[1166] | 1 | /*** Autogenerated by WIDL 6.4 from include/d3d11_2.idl - Do not edit ***/
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| 2 |
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| 3 | #ifdef _WIN32
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| 4 | #ifndef __REQUIRED_RPCNDR_H_VERSION__
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| 5 | #define __REQUIRED_RPCNDR_H_VERSION__ 475
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| 6 | #endif
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| 7 | #include <rpc.h>
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| 8 | #include <rpcndr.h>
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| 9 | #endif
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| 10 |
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| 11 | #ifndef COM_NO_WINDOWS_H
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| 12 | #include <windows.h>
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| 13 | #include <ole2.h>
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| 14 | #endif
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| 15 |
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| 16 | #ifndef __d3d11_2_h__
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| 17 | #define __d3d11_2_h__
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| 18 |
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| 19 | /* Forward declarations */
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| 20 |
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| 21 | #ifndef __ID3D11DeviceContext2_FWD_DEFINED__
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| 22 | #define __ID3D11DeviceContext2_FWD_DEFINED__
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| 23 | typedef interface ID3D11DeviceContext2 ID3D11DeviceContext2;
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| 24 | #ifdef __cplusplus
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| 25 | interface ID3D11DeviceContext2;
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| 26 | #endif /* __cplusplus */
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| 27 | #endif
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| 28 |
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| 29 | #ifndef __ID3D11Device2_FWD_DEFINED__
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| 30 | #define __ID3D11Device2_FWD_DEFINED__
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| 31 | typedef interface ID3D11Device2 ID3D11Device2;
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| 32 | #ifdef __cplusplus
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| 33 | interface ID3D11Device2;
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| 34 | #endif /* __cplusplus */
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| 35 | #endif
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| 36 |
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| 37 | /* Headers for imported files */
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| 38 |
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| 39 | #include <oaidl.h>
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| 40 | #include <ocidl.h>
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| 41 | #include <dxgi1_3.h>
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| 42 | #include <d3dcommon.h>
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| 43 | #include <d3d11_1.h>
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| 44 |
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| 45 | #ifdef __cplusplus
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| 46 | extern "C" {
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| 47 | #endif
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| 48 |
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| 49 | #define D3D11_PACKED_TILE (0xffffffff)
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| 50 |
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| 51 | typedef enum D3D11_TILE_MAPPING_FLAG {
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| 52 | D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1
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| 53 | } D3D11_TILE_MAPPING_FLAG;
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| 54 | typedef enum D3D11_TILE_RANGE_FLAG {
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| 55 | D3D11_TILE_RANGE_NULL = 0x1,
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| 56 | D3D11_TILE_RANGE_SKIP = 0x2,
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| 57 | D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4
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| 58 | } D3D11_TILE_RANGE_FLAG;
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| 59 | typedef enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG {
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| 60 | D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1
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| 61 | } D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG;
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| 62 | typedef enum D3D11_TILE_COPY_FLAG {
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| 63 | D3D11_TILE_COPY_NO_OVERWRITE = 0x1,
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| 64 | D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
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| 65 | D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4
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| 66 | } D3D11_TILE_COPY_FLAG;
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| 67 | typedef struct D3D11_TILED_RESOURCE_COORDINATE {
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| 68 | UINT X;
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| 69 | UINT Y;
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| 70 | UINT Z;
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| 71 | UINT Subresource;
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| 72 | } D3D11_TILED_RESOURCE_COORDINATE;
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| 73 | typedef struct D3D11_TILE_REGION_SIZE {
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| 74 | UINT NumTiles;
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| 75 | WINBOOL bUseBox;
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| 76 | UINT Width;
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| 77 | UINT16 Height;
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| 78 | UINT16 Depth;
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| 79 | } D3D11_TILE_REGION_SIZE;
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| 80 | typedef struct D3D11_SUBRESOURCE_TILING {
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| 81 | UINT WidthInTiles;
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| 82 | UINT16 HeightInTiles;
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| 83 | UINT16 DepthInTiles;
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| 84 | UINT StartTileIndexInOverallResource;
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| 85 | } D3D11_SUBRESOURCE_TILING;
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| 86 | typedef struct D3D11_TILE_SHAPE {
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| 87 | UINT WidthInTexels;
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| 88 | UINT HeightInTexels;
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| 89 | UINT DepthInTexels;
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| 90 | } D3D11_TILE_SHAPE;
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| 91 | typedef struct D3D11_PACKED_MIP_DESC {
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| 92 | UINT8 NumStandardMips;
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| 93 | UINT8 NumPackedMips;
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| 94 | UINT NumTilesForPackedMips;
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| 95 | UINT StartTileIndexInOverallResource;
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| 96 | } D3D11_PACKED_MIP_DESC;
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| 97 | /*****************************************************************************
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| 98 | * ID3D11DeviceContext2 interface
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| 99 | */
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| 100 | #ifndef __ID3D11DeviceContext2_INTERFACE_DEFINED__
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| 101 | #define __ID3D11DeviceContext2_INTERFACE_DEFINED__
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| 102 |
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| 103 | DEFINE_GUID(IID_ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a);
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| 104 | #if defined(__cplusplus) && !defined(CINTERFACE)
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| 105 | MIDL_INTERFACE("420d5b32-b90c-4da4-bef0-359f6a24a83a")
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| 106 | ID3D11DeviceContext2 : public ID3D11DeviceContext1
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| 107 | {
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| 108 | virtual HRESULT STDMETHODCALLTYPE UpdateTileMappings(
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| 109 | ID3D11Resource *resource,
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| 110 | UINT region_count,
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| 111 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
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| 112 | const D3D11_TILE_REGION_SIZE *region_sizes,
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| 113 | ID3D11Buffer *pool,
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| 114 | UINT range_count,
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| 115 | const UINT *range_flags,
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| 116 | const UINT *pool_start_offsets,
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| 117 | const UINT *range_tile_counts,
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| 118 | UINT flags) = 0;
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| 119 |
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| 120 | virtual HRESULT STDMETHODCALLTYPE CopyTileMappings(
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| 121 | ID3D11Resource *dst_resource,
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| 122 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
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| 123 | ID3D11Resource *src_resource,
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| 124 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
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| 125 | const D3D11_TILE_REGION_SIZE *region_size,
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| 126 | UINT flags) = 0;
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| 127 |
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| 128 | virtual void STDMETHODCALLTYPE CopyTiles(
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| 129 | ID3D11Resource *resource,
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| 130 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
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| 131 | const D3D11_TILE_REGION_SIZE *size,
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| 132 | ID3D11Buffer *buffer,
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| 133 | UINT64 start_offset,
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| 134 | UINT flags) = 0;
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| 135 |
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| 136 | virtual void STDMETHODCALLTYPE UpdateTiles(
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| 137 | ID3D11Resource *dst_resource,
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| 138 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
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| 139 | const D3D11_TILE_REGION_SIZE *dst_region_size,
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| 140 | const void *src_data,
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| 141 | UINT flags) = 0;
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| 142 |
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| 143 | virtual HRESULT STDMETHODCALLTYPE ResizeTilePool(
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| 144 | ID3D11Buffer *pool,
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| 145 | UINT64 size) = 0;
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| 146 |
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| 147 | virtual void STDMETHODCALLTYPE TiledResourceBarrier(
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| 148 | ID3D11DeviceChild *before_barrier,
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| 149 | ID3D11DeviceChild *after_barrier) = 0;
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| 150 |
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| 151 | virtual WINBOOL STDMETHODCALLTYPE IsAnnotationEnabled(
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| 152 | ) = 0;
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| 153 |
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| 154 | virtual void STDMETHODCALLTYPE SetMarkerInt(
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| 155 | const WCHAR *label,
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| 156 | int data) = 0;
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| 157 |
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| 158 | virtual void STDMETHODCALLTYPE BeginEventInt(
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| 159 | const WCHAR *label,
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| 160 | int data) = 0;
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| 161 |
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| 162 | virtual void STDMETHODCALLTYPE EndEvent(
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| 163 | ) = 0;
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| 164 |
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| 165 | };
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| 166 | #ifdef __CRT_UUID_DECL
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| 167 | __CRT_UUID_DECL(ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a)
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| 168 | #endif
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| 169 | #else
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| 170 | typedef struct ID3D11DeviceContext2Vtbl {
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| 171 | BEGIN_INTERFACE
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| 172 |
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| 173 | /*** IUnknown methods ***/
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| 174 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
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| 175 | ID3D11DeviceContext2 *This,
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| 176 | REFIID riid,
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| 177 | void **ppvObject);
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| 178 |
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| 179 | ULONG (STDMETHODCALLTYPE *AddRef)(
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| 180 | ID3D11DeviceContext2 *This);
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| 181 |
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| 182 | ULONG (STDMETHODCALLTYPE *Release)(
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| 183 | ID3D11DeviceContext2 *This);
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| 184 |
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| 185 | /*** ID3D11DeviceChild methods ***/
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| 186 | void (STDMETHODCALLTYPE *GetDevice)(
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| 187 | ID3D11DeviceContext2 *This,
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| 188 | ID3D11Device **ppDevice);
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| 189 |
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| 190 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
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| 191 | ID3D11DeviceContext2 *This,
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| 192 | REFGUID guid,
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| 193 | UINT *pDataSize,
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| 194 | void *pData);
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| 195 |
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| 196 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
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| 197 | ID3D11DeviceContext2 *This,
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| 198 | REFGUID guid,
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| 199 | UINT DataSize,
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| 200 | const void *pData);
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| 201 |
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| 202 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
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| 203 | ID3D11DeviceContext2 *This,
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| 204 | REFGUID guid,
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| 205 | const IUnknown *pData);
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| 206 |
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| 207 | /*** ID3D11DeviceContext methods ***/
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| 208 | void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
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| 209 | ID3D11DeviceContext2 *This,
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| 210 | UINT StartSlot,
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| 211 | UINT NumBuffers,
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| 212 | ID3D11Buffer *const *ppConstantBuffers);
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| 213 |
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| 214 | void (STDMETHODCALLTYPE *PSSetShaderResources)(
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| 215 | ID3D11DeviceContext2 *This,
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| 216 | UINT StartSlot,
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| 217 | UINT NumViews,
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| 218 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
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| 219 |
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| 220 | void (STDMETHODCALLTYPE *PSSetShader)(
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| 221 | ID3D11DeviceContext2 *This,
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| 222 | ID3D11PixelShader *pPixelShader,
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| 223 | ID3D11ClassInstance *const *ppClassInstances,
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| 224 | UINT NumClassInstances);
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| 225 |
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| 226 | void (STDMETHODCALLTYPE *PSSetSamplers)(
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| 227 | ID3D11DeviceContext2 *This,
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| 228 | UINT StartSlot,
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| 229 | UINT NumSamplers,
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| 230 | ID3D11SamplerState *const *ppSamplers);
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| 231 |
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| 232 | void (STDMETHODCALLTYPE *VSSetShader)(
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| 233 | ID3D11DeviceContext2 *This,
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| 234 | ID3D11VertexShader *pVertexShader,
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| 235 | ID3D11ClassInstance *const *ppClassInstances,
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| 236 | UINT NumClassInstances);
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| 237 |
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| 238 | void (STDMETHODCALLTYPE *DrawIndexed)(
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| 239 | ID3D11DeviceContext2 *This,
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| 240 | UINT IndexCount,
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| 241 | UINT StartIndexLocation,
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| 242 | INT BaseVertexLocation);
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| 243 |
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| 244 | void (STDMETHODCALLTYPE *Draw)(
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| 245 | ID3D11DeviceContext2 *This,
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| 246 | UINT VertexCount,
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| 247 | UINT StartVertexLocation);
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| 248 |
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| 249 | HRESULT (STDMETHODCALLTYPE *Map)(
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| 250 | ID3D11DeviceContext2 *This,
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| 251 | ID3D11Resource *pResource,
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| 252 | UINT Subresource,
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| 253 | D3D11_MAP MapType,
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| 254 | UINT MapFlags,
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| 255 | D3D11_MAPPED_SUBRESOURCE *pMappedResource);
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| 256 |
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| 257 | void (STDMETHODCALLTYPE *Unmap)(
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| 258 | ID3D11DeviceContext2 *This,
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| 259 | ID3D11Resource *pResource,
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| 260 | UINT Subresource);
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| 261 |
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| 262 | void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
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| 263 | ID3D11DeviceContext2 *This,
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| 264 | UINT StartSlot,
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| 265 | UINT NumBuffers,
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| 266 | ID3D11Buffer *const *ppConstantBuffers);
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| 267 |
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| 268 | void (STDMETHODCALLTYPE *IASetInputLayout)(
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| 269 | ID3D11DeviceContext2 *This,
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| 270 | ID3D11InputLayout *pInputLayout);
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| 271 |
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| 272 | void (STDMETHODCALLTYPE *IASetVertexBuffers)(
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| 273 | ID3D11DeviceContext2 *This,
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| 274 | UINT StartSlot,
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| 275 | UINT NumBuffers,
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| 276 | ID3D11Buffer *const *ppVertexBuffers,
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| 277 | const UINT *pStrides,
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| 278 | const UINT *pOffsets);
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| 279 |
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| 280 | void (STDMETHODCALLTYPE *IASetIndexBuffer)(
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| 281 | ID3D11DeviceContext2 *This,
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| 282 | ID3D11Buffer *pIndexBuffer,
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| 283 | DXGI_FORMAT Format,
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| 284 | UINT Offset);
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| 285 |
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| 286 | void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
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| 287 | ID3D11DeviceContext2 *This,
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| 288 | UINT IndexCountPerInstance,
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| 289 | UINT InstanceCount,
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| 290 | UINT StartIndexLocation,
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| 291 | INT BaseVertexLocation,
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| 292 | UINT StartInstanceLocation);
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| 293 |
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| 294 | void (STDMETHODCALLTYPE *DrawInstanced)(
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| 295 | ID3D11DeviceContext2 *This,
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| 296 | UINT VertexCountPerInstance,
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| 297 | UINT InstanceCount,
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| 298 | UINT StartVertexLocation,
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| 299 | UINT StartInstanceLocation);
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| 300 |
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| 301 | void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
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| 302 | ID3D11DeviceContext2 *This,
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| 303 | UINT StartSlot,
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| 304 | UINT NumBuffers,
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| 305 | ID3D11Buffer *const *ppConstantBuffers);
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| 306 |
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| 307 | void (STDMETHODCALLTYPE *GSSetShader)(
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| 308 | ID3D11DeviceContext2 *This,
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| 309 | ID3D11GeometryShader *pShader,
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| 310 | ID3D11ClassInstance *const *ppClassInstances,
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| 311 | UINT NumClassInstances);
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| 312 |
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| 313 | void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
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| 314 | ID3D11DeviceContext2 *This,
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| 315 | D3D11_PRIMITIVE_TOPOLOGY Topology);
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| 316 |
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| 317 | void (STDMETHODCALLTYPE *VSSetShaderResources)(
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| 318 | ID3D11DeviceContext2 *This,
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| 319 | UINT StartSlot,
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| 320 | UINT NumViews,
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| 321 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
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| 322 |
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| 323 | void (STDMETHODCALLTYPE *VSSetSamplers)(
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| 324 | ID3D11DeviceContext2 *This,
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| 325 | UINT StartSlot,
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| 326 | UINT NumSamplers,
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| 327 | ID3D11SamplerState *const *ppSamplers);
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| 328 |
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| 329 | void (STDMETHODCALLTYPE *Begin)(
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| 330 | ID3D11DeviceContext2 *This,
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| 331 | ID3D11Asynchronous *pAsync);
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| 332 |
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| 333 | void (STDMETHODCALLTYPE *End)(
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| 334 | ID3D11DeviceContext2 *This,
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| 335 | ID3D11Asynchronous *pAsync);
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| 336 |
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| 337 | HRESULT (STDMETHODCALLTYPE *GetData)(
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| 338 | ID3D11DeviceContext2 *This,
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| 339 | ID3D11Asynchronous *pAsync,
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| 340 | void *pData,
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| 341 | UINT DataSize,
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| 342 | UINT GetDataFlags);
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| 343 |
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| 344 | void (STDMETHODCALLTYPE *SetPredication)(
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| 345 | ID3D11DeviceContext2 *This,
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| 346 | ID3D11Predicate *pPredicate,
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| 347 | WINBOOL PredicateValue);
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| 348 |
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| 349 | void (STDMETHODCALLTYPE *GSSetShaderResources)(
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| 350 | ID3D11DeviceContext2 *This,
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| 351 | UINT StartSlot,
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| 352 | UINT NumViews,
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| 353 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
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| 354 |
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| 355 | void (STDMETHODCALLTYPE *GSSetSamplers)(
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| 356 | ID3D11DeviceContext2 *This,
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| 357 | UINT StartSlot,
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| 358 | UINT NumSamplers,
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| 359 | ID3D11SamplerState *const *ppSamplers);
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| 360 |
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| 361 | void (STDMETHODCALLTYPE *OMSetRenderTargets)(
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| 362 | ID3D11DeviceContext2 *This,
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| 363 | UINT NumViews,
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| 364 | ID3D11RenderTargetView *const *ppRenderTargetViews,
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| 365 | ID3D11DepthStencilView *pDepthStencilView);
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| 366 |
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| 367 | void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
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| 368 | ID3D11DeviceContext2 *This,
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| 369 | UINT NumRTVs,
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| 370 | ID3D11RenderTargetView *const *ppRenderTargetViews,
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| 371 | ID3D11DepthStencilView *pDepthStencilView,
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| 372 | UINT UAVStartSlot,
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| 373 | UINT NumUAVs,
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| 374 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
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| 375 | const UINT *pUAVInitialCounts);
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| 376 |
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| 377 | void (STDMETHODCALLTYPE *OMSetBlendState)(
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| 378 | ID3D11DeviceContext2 *This,
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| 379 | ID3D11BlendState *pBlendState,
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| 380 | const FLOAT BlendFactor[4],
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| 381 | UINT SampleMask);
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| 382 |
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| 383 | void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
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| 384 | ID3D11DeviceContext2 *This,
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| 385 | ID3D11DepthStencilState *pDepthStencilState,
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| 386 | UINT StencilRef);
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| 387 |
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| 388 | void (STDMETHODCALLTYPE *SOSetTargets)(
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| 389 | ID3D11DeviceContext2 *This,
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| 390 | UINT NumBuffers,
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| 391 | ID3D11Buffer *const *ppSOTargets,
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| 392 | const UINT *pOffsets);
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| 393 |
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| 394 | void (STDMETHODCALLTYPE *DrawAuto)(
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| 395 | ID3D11DeviceContext2 *This);
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| 396 |
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| 397 | void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
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| 398 | ID3D11DeviceContext2 *This,
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| 399 | ID3D11Buffer *pBufferForArgs,
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| 400 | UINT AlignedByteOffsetForArgs);
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| 401 |
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| 402 | void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
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| 403 | ID3D11DeviceContext2 *This,
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| 404 | ID3D11Buffer *pBufferForArgs,
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| 405 | UINT AlignedByteOffsetForArgs);
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| 406 |
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| 407 | void (STDMETHODCALLTYPE *Dispatch)(
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| 408 | ID3D11DeviceContext2 *This,
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| 409 | UINT ThreadGroupCountX,
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| 410 | UINT ThreadGroupCountY,
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| 411 | UINT ThreadGroupCountZ);
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| 412 |
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| 413 | void (STDMETHODCALLTYPE *DispatchIndirect)(
|
---|
| 414 | ID3D11DeviceContext2 *This,
|
---|
| 415 | ID3D11Buffer *pBufferForArgs,
|
---|
| 416 | UINT AlignedByteOffsetForArgs);
|
---|
| 417 |
|
---|
| 418 | void (STDMETHODCALLTYPE *RSSetState)(
|
---|
| 419 | ID3D11DeviceContext2 *This,
|
---|
| 420 | ID3D11RasterizerState *pRasterizerState);
|
---|
| 421 |
|
---|
| 422 | void (STDMETHODCALLTYPE *RSSetViewports)(
|
---|
| 423 | ID3D11DeviceContext2 *This,
|
---|
| 424 | UINT NumViewports,
|
---|
| 425 | const D3D11_VIEWPORT *pViewports);
|
---|
| 426 |
|
---|
| 427 | void (STDMETHODCALLTYPE *RSSetScissorRects)(
|
---|
| 428 | ID3D11DeviceContext2 *This,
|
---|
| 429 | UINT NumRects,
|
---|
| 430 | const D3D11_RECT *pRects);
|
---|
| 431 |
|
---|
| 432 | void (STDMETHODCALLTYPE *CopySubresourceRegion)(
|
---|
| 433 | ID3D11DeviceContext2 *This,
|
---|
| 434 | ID3D11Resource *pDstResource,
|
---|
| 435 | UINT DstSubresource,
|
---|
| 436 | UINT DstX,
|
---|
| 437 | UINT DstY,
|
---|
| 438 | UINT DstZ,
|
---|
| 439 | ID3D11Resource *pSrcResource,
|
---|
| 440 | UINT SrcSubresource,
|
---|
| 441 | const D3D11_BOX *pSrcBox);
|
---|
| 442 |
|
---|
| 443 | void (STDMETHODCALLTYPE *CopyResource)(
|
---|
| 444 | ID3D11DeviceContext2 *This,
|
---|
| 445 | ID3D11Resource *pDstResource,
|
---|
| 446 | ID3D11Resource *pSrcResource);
|
---|
| 447 |
|
---|
| 448 | void (STDMETHODCALLTYPE *UpdateSubresource)(
|
---|
| 449 | ID3D11DeviceContext2 *This,
|
---|
| 450 | ID3D11Resource *pDstResource,
|
---|
| 451 | UINT DstSubresource,
|
---|
| 452 | const D3D11_BOX *pDstBox,
|
---|
| 453 | const void *pSrcData,
|
---|
| 454 | UINT SrcRowPitch,
|
---|
| 455 | UINT SrcDepthPitch);
|
---|
| 456 |
|
---|
| 457 | void (STDMETHODCALLTYPE *CopyStructureCount)(
|
---|
| 458 | ID3D11DeviceContext2 *This,
|
---|
| 459 | ID3D11Buffer *pDstBuffer,
|
---|
| 460 | UINT DstAlignedByteOffset,
|
---|
| 461 | ID3D11UnorderedAccessView *pSrcView);
|
---|
| 462 |
|
---|
| 463 | void (STDMETHODCALLTYPE *ClearRenderTargetView)(
|
---|
| 464 | ID3D11DeviceContext2 *This,
|
---|
| 465 | ID3D11RenderTargetView *pRenderTargetView,
|
---|
| 466 | const FLOAT ColorRGBA[4]);
|
---|
| 467 |
|
---|
| 468 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
|
---|
| 469 | ID3D11DeviceContext2 *This,
|
---|
| 470 | ID3D11UnorderedAccessView *pUnorderedAccessView,
|
---|
| 471 | const UINT Values[4]);
|
---|
| 472 |
|
---|
| 473 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
|
---|
| 474 | ID3D11DeviceContext2 *This,
|
---|
| 475 | ID3D11UnorderedAccessView *pUnorderedAccessView,
|
---|
| 476 | const FLOAT Values[4]);
|
---|
| 477 |
|
---|
| 478 | void (STDMETHODCALLTYPE *ClearDepthStencilView)(
|
---|
| 479 | ID3D11DeviceContext2 *This,
|
---|
| 480 | ID3D11DepthStencilView *pDepthStencilView,
|
---|
| 481 | UINT ClearFlags,
|
---|
| 482 | FLOAT Depth,
|
---|
| 483 | UINT8 Stencil);
|
---|
| 484 |
|
---|
| 485 | void (STDMETHODCALLTYPE *GenerateMips)(
|
---|
| 486 | ID3D11DeviceContext2 *This,
|
---|
| 487 | ID3D11ShaderResourceView *pShaderResourceView);
|
---|
| 488 |
|
---|
| 489 | void (STDMETHODCALLTYPE *SetResourceMinLOD)(
|
---|
| 490 | ID3D11DeviceContext2 *This,
|
---|
| 491 | ID3D11Resource *pResource,
|
---|
| 492 | FLOAT MinLOD);
|
---|
| 493 |
|
---|
| 494 | FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
|
---|
| 495 | ID3D11DeviceContext2 *This,
|
---|
| 496 | ID3D11Resource *pResource);
|
---|
| 497 |
|
---|
| 498 | void (STDMETHODCALLTYPE *ResolveSubresource)(
|
---|
| 499 | ID3D11DeviceContext2 *This,
|
---|
| 500 | ID3D11Resource *pDstResource,
|
---|
| 501 | UINT DstSubresource,
|
---|
| 502 | ID3D11Resource *pSrcResource,
|
---|
| 503 | UINT SrcSubresource,
|
---|
| 504 | DXGI_FORMAT Format);
|
---|
| 505 |
|
---|
| 506 | void (STDMETHODCALLTYPE *ExecuteCommandList)(
|
---|
| 507 | ID3D11DeviceContext2 *This,
|
---|
| 508 | ID3D11CommandList *pCommandList,
|
---|
| 509 | WINBOOL RestoreContextState);
|
---|
| 510 |
|
---|
| 511 | void (STDMETHODCALLTYPE *HSSetShaderResources)(
|
---|
| 512 | ID3D11DeviceContext2 *This,
|
---|
| 513 | UINT StartSlot,
|
---|
| 514 | UINT NumViews,
|
---|
| 515 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
| 516 |
|
---|
| 517 | void (STDMETHODCALLTYPE *HSSetShader)(
|
---|
| 518 | ID3D11DeviceContext2 *This,
|
---|
| 519 | ID3D11HullShader *pHullShader,
|
---|
| 520 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
| 521 | UINT NumClassInstances);
|
---|
| 522 |
|
---|
| 523 | void (STDMETHODCALLTYPE *HSSetSamplers)(
|
---|
| 524 | ID3D11DeviceContext2 *This,
|
---|
| 525 | UINT StartSlot,
|
---|
| 526 | UINT NumSamplers,
|
---|
| 527 | ID3D11SamplerState *const *ppSamplers);
|
---|
| 528 |
|
---|
| 529 | void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
|
---|
| 530 | ID3D11DeviceContext2 *This,
|
---|
| 531 | UINT StartSlot,
|
---|
| 532 | UINT NumBuffers,
|
---|
| 533 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
| 534 |
|
---|
| 535 | void (STDMETHODCALLTYPE *DSSetShaderResources)(
|
---|
| 536 | ID3D11DeviceContext2 *This,
|
---|
| 537 | UINT StartSlot,
|
---|
| 538 | UINT NumViews,
|
---|
| 539 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
| 540 |
|
---|
| 541 | void (STDMETHODCALLTYPE *DSSetShader)(
|
---|
| 542 | ID3D11DeviceContext2 *This,
|
---|
| 543 | ID3D11DomainShader *pDomainShader,
|
---|
| 544 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
| 545 | UINT NumClassInstances);
|
---|
| 546 |
|
---|
| 547 | void (STDMETHODCALLTYPE *DSSetSamplers)(
|
---|
| 548 | ID3D11DeviceContext2 *This,
|
---|
| 549 | UINT StartSlot,
|
---|
| 550 | UINT NumSamplers,
|
---|
| 551 | ID3D11SamplerState *const *ppSamplers);
|
---|
| 552 |
|
---|
| 553 | void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
|
---|
| 554 | ID3D11DeviceContext2 *This,
|
---|
| 555 | UINT StartSlot,
|
---|
| 556 | UINT NumBuffers,
|
---|
| 557 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
| 558 |
|
---|
| 559 | void (STDMETHODCALLTYPE *CSSetShaderResources)(
|
---|
| 560 | ID3D11DeviceContext2 *This,
|
---|
| 561 | UINT StartSlot,
|
---|
| 562 | UINT NumViews,
|
---|
| 563 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
| 564 |
|
---|
| 565 | void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
|
---|
| 566 | ID3D11DeviceContext2 *This,
|
---|
| 567 | UINT StartSlot,
|
---|
| 568 | UINT NumUAVs,
|
---|
| 569 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
|
---|
| 570 | const UINT *pUAVInitialCounts);
|
---|
| 571 |
|
---|
| 572 | void (STDMETHODCALLTYPE *CSSetShader)(
|
---|
| 573 | ID3D11DeviceContext2 *This,
|
---|
| 574 | ID3D11ComputeShader *pComputeShader,
|
---|
| 575 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
| 576 | UINT NumClassInstances);
|
---|
| 577 |
|
---|
| 578 | void (STDMETHODCALLTYPE *CSSetSamplers)(
|
---|
| 579 | ID3D11DeviceContext2 *This,
|
---|
| 580 | UINT StartSlot,
|
---|
| 581 | UINT NumSamplers,
|
---|
| 582 | ID3D11SamplerState *const *ppSamplers);
|
---|
| 583 |
|
---|
| 584 | void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
|
---|
| 585 | ID3D11DeviceContext2 *This,
|
---|
| 586 | UINT StartSlot,
|
---|
| 587 | UINT NumBuffers,
|
---|
| 588 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
| 589 |
|
---|
| 590 | void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
|
---|
| 591 | ID3D11DeviceContext2 *This,
|
---|
| 592 | UINT StartSlot,
|
---|
| 593 | UINT NumBuffers,
|
---|
| 594 | ID3D11Buffer **ppConstantBuffers);
|
---|
| 595 |
|
---|
| 596 | void (STDMETHODCALLTYPE *PSGetShaderResources)(
|
---|
| 597 | ID3D11DeviceContext2 *This,
|
---|
| 598 | UINT StartSlot,
|
---|
| 599 | UINT NumViews,
|
---|
| 600 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
| 601 |
|
---|
| 602 | void (STDMETHODCALLTYPE *PSGetShader)(
|
---|
| 603 | ID3D11DeviceContext2 *This,
|
---|
| 604 | ID3D11PixelShader **ppPixelShader,
|
---|
| 605 | ID3D11ClassInstance **ppClassInstances,
|
---|
| 606 | UINT *pNumClassInstances);
|
---|
| 607 |
|
---|
| 608 | void (STDMETHODCALLTYPE *PSGetSamplers)(
|
---|
| 609 | ID3D11DeviceContext2 *This,
|
---|
| 610 | UINT StartSlot,
|
---|
| 611 | UINT NumSamplers,
|
---|
| 612 | ID3D11SamplerState **ppSamplers);
|
---|
| 613 |
|
---|
| 614 | void (STDMETHODCALLTYPE *VSGetShader)(
|
---|
| 615 | ID3D11DeviceContext2 *This,
|
---|
| 616 | ID3D11VertexShader **ppVertexShader,
|
---|
| 617 | ID3D11ClassInstance **ppClassInstances,
|
---|
| 618 | UINT *pNumClassInstances);
|
---|
| 619 |
|
---|
| 620 | void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
|
---|
| 621 | ID3D11DeviceContext2 *This,
|
---|
| 622 | UINT StartSlot,
|
---|
| 623 | UINT NumBuffers,
|
---|
| 624 | ID3D11Buffer **ppConstantBuffers);
|
---|
| 625 |
|
---|
| 626 | void (STDMETHODCALLTYPE *IAGetInputLayout)(
|
---|
| 627 | ID3D11DeviceContext2 *This,
|
---|
| 628 | ID3D11InputLayout **ppInputLayout);
|
---|
| 629 |
|
---|
| 630 | void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
|
---|
| 631 | ID3D11DeviceContext2 *This,
|
---|
| 632 | UINT StartSlot,
|
---|
| 633 | UINT NumBuffers,
|
---|
| 634 | ID3D11Buffer **ppVertexBuffers,
|
---|
| 635 | UINT *pStrides,
|
---|
| 636 | UINT *pOffsets);
|
---|
| 637 |
|
---|
| 638 | void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
|
---|
| 639 | ID3D11DeviceContext2 *This,
|
---|
| 640 | ID3D11Buffer **pIndexBuffer,
|
---|
| 641 | DXGI_FORMAT *Format,
|
---|
| 642 | UINT *Offset);
|
---|
| 643 |
|
---|
| 644 | void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
|
---|
| 645 | ID3D11DeviceContext2 *This,
|
---|
| 646 | UINT StartSlot,
|
---|
| 647 | UINT NumBuffers,
|
---|
| 648 | ID3D11Buffer **ppConstantBuffers);
|
---|
| 649 |
|
---|
| 650 | void (STDMETHODCALLTYPE *GSGetShader)(
|
---|
| 651 | ID3D11DeviceContext2 *This,
|
---|
| 652 | ID3D11GeometryShader **ppGeometryShader,
|
---|
| 653 | ID3D11ClassInstance **ppClassInstances,
|
---|
| 654 | UINT *pNumClassInstances);
|
---|
| 655 |
|
---|
| 656 | void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
|
---|
| 657 | ID3D11DeviceContext2 *This,
|
---|
| 658 | D3D11_PRIMITIVE_TOPOLOGY *pTopology);
|
---|
| 659 |
|
---|
| 660 | void (STDMETHODCALLTYPE *VSGetShaderResources)(
|
---|
| 661 | ID3D11DeviceContext2 *This,
|
---|
| 662 | UINT StartSlot,
|
---|
| 663 | UINT NumViews,
|
---|
| 664 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
| 665 |
|
---|
| 666 | void (STDMETHODCALLTYPE *VSGetSamplers)(
|
---|
| 667 | ID3D11DeviceContext2 *This,
|
---|
| 668 | UINT StartSlot,
|
---|
| 669 | UINT NumSamplers,
|
---|
| 670 | ID3D11SamplerState **ppSamplers);
|
---|
| 671 |
|
---|
| 672 | void (STDMETHODCALLTYPE *GetPredication)(
|
---|
| 673 | ID3D11DeviceContext2 *This,
|
---|
| 674 | ID3D11Predicate **ppPredicate,
|
---|
| 675 | WINBOOL *pPredicateValue);
|
---|
| 676 |
|
---|
| 677 | void (STDMETHODCALLTYPE *GSGetShaderResources)(
|
---|
| 678 | ID3D11DeviceContext2 *This,
|
---|
| 679 | UINT StartSlot,
|
---|
| 680 | UINT NumViews,
|
---|
| 681 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
| 682 |
|
---|
| 683 | void (STDMETHODCALLTYPE *GSGetSamplers)(
|
---|
| 684 | ID3D11DeviceContext2 *This,
|
---|
| 685 | UINT StartSlot,
|
---|
| 686 | UINT NumSamplers,
|
---|
| 687 | ID3D11SamplerState **ppSamplers);
|
---|
| 688 |
|
---|
| 689 | void (STDMETHODCALLTYPE *OMGetRenderTargets)(
|
---|
| 690 | ID3D11DeviceContext2 *This,
|
---|
| 691 | UINT NumViews,
|
---|
| 692 | ID3D11RenderTargetView **ppRenderTargetViews,
|
---|
| 693 | ID3D11DepthStencilView **ppDepthStencilView);
|
---|
| 694 |
|
---|
| 695 | void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
|
---|
| 696 | ID3D11DeviceContext2 *This,
|
---|
| 697 | UINT NumRTVs,
|
---|
| 698 | ID3D11RenderTargetView **ppRenderTargetViews,
|
---|
| 699 | ID3D11DepthStencilView **ppDepthStencilView,
|
---|
| 700 | UINT UAVStartSlot,
|
---|
| 701 | UINT NumUAVs,
|
---|
| 702 | ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
---|
| 703 |
|
---|
| 704 | void (STDMETHODCALLTYPE *OMGetBlendState)(
|
---|
| 705 | ID3D11DeviceContext2 *This,
|
---|
| 706 | ID3D11BlendState **ppBlendState,
|
---|
| 707 | FLOAT BlendFactor[4],
|
---|
| 708 | UINT *pSampleMask);
|
---|
| 709 |
|
---|
| 710 | void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
|
---|
| 711 | ID3D11DeviceContext2 *This,
|
---|
| 712 | ID3D11DepthStencilState **ppDepthStencilState,
|
---|
| 713 | UINT *pStencilRef);
|
---|
| 714 |
|
---|
| 715 | void (STDMETHODCALLTYPE *SOGetTargets)(
|
---|
| 716 | ID3D11DeviceContext2 *This,
|
---|
| 717 | UINT NumBuffers,
|
---|
| 718 | ID3D11Buffer **ppSOTargets);
|
---|
| 719 |
|
---|
| 720 | void (STDMETHODCALLTYPE *RSGetState)(
|
---|
| 721 | ID3D11DeviceContext2 *This,
|
---|
| 722 | ID3D11RasterizerState **ppRasterizerState);
|
---|
| 723 |
|
---|
| 724 | void (STDMETHODCALLTYPE *RSGetViewports)(
|
---|
| 725 | ID3D11DeviceContext2 *This,
|
---|
| 726 | UINT *pNumViewports,
|
---|
| 727 | D3D11_VIEWPORT *pViewports);
|
---|
| 728 |
|
---|
| 729 | void (STDMETHODCALLTYPE *RSGetScissorRects)(
|
---|
| 730 | ID3D11DeviceContext2 *This,
|
---|
| 731 | UINT *pNumRects,
|
---|
| 732 | D3D11_RECT *pRects);
|
---|
| 733 |
|
---|
| 734 | void (STDMETHODCALLTYPE *HSGetShaderResources)(
|
---|
| 735 | ID3D11DeviceContext2 *This,
|
---|
| 736 | UINT StartSlot,
|
---|
| 737 | UINT NumViews,
|
---|
| 738 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
| 739 |
|
---|
| 740 | void (STDMETHODCALLTYPE *HSGetShader)(
|
---|
| 741 | ID3D11DeviceContext2 *This,
|
---|
| 742 | ID3D11HullShader **ppHullShader,
|
---|
| 743 | ID3D11ClassInstance **ppClassInstances,
|
---|
| 744 | UINT *pNumClassInstances);
|
---|
| 745 |
|
---|
| 746 | void (STDMETHODCALLTYPE *HSGetSamplers)(
|
---|
| 747 | ID3D11DeviceContext2 *This,
|
---|
| 748 | UINT StartSlot,
|
---|
| 749 | UINT NumSamplers,
|
---|
| 750 | ID3D11SamplerState **ppSamplers);
|
---|
| 751 |
|
---|
| 752 | void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
|
---|
| 753 | ID3D11DeviceContext2 *This,
|
---|
| 754 | UINT StartSlot,
|
---|
| 755 | UINT NumBuffers,
|
---|
| 756 | ID3D11Buffer **ppConstantBuffers);
|
---|
| 757 |
|
---|
| 758 | void (STDMETHODCALLTYPE *DSGetShaderResources)(
|
---|
| 759 | ID3D11DeviceContext2 *This,
|
---|
| 760 | UINT StartSlot,
|
---|
| 761 | UINT NumViews,
|
---|
| 762 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
| 763 |
|
---|
| 764 | void (STDMETHODCALLTYPE *DSGetShader)(
|
---|
| 765 | ID3D11DeviceContext2 *This,
|
---|
| 766 | ID3D11DomainShader **ppDomainShader,
|
---|
| 767 | ID3D11ClassInstance **ppClassInstances,
|
---|
| 768 | UINT *pNumClassInstances);
|
---|
| 769 |
|
---|
| 770 | void (STDMETHODCALLTYPE *DSGetSamplers)(
|
---|
| 771 | ID3D11DeviceContext2 *This,
|
---|
| 772 | UINT StartSlot,
|
---|
| 773 | UINT NumSamplers,
|
---|
| 774 | ID3D11SamplerState **ppSamplers);
|
---|
| 775 |
|
---|
| 776 | void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
|
---|
| 777 | ID3D11DeviceContext2 *This,
|
---|
| 778 | UINT StartSlot,
|
---|
| 779 | UINT NumBuffers,
|
---|
| 780 | ID3D11Buffer **ppConstantBuffers);
|
---|
| 781 |
|
---|
| 782 | void (STDMETHODCALLTYPE *CSGetShaderResources)(
|
---|
| 783 | ID3D11DeviceContext2 *This,
|
---|
| 784 | UINT StartSlot,
|
---|
| 785 | UINT NumViews,
|
---|
| 786 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
| 787 |
|
---|
| 788 | void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
|
---|
| 789 | ID3D11DeviceContext2 *This,
|
---|
| 790 | UINT StartSlot,
|
---|
| 791 | UINT NumUAVs,
|
---|
| 792 | ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
---|
| 793 |
|
---|
| 794 | void (STDMETHODCALLTYPE *CSGetShader)(
|
---|
| 795 | ID3D11DeviceContext2 *This,
|
---|
| 796 | ID3D11ComputeShader **ppComputeShader,
|
---|
| 797 | ID3D11ClassInstance **ppClassInstances,
|
---|
| 798 | UINT *pNumClassInstances);
|
---|
| 799 |
|
---|
| 800 | void (STDMETHODCALLTYPE *CSGetSamplers)(
|
---|
| 801 | ID3D11DeviceContext2 *This,
|
---|
| 802 | UINT StartSlot,
|
---|
| 803 | UINT NumSamplers,
|
---|
| 804 | ID3D11SamplerState **ppSamplers);
|
---|
| 805 |
|
---|
| 806 | void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
|
---|
| 807 | ID3D11DeviceContext2 *This,
|
---|
| 808 | UINT StartSlot,
|
---|
| 809 | UINT NumBuffers,
|
---|
| 810 | ID3D11Buffer **ppConstantBuffers);
|
---|
| 811 |
|
---|
| 812 | void (STDMETHODCALLTYPE *ClearState)(
|
---|
| 813 | ID3D11DeviceContext2 *This);
|
---|
| 814 |
|
---|
| 815 | void (STDMETHODCALLTYPE *Flush)(
|
---|
| 816 | ID3D11DeviceContext2 *This);
|
---|
| 817 |
|
---|
| 818 | D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
|
---|
| 819 | ID3D11DeviceContext2 *This);
|
---|
| 820 |
|
---|
| 821 | UINT (STDMETHODCALLTYPE *GetContextFlags)(
|
---|
| 822 | ID3D11DeviceContext2 *This);
|
---|
| 823 |
|
---|
| 824 | HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
|
---|
| 825 | ID3D11DeviceContext2 *This,
|
---|
| 826 | WINBOOL RestoreDeferredContextState,
|
---|
| 827 | ID3D11CommandList **ppCommandList);
|
---|
| 828 |
|
---|
| 829 | /*** ID3D11DeviceContext1 methods ***/
|
---|
| 830 | void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
|
---|
| 831 | ID3D11DeviceContext2 *This,
|
---|
| 832 | ID3D11Resource *pDstResource,
|
---|
| 833 | UINT DstSubresource,
|
---|
| 834 | UINT DstX,
|
---|
| 835 | UINT DstY,
|
---|
| 836 | UINT DstZ,
|
---|
| 837 | ID3D11Resource *pSrcResource,
|
---|
| 838 | UINT SrcSubresource,
|
---|
| 839 | const D3D11_BOX *pSrcBox,
|
---|
| 840 | UINT CopyFlags);
|
---|
| 841 |
|
---|
| 842 | void (STDMETHODCALLTYPE *UpdateSubresource1)(
|
---|
| 843 | ID3D11DeviceContext2 *This,
|
---|
| 844 | ID3D11Resource *pDstResource,
|
---|
| 845 | UINT DstSubresource,
|
---|
| 846 | const D3D11_BOX *pDstBox,
|
---|
| 847 | const void *pSrcData,
|
---|
| 848 | UINT SrcRowPitch,
|
---|
| 849 | UINT SrcDepthPitch,
|
---|
| 850 | UINT CopyFlags);
|
---|
| 851 |
|
---|
| 852 | void (STDMETHODCALLTYPE *DiscardResource)(
|
---|
| 853 | ID3D11DeviceContext2 *This,
|
---|
| 854 | ID3D11Resource *pResource);
|
---|
| 855 |
|
---|
| 856 | void (STDMETHODCALLTYPE *DiscardView)(
|
---|
| 857 | ID3D11DeviceContext2 *This,
|
---|
| 858 | ID3D11View *pResourceView);
|
---|
| 859 |
|
---|
| 860 | void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
|
---|
| 861 | ID3D11DeviceContext2 *This,
|
---|
| 862 | UINT StartSlot,
|
---|
| 863 | UINT NumBuffers,
|
---|
| 864 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
| 865 | const UINT *pFirstConstant,
|
---|
| 866 | const UINT *pNumConstants);
|
---|
| 867 |
|
---|
| 868 | void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
|
---|
| 869 | ID3D11DeviceContext2 *This,
|
---|
| 870 | UINT StartSlot,
|
---|
| 871 | UINT NumBuffers,
|
---|
| 872 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
| 873 | const UINT *pFirstConstant,
|
---|
| 874 | const UINT *pNumConstants);
|
---|
| 875 |
|
---|
| 876 | void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
|
---|
| 877 | ID3D11DeviceContext2 *This,
|
---|
| 878 | UINT StartSlot,
|
---|
| 879 | UINT NumBuffers,
|
---|
| 880 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
| 881 | const UINT *pFirstConstant,
|
---|
| 882 | const UINT *pNumConstants);
|
---|
| 883 |
|
---|
| 884 | void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
|
---|
| 885 | ID3D11DeviceContext2 *This,
|
---|
| 886 | UINT StartSlot,
|
---|
| 887 | UINT NumBuffers,
|
---|
| 888 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
| 889 | const UINT *pFirstConstant,
|
---|
| 890 | const UINT *pNumConstants);
|
---|
| 891 |
|
---|
| 892 | void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
|
---|
| 893 | ID3D11DeviceContext2 *This,
|
---|
| 894 | UINT StartSlot,
|
---|
| 895 | UINT NumBuffers,
|
---|
| 896 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
| 897 | const UINT *pFirstConstant,
|
---|
| 898 | const UINT *pNumConstants);
|
---|
| 899 |
|
---|
| 900 | void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
|
---|
| 901 | ID3D11DeviceContext2 *This,
|
---|
| 902 | UINT StartSlot,
|
---|
| 903 | UINT NumBuffers,
|
---|
| 904 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
| 905 | const UINT *pFirstConstant,
|
---|
| 906 | const UINT *pNumConstants);
|
---|
| 907 |
|
---|
| 908 | void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
|
---|
| 909 | ID3D11DeviceContext2 *This,
|
---|
| 910 | UINT StartSlot,
|
---|
| 911 | UINT NumBuffers,
|
---|
| 912 | ID3D11Buffer **ppConstantBuffers,
|
---|
| 913 | UINT *pFirstConstant,
|
---|
| 914 | UINT *pNumConstants);
|
---|
| 915 |
|
---|
| 916 | void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
|
---|
| 917 | ID3D11DeviceContext2 *This,
|
---|
| 918 | UINT StartSlot,
|
---|
| 919 | UINT NumBuffers,
|
---|
| 920 | ID3D11Buffer **ppConstantBuffers,
|
---|
| 921 | UINT *pFirstConstant,
|
---|
| 922 | UINT *pNumConstants);
|
---|
| 923 |
|
---|
| 924 | void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
|
---|
| 925 | ID3D11DeviceContext2 *This,
|
---|
| 926 | UINT StartSlot,
|
---|
| 927 | UINT NumBuffers,
|
---|
| 928 | ID3D11Buffer **ppConstantBuffers,
|
---|
| 929 | UINT *pFirstConstant,
|
---|
| 930 | UINT *pNumConstants);
|
---|
| 931 |
|
---|
| 932 | void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
|
---|
| 933 | ID3D11DeviceContext2 *This,
|
---|
| 934 | UINT StartSlot,
|
---|
| 935 | UINT NumBuffers,
|
---|
| 936 | ID3D11Buffer **ppConstantBuffers,
|
---|
| 937 | UINT *pFirstConstant,
|
---|
| 938 | UINT *pNumConstants);
|
---|
| 939 |
|
---|
| 940 | void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
|
---|
| 941 | ID3D11DeviceContext2 *This,
|
---|
| 942 | UINT StartSlot,
|
---|
| 943 | UINT NumBuffers,
|
---|
| 944 | ID3D11Buffer **ppConstantBuffers,
|
---|
| 945 | UINT *pFirstConstant,
|
---|
| 946 | UINT *pNumConstants);
|
---|
| 947 |
|
---|
| 948 | void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
|
---|
| 949 | ID3D11DeviceContext2 *This,
|
---|
| 950 | UINT StartSlot,
|
---|
| 951 | UINT NumBuffers,
|
---|
| 952 | ID3D11Buffer **ppConstantBuffers,
|
---|
| 953 | UINT *pFirstConstant,
|
---|
| 954 | UINT *pNumConstants);
|
---|
| 955 |
|
---|
| 956 | void (STDMETHODCALLTYPE *SwapDeviceContextState)(
|
---|
| 957 | ID3D11DeviceContext2 *This,
|
---|
| 958 | ID3DDeviceContextState *pState,
|
---|
| 959 | ID3DDeviceContextState **ppPreviousState);
|
---|
| 960 |
|
---|
| 961 | void (STDMETHODCALLTYPE *ClearView)(
|
---|
| 962 | ID3D11DeviceContext2 *This,
|
---|
| 963 | ID3D11View *pView,
|
---|
| 964 | const FLOAT Color[4],
|
---|
| 965 | const D3D11_RECT *pRect,
|
---|
| 966 | UINT NumRects);
|
---|
| 967 |
|
---|
| 968 | void (STDMETHODCALLTYPE *DiscardView1)(
|
---|
| 969 | ID3D11DeviceContext2 *This,
|
---|
| 970 | ID3D11View *pResourceView,
|
---|
| 971 | const D3D11_RECT *pRects,
|
---|
| 972 | UINT NumRects);
|
---|
| 973 |
|
---|
| 974 | /*** ID3D11DeviceContext2 methods ***/
|
---|
| 975 | HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)(
|
---|
| 976 | ID3D11DeviceContext2 *This,
|
---|
| 977 | ID3D11Resource *resource,
|
---|
| 978 | UINT region_count,
|
---|
| 979 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
|
---|
| 980 | const D3D11_TILE_REGION_SIZE *region_sizes,
|
---|
| 981 | ID3D11Buffer *pool,
|
---|
| 982 | UINT range_count,
|
---|
| 983 | const UINT *range_flags,
|
---|
| 984 | const UINT *pool_start_offsets,
|
---|
| 985 | const UINT *range_tile_counts,
|
---|
| 986 | UINT flags);
|
---|
| 987 |
|
---|
| 988 | HRESULT (STDMETHODCALLTYPE *CopyTileMappings)(
|
---|
| 989 | ID3D11DeviceContext2 *This,
|
---|
| 990 | ID3D11Resource *dst_resource,
|
---|
| 991 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
|
---|
| 992 | ID3D11Resource *src_resource,
|
---|
| 993 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
|
---|
| 994 | const D3D11_TILE_REGION_SIZE *region_size,
|
---|
| 995 | UINT flags);
|
---|
| 996 |
|
---|
| 997 | void (STDMETHODCALLTYPE *CopyTiles)(
|
---|
| 998 | ID3D11DeviceContext2 *This,
|
---|
| 999 | ID3D11Resource *resource,
|
---|
| 1000 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
|
---|
| 1001 | const D3D11_TILE_REGION_SIZE *size,
|
---|
| 1002 | ID3D11Buffer *buffer,
|
---|
| 1003 | UINT64 start_offset,
|
---|
| 1004 | UINT flags);
|
---|
| 1005 |
|
---|
| 1006 | void (STDMETHODCALLTYPE *UpdateTiles)(
|
---|
| 1007 | ID3D11DeviceContext2 *This,
|
---|
| 1008 | ID3D11Resource *dst_resource,
|
---|
| 1009 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
|
---|
| 1010 | const D3D11_TILE_REGION_SIZE *dst_region_size,
|
---|
| 1011 | const void *src_data,
|
---|
| 1012 | UINT flags);
|
---|
| 1013 |
|
---|
| 1014 | HRESULT (STDMETHODCALLTYPE *ResizeTilePool)(
|
---|
| 1015 | ID3D11DeviceContext2 *This,
|
---|
| 1016 | ID3D11Buffer *pool,
|
---|
| 1017 | UINT64 size);
|
---|
| 1018 |
|
---|
| 1019 | void (STDMETHODCALLTYPE *TiledResourceBarrier)(
|
---|
| 1020 | ID3D11DeviceContext2 *This,
|
---|
| 1021 | ID3D11DeviceChild *before_barrier,
|
---|
| 1022 | ID3D11DeviceChild *after_barrier);
|
---|
| 1023 |
|
---|
| 1024 | WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)(
|
---|
| 1025 | ID3D11DeviceContext2 *This);
|
---|
| 1026 |
|
---|
| 1027 | void (STDMETHODCALLTYPE *SetMarkerInt)(
|
---|
| 1028 | ID3D11DeviceContext2 *This,
|
---|
| 1029 | const WCHAR *label,
|
---|
| 1030 | int data);
|
---|
| 1031 |
|
---|
| 1032 | void (STDMETHODCALLTYPE *BeginEventInt)(
|
---|
| 1033 | ID3D11DeviceContext2 *This,
|
---|
| 1034 | const WCHAR *label,
|
---|
| 1035 | int data);
|
---|
| 1036 |
|
---|
| 1037 | void (STDMETHODCALLTYPE *EndEvent)(
|
---|
| 1038 | ID3D11DeviceContext2 *This);
|
---|
| 1039 |
|
---|
| 1040 | END_INTERFACE
|
---|
| 1041 | } ID3D11DeviceContext2Vtbl;
|
---|
| 1042 |
|
---|
| 1043 | interface ID3D11DeviceContext2 {
|
---|
| 1044 | CONST_VTBL ID3D11DeviceContext2Vtbl* lpVtbl;
|
---|
| 1045 | };
|
---|
| 1046 |
|
---|
| 1047 | #ifdef COBJMACROS
|
---|
| 1048 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
| 1049 | /*** IUnknown methods ***/
|
---|
| 1050 | #define ID3D11DeviceContext2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
| 1051 | #define ID3D11DeviceContext2_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
| 1052 | #define ID3D11DeviceContext2_Release(This) (This)->lpVtbl->Release(This)
|
---|
| 1053 | /*** ID3D11DeviceChild methods ***/
|
---|
| 1054 | #define ID3D11DeviceContext2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
|
---|
| 1055 | #define ID3D11DeviceContext2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
| 1056 | #define ID3D11DeviceContext2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
| 1057 | #define ID3D11DeviceContext2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
| 1058 | /*** ID3D11DeviceContext methods ***/
|
---|
| 1059 | #define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1060 | #define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1061 | #define ID3D11DeviceContext2_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
|
---|
| 1062 | #define ID3D11DeviceContext2_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1063 | #define ID3D11DeviceContext2_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
|
---|
| 1064 | #define ID3D11DeviceContext2_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
|
---|
| 1065 | #define ID3D11DeviceContext2_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
|
---|
| 1066 | #define ID3D11DeviceContext2_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
|
---|
| 1067 | #define ID3D11DeviceContext2_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
|
---|
| 1068 | #define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1069 | #define ID3D11DeviceContext2_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
|
---|
| 1070 | #define ID3D11DeviceContext2_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
| 1071 | #define ID3D11DeviceContext2_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
| 1072 | #define ID3D11DeviceContext2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
|
---|
| 1073 | #define ID3D11DeviceContext2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
|
---|
| 1074 | #define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1075 | #define ID3D11DeviceContext2_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
|
---|
| 1076 | #define ID3D11DeviceContext2_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
|
---|
| 1077 | #define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1078 | #define ID3D11DeviceContext2_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1079 | #define ID3D11DeviceContext2_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
|
---|
| 1080 | #define ID3D11DeviceContext2_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
|
---|
| 1081 | #define ID3D11DeviceContext2_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
|
---|
| 1082 | #define ID3D11DeviceContext2_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
|
---|
| 1083 | #define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1084 | #define ID3D11DeviceContext2_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1085 | #define ID3D11DeviceContext2_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
|
---|
| 1086 | #define ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
|
---|
| 1087 | #define ID3D11DeviceContext2_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
|
---|
| 1088 | #define ID3D11DeviceContext2_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
|
---|
| 1089 | #define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
|
---|
| 1090 | #define ID3D11DeviceContext2_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
|
---|
| 1091 | #define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
| 1092 | #define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
| 1093 | #define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
|
---|
| 1094 | #define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
| 1095 | #define ID3D11DeviceContext2_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
|
---|
| 1096 | #define ID3D11DeviceContext2_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
|
---|
| 1097 | #define ID3D11DeviceContext2_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
|
---|
| 1098 | #define ID3D11DeviceContext2_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
|
---|
| 1099 | #define ID3D11DeviceContext2_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
|
---|
| 1100 | #define ID3D11DeviceContext2_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
|
---|
| 1101 | #define ID3D11DeviceContext2_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
|
---|
| 1102 | #define ID3D11DeviceContext2_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
|
---|
| 1103 | #define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
|
---|
| 1104 | #define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
|
---|
| 1105 | #define ID3D11DeviceContext2_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
|
---|
| 1106 | #define ID3D11DeviceContext2_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
|
---|
| 1107 | #define ID3D11DeviceContext2_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
|
---|
| 1108 | #define ID3D11DeviceContext2_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
|
---|
| 1109 | #define ID3D11DeviceContext2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
|
---|
| 1110 | #define ID3D11DeviceContext2_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
|
---|
| 1111 | #define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1112 | #define ID3D11DeviceContext2_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
|
---|
| 1113 | #define ID3D11DeviceContext2_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1114 | #define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1115 | #define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1116 | #define ID3D11DeviceContext2_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
|
---|
| 1117 | #define ID3D11DeviceContext2_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1118 | #define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1119 | #define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1120 | #define ID3D11DeviceContext2_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
|
---|
| 1121 | #define ID3D11DeviceContext2_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
|
---|
| 1122 | #define ID3D11DeviceContext2_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1123 | #define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1124 | #define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1125 | #define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1126 | #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
|
---|
| 1127 | #define ID3D11DeviceContext2_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1128 | #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
|
---|
| 1129 | #define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1130 | #define ID3D11DeviceContext2_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
|
---|
| 1131 | #define ID3D11DeviceContext2_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
| 1132 | #define ID3D11DeviceContext2_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
| 1133 | #define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1134 | #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
|
---|
| 1135 | #define ID3D11DeviceContext2_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
|
---|
| 1136 | #define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1137 | #define ID3D11DeviceContext2_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1138 | #define ID3D11DeviceContext2_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
|
---|
| 1139 | #define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1140 | #define ID3D11DeviceContext2_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1141 | #define ID3D11DeviceContext2_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
|
---|
| 1142 | #define ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
|
---|
| 1143 | #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
|
---|
| 1144 | #define ID3D11DeviceContext2_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
|
---|
| 1145 | #define ID3D11DeviceContext2_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
|
---|
| 1146 | #define ID3D11DeviceContext2_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
|
---|
| 1147 | #define ID3D11DeviceContext2_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
|
---|
| 1148 | #define ID3D11DeviceContext2_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
|
---|
| 1149 | #define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1150 | #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
|
---|
| 1151 | #define ID3D11DeviceContext2_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1152 | #define ID3D11DeviceContext2_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1153 | #define ID3D11DeviceContext2_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1154 | #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
|
---|
| 1155 | #define ID3D11DeviceContext2_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1156 | #define ID3D11DeviceContext2_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1157 | #define ID3D11DeviceContext2_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
| 1158 | #define ID3D11DeviceContext2_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
|
---|
| 1159 | #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
|
---|
| 1160 | #define ID3D11DeviceContext2_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
| 1161 | #define ID3D11DeviceContext2_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
| 1162 | #define ID3D11DeviceContext2_ClearState(This) (This)->lpVtbl->ClearState(This)
|
---|
| 1163 | #define ID3D11DeviceContext2_Flush(This) (This)->lpVtbl->Flush(This)
|
---|
| 1164 | #define ID3D11DeviceContext2_GetType(This) (This)->lpVtbl->GetType(This)
|
---|
| 1165 | #define ID3D11DeviceContext2_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
|
---|
| 1166 | #define ID3D11DeviceContext2_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
|
---|
| 1167 | /*** ID3D11DeviceContext1 methods ***/
|
---|
| 1168 | #define ID3D11DeviceContext2_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
|
---|
| 1169 | #define ID3D11DeviceContext2_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
|
---|
| 1170 | #define ID3D11DeviceContext2_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
|
---|
| 1171 | #define ID3D11DeviceContext2_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
|
---|
| 1172 | #define ID3D11DeviceContext2_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1173 | #define ID3D11DeviceContext2_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1174 | #define ID3D11DeviceContext2_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1175 | #define ID3D11DeviceContext2_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1176 | #define ID3D11DeviceContext2_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1177 | #define ID3D11DeviceContext2_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1178 | #define ID3D11DeviceContext2_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1179 | #define ID3D11DeviceContext2_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1180 | #define ID3D11DeviceContext2_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1181 | #define ID3D11DeviceContext2_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1182 | #define ID3D11DeviceContext2_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1183 | #define ID3D11DeviceContext2_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
| 1184 | #define ID3D11DeviceContext2_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
|
---|
| 1185 | #define ID3D11DeviceContext2_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
|
---|
| 1186 | #define ID3D11DeviceContext2_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
|
---|
| 1187 | /*** ID3D11DeviceContext2 methods ***/
|
---|
| 1188 | #define ID3D11DeviceContext2_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags)
|
---|
| 1189 | #define ID3D11DeviceContext2_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags)
|
---|
| 1190 | #define ID3D11DeviceContext2_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags)
|
---|
| 1191 | #define ID3D11DeviceContext2_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags)
|
---|
| 1192 | #define ID3D11DeviceContext2_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size)
|
---|
| 1193 | #define ID3D11DeviceContext2_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier)
|
---|
| 1194 | #define ID3D11DeviceContext2_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This)
|
---|
| 1195 | #define ID3D11DeviceContext2_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data)
|
---|
| 1196 | #define ID3D11DeviceContext2_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data)
|
---|
| 1197 | #define ID3D11DeviceContext2_EndEvent(This) (This)->lpVtbl->EndEvent(This)
|
---|
| 1198 | #else
|
---|
| 1199 | /*** IUnknown methods ***/
|
---|
| 1200 | static FORCEINLINE HRESULT ID3D11DeviceContext2_QueryInterface(ID3D11DeviceContext2* This,REFIID riid,void **ppvObject) {
|
---|
| 1201 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
| 1202 | }
|
---|
| 1203 | static FORCEINLINE ULONG ID3D11DeviceContext2_AddRef(ID3D11DeviceContext2* This) {
|
---|
| 1204 | return This->lpVtbl->AddRef(This);
|
---|
| 1205 | }
|
---|
| 1206 | static FORCEINLINE ULONG ID3D11DeviceContext2_Release(ID3D11DeviceContext2* This) {
|
---|
| 1207 | return This->lpVtbl->Release(This);
|
---|
| 1208 | }
|
---|
| 1209 | /*** ID3D11DeviceChild methods ***/
|
---|
| 1210 | static FORCEINLINE void ID3D11DeviceContext2_GetDevice(ID3D11DeviceContext2* This,ID3D11Device **ppDevice) {
|
---|
| 1211 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
| 1212 | }
|
---|
| 1213 | static FORCEINLINE HRESULT ID3D11DeviceContext2_GetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
| 1214 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
| 1215 | }
|
---|
| 1216 | static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
| 1217 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
| 1218 | }
|
---|
| 1219 | static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateDataInterface(ID3D11DeviceContext2* This,REFGUID guid,const IUnknown *pData) {
|
---|
| 1220 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
| 1221 | }
|
---|
| 1222 | /*** ID3D11DeviceContext methods ***/
|
---|
| 1223 | static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
| 1224 | This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1225 | }
|
---|
| 1226 | static FORCEINLINE void ID3D11DeviceContext2_PSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
| 1227 | This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1228 | }
|
---|
| 1229 | static FORCEINLINE void ID3D11DeviceContext2_PSSetShader(ID3D11DeviceContext2* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
| 1230 | This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
|
---|
| 1231 | }
|
---|
| 1232 | static FORCEINLINE void ID3D11DeviceContext2_PSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
| 1233 | This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1234 | }
|
---|
| 1235 | static FORCEINLINE void ID3D11DeviceContext2_VSSetShader(ID3D11DeviceContext2* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
| 1236 | This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
|
---|
| 1237 | }
|
---|
| 1238 | static FORCEINLINE void ID3D11DeviceContext2_DrawIndexed(ID3D11DeviceContext2* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
|
---|
| 1239 | This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
|
---|
| 1240 | }
|
---|
| 1241 | static FORCEINLINE void ID3D11DeviceContext2_Draw(ID3D11DeviceContext2* This,UINT VertexCount,UINT StartVertexLocation) {
|
---|
| 1242 | This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
|
---|
| 1243 | }
|
---|
| 1244 | static FORCEINLINE HRESULT ID3D11DeviceContext2_Map(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
|
---|
| 1245 | return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
|
---|
| 1246 | }
|
---|
| 1247 | static FORCEINLINE void ID3D11DeviceContext2_Unmap(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource) {
|
---|
| 1248 | This->lpVtbl->Unmap(This,pResource,Subresource);
|
---|
| 1249 | }
|
---|
| 1250 | static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
| 1251 | This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1252 | }
|
---|
| 1253 | static FORCEINLINE void ID3D11DeviceContext2_IASetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout *pInputLayout) {
|
---|
| 1254 | This->lpVtbl->IASetInputLayout(This,pInputLayout);
|
---|
| 1255 | }
|
---|
| 1256 | static FORCEINLINE void ID3D11DeviceContext2_IASetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
|
---|
| 1257 | This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
| 1258 | }
|
---|
| 1259 | static FORCEINLINE void ID3D11DeviceContext2_IASetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
|
---|
| 1260 | This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
| 1261 | }
|
---|
| 1262 | static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstanced(ID3D11DeviceContext2* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
|
---|
| 1263 | This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
|
---|
| 1264 | }
|
---|
| 1265 | static FORCEINLINE void ID3D11DeviceContext2_DrawInstanced(ID3D11DeviceContext2* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
|
---|
| 1266 | This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
|
---|
| 1267 | }
|
---|
| 1268 | static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
| 1269 | This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1270 | }
|
---|
| 1271 | static FORCEINLINE void ID3D11DeviceContext2_GSSetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
| 1272 | This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
|
---|
| 1273 | }
|
---|
| 1274 | static FORCEINLINE void ID3D11DeviceContext2_IASetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
|
---|
| 1275 | This->lpVtbl->IASetPrimitiveTopology(This,Topology);
|
---|
| 1276 | }
|
---|
| 1277 | static FORCEINLINE void ID3D11DeviceContext2_VSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
| 1278 | This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1279 | }
|
---|
| 1280 | static FORCEINLINE void ID3D11DeviceContext2_VSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
| 1281 | This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1282 | }
|
---|
| 1283 | static FORCEINLINE void ID3D11DeviceContext2_Begin(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) {
|
---|
| 1284 | This->lpVtbl->Begin(This,pAsync);
|
---|
| 1285 | }
|
---|
| 1286 | static FORCEINLINE void ID3D11DeviceContext2_End(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) {
|
---|
| 1287 | This->lpVtbl->End(This,pAsync);
|
---|
| 1288 | }
|
---|
| 1289 | static FORCEINLINE HRESULT ID3D11DeviceContext2_GetData(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
|
---|
| 1290 | return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
|
---|
| 1291 | }
|
---|
| 1292 | static FORCEINLINE void ID3D11DeviceContext2_SetPredication(ID3D11DeviceContext2* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
|
---|
| 1293 | This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
|
---|
| 1294 | }
|
---|
| 1295 | static FORCEINLINE void ID3D11DeviceContext2_GSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
| 1296 | This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1297 | }
|
---|
| 1298 | static FORCEINLINE void ID3D11DeviceContext2_GSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
| 1299 | This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1300 | }
|
---|
| 1301 | static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
|
---|
| 1302 | This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
|
---|
| 1303 | }
|
---|
| 1304 | static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
|
---|
| 1305 | This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
|
---|
| 1306 | }
|
---|
| 1307 | static FORCEINLINE void ID3D11DeviceContext2_OMSetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
|
---|
| 1308 | This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
|
---|
| 1309 | }
|
---|
| 1310 | static FORCEINLINE void ID3D11DeviceContext2_OMSetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
|
---|
| 1311 | This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
|
---|
| 1312 | }
|
---|
| 1313 | static FORCEINLINE void ID3D11DeviceContext2_SOSetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
|
---|
| 1314 | This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
|
---|
| 1315 | }
|
---|
| 1316 | static FORCEINLINE void ID3D11DeviceContext2_DrawAuto(ID3D11DeviceContext2* This) {
|
---|
| 1317 | This->lpVtbl->DrawAuto(This);
|
---|
| 1318 | }
|
---|
| 1319 | static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
| 1320 | This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
| 1321 | }
|
---|
| 1322 | static FORCEINLINE void ID3D11DeviceContext2_DrawInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
| 1323 | This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
| 1324 | }
|
---|
| 1325 | static FORCEINLINE void ID3D11DeviceContext2_Dispatch(ID3D11DeviceContext2* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
|
---|
| 1326 | This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
|
---|
| 1327 | }
|
---|
| 1328 | static FORCEINLINE void ID3D11DeviceContext2_DispatchIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
| 1329 | This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
| 1330 | }
|
---|
| 1331 | static FORCEINLINE void ID3D11DeviceContext2_RSSetState(ID3D11DeviceContext2* This,ID3D11RasterizerState *pRasterizerState) {
|
---|
| 1332 | This->lpVtbl->RSSetState(This,pRasterizerState);
|
---|
| 1333 | }
|
---|
| 1334 | static FORCEINLINE void ID3D11DeviceContext2_RSSetViewports(ID3D11DeviceContext2* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
|
---|
| 1335 | This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
|
---|
| 1336 | }
|
---|
| 1337 | static FORCEINLINE void ID3D11DeviceContext2_RSSetScissorRects(ID3D11DeviceContext2* This,UINT NumRects,const D3D11_RECT *pRects) {
|
---|
| 1338 | This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
|
---|
| 1339 | }
|
---|
| 1340 | static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
|
---|
| 1341 | This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
|
---|
| 1342 | }
|
---|
| 1343 | static FORCEINLINE void ID3D11DeviceContext2_CopyResource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
|
---|
| 1344 | This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
|
---|
| 1345 | }
|
---|
| 1346 | static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
|
---|
| 1347 | This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
|
---|
| 1348 | }
|
---|
| 1349 | static FORCEINLINE void ID3D11DeviceContext2_CopyStructureCount(ID3D11DeviceContext2* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
|
---|
| 1350 | This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
|
---|
| 1351 | }
|
---|
| 1352 | static FORCEINLINE void ID3D11DeviceContext2_ClearRenderTargetView(ID3D11DeviceContext2* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
|
---|
| 1353 | This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
|
---|
| 1354 | }
|
---|
| 1355 | static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewUint(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
|
---|
| 1356 | This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
|
---|
| 1357 | }
|
---|
| 1358 | static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
|
---|
| 1359 | This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
|
---|
| 1360 | }
|
---|
| 1361 | static FORCEINLINE void ID3D11DeviceContext2_ClearDepthStencilView(ID3D11DeviceContext2* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
|
---|
| 1362 | This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
|
---|
| 1363 | }
|
---|
| 1364 | static FORCEINLINE void ID3D11DeviceContext2_GenerateMips(ID3D11DeviceContext2* This,ID3D11ShaderResourceView *pShaderResourceView) {
|
---|
| 1365 | This->lpVtbl->GenerateMips(This,pShaderResourceView);
|
---|
| 1366 | }
|
---|
| 1367 | static FORCEINLINE void ID3D11DeviceContext2_SetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource,FLOAT MinLOD) {
|
---|
| 1368 | This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
|
---|
| 1369 | }
|
---|
| 1370 | static FORCEINLINE FLOAT ID3D11DeviceContext2_GetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource) {
|
---|
| 1371 | return This->lpVtbl->GetResourceMinLOD(This,pResource);
|
---|
| 1372 | }
|
---|
| 1373 | static FORCEINLINE void ID3D11DeviceContext2_ResolveSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
|
---|
| 1374 | This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
|
---|
| 1375 | }
|
---|
| 1376 | static FORCEINLINE void ID3D11DeviceContext2_ExecuteCommandList(ID3D11DeviceContext2* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
|
---|
| 1377 | This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
|
---|
| 1378 | }
|
---|
| 1379 | static FORCEINLINE void ID3D11DeviceContext2_HSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
| 1380 | This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1381 | }
|
---|
| 1382 | static FORCEINLINE void ID3D11DeviceContext2_HSSetShader(ID3D11DeviceContext2* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
| 1383 | This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
|
---|
| 1384 | }
|
---|
| 1385 | static FORCEINLINE void ID3D11DeviceContext2_HSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
| 1386 | This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1387 | }
|
---|
| 1388 | static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
| 1389 | This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1390 | }
|
---|
| 1391 | static FORCEINLINE void ID3D11DeviceContext2_DSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
| 1392 | This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1393 | }
|
---|
| 1394 | static FORCEINLINE void ID3D11DeviceContext2_DSSetShader(ID3D11DeviceContext2* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
| 1395 | This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
|
---|
| 1396 | }
|
---|
| 1397 | static FORCEINLINE void ID3D11DeviceContext2_DSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
| 1398 | This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1399 | }
|
---|
| 1400 | static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
| 1401 | This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1402 | }
|
---|
| 1403 | static FORCEINLINE void ID3D11DeviceContext2_CSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
| 1404 | This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1405 | }
|
---|
| 1406 | static FORCEINLINE void ID3D11DeviceContext2_CSSetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
|
---|
| 1407 | This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
|
---|
| 1408 | }
|
---|
| 1409 | static FORCEINLINE void ID3D11DeviceContext2_CSSetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
| 1410 | This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
|
---|
| 1411 | }
|
---|
| 1412 | static FORCEINLINE void ID3D11DeviceContext2_CSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
| 1413 | This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1414 | }
|
---|
| 1415 | static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
| 1416 | This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1417 | }
|
---|
| 1418 | static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
| 1419 | This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1420 | }
|
---|
| 1421 | static FORCEINLINE void ID3D11DeviceContext2_PSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
| 1422 | This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1423 | }
|
---|
| 1424 | static FORCEINLINE void ID3D11DeviceContext2_PSGetShader(ID3D11DeviceContext2* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
| 1425 | This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
|
---|
| 1426 | }
|
---|
| 1427 | static FORCEINLINE void ID3D11DeviceContext2_PSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
| 1428 | This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1429 | }
|
---|
| 1430 | static FORCEINLINE void ID3D11DeviceContext2_VSGetShader(ID3D11DeviceContext2* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
| 1431 | This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
|
---|
| 1432 | }
|
---|
| 1433 | static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
| 1434 | This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1435 | }
|
---|
| 1436 | static FORCEINLINE void ID3D11DeviceContext2_IAGetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout **ppInputLayout) {
|
---|
| 1437 | This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
|
---|
| 1438 | }
|
---|
| 1439 | static FORCEINLINE void ID3D11DeviceContext2_IAGetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
|
---|
| 1440 | This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
| 1441 | }
|
---|
| 1442 | static FORCEINLINE void ID3D11DeviceContext2_IAGetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
|
---|
| 1443 | This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
| 1444 | }
|
---|
| 1445 | static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
| 1446 | This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1447 | }
|
---|
| 1448 | static FORCEINLINE void ID3D11DeviceContext2_GSGetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
| 1449 | This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
|
---|
| 1450 | }
|
---|
| 1451 | static FORCEINLINE void ID3D11DeviceContext2_IAGetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
|
---|
| 1452 | This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
|
---|
| 1453 | }
|
---|
| 1454 | static FORCEINLINE void ID3D11DeviceContext2_VSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
| 1455 | This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1456 | }
|
---|
| 1457 | static FORCEINLINE void ID3D11DeviceContext2_VSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
| 1458 | This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1459 | }
|
---|
| 1460 | static FORCEINLINE void ID3D11DeviceContext2_GetPredication(ID3D11DeviceContext2* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
|
---|
| 1461 | This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
|
---|
| 1462 | }
|
---|
| 1463 | static FORCEINLINE void ID3D11DeviceContext2_GSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
| 1464 | This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1465 | }
|
---|
| 1466 | static FORCEINLINE void ID3D11DeviceContext2_GSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
| 1467 | This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1468 | }
|
---|
| 1469 | static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
|
---|
| 1470 | This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
|
---|
| 1471 | }
|
---|
| 1472 | static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
|
---|
| 1473 | This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
|
---|
| 1474 | }
|
---|
| 1475 | static FORCEINLINE void ID3D11DeviceContext2_OMGetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
|
---|
| 1476 | This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
|
---|
| 1477 | }
|
---|
| 1478 | static FORCEINLINE void ID3D11DeviceContext2_OMGetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
|
---|
| 1479 | This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
|
---|
| 1480 | }
|
---|
| 1481 | static FORCEINLINE void ID3D11DeviceContext2_SOGetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
|
---|
| 1482 | This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
|
---|
| 1483 | }
|
---|
| 1484 | static FORCEINLINE void ID3D11DeviceContext2_RSGetState(ID3D11DeviceContext2* This,ID3D11RasterizerState **ppRasterizerState) {
|
---|
| 1485 | This->lpVtbl->RSGetState(This,ppRasterizerState);
|
---|
| 1486 | }
|
---|
| 1487 | static FORCEINLINE void ID3D11DeviceContext2_RSGetViewports(ID3D11DeviceContext2* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
|
---|
| 1488 | This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
|
---|
| 1489 | }
|
---|
| 1490 | static FORCEINLINE void ID3D11DeviceContext2_RSGetScissorRects(ID3D11DeviceContext2* This,UINT *pNumRects,D3D11_RECT *pRects) {
|
---|
| 1491 | This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
|
---|
| 1492 | }
|
---|
| 1493 | static FORCEINLINE void ID3D11DeviceContext2_HSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
| 1494 | This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1495 | }
|
---|
| 1496 | static FORCEINLINE void ID3D11DeviceContext2_HSGetShader(ID3D11DeviceContext2* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
| 1497 | This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
|
---|
| 1498 | }
|
---|
| 1499 | static FORCEINLINE void ID3D11DeviceContext2_HSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
| 1500 | This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1501 | }
|
---|
| 1502 | static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
| 1503 | This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1504 | }
|
---|
| 1505 | static FORCEINLINE void ID3D11DeviceContext2_DSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
| 1506 | This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1507 | }
|
---|
| 1508 | static FORCEINLINE void ID3D11DeviceContext2_DSGetShader(ID3D11DeviceContext2* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
| 1509 | This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
|
---|
| 1510 | }
|
---|
| 1511 | static FORCEINLINE void ID3D11DeviceContext2_DSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
| 1512 | This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1513 | }
|
---|
| 1514 | static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
| 1515 | This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1516 | }
|
---|
| 1517 | static FORCEINLINE void ID3D11DeviceContext2_CSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
| 1518 | This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
| 1519 | }
|
---|
| 1520 | static FORCEINLINE void ID3D11DeviceContext2_CSGetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
|
---|
| 1521 | This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
|
---|
| 1522 | }
|
---|
| 1523 | static FORCEINLINE void ID3D11DeviceContext2_CSGetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
| 1524 | This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
|
---|
| 1525 | }
|
---|
| 1526 | static FORCEINLINE void ID3D11DeviceContext2_CSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
| 1527 | This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
| 1528 | }
|
---|
| 1529 | static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
| 1530 | This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
| 1531 | }
|
---|
| 1532 | static FORCEINLINE void ID3D11DeviceContext2_ClearState(ID3D11DeviceContext2* This) {
|
---|
| 1533 | This->lpVtbl->ClearState(This);
|
---|
| 1534 | }
|
---|
| 1535 | static FORCEINLINE void ID3D11DeviceContext2_Flush(ID3D11DeviceContext2* This) {
|
---|
| 1536 | This->lpVtbl->Flush(This);
|
---|
| 1537 | }
|
---|
| 1538 | static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext2_GetType(ID3D11DeviceContext2* This) {
|
---|
| 1539 | return This->lpVtbl->GetType(This);
|
---|
| 1540 | }
|
---|
| 1541 | static FORCEINLINE UINT ID3D11DeviceContext2_GetContextFlags(ID3D11DeviceContext2* This) {
|
---|
| 1542 | return This->lpVtbl->GetContextFlags(This);
|
---|
| 1543 | }
|
---|
| 1544 | static FORCEINLINE HRESULT ID3D11DeviceContext2_FinishCommandList(ID3D11DeviceContext2* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
|
---|
| 1545 | return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
|
---|
| 1546 | }
|
---|
| 1547 | /*** ID3D11DeviceContext1 methods ***/
|
---|
| 1548 | static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
|
---|
| 1549 | This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
|
---|
| 1550 | }
|
---|
| 1551 | static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
|
---|
| 1552 | This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
|
---|
| 1553 | }
|
---|
| 1554 | static FORCEINLINE void ID3D11DeviceContext2_DiscardResource(ID3D11DeviceContext2* This,ID3D11Resource *pResource) {
|
---|
| 1555 | This->lpVtbl->DiscardResource(This,pResource);
|
---|
| 1556 | }
|
---|
| 1557 | static FORCEINLINE void ID3D11DeviceContext2_DiscardView(ID3D11DeviceContext2* This,ID3D11View *pResourceView) {
|
---|
| 1558 | This->lpVtbl->DiscardView(This,pResourceView);
|
---|
| 1559 | }
|
---|
| 1560 | static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
| 1561 | This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1562 | }
|
---|
| 1563 | static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
| 1564 | This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1565 | }
|
---|
| 1566 | static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
| 1567 | This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1568 | }
|
---|
| 1569 | static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
| 1570 | This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1571 | }
|
---|
| 1572 | static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
| 1573 | This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1574 | }
|
---|
| 1575 | static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
| 1576 | This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1577 | }
|
---|
| 1578 | static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
| 1579 | This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1580 | }
|
---|
| 1581 | static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
| 1582 | This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1583 | }
|
---|
| 1584 | static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
| 1585 | This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1586 | }
|
---|
| 1587 | static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
| 1588 | This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1589 | }
|
---|
| 1590 | static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
| 1591 | This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1592 | }
|
---|
| 1593 | static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
| 1594 | This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
| 1595 | }
|
---|
| 1596 | static FORCEINLINE void ID3D11DeviceContext2_SwapDeviceContextState(ID3D11DeviceContext2* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
|
---|
| 1597 | This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
|
---|
| 1598 | }
|
---|
| 1599 | static FORCEINLINE void ID3D11DeviceContext2_ClearView(ID3D11DeviceContext2* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
|
---|
| 1600 | This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
|
---|
| 1601 | }
|
---|
| 1602 | static FORCEINLINE void ID3D11DeviceContext2_DiscardView1(ID3D11DeviceContext2* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
|
---|
| 1603 | This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
|
---|
| 1604 | }
|
---|
| 1605 | /*** ID3D11DeviceContext2 methods ***/
|
---|
| 1606 | static FORCEINLINE HRESULT ID3D11DeviceContext2_UpdateTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) {
|
---|
| 1607 | return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags);
|
---|
| 1608 | }
|
---|
| 1609 | static FORCEINLINE HRESULT ID3D11DeviceContext2_CopyTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) {
|
---|
| 1610 | return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags);
|
---|
| 1611 | }
|
---|
| 1612 | static FORCEINLINE void ID3D11DeviceContext2_CopyTiles(ID3D11DeviceContext2* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) {
|
---|
| 1613 | This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags);
|
---|
| 1614 | }
|
---|
| 1615 | static FORCEINLINE void ID3D11DeviceContext2_UpdateTiles(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) {
|
---|
| 1616 | This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags);
|
---|
| 1617 | }
|
---|
| 1618 | static FORCEINLINE HRESULT ID3D11DeviceContext2_ResizeTilePool(ID3D11DeviceContext2* This,ID3D11Buffer *pool,UINT64 size) {
|
---|
| 1619 | return This->lpVtbl->ResizeTilePool(This,pool,size);
|
---|
| 1620 | }
|
---|
| 1621 | static FORCEINLINE void ID3D11DeviceContext2_TiledResourceBarrier(ID3D11DeviceContext2* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) {
|
---|
| 1622 | This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier);
|
---|
| 1623 | }
|
---|
| 1624 | static FORCEINLINE WINBOOL ID3D11DeviceContext2_IsAnnotationEnabled(ID3D11DeviceContext2* This) {
|
---|
| 1625 | return This->lpVtbl->IsAnnotationEnabled(This);
|
---|
| 1626 | }
|
---|
| 1627 | static FORCEINLINE void ID3D11DeviceContext2_SetMarkerInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) {
|
---|
| 1628 | This->lpVtbl->SetMarkerInt(This,label,data);
|
---|
| 1629 | }
|
---|
| 1630 | static FORCEINLINE void ID3D11DeviceContext2_BeginEventInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) {
|
---|
| 1631 | This->lpVtbl->BeginEventInt(This,label,data);
|
---|
| 1632 | }
|
---|
| 1633 | static FORCEINLINE void ID3D11DeviceContext2_EndEvent(ID3D11DeviceContext2* This) {
|
---|
| 1634 | This->lpVtbl->EndEvent(This);
|
---|
| 1635 | }
|
---|
| 1636 | #endif
|
---|
| 1637 | #endif
|
---|
| 1638 |
|
---|
| 1639 | #endif
|
---|
| 1640 |
|
---|
| 1641 |
|
---|
| 1642 | #endif /* __ID3D11DeviceContext2_INTERFACE_DEFINED__ */
|
---|
| 1643 |
|
---|
| 1644 | /*****************************************************************************
|
---|
| 1645 | * ID3D11Device2 interface
|
---|
| 1646 | */
|
---|
| 1647 | #ifndef __ID3D11Device2_INTERFACE_DEFINED__
|
---|
| 1648 | #define __ID3D11Device2_INTERFACE_DEFINED__
|
---|
| 1649 |
|
---|
| 1650 | DEFINE_GUID(IID_ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41);
|
---|
| 1651 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
| 1652 | MIDL_INTERFACE("9d06dffa-d1e5-4d07-83a8-1bb123f2f841")
|
---|
| 1653 | ID3D11Device2 : public ID3D11Device1
|
---|
| 1654 | {
|
---|
| 1655 | virtual void STDMETHODCALLTYPE GetImmediateContext2(
|
---|
| 1656 | ID3D11DeviceContext2 **context) = 0;
|
---|
| 1657 |
|
---|
| 1658 | virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext2(
|
---|
| 1659 | UINT flags,
|
---|
| 1660 | ID3D11DeviceContext2 **context) = 0;
|
---|
| 1661 |
|
---|
| 1662 | virtual void STDMETHODCALLTYPE GetResourceTiling(
|
---|
| 1663 | ID3D11Resource *resource,
|
---|
| 1664 | UINT *tile_count,
|
---|
| 1665 | D3D11_PACKED_MIP_DESC *mip_desc,
|
---|
| 1666 | D3D11_TILE_SHAPE *tile_shape,
|
---|
| 1667 | UINT *subresource_tiling_count,
|
---|
| 1668 | UINT first_subresource_tiling,
|
---|
| 1669 | D3D11_SUBRESOURCE_TILING *subresource_tiling) = 0;
|
---|
| 1670 |
|
---|
| 1671 | virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1(
|
---|
| 1672 | DXGI_FORMAT format,
|
---|
| 1673 | UINT sample_count,
|
---|
| 1674 | UINT flags,
|
---|
| 1675 | UINT *quality_level_count) = 0;
|
---|
| 1676 |
|
---|
| 1677 | };
|
---|
| 1678 | #ifdef __CRT_UUID_DECL
|
---|
| 1679 | __CRT_UUID_DECL(ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41)
|
---|
| 1680 | #endif
|
---|
| 1681 | #else
|
---|
| 1682 | typedef struct ID3D11Device2Vtbl {
|
---|
| 1683 | BEGIN_INTERFACE
|
---|
| 1684 |
|
---|
| 1685 | /*** IUnknown methods ***/
|
---|
| 1686 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
| 1687 | ID3D11Device2 *This,
|
---|
| 1688 | REFIID riid,
|
---|
| 1689 | void **ppvObject);
|
---|
| 1690 |
|
---|
| 1691 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
| 1692 | ID3D11Device2 *This);
|
---|
| 1693 |
|
---|
| 1694 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
| 1695 | ID3D11Device2 *This);
|
---|
| 1696 |
|
---|
| 1697 | /*** ID3D11Device methods ***/
|
---|
| 1698 | HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
|
---|
| 1699 | ID3D11Device2 *This,
|
---|
| 1700 | const D3D11_BUFFER_DESC *pDesc,
|
---|
| 1701 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
| 1702 | ID3D11Buffer **ppBuffer);
|
---|
| 1703 |
|
---|
| 1704 | HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
|
---|
| 1705 | ID3D11Device2 *This,
|
---|
| 1706 | const D3D11_TEXTURE1D_DESC *pDesc,
|
---|
| 1707 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
| 1708 | ID3D11Texture1D **ppTexture1D);
|
---|
| 1709 |
|
---|
| 1710 | HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
|
---|
| 1711 | ID3D11Device2 *This,
|
---|
| 1712 | const D3D11_TEXTURE2D_DESC *pDesc,
|
---|
| 1713 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
| 1714 | ID3D11Texture2D **ppTexture2D);
|
---|
| 1715 |
|
---|
| 1716 | HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
|
---|
| 1717 | ID3D11Device2 *This,
|
---|
| 1718 | const D3D11_TEXTURE3D_DESC *pDesc,
|
---|
| 1719 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
| 1720 | ID3D11Texture3D **ppTexture3D);
|
---|
| 1721 |
|
---|
| 1722 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
|
---|
| 1723 | ID3D11Device2 *This,
|
---|
| 1724 | ID3D11Resource *pResource,
|
---|
| 1725 | const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
|
---|
| 1726 | ID3D11ShaderResourceView **ppSRView);
|
---|
| 1727 |
|
---|
| 1728 | HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
|
---|
| 1729 | ID3D11Device2 *This,
|
---|
| 1730 | ID3D11Resource *pResource,
|
---|
| 1731 | const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
|
---|
| 1732 | ID3D11UnorderedAccessView **ppUAView);
|
---|
| 1733 |
|
---|
| 1734 | HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
|
---|
| 1735 | ID3D11Device2 *This,
|
---|
| 1736 | ID3D11Resource *pResource,
|
---|
| 1737 | const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
|
---|
| 1738 | ID3D11RenderTargetView **ppRTView);
|
---|
| 1739 |
|
---|
| 1740 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
|
---|
| 1741 | ID3D11Device2 *This,
|
---|
| 1742 | ID3D11Resource *pResource,
|
---|
| 1743 | const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
|
---|
| 1744 | ID3D11DepthStencilView **ppDepthStencilView);
|
---|
| 1745 |
|
---|
| 1746 | HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
|
---|
| 1747 | ID3D11Device2 *This,
|
---|
| 1748 | const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
|
---|
| 1749 | UINT NumElements,
|
---|
| 1750 | const void *pShaderBytecodeWithInputSignature,
|
---|
| 1751 | SIZE_T BytecodeLength,
|
---|
| 1752 | ID3D11InputLayout **ppInputLayout);
|
---|
| 1753 |
|
---|
| 1754 | HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
|
---|
| 1755 | ID3D11Device2 *This,
|
---|
| 1756 | const void *pShaderBytecode,
|
---|
| 1757 | SIZE_T BytecodeLength,
|
---|
| 1758 | ID3D11ClassLinkage *pClassLinkage,
|
---|
| 1759 | ID3D11VertexShader **ppVertexShader);
|
---|
| 1760 |
|
---|
| 1761 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
|
---|
| 1762 | ID3D11Device2 *This,
|
---|
| 1763 | const void *pShaderBytecode,
|
---|
| 1764 | SIZE_T BytecodeLength,
|
---|
| 1765 | ID3D11ClassLinkage *pClassLinkage,
|
---|
| 1766 | ID3D11GeometryShader **ppGeometryShader);
|
---|
| 1767 |
|
---|
| 1768 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
|
---|
| 1769 | ID3D11Device2 *This,
|
---|
| 1770 | const void *pShaderBytecode,
|
---|
| 1771 | SIZE_T BytecodeLength,
|
---|
| 1772 | const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
|
---|
| 1773 | UINT NumEntries,
|
---|
| 1774 | const UINT *pBufferStrides,
|
---|
| 1775 | UINT NumStrides,
|
---|
| 1776 | UINT RasterizedStream,
|
---|
| 1777 | ID3D11ClassLinkage *pClassLinkage,
|
---|
| 1778 | ID3D11GeometryShader **ppGeometryShader);
|
---|
| 1779 |
|
---|
| 1780 | HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
|
---|
| 1781 | ID3D11Device2 *This,
|
---|
| 1782 | const void *pShaderBytecode,
|
---|
| 1783 | SIZE_T BytecodeLength,
|
---|
| 1784 | ID3D11ClassLinkage *pClassLinkage,
|
---|
| 1785 | ID3D11PixelShader **ppPixelShader);
|
---|
| 1786 |
|
---|
| 1787 | HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
|
---|
| 1788 | ID3D11Device2 *This,
|
---|
| 1789 | const void *pShaderBytecode,
|
---|
| 1790 | SIZE_T BytecodeLength,
|
---|
| 1791 | ID3D11ClassLinkage *pClassLinkage,
|
---|
| 1792 | ID3D11HullShader **ppHullShader);
|
---|
| 1793 |
|
---|
| 1794 | HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
|
---|
| 1795 | ID3D11Device2 *This,
|
---|
| 1796 | const void *pShaderBytecode,
|
---|
| 1797 | SIZE_T BytecodeLength,
|
---|
| 1798 | ID3D11ClassLinkage *pClassLinkage,
|
---|
| 1799 | ID3D11DomainShader **ppDomainShader);
|
---|
| 1800 |
|
---|
| 1801 | HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
|
---|
| 1802 | ID3D11Device2 *This,
|
---|
| 1803 | const void *pShaderBytecode,
|
---|
| 1804 | SIZE_T BytecodeLength,
|
---|
| 1805 | ID3D11ClassLinkage *pClassLinkage,
|
---|
| 1806 | ID3D11ComputeShader **ppComputeShader);
|
---|
| 1807 |
|
---|
| 1808 | HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
|
---|
| 1809 | ID3D11Device2 *This,
|
---|
| 1810 | ID3D11ClassLinkage **ppLinkage);
|
---|
| 1811 |
|
---|
| 1812 | HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
|
---|
| 1813 | ID3D11Device2 *This,
|
---|
| 1814 | const D3D11_BLEND_DESC *pBlendStateDesc,
|
---|
| 1815 | ID3D11BlendState **ppBlendState);
|
---|
| 1816 |
|
---|
| 1817 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
|
---|
| 1818 | ID3D11Device2 *This,
|
---|
| 1819 | const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
|
---|
| 1820 | ID3D11DepthStencilState **ppDepthStencilState);
|
---|
| 1821 |
|
---|
| 1822 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
|
---|
| 1823 | ID3D11Device2 *This,
|
---|
| 1824 | const D3D11_RASTERIZER_DESC *pRasterizerDesc,
|
---|
| 1825 | ID3D11RasterizerState **ppRasterizerState);
|
---|
| 1826 |
|
---|
| 1827 | HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
|
---|
| 1828 | ID3D11Device2 *This,
|
---|
| 1829 | const D3D11_SAMPLER_DESC *pSamplerDesc,
|
---|
| 1830 | ID3D11SamplerState **ppSamplerState);
|
---|
| 1831 |
|
---|
| 1832 | HRESULT (STDMETHODCALLTYPE *CreateQuery)(
|
---|
| 1833 | ID3D11Device2 *This,
|
---|
| 1834 | const D3D11_QUERY_DESC *pQueryDesc,
|
---|
| 1835 | ID3D11Query **ppQuery);
|
---|
| 1836 |
|
---|
| 1837 | HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
|
---|
| 1838 | ID3D11Device2 *This,
|
---|
| 1839 | const D3D11_QUERY_DESC *pPredicateDesc,
|
---|
| 1840 | ID3D11Predicate **ppPredicate);
|
---|
| 1841 |
|
---|
| 1842 | HRESULT (STDMETHODCALLTYPE *CreateCounter)(
|
---|
| 1843 | ID3D11Device2 *This,
|
---|
| 1844 | const D3D11_COUNTER_DESC *pCounterDesc,
|
---|
| 1845 | ID3D11Counter **ppCounter);
|
---|
| 1846 |
|
---|
| 1847 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
|
---|
| 1848 | ID3D11Device2 *This,
|
---|
| 1849 | UINT ContextFlags,
|
---|
| 1850 | ID3D11DeviceContext **ppDeferredContext);
|
---|
| 1851 |
|
---|
| 1852 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
|
---|
| 1853 | ID3D11Device2 *This,
|
---|
| 1854 | HANDLE hResource,
|
---|
| 1855 | REFIID ReturnedInterface,
|
---|
| 1856 | void **ppResource);
|
---|
| 1857 |
|
---|
| 1858 | HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
|
---|
| 1859 | ID3D11Device2 *This,
|
---|
| 1860 | DXGI_FORMAT Format,
|
---|
| 1861 | UINT *pFormatSupport);
|
---|
| 1862 |
|
---|
| 1863 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
|
---|
| 1864 | ID3D11Device2 *This,
|
---|
| 1865 | DXGI_FORMAT Format,
|
---|
| 1866 | UINT SampleCount,
|
---|
| 1867 | UINT *pNumQualityLevels);
|
---|
| 1868 |
|
---|
| 1869 | void (STDMETHODCALLTYPE *CheckCounterInfo)(
|
---|
| 1870 | ID3D11Device2 *This,
|
---|
| 1871 | D3D11_COUNTER_INFO *pCounterInfo);
|
---|
| 1872 |
|
---|
| 1873 | HRESULT (STDMETHODCALLTYPE *CheckCounter)(
|
---|
| 1874 | ID3D11Device2 *This,
|
---|
| 1875 | const D3D11_COUNTER_DESC *pDesc,
|
---|
| 1876 | D3D11_COUNTER_TYPE *pType,
|
---|
| 1877 | UINT *pActiveCounters,
|
---|
| 1878 | LPSTR szName,
|
---|
| 1879 | UINT *pNameLength,
|
---|
| 1880 | LPSTR szUnits,
|
---|
| 1881 | UINT *pUnitsLength,
|
---|
| 1882 | LPSTR szDescription,
|
---|
| 1883 | UINT *pDescriptionLength);
|
---|
| 1884 |
|
---|
| 1885 | HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
|
---|
| 1886 | ID3D11Device2 *This,
|
---|
| 1887 | D3D11_FEATURE Feature,
|
---|
| 1888 | void *pFeatureSupportData,
|
---|
| 1889 | UINT FeatureSupportDataSize);
|
---|
| 1890 |
|
---|
| 1891 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
| 1892 | ID3D11Device2 *This,
|
---|
| 1893 | REFGUID guid,
|
---|
| 1894 | UINT *pDataSize,
|
---|
| 1895 | void *pData);
|
---|
| 1896 |
|
---|
| 1897 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
| 1898 | ID3D11Device2 *This,
|
---|
| 1899 | REFGUID guid,
|
---|
| 1900 | UINT DataSize,
|
---|
| 1901 | const void *pData);
|
---|
| 1902 |
|
---|
| 1903 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
| 1904 | ID3D11Device2 *This,
|
---|
| 1905 | REFGUID guid,
|
---|
| 1906 | const IUnknown *pData);
|
---|
| 1907 |
|
---|
| 1908 | D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
|
---|
| 1909 | ID3D11Device2 *This);
|
---|
| 1910 |
|
---|
| 1911 | UINT (STDMETHODCALLTYPE *GetCreationFlags)(
|
---|
| 1912 | ID3D11Device2 *This);
|
---|
| 1913 |
|
---|
| 1914 | HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
|
---|
| 1915 | ID3D11Device2 *This);
|
---|
| 1916 |
|
---|
| 1917 | void (STDMETHODCALLTYPE *GetImmediateContext)(
|
---|
| 1918 | ID3D11Device2 *This,
|
---|
| 1919 | ID3D11DeviceContext **ppImmediateContext);
|
---|
| 1920 |
|
---|
| 1921 | HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
|
---|
| 1922 | ID3D11Device2 *This,
|
---|
| 1923 | UINT RaiseFlags);
|
---|
| 1924 |
|
---|
| 1925 | UINT (STDMETHODCALLTYPE *GetExceptionMode)(
|
---|
| 1926 | ID3D11Device2 *This);
|
---|
| 1927 |
|
---|
| 1928 | /*** ID3D11Device1 methods ***/
|
---|
| 1929 | void (STDMETHODCALLTYPE *GetImmediateContext1)(
|
---|
| 1930 | ID3D11Device2 *This,
|
---|
| 1931 | ID3D11DeviceContext1 **ppImmediateContext);
|
---|
| 1932 |
|
---|
| 1933 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
|
---|
| 1934 | ID3D11Device2 *This,
|
---|
| 1935 | UINT ContextFlags,
|
---|
| 1936 | ID3D11DeviceContext1 **ppDeferredContext);
|
---|
| 1937 |
|
---|
| 1938 | HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
|
---|
| 1939 | ID3D11Device2 *This,
|
---|
| 1940 | const D3D11_BLEND_DESC1 *pBlendStateDesc,
|
---|
| 1941 | ID3D11BlendState1 **ppBlendState);
|
---|
| 1942 |
|
---|
| 1943 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
|
---|
| 1944 | ID3D11Device2 *This,
|
---|
| 1945 | const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
|
---|
| 1946 | ID3D11RasterizerState1 **ppRasterizerState);
|
---|
| 1947 |
|
---|
| 1948 | HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
|
---|
| 1949 | ID3D11Device2 *This,
|
---|
| 1950 | UINT Flags,
|
---|
| 1951 | const D3D_FEATURE_LEVEL *pFeatureLevels,
|
---|
| 1952 | UINT FeatureLevels,
|
---|
| 1953 | UINT SDKVersion,
|
---|
| 1954 | REFIID EmulatedInterface,
|
---|
| 1955 | D3D_FEATURE_LEVEL *pChosenFeatureLevel,
|
---|
| 1956 | ID3DDeviceContextState **ppContextState);
|
---|
| 1957 |
|
---|
| 1958 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
|
---|
| 1959 | ID3D11Device2 *This,
|
---|
| 1960 | HANDLE hResource,
|
---|
| 1961 | REFIID returnedInterface,
|
---|
| 1962 | void **ppResource);
|
---|
| 1963 |
|
---|
| 1964 | HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
|
---|
| 1965 | ID3D11Device2 *This,
|
---|
| 1966 | LPCWSTR lpName,
|
---|
| 1967 | DWORD dwDesiredAccess,
|
---|
| 1968 | REFIID returnedInterface,
|
---|
| 1969 | void **ppResource);
|
---|
| 1970 |
|
---|
| 1971 | /*** ID3D11Device2 methods ***/
|
---|
| 1972 | void (STDMETHODCALLTYPE *GetImmediateContext2)(
|
---|
| 1973 | ID3D11Device2 *This,
|
---|
| 1974 | ID3D11DeviceContext2 **context);
|
---|
| 1975 |
|
---|
| 1976 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)(
|
---|
| 1977 | ID3D11Device2 *This,
|
---|
| 1978 | UINT flags,
|
---|
| 1979 | ID3D11DeviceContext2 **context);
|
---|
| 1980 |
|
---|
| 1981 | void (STDMETHODCALLTYPE *GetResourceTiling)(
|
---|
| 1982 | ID3D11Device2 *This,
|
---|
| 1983 | ID3D11Resource *resource,
|
---|
| 1984 | UINT *tile_count,
|
---|
| 1985 | D3D11_PACKED_MIP_DESC *mip_desc,
|
---|
| 1986 | D3D11_TILE_SHAPE *tile_shape,
|
---|
| 1987 | UINT *subresource_tiling_count,
|
---|
| 1988 | UINT first_subresource_tiling,
|
---|
| 1989 | D3D11_SUBRESOURCE_TILING *subresource_tiling);
|
---|
| 1990 |
|
---|
| 1991 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)(
|
---|
| 1992 | ID3D11Device2 *This,
|
---|
| 1993 | DXGI_FORMAT format,
|
---|
| 1994 | UINT sample_count,
|
---|
| 1995 | UINT flags,
|
---|
| 1996 | UINT *quality_level_count);
|
---|
| 1997 |
|
---|
| 1998 | END_INTERFACE
|
---|
| 1999 | } ID3D11Device2Vtbl;
|
---|
| 2000 |
|
---|
| 2001 | interface ID3D11Device2 {
|
---|
| 2002 | CONST_VTBL ID3D11Device2Vtbl* lpVtbl;
|
---|
| 2003 | };
|
---|
| 2004 |
|
---|
| 2005 | #ifdef COBJMACROS
|
---|
| 2006 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
| 2007 | /*** IUnknown methods ***/
|
---|
| 2008 | #define ID3D11Device2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
| 2009 | #define ID3D11Device2_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
| 2010 | #define ID3D11Device2_Release(This) (This)->lpVtbl->Release(This)
|
---|
| 2011 | /*** ID3D11Device methods ***/
|
---|
| 2012 | #define ID3D11Device2_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
|
---|
| 2013 | #define ID3D11Device2_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
|
---|
| 2014 | #define ID3D11Device2_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
|
---|
| 2015 | #define ID3D11Device2_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
|
---|
| 2016 | #define ID3D11Device2_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
|
---|
| 2017 | #define ID3D11Device2_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
|
---|
| 2018 | #define ID3D11Device2_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
|
---|
| 2019 | #define ID3D11Device2_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
|
---|
| 2020 | #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
|
---|
| 2021 | #define ID3D11Device2_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
|
---|
| 2022 | #define ID3D11Device2_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
|
---|
| 2023 | #define ID3D11Device2_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
|
---|
| 2024 | #define ID3D11Device2_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
|
---|
| 2025 | #define ID3D11Device2_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
|
---|
| 2026 | #define ID3D11Device2_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
|
---|
| 2027 | #define ID3D11Device2_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
|
---|
| 2028 | #define ID3D11Device2_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
|
---|
| 2029 | #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
|
---|
| 2030 | #define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
|
---|
| 2031 | #define ID3D11Device2_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
|
---|
| 2032 | #define ID3D11Device2_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
|
---|
| 2033 | #define ID3D11Device2_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
|
---|
| 2034 | #define ID3D11Device2_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
|
---|
| 2035 | #define ID3D11Device2_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
|
---|
| 2036 | #define ID3D11Device2_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
|
---|
| 2037 | #define ID3D11Device2_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
|
---|
| 2038 | #define ID3D11Device2_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
|
---|
| 2039 | #define ID3D11Device2_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
|
---|
| 2040 | #define ID3D11Device2_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
|
---|
| 2041 | #define ID3D11Device2_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
|
---|
| 2042 | #define ID3D11Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
|
---|
| 2043 | #define ID3D11Device2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
| 2044 | #define ID3D11Device2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
| 2045 | #define ID3D11Device2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
| 2046 | #define ID3D11Device2_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
|
---|
| 2047 | #define ID3D11Device2_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
|
---|
| 2048 | #define ID3D11Device2_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
|
---|
| 2049 | #define ID3D11Device2_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
|
---|
| 2050 | #define ID3D11Device2_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
|
---|
| 2051 | #define ID3D11Device2_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
|
---|
| 2052 | /*** ID3D11Device1 methods ***/
|
---|
| 2053 | #define ID3D11Device2_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
|
---|
| 2054 | #define ID3D11Device2_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
|
---|
| 2055 | #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
|
---|
| 2056 | #define ID3D11Device2_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
|
---|
| 2057 | #define ID3D11Device2_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
|
---|
| 2058 | #define ID3D11Device2_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
|
---|
| 2059 | #define ID3D11Device2_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
|
---|
| 2060 | /*** ID3D11Device2 methods ***/
|
---|
| 2061 | #define ID3D11Device2_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context)
|
---|
| 2062 | #define ID3D11Device2_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context)
|
---|
| 2063 | #define ID3D11Device2_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling)
|
---|
| 2064 | #define ID3D11Device2_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count)
|
---|
| 2065 | #else
|
---|
| 2066 | /*** IUnknown methods ***/
|
---|
| 2067 | static FORCEINLINE HRESULT ID3D11Device2_QueryInterface(ID3D11Device2* This,REFIID riid,void **ppvObject) {
|
---|
| 2068 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
| 2069 | }
|
---|
| 2070 | static FORCEINLINE ULONG ID3D11Device2_AddRef(ID3D11Device2* This) {
|
---|
| 2071 | return This->lpVtbl->AddRef(This);
|
---|
| 2072 | }
|
---|
| 2073 | static FORCEINLINE ULONG ID3D11Device2_Release(ID3D11Device2* This) {
|
---|
| 2074 | return This->lpVtbl->Release(This);
|
---|
| 2075 | }
|
---|
| 2076 | /*** ID3D11Device methods ***/
|
---|
| 2077 | static FORCEINLINE HRESULT ID3D11Device2_CreateBuffer(ID3D11Device2* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
|
---|
| 2078 | return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
|
---|
| 2079 | }
|
---|
| 2080 | static FORCEINLINE HRESULT ID3D11Device2_CreateTexture1D(ID3D11Device2* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
|
---|
| 2081 | return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
|
---|
| 2082 | }
|
---|
| 2083 | static FORCEINLINE HRESULT ID3D11Device2_CreateTexture2D(ID3D11Device2* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
|
---|
| 2084 | return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
|
---|
| 2085 | }
|
---|
| 2086 | static FORCEINLINE HRESULT ID3D11Device2_CreateTexture3D(ID3D11Device2* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
|
---|
| 2087 | return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
|
---|
| 2088 | }
|
---|
| 2089 | static FORCEINLINE HRESULT ID3D11Device2_CreateShaderResourceView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
|
---|
| 2090 | return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
|
---|
| 2091 | }
|
---|
| 2092 | static FORCEINLINE HRESULT ID3D11Device2_CreateUnorderedAccessView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
|
---|
| 2093 | return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
|
---|
| 2094 | }
|
---|
| 2095 | static FORCEINLINE HRESULT ID3D11Device2_CreateRenderTargetView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
|
---|
| 2096 | return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
|
---|
| 2097 | }
|
---|
| 2098 | static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
|
---|
| 2099 | return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
|
---|
| 2100 | }
|
---|
| 2101 | static FORCEINLINE HRESULT ID3D11Device2_CreateInputLayout(ID3D11Device2* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
|
---|
| 2102 | return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
|
---|
| 2103 | }
|
---|
| 2104 | static FORCEINLINE HRESULT ID3D11Device2_CreateVertexShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
|
---|
| 2105 | return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
|
---|
| 2106 | }
|
---|
| 2107 | static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
|
---|
| 2108 | return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
|
---|
| 2109 | }
|
---|
| 2110 | static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShaderWithStreamOutput(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
|
---|
| 2111 | return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
|
---|
| 2112 | }
|
---|
| 2113 | static FORCEINLINE HRESULT ID3D11Device2_CreatePixelShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
|
---|
| 2114 | return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
|
---|
| 2115 | }
|
---|
| 2116 | static FORCEINLINE HRESULT ID3D11Device2_CreateHullShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
|
---|
| 2117 | return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
|
---|
| 2118 | }
|
---|
| 2119 | static FORCEINLINE HRESULT ID3D11Device2_CreateDomainShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
|
---|
| 2120 | return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
|
---|
| 2121 | }
|
---|
| 2122 | static FORCEINLINE HRESULT ID3D11Device2_CreateComputeShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
|
---|
| 2123 | return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
|
---|
| 2124 | }
|
---|
| 2125 | static FORCEINLINE HRESULT ID3D11Device2_CreateClassLinkage(ID3D11Device2* This,ID3D11ClassLinkage **ppLinkage) {
|
---|
| 2126 | return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
|
---|
| 2127 | }
|
---|
| 2128 | static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState(ID3D11Device2* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
|
---|
| 2129 | return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
|
---|
| 2130 | }
|
---|
| 2131 | static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilState(ID3D11Device2* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
|
---|
| 2132 | return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
|
---|
| 2133 | }
|
---|
| 2134 | static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState(ID3D11Device2* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
|
---|
| 2135 | return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
|
---|
| 2136 | }
|
---|
| 2137 | static FORCEINLINE HRESULT ID3D11Device2_CreateSamplerState(ID3D11Device2* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
|
---|
| 2138 | return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
|
---|
| 2139 | }
|
---|
| 2140 | static FORCEINLINE HRESULT ID3D11Device2_CreateQuery(ID3D11Device2* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
|
---|
| 2141 | return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
|
---|
| 2142 | }
|
---|
| 2143 | static FORCEINLINE HRESULT ID3D11Device2_CreatePredicate(ID3D11Device2* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
|
---|
| 2144 | return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
|
---|
| 2145 | }
|
---|
| 2146 | static FORCEINLINE HRESULT ID3D11Device2_CreateCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
|
---|
| 2147 | return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
|
---|
| 2148 | }
|
---|
| 2149 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
|
---|
| 2150 | return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
|
---|
| 2151 | }
|
---|
| 2152 | static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource(ID3D11Device2* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
|
---|
| 2153 | return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
|
---|
| 2154 | }
|
---|
| 2155 | static FORCEINLINE HRESULT ID3D11Device2_CheckFormatSupport(ID3D11Device2* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
|
---|
| 2156 | return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
|
---|
| 2157 | }
|
---|
| 2158 | static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels(ID3D11Device2* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
|
---|
| 2159 | return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
|
---|
| 2160 | }
|
---|
| 2161 | static FORCEINLINE void ID3D11Device2_CheckCounterInfo(ID3D11Device2* This,D3D11_COUNTER_INFO *pCounterInfo) {
|
---|
| 2162 | This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
|
---|
| 2163 | }
|
---|
| 2164 | static FORCEINLINE HRESULT ID3D11Device2_CheckCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
|
---|
| 2165 | return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
|
---|
| 2166 | }
|
---|
| 2167 | static FORCEINLINE HRESULT ID3D11Device2_CheckFeatureSupport(ID3D11Device2* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
|
---|
| 2168 | return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
|
---|
| 2169 | }
|
---|
| 2170 | static FORCEINLINE HRESULT ID3D11Device2_GetPrivateData(ID3D11Device2* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
| 2171 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
| 2172 | }
|
---|
| 2173 | static FORCEINLINE HRESULT ID3D11Device2_SetPrivateData(ID3D11Device2* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
| 2174 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
| 2175 | }
|
---|
| 2176 | static FORCEINLINE HRESULT ID3D11Device2_SetPrivateDataInterface(ID3D11Device2* This,REFGUID guid,const IUnknown *pData) {
|
---|
| 2177 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
| 2178 | }
|
---|
| 2179 | static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device2_GetFeatureLevel(ID3D11Device2* This) {
|
---|
| 2180 | return This->lpVtbl->GetFeatureLevel(This);
|
---|
| 2181 | }
|
---|
| 2182 | static FORCEINLINE UINT ID3D11Device2_GetCreationFlags(ID3D11Device2* This) {
|
---|
| 2183 | return This->lpVtbl->GetCreationFlags(This);
|
---|
| 2184 | }
|
---|
| 2185 | static FORCEINLINE HRESULT ID3D11Device2_GetDeviceRemovedReason(ID3D11Device2* This) {
|
---|
| 2186 | return This->lpVtbl->GetDeviceRemovedReason(This);
|
---|
| 2187 | }
|
---|
| 2188 | static FORCEINLINE void ID3D11Device2_GetImmediateContext(ID3D11Device2* This,ID3D11DeviceContext **ppImmediateContext) {
|
---|
| 2189 | This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
|
---|
| 2190 | }
|
---|
| 2191 | static FORCEINLINE HRESULT ID3D11Device2_SetExceptionMode(ID3D11Device2* This,UINT RaiseFlags) {
|
---|
| 2192 | return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
|
---|
| 2193 | }
|
---|
| 2194 | static FORCEINLINE UINT ID3D11Device2_GetExceptionMode(ID3D11Device2* This) {
|
---|
| 2195 | return This->lpVtbl->GetExceptionMode(This);
|
---|
| 2196 | }
|
---|
| 2197 | /*** ID3D11Device1 methods ***/
|
---|
| 2198 | static FORCEINLINE void ID3D11Device2_GetImmediateContext1(ID3D11Device2* This,ID3D11DeviceContext1 **ppImmediateContext) {
|
---|
| 2199 | This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
|
---|
| 2200 | }
|
---|
| 2201 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext1(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
|
---|
| 2202 | return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
|
---|
| 2203 | }
|
---|
| 2204 | static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState1(ID3D11Device2* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
|
---|
| 2205 | return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
|
---|
| 2206 | }
|
---|
| 2207 | static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState1(ID3D11Device2* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
|
---|
| 2208 | return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
|
---|
| 2209 | }
|
---|
| 2210 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeviceContextState(ID3D11Device2* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
|
---|
| 2211 | return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
|
---|
| 2212 | }
|
---|
| 2213 | static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource1(ID3D11Device2* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
|
---|
| 2214 | return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
|
---|
| 2215 | }
|
---|
| 2216 | static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResourceByName(ID3D11Device2* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
|
---|
| 2217 | return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
|
---|
| 2218 | }
|
---|
| 2219 | /*** ID3D11Device2 methods ***/
|
---|
| 2220 | static FORCEINLINE void ID3D11Device2_GetImmediateContext2(ID3D11Device2* This,ID3D11DeviceContext2 **context) {
|
---|
| 2221 | This->lpVtbl->GetImmediateContext2(This,context);
|
---|
| 2222 | }
|
---|
| 2223 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext2(ID3D11Device2* This,UINT flags,ID3D11DeviceContext2 **context) {
|
---|
| 2224 | return This->lpVtbl->CreateDeferredContext2(This,flags,context);
|
---|
| 2225 | }
|
---|
| 2226 | static FORCEINLINE void ID3D11Device2_GetResourceTiling(ID3D11Device2* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) {
|
---|
| 2227 | This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling);
|
---|
| 2228 | }
|
---|
| 2229 | static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels1(ID3D11Device2* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) {
|
---|
| 2230 | return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count);
|
---|
| 2231 | }
|
---|
| 2232 | #endif
|
---|
| 2233 | #endif
|
---|
| 2234 |
|
---|
| 2235 | #endif
|
---|
| 2236 |
|
---|
| 2237 |
|
---|
| 2238 | #endif /* __ID3D11Device2_INTERFACE_DEFINED__ */
|
---|
| 2239 |
|
---|
| 2240 | /* Begin additional prototypes for all interfaces */
|
---|
| 2241 |
|
---|
| 2242 |
|
---|
| 2243 | /* End additional prototypes */
|
---|
| 2244 |
|
---|
| 2245 | #ifdef __cplusplus
|
---|
| 2246 | }
|
---|
| 2247 | #endif
|
---|
| 2248 |
|
---|
| 2249 | #endif /* __d3d11_2_h__ */
|
---|