source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3d11_1.h@ 1194

Last change on this file since 1194 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 223.8 KB
Line 
1/*** Autogenerated by WIDL 6.4 from include/d3d11_1.idl - Do not edit ***/
2
3#ifdef _WIN32
4#ifndef __REQUIRED_RPCNDR_H_VERSION__
5#define __REQUIRED_RPCNDR_H_VERSION__ 475
6#endif
7#include <rpc.h>
8#include <rpcndr.h>
9#endif
10
11#ifndef COM_NO_WINDOWS_H
12#include <windows.h>
13#include <ole2.h>
14#endif
15
16#ifndef __d3d11_1_h__
17#define __d3d11_1_h__
18
19/* Forward declarations */
20
21#ifndef __ID3D11BlendState1_FWD_DEFINED__
22#define __ID3D11BlendState1_FWD_DEFINED__
23typedef interface ID3D11BlendState1 ID3D11BlendState1;
24#ifdef __cplusplus
25interface ID3D11BlendState1;
26#endif /* __cplusplus */
27#endif
28
29#ifndef __ID3DDeviceContextState_FWD_DEFINED__
30#define __ID3DDeviceContextState_FWD_DEFINED__
31typedef interface ID3DDeviceContextState ID3DDeviceContextState;
32#ifdef __cplusplus
33interface ID3DDeviceContextState;
34#endif /* __cplusplus */
35#endif
36
37#ifndef __ID3D11DeviceContext1_FWD_DEFINED__
38#define __ID3D11DeviceContext1_FWD_DEFINED__
39typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1;
40#ifdef __cplusplus
41interface ID3D11DeviceContext1;
42#endif /* __cplusplus */
43#endif
44
45#ifndef __ID3D11VideoContext1_FWD_DEFINED__
46#define __ID3D11VideoContext1_FWD_DEFINED__
47typedef interface ID3D11VideoContext1 ID3D11VideoContext1;
48#ifdef __cplusplus
49interface ID3D11VideoContext1;
50#endif /* __cplusplus */
51#endif
52
53#ifndef __ID3D11VideoDevice1_FWD_DEFINED__
54#define __ID3D11VideoDevice1_FWD_DEFINED__
55typedef interface ID3D11VideoDevice1 ID3D11VideoDevice1;
56#ifdef __cplusplus
57interface ID3D11VideoDevice1;
58#endif /* __cplusplus */
59#endif
60
61#ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__
62#define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__
63typedef interface ID3D11VideoProcessorEnumerator1 ID3D11VideoProcessorEnumerator1;
64#ifdef __cplusplus
65interface ID3D11VideoProcessorEnumerator1;
66#endif /* __cplusplus */
67#endif
68
69#ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__
70#define __ID3DUserDefinedAnnotation_FWD_DEFINED__
71typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation;
72#ifdef __cplusplus
73interface ID3DUserDefinedAnnotation;
74#endif /* __cplusplus */
75#endif
76
77#ifndef __ID3D11RasterizerState1_FWD_DEFINED__
78#define __ID3D11RasterizerState1_FWD_DEFINED__
79typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1;
80#ifdef __cplusplus
81interface ID3D11RasterizerState1;
82#endif /* __cplusplus */
83#endif
84
85#ifndef __ID3D11Device1_FWD_DEFINED__
86#define __ID3D11Device1_FWD_DEFINED__
87typedef interface ID3D11Device1 ID3D11Device1;
88#ifdef __cplusplus
89interface ID3D11Device1;
90#endif /* __cplusplus */
91#endif
92
93/* Headers for imported files */
94
95#include <oaidl.h>
96#include <ocidl.h>
97#include <dxgi1_2.h>
98#include <d3dcommon.h>
99#include <d3d11.h>
100
101#ifdef __cplusplus
102extern "C" {
103#endif
104
105typedef enum D3D11_LOGIC_OP {
106 D3D11_LOGIC_OP_CLEAR = 0,
107 D3D11_LOGIC_OP_SET = 1,
108 D3D11_LOGIC_OP_COPY = 2,
109 D3D11_LOGIC_OP_COPY_INVERTED = 3,
110 D3D11_LOGIC_OP_NOOP = 4,
111 D3D11_LOGIC_OP_INVERT = 5,
112 D3D11_LOGIC_OP_AND = 6,
113 D3D11_LOGIC_OP_NAND = 7,
114 D3D11_LOGIC_OP_OR = 8,
115 D3D11_LOGIC_OP_NOR = 9,
116 D3D11_LOGIC_OP_XOR = 10,
117 D3D11_LOGIC_OP_EQUIV = 11,
118 D3D11_LOGIC_OP_AND_REVERSE = 12,
119 D3D11_LOGIC_OP_AND_INVERTED = 13,
120 D3D11_LOGIC_OP_OR_REVERSE = 14,
121 D3D11_LOGIC_OP_OR_INVERTED = 15
122} D3D11_LOGIC_OP;
123typedef enum D3D11_COPY_FLAGS {
124 D3D11_COPY_NO_OVERWRITE = 0x1,
125 D3D11_COPY_DISCARD = 0x2
126} D3D11_COPY_FLAGS;
127typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG {
128 D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1
129} D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG;
130typedef enum D3D11_VIDEO_DECODER_CAPS {
131 D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x1,
132 D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x2,
133 D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x4,
134 D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x8,
135 D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10
136} D3D11_VIDEO_DECODER_CAPS;
137typedef enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS {
138 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x1,
139 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x2,
140 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x4,
141 D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x8
142} D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS;
143typedef enum D3D11_CRYPTO_SESSION_STATUS {
144 D3D11_CRYPTO_SESSION_STATUS_OK = 0x0,
145 D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 0x1,
146 D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 0x2
147} D3D11_CRYPTO_SESSION_STATUS;
148typedef struct D3D11_RENDER_TARGET_BLEND_DESC1 {
149 WINBOOL BlendEnable;
150 WINBOOL LogicOpEnable;
151 D3D11_BLEND SrcBlend;
152 D3D11_BLEND DestBlend;
153 D3D11_BLEND_OP BlendOp;
154 D3D11_BLEND SrcBlendAlpha;
155 D3D11_BLEND DestBlendAlpha;
156 D3D11_BLEND_OP BlendOpAlpha;
157 D3D11_LOGIC_OP LogicOp;
158 UINT8 RenderTargetWriteMask;
159} D3D11_RENDER_TARGET_BLEND_DESC1;
160typedef struct D3D11_BLEND_DESC1 {
161 WINBOOL AlphaToCoverageEnable;
162 WINBOOL IndependentBlendEnable;
163 D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
164} D3D11_BLEND_DESC1;
165typedef struct D3D11_RASTERIZER_DESC1 {
166 D3D11_FILL_MODE FillMode;
167 D3D11_CULL_MODE CullMode;
168 WINBOOL FrontCounterClockwise;
169 INT DepthBias;
170 FLOAT DepthBiasClamp;
171 FLOAT SlopeScaledDepthBias;
172 WINBOOL DepthClipEnable;
173 WINBOOL ScissorEnable;
174 WINBOOL MultisampleEnable;
175 WINBOOL AntialiasedLineEnable;
176 UINT ForcedSampleCount;
177} D3D11_RASTERIZER_DESC1;
178typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK {
179 UINT ClearSize;
180 UINT EncryptedSize;
181} D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK;
182typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1 {
183 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
184 UINT DataOffset;
185 UINT DataSize;
186 void *pIV;
187 UINT IVSize;
188 D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock;
189 UINT SubSampleMappingCount;
190} D3D11_VIDEO_DECODER_BUFFER_DESC1;
191typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION {
192 ID3D11CryptoSession *pCryptoSession;
193 UINT BlobSize;
194 void *pBlob;
195 GUID *pKeyInfoId;
196 UINT PrivateDataSize;
197 void *pPrivateData;
198} D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION;
199typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT {
200 WINBOOL Enable;
201 UINT Width;
202 UINT Height;
203 DXGI_FORMAT Format;
204} D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT;
205typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA {
206 UINT PrivateDataSize;
207 UINT HWProtectionDataSize;
208 BYTE pbInput[4];
209} D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA;
210typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA {
211 UINT PrivateDataSize;
212 UINT MaxHWProtectionDataSize;
213 UINT HWProtectionDataSize;
214 UINT64 TransportTime;
215 UINT64 ExecutionTime;
216 BYTE pbOutput[4];
217} D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA;
218typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA {
219 UINT HWProtectionFunctionID;
220 D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData;
221 D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData;
222 HRESULT Status;
223} D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA;
224typedef struct D3D11_VIDEO_SAMPLE_DESC {
225 UINT Width;
226 UINT Height;
227 DXGI_FORMAT Format;
228 DXGI_COLOR_SPACE_TYPE ColorSpace;
229} D3D11_VIDEO_SAMPLE_DESC;
230/*****************************************************************************
231 * ID3D11BlendState1 interface
232 */
233#ifndef __ID3D11BlendState1_INTERFACE_DEFINED__
234#define __ID3D11BlendState1_INTERFACE_DEFINED__
235
236DEFINE_GUID(IID_ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9);
237#if defined(__cplusplus) && !defined(CINTERFACE)
238MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9")
239ID3D11BlendState1 : public ID3D11BlendState
240{
241 virtual void STDMETHODCALLTYPE GetDesc1(
242 D3D11_BLEND_DESC1 *pDesc) = 0;
243
244};
245#ifdef __CRT_UUID_DECL
246__CRT_UUID_DECL(ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9)
247#endif
248#else
249typedef struct ID3D11BlendState1Vtbl {
250 BEGIN_INTERFACE
251
252 /*** IUnknown methods ***/
253 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
254 ID3D11BlendState1 *This,
255 REFIID riid,
256 void **ppvObject);
257
258 ULONG (STDMETHODCALLTYPE *AddRef)(
259 ID3D11BlendState1 *This);
260
261 ULONG (STDMETHODCALLTYPE *Release)(
262 ID3D11BlendState1 *This);
263
264 /*** ID3D11DeviceChild methods ***/
265 void (STDMETHODCALLTYPE *GetDevice)(
266 ID3D11BlendState1 *This,
267 ID3D11Device **ppDevice);
268
269 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
270 ID3D11BlendState1 *This,
271 REFGUID guid,
272 UINT *pDataSize,
273 void *pData);
274
275 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
276 ID3D11BlendState1 *This,
277 REFGUID guid,
278 UINT DataSize,
279 const void *pData);
280
281 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
282 ID3D11BlendState1 *This,
283 REFGUID guid,
284 const IUnknown *pData);
285
286 /*** ID3D11BlendState methods ***/
287 void (STDMETHODCALLTYPE *GetDesc)(
288 ID3D11BlendState1 *This,
289 D3D11_BLEND_DESC *pDesc);
290
291 /*** ID3D11BlendState1 methods ***/
292 void (STDMETHODCALLTYPE *GetDesc1)(
293 ID3D11BlendState1 *This,
294 D3D11_BLEND_DESC1 *pDesc);
295
296 END_INTERFACE
297} ID3D11BlendState1Vtbl;
298
299interface ID3D11BlendState1 {
300 CONST_VTBL ID3D11BlendState1Vtbl* lpVtbl;
301};
302
303#ifdef COBJMACROS
304#ifndef WIDL_C_INLINE_WRAPPERS
305/*** IUnknown methods ***/
306#define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
307#define ID3D11BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This)
308#define ID3D11BlendState1_Release(This) (This)->lpVtbl->Release(This)
309/*** ID3D11DeviceChild methods ***/
310#define ID3D11BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
311#define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
312#define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
313#define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
314/*** ID3D11BlendState methods ***/
315#define ID3D11BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
316/*** ID3D11BlendState1 methods ***/
317#define ID3D11BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
318#else
319/*** IUnknown methods ***/
320static FORCEINLINE HRESULT ID3D11BlendState1_QueryInterface(ID3D11BlendState1* This,REFIID riid,void **ppvObject) {
321 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
322}
323static FORCEINLINE ULONG ID3D11BlendState1_AddRef(ID3D11BlendState1* This) {
324 return This->lpVtbl->AddRef(This);
325}
326static FORCEINLINE ULONG ID3D11BlendState1_Release(ID3D11BlendState1* This) {
327 return This->lpVtbl->Release(This);
328}
329/*** ID3D11DeviceChild methods ***/
330static FORCEINLINE void ID3D11BlendState1_GetDevice(ID3D11BlendState1* This,ID3D11Device **ppDevice) {
331 This->lpVtbl->GetDevice(This,ppDevice);
332}
333static FORCEINLINE HRESULT ID3D11BlendState1_GetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) {
334 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
335}
336static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) {
337 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
338}
339static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateDataInterface(ID3D11BlendState1* This,REFGUID guid,const IUnknown *pData) {
340 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
341}
342/*** ID3D11BlendState methods ***/
343static FORCEINLINE void ID3D11BlendState1_GetDesc(ID3D11BlendState1* This,D3D11_BLEND_DESC *pDesc) {
344 This->lpVtbl->GetDesc(This,pDesc);
345}
346/*** ID3D11BlendState1 methods ***/
347static FORCEINLINE void ID3D11BlendState1_GetDesc1(ID3D11BlendState1* This,D3D11_BLEND_DESC1 *pDesc) {
348 This->lpVtbl->GetDesc1(This,pDesc);
349}
350#endif
351#endif
352
353#endif
354
355
356#endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */
357
358/*****************************************************************************
359 * ID3DDeviceContextState interface
360 */
361#ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__
362#define __ID3DDeviceContextState_INTERFACE_DEFINED__
363
364DEFINE_GUID(IID_ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11);
365#if defined(__cplusplus) && !defined(CINTERFACE)
366MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11")
367ID3DDeviceContextState : public ID3D11DeviceChild
368{
369};
370#ifdef __CRT_UUID_DECL
371__CRT_UUID_DECL(ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11)
372#endif
373#else
374typedef struct ID3DDeviceContextStateVtbl {
375 BEGIN_INTERFACE
376
377 /*** IUnknown methods ***/
378 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
379 ID3DDeviceContextState *This,
380 REFIID riid,
381 void **ppvObject);
382
383 ULONG (STDMETHODCALLTYPE *AddRef)(
384 ID3DDeviceContextState *This);
385
386 ULONG (STDMETHODCALLTYPE *Release)(
387 ID3DDeviceContextState *This);
388
389 /*** ID3D11DeviceChild methods ***/
390 void (STDMETHODCALLTYPE *GetDevice)(
391 ID3DDeviceContextState *This,
392 ID3D11Device **ppDevice);
393
394 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
395 ID3DDeviceContextState *This,
396 REFGUID guid,
397 UINT *pDataSize,
398 void *pData);
399
400 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
401 ID3DDeviceContextState *This,
402 REFGUID guid,
403 UINT DataSize,
404 const void *pData);
405
406 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
407 ID3DDeviceContextState *This,
408 REFGUID guid,
409 const IUnknown *pData);
410
411 END_INTERFACE
412} ID3DDeviceContextStateVtbl;
413
414interface ID3DDeviceContextState {
415 CONST_VTBL ID3DDeviceContextStateVtbl* lpVtbl;
416};
417
418#ifdef COBJMACROS
419#ifndef WIDL_C_INLINE_WRAPPERS
420/*** IUnknown methods ***/
421#define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
422#define ID3DDeviceContextState_AddRef(This) (This)->lpVtbl->AddRef(This)
423#define ID3DDeviceContextState_Release(This) (This)->lpVtbl->Release(This)
424/*** ID3D11DeviceChild methods ***/
425#define ID3DDeviceContextState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
426#define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
427#define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
428#define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
429#else
430/*** IUnknown methods ***/
431static FORCEINLINE HRESULT ID3DDeviceContextState_QueryInterface(ID3DDeviceContextState* This,REFIID riid,void **ppvObject) {
432 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
433}
434static FORCEINLINE ULONG ID3DDeviceContextState_AddRef(ID3DDeviceContextState* This) {
435 return This->lpVtbl->AddRef(This);
436}
437static FORCEINLINE ULONG ID3DDeviceContextState_Release(ID3DDeviceContextState* This) {
438 return This->lpVtbl->Release(This);
439}
440/*** ID3D11DeviceChild methods ***/
441static FORCEINLINE void ID3DDeviceContextState_GetDevice(ID3DDeviceContextState* This,ID3D11Device **ppDevice) {
442 This->lpVtbl->GetDevice(This,ppDevice);
443}
444static FORCEINLINE HRESULT ID3DDeviceContextState_GetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT *pDataSize,void *pData) {
445 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
446}
447static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT DataSize,const void *pData) {
448 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
449}
450static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateDataInterface(ID3DDeviceContextState* This,REFGUID guid,const IUnknown *pData) {
451 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
452}
453#endif
454#endif
455
456#endif
457
458
459#endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */
460
461/*****************************************************************************
462 * ID3D11DeviceContext1 interface
463 */
464#ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__
465#define __ID3D11DeviceContext1_INTERFACE_DEFINED__
466
467DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1);
468#if defined(__cplusplus) && !defined(CINTERFACE)
469MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1")
470ID3D11DeviceContext1 : public ID3D11DeviceContext
471{
472 virtual void STDMETHODCALLTYPE CopySubresourceRegion1(
473 ID3D11Resource *pDstResource,
474 UINT DstSubresource,
475 UINT DstX,
476 UINT DstY,
477 UINT DstZ,
478 ID3D11Resource *pSrcResource,
479 UINT SrcSubresource,
480 const D3D11_BOX *pSrcBox,
481 UINT CopyFlags) = 0;
482
483 virtual void STDMETHODCALLTYPE UpdateSubresource1(
484 ID3D11Resource *pDstResource,
485 UINT DstSubresource,
486 const D3D11_BOX *pDstBox,
487 const void *pSrcData,
488 UINT SrcRowPitch,
489 UINT SrcDepthPitch,
490 UINT CopyFlags) = 0;
491
492 virtual void STDMETHODCALLTYPE DiscardResource(
493 ID3D11Resource *pResource) = 0;
494
495 virtual void STDMETHODCALLTYPE DiscardView(
496 ID3D11View *pResourceView) = 0;
497
498 virtual void STDMETHODCALLTYPE VSSetConstantBuffers1(
499 UINT StartSlot,
500 UINT NumBuffers,
501 ID3D11Buffer *const *ppConstantBuffers,
502 const UINT *pFirstConstant,
503 const UINT *pNumConstants) = 0;
504
505 virtual void STDMETHODCALLTYPE HSSetConstantBuffers1(
506 UINT StartSlot,
507 UINT NumBuffers,
508 ID3D11Buffer *const *ppConstantBuffers,
509 const UINT *pFirstConstant,
510 const UINT *pNumConstants) = 0;
511
512 virtual void STDMETHODCALLTYPE DSSetConstantBuffers1(
513 UINT StartSlot,
514 UINT NumBuffers,
515 ID3D11Buffer *const *ppConstantBuffers,
516 const UINT *pFirstConstant,
517 const UINT *pNumConstants) = 0;
518
519 virtual void STDMETHODCALLTYPE GSSetConstantBuffers1(
520 UINT StartSlot,
521 UINT NumBuffers,
522 ID3D11Buffer *const *ppConstantBuffers,
523 const UINT *pFirstConstant,
524 const UINT *pNumConstants) = 0;
525
526 virtual void STDMETHODCALLTYPE PSSetConstantBuffers1(
527 UINT StartSlot,
528 UINT NumBuffers,
529 ID3D11Buffer *const *ppConstantBuffers,
530 const UINT *pFirstConstant,
531 const UINT *pNumConstants) = 0;
532
533 virtual void STDMETHODCALLTYPE CSSetConstantBuffers1(
534 UINT StartSlot,
535 UINT NumBuffers,
536 ID3D11Buffer *const *ppConstantBuffers,
537 const UINT *pFirstConstant,
538 const UINT *pNumConstants) = 0;
539
540 virtual void STDMETHODCALLTYPE VSGetConstantBuffers1(
541 UINT StartSlot,
542 UINT NumBuffers,
543 ID3D11Buffer **ppConstantBuffers,
544 UINT *pFirstConstant,
545 UINT *pNumConstants) = 0;
546
547 virtual void STDMETHODCALLTYPE HSGetConstantBuffers1(
548 UINT StartSlot,
549 UINT NumBuffers,
550 ID3D11Buffer **ppConstantBuffers,
551 UINT *pFirstConstant,
552 UINT *pNumConstants) = 0;
553
554 virtual void STDMETHODCALLTYPE DSGetConstantBuffers1(
555 UINT StartSlot,
556 UINT NumBuffers,
557 ID3D11Buffer **ppConstantBuffers,
558 UINT *pFirstConstant,
559 UINT *pNumConstants) = 0;
560
561 virtual void STDMETHODCALLTYPE GSGetConstantBuffers1(
562 UINT StartSlot,
563 UINT NumBuffers,
564 ID3D11Buffer **ppConstantBuffers,
565 UINT *pFirstConstant,
566 UINT *pNumConstants) = 0;
567
568 virtual void STDMETHODCALLTYPE PSGetConstantBuffers1(
569 UINT StartSlot,
570 UINT NumBuffers,
571 ID3D11Buffer **ppConstantBuffers,
572 UINT *pFirstConstant,
573 UINT *pNumConstants) = 0;
574
575 virtual void STDMETHODCALLTYPE CSGetConstantBuffers1(
576 UINT StartSlot,
577 UINT NumBuffers,
578 ID3D11Buffer **ppConstantBuffers,
579 UINT *pFirstConstant,
580 UINT *pNumConstants) = 0;
581
582 virtual void STDMETHODCALLTYPE SwapDeviceContextState(
583 ID3DDeviceContextState *pState,
584 ID3DDeviceContextState **ppPreviousState) = 0;
585
586 virtual void STDMETHODCALLTYPE ClearView(
587 ID3D11View *pView,
588 const FLOAT Color[4],
589 const D3D11_RECT *pRect,
590 UINT NumRects) = 0;
591
592 virtual void STDMETHODCALLTYPE DiscardView1(
593 ID3D11View *pResourceView,
594 const D3D11_RECT *pRects,
595 UINT NumRects) = 0;
596
597};
598#ifdef __CRT_UUID_DECL
599__CRT_UUID_DECL(ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1)
600#endif
601#else
602typedef struct ID3D11DeviceContext1Vtbl {
603 BEGIN_INTERFACE
604
605 /*** IUnknown methods ***/
606 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
607 ID3D11DeviceContext1 *This,
608 REFIID riid,
609 void **ppvObject);
610
611 ULONG (STDMETHODCALLTYPE *AddRef)(
612 ID3D11DeviceContext1 *This);
613
614 ULONG (STDMETHODCALLTYPE *Release)(
615 ID3D11DeviceContext1 *This);
616
617 /*** ID3D11DeviceChild methods ***/
618 void (STDMETHODCALLTYPE *GetDevice)(
619 ID3D11DeviceContext1 *This,
620 ID3D11Device **ppDevice);
621
622 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
623 ID3D11DeviceContext1 *This,
624 REFGUID guid,
625 UINT *pDataSize,
626 void *pData);
627
628 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
629 ID3D11DeviceContext1 *This,
630 REFGUID guid,
631 UINT DataSize,
632 const void *pData);
633
634 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
635 ID3D11DeviceContext1 *This,
636 REFGUID guid,
637 const IUnknown *pData);
638
639 /*** ID3D11DeviceContext methods ***/
640 void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
641 ID3D11DeviceContext1 *This,
642 UINT StartSlot,
643 UINT NumBuffers,
644 ID3D11Buffer *const *ppConstantBuffers);
645
646 void (STDMETHODCALLTYPE *PSSetShaderResources)(
647 ID3D11DeviceContext1 *This,
648 UINT StartSlot,
649 UINT NumViews,
650 ID3D11ShaderResourceView *const *ppShaderResourceViews);
651
652 void (STDMETHODCALLTYPE *PSSetShader)(
653 ID3D11DeviceContext1 *This,
654 ID3D11PixelShader *pPixelShader,
655 ID3D11ClassInstance *const *ppClassInstances,
656 UINT NumClassInstances);
657
658 void (STDMETHODCALLTYPE *PSSetSamplers)(
659 ID3D11DeviceContext1 *This,
660 UINT StartSlot,
661 UINT NumSamplers,
662 ID3D11SamplerState *const *ppSamplers);
663
664 void (STDMETHODCALLTYPE *VSSetShader)(
665 ID3D11DeviceContext1 *This,
666 ID3D11VertexShader *pVertexShader,
667 ID3D11ClassInstance *const *ppClassInstances,
668 UINT NumClassInstances);
669
670 void (STDMETHODCALLTYPE *DrawIndexed)(
671 ID3D11DeviceContext1 *This,
672 UINT IndexCount,
673 UINT StartIndexLocation,
674 INT BaseVertexLocation);
675
676 void (STDMETHODCALLTYPE *Draw)(
677 ID3D11DeviceContext1 *This,
678 UINT VertexCount,
679 UINT StartVertexLocation);
680
681 HRESULT (STDMETHODCALLTYPE *Map)(
682 ID3D11DeviceContext1 *This,
683 ID3D11Resource *pResource,
684 UINT Subresource,
685 D3D11_MAP MapType,
686 UINT MapFlags,
687 D3D11_MAPPED_SUBRESOURCE *pMappedResource);
688
689 void (STDMETHODCALLTYPE *Unmap)(
690 ID3D11DeviceContext1 *This,
691 ID3D11Resource *pResource,
692 UINT Subresource);
693
694 void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
695 ID3D11DeviceContext1 *This,
696 UINT StartSlot,
697 UINT NumBuffers,
698 ID3D11Buffer *const *ppConstantBuffers);
699
700 void (STDMETHODCALLTYPE *IASetInputLayout)(
701 ID3D11DeviceContext1 *This,
702 ID3D11InputLayout *pInputLayout);
703
704 void (STDMETHODCALLTYPE *IASetVertexBuffers)(
705 ID3D11DeviceContext1 *This,
706 UINT StartSlot,
707 UINT NumBuffers,
708 ID3D11Buffer *const *ppVertexBuffers,
709 const UINT *pStrides,
710 const UINT *pOffsets);
711
712 void (STDMETHODCALLTYPE *IASetIndexBuffer)(
713 ID3D11DeviceContext1 *This,
714 ID3D11Buffer *pIndexBuffer,
715 DXGI_FORMAT Format,
716 UINT Offset);
717
718 void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
719 ID3D11DeviceContext1 *This,
720 UINT IndexCountPerInstance,
721 UINT InstanceCount,
722 UINT StartIndexLocation,
723 INT BaseVertexLocation,
724 UINT StartInstanceLocation);
725
726 void (STDMETHODCALLTYPE *DrawInstanced)(
727 ID3D11DeviceContext1 *This,
728 UINT VertexCountPerInstance,
729 UINT InstanceCount,
730 UINT StartVertexLocation,
731 UINT StartInstanceLocation);
732
733 void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
734 ID3D11DeviceContext1 *This,
735 UINT StartSlot,
736 UINT NumBuffers,
737 ID3D11Buffer *const *ppConstantBuffers);
738
739 void (STDMETHODCALLTYPE *GSSetShader)(
740 ID3D11DeviceContext1 *This,
741 ID3D11GeometryShader *pShader,
742 ID3D11ClassInstance *const *ppClassInstances,
743 UINT NumClassInstances);
744
745 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
746 ID3D11DeviceContext1 *This,
747 D3D11_PRIMITIVE_TOPOLOGY Topology);
748
749 void (STDMETHODCALLTYPE *VSSetShaderResources)(
750 ID3D11DeviceContext1 *This,
751 UINT StartSlot,
752 UINT NumViews,
753 ID3D11ShaderResourceView *const *ppShaderResourceViews);
754
755 void (STDMETHODCALLTYPE *VSSetSamplers)(
756 ID3D11DeviceContext1 *This,
757 UINT StartSlot,
758 UINT NumSamplers,
759 ID3D11SamplerState *const *ppSamplers);
760
761 void (STDMETHODCALLTYPE *Begin)(
762 ID3D11DeviceContext1 *This,
763 ID3D11Asynchronous *pAsync);
764
765 void (STDMETHODCALLTYPE *End)(
766 ID3D11DeviceContext1 *This,
767 ID3D11Asynchronous *pAsync);
768
769 HRESULT (STDMETHODCALLTYPE *GetData)(
770 ID3D11DeviceContext1 *This,
771 ID3D11Asynchronous *pAsync,
772 void *pData,
773 UINT DataSize,
774 UINT GetDataFlags);
775
776 void (STDMETHODCALLTYPE *SetPredication)(
777 ID3D11DeviceContext1 *This,
778 ID3D11Predicate *pPredicate,
779 WINBOOL PredicateValue);
780
781 void (STDMETHODCALLTYPE *GSSetShaderResources)(
782 ID3D11DeviceContext1 *This,
783 UINT StartSlot,
784 UINT NumViews,
785 ID3D11ShaderResourceView *const *ppShaderResourceViews);
786
787 void (STDMETHODCALLTYPE *GSSetSamplers)(
788 ID3D11DeviceContext1 *This,
789 UINT StartSlot,
790 UINT NumSamplers,
791 ID3D11SamplerState *const *ppSamplers);
792
793 void (STDMETHODCALLTYPE *OMSetRenderTargets)(
794 ID3D11DeviceContext1 *This,
795 UINT NumViews,
796 ID3D11RenderTargetView *const *ppRenderTargetViews,
797 ID3D11DepthStencilView *pDepthStencilView);
798
799 void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
800 ID3D11DeviceContext1 *This,
801 UINT NumRTVs,
802 ID3D11RenderTargetView *const *ppRenderTargetViews,
803 ID3D11DepthStencilView *pDepthStencilView,
804 UINT UAVStartSlot,
805 UINT NumUAVs,
806 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
807 const UINT *pUAVInitialCounts);
808
809 void (STDMETHODCALLTYPE *OMSetBlendState)(
810 ID3D11DeviceContext1 *This,
811 ID3D11BlendState *pBlendState,
812 const FLOAT BlendFactor[4],
813 UINT SampleMask);
814
815 void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
816 ID3D11DeviceContext1 *This,
817 ID3D11DepthStencilState *pDepthStencilState,
818 UINT StencilRef);
819
820 void (STDMETHODCALLTYPE *SOSetTargets)(
821 ID3D11DeviceContext1 *This,
822 UINT NumBuffers,
823 ID3D11Buffer *const *ppSOTargets,
824 const UINT *pOffsets);
825
826 void (STDMETHODCALLTYPE *DrawAuto)(
827 ID3D11DeviceContext1 *This);
828
829 void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
830 ID3D11DeviceContext1 *This,
831 ID3D11Buffer *pBufferForArgs,
832 UINT AlignedByteOffsetForArgs);
833
834 void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
835 ID3D11DeviceContext1 *This,
836 ID3D11Buffer *pBufferForArgs,
837 UINT AlignedByteOffsetForArgs);
838
839 void (STDMETHODCALLTYPE *Dispatch)(
840 ID3D11DeviceContext1 *This,
841 UINT ThreadGroupCountX,
842 UINT ThreadGroupCountY,
843 UINT ThreadGroupCountZ);
844
845 void (STDMETHODCALLTYPE *DispatchIndirect)(
846 ID3D11DeviceContext1 *This,
847 ID3D11Buffer *pBufferForArgs,
848 UINT AlignedByteOffsetForArgs);
849
850 void (STDMETHODCALLTYPE *RSSetState)(
851 ID3D11DeviceContext1 *This,
852 ID3D11RasterizerState *pRasterizerState);
853
854 void (STDMETHODCALLTYPE *RSSetViewports)(
855 ID3D11DeviceContext1 *This,
856 UINT NumViewports,
857 const D3D11_VIEWPORT *pViewports);
858
859 void (STDMETHODCALLTYPE *RSSetScissorRects)(
860 ID3D11DeviceContext1 *This,
861 UINT NumRects,
862 const D3D11_RECT *pRects);
863
864 void (STDMETHODCALLTYPE *CopySubresourceRegion)(
865 ID3D11DeviceContext1 *This,
866 ID3D11Resource *pDstResource,
867 UINT DstSubresource,
868 UINT DstX,
869 UINT DstY,
870 UINT DstZ,
871 ID3D11Resource *pSrcResource,
872 UINT SrcSubresource,
873 const D3D11_BOX *pSrcBox);
874
875 void (STDMETHODCALLTYPE *CopyResource)(
876 ID3D11DeviceContext1 *This,
877 ID3D11Resource *pDstResource,
878 ID3D11Resource *pSrcResource);
879
880 void (STDMETHODCALLTYPE *UpdateSubresource)(
881 ID3D11DeviceContext1 *This,
882 ID3D11Resource *pDstResource,
883 UINT DstSubresource,
884 const D3D11_BOX *pDstBox,
885 const void *pSrcData,
886 UINT SrcRowPitch,
887 UINT SrcDepthPitch);
888
889 void (STDMETHODCALLTYPE *CopyStructureCount)(
890 ID3D11DeviceContext1 *This,
891 ID3D11Buffer *pDstBuffer,
892 UINT DstAlignedByteOffset,
893 ID3D11UnorderedAccessView *pSrcView);
894
895 void (STDMETHODCALLTYPE *ClearRenderTargetView)(
896 ID3D11DeviceContext1 *This,
897 ID3D11RenderTargetView *pRenderTargetView,
898 const FLOAT ColorRGBA[4]);
899
900 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
901 ID3D11DeviceContext1 *This,
902 ID3D11UnorderedAccessView *pUnorderedAccessView,
903 const UINT Values[4]);
904
905 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
906 ID3D11DeviceContext1 *This,
907 ID3D11UnorderedAccessView *pUnorderedAccessView,
908 const FLOAT Values[4]);
909
910 void (STDMETHODCALLTYPE *ClearDepthStencilView)(
911 ID3D11DeviceContext1 *This,
912 ID3D11DepthStencilView *pDepthStencilView,
913 UINT ClearFlags,
914 FLOAT Depth,
915 UINT8 Stencil);
916
917 void (STDMETHODCALLTYPE *GenerateMips)(
918 ID3D11DeviceContext1 *This,
919 ID3D11ShaderResourceView *pShaderResourceView);
920
921 void (STDMETHODCALLTYPE *SetResourceMinLOD)(
922 ID3D11DeviceContext1 *This,
923 ID3D11Resource *pResource,
924 FLOAT MinLOD);
925
926 FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
927 ID3D11DeviceContext1 *This,
928 ID3D11Resource *pResource);
929
930 void (STDMETHODCALLTYPE *ResolveSubresource)(
931 ID3D11DeviceContext1 *This,
932 ID3D11Resource *pDstResource,
933 UINT DstSubresource,
934 ID3D11Resource *pSrcResource,
935 UINT SrcSubresource,
936 DXGI_FORMAT Format);
937
938 void (STDMETHODCALLTYPE *ExecuteCommandList)(
939 ID3D11DeviceContext1 *This,
940 ID3D11CommandList *pCommandList,
941 WINBOOL RestoreContextState);
942
943 void (STDMETHODCALLTYPE *HSSetShaderResources)(
944 ID3D11DeviceContext1 *This,
945 UINT StartSlot,
946 UINT NumViews,
947 ID3D11ShaderResourceView *const *ppShaderResourceViews);
948
949 void (STDMETHODCALLTYPE *HSSetShader)(
950 ID3D11DeviceContext1 *This,
951 ID3D11HullShader *pHullShader,
952 ID3D11ClassInstance *const *ppClassInstances,
953 UINT NumClassInstances);
954
955 void (STDMETHODCALLTYPE *HSSetSamplers)(
956 ID3D11DeviceContext1 *This,
957 UINT StartSlot,
958 UINT NumSamplers,
959 ID3D11SamplerState *const *ppSamplers);
960
961 void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
962 ID3D11DeviceContext1 *This,
963 UINT StartSlot,
964 UINT NumBuffers,
965 ID3D11Buffer *const *ppConstantBuffers);
966
967 void (STDMETHODCALLTYPE *DSSetShaderResources)(
968 ID3D11DeviceContext1 *This,
969 UINT StartSlot,
970 UINT NumViews,
971 ID3D11ShaderResourceView *const *ppShaderResourceViews);
972
973 void (STDMETHODCALLTYPE *DSSetShader)(
974 ID3D11DeviceContext1 *This,
975 ID3D11DomainShader *pDomainShader,
976 ID3D11ClassInstance *const *ppClassInstances,
977 UINT NumClassInstances);
978
979 void (STDMETHODCALLTYPE *DSSetSamplers)(
980 ID3D11DeviceContext1 *This,
981 UINT StartSlot,
982 UINT NumSamplers,
983 ID3D11SamplerState *const *ppSamplers);
984
985 void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
986 ID3D11DeviceContext1 *This,
987 UINT StartSlot,
988 UINT NumBuffers,
989 ID3D11Buffer *const *ppConstantBuffers);
990
991 void (STDMETHODCALLTYPE *CSSetShaderResources)(
992 ID3D11DeviceContext1 *This,
993 UINT StartSlot,
994 UINT NumViews,
995 ID3D11ShaderResourceView *const *ppShaderResourceViews);
996
997 void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
998 ID3D11DeviceContext1 *This,
999 UINT StartSlot,
1000 UINT NumUAVs,
1001 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1002 const UINT *pUAVInitialCounts);
1003
1004 void (STDMETHODCALLTYPE *CSSetShader)(
1005 ID3D11DeviceContext1 *This,
1006 ID3D11ComputeShader *pComputeShader,
1007 ID3D11ClassInstance *const *ppClassInstances,
1008 UINT NumClassInstances);
1009
1010 void (STDMETHODCALLTYPE *CSSetSamplers)(
1011 ID3D11DeviceContext1 *This,
1012 UINT StartSlot,
1013 UINT NumSamplers,
1014 ID3D11SamplerState *const *ppSamplers);
1015
1016 void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
1017 ID3D11DeviceContext1 *This,
1018 UINT StartSlot,
1019 UINT NumBuffers,
1020 ID3D11Buffer *const *ppConstantBuffers);
1021
1022 void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
1023 ID3D11DeviceContext1 *This,
1024 UINT StartSlot,
1025 UINT NumBuffers,
1026 ID3D11Buffer **ppConstantBuffers);
1027
1028 void (STDMETHODCALLTYPE *PSGetShaderResources)(
1029 ID3D11DeviceContext1 *This,
1030 UINT StartSlot,
1031 UINT NumViews,
1032 ID3D11ShaderResourceView **ppShaderResourceViews);
1033
1034 void (STDMETHODCALLTYPE *PSGetShader)(
1035 ID3D11DeviceContext1 *This,
1036 ID3D11PixelShader **ppPixelShader,
1037 ID3D11ClassInstance **ppClassInstances,
1038 UINT *pNumClassInstances);
1039
1040 void (STDMETHODCALLTYPE *PSGetSamplers)(
1041 ID3D11DeviceContext1 *This,
1042 UINT StartSlot,
1043 UINT NumSamplers,
1044 ID3D11SamplerState **ppSamplers);
1045
1046 void (STDMETHODCALLTYPE *VSGetShader)(
1047 ID3D11DeviceContext1 *This,
1048 ID3D11VertexShader **ppVertexShader,
1049 ID3D11ClassInstance **ppClassInstances,
1050 UINT *pNumClassInstances);
1051
1052 void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
1053 ID3D11DeviceContext1 *This,
1054 UINT StartSlot,
1055 UINT NumBuffers,
1056 ID3D11Buffer **ppConstantBuffers);
1057
1058 void (STDMETHODCALLTYPE *IAGetInputLayout)(
1059 ID3D11DeviceContext1 *This,
1060 ID3D11InputLayout **ppInputLayout);
1061
1062 void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
1063 ID3D11DeviceContext1 *This,
1064 UINT StartSlot,
1065 UINT NumBuffers,
1066 ID3D11Buffer **ppVertexBuffers,
1067 UINT *pStrides,
1068 UINT *pOffsets);
1069
1070 void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
1071 ID3D11DeviceContext1 *This,
1072 ID3D11Buffer **pIndexBuffer,
1073 DXGI_FORMAT *Format,
1074 UINT *Offset);
1075
1076 void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
1077 ID3D11DeviceContext1 *This,
1078 UINT StartSlot,
1079 UINT NumBuffers,
1080 ID3D11Buffer **ppConstantBuffers);
1081
1082 void (STDMETHODCALLTYPE *GSGetShader)(
1083 ID3D11DeviceContext1 *This,
1084 ID3D11GeometryShader **ppGeometryShader,
1085 ID3D11ClassInstance **ppClassInstances,
1086 UINT *pNumClassInstances);
1087
1088 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
1089 ID3D11DeviceContext1 *This,
1090 D3D11_PRIMITIVE_TOPOLOGY *pTopology);
1091
1092 void (STDMETHODCALLTYPE *VSGetShaderResources)(
1093 ID3D11DeviceContext1 *This,
1094 UINT StartSlot,
1095 UINT NumViews,
1096 ID3D11ShaderResourceView **ppShaderResourceViews);
1097
1098 void (STDMETHODCALLTYPE *VSGetSamplers)(
1099 ID3D11DeviceContext1 *This,
1100 UINT StartSlot,
1101 UINT NumSamplers,
1102 ID3D11SamplerState **ppSamplers);
1103
1104 void (STDMETHODCALLTYPE *GetPredication)(
1105 ID3D11DeviceContext1 *This,
1106 ID3D11Predicate **ppPredicate,
1107 WINBOOL *pPredicateValue);
1108
1109 void (STDMETHODCALLTYPE *GSGetShaderResources)(
1110 ID3D11DeviceContext1 *This,
1111 UINT StartSlot,
1112 UINT NumViews,
1113 ID3D11ShaderResourceView **ppShaderResourceViews);
1114
1115 void (STDMETHODCALLTYPE *GSGetSamplers)(
1116 ID3D11DeviceContext1 *This,
1117 UINT StartSlot,
1118 UINT NumSamplers,
1119 ID3D11SamplerState **ppSamplers);
1120
1121 void (STDMETHODCALLTYPE *OMGetRenderTargets)(
1122 ID3D11DeviceContext1 *This,
1123 UINT NumViews,
1124 ID3D11RenderTargetView **ppRenderTargetViews,
1125 ID3D11DepthStencilView **ppDepthStencilView);
1126
1127 void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
1128 ID3D11DeviceContext1 *This,
1129 UINT NumRTVs,
1130 ID3D11RenderTargetView **ppRenderTargetViews,
1131 ID3D11DepthStencilView **ppDepthStencilView,
1132 UINT UAVStartSlot,
1133 UINT NumUAVs,
1134 ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1135
1136 void (STDMETHODCALLTYPE *OMGetBlendState)(
1137 ID3D11DeviceContext1 *This,
1138 ID3D11BlendState **ppBlendState,
1139 FLOAT BlendFactor[4],
1140 UINT *pSampleMask);
1141
1142 void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
1143 ID3D11DeviceContext1 *This,
1144 ID3D11DepthStencilState **ppDepthStencilState,
1145 UINT *pStencilRef);
1146
1147 void (STDMETHODCALLTYPE *SOGetTargets)(
1148 ID3D11DeviceContext1 *This,
1149 UINT NumBuffers,
1150 ID3D11Buffer **ppSOTargets);
1151
1152 void (STDMETHODCALLTYPE *RSGetState)(
1153 ID3D11DeviceContext1 *This,
1154 ID3D11RasterizerState **ppRasterizerState);
1155
1156 void (STDMETHODCALLTYPE *RSGetViewports)(
1157 ID3D11DeviceContext1 *This,
1158 UINT *pNumViewports,
1159 D3D11_VIEWPORT *pViewports);
1160
1161 void (STDMETHODCALLTYPE *RSGetScissorRects)(
1162 ID3D11DeviceContext1 *This,
1163 UINT *pNumRects,
1164 D3D11_RECT *pRects);
1165
1166 void (STDMETHODCALLTYPE *HSGetShaderResources)(
1167 ID3D11DeviceContext1 *This,
1168 UINT StartSlot,
1169 UINT NumViews,
1170 ID3D11ShaderResourceView **ppShaderResourceViews);
1171
1172 void (STDMETHODCALLTYPE *HSGetShader)(
1173 ID3D11DeviceContext1 *This,
1174 ID3D11HullShader **ppHullShader,
1175 ID3D11ClassInstance **ppClassInstances,
1176 UINT *pNumClassInstances);
1177
1178 void (STDMETHODCALLTYPE *HSGetSamplers)(
1179 ID3D11DeviceContext1 *This,
1180 UINT StartSlot,
1181 UINT NumSamplers,
1182 ID3D11SamplerState **ppSamplers);
1183
1184 void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
1185 ID3D11DeviceContext1 *This,
1186 UINT StartSlot,
1187 UINT NumBuffers,
1188 ID3D11Buffer **ppConstantBuffers);
1189
1190 void (STDMETHODCALLTYPE *DSGetShaderResources)(
1191 ID3D11DeviceContext1 *This,
1192 UINT StartSlot,
1193 UINT NumViews,
1194 ID3D11ShaderResourceView **ppShaderResourceViews);
1195
1196 void (STDMETHODCALLTYPE *DSGetShader)(
1197 ID3D11DeviceContext1 *This,
1198 ID3D11DomainShader **ppDomainShader,
1199 ID3D11ClassInstance **ppClassInstances,
1200 UINT *pNumClassInstances);
1201
1202 void (STDMETHODCALLTYPE *DSGetSamplers)(
1203 ID3D11DeviceContext1 *This,
1204 UINT StartSlot,
1205 UINT NumSamplers,
1206 ID3D11SamplerState **ppSamplers);
1207
1208 void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
1209 ID3D11DeviceContext1 *This,
1210 UINT StartSlot,
1211 UINT NumBuffers,
1212 ID3D11Buffer **ppConstantBuffers);
1213
1214 void (STDMETHODCALLTYPE *CSGetShaderResources)(
1215 ID3D11DeviceContext1 *This,
1216 UINT StartSlot,
1217 UINT NumViews,
1218 ID3D11ShaderResourceView **ppShaderResourceViews);
1219
1220 void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
1221 ID3D11DeviceContext1 *This,
1222 UINT StartSlot,
1223 UINT NumUAVs,
1224 ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1225
1226 void (STDMETHODCALLTYPE *CSGetShader)(
1227 ID3D11DeviceContext1 *This,
1228 ID3D11ComputeShader **ppComputeShader,
1229 ID3D11ClassInstance **ppClassInstances,
1230 UINT *pNumClassInstances);
1231
1232 void (STDMETHODCALLTYPE *CSGetSamplers)(
1233 ID3D11DeviceContext1 *This,
1234 UINT StartSlot,
1235 UINT NumSamplers,
1236 ID3D11SamplerState **ppSamplers);
1237
1238 void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
1239 ID3D11DeviceContext1 *This,
1240 UINT StartSlot,
1241 UINT NumBuffers,
1242 ID3D11Buffer **ppConstantBuffers);
1243
1244 void (STDMETHODCALLTYPE *ClearState)(
1245 ID3D11DeviceContext1 *This);
1246
1247 void (STDMETHODCALLTYPE *Flush)(
1248 ID3D11DeviceContext1 *This);
1249
1250 D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
1251 ID3D11DeviceContext1 *This);
1252
1253 UINT (STDMETHODCALLTYPE *GetContextFlags)(
1254 ID3D11DeviceContext1 *This);
1255
1256 HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
1257 ID3D11DeviceContext1 *This,
1258 WINBOOL RestoreDeferredContextState,
1259 ID3D11CommandList **ppCommandList);
1260
1261 /*** ID3D11DeviceContext1 methods ***/
1262 void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
1263 ID3D11DeviceContext1 *This,
1264 ID3D11Resource *pDstResource,
1265 UINT DstSubresource,
1266 UINT DstX,
1267 UINT DstY,
1268 UINT DstZ,
1269 ID3D11Resource *pSrcResource,
1270 UINT SrcSubresource,
1271 const D3D11_BOX *pSrcBox,
1272 UINT CopyFlags);
1273
1274 void (STDMETHODCALLTYPE *UpdateSubresource1)(
1275 ID3D11DeviceContext1 *This,
1276 ID3D11Resource *pDstResource,
1277 UINT DstSubresource,
1278 const D3D11_BOX *pDstBox,
1279 const void *pSrcData,
1280 UINT SrcRowPitch,
1281 UINT SrcDepthPitch,
1282 UINT CopyFlags);
1283
1284 void (STDMETHODCALLTYPE *DiscardResource)(
1285 ID3D11DeviceContext1 *This,
1286 ID3D11Resource *pResource);
1287
1288 void (STDMETHODCALLTYPE *DiscardView)(
1289 ID3D11DeviceContext1 *This,
1290 ID3D11View *pResourceView);
1291
1292 void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
1293 ID3D11DeviceContext1 *This,
1294 UINT StartSlot,
1295 UINT NumBuffers,
1296 ID3D11Buffer *const *ppConstantBuffers,
1297 const UINT *pFirstConstant,
1298 const UINT *pNumConstants);
1299
1300 void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
1301 ID3D11DeviceContext1 *This,
1302 UINT StartSlot,
1303 UINT NumBuffers,
1304 ID3D11Buffer *const *ppConstantBuffers,
1305 const UINT *pFirstConstant,
1306 const UINT *pNumConstants);
1307
1308 void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
1309 ID3D11DeviceContext1 *This,
1310 UINT StartSlot,
1311 UINT NumBuffers,
1312 ID3D11Buffer *const *ppConstantBuffers,
1313 const UINT *pFirstConstant,
1314 const UINT *pNumConstants);
1315
1316 void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
1317 ID3D11DeviceContext1 *This,
1318 UINT StartSlot,
1319 UINT NumBuffers,
1320 ID3D11Buffer *const *ppConstantBuffers,
1321 const UINT *pFirstConstant,
1322 const UINT *pNumConstants);
1323
1324 void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
1325 ID3D11DeviceContext1 *This,
1326 UINT StartSlot,
1327 UINT NumBuffers,
1328 ID3D11Buffer *const *ppConstantBuffers,
1329 const UINT *pFirstConstant,
1330 const UINT *pNumConstants);
1331
1332 void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
1333 ID3D11DeviceContext1 *This,
1334 UINT StartSlot,
1335 UINT NumBuffers,
1336 ID3D11Buffer *const *ppConstantBuffers,
1337 const UINT *pFirstConstant,
1338 const UINT *pNumConstants);
1339
1340 void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
1341 ID3D11DeviceContext1 *This,
1342 UINT StartSlot,
1343 UINT NumBuffers,
1344 ID3D11Buffer **ppConstantBuffers,
1345 UINT *pFirstConstant,
1346 UINT *pNumConstants);
1347
1348 void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
1349 ID3D11DeviceContext1 *This,
1350 UINT StartSlot,
1351 UINT NumBuffers,
1352 ID3D11Buffer **ppConstantBuffers,
1353 UINT *pFirstConstant,
1354 UINT *pNumConstants);
1355
1356 void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
1357 ID3D11DeviceContext1 *This,
1358 UINT StartSlot,
1359 UINT NumBuffers,
1360 ID3D11Buffer **ppConstantBuffers,
1361 UINT *pFirstConstant,
1362 UINT *pNumConstants);
1363
1364 void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
1365 ID3D11DeviceContext1 *This,
1366 UINT StartSlot,
1367 UINT NumBuffers,
1368 ID3D11Buffer **ppConstantBuffers,
1369 UINT *pFirstConstant,
1370 UINT *pNumConstants);
1371
1372 void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
1373 ID3D11DeviceContext1 *This,
1374 UINT StartSlot,
1375 UINT NumBuffers,
1376 ID3D11Buffer **ppConstantBuffers,
1377 UINT *pFirstConstant,
1378 UINT *pNumConstants);
1379
1380 void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
1381 ID3D11DeviceContext1 *This,
1382 UINT StartSlot,
1383 UINT NumBuffers,
1384 ID3D11Buffer **ppConstantBuffers,
1385 UINT *pFirstConstant,
1386 UINT *pNumConstants);
1387
1388 void (STDMETHODCALLTYPE *SwapDeviceContextState)(
1389 ID3D11DeviceContext1 *This,
1390 ID3DDeviceContextState *pState,
1391 ID3DDeviceContextState **ppPreviousState);
1392
1393 void (STDMETHODCALLTYPE *ClearView)(
1394 ID3D11DeviceContext1 *This,
1395 ID3D11View *pView,
1396 const FLOAT Color[4],
1397 const D3D11_RECT *pRect,
1398 UINT NumRects);
1399
1400 void (STDMETHODCALLTYPE *DiscardView1)(
1401 ID3D11DeviceContext1 *This,
1402 ID3D11View *pResourceView,
1403 const D3D11_RECT *pRects,
1404 UINT NumRects);
1405
1406 END_INTERFACE
1407} ID3D11DeviceContext1Vtbl;
1408
1409interface ID3D11DeviceContext1 {
1410 CONST_VTBL ID3D11DeviceContext1Vtbl* lpVtbl;
1411};
1412
1413#ifdef COBJMACROS
1414#ifndef WIDL_C_INLINE_WRAPPERS
1415/*** IUnknown methods ***/
1416#define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
1417#define ID3D11DeviceContext1_AddRef(This) (This)->lpVtbl->AddRef(This)
1418#define ID3D11DeviceContext1_Release(This) (This)->lpVtbl->Release(This)
1419/*** ID3D11DeviceChild methods ***/
1420#define ID3D11DeviceContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
1421#define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
1422#define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
1423#define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
1424/*** ID3D11DeviceContext methods ***/
1425#define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1426#define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1427#define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
1428#define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1429#define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
1430#define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
1431#define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
1432#define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
1433#define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
1434#define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1435#define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
1436#define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
1437#define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
1438#define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
1439#define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
1440#define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1441#define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
1442#define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
1443#define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1444#define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1445#define ID3D11DeviceContext1_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
1446#define ID3D11DeviceContext1_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
1447#define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
1448#define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
1449#define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1450#define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1451#define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
1452#define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
1453#define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
1454#define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
1455#define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
1456#define ID3D11DeviceContext1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
1457#define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
1458#define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
1459#define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
1460#define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
1461#define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
1462#define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
1463#define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
1464#define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
1465#define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
1466#define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
1467#define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
1468#define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
1469#define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
1470#define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
1471#define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
1472#define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
1473#define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
1474#define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
1475#define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
1476#define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
1477#define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1478#define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
1479#define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1480#define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1481#define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1482#define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
1483#define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1484#define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1485#define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1486#define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
1487#define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
1488#define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1489#define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1490#define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1491#define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1492#define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
1493#define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1494#define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
1495#define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1496#define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
1497#define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
1498#define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
1499#define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1500#define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
1501#define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
1502#define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1503#define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1504#define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
1505#define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1506#define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1507#define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
1508#define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
1509#define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
1510#define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
1511#define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
1512#define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
1513#define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
1514#define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
1515#define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1516#define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
1517#define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1518#define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1519#define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1520#define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
1521#define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1522#define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1523#define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
1524#define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
1525#define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
1526#define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
1527#define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
1528#define ID3D11DeviceContext1_ClearState(This) (This)->lpVtbl->ClearState(This)
1529#define ID3D11DeviceContext1_Flush(This) (This)->lpVtbl->Flush(This)
1530#define ID3D11DeviceContext1_GetType(This) (This)->lpVtbl->GetType(This)
1531#define ID3D11DeviceContext1_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
1532#define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
1533/*** ID3D11DeviceContext1 methods ***/
1534#define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
1535#define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
1536#define ID3D11DeviceContext1_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
1537#define ID3D11DeviceContext1_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
1538#define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1539#define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1540#define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1541#define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1542#define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1543#define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1544#define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1545#define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1546#define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1547#define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1548#define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1549#define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
1550#define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
1551#define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
1552#define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
1553#else
1554/*** IUnknown methods ***/
1555static FORCEINLINE HRESULT ID3D11DeviceContext1_QueryInterface(ID3D11DeviceContext1* This,REFIID riid,void **ppvObject) {
1556 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
1557}
1558static FORCEINLINE ULONG ID3D11DeviceContext1_AddRef(ID3D11DeviceContext1* This) {
1559 return This->lpVtbl->AddRef(This);
1560}
1561static FORCEINLINE ULONG ID3D11DeviceContext1_Release(ID3D11DeviceContext1* This) {
1562 return This->lpVtbl->Release(This);
1563}
1564/*** ID3D11DeviceChild methods ***/
1565static FORCEINLINE void ID3D11DeviceContext1_GetDevice(ID3D11DeviceContext1* This,ID3D11Device **ppDevice) {
1566 This->lpVtbl->GetDevice(This,ppDevice);
1567}
1568static FORCEINLINE HRESULT ID3D11DeviceContext1_GetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT *pDataSize,void *pData) {
1569 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
1570}
1571static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT DataSize,const void *pData) {
1572 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
1573}
1574static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateDataInterface(ID3D11DeviceContext1* This,REFGUID guid,const IUnknown *pData) {
1575 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
1576}
1577/*** ID3D11DeviceContext methods ***/
1578static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
1579 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1580}
1581static FORCEINLINE void ID3D11DeviceContext1_PSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
1582 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1583}
1584static FORCEINLINE void ID3D11DeviceContext1_PSSetShader(ID3D11DeviceContext1* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
1585 This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
1586}
1587static FORCEINLINE void ID3D11DeviceContext1_PSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
1588 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1589}
1590static FORCEINLINE void ID3D11DeviceContext1_VSSetShader(ID3D11DeviceContext1* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
1591 This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
1592}
1593static FORCEINLINE void ID3D11DeviceContext1_DrawIndexed(ID3D11DeviceContext1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
1594 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
1595}
1596static FORCEINLINE void ID3D11DeviceContext1_Draw(ID3D11DeviceContext1* This,UINT VertexCount,UINT StartVertexLocation) {
1597 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
1598}
1599static FORCEINLINE HRESULT ID3D11DeviceContext1_Map(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
1600 return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
1601}
1602static FORCEINLINE void ID3D11DeviceContext1_Unmap(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource) {
1603 This->lpVtbl->Unmap(This,pResource,Subresource);
1604}
1605static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
1606 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1607}
1608static FORCEINLINE void ID3D11DeviceContext1_IASetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout *pInputLayout) {
1609 This->lpVtbl->IASetInputLayout(This,pInputLayout);
1610}
1611static FORCEINLINE void ID3D11DeviceContext1_IASetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
1612 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
1613}
1614static FORCEINLINE void ID3D11DeviceContext1_IASetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
1615 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
1616}
1617static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstanced(ID3D11DeviceContext1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
1618 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
1619}
1620static FORCEINLINE void ID3D11DeviceContext1_DrawInstanced(ID3D11DeviceContext1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
1621 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
1622}
1623static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
1624 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1625}
1626static FORCEINLINE void ID3D11DeviceContext1_GSSetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
1627 This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
1628}
1629static FORCEINLINE void ID3D11DeviceContext1_IASetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
1630 This->lpVtbl->IASetPrimitiveTopology(This,Topology);
1631}
1632static FORCEINLINE void ID3D11DeviceContext1_VSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
1633 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1634}
1635static FORCEINLINE void ID3D11DeviceContext1_VSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
1636 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1637}
1638static FORCEINLINE void ID3D11DeviceContext1_Begin(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) {
1639 This->lpVtbl->Begin(This,pAsync);
1640}
1641static FORCEINLINE void ID3D11DeviceContext1_End(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) {
1642 This->lpVtbl->End(This,pAsync);
1643}
1644static FORCEINLINE HRESULT ID3D11DeviceContext1_GetData(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
1645 return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
1646}
1647static FORCEINLINE void ID3D11DeviceContext1_SetPredication(ID3D11DeviceContext1* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
1648 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
1649}
1650static FORCEINLINE void ID3D11DeviceContext1_GSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
1651 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1652}
1653static FORCEINLINE void ID3D11DeviceContext1_GSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
1654 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1655}
1656static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
1657 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
1658}
1659static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
1660 This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
1661}
1662static FORCEINLINE void ID3D11DeviceContext1_OMSetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
1663 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
1664}
1665static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
1666 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
1667}
1668static FORCEINLINE void ID3D11DeviceContext1_SOSetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
1669 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
1670}
1671static FORCEINLINE void ID3D11DeviceContext1_DrawAuto(ID3D11DeviceContext1* This) {
1672 This->lpVtbl->DrawAuto(This);
1673}
1674static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
1675 This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
1676}
1677static FORCEINLINE void ID3D11DeviceContext1_DrawInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
1678 This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
1679}
1680static FORCEINLINE void ID3D11DeviceContext1_Dispatch(ID3D11DeviceContext1* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
1681 This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
1682}
1683static FORCEINLINE void ID3D11DeviceContext1_DispatchIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
1684 This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
1685}
1686static FORCEINLINE void ID3D11DeviceContext1_RSSetState(ID3D11DeviceContext1* This,ID3D11RasterizerState *pRasterizerState) {
1687 This->lpVtbl->RSSetState(This,pRasterizerState);
1688}
1689static FORCEINLINE void ID3D11DeviceContext1_RSSetViewports(ID3D11DeviceContext1* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
1690 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
1691}
1692static FORCEINLINE void ID3D11DeviceContext1_RSSetScissorRects(ID3D11DeviceContext1* This,UINT NumRects,const D3D11_RECT *pRects) {
1693 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
1694}
1695static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
1696 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
1697}
1698static FORCEINLINE void ID3D11DeviceContext1_CopyResource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
1699 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
1700}
1701static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
1702 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
1703}
1704static FORCEINLINE void ID3D11DeviceContext1_CopyStructureCount(ID3D11DeviceContext1* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
1705 This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
1706}
1707static FORCEINLINE void ID3D11DeviceContext1_ClearRenderTargetView(ID3D11DeviceContext1* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
1708 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
1709}
1710static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewUint(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
1711 This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
1712}
1713static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
1714 This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
1715}
1716static FORCEINLINE void ID3D11DeviceContext1_ClearDepthStencilView(ID3D11DeviceContext1* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
1717 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
1718}
1719static FORCEINLINE void ID3D11DeviceContext1_GenerateMips(ID3D11DeviceContext1* This,ID3D11ShaderResourceView *pShaderResourceView) {
1720 This->lpVtbl->GenerateMips(This,pShaderResourceView);
1721}
1722static FORCEINLINE void ID3D11DeviceContext1_SetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource,FLOAT MinLOD) {
1723 This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
1724}
1725static FORCEINLINE FLOAT ID3D11DeviceContext1_GetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource) {
1726 return This->lpVtbl->GetResourceMinLOD(This,pResource);
1727}
1728static FORCEINLINE void ID3D11DeviceContext1_ResolveSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
1729 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
1730}
1731static FORCEINLINE void ID3D11DeviceContext1_ExecuteCommandList(ID3D11DeviceContext1* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
1732 This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
1733}
1734static FORCEINLINE void ID3D11DeviceContext1_HSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
1735 This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1736}
1737static FORCEINLINE void ID3D11DeviceContext1_HSSetShader(ID3D11DeviceContext1* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
1738 This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
1739}
1740static FORCEINLINE void ID3D11DeviceContext1_HSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
1741 This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1742}
1743static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
1744 This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1745}
1746static FORCEINLINE void ID3D11DeviceContext1_DSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
1747 This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1748}
1749static FORCEINLINE void ID3D11DeviceContext1_DSSetShader(ID3D11DeviceContext1* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
1750 This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
1751}
1752static FORCEINLINE void ID3D11DeviceContext1_DSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
1753 This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1754}
1755static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
1756 This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1757}
1758static FORCEINLINE void ID3D11DeviceContext1_CSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
1759 This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1760}
1761static FORCEINLINE void ID3D11DeviceContext1_CSSetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
1762 This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
1763}
1764static FORCEINLINE void ID3D11DeviceContext1_CSSetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
1765 This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
1766}
1767static FORCEINLINE void ID3D11DeviceContext1_CSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
1768 This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1769}
1770static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
1771 This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1772}
1773static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
1774 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1775}
1776static FORCEINLINE void ID3D11DeviceContext1_PSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
1777 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1778}
1779static FORCEINLINE void ID3D11DeviceContext1_PSGetShader(ID3D11DeviceContext1* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
1780 This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
1781}
1782static FORCEINLINE void ID3D11DeviceContext1_PSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
1783 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1784}
1785static FORCEINLINE void ID3D11DeviceContext1_VSGetShader(ID3D11DeviceContext1* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
1786 This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
1787}
1788static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
1789 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1790}
1791static FORCEINLINE void ID3D11DeviceContext1_IAGetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout **ppInputLayout) {
1792 This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
1793}
1794static FORCEINLINE void ID3D11DeviceContext1_IAGetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
1795 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
1796}
1797static FORCEINLINE void ID3D11DeviceContext1_IAGetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
1798 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
1799}
1800static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
1801 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1802}
1803static FORCEINLINE void ID3D11DeviceContext1_GSGetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
1804 This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
1805}
1806static FORCEINLINE void ID3D11DeviceContext1_IAGetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
1807 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
1808}
1809static FORCEINLINE void ID3D11DeviceContext1_VSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
1810 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1811}
1812static FORCEINLINE void ID3D11DeviceContext1_VSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
1813 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1814}
1815static FORCEINLINE void ID3D11DeviceContext1_GetPredication(ID3D11DeviceContext1* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
1816 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
1817}
1818static FORCEINLINE void ID3D11DeviceContext1_GSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
1819 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1820}
1821static FORCEINLINE void ID3D11DeviceContext1_GSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
1822 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1823}
1824static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
1825 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
1826}
1827static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
1828 This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
1829}
1830static FORCEINLINE void ID3D11DeviceContext1_OMGetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
1831 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
1832}
1833static FORCEINLINE void ID3D11DeviceContext1_OMGetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
1834 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
1835}
1836static FORCEINLINE void ID3D11DeviceContext1_SOGetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
1837 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
1838}
1839static FORCEINLINE void ID3D11DeviceContext1_RSGetState(ID3D11DeviceContext1* This,ID3D11RasterizerState **ppRasterizerState) {
1840 This->lpVtbl->RSGetState(This,ppRasterizerState);
1841}
1842static FORCEINLINE void ID3D11DeviceContext1_RSGetViewports(ID3D11DeviceContext1* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
1843 This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
1844}
1845static FORCEINLINE void ID3D11DeviceContext1_RSGetScissorRects(ID3D11DeviceContext1* This,UINT *pNumRects,D3D11_RECT *pRects) {
1846 This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
1847}
1848static FORCEINLINE void ID3D11DeviceContext1_HSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
1849 This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1850}
1851static FORCEINLINE void ID3D11DeviceContext1_HSGetShader(ID3D11DeviceContext1* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
1852 This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
1853}
1854static FORCEINLINE void ID3D11DeviceContext1_HSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
1855 This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1856}
1857static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
1858 This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1859}
1860static FORCEINLINE void ID3D11DeviceContext1_DSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
1861 This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1862}
1863static FORCEINLINE void ID3D11DeviceContext1_DSGetShader(ID3D11DeviceContext1* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
1864 This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
1865}
1866static FORCEINLINE void ID3D11DeviceContext1_DSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
1867 This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1868}
1869static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
1870 This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1871}
1872static FORCEINLINE void ID3D11DeviceContext1_CSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
1873 This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
1874}
1875static FORCEINLINE void ID3D11DeviceContext1_CSGetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
1876 This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
1877}
1878static FORCEINLINE void ID3D11DeviceContext1_CSGetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
1879 This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
1880}
1881static FORCEINLINE void ID3D11DeviceContext1_CSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
1882 This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
1883}
1884static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
1885 This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
1886}
1887static FORCEINLINE void ID3D11DeviceContext1_ClearState(ID3D11DeviceContext1* This) {
1888 This->lpVtbl->ClearState(This);
1889}
1890static FORCEINLINE void ID3D11DeviceContext1_Flush(ID3D11DeviceContext1* This) {
1891 This->lpVtbl->Flush(This);
1892}
1893static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext1_GetType(ID3D11DeviceContext1* This) {
1894 return This->lpVtbl->GetType(This);
1895}
1896static FORCEINLINE UINT ID3D11DeviceContext1_GetContextFlags(ID3D11DeviceContext1* This) {
1897 return This->lpVtbl->GetContextFlags(This);
1898}
1899static FORCEINLINE HRESULT ID3D11DeviceContext1_FinishCommandList(ID3D11DeviceContext1* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
1900 return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
1901}
1902/*** ID3D11DeviceContext1 methods ***/
1903static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
1904 This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
1905}
1906static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
1907 This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
1908}
1909static FORCEINLINE void ID3D11DeviceContext1_DiscardResource(ID3D11DeviceContext1* This,ID3D11Resource *pResource) {
1910 This->lpVtbl->DiscardResource(This,pResource);
1911}
1912static FORCEINLINE void ID3D11DeviceContext1_DiscardView(ID3D11DeviceContext1* This,ID3D11View *pResourceView) {
1913 This->lpVtbl->DiscardView(This,pResourceView);
1914}
1915static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
1916 This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1917}
1918static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
1919 This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1920}
1921static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
1922 This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1923}
1924static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
1925 This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1926}
1927static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
1928 This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1929}
1930static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
1931 This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1932}
1933static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
1934 This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1935}
1936static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
1937 This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1938}
1939static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
1940 This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1941}
1942static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
1943 This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1944}
1945static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
1946 This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1947}
1948static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
1949 This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
1950}
1951static FORCEINLINE void ID3D11DeviceContext1_SwapDeviceContextState(ID3D11DeviceContext1* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
1952 This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
1953}
1954static FORCEINLINE void ID3D11DeviceContext1_ClearView(ID3D11DeviceContext1* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
1955 This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
1956}
1957static FORCEINLINE void ID3D11DeviceContext1_DiscardView1(ID3D11DeviceContext1* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
1958 This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
1959}
1960#endif
1961#endif
1962
1963#endif
1964
1965
1966#endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */
1967
1968/*****************************************************************************
1969 * ID3D11VideoContext1 interface
1970 */
1971#ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__
1972#define __ID3D11VideoContext1_INTERFACE_DEFINED__
1973
1974DEFINE_GUID(IID_ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e);
1975#if defined(__cplusplus) && !defined(CINTERFACE)
1976MIDL_INTERFACE("a7f026da-a5f8-4487-a564-15e34357651e")
1977ID3D11VideoContext1 : public ID3D11VideoContext
1978{
1979 virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers1(
1980 ID3D11VideoDecoder *decoder,
1981 UINT buffer_count,
1982 const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) = 0;
1983
1984 virtual HRESULT STDMETHODCALLTYPE GetDataForNewHardwareKey(
1985 ID3D11CryptoSession *session,
1986 UINT input_size,
1987 const void *input_data,
1988 UINT64 *output_data) = 0;
1989
1990 virtual HRESULT STDMETHODCALLTYPE CheckCryptoSessionStatus(
1991 ID3D11CryptoSession *session,
1992 D3D11_CRYPTO_SESSION_STATUS *status) = 0;
1993
1994 virtual HRESULT STDMETHODCALLTYPE DecoderEnableDownsampling(
1995 ID3D11VideoDecoder *decoder,
1996 DXGI_COLOR_SPACE_TYPE colour_space,
1997 const D3D11_VIDEO_SAMPLE_DESC *output_desc,
1998 UINT reference_frame_count) = 0;
1999
2000 virtual HRESULT STDMETHODCALLTYPE DecoderUpdateDownsampling(
2001 ID3D11VideoDecoder *decoder,
2002 const D3D11_VIDEO_SAMPLE_DESC *output_desc) = 0;
2003
2004 virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace1(
2005 ID3D11VideoProcessor *processor,
2006 DXGI_COLOR_SPACE_TYPE colour_space) = 0;
2007
2008 virtual void STDMETHODCALLTYPE VideoProcessorSetOutputShaderUsage(
2009 ID3D11VideoProcessor *processor,
2010 WINBOOL shader_usage) = 0;
2011
2012 virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace1(
2013 ID3D11VideoProcessor *processor,
2014 DXGI_COLOR_SPACE_TYPE *colour_space) = 0;
2015
2016 virtual void STDMETHODCALLTYPE VideoProcessorGetOutputShaderUsage(
2017 ID3D11VideoProcessor *processor,
2018 WINBOOL *shader_usage) = 0;
2019
2020 virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace1(
2021 ID3D11VideoProcessor *processor,
2022 UINT stream_index,
2023 DXGI_COLOR_SPACE_TYPE colour_space) = 0;
2024
2025 virtual void STDMETHODCALLTYPE VideoProcessorSetStreamMirror(
2026 ID3D11VideoProcessor *processor,
2027 UINT stream_index,
2028 WINBOOL enable,
2029 WINBOOL flip_horizontal,
2030 WINBOOL flip_vertical) = 0;
2031
2032 virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace1(
2033 ID3D11VideoProcessor *processor,
2034 UINT stream_index,
2035 DXGI_COLOR_SPACE_TYPE *colour_space) = 0;
2036
2037 virtual void STDMETHODCALLTYPE VideoProcessorGetStreamMirror(
2038 ID3D11VideoProcessor *processor,
2039 UINT stream_index,
2040 WINBOOL *enable,
2041 WINBOOL *flip_horizontal,
2042 WINBOOL *flip_vertical) = 0;
2043
2044 virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetBehaviorHints(
2045 ID3D11VideoProcessor *processor,
2046 UINT output_width,
2047 UINT output_height,
2048 DXGI_FORMAT output_format,
2049 UINT stream_count,
2050 const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,
2051 UINT *behaviour_hints) = 0;
2052
2053};
2054#ifdef __CRT_UUID_DECL
2055__CRT_UUID_DECL(ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e)
2056#endif
2057#else
2058typedef struct ID3D11VideoContext1Vtbl {
2059 BEGIN_INTERFACE
2060
2061 /*** IUnknown methods ***/
2062 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2063 ID3D11VideoContext1 *This,
2064 REFIID riid,
2065 void **ppvObject);
2066
2067 ULONG (STDMETHODCALLTYPE *AddRef)(
2068 ID3D11VideoContext1 *This);
2069
2070 ULONG (STDMETHODCALLTYPE *Release)(
2071 ID3D11VideoContext1 *This);
2072
2073 /*** ID3D11DeviceChild methods ***/
2074 void (STDMETHODCALLTYPE *GetDevice)(
2075 ID3D11VideoContext1 *This,
2076 ID3D11Device **ppDevice);
2077
2078 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
2079 ID3D11VideoContext1 *This,
2080 REFGUID guid,
2081 UINT *pDataSize,
2082 void *pData);
2083
2084 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
2085 ID3D11VideoContext1 *This,
2086 REFGUID guid,
2087 UINT DataSize,
2088 const void *pData);
2089
2090 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
2091 ID3D11VideoContext1 *This,
2092 REFGUID guid,
2093 const IUnknown *pData);
2094
2095 /*** ID3D11VideoContext methods ***/
2096 HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)(
2097 ID3D11VideoContext1 *This,
2098 ID3D11VideoDecoder *decoder,
2099 D3D11_VIDEO_DECODER_BUFFER_TYPE type,
2100 UINT *buffer_size,
2101 void **buffer);
2102
2103 HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)(
2104 ID3D11VideoContext1 *This,
2105 ID3D11VideoDecoder *decoder,
2106 D3D11_VIDEO_DECODER_BUFFER_TYPE type);
2107
2108 HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)(
2109 ID3D11VideoContext1 *This,
2110 ID3D11VideoDecoder *decoder,
2111 ID3D11VideoDecoderOutputView *view,
2112 UINT key_size,
2113 const void *key);
2114
2115 HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)(
2116 ID3D11VideoContext1 *This,
2117 ID3D11VideoDecoder *decoder);
2118
2119 HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)(
2120 ID3D11VideoContext1 *This,
2121 ID3D11VideoDecoder *decoder,
2122 UINT buffers_count,
2123 const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc);
2124
2125 HRESULT (STDMETHODCALLTYPE *DecoderExtension)(
2126 ID3D11VideoContext1 *This,
2127 ID3D11VideoDecoder *decoder,
2128 const D3D11_VIDEO_DECODER_EXTENSION *extension);
2129
2130 void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)(
2131 ID3D11VideoContext1 *This,
2132 ID3D11VideoProcessor *processor,
2133 WINBOOL enable,
2134 const RECT *rect);
2135
2136 void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)(
2137 ID3D11VideoContext1 *This,
2138 ID3D11VideoProcessor *processor,
2139 WINBOOL y_cb_cr,
2140 const D3D11_VIDEO_COLOR *color);
2141
2142 void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)(
2143 ID3D11VideoContext1 *This,
2144 ID3D11VideoProcessor *processor,
2145 const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
2146
2147 void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)(
2148 ID3D11VideoContext1 *This,
2149 ID3D11VideoProcessor *processor,
2150 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
2151 UINT stream_idx);
2152
2153 void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)(
2154 ID3D11VideoContext1 *This,
2155 ID3D11VideoProcessor *processor,
2156 WINBOOL enable,
2157 SIZE size);
2158
2159 void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)(
2160 ID3D11VideoContext1 *This,
2161 ID3D11VideoProcessor *processor,
2162 WINBOOL enable);
2163
2164 HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)(
2165 ID3D11VideoContext1 *This,
2166 ID3D11VideoProcessor *processor,
2167 const GUID *guid,
2168 UINT data_size,
2169 void *data);
2170
2171 void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)(
2172 ID3D11VideoContext1 *This,
2173 ID3D11VideoProcessor *processor,
2174 WINBOOL *enabled,
2175 RECT *rect);
2176
2177 void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)(
2178 ID3D11VideoContext1 *This,
2179 ID3D11VideoProcessor *processor,
2180 WINBOOL *y_cb_cr,
2181 D3D11_VIDEO_COLOR *color);
2182
2183 void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)(
2184 ID3D11VideoContext1 *This,
2185 ID3D11VideoProcessor *processor,
2186 D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
2187
2188 void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)(
2189 ID3D11VideoContext1 *This,
2190 ID3D11VideoProcessor *processor,
2191 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
2192 UINT *stream_idx);
2193
2194 void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)(
2195 ID3D11VideoContext1 *This,
2196 ID3D11VideoProcessor *processor,
2197 WINBOOL *enabled,
2198 SIZE *size);
2199
2200 void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)(
2201 ID3D11VideoContext1 *This,
2202 ID3D11VideoProcessor *processor,
2203 WINBOOL *enabled);
2204
2205 HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)(
2206 ID3D11VideoContext1 *This,
2207 ID3D11VideoProcessor *processor,
2208 const GUID *guid,
2209 UINT data_size,
2210 void *data);
2211
2212 void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)(
2213 ID3D11VideoContext1 *This,
2214 ID3D11VideoProcessor *processor,
2215 UINT stream_idx,
2216 D3D11_VIDEO_FRAME_FORMAT format);
2217
2218 void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)(
2219 ID3D11VideoContext1 *This,
2220 ID3D11VideoProcessor *processor,
2221 UINT stream_idx,
2222 const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
2223
2224 void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)(
2225 ID3D11VideoContext1 *This,
2226 ID3D11VideoProcessor *processor,
2227 UINT stream_idx,
2228 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
2229 WINBOOL repeat,
2230 const DXGI_RATIONAL *custom_rate);
2231
2232 void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)(
2233 ID3D11VideoContext1 *This,
2234 ID3D11VideoProcessor *processor,
2235 UINT stream_idx,
2236 WINBOOL enable,
2237 const RECT *rect);
2238
2239 void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)(
2240 ID3D11VideoContext1 *This,
2241 ID3D11VideoProcessor *processor,
2242 UINT stream_idx,
2243 WINBOOL enable,
2244 const RECT *rect);
2245
2246 void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)(
2247 ID3D11VideoContext1 *This,
2248 ID3D11VideoProcessor *processor,
2249 UINT stream_idx,
2250 WINBOOL enable,
2251 float alpha);
2252
2253 void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)(
2254 ID3D11VideoContext1 *This,
2255 ID3D11VideoProcessor *processor,
2256 UINT stream_idx,
2257 UINT entry_count,
2258 const UINT *entries);
2259
2260 void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)(
2261 ID3D11VideoContext1 *This,
2262 ID3D11VideoProcessor *processor,
2263 UINT stream_idx,
2264 WINBOOL enable,
2265 const DXGI_RATIONAL *src_aspect_ratio,
2266 const DXGI_RATIONAL *dst_aspect_ratio);
2267
2268 void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)(
2269 ID3D11VideoContext1 *This,
2270 ID3D11VideoProcessor *processor,
2271 UINT stream_idx,
2272 WINBOOL enable,
2273 float lower,
2274 float upper);
2275
2276 void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)(
2277 ID3D11VideoContext1 *This,
2278 ID3D11VideoProcessor *processor,
2279 UINT stream_idx,
2280 WINBOOL enable,
2281 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
2282 WINBOOL left_view_frame0,
2283 WINBOOL base_view_frame0,
2284 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
2285 int mono_offset);
2286
2287 void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)(
2288 ID3D11VideoContext1 *This,
2289 ID3D11VideoProcessor *processor,
2290 UINT stream_idx,
2291 WINBOOL enable);
2292
2293 void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)(
2294 ID3D11VideoContext1 *This,
2295 ID3D11VideoProcessor *processor,
2296 UINT stream_idx,
2297 D3D11_VIDEO_PROCESSOR_FILTER filter,
2298 WINBOOL enable,
2299 int level);
2300
2301 HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)(
2302 ID3D11VideoContext1 *This,
2303 ID3D11VideoProcessor *processor,
2304 UINT stream_idx,
2305 const GUID *guid,
2306 UINT data_size,
2307 void *data);
2308
2309 void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)(
2310 ID3D11VideoContext1 *This,
2311 ID3D11VideoProcessor *processor,
2312 UINT stream_idx,
2313 D3D11_VIDEO_FRAME_FORMAT *format);
2314
2315 void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)(
2316 ID3D11VideoContext1 *This,
2317 ID3D11VideoProcessor *processor,
2318 UINT stream_idx,
2319 D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space);
2320
2321 void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)(
2322 ID3D11VideoContext1 *This,
2323 ID3D11VideoProcessor *processor,
2324 UINT stream_idx,
2325 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
2326 WINBOOL *repeat,
2327 DXGI_RATIONAL *custom_rate);
2328
2329 void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)(
2330 ID3D11VideoContext1 *This,
2331 ID3D11VideoProcessor *processor,
2332 UINT stream_idx,
2333 WINBOOL *enabled,
2334 RECT *rect);
2335
2336 void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)(
2337 ID3D11VideoContext1 *This,
2338 ID3D11VideoProcessor *processor,
2339 UINT stream_idx,
2340 WINBOOL *enabled,
2341 RECT *rect);
2342
2343 void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)(
2344 ID3D11VideoContext1 *This,
2345 ID3D11VideoProcessor *processor,
2346 UINT stream_idx,
2347 WINBOOL *enabled,
2348 float *alpha);
2349
2350 void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)(
2351 ID3D11VideoContext1 *This,
2352 ID3D11VideoProcessor *processor,
2353 UINT stream_idx,
2354 UINT entry_count,
2355 UINT *entries);
2356
2357 void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)(
2358 ID3D11VideoContext1 *This,
2359 ID3D11VideoProcessor *processor,
2360 UINT stream_idx,
2361 WINBOOL *enabled,
2362 DXGI_RATIONAL *src_aspect_ratio,
2363 DXGI_RATIONAL *dst_aspect_ratio);
2364
2365 void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)(
2366 ID3D11VideoContext1 *This,
2367 ID3D11VideoProcessor *processor,
2368 UINT stream_idx,
2369 WINBOOL *enabled,
2370 float *lower,
2371 float *upper);
2372
2373 void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)(
2374 ID3D11VideoContext1 *This,
2375 ID3D11VideoProcessor *processor,
2376 UINT stream_idx,
2377 WINBOOL *enabled,
2378 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
2379 WINBOOL *left_view_frame0,
2380 WINBOOL *base_view_frame0,
2381 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
2382 int *mono_offset);
2383
2384 void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)(
2385 ID3D11VideoContext1 *This,
2386 ID3D11VideoProcessor *processor,
2387 UINT stream_idx,
2388 WINBOOL *enabled);
2389
2390 void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)(
2391 ID3D11VideoContext1 *This,
2392 ID3D11VideoProcessor *processor,
2393 UINT stream_idx,
2394 D3D11_VIDEO_PROCESSOR_FILTER filter,
2395 WINBOOL *enabled,
2396 int *level);
2397
2398 HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)(
2399 ID3D11VideoContext1 *This,
2400 ID3D11VideoProcessor *processor,
2401 UINT stream_idx,
2402 const GUID *guid,
2403 UINT data_size,
2404 void *data);
2405
2406 HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)(
2407 ID3D11VideoContext1 *This,
2408 ID3D11VideoProcessor *processor,
2409 ID3D11VideoProcessorOutputView *view,
2410 UINT frame_idx,
2411 UINT stream_count,
2412 const D3D11_VIDEO_PROCESSOR_STREAM *streams);
2413
2414 HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)(
2415 ID3D11VideoContext1 *This,
2416 ID3D11CryptoSession *session,
2417 UINT data_size,
2418 void *data);
2419
2420 void (STDMETHODCALLTYPE *EncryptionBlt)(
2421 ID3D11VideoContext1 *This,
2422 ID3D11CryptoSession *session,
2423 ID3D11Texture2D *src_surface,
2424 ID3D11Texture2D *dst_surface,
2425 UINT iv_size,
2426 void *iv);
2427
2428 void (STDMETHODCALLTYPE *DecryptionBlt)(
2429 ID3D11VideoContext1 *This,
2430 ID3D11CryptoSession *session,
2431 ID3D11Texture2D *src_surface,
2432 ID3D11Texture2D *dst_surface,
2433 D3D11_ENCRYPTED_BLOCK_INFO *block_info,
2434 UINT key_size,
2435 const void *key,
2436 UINT iv_size,
2437 void *iv);
2438
2439 void (STDMETHODCALLTYPE *StartSessionKeyRefresh)(
2440 ID3D11VideoContext1 *This,
2441 ID3D11CryptoSession *session,
2442 UINT random_number_size,
2443 void *random_number);
2444
2445 void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)(
2446 ID3D11VideoContext1 *This,
2447 ID3D11CryptoSession *session);
2448
2449 HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)(
2450 ID3D11VideoContext1 *This,
2451 ID3D11CryptoSession *session,
2452 UINT key_size,
2453 void *key);
2454
2455 HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)(
2456 ID3D11VideoContext1 *This,
2457 ID3D11AuthenticatedChannel *channel,
2458 UINT data_size,
2459 void *data);
2460
2461 HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)(
2462 ID3D11VideoContext1 *This,
2463 ID3D11AuthenticatedChannel *channel,
2464 UINT input_size,
2465 const void *input,
2466 UINT output_size,
2467 void *output);
2468
2469 HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)(
2470 ID3D11VideoContext1 *This,
2471 ID3D11AuthenticatedChannel *channel,
2472 UINT input_size,
2473 const void *input,
2474 D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output);
2475
2476 void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)(
2477 ID3D11VideoContext1 *This,
2478 ID3D11VideoProcessor *processor,
2479 UINT stream_idx,
2480 WINBOOL enable,
2481 D3D11_VIDEO_PROCESSOR_ROTATION rotation);
2482
2483 void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)(
2484 ID3D11VideoContext1 *This,
2485 ID3D11VideoProcessor *processor,
2486 UINT stream_idx,
2487 WINBOOL *enable,
2488 D3D11_VIDEO_PROCESSOR_ROTATION *rotation);
2489
2490 /*** ID3D11VideoContext1 methods ***/
2491 HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers1)(
2492 ID3D11VideoContext1 *This,
2493 ID3D11VideoDecoder *decoder,
2494 UINT buffer_count,
2495 const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc);
2496
2497 HRESULT (STDMETHODCALLTYPE *GetDataForNewHardwareKey)(
2498 ID3D11VideoContext1 *This,
2499 ID3D11CryptoSession *session,
2500 UINT input_size,
2501 const void *input_data,
2502 UINT64 *output_data);
2503
2504 HRESULT (STDMETHODCALLTYPE *CheckCryptoSessionStatus)(
2505 ID3D11VideoContext1 *This,
2506 ID3D11CryptoSession *session,
2507 D3D11_CRYPTO_SESSION_STATUS *status);
2508
2509 HRESULT (STDMETHODCALLTYPE *DecoderEnableDownsampling)(
2510 ID3D11VideoContext1 *This,
2511 ID3D11VideoDecoder *decoder,
2512 DXGI_COLOR_SPACE_TYPE colour_space,
2513 const D3D11_VIDEO_SAMPLE_DESC *output_desc,
2514 UINT reference_frame_count);
2515
2516 HRESULT (STDMETHODCALLTYPE *DecoderUpdateDownsampling)(
2517 ID3D11VideoContext1 *This,
2518 ID3D11VideoDecoder *decoder,
2519 const D3D11_VIDEO_SAMPLE_DESC *output_desc);
2520
2521 void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1)(
2522 ID3D11VideoContext1 *This,
2523 ID3D11VideoProcessor *processor,
2524 DXGI_COLOR_SPACE_TYPE colour_space);
2525
2526 void (STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage)(
2527 ID3D11VideoContext1 *This,
2528 ID3D11VideoProcessor *processor,
2529 WINBOOL shader_usage);
2530
2531 void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1)(
2532 ID3D11VideoContext1 *This,
2533 ID3D11VideoProcessor *processor,
2534 DXGI_COLOR_SPACE_TYPE *colour_space);
2535
2536 void (STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage)(
2537 ID3D11VideoContext1 *This,
2538 ID3D11VideoProcessor *processor,
2539 WINBOOL *shader_usage);
2540
2541 void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1)(
2542 ID3D11VideoContext1 *This,
2543 ID3D11VideoProcessor *processor,
2544 UINT stream_index,
2545 DXGI_COLOR_SPACE_TYPE colour_space);
2546
2547 void (STDMETHODCALLTYPE *VideoProcessorSetStreamMirror)(
2548 ID3D11VideoContext1 *This,
2549 ID3D11VideoProcessor *processor,
2550 UINT stream_index,
2551 WINBOOL enable,
2552 WINBOOL flip_horizontal,
2553 WINBOOL flip_vertical);
2554
2555 void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1)(
2556 ID3D11VideoContext1 *This,
2557 ID3D11VideoProcessor *processor,
2558 UINT stream_index,
2559 DXGI_COLOR_SPACE_TYPE *colour_space);
2560
2561 void (STDMETHODCALLTYPE *VideoProcessorGetStreamMirror)(
2562 ID3D11VideoContext1 *This,
2563 ID3D11VideoProcessor *processor,
2564 UINT stream_index,
2565 WINBOOL *enable,
2566 WINBOOL *flip_horizontal,
2567 WINBOOL *flip_vertical);
2568
2569 HRESULT (STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints)(
2570 ID3D11VideoContext1 *This,
2571 ID3D11VideoProcessor *processor,
2572 UINT output_width,
2573 UINT output_height,
2574 DXGI_FORMAT output_format,
2575 UINT stream_count,
2576 const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,
2577 UINT *behaviour_hints);
2578
2579 END_INTERFACE
2580} ID3D11VideoContext1Vtbl;
2581
2582interface ID3D11VideoContext1 {
2583 CONST_VTBL ID3D11VideoContext1Vtbl* lpVtbl;
2584};
2585
2586#ifdef COBJMACROS
2587#ifndef WIDL_C_INLINE_WRAPPERS
2588/*** IUnknown methods ***/
2589#define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2590#define ID3D11VideoContext1_AddRef(This) (This)->lpVtbl->AddRef(This)
2591#define ID3D11VideoContext1_Release(This) (This)->lpVtbl->Release(This)
2592/*** ID3D11DeviceChild methods ***/
2593#define ID3D11VideoContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2594#define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
2595#define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
2596#define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
2597/*** ID3D11VideoContext methods ***/
2598#define ID3D11VideoContext1_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer)
2599#define ID3D11VideoContext1_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type)
2600#define ID3D11VideoContext1_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key)
2601#define ID3D11VideoContext1_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder)
2602#define ID3D11VideoContext1_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc)
2603#define ID3D11VideoContext1_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension)
2604#define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect)
2605#define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color)
2606#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space)
2607#define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx)
2608#define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size)
2609#define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable)
2610#define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data)
2611#define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect)
2612#define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color)
2613#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space)
2614#define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx)
2615#define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size)
2616#define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled)
2617#define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data)
2618#define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format)
2619#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space)
2620#define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate)
2621#define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect)
2622#define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect)
2623#define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha)
2624#define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries)
2625#define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio)
2626#define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper)
2627#define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset)
2628#define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable)
2629#define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level)
2630#define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data)
2631#define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format)
2632#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space)
2633#define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate)
2634#define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect)
2635#define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect)
2636#define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha)
2637#define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries)
2638#define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio)
2639#define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper)
2640#define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset)
2641#define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled)
2642#define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level)
2643#define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data)
2644#define ID3D11VideoContext1_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams)
2645#define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data)
2646#define ID3D11VideoContext1_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv)
2647#define ID3D11VideoContext1_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv)
2648#define ID3D11VideoContext1_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number)
2649#define ID3D11VideoContext1_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session)
2650#define ID3D11VideoContext1_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key)
2651#define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data)
2652#define ID3D11VideoContext1_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output)
2653#define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output)
2654#define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation)
2655#define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation)
2656/*** ID3D11VideoContext1 methods ***/
2657#define ID3D11VideoContext1_SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc)
2658#define ID3D11VideoContext1_GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) (This)->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data)
2659#define ID3D11VideoContext1_CheckCryptoSessionStatus(This,session,status) (This)->lpVtbl->CheckCryptoSessionStatus(This,session,status)
2660#define ID3D11VideoContext1_DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) (This)->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count)
2661#define ID3D11VideoContext1_DecoderUpdateDownsampling(This,decoder,output_desc) (This)->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc)
2662#define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space)
2663#define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage)
2664#define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space)
2665#define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage)
2666#define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space)
2667#define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical)
2668#define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space)
2669#define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical)
2670#define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) (This)->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints)
2671#else
2672/*** IUnknown methods ***/
2673static FORCEINLINE HRESULT ID3D11VideoContext1_QueryInterface(ID3D11VideoContext1* This,REFIID riid,void **ppvObject) {
2674 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
2675}
2676static FORCEINLINE ULONG ID3D11VideoContext1_AddRef(ID3D11VideoContext1* This) {
2677 return This->lpVtbl->AddRef(This);
2678}
2679static FORCEINLINE ULONG ID3D11VideoContext1_Release(ID3D11VideoContext1* This) {
2680 return This->lpVtbl->Release(This);
2681}
2682/*** ID3D11DeviceChild methods ***/
2683static FORCEINLINE void ID3D11VideoContext1_GetDevice(ID3D11VideoContext1* This,ID3D11Device **ppDevice) {
2684 This->lpVtbl->GetDevice(This,ppDevice);
2685}
2686static FORCEINLINE HRESULT ID3D11VideoContext1_GetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT *pDataSize,void *pData) {
2687 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
2688}
2689static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT DataSize,const void *pData) {
2690 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
2691}
2692static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateDataInterface(ID3D11VideoContext1* This,REFGUID guid,const IUnknown *pData) {
2693 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
2694}
2695/*** ID3D11VideoContext methods ***/
2696static FORCEINLINE HRESULT ID3D11VideoContext1_GetDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) {
2697 return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer);
2698}
2699static FORCEINLINE HRESULT ID3D11VideoContext1_ReleaseDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) {
2700 return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type);
2701}
2702static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderBeginFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) {
2703 return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key);
2704}
2705static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEndFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder) {
2706 return This->lpVtbl->DecoderEndFrame(This,decoder);
2707}
2708static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) {
2709 return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc);
2710}
2711static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderExtension(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) {
2712 return This->lpVtbl->DecoderExtension(This,decoder,extension);
2713}
2714static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) {
2715 This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect);
2716}
2717static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) {
2718 This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color);
2719}
2720static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
2721 This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space);
2722}
2723static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) {
2724 This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx);
2725}
2726static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) {
2727 This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size);
2728}
2729static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable) {
2730 This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable);
2731}
2732static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) {
2733 return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data);
2734}
2735static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) {
2736 This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect);
2737}
2738static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) {
2739 This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color);
2740}
2741static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
2742 This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space);
2743}
2744static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) {
2745 This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx);
2746}
2747static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) {
2748 This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size);
2749}
2750static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) {
2751 This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled);
2752}
2753static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) {
2754 return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data);
2755}
2756static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) {
2757 This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format);
2758}
2759static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
2760 This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space);
2761}
2762static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) {
2763 This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate);
2764}
2765static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) {
2766 This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect);
2767}
2768static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) {
2769 This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect);
2770}
2771static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) {
2772 This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha);
2773}
2774static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) {
2775 This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries);
2776}
2777static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) {
2778 This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio);
2779}
2780static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) {
2781 This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper);
2782}
2783static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) {
2784 This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset);
2785}
2786static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) {
2787 This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable);
2788}
2789static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) {
2790 This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level);
2791}
2792static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) {
2793 return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data);
2794}
2795static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) {
2796 This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format);
2797}
2798static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) {
2799 This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space);
2800}
2801static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) {
2802 This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate);
2803}
2804static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) {
2805 This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect);
2806}
2807static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) {
2808 This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect);
2809}
2810static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) {
2811 This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha);
2812}
2813static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) {
2814 This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries);
2815}
2816static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) {
2817 This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio);
2818}
2819static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) {
2820 This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper);
2821}
2822static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) {
2823 This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset);
2824}
2825static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) {
2826 This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled);
2827}
2828static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) {
2829 This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level);
2830}
2831static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) {
2832 return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data);
2833}
2834static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorBlt(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) {
2835 return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams);
2836}
2837static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT data_size,void *data) {
2838 return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data);
2839}
2840static FORCEINLINE void ID3D11VideoContext1_EncryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) {
2841 This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv);
2842}
2843static FORCEINLINE void ID3D11VideoContext1_DecryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) {
2844 This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv);
2845}
2846static FORCEINLINE void ID3D11VideoContext1_StartSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) {
2847 This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number);
2848}
2849static FORCEINLINE void ID3D11VideoContext1_FinishSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session) {
2850 This->lpVtbl->FinishSessionKeyRefresh(This,session);
2851}
2852static FORCEINLINE HRESULT ID3D11VideoContext1_GetEncryptionBltKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT key_size,void *key) {
2853 return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key);
2854}
2855static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) {
2856 return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data);
2857}
2858static FORCEINLINE HRESULT ID3D11VideoContext1_QueryAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) {
2859 return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output);
2860}
2861static FORCEINLINE HRESULT ID3D11VideoContext1_ConfigureAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) {
2862 return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output);
2863}
2864static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) {
2865 This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation);
2866}
2867static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) {
2868 This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation);
2869}
2870/*** ID3D11VideoContext1 methods ***/
2871static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers1(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffer_count,const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) {
2872 return This->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc);
2873}
2874static FORCEINLINE HRESULT ID3D11VideoContext1_GetDataForNewHardwareKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT input_size,const void *input_data,UINT64 *output_data) {
2875 return This->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data);
2876}
2877static FORCEINLINE HRESULT ID3D11VideoContext1_CheckCryptoSessionStatus(ID3D11VideoContext1* This,ID3D11CryptoSession *session,D3D11_CRYPTO_SESSION_STATUS *status) {
2878 return This->lpVtbl->CheckCryptoSessionStatus(This,session,status);
2879}
2880static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEnableDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,DXGI_COLOR_SPACE_TYPE colour_space,const D3D11_VIDEO_SAMPLE_DESC *output_desc,UINT reference_frame_count) {
2881 return This->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count);
2882}
2883static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderUpdateDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_SAMPLE_DESC *output_desc) {
2884 return This->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc);
2885}
2886static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE colour_space) {
2887 This->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space);
2888}
2889static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL shader_usage) {
2890 This->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage);
2891}
2892static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE *colour_space) {
2893 This->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space);
2894}
2895static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *shader_usage) {
2896 This->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage);
2897}
2898static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE colour_space) {
2899 This->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space);
2900}
2901static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL enable,WINBOOL flip_horizontal,WINBOOL flip_vertical) {
2902 This->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical);
2903}
2904static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE *colour_space) {
2905 This->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space);
2906}
2907static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL *enable,WINBOOL *flip_horizontal,WINBOOL *flip_vertical) {
2908 This->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical);
2909}
2910static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetBehaviorHints(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT output_width,UINT output_height,DXGI_FORMAT output_format,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,UINT *behaviour_hints) {
2911 return This->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints);
2912}
2913#endif
2914#endif
2915
2916#endif
2917
2918
2919#endif /* __ID3D11VideoContext1_INTERFACE_DEFINED__ */
2920
2921/*****************************************************************************
2922 * ID3D11VideoDevice1 interface
2923 */
2924#ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__
2925#define __ID3D11VideoDevice1_INTERFACE_DEFINED__
2926
2927DEFINE_GUID(IID_ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f);
2928#if defined(__cplusplus) && !defined(CINTERFACE)
2929MIDL_INTERFACE("29da1d51-1321-4454-804b-f5fc9f861f0f")
2930ID3D11VideoDevice1 : public ID3D11VideoDevice
2931{
2932 virtual HRESULT STDMETHODCALLTYPE GetCryptoSessionPrivateDataSize(
2933 const GUID *crypto_type,
2934 const GUID *decoder_profile,
2935 const GUID *key_exchange_type,
2936 UINT *input_size,
2937 UINT *output_size) = 0;
2938
2939 virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderCaps(
2940 const GUID *decoder_profile,
2941 UINT sample_width,
2942 UINT sample_height,
2943 const DXGI_RATIONAL *framerate,
2944 UINT bitrate,
2945 const GUID *crypto_type,
2946 UINT *decoder_caps) = 0;
2947
2948 virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderDownsampling(
2949 const D3D11_VIDEO_DECODER_DESC *input_desc,
2950 DXGI_COLOR_SPACE_TYPE input_colour_space,
2951 const D3D11_VIDEO_DECODER_CONFIG *input_config,
2952 const DXGI_RATIONAL *framerate,
2953 const D3D11_VIDEO_SAMPLE_DESC *output_desc,
2954 WINBOOL *supported,
2955 WINBOOL *real_time_hint) = 0;
2956
2957 virtual HRESULT STDMETHODCALLTYPE RecommendVideoDecoderDownsampleParameters(
2958 const D3D11_VIDEO_DECODER_DESC *input_desc,
2959 DXGI_COLOR_SPACE_TYPE input_colour_space,
2960 const D3D11_VIDEO_DECODER_CONFIG *input_config,
2961 const DXGI_RATIONAL *framerate,
2962 D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) = 0;
2963
2964};
2965#ifdef __CRT_UUID_DECL
2966__CRT_UUID_DECL(ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f)
2967#endif
2968#else
2969typedef struct ID3D11VideoDevice1Vtbl {
2970 BEGIN_INTERFACE
2971
2972 /*** IUnknown methods ***/
2973 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2974 ID3D11VideoDevice1 *This,
2975 REFIID riid,
2976 void **ppvObject);
2977
2978 ULONG (STDMETHODCALLTYPE *AddRef)(
2979 ID3D11VideoDevice1 *This);
2980
2981 ULONG (STDMETHODCALLTYPE *Release)(
2982 ID3D11VideoDevice1 *This);
2983
2984 /*** ID3D11VideoDevice methods ***/
2985 HRESULT (STDMETHODCALLTYPE *CreateVideoDecoder)(
2986 ID3D11VideoDevice1 *This,
2987 const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
2988 const D3D11_VIDEO_DECODER_CONFIG *pConfig,
2989 ID3D11VideoDecoder **ppDecoder);
2990
2991 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessor)(
2992 ID3D11VideoDevice1 *This,
2993 ID3D11VideoProcessorEnumerator *pEnum,
2994 UINT RateConversionIndex,
2995 ID3D11VideoProcessor **ppVideoProcessor);
2996
2997 HRESULT (STDMETHODCALLTYPE *CreateAuthenticatedChannel)(
2998 ID3D11VideoDevice1 *This,
2999 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
3000 ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
3001
3002 HRESULT (STDMETHODCALLTYPE *CreateCryptoSession)(
3003 ID3D11VideoDevice1 *This,
3004 const GUID *pCryptoType,
3005 const GUID *pDecoderProfile,
3006 const GUID *pKeyExchangeType,
3007 ID3D11CryptoSession **ppCryptoSession);
3008
3009 HRESULT (STDMETHODCALLTYPE *CreateVideoDecoderOutputView)(
3010 ID3D11VideoDevice1 *This,
3011 ID3D11Resource *pResource,
3012 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
3013 ID3D11VideoDecoderOutputView **ppVDOVView);
3014
3015 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorInputView)(
3016 ID3D11VideoDevice1 *This,
3017 ID3D11Resource *pResource,
3018 ID3D11VideoProcessorEnumerator *pEnum,
3019 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
3020 ID3D11VideoProcessorInputView **ppVPIView);
3021
3022 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorOutputView)(
3023 ID3D11VideoDevice1 *This,
3024 ID3D11Resource *pResource,
3025 ID3D11VideoProcessorEnumerator *pEnum,
3026 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
3027 ID3D11VideoProcessorOutputView **ppVPOView);
3028
3029 HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorEnumerator)(
3030 ID3D11VideoDevice1 *This,
3031 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
3032 ID3D11VideoProcessorEnumerator **ppEnum);
3033
3034 UINT (STDMETHODCALLTYPE *GetVideoDecoderProfileCount)(
3035 ID3D11VideoDevice1 *This);
3036
3037 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderProfile)(
3038 ID3D11VideoDevice1 *This,
3039 UINT Index,
3040 GUID *pDecoderProfile);
3041
3042 HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderFormat)(
3043 ID3D11VideoDevice1 *This,
3044 const GUID *pDecoderProfile,
3045 DXGI_FORMAT Format,
3046 WINBOOL *pSupported);
3047
3048 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfigCount)(
3049 ID3D11VideoDevice1 *This,
3050 const D3D11_VIDEO_DECODER_DESC *pDesc,
3051 UINT *pCount);
3052
3053 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfig)(
3054 ID3D11VideoDevice1 *This,
3055 const D3D11_VIDEO_DECODER_DESC *pDesc,
3056 UINT Index,
3057 D3D11_VIDEO_DECODER_CONFIG *pConfig);
3058
3059 HRESULT (STDMETHODCALLTYPE *GetContentProtectionCaps)(
3060 ID3D11VideoDevice1 *This,
3061 const GUID *pCryptoType,
3062 const GUID *pDecoderProfile,
3063 D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
3064
3065 HRESULT (STDMETHODCALLTYPE *CheckCryptoKeyExchange)(
3066 ID3D11VideoDevice1 *This,
3067 const GUID *pCryptoType,
3068 const GUID *pDecoderProfile,
3069 UINT Index,
3070 GUID *pKeyExchangeType);
3071
3072 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3073 ID3D11VideoDevice1 *This,
3074 REFGUID guid,
3075 UINT DataSize,
3076 const void *pData);
3077
3078 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3079 ID3D11VideoDevice1 *This,
3080 REFGUID guid,
3081 const IUnknown *pData);
3082
3083 /*** ID3D11VideoDevice1 methods ***/
3084 HRESULT (STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize)(
3085 ID3D11VideoDevice1 *This,
3086 const GUID *crypto_type,
3087 const GUID *decoder_profile,
3088 const GUID *key_exchange_type,
3089 UINT *input_size,
3090 UINT *output_size);
3091
3092 HRESULT (STDMETHODCALLTYPE *GetVideoDecoderCaps)(
3093 ID3D11VideoDevice1 *This,
3094 const GUID *decoder_profile,
3095 UINT sample_width,
3096 UINT sample_height,
3097 const DXGI_RATIONAL *framerate,
3098 UINT bitrate,
3099 const GUID *crypto_type,
3100 UINT *decoder_caps);
3101
3102 HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderDownsampling)(
3103 ID3D11VideoDevice1 *This,
3104 const D3D11_VIDEO_DECODER_DESC *input_desc,
3105 DXGI_COLOR_SPACE_TYPE input_colour_space,
3106 const D3D11_VIDEO_DECODER_CONFIG *input_config,
3107 const DXGI_RATIONAL *framerate,
3108 const D3D11_VIDEO_SAMPLE_DESC *output_desc,
3109 WINBOOL *supported,
3110 WINBOOL *real_time_hint);
3111
3112 HRESULT (STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters)(
3113 ID3D11VideoDevice1 *This,
3114 const D3D11_VIDEO_DECODER_DESC *input_desc,
3115 DXGI_COLOR_SPACE_TYPE input_colour_space,
3116 const D3D11_VIDEO_DECODER_CONFIG *input_config,
3117 const DXGI_RATIONAL *framerate,
3118 D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc);
3119
3120 END_INTERFACE
3121} ID3D11VideoDevice1Vtbl;
3122
3123interface ID3D11VideoDevice1 {
3124 CONST_VTBL ID3D11VideoDevice1Vtbl* lpVtbl;
3125};
3126
3127#ifdef COBJMACROS
3128#ifndef WIDL_C_INLINE_WRAPPERS
3129/*** IUnknown methods ***/
3130#define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3131#define ID3D11VideoDevice1_AddRef(This) (This)->lpVtbl->AddRef(This)
3132#define ID3D11VideoDevice1_Release(This) (This)->lpVtbl->Release(This)
3133/*** ID3D11VideoDevice methods ***/
3134#define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) (This)->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder)
3135#define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) (This)->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor)
3136#define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) (This)->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel)
3137#define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) (This)->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession)
3138#define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) (This)->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView)
3139#define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) (This)->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView)
3140#define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) (This)->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView)
3141#define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) (This)->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum)
3142#define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This) (This)->lpVtbl->GetVideoDecoderProfileCount(This)
3143#define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile) (This)->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile)
3144#define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) (This)->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported)
3145#define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount) (This)->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount)
3146#define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig) (This)->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig)
3147#define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) (This)->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps)
3148#define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) (This)->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType)
3149#define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3150#define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3151/*** ID3D11VideoDevice1 methods ***/
3152#define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) (This)->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size)
3153#define ID3D11VideoDevice1_GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) (This)->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps)
3154#define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) (This)->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint)
3155#define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) (This)->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc)
3156#else
3157/*** IUnknown methods ***/
3158static FORCEINLINE HRESULT ID3D11VideoDevice1_QueryInterface(ID3D11VideoDevice1* This,REFIID riid,void **ppvObject) {
3159 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3160}
3161static FORCEINLINE ULONG ID3D11VideoDevice1_AddRef(ID3D11VideoDevice1* This) {
3162 return This->lpVtbl->AddRef(This);
3163}
3164static FORCEINLINE ULONG ID3D11VideoDevice1_Release(ID3D11VideoDevice1* This) {
3165 return This->lpVtbl->Release(This);
3166}
3167/*** ID3D11VideoDevice methods ***/
3168static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoder(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pVideoDesc,const D3D11_VIDEO_DECODER_CONFIG *pConfig,ID3D11VideoDecoder **ppDecoder) {
3169 return This->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder);
3170}
3171static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessor(ID3D11VideoDevice1* This,ID3D11VideoProcessorEnumerator *pEnum,UINT RateConversionIndex,ID3D11VideoProcessor **ppVideoProcessor) {
3172 return This->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor);
3173}
3174static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateAuthenticatedChannel(ID3D11VideoDevice1* This,D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,ID3D11AuthenticatedChannel **ppAuthenticatedChannel) {
3175 return This->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel);
3176}
3177static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateCryptoSession(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,const GUID *pKeyExchangeType,ID3D11CryptoSession **ppCryptoSession) {
3178 return This->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession);
3179}
3180static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoderOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoDecoderOutputView **ppVDOVView) {
3181 return This->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView);
3182}
3183static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorInputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorInputView **ppVPIView) {
3184 return This->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView);
3185}
3186static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorOutputView **ppVPOView) {
3187 return This->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView);
3188}
3189static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorEnumerator(ID3D11VideoDevice1* This,const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,ID3D11VideoProcessorEnumerator **ppEnum) {
3190 return This->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum);
3191}
3192static FORCEINLINE UINT ID3D11VideoDevice1_GetVideoDecoderProfileCount(ID3D11VideoDevice1* This) {
3193 return This->lpVtbl->GetVideoDecoderProfileCount(This);
3194}
3195static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderProfile(ID3D11VideoDevice1* This,UINT Index,GUID *pDecoderProfile) {
3196 return This->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile);
3197}
3198static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderFormat(ID3D11VideoDevice1* This,const GUID *pDecoderProfile,DXGI_FORMAT Format,WINBOOL *pSupported) {
3199 return This->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported);
3200}
3201static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfigCount(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT *pCount) {
3202 return This->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount);
3203}
3204static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfig(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT Index,D3D11_VIDEO_DECODER_CONFIG *pConfig) {
3205 return This->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig);
3206}
3207static FORCEINLINE HRESULT ID3D11VideoDevice1_GetContentProtectionCaps(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) {
3208 return This->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps);
3209}
3210static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckCryptoKeyExchange(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,UINT Index,GUID *pKeyExchangeType) {
3211 return This->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType);
3212}
3213static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateData(ID3D11VideoDevice1* This,REFGUID guid,UINT DataSize,const void *pData) {
3214 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
3215}
3216static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateDataInterface(ID3D11VideoDevice1* This,REFGUID guid,const IUnknown *pData) {
3217 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
3218}
3219/*** ID3D11VideoDevice1 methods ***/
3220static FORCEINLINE HRESULT ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(ID3D11VideoDevice1* This,const GUID *crypto_type,const GUID *decoder_profile,const GUID *key_exchange_type,UINT *input_size,UINT *output_size) {
3221 return This->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size);
3222}
3223static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderCaps(ID3D11VideoDevice1* This,const GUID *decoder_profile,UINT sample_width,UINT sample_height,const DXGI_RATIONAL *framerate,UINT bitrate,const GUID *crypto_type,UINT *decoder_caps) {
3224 return This->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps);
3225}
3226static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderDownsampling(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,const D3D11_VIDEO_SAMPLE_DESC *output_desc,WINBOOL *supported,WINBOOL *real_time_hint) {
3227 return This->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint);
3228}
3229static FORCEINLINE HRESULT ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) {
3230 return This->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc);
3231}
3232#endif
3233#endif
3234
3235#endif
3236
3237
3238#endif /* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */
3239
3240/*****************************************************************************
3241 * ID3D11VideoProcessorEnumerator1 interface
3242 */
3243#ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__
3244#define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__
3245
3246DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1);
3247#if defined(__cplusplus) && !defined(CINTERFACE)
3248MIDL_INTERFACE("465217f2-5568-43cf-b5b9-f61d54531ca1")
3249ID3D11VideoProcessorEnumerator1 : public ID3D11VideoProcessorEnumerator
3250{
3251 virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormatConversion(
3252 DXGI_FORMAT input_format,
3253 DXGI_COLOR_SPACE_TYPE input_colour_space,
3254 DXGI_FORMAT output_format,
3255 DXGI_COLOR_SPACE_TYPE output_colour_space,
3256 WINBOOL *supported) = 0;
3257
3258};
3259#ifdef __CRT_UUID_DECL
3260__CRT_UUID_DECL(ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1)
3261#endif
3262#else
3263typedef struct ID3D11VideoProcessorEnumerator1Vtbl {
3264 BEGIN_INTERFACE
3265
3266 /*** IUnknown methods ***/
3267 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3268 ID3D11VideoProcessorEnumerator1 *This,
3269 REFIID riid,
3270 void **ppvObject);
3271
3272 ULONG (STDMETHODCALLTYPE *AddRef)(
3273 ID3D11VideoProcessorEnumerator1 *This);
3274
3275 ULONG (STDMETHODCALLTYPE *Release)(
3276 ID3D11VideoProcessorEnumerator1 *This);
3277
3278 /*** ID3D11DeviceChild methods ***/
3279 void (STDMETHODCALLTYPE *GetDevice)(
3280 ID3D11VideoProcessorEnumerator1 *This,
3281 ID3D11Device **ppDevice);
3282
3283 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3284 ID3D11VideoProcessorEnumerator1 *This,
3285 REFGUID guid,
3286 UINT *pDataSize,
3287 void *pData);
3288
3289 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3290 ID3D11VideoProcessorEnumerator1 *This,
3291 REFGUID guid,
3292 UINT DataSize,
3293 const void *pData);
3294
3295 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3296 ID3D11VideoProcessorEnumerator1 *This,
3297 REFGUID guid,
3298 const IUnknown *pData);
3299
3300 /*** ID3D11VideoProcessorEnumerator methods ***/
3301 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorContentDesc)(
3302 ID3D11VideoProcessorEnumerator1 *This,
3303 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
3304
3305 HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormat)(
3306 ID3D11VideoProcessorEnumerator1 *This,
3307 DXGI_FORMAT Format,
3308 UINT *pFlags);
3309
3310 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCaps)(
3311 ID3D11VideoProcessorEnumerator1 *This,
3312 D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
3313
3314 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps)(
3315 ID3D11VideoProcessorEnumerator1 *This,
3316 UINT TypeIndex,
3317 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
3318
3319 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCustomRate)(
3320 ID3D11VideoProcessorEnumerator1 *This,
3321 UINT TypeIndex,
3322 UINT CustomRateIndex,
3323 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
3324
3325 HRESULT (STDMETHODCALLTYPE *GetVideoProcessorFilterRange)(
3326 ID3D11VideoProcessorEnumerator1 *This,
3327 D3D11_VIDEO_PROCESSOR_FILTER Filter,
3328 D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
3329
3330 /*** ID3D11VideoProcessorEnumerator1 methods ***/
3331 HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion)(
3332 ID3D11VideoProcessorEnumerator1 *This,
3333 DXGI_FORMAT input_format,
3334 DXGI_COLOR_SPACE_TYPE input_colour_space,
3335 DXGI_FORMAT output_format,
3336 DXGI_COLOR_SPACE_TYPE output_colour_space,
3337 WINBOOL *supported);
3338
3339 END_INTERFACE
3340} ID3D11VideoProcessorEnumerator1Vtbl;
3341
3342interface ID3D11VideoProcessorEnumerator1 {
3343 CONST_VTBL ID3D11VideoProcessorEnumerator1Vtbl* lpVtbl;
3344};
3345
3346#ifdef COBJMACROS
3347#ifndef WIDL_C_INLINE_WRAPPERS
3348/*** IUnknown methods ***/
3349#define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3350#define ID3D11VideoProcessorEnumerator1_AddRef(This) (This)->lpVtbl->AddRef(This)
3351#define ID3D11VideoProcessorEnumerator1_Release(This) (This)->lpVtbl->Release(This)
3352/*** ID3D11DeviceChild methods ***/
3353#define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
3354#define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
3355#define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3356#define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3357/*** ID3D11VideoProcessorEnumerator methods ***/
3358#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc) (This)->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc)
3359#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags) (This)->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags)
3360#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps) (This)->lpVtbl->GetVideoProcessorCaps(This,pCaps)
3361#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) (This)->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps)
3362#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) (This)->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate)
3363#define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange) (This)->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange)
3364/*** ID3D11VideoProcessorEnumerator1 methods ***/
3365#define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) (This)->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported)
3366#else
3367/*** IUnknown methods ***/
3368static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_QueryInterface(ID3D11VideoProcessorEnumerator1* This,REFIID riid,void **ppvObject) {
3369 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3370}
3371static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_AddRef(ID3D11VideoProcessorEnumerator1* This) {
3372 return This->lpVtbl->AddRef(This);
3373}
3374static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_Release(ID3D11VideoProcessorEnumerator1* This) {
3375 return This->lpVtbl->Release(This);
3376}
3377/*** ID3D11DeviceChild methods ***/
3378static FORCEINLINE void ID3D11VideoProcessorEnumerator1_GetDevice(ID3D11VideoProcessorEnumerator1* This,ID3D11Device **ppDevice) {
3379 This->lpVtbl->GetDevice(This,ppDevice);
3380}
3381static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT *pDataSize,void *pData) {
3382 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
3383}
3384static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT DataSize,const void *pData) {
3385 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
3386}
3387static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,const IUnknown *pData) {
3388 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
3389}
3390/*** ID3D11VideoProcessorEnumerator methods ***/
3391static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) {
3392 return This->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc);
3393}
3394static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT Format,UINT *pFlags) {
3395 return This->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags);
3396}
3397static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CAPS *pCaps) {
3398 return This->lpVtbl->GetVideoProcessorCaps(This,pCaps);
3399}
3400static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) {
3401 return This->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps);
3402}
3403static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,UINT CustomRateIndex,D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) {
3404 return This->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate);
3405}
3406static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_FILTER Filter,D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) {
3407 return This->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange);
3408}
3409/*** ID3D11VideoProcessorEnumerator1 methods ***/
3410static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT input_format,DXGI_COLOR_SPACE_TYPE input_colour_space,DXGI_FORMAT output_format,DXGI_COLOR_SPACE_TYPE output_colour_space,WINBOOL *supported) {
3411 return This->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported);
3412}
3413#endif
3414#endif
3415
3416#endif
3417
3418
3419#endif /* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */
3420
3421/*****************************************************************************
3422 * ID3DUserDefinedAnnotation interface
3423 */
3424#ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
3425#define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__
3426
3427DEFINE_GUID(IID_ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab);
3428#if defined(__cplusplus) && !defined(CINTERFACE)
3429MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab")
3430ID3DUserDefinedAnnotation : public IUnknown
3431{
3432 virtual INT STDMETHODCALLTYPE BeginEvent(
3433 LPCWSTR Name) = 0;
3434
3435 virtual INT STDMETHODCALLTYPE EndEvent(
3436 ) = 0;
3437
3438 virtual void STDMETHODCALLTYPE SetMarker(
3439 LPCWSTR Name) = 0;
3440
3441 virtual WINBOOL STDMETHODCALLTYPE GetStatus(
3442 ) = 0;
3443
3444};
3445#ifdef __CRT_UUID_DECL
3446__CRT_UUID_DECL(ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab)
3447#endif
3448#else
3449typedef struct ID3DUserDefinedAnnotationVtbl {
3450 BEGIN_INTERFACE
3451
3452 /*** IUnknown methods ***/
3453 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3454 ID3DUserDefinedAnnotation *This,
3455 REFIID riid,
3456 void **ppvObject);
3457
3458 ULONG (STDMETHODCALLTYPE *AddRef)(
3459 ID3DUserDefinedAnnotation *This);
3460
3461 ULONG (STDMETHODCALLTYPE *Release)(
3462 ID3DUserDefinedAnnotation *This);
3463
3464 /*** ID3DUserDefinedAnnotation methods ***/
3465 INT (STDMETHODCALLTYPE *BeginEvent)(
3466 ID3DUserDefinedAnnotation *This,
3467 LPCWSTR Name);
3468
3469 INT (STDMETHODCALLTYPE *EndEvent)(
3470 ID3DUserDefinedAnnotation *This);
3471
3472 void (STDMETHODCALLTYPE *SetMarker)(
3473 ID3DUserDefinedAnnotation *This,
3474 LPCWSTR Name);
3475
3476 WINBOOL (STDMETHODCALLTYPE *GetStatus)(
3477 ID3DUserDefinedAnnotation *This);
3478
3479 END_INTERFACE
3480} ID3DUserDefinedAnnotationVtbl;
3481
3482interface ID3DUserDefinedAnnotation {
3483 CONST_VTBL ID3DUserDefinedAnnotationVtbl* lpVtbl;
3484};
3485
3486#ifdef COBJMACROS
3487#ifndef WIDL_C_INLINE_WRAPPERS
3488/*** IUnknown methods ***/
3489#define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3490#define ID3DUserDefinedAnnotation_AddRef(This) (This)->lpVtbl->AddRef(This)
3491#define ID3DUserDefinedAnnotation_Release(This) (This)->lpVtbl->Release(This)
3492/*** ID3DUserDefinedAnnotation methods ***/
3493#define ID3DUserDefinedAnnotation_BeginEvent(This,Name) (This)->lpVtbl->BeginEvent(This,Name)
3494#define ID3DUserDefinedAnnotation_EndEvent(This) (This)->lpVtbl->EndEvent(This)
3495#define ID3DUserDefinedAnnotation_SetMarker(This,Name) (This)->lpVtbl->SetMarker(This,Name)
3496#define ID3DUserDefinedAnnotation_GetStatus(This) (This)->lpVtbl->GetStatus(This)
3497#else
3498/*** IUnknown methods ***/
3499static FORCEINLINE HRESULT ID3DUserDefinedAnnotation_QueryInterface(ID3DUserDefinedAnnotation* This,REFIID riid,void **ppvObject) {
3500 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3501}
3502static FORCEINLINE ULONG ID3DUserDefinedAnnotation_AddRef(ID3DUserDefinedAnnotation* This) {
3503 return This->lpVtbl->AddRef(This);
3504}
3505static FORCEINLINE ULONG ID3DUserDefinedAnnotation_Release(ID3DUserDefinedAnnotation* This) {
3506 return This->lpVtbl->Release(This);
3507}
3508/*** ID3DUserDefinedAnnotation methods ***/
3509static FORCEINLINE INT ID3DUserDefinedAnnotation_BeginEvent(ID3DUserDefinedAnnotation* This,LPCWSTR Name) {
3510 return This->lpVtbl->BeginEvent(This,Name);
3511}
3512static FORCEINLINE INT ID3DUserDefinedAnnotation_EndEvent(ID3DUserDefinedAnnotation* This) {
3513 return This->lpVtbl->EndEvent(This);
3514}
3515static FORCEINLINE void ID3DUserDefinedAnnotation_SetMarker(ID3DUserDefinedAnnotation* This,LPCWSTR Name) {
3516 This->lpVtbl->SetMarker(This,Name);
3517}
3518static FORCEINLINE WINBOOL ID3DUserDefinedAnnotation_GetStatus(ID3DUserDefinedAnnotation* This) {
3519 return This->lpVtbl->GetStatus(This);
3520}
3521#endif
3522#endif
3523
3524#endif
3525
3526
3527#endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */
3528
3529/*****************************************************************************
3530 * ID3D11RasterizerState1 interface
3531 */
3532#ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__
3533#define __ID3D11RasterizerState1_INTERFACE_DEFINED__
3534
3535DEFINE_GUID(IID_ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e);
3536#if defined(__cplusplus) && !defined(CINTERFACE)
3537MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e")
3538ID3D11RasterizerState1 : public ID3D11RasterizerState
3539{
3540 virtual void STDMETHODCALLTYPE GetDesc1(
3541 D3D11_RASTERIZER_DESC1 *pDesc) = 0;
3542
3543};
3544#ifdef __CRT_UUID_DECL
3545__CRT_UUID_DECL(ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e)
3546#endif
3547#else
3548typedef struct ID3D11RasterizerState1Vtbl {
3549 BEGIN_INTERFACE
3550
3551 /*** IUnknown methods ***/
3552 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3553 ID3D11RasterizerState1 *This,
3554 REFIID riid,
3555 void **ppvObject);
3556
3557 ULONG (STDMETHODCALLTYPE *AddRef)(
3558 ID3D11RasterizerState1 *This);
3559
3560 ULONG (STDMETHODCALLTYPE *Release)(
3561 ID3D11RasterizerState1 *This);
3562
3563 /*** ID3D11DeviceChild methods ***/
3564 void (STDMETHODCALLTYPE *GetDevice)(
3565 ID3D11RasterizerState1 *This,
3566 ID3D11Device **ppDevice);
3567
3568 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3569 ID3D11RasterizerState1 *This,
3570 REFGUID guid,
3571 UINT *pDataSize,
3572 void *pData);
3573
3574 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3575 ID3D11RasterizerState1 *This,
3576 REFGUID guid,
3577 UINT DataSize,
3578 const void *pData);
3579
3580 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3581 ID3D11RasterizerState1 *This,
3582 REFGUID guid,
3583 const IUnknown *pData);
3584
3585 /*** ID3D11RasterizerState methods ***/
3586 void (STDMETHODCALLTYPE *GetDesc)(
3587 ID3D11RasterizerState1 *This,
3588 D3D11_RASTERIZER_DESC *pDesc);
3589
3590 /*** ID3D11RasterizerState1 methods ***/
3591 void (STDMETHODCALLTYPE *GetDesc1)(
3592 ID3D11RasterizerState1 *This,
3593 D3D11_RASTERIZER_DESC1 *pDesc);
3594
3595 END_INTERFACE
3596} ID3D11RasterizerState1Vtbl;
3597
3598interface ID3D11RasterizerState1 {
3599 CONST_VTBL ID3D11RasterizerState1Vtbl* lpVtbl;
3600};
3601
3602#ifdef COBJMACROS
3603#ifndef WIDL_C_INLINE_WRAPPERS
3604/*** IUnknown methods ***/
3605#define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3606#define ID3D11RasterizerState1_AddRef(This) (This)->lpVtbl->AddRef(This)
3607#define ID3D11RasterizerState1_Release(This) (This)->lpVtbl->Release(This)
3608/*** ID3D11DeviceChild methods ***/
3609#define ID3D11RasterizerState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
3610#define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
3611#define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3612#define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3613/*** ID3D11RasterizerState methods ***/
3614#define ID3D11RasterizerState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
3615/*** ID3D11RasterizerState1 methods ***/
3616#define ID3D11RasterizerState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
3617#else
3618/*** IUnknown methods ***/
3619static FORCEINLINE HRESULT ID3D11RasterizerState1_QueryInterface(ID3D11RasterizerState1* This,REFIID riid,void **ppvObject) {
3620 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3621}
3622static FORCEINLINE ULONG ID3D11RasterizerState1_AddRef(ID3D11RasterizerState1* This) {
3623 return This->lpVtbl->AddRef(This);
3624}
3625static FORCEINLINE ULONG ID3D11RasterizerState1_Release(ID3D11RasterizerState1* This) {
3626 return This->lpVtbl->Release(This);
3627}
3628/*** ID3D11DeviceChild methods ***/
3629static FORCEINLINE void ID3D11RasterizerState1_GetDevice(ID3D11RasterizerState1* This,ID3D11Device **ppDevice) {
3630 This->lpVtbl->GetDevice(This,ppDevice);
3631}
3632static FORCEINLINE HRESULT ID3D11RasterizerState1_GetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT *pDataSize,void *pData) {
3633 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
3634}
3635static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT DataSize,const void *pData) {
3636 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
3637}
3638static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateDataInterface(ID3D11RasterizerState1* This,REFGUID guid,const IUnknown *pData) {
3639 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
3640}
3641/*** ID3D11RasterizerState methods ***/
3642static FORCEINLINE void ID3D11RasterizerState1_GetDesc(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC *pDesc) {
3643 This->lpVtbl->GetDesc(This,pDesc);
3644}
3645/*** ID3D11RasterizerState1 methods ***/
3646static FORCEINLINE void ID3D11RasterizerState1_GetDesc1(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC1 *pDesc) {
3647 This->lpVtbl->GetDesc1(This,pDesc);
3648}
3649#endif
3650#endif
3651
3652#endif
3653
3654
3655#endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */
3656
3657/*****************************************************************************
3658 * ID3D11Device1 interface
3659 */
3660#ifndef __ID3D11Device1_INTERFACE_DEFINED__
3661#define __ID3D11Device1_INTERFACE_DEFINED__
3662
3663DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86);
3664#if defined(__cplusplus) && !defined(CINTERFACE)
3665MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686")
3666ID3D11Device1 : public ID3D11Device
3667{
3668 virtual void STDMETHODCALLTYPE GetImmediateContext1(
3669 ID3D11DeviceContext1 **ppImmediateContext) = 0;
3670
3671 virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1(
3672 UINT ContextFlags,
3673 ID3D11DeviceContext1 **ppDeferredContext) = 0;
3674
3675 virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
3676 const D3D11_BLEND_DESC1 *pBlendStateDesc,
3677 ID3D11BlendState1 **ppBlendState) = 0;
3678
3679 virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1(
3680 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
3681 ID3D11RasterizerState1 **ppRasterizerState) = 0;
3682
3683 virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState(
3684 UINT Flags,
3685 const D3D_FEATURE_LEVEL *pFeatureLevels,
3686 UINT FeatureLevels,
3687 UINT SDKVersion,
3688 REFIID EmulatedInterface,
3689 D3D_FEATURE_LEVEL *pChosenFeatureLevel,
3690 ID3DDeviceContextState **ppContextState) = 0;
3691
3692 virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1(
3693 HANDLE hResource,
3694 REFIID returnedInterface,
3695 void **ppResource) = 0;
3696
3697 virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName(
3698 LPCWSTR lpName,
3699 DWORD dwDesiredAccess,
3700 REFIID returnedInterface,
3701 void **ppResource) = 0;
3702
3703};
3704#ifdef __CRT_UUID_DECL
3705__CRT_UUID_DECL(ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86)
3706#endif
3707#else
3708typedef struct ID3D11Device1Vtbl {
3709 BEGIN_INTERFACE
3710
3711 /*** IUnknown methods ***/
3712 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3713 ID3D11Device1 *This,
3714 REFIID riid,
3715 void **ppvObject);
3716
3717 ULONG (STDMETHODCALLTYPE *AddRef)(
3718 ID3D11Device1 *This);
3719
3720 ULONG (STDMETHODCALLTYPE *Release)(
3721 ID3D11Device1 *This);
3722
3723 /*** ID3D11Device methods ***/
3724 HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
3725 ID3D11Device1 *This,
3726 const D3D11_BUFFER_DESC *pDesc,
3727 const D3D11_SUBRESOURCE_DATA *pInitialData,
3728 ID3D11Buffer **ppBuffer);
3729
3730 HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
3731 ID3D11Device1 *This,
3732 const D3D11_TEXTURE1D_DESC *pDesc,
3733 const D3D11_SUBRESOURCE_DATA *pInitialData,
3734 ID3D11Texture1D **ppTexture1D);
3735
3736 HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
3737 ID3D11Device1 *This,
3738 const D3D11_TEXTURE2D_DESC *pDesc,
3739 const D3D11_SUBRESOURCE_DATA *pInitialData,
3740 ID3D11Texture2D **ppTexture2D);
3741
3742 HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
3743 ID3D11Device1 *This,
3744 const D3D11_TEXTURE3D_DESC *pDesc,
3745 const D3D11_SUBRESOURCE_DATA *pInitialData,
3746 ID3D11Texture3D **ppTexture3D);
3747
3748 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
3749 ID3D11Device1 *This,
3750 ID3D11Resource *pResource,
3751 const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
3752 ID3D11ShaderResourceView **ppSRView);
3753
3754 HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
3755 ID3D11Device1 *This,
3756 ID3D11Resource *pResource,
3757 const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
3758 ID3D11UnorderedAccessView **ppUAView);
3759
3760 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
3761 ID3D11Device1 *This,
3762 ID3D11Resource *pResource,
3763 const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
3764 ID3D11RenderTargetView **ppRTView);
3765
3766 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
3767 ID3D11Device1 *This,
3768 ID3D11Resource *pResource,
3769 const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
3770 ID3D11DepthStencilView **ppDepthStencilView);
3771
3772 HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
3773 ID3D11Device1 *This,
3774 const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
3775 UINT NumElements,
3776 const void *pShaderBytecodeWithInputSignature,
3777 SIZE_T BytecodeLength,
3778 ID3D11InputLayout **ppInputLayout);
3779
3780 HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
3781 ID3D11Device1 *This,
3782 const void *pShaderBytecode,
3783 SIZE_T BytecodeLength,
3784 ID3D11ClassLinkage *pClassLinkage,
3785 ID3D11VertexShader **ppVertexShader);
3786
3787 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
3788 ID3D11Device1 *This,
3789 const void *pShaderBytecode,
3790 SIZE_T BytecodeLength,
3791 ID3D11ClassLinkage *pClassLinkage,
3792 ID3D11GeometryShader **ppGeometryShader);
3793
3794 HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
3795 ID3D11Device1 *This,
3796 const void *pShaderBytecode,
3797 SIZE_T BytecodeLength,
3798 const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
3799 UINT NumEntries,
3800 const UINT *pBufferStrides,
3801 UINT NumStrides,
3802 UINT RasterizedStream,
3803 ID3D11ClassLinkage *pClassLinkage,
3804 ID3D11GeometryShader **ppGeometryShader);
3805
3806 HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
3807 ID3D11Device1 *This,
3808 const void *pShaderBytecode,
3809 SIZE_T BytecodeLength,
3810 ID3D11ClassLinkage *pClassLinkage,
3811 ID3D11PixelShader **ppPixelShader);
3812
3813 HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
3814 ID3D11Device1 *This,
3815 const void *pShaderBytecode,
3816 SIZE_T BytecodeLength,
3817 ID3D11ClassLinkage *pClassLinkage,
3818 ID3D11HullShader **ppHullShader);
3819
3820 HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
3821 ID3D11Device1 *This,
3822 const void *pShaderBytecode,
3823 SIZE_T BytecodeLength,
3824 ID3D11ClassLinkage *pClassLinkage,
3825 ID3D11DomainShader **ppDomainShader);
3826
3827 HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
3828 ID3D11Device1 *This,
3829 const void *pShaderBytecode,
3830 SIZE_T BytecodeLength,
3831 ID3D11ClassLinkage *pClassLinkage,
3832 ID3D11ComputeShader **ppComputeShader);
3833
3834 HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
3835 ID3D11Device1 *This,
3836 ID3D11ClassLinkage **ppLinkage);
3837
3838 HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
3839 ID3D11Device1 *This,
3840 const D3D11_BLEND_DESC *pBlendStateDesc,
3841 ID3D11BlendState **ppBlendState);
3842
3843 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
3844 ID3D11Device1 *This,
3845 const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
3846 ID3D11DepthStencilState **ppDepthStencilState);
3847
3848 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
3849 ID3D11Device1 *This,
3850 const D3D11_RASTERIZER_DESC *pRasterizerDesc,
3851 ID3D11RasterizerState **ppRasterizerState);
3852
3853 HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
3854 ID3D11Device1 *This,
3855 const D3D11_SAMPLER_DESC *pSamplerDesc,
3856 ID3D11SamplerState **ppSamplerState);
3857
3858 HRESULT (STDMETHODCALLTYPE *CreateQuery)(
3859 ID3D11Device1 *This,
3860 const D3D11_QUERY_DESC *pQueryDesc,
3861 ID3D11Query **ppQuery);
3862
3863 HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
3864 ID3D11Device1 *This,
3865 const D3D11_QUERY_DESC *pPredicateDesc,
3866 ID3D11Predicate **ppPredicate);
3867
3868 HRESULT (STDMETHODCALLTYPE *CreateCounter)(
3869 ID3D11Device1 *This,
3870 const D3D11_COUNTER_DESC *pCounterDesc,
3871 ID3D11Counter **ppCounter);
3872
3873 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
3874 ID3D11Device1 *This,
3875 UINT ContextFlags,
3876 ID3D11DeviceContext **ppDeferredContext);
3877
3878 HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
3879 ID3D11Device1 *This,
3880 HANDLE hResource,
3881 REFIID ReturnedInterface,
3882 void **ppResource);
3883
3884 HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
3885 ID3D11Device1 *This,
3886 DXGI_FORMAT Format,
3887 UINT *pFormatSupport);
3888
3889 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
3890 ID3D11Device1 *This,
3891 DXGI_FORMAT Format,
3892 UINT SampleCount,
3893 UINT *pNumQualityLevels);
3894
3895 void (STDMETHODCALLTYPE *CheckCounterInfo)(
3896 ID3D11Device1 *This,
3897 D3D11_COUNTER_INFO *pCounterInfo);
3898
3899 HRESULT (STDMETHODCALLTYPE *CheckCounter)(
3900 ID3D11Device1 *This,
3901 const D3D11_COUNTER_DESC *pDesc,
3902 D3D11_COUNTER_TYPE *pType,
3903 UINT *pActiveCounters,
3904 LPSTR szName,
3905 UINT *pNameLength,
3906 LPSTR szUnits,
3907 UINT *pUnitsLength,
3908 LPSTR szDescription,
3909 UINT *pDescriptionLength);
3910
3911 HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
3912 ID3D11Device1 *This,
3913 D3D11_FEATURE Feature,
3914 void *pFeatureSupportData,
3915 UINT FeatureSupportDataSize);
3916
3917 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3918 ID3D11Device1 *This,
3919 REFGUID guid,
3920 UINT *pDataSize,
3921 void *pData);
3922
3923 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3924 ID3D11Device1 *This,
3925 REFGUID guid,
3926 UINT DataSize,
3927 const void *pData);
3928
3929 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3930 ID3D11Device1 *This,
3931 REFGUID guid,
3932 const IUnknown *pData);
3933
3934 D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
3935 ID3D11Device1 *This);
3936
3937 UINT (STDMETHODCALLTYPE *GetCreationFlags)(
3938 ID3D11Device1 *This);
3939
3940 HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
3941 ID3D11Device1 *This);
3942
3943 void (STDMETHODCALLTYPE *GetImmediateContext)(
3944 ID3D11Device1 *This,
3945 ID3D11DeviceContext **ppImmediateContext);
3946
3947 HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
3948 ID3D11Device1 *This,
3949 UINT RaiseFlags);
3950
3951 UINT (STDMETHODCALLTYPE *GetExceptionMode)(
3952 ID3D11Device1 *This);
3953
3954 /*** ID3D11Device1 methods ***/
3955 void (STDMETHODCALLTYPE *GetImmediateContext1)(
3956 ID3D11Device1 *This,
3957 ID3D11DeviceContext1 **ppImmediateContext);
3958
3959 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
3960 ID3D11Device1 *This,
3961 UINT ContextFlags,
3962 ID3D11DeviceContext1 **ppDeferredContext);
3963
3964 HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
3965 ID3D11Device1 *This,
3966 const D3D11_BLEND_DESC1 *pBlendStateDesc,
3967 ID3D11BlendState1 **ppBlendState);
3968
3969 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
3970 ID3D11Device1 *This,
3971 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
3972 ID3D11RasterizerState1 **ppRasterizerState);
3973
3974 HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
3975 ID3D11Device1 *This,
3976 UINT Flags,
3977 const D3D_FEATURE_LEVEL *pFeatureLevels,
3978 UINT FeatureLevels,
3979 UINT SDKVersion,
3980 REFIID EmulatedInterface,
3981 D3D_FEATURE_LEVEL *pChosenFeatureLevel,
3982 ID3DDeviceContextState **ppContextState);
3983
3984 HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
3985 ID3D11Device1 *This,
3986 HANDLE hResource,
3987 REFIID returnedInterface,
3988 void **ppResource);
3989
3990 HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
3991 ID3D11Device1 *This,
3992 LPCWSTR lpName,
3993 DWORD dwDesiredAccess,
3994 REFIID returnedInterface,
3995 void **ppResource);
3996
3997 END_INTERFACE
3998} ID3D11Device1Vtbl;
3999
4000interface ID3D11Device1 {
4001 CONST_VTBL ID3D11Device1Vtbl* lpVtbl;
4002};
4003
4004#ifdef COBJMACROS
4005#ifndef WIDL_C_INLINE_WRAPPERS
4006/*** IUnknown methods ***/
4007#define ID3D11Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
4008#define ID3D11Device1_AddRef(This) (This)->lpVtbl->AddRef(This)
4009#define ID3D11Device1_Release(This) (This)->lpVtbl->Release(This)
4010/*** ID3D11Device methods ***/
4011#define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
4012#define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
4013#define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
4014#define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
4015#define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
4016#define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
4017#define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
4018#define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
4019#define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
4020#define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
4021#define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
4022#define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
4023#define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
4024#define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
4025#define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
4026#define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
4027#define ID3D11Device1_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
4028#define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
4029#define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
4030#define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
4031#define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
4032#define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
4033#define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
4034#define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
4035#define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
4036#define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
4037#define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
4038#define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
4039#define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
4040#define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
4041#define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
4042#define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
4043#define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
4044#define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
4045#define ID3D11Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
4046#define ID3D11Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
4047#define ID3D11Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
4048#define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
4049#define ID3D11Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
4050#define ID3D11Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
4051/*** ID3D11Device1 methods ***/
4052#define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
4053#define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
4054#define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
4055#define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
4056#define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
4057#define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
4058#define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
4059#else
4060/*** IUnknown methods ***/
4061static FORCEINLINE HRESULT ID3D11Device1_QueryInterface(ID3D11Device1* This,REFIID riid,void **ppvObject) {
4062 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
4063}
4064static FORCEINLINE ULONG ID3D11Device1_AddRef(ID3D11Device1* This) {
4065 return This->lpVtbl->AddRef(This);
4066}
4067static FORCEINLINE ULONG ID3D11Device1_Release(ID3D11Device1* This) {
4068 return This->lpVtbl->Release(This);
4069}
4070/*** ID3D11Device methods ***/
4071static FORCEINLINE HRESULT ID3D11Device1_CreateBuffer(ID3D11Device1* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
4072 return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
4073}
4074static FORCEINLINE HRESULT ID3D11Device1_CreateTexture1D(ID3D11Device1* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
4075 return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
4076}
4077static FORCEINLINE HRESULT ID3D11Device1_CreateTexture2D(ID3D11Device1* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
4078 return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
4079}
4080static FORCEINLINE HRESULT ID3D11Device1_CreateTexture3D(ID3D11Device1* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
4081 return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
4082}
4083static FORCEINLINE HRESULT ID3D11Device1_CreateShaderResourceView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
4084 return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
4085}
4086static FORCEINLINE HRESULT ID3D11Device1_CreateUnorderedAccessView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
4087 return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
4088}
4089static FORCEINLINE HRESULT ID3D11Device1_CreateRenderTargetView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
4090 return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
4091}
4092static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
4093 return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
4094}
4095static FORCEINLINE HRESULT ID3D11Device1_CreateInputLayout(ID3D11Device1* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
4096 return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
4097}
4098static FORCEINLINE HRESULT ID3D11Device1_CreateVertexShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
4099 return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
4100}
4101static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
4102 return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
4103}
4104static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShaderWithStreamOutput(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
4105 return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
4106}
4107static FORCEINLINE HRESULT ID3D11Device1_CreatePixelShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
4108 return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
4109}
4110static FORCEINLINE HRESULT ID3D11Device1_CreateHullShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
4111 return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
4112}
4113static FORCEINLINE HRESULT ID3D11Device1_CreateDomainShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
4114 return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
4115}
4116static FORCEINLINE HRESULT ID3D11Device1_CreateComputeShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
4117 return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
4118}
4119static FORCEINLINE HRESULT ID3D11Device1_CreateClassLinkage(ID3D11Device1* This,ID3D11ClassLinkage **ppLinkage) {
4120 return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
4121}
4122static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState(ID3D11Device1* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
4123 return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
4124}
4125static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilState(ID3D11Device1* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
4126 return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
4127}
4128static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState(ID3D11Device1* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
4129 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
4130}
4131static FORCEINLINE HRESULT ID3D11Device1_CreateSamplerState(ID3D11Device1* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
4132 return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
4133}
4134static FORCEINLINE HRESULT ID3D11Device1_CreateQuery(ID3D11Device1* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
4135 return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
4136}
4137static FORCEINLINE HRESULT ID3D11Device1_CreatePredicate(ID3D11Device1* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
4138 return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
4139}
4140static FORCEINLINE HRESULT ID3D11Device1_CreateCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
4141 return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
4142}
4143static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
4144 return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
4145}
4146static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource(ID3D11Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
4147 return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
4148}
4149static FORCEINLINE HRESULT ID3D11Device1_CheckFormatSupport(ID3D11Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
4150 return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
4151}
4152static FORCEINLINE HRESULT ID3D11Device1_CheckMultisampleQualityLevels(ID3D11Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
4153 return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
4154}
4155static FORCEINLINE void ID3D11Device1_CheckCounterInfo(ID3D11Device1* This,D3D11_COUNTER_INFO *pCounterInfo) {
4156 This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
4157}
4158static FORCEINLINE HRESULT ID3D11Device1_CheckCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
4159 return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
4160}
4161static FORCEINLINE HRESULT ID3D11Device1_CheckFeatureSupport(ID3D11Device1* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
4162 return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
4163}
4164static FORCEINLINE HRESULT ID3D11Device1_GetPrivateData(ID3D11Device1* This,REFGUID guid,UINT *pDataSize,void *pData) {
4165 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
4166}
4167static FORCEINLINE HRESULT ID3D11Device1_SetPrivateData(ID3D11Device1* This,REFGUID guid,UINT DataSize,const void *pData) {
4168 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
4169}
4170static FORCEINLINE HRESULT ID3D11Device1_SetPrivateDataInterface(ID3D11Device1* This,REFGUID guid,const IUnknown *pData) {
4171 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
4172}
4173static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device1_GetFeatureLevel(ID3D11Device1* This) {
4174 return This->lpVtbl->GetFeatureLevel(This);
4175}
4176static FORCEINLINE UINT ID3D11Device1_GetCreationFlags(ID3D11Device1* This) {
4177 return This->lpVtbl->GetCreationFlags(This);
4178}
4179static FORCEINLINE HRESULT ID3D11Device1_GetDeviceRemovedReason(ID3D11Device1* This) {
4180 return This->lpVtbl->GetDeviceRemovedReason(This);
4181}
4182static FORCEINLINE void ID3D11Device1_GetImmediateContext(ID3D11Device1* This,ID3D11DeviceContext **ppImmediateContext) {
4183 This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
4184}
4185static FORCEINLINE HRESULT ID3D11Device1_SetExceptionMode(ID3D11Device1* This,UINT RaiseFlags) {
4186 return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
4187}
4188static FORCEINLINE UINT ID3D11Device1_GetExceptionMode(ID3D11Device1* This) {
4189 return This->lpVtbl->GetExceptionMode(This);
4190}
4191/*** ID3D11Device1 methods ***/
4192static FORCEINLINE void ID3D11Device1_GetImmediateContext1(ID3D11Device1* This,ID3D11DeviceContext1 **ppImmediateContext) {
4193 This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
4194}
4195static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext1(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
4196 return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
4197}
4198static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState1(ID3D11Device1* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
4199 return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
4200}
4201static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState1(ID3D11Device1* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
4202 return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
4203}
4204static FORCEINLINE HRESULT ID3D11Device1_CreateDeviceContextState(ID3D11Device1* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
4205 return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
4206}
4207static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource1(ID3D11Device1* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
4208 return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
4209}
4210static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResourceByName(ID3D11Device1* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
4211 return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
4212}
4213#endif
4214#endif
4215
4216#endif
4217
4218
4219#endif /* __ID3D11Device1_INTERFACE_DEFINED__ */
4220
4221/* Begin additional prototypes for all interfaces */
4222
4223
4224/* End additional prototypes */
4225
4226#ifdef __cplusplus
4227}
4228#endif
4229
4230#endif /* __d3d11_1_h__ */
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