typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
2348{
2349 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2350 UINT UnrestrictedProtectedSharedResourceCount;
2351} D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT;
2352
2353typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
2354{
2355 D3D11_AUTHENTICATED_QUERY_INPUT Input;
2356 HANDLE DeviceHandle;
2357 HANDLE CryptoSessionHandle;
2358} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT;
2359
2360typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
2361{
2362 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2363 HANDLE DeviceHandle;
2364 HANDLE CryptoSessionHandle;
2365 UINT OutputIDCount;
2366} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT;
2367
2368typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
2369{
2370 D3D11_AUTHENTICATED_QUERY_INPUT Input;
2371 HANDLE DeviceHandle;
2372 HANDLE CryptoSessionHandle;
2373 UINT OutputIDIndex;
2374} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT;
2375
2376typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
2377{
2378 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2379 HANDLE DeviceHandle;
2380 HANDLE CryptoSessionHandle;
2381 UINT OutputIDIndex;
2382 UINT64 OutputID;
2383} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT;
2384
2385typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
2386{
2387 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2388 D3D11_BUS_TYPE BusType;
2389 BOOL AccessibleInContiguousBlocks;
2390 BOOL AccessibleInNonContiguousBlocks;
2391} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT;
2392
2393typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
2394{
2395 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2396 UINT EncryptionGuidCount;
2397} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT;
2398
2399typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
2400{
2401 D3D11_AUTHENTICATED_QUERY_INPUT Input;
2402 UINT EncryptionGuidIndex;
2403} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT;
2404
2405typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
2406{
2407 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2408 UINT EncryptionGuidIndex;
2409 GUID EncryptionGuid;
2410} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT;
2411
2412typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
2413{
2414 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2415 GUID EncryptionGuid;
2416} D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT;
2417
2418typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
2419{
2420 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2421 UINT StartSequenceQuery;
2422 UINT StartSequenceConfigure;
2423} D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT;
2424
2425typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
2426{
2427 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2428 D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections;
2429} D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT;
2430
2431typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
2432{
2433 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2434 HANDLE DecoderHandle;
2435 HANDLE CryptoSessionHandle;
2436 HANDLE DeviceHandle;
2437} D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT;
2438
2439typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
2440{
2441 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2442 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType;
2443 HANDLE ProcessHandle;
2444 BOOL AllowAccess;
2445} D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT;
2446
2447typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
2448{
2449 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2450 GUID EncryptionGuid;
2451} D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT;
2452
2453[
2454 object,
2455 local,
2456 uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
2457]
2458interface ID3D11DeviceChild : IUnknown
2459{
2460 void GetDevice(
2461 [out] ID3D11Device **ppDevice);
2462 HRESULT GetPrivateData(
2463 [in] REFGUID guid,
2464 [in, out] UINT *pDataSize,
2465 [out] void *pData);
2466 HRESULT SetPrivateData(
2467 [in] REFGUID guid,
2468 [in] UINT DataSize,
2469 [in] const void *pData);
2470 HRESULT SetPrivateDataInterface(
2471 [in] REFGUID guid,
2472 [in] const IUnknown *pData);
2473}
2474
2475[
2476 object,
2477 local,
2478 uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
2479]
2480interface ID3D11Asynchronous : ID3D11DeviceChild
2481{
2482 UINT GetDataSize();
2483}
2484
2485[
2486 object,
2487 local,
2488 uuid(d6c00747-87b7-425e-b84d-44d108560afd)
2489]
2490interface ID3D11Query : ID3D11Asynchronous
2491{
2492 void GetDesc(
2493 [out] D3D11_QUERY_DESC *pDesc);
2494}
2495
2496[
2497 object,
2498 local,
2499 uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
2500]
2501interface ID3D11Resource : ID3D11DeviceChild
2502{
2503 void GetType(
2504 [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
2505 void SetEvictionPriority(
2506 [in] UINT EvictionPriority);
2507 UINT GetEvictionPriority();
2508}
2509
2510[
2511 object,
2512 local,
2513 uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
2514]
2515interface ID3D11View : ID3D11DeviceChild
2516{
2517 void GetResource(
2518 [out] ID3D11Resource **ppResource);
2519}
2520
2521[
2522 object,
2523 local,
2524 uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
2525]
2526interface ID3D11BlendState : ID3D11DeviceChild
2527{
2528 void GetDesc(
2529 [out] D3D11_BLEND_DESC *pDesc);
2530}
2531
2532[
2533 object,
2534 local,
2535 uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
2536]
2537interface ID3D11Buffer : ID3D11Resource
2538{
2539 void GetDesc(
2540 [out] D3D11_BUFFER_DESC *pDesc);
2541}
2542
2543[
2544 object,
2545 local,
2546 uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
2547]
2548interface ID3D11ClassInstance : ID3D11DeviceChild
2549{
2550 void GetClassLinkage(
2551 [out] ID3D11ClassLinkage **ppLinkage);
2552 void GetDesc(
2553 [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
2554 void GetInstanceName(
2555 [out] LPSTR pInstanceName,
2556 [in, out] SIZE_T *pBufferLength);
2557 void GetTypeName(
2558 [out] LPSTR pTypeName,
2559 [in, out] SIZE_T *pBufferLength);
2560}
2561
2562[
2563 object,
2564 local,
2565 uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
2566]
2567interface ID3D11ClassLinkage : ID3D11DeviceChild
2568{
2569 HRESULT GetClassInstance(
2570 [in] LPCSTR pClassInstanceName,
2571 [in] UINT InstanceIndex,
2572 [out] ID3D11ClassInstance **ppInstance);
2573 HRESULT CreateClassInstance(
2574 [in] LPCSTR pClassTypeName,
2575 [in] UINT ConstantBufferOffset,
2576 [in] UINT ConstantVectorOffset,
2577 [in] UINT TextureOffset,
2578 [in] UINT SamplerOffset,
2579 [out] ID3D11ClassInstance **ppInstance);
2580}
2581
2582[
2583 object,
2584 local,
2585 uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
2586]
2587interface ID3D11CommandList : ID3D11DeviceChild
2588{
2589 UINT GetContextFlags();
2590}
2591
2592[
2593 object,
2594 local,
2595 uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
2596]
2597interface ID3D11ComputeShader : ID3D11DeviceChild
2598{
2599}
2600
2601[
2602 object,
2603 local,
2604 uuid(6e8c49fb-a371-4770-b440-29086022b741)
2605]
2606interface ID3D11Counter : ID3D11Asynchronous
2607{
2608 void GetDesc(
2609 [out] D3D11_COUNTER_DESC *pDesc);
2610}
2611
2612[
2613 object,
2614 local,
2615 uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
2616]
2617interface ID3D11DepthStencilState : ID3D11DeviceChild
2618{
2619 void GetDesc(
2620 [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
2621}
2622
2623[
2624 object,
2625 local,
2626 uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
2627]
2628interface ID3D11DepthStencilView : ID3D11View
2629{
2630 void GetDesc(
2631 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
2632}
2633
2634[
2635 object,
2636 local,
2637 uuid(f582c508-0f36-490c-9977-31eece268cfa)
2638]
2639interface ID3D11DomainShader : ID3D11DeviceChild
2640{
2641}
2642
2643[
2644 object,
2645 local,
2646 uuid(38325b96-effb-4022-ba02-2e795b70275c)
2647]
2648interface ID3D11GeometryShader : ID3D11DeviceChild
2649{
2650}
2651
2652[
2653 object,
2654 local,
2655 uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
2656]
2657interface ID3D11HullShader : ID3D11DeviceChild
2658{
2659}
2660
2661[
2662 object,
2663 local,
2664 uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
2665]
2666interface ID3D11InputLayout : ID3D11DeviceChild
2667{
2668}
2669
2670[
2671 object,
2672 local,
2673 uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
2674]
2675interface ID3D11PixelShader : ID3D11DeviceChild
2676{
2677}
2678
2679[
2680 object,
2681 local,
2682 uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
2683]
2684interface ID3D11Predicate : ID3D11Query
2685{
2686}
2687
2688[
2689 object,
2690 local,
2691 uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
2692]
2693interface ID3D11RasterizerState : ID3D11DeviceChild
2694{
2695 void GetDesc(
2696 [out] D3D11_RASTERIZER_DESC *pDesc);
2697}
2698
2699[
2700 object,
2701 local,
2702 uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
2703]
2704interface ID3D11RenderTargetView : ID3D11View
2705{
2706 void GetDesc(
2707 [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
2708}
2709
2710[
2711 object,
2712 local,
2713 uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
2714]
2715interface ID3D11SamplerState : ID3D11DeviceChild
2716{
2717 void GetDesc(
2718 [out] D3D11_SAMPLER_DESC *pDesc);
2719}
2720
2721[
2722 object,
2723 local,
2724 uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
2725]
2726interface ID3D11ShaderResourceView : ID3D11View
2727{
2728 void GetDesc(
2729 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
2730}
2731
2732[
2733 object,
2734 local,
2735 uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
2736]
2737interface ID3D11Texture1D : ID3D11Resource
2738{
2739 void GetDesc(
2740 [out] D3D11_TEXTURE1D_DESC *pDesc);
2741}
2742
2743[
2744 object,
2745 local,
2746 uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
2747]
2748interface ID3D11Texture2D : ID3D11Resource
2749{
2750 void GetDesc(
2751 [out] D3D11_TEXTURE2D_DESC *pDesc);
2752}
2753
2754[
2755 object,
2756 local,
2757 uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
2758]
2759interface ID3D11Texture3D : ID3D11Resource
2760{
2761 void GetDesc(
2762 [out] D3D11_TEXTURE3D_DESC *pDesc);
2763}
2764
2765[
2766 object,
2767 local,
2768 uuid(28acf509-7f5c-48f6-8611-f316010a6380)
2769]
2770interface ID3D11UnorderedAccessView : ID3D11View
2771{
2772 void GetDesc(
2773 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
2774}
2775
2776[
2777 object,
2778 local,
2779 uuid(3b301d64-d678-4289-8897-22f8928b72f3)
2780]
2781interface ID3D11VertexShader : ID3D11DeviceChild
2782{
2783}
2784
2785[
2786 object,
2787 local,
2788 uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
2789]
2790interface ID3D11DeviceContext : ID3D11DeviceChild
2791{
2792 void VSSetConstantBuffers(
2793 [in] UINT StartSlot,
2794 [in] UINT NumBuffers,
2795 [in] ID3D11Buffer *const *ppConstantBuffers);
2796 void PSSetShaderResources(
2797 [in] UINT StartSlot,
2798 [in] UINT NumViews,
2799 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2800 void PSSetShader(
2801 [in] ID3D11PixelShader *pPixelShader,
2802 [in] ID3D11ClassInstance *const *ppClassInstances,
2803 UINT NumClassInstances);
2804 void PSSetSamplers(
2805 [in] UINT StartSlot,
2806 [in] UINT NumSamplers,
2807 [in] ID3D11SamplerState *const *ppSamplers);
2808 void VSSetShader(
2809 [in] ID3D11VertexShader *pVertexShader,
2810 [in] ID3D11ClassInstance *const *ppClassInstances,
2811 UINT NumClassInstances);
2812 void DrawIndexed(
2813 [in] UINT IndexCount,
2814 [in] UINT StartIndexLocation,
2815 [in] INT BaseVertexLocation);
2816 void Draw(
2817 [in] UINT VertexCount,
2818 [in] UINT StartVertexLocation);
2819 HRESULT Map(
2820 [in] ID3D11Resource *pResource,
2821 [in] UINT Subresource,
2822 [in] D3D11_MAP MapType,
2823 [in] UINT MapFlags,
2824 [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
2825 void Unmap(
2826 [in] ID3D11Resource *pResource,
2827 [in] UINT Subresource);
2828 void PSSetConstantBuffers(
2829 [in] UINT StartSlot,
2830 [in] UINT NumBuffers,
2831 [in] ID3D11Buffer *const *ppConstantBuffers);
2832 void IASetInputLayout(
2833 [in] ID3D11InputLayout *pInputLayout);
2834 void IASetVertexBuffers(
2835 [in] UINT StartSlot,
2836 [in] UINT NumBuffers,
2837 [in] ID3D11Buffer *const *ppVertexBuffers,
2838 [in] const UINT *pStrides,
2839 [in] const UINT *pOffsets);
2840 void IASetIndexBuffer(
2841 [in] ID3D11Buffer *pIndexBuffer,
2842 [in] DXGI_FORMAT Format,
2843 [in] UINT Offset);
2844 void DrawIndexedInstanced(
2845 [in] UINT IndexCountPerInstance,
2846 [in] UINT InstanceCount,
2847 [in] UINT StartIndexLocation,
2848 [in] INT BaseVertexLocation,
2849 [in] UINT StartInstanceLocation);
2850 void DrawInstanced(
2851 [in] UINT VertexCountPerInstance,
2852 [in] UINT InstanceCount,
2853 [in] UINT StartVertexLocation,
2854 [in] UINT StartInstanceLocation);
2855 void GSSetConstantBuffers(
2856 [in] UINT StartSlot,
2857 [in] UINT NumBuffers,
2858 [in] ID3D11Buffer *const *ppConstantBuffers);
2859 void GSSetShader(
2860 [in] ID3D11GeometryShader *pShader,
2861 [in] ID3D11ClassInstance *const *ppClassInstances,
2862 UINT NumClassInstances);
2863 void IASetPrimitiveTopology(
2864 [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
2865 void VSSetShaderResources(
2866 [in] UINT StartSlot,
2867 [in] UINT NumViews,
2868 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2869 void VSSetSamplers(
2870 [in] UINT StartSlot,
2871 [in] UINT NumSamplers,
2872 [in] ID3D11SamplerState *const *ppSamplers);
2873 void Begin(
2874 [in] ID3D11Asynchronous *pAsync);
2875 void End(
2876 [in] ID3D11Asynchronous *pAsync);
2877 HRESULT GetData(
2878 [in] ID3D11Asynchronous *pAsync,
2879 [in] void *pData,
2880 [in] UINT DataSize,
2881 [in] UINT GetDataFlags);
2882 void SetPredication(
2883 [in] ID3D11Predicate *pPredicate,
2884 [in] BOOL PredicateValue);
2885 void GSSetShaderResources(
2886 [in] UINT StartSlot,
2887 [in] UINT NumViews,
2888 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2889 void GSSetSamplers(
2890 [in] UINT StartSlot,
2891 [in] UINT NumSamplers,
2892 [in] ID3D11SamplerState *const *ppSamplers);
2893 void OMSetRenderTargets(
2894 [in] UINT NumViews,
2895 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2896 [in] ID3D11DepthStencilView *pDepthStencilView);
2897 void OMSetRenderTargetsAndUnorderedAccessViews(
2898 [in] UINT NumRTVs,
2899 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2900 [in] ID3D11DepthStencilView *pDepthStencilView,
2901 [in] UINT UAVStartSlot,
2902 [in] UINT NumUAVs,
2903 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
2904 [in] const UINT *pUAVInitialCounts);
2905 void OMSetBlendState(
2906 [in] ID3D11BlendState *pBlendState,
2907 [in] const FLOAT BlendFactor[4],
2908 [in] UINT SampleMask);
2909 void OMSetDepthStencilState(
2910 [in] ID3D11DepthStencilState *pDepthStencilState,
2911 [in] UINT StencilRef);
2912 void SOSetTargets(
2913 [in] UINT NumBuffers,
2914 [in] ID3D11Buffer *const *ppSOTargets,
2915 [in] const UINT *pOffsets);
2916 void DrawAuto();
2917 void DrawIndexedInstancedIndirect(
2918 [in] ID3D11Buffer *pBufferForArgs,
2919 [in] UINT AlignedByteOffsetForArgs);
2920 void DrawInstancedIndirect(
2921 [in] ID3D11Buffer *pBufferForArgs,
2922 [in] UINT AlignedByteOffsetForArgs);
2923 void Dispatch(
2924 [in] UINT ThreadGroupCountX,
2925 [in] UINT ThreadGroupCountY,
2926 [in] UINT ThreadGroupCountZ);
2927 void DispatchIndirect(
2928 [in] ID3D11Buffer *pBufferForArgs,
2929 [in] UINT AlignedByteOffsetForArgs);
2930 void RSSetState(
2931 [in] ID3D11RasterizerState *pRasterizerState);
2932 void RSSetViewports(
2933 [in] UINT NumViewports,
2934 [in] const D3D11_VIEWPORT *pViewports);
2935 void RSSetScissorRects(
2936 [in] UINT NumRects,
2937 [in] const D3D11_RECT *pRects);
2938 void CopySubresourceRegion(
2939 [in] ID3D11Resource *pDstResource,
2940 [in] UINT DstSubresource,
2941 [in] UINT DstX,
2942 [in] UINT DstY,
2943 [in] UINT DstZ,
2944 [in] ID3D11Resource *pSrcResource,
2945 [in] UINT SrcSubresource,
2946 [in] const D3D11_BOX *pSrcBox);
2947 void CopyResource(
2948 [in] ID3D11Resource *pDstResource,
2949 [in] ID3D11Resource *pSrcResource);
2950 void UpdateSubresource(
2951 [in] ID3D11Resource *pDstResource,
2952 [in] UINT DstSubresource,
2953 [in] const D3D11_BOX *pDstBox,
2954 [in] const void *pSrcData,
2955 [in] UINT SrcRowPitch,
2956 [in] UINT SrcDepthPitch);
2957 void CopyStructureCount(
2958 [in] ID3D11Buffer *pDstBuffer,
2959 [in] UINT DstAlignedByteOffset,
2960 [in] ID3D11UnorderedAccessView *pSrcView);
2961 void ClearRenderTargetView(
2962 [in] ID3D11RenderTargetView *pRenderTargetView,
2963 [in] const FLOAT ColorRGBA[4]);
2964 void ClearUnorderedAccessViewUint(
2965 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
2966 [in] const UINT Values[4]);
2967 void ClearUnorderedAccessViewFloat(
2968 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
2969 [in] const FLOAT Values[4]);
2970 void ClearDepthStencilView(
2971 [in] ID3D11DepthStencilView *pDepthStencilView,
2972 [in] UINT ClearFlags,
2973 [in] FLOAT Depth,
2974 [in] UINT8 Stencil);
2975 void GenerateMips(
2976 [in] ID3D11ShaderResourceView *pShaderResourceView);
2977 void SetResourceMinLOD(
2978 [in] ID3D11Resource *pResource, FLOAT MinLOD);
2979 FLOAT GetResourceMinLOD(
2980 [in] ID3D11Resource *pResource);
2981 void ResolveSubresource(
2982 [in] ID3D11Resource *pDstResource,
2983 [in] UINT DstSubresource,
2984 [in] ID3D11Resource *pSrcResource,
2985 [in] UINT SrcSubresource,
2986 [in] DXGI_FORMAT Format);
2987 void ExecuteCommandList(
2988 [in] ID3D11CommandList *pCommandList,
2989 BOOL RestoreContextState);
2990 void HSSetShaderResources(
2991 [in] UINT StartSlot,
2992 [in] UINT NumViews,
2993 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2994 void HSSetShader(
2995 [in] ID3D11HullShader *pHullShader,
2996 [in] ID3D11ClassInstance *const *ppClassInstances,
2997 UINT NumClassInstances);
2998 void HSSetSamplers(
2999 [in] UINT StartSlot,
3000 [in] UINT NumSamplers,
3001 [in] ID3D11SamplerState *const *ppSamplers);
3002 void HSSetConstantBuffers(
3003 [in] UINT StartSlot,
3004 [in] UINT NumBuffers,
3005 [in] ID3D11Buffer *const *ppConstantBuffers);
3006 void DSSetShaderResources(
3007 [in] UINT StartSlot,
3008 [in] UINT NumViews,
3009 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
3010 void DSSetShader(
3011 [in] ID3D11DomainShader *pDomainShader,
3012 [in] ID3D11ClassInstance *const *ppClassInstances,
3013 UINT NumClassInstances);
3014 void DSSetSamplers(
3015 [in] UINT StartSlot,
3016 [in] UINT NumSamplers,
3017 [in] ID3D11SamplerState *const *ppSamplers);
3018 void DSSetConstantBuffers(
3019 [in] UINT StartSlot,
3020 [in] UINT NumBuffers,
3021 [in] ID3D11Buffer *const *ppConstantBuffers);
3022 void CSSetShaderResources(
3023 [in] UINT StartSlot,
3024 [in] UINT NumViews,
3025 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
3026 void CSSetUnorderedAccessViews(
3027 [in] UINT StartSlot,
3028 [in] UINT NumUAVs,
3029 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
3030 [in] const UINT *pUAVInitialCounts);
3031 void CSSetShader(
3032 [in] ID3D11ComputeShader *pComputeShader,
3033 [in] ID3D11ClassInstance *const *ppClassInstances,
3034 UINT NumClassInstances);
3035 void CSSetSamplers(
3036 [in] UINT StartSlot,
3037 [in] UINT NumSamplers,
3038 [in] ID3D11SamplerState *const *ppSamplers);
3039 void CSSetConstantBuffers(
3040 [in] UINT StartSlot,
3041 [in] UINT NumBuffers,
3042 [in] ID3D11Buffer *const *ppConstantBuffers);
3043 void VSGetConstantBuffers(
3044 [in] UINT StartSlot,
3045 [in] UINT NumBuffers,
3046 [out] ID3D11Buffer **ppConstantBuffers);
3047 void PSGetShaderResources(
3048 [in] UINT StartSlot,
3049 [in] UINT NumViews,
3050 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3051 void PSGetShader(
3052 [out] ID3D11PixelShader **ppPixelShader,
3053 [out] ID3D11ClassInstance **ppClassInstances,
3054 [in, out] UINT *pNumClassInstances);
3055 void PSGetSamplers(
3056 [in] UINT StartSlot,
3057 [in] UINT NumSamplers,
3058 [out] ID3D11SamplerState **ppSamplers);
3059 void VSGetShader(
3060 [out] ID3D11VertexShader **ppVertexShader,
3061 [out] ID3D11ClassInstance **ppClassInstances,
3062 [in, out] UINT *pNumClassInstances);
3063 void PSGetConstantBuffers(
3064 [in] UINT StartSlot,
3065 [in] UINT NumBuffers,
3066 [out] ID3D11Buffer **ppConstantBuffers);
3067 void IAGetInputLayout(
3068 [out] ID3D11InputLayout **ppInputLayout);
3069 void IAGetVertexBuffers(
3070 [in] UINT StartSlot,
3071 [in] UINT NumBuffers,
3072 [out] ID3D11Buffer **ppVertexBuffers,
3073 [out] UINT *pStrides,
3074 [out] UINT *pOffsets);
3075 void IAGetIndexBuffer(
3076 [out] ID3D11Buffer **pIndexBuffer,
3077 [out] DXGI_FORMAT* Format,
3078 [out] UINT* Offset);
3079 void GSGetConstantBuffers(
3080 [in] UINT StartSlot,
3081 [in] UINT NumBuffers,
3082 [out] ID3D11Buffer **ppConstantBuffers);
3083 void GSGetShader(
3084 [out] ID3D11GeometryShader **ppGeometryShader,
3085 [out] ID3D11ClassInstance **ppClassInstances,
3086 [in, out] UINT *pNumClassInstances);
3087 void IAGetPrimitiveTopology(
3088 [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
3089 void VSGetShaderResources(
3090 [in] UINT StartSlot,
3091 [in] UINT NumViews,
3092 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3093 void VSGetSamplers(
3094 [in] UINT StartSlot,
3095 [in] UINT NumSamplers,
3096 [out] ID3D11SamplerState **ppSamplers);
3097 void GetPredication(
3098 [out] ID3D11Predicate **ppPredicate,
3099 [out] BOOL *pPredicateValue);
3100 void GSGetShaderResources(
3101 [in] UINT StartSlot,
3102 [in] UINT NumViews,
3103 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3104 void GSGetSamplers(
3105 [in] UINT StartSlot,
3106 [in] UINT NumSamplers,
3107 [out] ID3D11SamplerState **ppSamplers);
3108 void OMGetRenderTargets(
3109 [in] UINT NumViews,
3110 [out] ID3D11RenderTargetView **ppRenderTargetViews,
3111 [out] ID3D11DepthStencilView **ppDepthStencilView);
3112 void OMGetRenderTargetsAndUnorderedAccessViews(
3113 [in] UINT NumRTVs,
3114 [out] ID3D11RenderTargetView **ppRenderTargetViews,
3115 [out] ID3D11DepthStencilView **ppDepthStencilView,
3116 [in] UINT UAVStartSlot,
3117 [in] UINT NumUAVs,
3118 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
3119 void OMGetBlendState(
3120 [out] ID3D11BlendState **ppBlendState,
3121 [out] FLOAT BlendFactor[4],
3122 [out] UINT *pSampleMask);
3123 void OMGetDepthStencilState(
3124 [out] ID3D11DepthStencilState **ppDepthStencilState,
3125 [out] UINT *pStencilRef);
3126 void SOGetTargets(
3127 [in] UINT NumBuffers,
3128 [out] ID3D11Buffer **ppSOTargets);
3129 void RSGetState(
3130 [out] ID3D11RasterizerState **ppRasterizerState);
3131 void RSGetViewports(
3132 [in, out] UINT *pNumViewports,
3133 [out] D3D11_VIEWPORT *pViewports);
3134 void RSGetScissorRects(
3135 [in, out] UINT *pNumRects,
3136 [out] D3D11_RECT *pRects);
3137 void HSGetShaderResources(
3138 [in] UINT StartSlot,
3139 [in] UINT NumViews,
3140 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3141 void HSGetShader(
3142 [out] ID3D11HullShader **ppHullShader,
3143 [out] ID3D11ClassInstance **ppClassInstances,
3144 [in, out] UINT *pNumClassInstances);
3145 void HSGetSamplers(
3146 [in] UINT StartSlot,
3147 [in] UINT NumSamplers,
3148 [out] ID3D11SamplerState **ppSamplers);
3149 void HSGetConstantBuffers(
3150 [in] UINT StartSlot,
3151 [in] UINT NumBuffers,
3152 [out] ID3D11Buffer **ppConstantBuffers);
3153 void DSGetShaderResources(
3154 [in] UINT StartSlot,
3155 [in] UINT NumViews,
3156 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3157 void DSGetShader(
3158 [out] ID3D11DomainShader **ppDomainShader,
3159 [out] ID3D11ClassInstance **ppClassInstances,
3160 [in, out] UINT *pNumClassInstances);
3161 void DSGetSamplers(
3162 [in] UINT StartSlot,
3163 [in] UINT NumSamplers,
3164 [out] ID3D11SamplerState **ppSamplers);
3165 void DSGetConstantBuffers(
3166 [in] UINT StartSlot,
3167 [in] UINT NumBuffers,
3168 [out] ID3D11Buffer **ppConstantBuffers);
3169 void CSGetShaderResources(
3170 [in] UINT StartSlot,
3171 [in] UINT NumViews,
3172 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3173 void CSGetUnorderedAccessViews(
3174 [in] UINT StartSlot,
3175 [in] UINT NumUAVs,
3176 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
3177 void CSGetShader(
3178 [out] ID3D11ComputeShader **ppComputeShader,
3179 [out] ID3D11ClassInstance **ppClassInstances,
3180 [in, out] UINT *pNumClassInstances);
3181 void CSGetSamplers(
3182 [in] UINT StartSlot,
3183 [in] UINT NumSamplers,
3184 [out] ID3D11SamplerState **ppSamplers);
3185 void CSGetConstantBuffers(
3186 [in] UINT StartSlot,
3187 [in] UINT NumBuffers,
3188 [out] ID3D11Buffer **ppConstantBuffers);
3189 void ClearState();
3190 void Flush();
3191 D3D11_DEVICE_CONTEXT_TYPE GetType();
3192 UINT GetContextFlags();
3193 HRESULT FinishCommandList(
3194 BOOL RestoreDeferredContextState,
3195 [out] ID3D11CommandList **ppCommandList);
3196}
3197
3198[
3199 object,
3200 uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
3201 local,
3202 pointer_default(unique)
3203]
3204interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
3205{
3206 HRESULT GetCertificateSize(
3207 UINT *pCertificateSize);
3208 HRESULT GetCertificate(
3209 UINT CertificateSize,
3210 BYTE *pCertificate);
3211 void GetChannelHandle(
3212 HANDLE *pChannelHandle);
3213}
3214
3215[
3216 object,
3217 uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
3218 local,
3219 pointer_default(unique)
3220]
3221interface ID3D11CryptoSession : ID3D11DeviceChild
3222{
3223 void GetCryptoType(
3224 GUID *pCryptoType);
3225 void GetDecoderProfile(
3226 GUID *pDecoderProfile);
3227 HRESULT GetCertificateSize(
3228 UINT *pCertificateSize);
3229 HRESULT GetCertificate(
3230 UINT CertificateSize,
3231 BYTE *pCertificate);
3232 void GetCryptoSessionHandle(
3233 HANDLE *pCryptoSessionHandle);
3234}
3235
3236[
3237 object,
3238 uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
3239 local,
3240 pointer_default(unique)
3241]
3242interface ID3D11VideoDecoder : ID3D11DeviceChild
3243{
3244 HRESULT GetCreationParameters(
3245 D3D11_VIDEO_DECODER_DESC *pVideoDesc,
3246 D3D11_VIDEO_DECODER_CONFIG *pConfig);
3247 HRESULT GetDriverHandle(
3248 HANDLE *pDriverHandle);
3249}
3250
3251[
3252 object,
3253 uuid(31627037-53ab-4200-9061-05faa9ab45f9),
3254 local,
3255 pointer_default(unique)
3256]
3257interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
3258{
3259 HRESULT GetVideoProcessorContentDesc(
3260 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
3261 HRESULT CheckVideoProcessorFormat(
3262 DXGI_FORMAT Format,
3263 UINT *pFlags);
3264 HRESULT GetVideoProcessorCaps(
3265 D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
3266 HRESULT GetVideoProcessorRateConversionCaps(
3267 UINT TypeIndex,
3268 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
3269 HRESULT GetVideoProcessorCustomRate(
3270 UINT TypeIndex,
3271 UINT CustomRateIndex,
3272 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
3273 HRESULT GetVideoProcessorFilterRange(
3274 D3D11_VIDEO_PROCESSOR_FILTER Filter,
3275 D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
3276}
3277
3278[
3279 object,
3280 uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
3281 local,
3282 pointer_default(unique)
3283]
3284interface ID3D11VideoProcessor : ID3D11DeviceChild
3285{
3286 void GetContentDesc(
3287 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
3288 void GetRateConversionCaps(
3289 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
3290}
3291
3292[
3293 object,
3294 uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
3295 local,
3296 pointer_default(unique)
3297]
3298interface ID3D11VideoDecoderOutputView : ID3D11View
3299{
3300 void GetDesc(
3301 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
3302}
3303
3304[
3305 object,
3306 uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
3307 local,
3308 pointer_default(unique)
3309]
3310interface ID3D11VideoProcessorInputView : ID3D11View
3311{
3312 void GetDesc(
3313 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
3314}
3315
3316[
3317 object,
3318 uuid(a048285e-25a9-4527-bd93-d68b68c44254),
3319 local,
3320 pointer_default(unique)
3321]
3322interface ID3D11VideoProcessorOutputView : ID3D11View
3323{
3324 void GetDesc(
3325 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
3326}
3327
3328[
3329 object,
3330 uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
3331 local,
3332 pointer_default(unique)
3333]
3334interface ID3D11VideoDevice : IUnknown
3335{
3336 HRESULT CreateVideoDecoder(
3337 const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
3338 const D3D11_VIDEO_DECODER_CONFIG *pConfig,
3339 ID3D11VideoDecoder **ppDecoder);
3340 HRESULT CreateVideoProcessor(
3341 ID3D11VideoProcessorEnumerator *pEnum,
3342 UINT RateConversionIndex,
3343 ID3D11VideoProcessor **ppVideoProcessor);
3344 HRESULT CreateAuthenticatedChannel(
3345 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
3346 ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
3347 HRESULT CreateCryptoSession(
3348 const GUID *pCryptoType,
3349 const GUID *pDecoderProfile,
3350 const GUID *pKeyExchangeType,
3351 ID3D11CryptoSession **ppCryptoSession);
3352 HRESULT CreateVideoDecoderOutputView(
3353 ID3D11Resource *pResource,
3354 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
3355 ID3D11VideoDecoderOutputView **ppVDOVView);
3356 HRESULT CreateVideoProcessorInputView(
3357 ID3D11Resource *pResource,
3358 ID3D11VideoProcessorEnumerator *pEnum,
3359 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
3360 ID3D11VideoProcessorInputView **ppVPIView);
3361 HRESULT CreateVideoProcessorOutputView(
3362 ID3D11Resource *pResource,
3363 ID3D11VideoProcessorEnumerator *pEnum,
3364 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
3365 ID3D11VideoProcessorOutputView **ppVPOView);
3366 HRESULT CreateVideoProcessorEnumerator(
3367 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
3368 ID3D11VideoProcessorEnumerator **ppEnum);
3369 UINT GetVideoDecoderProfileCount();
3370 HRESULT GetVideoDecoderProfile(
3371 UINT Index,
3372 GUID *pDecoderProfile);
3373 HRESULT CheckVideoDecoderFormat(
3374 const GUID *pDecoderProfile,
3375 DXGI_FORMAT Format,
3376 BOOL *pSupported);
3377 HRESULT GetVideoDecoderConfigCount(
3378 const D3D11_VIDEO_DECODER_DESC *pDesc,
3379 UINT *pCount);
3380 HRESULT GetVideoDecoderConfig(
3381 const D3D11_VIDEO_DECODER_DESC *pDesc,
3382 UINT Index,
3383 D3D11_VIDEO_DECODER_CONFIG *pConfig);
3384 HRESULT GetContentProtectionCaps(
3385 const GUID *pCryptoType,
3386 const GUID *pDecoderProfile,
3387 D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
3388 HRESULT CheckCryptoKeyExchange(
3389 const GUID *pCryptoType,
3390 const GUID *pDecoderProfile,
3391 UINT Index,
3392 GUID *pKeyExchangeType);
3393 HRESULT SetPrivateData(
3394 REFGUID guid,
3395 UINT DataSize,
3396 const void *pData);
3397 HRESULT SetPrivateDataInterface(
3398 REFGUID guid,
3399 const IUnknown *pData);
3400}
3401
3402[
3403 object,
3404 uuid(61f21c45-3c0e-4a74-9cea-67100d9ad5e4),
3405 local,
3406 pointer_default(unique)
3407]
3408interface ID3D11VideoContext : ID3D11DeviceChild
3409{
3410 HRESULT GetDecoderBuffer(
3411 [in] ID3D11VideoDecoder *decoder,
3412 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type,
3413 [out] UINT *buffer_size,
3414 [out] void **buffer
3415 );
3416 HRESULT ReleaseDecoderBuffer(
3417 [in] ID3D11VideoDecoder *decoder,
3418 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
3419 );
3420 HRESULT DecoderBeginFrame(
3421 [in] ID3D11VideoDecoder *decoder,
3422 [in] ID3D11VideoDecoderOutputView *view,
3423 [in] UINT key_size,
3424 [in] const void *key
3425 );
3426 HRESULT DecoderEndFrame(
3427 [in] ID3D11VideoDecoder *decoder
3428 );
3429 HRESULT SubmitDecoderBuffers(
3430 [in] ID3D11VideoDecoder *decoder,
3431 [in] UINT buffers_count,
3432 [in] const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc
3433 );
3434 HRESULT DecoderExtension(
3435 [in] ID3D11VideoDecoder *decoder,
3436 [in] const D3D11_VIDEO_DECODER_EXTENSION *extension
3437 );
3438 void VideoProcessorSetOutputTargetRect(
3439 [in] ID3D11VideoProcessor *processor,
3440 [in] BOOL enable,
3441 [in] const RECT *rect
3442 );
3443 void VideoProcessorSetOutputBackgroundColor(
3444 [in] ID3D11VideoProcessor *processor,
3445 [in] BOOL y_cb_cr,
3446 [in] const D3D11_VIDEO_COLOR *color
3447 );
3448 void VideoProcessorSetOutputColorSpace(
3449 [in] ID3D11VideoProcessor *processor,
3450 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3451 );
3452 void VideoProcessorSetOutputAlphaFillMode(
3453 [in] ID3D11VideoProcessor *processor,
3454 [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
3455 [in] UINT stream_idx
3456 );
3457 void VideoProcessorSetOutputConstriction(
3458 [in] ID3D11VideoProcessor *processor,
3459 [in] BOOL enable,
3460 [in] SIZE size
3461 );
3462 void VideoProcessorSetOutputStereoMode(
3463 [in] ID3D11VideoProcessor *processor,
3464 [in] BOOL enable
3465 );
3466 HRESULT VideoProcessorSetOutputExtension(
3467 [in] ID3D11VideoProcessor *processor,
3468 [in] const GUID *guid,
3469 [in] UINT data_size,
3470 [in] void *data
3471 );
3472 void VideoProcessorGetOutputTargetRect(
3473 [in] ID3D11VideoProcessor *processor,
3474 [out] BOOL *enabled,
3475 [out] RECT *rect
3476 );
3477 void VideoProcessorGetOutputBackgroundColor(
3478 [in] ID3D11VideoProcessor *processor,
3479 [out] BOOL *y_cb_cr,
3480 [out] D3D11_VIDEO_COLOR *color
3481 );
3482 void VideoProcessorGetOutputColorSpace(
3483 [in] ID3D11VideoProcessor *processor,
3484 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3485 );
3486 void VideoProcessorGetOutputAlphaFillMode(
3487 [in] ID3D11VideoProcessor *processor,
3488 [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
3489 [out] UINT *stream_idx
3490 );
3491 void VideoProcessorGetOutputConstriction(
3492 [in] ID3D11VideoProcessor *processor,
3493 [out] BOOL *enabled,
3494 [out] SIZE *size
3495 );
3496 void VideoProcessorGetOutputStereoMode(
3497 [in] ID3D11VideoProcessor *processor,
3498 [out] BOOL *enabled
3499 );
3500 HRESULT VideoProcessorGetOutputExtension(
3501 [in] ID3D11VideoProcessor *processor,
3502 [in] const GUID *guid,
3503 [in] UINT data_size,
3504 [out] void *data
3505 );
3506 void VideoProcessorSetStreamFrameFormat(
3507 [in] ID3D11VideoProcessor *processor,
3508 [in] UINT stream_idx,
3509 [in] D3D11_VIDEO_FRAME_FORMAT format
3510 );
3511 void VideoProcessorSetStreamColorSpace(
3512 [in] ID3D11VideoProcessor *processor,
3513 [in] UINT stream_idx,
3514 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3515 );
3516 void VideoProcessorSetStreamOutputRate(
3517 [in] ID3D11VideoProcessor *processor,
3518 [in] UINT stream_idx,
3519 [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
3520 [in] BOOL repeat,
3521 [in] const DXGI_RATIONAL *custom_rate
3522 );
3523 void VideoProcessorSetStreamSourceRect(
3524 [in] ID3D11VideoProcessor *processor,
3525 [in] UINT stream_idx,
3526 [in] BOOL enable,
3527 [in] const RECT *rect
3528 );
3529 void VideoProcessorSetStreamDestRect(
3530 [in] ID3D11VideoProcessor *processor,
3531 [in] UINT stream_idx,
3532 [in] BOOL enable,
3533 [in] const RECT *rect
3534 );
3535 void VideoProcessorSetStreamAlpha(
3536 [in] ID3D11VideoProcessor *processor,
3537 [in] UINT stream_idx,
3538 [in] BOOL enable,
3539 [in] float alpha
3540 );
3541 void VideoProcessorSetStreamPalette(
3542 [in] ID3D11VideoProcessor *processor,
3543 [in] UINT stream_idx,
3544 [in] UINT entry_count,
3545 [in] const UINT *entries
3546 );
3547 void VideoProcessorSetStreamPixelAspectRatio(
3548 [in] ID3D11VideoProcessor *processor,
3549 [in] UINT stream_idx,
3550 [in] BOOL enable,
3551 [in] const DXGI_RATIONAL *src_aspect_ratio,
3552 [in] const DXGI_RATIONAL *dst_aspect_ratio
3553 );
3554 void VideoProcessorSetStreamLumaKey(
3555 [in] ID3D11VideoProcessor *processor,
3556 [in] UINT stream_idx,
3557 [in] BOOL enable,
3558 [in] float lower,
3559 [in] float upper
3560 );
3561 void VideoProcessorSetStreamStereoFormat(
3562 [in] ID3D11VideoProcessor *processor,
3563 [in] UINT stream_idx,
3564 [in] BOOL enable,
3565 [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
3566 [in] BOOL left_view_frame0,
3567 [in] BOOL base_view_frame0,
3568 [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
3569 [in] int mono_offset
3570 );
3571 void VideoProcessorSetStreamAutoProcessingMode(
3572 [in] ID3D11VideoProcessor *processor,
3573 [in] UINT stream_idx,
3574 [in] BOOL enable
3575 );
3576 void VideoProcessorSetStreamFilter(
3577 [in] ID3D11VideoProcessor *processor,
3578 [in] UINT stream_idx,
3579 [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
3580 [in] BOOL enable,
3581 [in] int level
3582 );
3583 HRESULT VideoProcessorSetStreamExtension(
3584 [in] ID3D11VideoProcessor *processor,
3585 [in] UINT stream_idx,
3586 [in] const GUID *guid,
3587 [in] UINT data_size,
3588 [in] void *data
3589 );
3590 void VideoProcessorGetStreamFrameFormat(
3591 [in] ID3D11VideoProcessor *processor,
3592 [in] UINT stream_idx,
3593 [out] D3D11_VIDEO_FRAME_FORMAT *format
3594 );
3595 void VideoProcessorGetStreamColorSpace(
3596 [in] ID3D11VideoProcessor *processor,
3597 [in] UINT stream_idx,
3598 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3599 );
3600 void VideoProcessorGetStreamOutputRate(
3601 [in] ID3D11VideoProcessor *processor,
3602 [in] UINT stream_idx,
3603 [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
3604 [out] BOOL *repeat,
3605 [out] DXGI_RATIONAL *custom_rate
3606 );
3607 void VideoProcessorGetStreamSourceRect(
3608 [in] ID3D11VideoProcessor *processor,
3609 [in] UINT stream_idx,
3610 [out] BOOL *enabled,
3611 [out] RECT *rect
3612 );
3613 void VideoProcessorGetStreamDestRect(
3614 [in] ID3D11VideoProcessor *processor,
3615 [in] UINT stream_idx,
3616 [out] BOOL *enabled,
3617 [out] RECT *rect
3618 );
3619 void VideoProcessorGetStreamAlpha(
3620 [in] ID3D11VideoProcessor *processor,
3621 [in] UINT stream_idx,
3622 [out] BOOL *enabled,
3623 [out] float *alpha
3624 );
3625 void VideoProcessorGetStreamPalette(
3626 [in] ID3D11VideoProcessor *processor,
3627 [in] UINT stream_idx,
3628 [in] UINT entry_count,
3629 [out] UINT *entries
3630 );
3631 void VideoProcessorGetStreamPixelAspectRatio(
3632 [in] ID3D11VideoProcessor *processor,
3633 [in] UINT stream_idx,
3634 [out] BOOL *enabled,
3635 [out] DXGI_RATIONAL *src_aspect_ratio,
3636 [out] DXGI_RATIONAL *dst_aspect_ratio
3637 );
3638 void VideoProcessorGetStreamLumaKey(
3639 [in] ID3D11VideoProcessor *processor,
3640 [in] UINT stream_idx,
3641 [out] BOOL *enabled,
3642 [out] float *lower,
3643 [out] float *upper
3644 );
3645 void VideoProcessorGetStreamStereoFormat(
3646 [in] ID3D11VideoProcessor *processor,
3647 [in] UINT stream_idx,
3648 [out] BOOL *enabled,
3649 [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
3650 [out] BOOL *left_view_frame0,
3651 [out] BOOL *base_view_frame0,
3652 [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
3653 [out] int *mono_offset
3654 );
3655 void VideoProcessorGetStreamAutoProcessingMode(
3656 [in] ID3D11VideoProcessor *processor,
3657 [in] UINT stream_idx,
3658 [out] BOOL *enabled
3659 );
3660 void VideoProcessorGetStreamFilter(
3661 [in] ID3D11VideoProcessor *processor,
3662 [in] UINT stream_idx,
3663 [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
3664 [out] BOOL *enabled,
3665 [out] int *level
3666 );
3667 HRESULT VideoProcessorGetStreamExtension(
3668 [in] ID3D11VideoProcessor *processor,
3669 [in] UINT stream_idx,
3670 [in] const GUID *guid,
3671 [in] UINT data_size,
3672 [out] void *data
3673 );
3674 HRESULT VideoProcessorBlt(
3675 [in] ID3D11VideoProcessor *processor,
3676 [in] ID3D11VideoProcessorOutputView *view,
3677 [in] UINT frame_idx,
3678 [in] UINT stream_count,
3679 [in] const D3D11_VIDEO_PROCESSOR_STREAM *streams
3680 );
3681 HRESULT NegotiateCryptoSessionKeyExchange(
3682 [in] ID3D11CryptoSession *session,
3683 [in] UINT data_size,
3684 [in, out] void *data
3685 );
3686 void EncryptionBlt(
3687 [in] ID3D11CryptoSession *session,
3688 [in] ID3D11Texture2D *src_surface,
3689 [in] ID3D11Texture2D *dst_surface,
3690 [in] UINT iv_size,
3691 [in, out] void *iv
3692 );
3693 void DecryptionBlt(
3694 [in] ID3D11CryptoSession *session,
3695 [in] ID3D11Texture2D *src_surface,
3696 [in] ID3D11Texture2D *dst_surface,
3697 [in] D3D11_ENCRYPTED_BLOCK_INFO *block_info,
3698 [in] UINT key_size,
3699 [in] const void *key,
3700 [in] UINT iv_size,
3701 [in, out] void *iv
3702 );
3703 void StartSessionKeyRefresh(
3704 [in] ID3D11CryptoSession *session,
3705 [in] UINT random_number_size,
3706 [out] void *random_number
3707 );
3708 void FinishSessionKeyRefresh(
3709 [in] ID3D11CryptoSession *session
3710 );
3711 HRESULT GetEncryptionBltKey(
3712 [in] ID3D11CryptoSession *session,
3713 [in] UINT key_size,
3714 [out] void *key
3715 );
3716 HRESULT NegotiateAuthenticatedChannelKeyExchange(
3717 [in] ID3D11AuthenticatedChannel *channel,
3718 [in] UINT data_size,
3719 [in, out] void *data
3720 );
3721 HRESULT QueryAuthenticatedChannel(
3722 [in] ID3D11AuthenticatedChannel *channel,
3723 [in] UINT input_size,
3724 [in] const void *input,
3725 [in] UINT output_size,
3726 [out] void *output
3727 );
3728 HRESULT ConfigureAuthenticatedChannel(
3729 [in] ID3D11AuthenticatedChannel *channel,
3730 [in] UINT input_size,
3731 [in] const void *input,
3732 [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output
3733 );
3734 void VideoProcessorSetStreamRotation(
3735 [in] ID3D11VideoProcessor *processor,
3736 [in] UINT stream_idx,
3737 [in] BOOL enable,
3738 [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
3739 );
3740 void VideoProcessorGetStreamRotation(
3741 [in] ID3D11VideoProcessor *processor,
3742 [in] UINT stream_idx,
3743 [out] BOOL *enable,
3744 [out] D3D11_VIDEO_PROCESSOR_ROTATION *rotation
3745 );
3746}
3747
3748[
3749 object,
3750 local,
3751 uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
3752]
3753interface ID3D11Device : IUnknown
3754{
3755 HRESULT CreateBuffer(
3756 [in] const D3D11_BUFFER_DESC *pDesc,
3757 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3758 [out] ID3D11Buffer **ppBuffer);
3759 HRESULT CreateTexture1D(
3760 [in] const D3D11_TEXTURE1D_DESC *pDesc,
3761 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3762 [out] ID3D11Texture1D **ppTexture1D);
3763 HRESULT CreateTexture2D(
3764 [in] const D3D11_TEXTURE2D_DESC *pDesc,
3765 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3766 [out] ID3D11Texture2D **ppTexture2D);
3767 HRESULT CreateTexture3D(
3768 [in] const D3D11_TEXTURE3D_DESC *pDesc,
3769 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3770 [out] ID3D11Texture3D **ppTexture3D);
3771 HRESULT CreateShaderResourceView(
3772 [in] ID3D11Resource *pResource,
3773 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
3774 [out] ID3D11ShaderResourceView **ppSRView);
3775 HRESULT CreateUnorderedAccessView(
3776 [in] ID3D11Resource *pResource,
3777 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
3778 [out] ID3D11UnorderedAccessView **ppUAView);
3779 HRESULT CreateRenderTargetView(
3780 [in] ID3D11Resource *pResource,
3781 [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
3782 [out] ID3D11RenderTargetView **ppRTView);
3783 HRESULT CreateDepthStencilView(
3784 [in] ID3D11Resource *pResource,
3785 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
3786 [out] ID3D11DepthStencilView **ppDepthStencilView);
3787 HRESULT CreateInputLayout(
3788 [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
3789 [in] UINT NumElements,
3790 [in] const void *pShaderBytecodeWithInputSignature,
3791 [in] SIZE_T BytecodeLength,
3792 [out] ID3D11InputLayout **ppInputLayout);
3793 HRESULT CreateVertexShader(
3794 [in] const void *pShaderBytecode,
3795 [in] SIZE_T BytecodeLength,
3796 [in] ID3D11ClassLinkage *pClassLinkage,
3797 [out] ID3D11VertexShader **ppVertexShader);
3798 HRESULT CreateGeometryShader(
3799 [in] const void *pShaderBytecode,
3800 [in] SIZE_T BytecodeLength,
3801 [in] ID3D11ClassLinkage *pClassLinkage,
3802 [out] ID3D11GeometryShader **ppGeometryShader);
3803 HRESULT CreateGeometryShaderWithStreamOutput(
3804 [in] const void *pShaderBytecode,
3805 [in] SIZE_T BytecodeLength,
3806 [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
3807 [in] UINT NumEntries,
3808 [in] const UINT *pBufferStrides,
3809 [in] UINT NumStrides,
3810 [in] UINT RasterizedStream,
3811 [in] ID3D11ClassLinkage *pClassLinkage,
3812 [out] ID3D11GeometryShader **ppGeometryShader);
3813 HRESULT CreatePixelShader(
3814 [in] const void *pShaderBytecode,
3815 [in] SIZE_T BytecodeLength,
3816 [in] ID3D11ClassLinkage *pClassLinkage,
3817 [out] ID3D11PixelShader **ppPixelShader);
3818 HRESULT CreateHullShader(
3819 [in] const void *pShaderBytecode,
3820 [in] SIZE_T BytecodeLength,
3821 [in] ID3D11ClassLinkage *pClassLinkage,
3822 [out] ID3D11HullShader **ppHullShader);
3823 HRESULT CreateDomainShader(
3824 [in] const void *pShaderBytecode,
3825 [in] SIZE_T BytecodeLength,
3826 [in] ID3D11ClassLinkage *pClassLinkage,
3827 [out] ID3D11DomainShader **ppDomainShader);
3828 HRESULT CreateComputeShader(
3829 [in] const void *pShaderBytecode,
3830 [in] SIZE_T BytecodeLength,
3831 [in] ID3D11ClassLinkage *pClassLinkage,
3832 [out] ID3D11ComputeShader **ppComputeShader);
3833 HRESULT CreateClassLinkage(
3834 [out] ID3D11ClassLinkage **ppLinkage);
3835 HRESULT CreateBlendState(
3836 [in] const D3D11_BLEND_DESC *pBlendStateDesc,
3837 [out] ID3D11BlendState **ppBlendState);
3838 HRESULT CreateDepthStencilState(
3839 [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
3840 [out] ID3D11DepthStencilState **ppDepthStencilState);
3841 HRESULT CreateRasterizerState(
3842 [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
3843 [out] ID3D11RasterizerState **ppRasterizerState);
3844 HRESULT CreateSamplerState(
3845 [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
3846 [out] ID3D11SamplerState **ppSamplerState);
3847 HRESULT CreateQuery(
3848 [in] const D3D11_QUERY_DESC *pQueryDesc,
3849 [out] ID3D11Query **ppQuery);
3850 HRESULT CreatePredicate(
3851 [in] const D3D11_QUERY_DESC *pPredicateDesc,
3852 [out] ID3D11Predicate **ppPredicate);
3853 HRESULT CreateCounter(
3854 [in] const D3D11_COUNTER_DESC *pCounterDesc,
3855 [out] ID3D11Counter **ppCounter);
3856 HRESULT CreateDeferredContext(
3857 UINT ContextFlags,
3858 [out] ID3D11DeviceContext **ppDeferredContext);
3859 HRESULT OpenSharedResource(
3860 [in] HANDLE hResource,
3861 [in] REFIID ReturnedInterface,
3862 [out] void **ppResource);
3863 HRESULT CheckFormatSupport(
3864 [in] DXGI_FORMAT Format,
3865 [out] UINT *pFormatSupport);
3866 HRESULT CheckMultisampleQualityLevels(
3867 [in] DXGI_FORMAT Format,
3868 [in] UINT SampleCount,
3869 [out] UINT *pNumQualityLevels);
3870 void CheckCounterInfo(
3871 [out] D3D11_COUNTER_INFO *pCounterInfo);
3872 HRESULT CheckCounter(
3873 [in] const D3D11_COUNTER_DESC *pDesc,
3874 [out] D3D11_COUNTER_TYPE *pType,
3875 [out] UINT *pActiveCounters,
3876 [out] LPSTR szName,
3877 [in, out] UINT *pNameLength,
3878 [out] LPSTR szUnits,
3879 [in, out] UINT *pUnitsLength,
3880 [out] LPSTR szDescription,
3881 [in, out] UINT *pDescriptionLength);
3882 HRESULT CheckFeatureSupport(
3883 D3D11_FEATURE Feature,
3884 [out] void *pFeatureSupportData,
3885 UINT FeatureSupportDataSize);
3886 HRESULT GetPrivateData(
3887 [in] REFGUID guid,
3888 [in, out] UINT *pDataSize,
3889 [out] void *pData);
3890 HRESULT SetPrivateData(
3891 [in] REFGUID guid,
3892 [in] UINT DataSize,
3893 [in] const void *pData);
3894 HRESULT SetPrivateDataInterface(
3895 [in] REFGUID guid,
3896 [in] const IUnknown *pData);
3897 D3D_FEATURE_LEVEL GetFeatureLevel();
3898 UINT GetCreationFlags();
3899 HRESULT GetDeviceRemovedReason();
3900 void GetImmediateContext(
3901 [out] ID3D11DeviceContext **ppImmediateContext);
3902 HRESULT SetExceptionMode(UINT RaiseFlags);
3903 UINT GetExceptionMode();
3904}
3905
3906typedef enum D3D11_CREATE_DEVICE_FLAG {
3907 D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
3908 D3D11_CREATE_DEVICE_DEBUG = 0x0002,
3909 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
3910 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
3911 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
3912 D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
3913 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
3914 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
3915 D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
3916} D3D11_CREATE_DEVICE_FLAG;
3917
3918typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT
3919{
3920 D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x0001,
3921 D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x0002,
3922} D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT;
3923
3924const UINT D3D11_SDK_VERSION = 7;
3925
3926cpp_quote("#include <d3d10_1.h>")
3927cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
3928cpp_quote("# include <d3d11sdklayers.h>")
3929cpp_quote("#endif")
3930cpp_quote("#include <d3d10misc.h>")
3931cpp_quote("#include <d3d10shader.h>")
3932cpp_quote("#include <d3d10effect.h>")
3933cpp_quote("#include <d3d10_1shader.h>")
3934
3935const UINT _FACD3D11 = 0x87c;
3936cpp_quote("#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)")
3937
3938cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3939cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3940
3941cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
3942cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3943
3944cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3945cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
3946cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3947
3948[local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
3949 HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
3950 const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
3951 D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);
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