1 | /*** Autogenerated by WIDL 6.4 from include/d3d11_2.idl - Do not edit ***/
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2 |
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3 | #ifdef _WIN32
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4 | #ifndef __REQUIRED_RPCNDR_H_VERSION__
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5 | #define __REQUIRED_RPCNDR_H_VERSION__ 475
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6 | #endif
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7 | #include <rpc.h>
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8 | #include <rpcndr.h>
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9 | #endif
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10 |
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11 | #ifndef COM_NO_WINDOWS_H
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12 | #include <windows.h>
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13 | #include <ole2.h>
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14 | #endif
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15 |
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16 | #ifndef __d3d11_2_h__
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17 | #define __d3d11_2_h__
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18 |
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19 | /* Forward declarations */
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20 |
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21 | #ifndef __ID3D11DeviceContext2_FWD_DEFINED__
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22 | #define __ID3D11DeviceContext2_FWD_DEFINED__
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23 | typedef interface ID3D11DeviceContext2 ID3D11DeviceContext2;
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24 | #ifdef __cplusplus
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25 | interface ID3D11DeviceContext2;
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26 | #endif /* __cplusplus */
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27 | #endif
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28 |
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29 | #ifndef __ID3D11Device2_FWD_DEFINED__
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30 | #define __ID3D11Device2_FWD_DEFINED__
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31 | typedef interface ID3D11Device2 ID3D11Device2;
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32 | #ifdef __cplusplus
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33 | interface ID3D11Device2;
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34 | #endif /* __cplusplus */
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35 | #endif
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36 |
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37 | /* Headers for imported files */
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38 |
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39 | #include <oaidl.h>
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40 | #include <ocidl.h>
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41 | #include <dxgi1_3.h>
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42 | #include <d3dcommon.h>
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43 | #include <d3d11_1.h>
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44 |
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45 | #ifdef __cplusplus
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46 | extern "C" {
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47 | #endif
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48 |
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49 | #define D3D11_PACKED_TILE (0xffffffff)
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50 |
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51 | typedef enum D3D11_TILE_MAPPING_FLAG {
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52 | D3D11_TILE_MAPPING_NO_OVERWRITE = 0x1
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53 | } D3D11_TILE_MAPPING_FLAG;
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54 | typedef enum D3D11_TILE_RANGE_FLAG {
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55 | D3D11_TILE_RANGE_NULL = 0x1,
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56 | D3D11_TILE_RANGE_SKIP = 0x2,
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57 | D3D11_TILE_RANGE_REUSE_SINGLE_TILE = 0x4
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58 | } D3D11_TILE_RANGE_FLAG;
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59 | typedef enum D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG {
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60 | D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_TILED_RESOURCE = 0x1
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61 | } D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG;
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62 | typedef enum D3D11_TILE_COPY_FLAG {
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63 | D3D11_TILE_COPY_NO_OVERWRITE = 0x1,
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64 | D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
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65 | D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4
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66 | } D3D11_TILE_COPY_FLAG;
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67 | typedef struct D3D11_TILED_RESOURCE_COORDINATE {
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68 | UINT X;
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69 | UINT Y;
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70 | UINT Z;
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71 | UINT Subresource;
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72 | } D3D11_TILED_RESOURCE_COORDINATE;
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73 | typedef struct D3D11_TILE_REGION_SIZE {
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74 | UINT NumTiles;
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75 | WINBOOL bUseBox;
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76 | UINT Width;
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77 | UINT16 Height;
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78 | UINT16 Depth;
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79 | } D3D11_TILE_REGION_SIZE;
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80 | typedef struct D3D11_SUBRESOURCE_TILING {
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81 | UINT WidthInTiles;
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82 | UINT16 HeightInTiles;
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83 | UINT16 DepthInTiles;
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84 | UINT StartTileIndexInOverallResource;
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85 | } D3D11_SUBRESOURCE_TILING;
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86 | typedef struct D3D11_TILE_SHAPE {
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87 | UINT WidthInTexels;
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88 | UINT HeightInTexels;
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89 | UINT DepthInTexels;
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90 | } D3D11_TILE_SHAPE;
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91 | typedef struct D3D11_PACKED_MIP_DESC {
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92 | UINT8 NumStandardMips;
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93 | UINT8 NumPackedMips;
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94 | UINT NumTilesForPackedMips;
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95 | UINT StartTileIndexInOverallResource;
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96 | } D3D11_PACKED_MIP_DESC;
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97 | /*****************************************************************************
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98 | * ID3D11DeviceContext2 interface
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99 | */
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100 | #ifndef __ID3D11DeviceContext2_INTERFACE_DEFINED__
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101 | #define __ID3D11DeviceContext2_INTERFACE_DEFINED__
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102 |
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103 | DEFINE_GUID(IID_ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a);
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104 | #if defined(__cplusplus) && !defined(CINTERFACE)
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105 | MIDL_INTERFACE("420d5b32-b90c-4da4-bef0-359f6a24a83a")
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106 | ID3D11DeviceContext2 : public ID3D11DeviceContext1
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107 | {
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108 | virtual HRESULT STDMETHODCALLTYPE UpdateTileMappings(
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109 | ID3D11Resource *resource,
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110 | UINT region_count,
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111 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
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112 | const D3D11_TILE_REGION_SIZE *region_sizes,
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113 | ID3D11Buffer *pool,
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114 | UINT range_count,
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115 | const UINT *range_flags,
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116 | const UINT *pool_start_offsets,
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117 | const UINT *range_tile_counts,
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118 | UINT flags) = 0;
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119 |
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120 | virtual HRESULT STDMETHODCALLTYPE CopyTileMappings(
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121 | ID3D11Resource *dst_resource,
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122 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
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123 | ID3D11Resource *src_resource,
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124 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
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125 | const D3D11_TILE_REGION_SIZE *region_size,
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126 | UINT flags) = 0;
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127 |
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128 | virtual void STDMETHODCALLTYPE CopyTiles(
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129 | ID3D11Resource *resource,
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130 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
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131 | const D3D11_TILE_REGION_SIZE *size,
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132 | ID3D11Buffer *buffer,
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133 | UINT64 start_offset,
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134 | UINT flags) = 0;
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135 |
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136 | virtual void STDMETHODCALLTYPE UpdateTiles(
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137 | ID3D11Resource *dst_resource,
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138 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
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139 | const D3D11_TILE_REGION_SIZE *dst_region_size,
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140 | const void *src_data,
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141 | UINT flags) = 0;
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142 |
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143 | virtual HRESULT STDMETHODCALLTYPE ResizeTilePool(
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144 | ID3D11Buffer *pool,
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145 | UINT64 size) = 0;
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146 |
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147 | virtual void STDMETHODCALLTYPE TiledResourceBarrier(
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148 | ID3D11DeviceChild *before_barrier,
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149 | ID3D11DeviceChild *after_barrier) = 0;
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150 |
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151 | virtual WINBOOL STDMETHODCALLTYPE IsAnnotationEnabled(
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152 | ) = 0;
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153 |
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154 | virtual void STDMETHODCALLTYPE SetMarkerInt(
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155 | const WCHAR *label,
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156 | int data) = 0;
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157 |
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158 | virtual void STDMETHODCALLTYPE BeginEventInt(
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159 | const WCHAR *label,
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160 | int data) = 0;
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161 |
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162 | virtual void STDMETHODCALLTYPE EndEvent(
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163 | ) = 0;
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164 |
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165 | };
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166 | #ifdef __CRT_UUID_DECL
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167 | __CRT_UUID_DECL(ID3D11DeviceContext2, 0x420d5b32, 0xb90c, 0x4da4, 0xbe,0xf0, 0x35,0x9f,0x6a,0x24,0xa8,0x3a)
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168 | #endif
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169 | #else
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170 | typedef struct ID3D11DeviceContext2Vtbl {
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171 | BEGIN_INTERFACE
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172 |
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173 | /*** IUnknown methods ***/
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174 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
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175 | ID3D11DeviceContext2 *This,
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176 | REFIID riid,
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177 | void **ppvObject);
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178 |
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179 | ULONG (STDMETHODCALLTYPE *AddRef)(
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180 | ID3D11DeviceContext2 *This);
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181 |
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182 | ULONG (STDMETHODCALLTYPE *Release)(
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183 | ID3D11DeviceContext2 *This);
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184 |
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185 | /*** ID3D11DeviceChild methods ***/
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186 | void (STDMETHODCALLTYPE *GetDevice)(
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187 | ID3D11DeviceContext2 *This,
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188 | ID3D11Device **ppDevice);
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189 |
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190 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
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191 | ID3D11DeviceContext2 *This,
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192 | REFGUID guid,
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193 | UINT *pDataSize,
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194 | void *pData);
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195 |
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196 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
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197 | ID3D11DeviceContext2 *This,
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198 | REFGUID guid,
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199 | UINT DataSize,
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200 | const void *pData);
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201 |
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202 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
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203 | ID3D11DeviceContext2 *This,
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204 | REFGUID guid,
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205 | const IUnknown *pData);
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206 |
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207 | /*** ID3D11DeviceContext methods ***/
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208 | void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
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209 | ID3D11DeviceContext2 *This,
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210 | UINT StartSlot,
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211 | UINT NumBuffers,
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212 | ID3D11Buffer *const *ppConstantBuffers);
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213 |
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214 | void (STDMETHODCALLTYPE *PSSetShaderResources)(
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215 | ID3D11DeviceContext2 *This,
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216 | UINT StartSlot,
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217 | UINT NumViews,
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218 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
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219 |
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220 | void (STDMETHODCALLTYPE *PSSetShader)(
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221 | ID3D11DeviceContext2 *This,
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222 | ID3D11PixelShader *pPixelShader,
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223 | ID3D11ClassInstance *const *ppClassInstances,
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224 | UINT NumClassInstances);
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225 |
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226 | void (STDMETHODCALLTYPE *PSSetSamplers)(
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227 | ID3D11DeviceContext2 *This,
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228 | UINT StartSlot,
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229 | UINT NumSamplers,
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230 | ID3D11SamplerState *const *ppSamplers);
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231 |
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232 | void (STDMETHODCALLTYPE *VSSetShader)(
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233 | ID3D11DeviceContext2 *This,
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234 | ID3D11VertexShader *pVertexShader,
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235 | ID3D11ClassInstance *const *ppClassInstances,
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236 | UINT NumClassInstances);
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237 |
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238 | void (STDMETHODCALLTYPE *DrawIndexed)(
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239 | ID3D11DeviceContext2 *This,
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240 | UINT IndexCount,
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241 | UINT StartIndexLocation,
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242 | INT BaseVertexLocation);
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243 |
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244 | void (STDMETHODCALLTYPE *Draw)(
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245 | ID3D11DeviceContext2 *This,
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246 | UINT VertexCount,
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247 | UINT StartVertexLocation);
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248 |
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249 | HRESULT (STDMETHODCALLTYPE *Map)(
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250 | ID3D11DeviceContext2 *This,
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251 | ID3D11Resource *pResource,
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252 | UINT Subresource,
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253 | D3D11_MAP MapType,
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254 | UINT MapFlags,
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255 | D3D11_MAPPED_SUBRESOURCE *pMappedResource);
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256 |
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257 | void (STDMETHODCALLTYPE *Unmap)(
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258 | ID3D11DeviceContext2 *This,
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259 | ID3D11Resource *pResource,
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260 | UINT Subresource);
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261 |
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262 | void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
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263 | ID3D11DeviceContext2 *This,
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264 | UINT StartSlot,
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265 | UINT NumBuffers,
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266 | ID3D11Buffer *const *ppConstantBuffers);
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267 |
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268 | void (STDMETHODCALLTYPE *IASetInputLayout)(
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269 | ID3D11DeviceContext2 *This,
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270 | ID3D11InputLayout *pInputLayout);
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271 |
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272 | void (STDMETHODCALLTYPE *IASetVertexBuffers)(
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273 | ID3D11DeviceContext2 *This,
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274 | UINT StartSlot,
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275 | UINT NumBuffers,
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276 | ID3D11Buffer *const *ppVertexBuffers,
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277 | const UINT *pStrides,
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278 | const UINT *pOffsets);
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279 |
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280 | void (STDMETHODCALLTYPE *IASetIndexBuffer)(
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281 | ID3D11DeviceContext2 *This,
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282 | ID3D11Buffer *pIndexBuffer,
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283 | DXGI_FORMAT Format,
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284 | UINT Offset);
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285 |
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286 | void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
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287 | ID3D11DeviceContext2 *This,
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288 | UINT IndexCountPerInstance,
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289 | UINT InstanceCount,
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290 | UINT StartIndexLocation,
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291 | INT BaseVertexLocation,
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292 | UINT StartInstanceLocation);
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293 |
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294 | void (STDMETHODCALLTYPE *DrawInstanced)(
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295 | ID3D11DeviceContext2 *This,
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296 | UINT VertexCountPerInstance,
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297 | UINT InstanceCount,
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298 | UINT StartVertexLocation,
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299 | UINT StartInstanceLocation);
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300 |
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301 | void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
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302 | ID3D11DeviceContext2 *This,
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303 | UINT StartSlot,
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304 | UINT NumBuffers,
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305 | ID3D11Buffer *const *ppConstantBuffers);
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306 |
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307 | void (STDMETHODCALLTYPE *GSSetShader)(
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308 | ID3D11DeviceContext2 *This,
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309 | ID3D11GeometryShader *pShader,
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310 | ID3D11ClassInstance *const *ppClassInstances,
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311 | UINT NumClassInstances);
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312 |
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313 | void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
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314 | ID3D11DeviceContext2 *This,
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315 | D3D11_PRIMITIVE_TOPOLOGY Topology);
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316 |
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317 | void (STDMETHODCALLTYPE *VSSetShaderResources)(
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318 | ID3D11DeviceContext2 *This,
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319 | UINT StartSlot,
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320 | UINT NumViews,
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321 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
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322 |
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323 | void (STDMETHODCALLTYPE *VSSetSamplers)(
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324 | ID3D11DeviceContext2 *This,
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325 | UINT StartSlot,
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326 | UINT NumSamplers,
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327 | ID3D11SamplerState *const *ppSamplers);
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328 |
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329 | void (STDMETHODCALLTYPE *Begin)(
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330 | ID3D11DeviceContext2 *This,
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331 | ID3D11Asynchronous *pAsync);
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332 |
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333 | void (STDMETHODCALLTYPE *End)(
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334 | ID3D11DeviceContext2 *This,
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335 | ID3D11Asynchronous *pAsync);
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336 |
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337 | HRESULT (STDMETHODCALLTYPE *GetData)(
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338 | ID3D11DeviceContext2 *This,
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339 | ID3D11Asynchronous *pAsync,
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340 | void *pData,
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341 | UINT DataSize,
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342 | UINT GetDataFlags);
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343 |
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344 | void (STDMETHODCALLTYPE *SetPredication)(
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345 | ID3D11DeviceContext2 *This,
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346 | ID3D11Predicate *pPredicate,
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347 | WINBOOL PredicateValue);
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348 |
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349 | void (STDMETHODCALLTYPE *GSSetShaderResources)(
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350 | ID3D11DeviceContext2 *This,
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351 | UINT StartSlot,
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352 | UINT NumViews,
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353 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
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354 |
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355 | void (STDMETHODCALLTYPE *GSSetSamplers)(
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356 | ID3D11DeviceContext2 *This,
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357 | UINT StartSlot,
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358 | UINT NumSamplers,
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359 | ID3D11SamplerState *const *ppSamplers);
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360 |
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361 | void (STDMETHODCALLTYPE *OMSetRenderTargets)(
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362 | ID3D11DeviceContext2 *This,
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363 | UINT NumViews,
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364 | ID3D11RenderTargetView *const *ppRenderTargetViews,
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365 | ID3D11DepthStencilView *pDepthStencilView);
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366 |
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367 | void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
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368 | ID3D11DeviceContext2 *This,
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369 | UINT NumRTVs,
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370 | ID3D11RenderTargetView *const *ppRenderTargetViews,
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371 | ID3D11DepthStencilView *pDepthStencilView,
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372 | UINT UAVStartSlot,
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373 | UINT NumUAVs,
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374 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
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375 | const UINT *pUAVInitialCounts);
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376 |
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377 | void (STDMETHODCALLTYPE *OMSetBlendState)(
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378 | ID3D11DeviceContext2 *This,
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379 | ID3D11BlendState *pBlendState,
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380 | const FLOAT BlendFactor[4],
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381 | UINT SampleMask);
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382 |
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383 | void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
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384 | ID3D11DeviceContext2 *This,
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385 | ID3D11DepthStencilState *pDepthStencilState,
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386 | UINT StencilRef);
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387 |
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388 | void (STDMETHODCALLTYPE *SOSetTargets)(
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389 | ID3D11DeviceContext2 *This,
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390 | UINT NumBuffers,
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391 | ID3D11Buffer *const *ppSOTargets,
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392 | const UINT *pOffsets);
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393 |
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394 | void (STDMETHODCALLTYPE *DrawAuto)(
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395 | ID3D11DeviceContext2 *This);
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396 |
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397 | void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
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398 | ID3D11DeviceContext2 *This,
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399 | ID3D11Buffer *pBufferForArgs,
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400 | UINT AlignedByteOffsetForArgs);
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401 |
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402 | void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
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403 | ID3D11DeviceContext2 *This,
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404 | ID3D11Buffer *pBufferForArgs,
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405 | UINT AlignedByteOffsetForArgs);
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406 |
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407 | void (STDMETHODCALLTYPE *Dispatch)(
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408 | ID3D11DeviceContext2 *This,
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409 | UINT ThreadGroupCountX,
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410 | UINT ThreadGroupCountY,
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411 | UINT ThreadGroupCountZ);
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412 |
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413 | void (STDMETHODCALLTYPE *DispatchIndirect)(
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414 | ID3D11DeviceContext2 *This,
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415 | ID3D11Buffer *pBufferForArgs,
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416 | UINT AlignedByteOffsetForArgs);
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417 |
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418 | void (STDMETHODCALLTYPE *RSSetState)(
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419 | ID3D11DeviceContext2 *This,
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420 | ID3D11RasterizerState *pRasterizerState);
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421 |
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422 | void (STDMETHODCALLTYPE *RSSetViewports)(
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423 | ID3D11DeviceContext2 *This,
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424 | UINT NumViewports,
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425 | const D3D11_VIEWPORT *pViewports);
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426 |
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427 | void (STDMETHODCALLTYPE *RSSetScissorRects)(
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428 | ID3D11DeviceContext2 *This,
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429 | UINT NumRects,
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430 | const D3D11_RECT *pRects);
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431 |
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432 | void (STDMETHODCALLTYPE *CopySubresourceRegion)(
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433 | ID3D11DeviceContext2 *This,
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434 | ID3D11Resource *pDstResource,
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435 | UINT DstSubresource,
|
---|
436 | UINT DstX,
|
---|
437 | UINT DstY,
|
---|
438 | UINT DstZ,
|
---|
439 | ID3D11Resource *pSrcResource,
|
---|
440 | UINT SrcSubresource,
|
---|
441 | const D3D11_BOX *pSrcBox);
|
---|
442 |
|
---|
443 | void (STDMETHODCALLTYPE *CopyResource)(
|
---|
444 | ID3D11DeviceContext2 *This,
|
---|
445 | ID3D11Resource *pDstResource,
|
---|
446 | ID3D11Resource *pSrcResource);
|
---|
447 |
|
---|
448 | void (STDMETHODCALLTYPE *UpdateSubresource)(
|
---|
449 | ID3D11DeviceContext2 *This,
|
---|
450 | ID3D11Resource *pDstResource,
|
---|
451 | UINT DstSubresource,
|
---|
452 | const D3D11_BOX *pDstBox,
|
---|
453 | const void *pSrcData,
|
---|
454 | UINT SrcRowPitch,
|
---|
455 | UINT SrcDepthPitch);
|
---|
456 |
|
---|
457 | void (STDMETHODCALLTYPE *CopyStructureCount)(
|
---|
458 | ID3D11DeviceContext2 *This,
|
---|
459 | ID3D11Buffer *pDstBuffer,
|
---|
460 | UINT DstAlignedByteOffset,
|
---|
461 | ID3D11UnorderedAccessView *pSrcView);
|
---|
462 |
|
---|
463 | void (STDMETHODCALLTYPE *ClearRenderTargetView)(
|
---|
464 | ID3D11DeviceContext2 *This,
|
---|
465 | ID3D11RenderTargetView *pRenderTargetView,
|
---|
466 | const FLOAT ColorRGBA[4]);
|
---|
467 |
|
---|
468 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
|
---|
469 | ID3D11DeviceContext2 *This,
|
---|
470 | ID3D11UnorderedAccessView *pUnorderedAccessView,
|
---|
471 | const UINT Values[4]);
|
---|
472 |
|
---|
473 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
|
---|
474 | ID3D11DeviceContext2 *This,
|
---|
475 | ID3D11UnorderedAccessView *pUnorderedAccessView,
|
---|
476 | const FLOAT Values[4]);
|
---|
477 |
|
---|
478 | void (STDMETHODCALLTYPE *ClearDepthStencilView)(
|
---|
479 | ID3D11DeviceContext2 *This,
|
---|
480 | ID3D11DepthStencilView *pDepthStencilView,
|
---|
481 | UINT ClearFlags,
|
---|
482 | FLOAT Depth,
|
---|
483 | UINT8 Stencil);
|
---|
484 |
|
---|
485 | void (STDMETHODCALLTYPE *GenerateMips)(
|
---|
486 | ID3D11DeviceContext2 *This,
|
---|
487 | ID3D11ShaderResourceView *pShaderResourceView);
|
---|
488 |
|
---|
489 | void (STDMETHODCALLTYPE *SetResourceMinLOD)(
|
---|
490 | ID3D11DeviceContext2 *This,
|
---|
491 | ID3D11Resource *pResource,
|
---|
492 | FLOAT MinLOD);
|
---|
493 |
|
---|
494 | FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
|
---|
495 | ID3D11DeviceContext2 *This,
|
---|
496 | ID3D11Resource *pResource);
|
---|
497 |
|
---|
498 | void (STDMETHODCALLTYPE *ResolveSubresource)(
|
---|
499 | ID3D11DeviceContext2 *This,
|
---|
500 | ID3D11Resource *pDstResource,
|
---|
501 | UINT DstSubresource,
|
---|
502 | ID3D11Resource *pSrcResource,
|
---|
503 | UINT SrcSubresource,
|
---|
504 | DXGI_FORMAT Format);
|
---|
505 |
|
---|
506 | void (STDMETHODCALLTYPE *ExecuteCommandList)(
|
---|
507 | ID3D11DeviceContext2 *This,
|
---|
508 | ID3D11CommandList *pCommandList,
|
---|
509 | WINBOOL RestoreContextState);
|
---|
510 |
|
---|
511 | void (STDMETHODCALLTYPE *HSSetShaderResources)(
|
---|
512 | ID3D11DeviceContext2 *This,
|
---|
513 | UINT StartSlot,
|
---|
514 | UINT NumViews,
|
---|
515 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
516 |
|
---|
517 | void (STDMETHODCALLTYPE *HSSetShader)(
|
---|
518 | ID3D11DeviceContext2 *This,
|
---|
519 | ID3D11HullShader *pHullShader,
|
---|
520 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
521 | UINT NumClassInstances);
|
---|
522 |
|
---|
523 | void (STDMETHODCALLTYPE *HSSetSamplers)(
|
---|
524 | ID3D11DeviceContext2 *This,
|
---|
525 | UINT StartSlot,
|
---|
526 | UINT NumSamplers,
|
---|
527 | ID3D11SamplerState *const *ppSamplers);
|
---|
528 |
|
---|
529 | void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
|
---|
530 | ID3D11DeviceContext2 *This,
|
---|
531 | UINT StartSlot,
|
---|
532 | UINT NumBuffers,
|
---|
533 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
534 |
|
---|
535 | void (STDMETHODCALLTYPE *DSSetShaderResources)(
|
---|
536 | ID3D11DeviceContext2 *This,
|
---|
537 | UINT StartSlot,
|
---|
538 | UINT NumViews,
|
---|
539 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
540 |
|
---|
541 | void (STDMETHODCALLTYPE *DSSetShader)(
|
---|
542 | ID3D11DeviceContext2 *This,
|
---|
543 | ID3D11DomainShader *pDomainShader,
|
---|
544 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
545 | UINT NumClassInstances);
|
---|
546 |
|
---|
547 | void (STDMETHODCALLTYPE *DSSetSamplers)(
|
---|
548 | ID3D11DeviceContext2 *This,
|
---|
549 | UINT StartSlot,
|
---|
550 | UINT NumSamplers,
|
---|
551 | ID3D11SamplerState *const *ppSamplers);
|
---|
552 |
|
---|
553 | void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
|
---|
554 | ID3D11DeviceContext2 *This,
|
---|
555 | UINT StartSlot,
|
---|
556 | UINT NumBuffers,
|
---|
557 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
558 |
|
---|
559 | void (STDMETHODCALLTYPE *CSSetShaderResources)(
|
---|
560 | ID3D11DeviceContext2 *This,
|
---|
561 | UINT StartSlot,
|
---|
562 | UINT NumViews,
|
---|
563 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
564 |
|
---|
565 | void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
|
---|
566 | ID3D11DeviceContext2 *This,
|
---|
567 | UINT StartSlot,
|
---|
568 | UINT NumUAVs,
|
---|
569 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
|
---|
570 | const UINT *pUAVInitialCounts);
|
---|
571 |
|
---|
572 | void (STDMETHODCALLTYPE *CSSetShader)(
|
---|
573 | ID3D11DeviceContext2 *This,
|
---|
574 | ID3D11ComputeShader *pComputeShader,
|
---|
575 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
576 | UINT NumClassInstances);
|
---|
577 |
|
---|
578 | void (STDMETHODCALLTYPE *CSSetSamplers)(
|
---|
579 | ID3D11DeviceContext2 *This,
|
---|
580 | UINT StartSlot,
|
---|
581 | UINT NumSamplers,
|
---|
582 | ID3D11SamplerState *const *ppSamplers);
|
---|
583 |
|
---|
584 | void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
|
---|
585 | ID3D11DeviceContext2 *This,
|
---|
586 | UINT StartSlot,
|
---|
587 | UINT NumBuffers,
|
---|
588 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
589 |
|
---|
590 | void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
|
---|
591 | ID3D11DeviceContext2 *This,
|
---|
592 | UINT StartSlot,
|
---|
593 | UINT NumBuffers,
|
---|
594 | ID3D11Buffer **ppConstantBuffers);
|
---|
595 |
|
---|
596 | void (STDMETHODCALLTYPE *PSGetShaderResources)(
|
---|
597 | ID3D11DeviceContext2 *This,
|
---|
598 | UINT StartSlot,
|
---|
599 | UINT NumViews,
|
---|
600 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
601 |
|
---|
602 | void (STDMETHODCALLTYPE *PSGetShader)(
|
---|
603 | ID3D11DeviceContext2 *This,
|
---|
604 | ID3D11PixelShader **ppPixelShader,
|
---|
605 | ID3D11ClassInstance **ppClassInstances,
|
---|
606 | UINT *pNumClassInstances);
|
---|
607 |
|
---|
608 | void (STDMETHODCALLTYPE *PSGetSamplers)(
|
---|
609 | ID3D11DeviceContext2 *This,
|
---|
610 | UINT StartSlot,
|
---|
611 | UINT NumSamplers,
|
---|
612 | ID3D11SamplerState **ppSamplers);
|
---|
613 |
|
---|
614 | void (STDMETHODCALLTYPE *VSGetShader)(
|
---|
615 | ID3D11DeviceContext2 *This,
|
---|
616 | ID3D11VertexShader **ppVertexShader,
|
---|
617 | ID3D11ClassInstance **ppClassInstances,
|
---|
618 | UINT *pNumClassInstances);
|
---|
619 |
|
---|
620 | void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
|
---|
621 | ID3D11DeviceContext2 *This,
|
---|
622 | UINT StartSlot,
|
---|
623 | UINT NumBuffers,
|
---|
624 | ID3D11Buffer **ppConstantBuffers);
|
---|
625 |
|
---|
626 | void (STDMETHODCALLTYPE *IAGetInputLayout)(
|
---|
627 | ID3D11DeviceContext2 *This,
|
---|
628 | ID3D11InputLayout **ppInputLayout);
|
---|
629 |
|
---|
630 | void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
|
---|
631 | ID3D11DeviceContext2 *This,
|
---|
632 | UINT StartSlot,
|
---|
633 | UINT NumBuffers,
|
---|
634 | ID3D11Buffer **ppVertexBuffers,
|
---|
635 | UINT *pStrides,
|
---|
636 | UINT *pOffsets);
|
---|
637 |
|
---|
638 | void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
|
---|
639 | ID3D11DeviceContext2 *This,
|
---|
640 | ID3D11Buffer **pIndexBuffer,
|
---|
641 | DXGI_FORMAT *Format,
|
---|
642 | UINT *Offset);
|
---|
643 |
|
---|
644 | void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
|
---|
645 | ID3D11DeviceContext2 *This,
|
---|
646 | UINT StartSlot,
|
---|
647 | UINT NumBuffers,
|
---|
648 | ID3D11Buffer **ppConstantBuffers);
|
---|
649 |
|
---|
650 | void (STDMETHODCALLTYPE *GSGetShader)(
|
---|
651 | ID3D11DeviceContext2 *This,
|
---|
652 | ID3D11GeometryShader **ppGeometryShader,
|
---|
653 | ID3D11ClassInstance **ppClassInstances,
|
---|
654 | UINT *pNumClassInstances);
|
---|
655 |
|
---|
656 | void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
|
---|
657 | ID3D11DeviceContext2 *This,
|
---|
658 | D3D11_PRIMITIVE_TOPOLOGY *pTopology);
|
---|
659 |
|
---|
660 | void (STDMETHODCALLTYPE *VSGetShaderResources)(
|
---|
661 | ID3D11DeviceContext2 *This,
|
---|
662 | UINT StartSlot,
|
---|
663 | UINT NumViews,
|
---|
664 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
665 |
|
---|
666 | void (STDMETHODCALLTYPE *VSGetSamplers)(
|
---|
667 | ID3D11DeviceContext2 *This,
|
---|
668 | UINT StartSlot,
|
---|
669 | UINT NumSamplers,
|
---|
670 | ID3D11SamplerState **ppSamplers);
|
---|
671 |
|
---|
672 | void (STDMETHODCALLTYPE *GetPredication)(
|
---|
673 | ID3D11DeviceContext2 *This,
|
---|
674 | ID3D11Predicate **ppPredicate,
|
---|
675 | WINBOOL *pPredicateValue);
|
---|
676 |
|
---|
677 | void (STDMETHODCALLTYPE *GSGetShaderResources)(
|
---|
678 | ID3D11DeviceContext2 *This,
|
---|
679 | UINT StartSlot,
|
---|
680 | UINT NumViews,
|
---|
681 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
682 |
|
---|
683 | void (STDMETHODCALLTYPE *GSGetSamplers)(
|
---|
684 | ID3D11DeviceContext2 *This,
|
---|
685 | UINT StartSlot,
|
---|
686 | UINT NumSamplers,
|
---|
687 | ID3D11SamplerState **ppSamplers);
|
---|
688 |
|
---|
689 | void (STDMETHODCALLTYPE *OMGetRenderTargets)(
|
---|
690 | ID3D11DeviceContext2 *This,
|
---|
691 | UINT NumViews,
|
---|
692 | ID3D11RenderTargetView **ppRenderTargetViews,
|
---|
693 | ID3D11DepthStencilView **ppDepthStencilView);
|
---|
694 |
|
---|
695 | void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
|
---|
696 | ID3D11DeviceContext2 *This,
|
---|
697 | UINT NumRTVs,
|
---|
698 | ID3D11RenderTargetView **ppRenderTargetViews,
|
---|
699 | ID3D11DepthStencilView **ppDepthStencilView,
|
---|
700 | UINT UAVStartSlot,
|
---|
701 | UINT NumUAVs,
|
---|
702 | ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
---|
703 |
|
---|
704 | void (STDMETHODCALLTYPE *OMGetBlendState)(
|
---|
705 | ID3D11DeviceContext2 *This,
|
---|
706 | ID3D11BlendState **ppBlendState,
|
---|
707 | FLOAT BlendFactor[4],
|
---|
708 | UINT *pSampleMask);
|
---|
709 |
|
---|
710 | void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
|
---|
711 | ID3D11DeviceContext2 *This,
|
---|
712 | ID3D11DepthStencilState **ppDepthStencilState,
|
---|
713 | UINT *pStencilRef);
|
---|
714 |
|
---|
715 | void (STDMETHODCALLTYPE *SOGetTargets)(
|
---|
716 | ID3D11DeviceContext2 *This,
|
---|
717 | UINT NumBuffers,
|
---|
718 | ID3D11Buffer **ppSOTargets);
|
---|
719 |
|
---|
720 | void (STDMETHODCALLTYPE *RSGetState)(
|
---|
721 | ID3D11DeviceContext2 *This,
|
---|
722 | ID3D11RasterizerState **ppRasterizerState);
|
---|
723 |
|
---|
724 | void (STDMETHODCALLTYPE *RSGetViewports)(
|
---|
725 | ID3D11DeviceContext2 *This,
|
---|
726 | UINT *pNumViewports,
|
---|
727 | D3D11_VIEWPORT *pViewports);
|
---|
728 |
|
---|
729 | void (STDMETHODCALLTYPE *RSGetScissorRects)(
|
---|
730 | ID3D11DeviceContext2 *This,
|
---|
731 | UINT *pNumRects,
|
---|
732 | D3D11_RECT *pRects);
|
---|
733 |
|
---|
734 | void (STDMETHODCALLTYPE *HSGetShaderResources)(
|
---|
735 | ID3D11DeviceContext2 *This,
|
---|
736 | UINT StartSlot,
|
---|
737 | UINT NumViews,
|
---|
738 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
739 |
|
---|
740 | void (STDMETHODCALLTYPE *HSGetShader)(
|
---|
741 | ID3D11DeviceContext2 *This,
|
---|
742 | ID3D11HullShader **ppHullShader,
|
---|
743 | ID3D11ClassInstance **ppClassInstances,
|
---|
744 | UINT *pNumClassInstances);
|
---|
745 |
|
---|
746 | void (STDMETHODCALLTYPE *HSGetSamplers)(
|
---|
747 | ID3D11DeviceContext2 *This,
|
---|
748 | UINT StartSlot,
|
---|
749 | UINT NumSamplers,
|
---|
750 | ID3D11SamplerState **ppSamplers);
|
---|
751 |
|
---|
752 | void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
|
---|
753 | ID3D11DeviceContext2 *This,
|
---|
754 | UINT StartSlot,
|
---|
755 | UINT NumBuffers,
|
---|
756 | ID3D11Buffer **ppConstantBuffers);
|
---|
757 |
|
---|
758 | void (STDMETHODCALLTYPE *DSGetShaderResources)(
|
---|
759 | ID3D11DeviceContext2 *This,
|
---|
760 | UINT StartSlot,
|
---|
761 | UINT NumViews,
|
---|
762 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
763 |
|
---|
764 | void (STDMETHODCALLTYPE *DSGetShader)(
|
---|
765 | ID3D11DeviceContext2 *This,
|
---|
766 | ID3D11DomainShader **ppDomainShader,
|
---|
767 | ID3D11ClassInstance **ppClassInstances,
|
---|
768 | UINT *pNumClassInstances);
|
---|
769 |
|
---|
770 | void (STDMETHODCALLTYPE *DSGetSamplers)(
|
---|
771 | ID3D11DeviceContext2 *This,
|
---|
772 | UINT StartSlot,
|
---|
773 | UINT NumSamplers,
|
---|
774 | ID3D11SamplerState **ppSamplers);
|
---|
775 |
|
---|
776 | void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
|
---|
777 | ID3D11DeviceContext2 *This,
|
---|
778 | UINT StartSlot,
|
---|
779 | UINT NumBuffers,
|
---|
780 | ID3D11Buffer **ppConstantBuffers);
|
---|
781 |
|
---|
782 | void (STDMETHODCALLTYPE *CSGetShaderResources)(
|
---|
783 | ID3D11DeviceContext2 *This,
|
---|
784 | UINT StartSlot,
|
---|
785 | UINT NumViews,
|
---|
786 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
787 |
|
---|
788 | void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
|
---|
789 | ID3D11DeviceContext2 *This,
|
---|
790 | UINT StartSlot,
|
---|
791 | UINT NumUAVs,
|
---|
792 | ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
---|
793 |
|
---|
794 | void (STDMETHODCALLTYPE *CSGetShader)(
|
---|
795 | ID3D11DeviceContext2 *This,
|
---|
796 | ID3D11ComputeShader **ppComputeShader,
|
---|
797 | ID3D11ClassInstance **ppClassInstances,
|
---|
798 | UINT *pNumClassInstances);
|
---|
799 |
|
---|
800 | void (STDMETHODCALLTYPE *CSGetSamplers)(
|
---|
801 | ID3D11DeviceContext2 *This,
|
---|
802 | UINT StartSlot,
|
---|
803 | UINT NumSamplers,
|
---|
804 | ID3D11SamplerState **ppSamplers);
|
---|
805 |
|
---|
806 | void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
|
---|
807 | ID3D11DeviceContext2 *This,
|
---|
808 | UINT StartSlot,
|
---|
809 | UINT NumBuffers,
|
---|
810 | ID3D11Buffer **ppConstantBuffers);
|
---|
811 |
|
---|
812 | void (STDMETHODCALLTYPE *ClearState)(
|
---|
813 | ID3D11DeviceContext2 *This);
|
---|
814 |
|
---|
815 | void (STDMETHODCALLTYPE *Flush)(
|
---|
816 | ID3D11DeviceContext2 *This);
|
---|
817 |
|
---|
818 | D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
|
---|
819 | ID3D11DeviceContext2 *This);
|
---|
820 |
|
---|
821 | UINT (STDMETHODCALLTYPE *GetContextFlags)(
|
---|
822 | ID3D11DeviceContext2 *This);
|
---|
823 |
|
---|
824 | HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
|
---|
825 | ID3D11DeviceContext2 *This,
|
---|
826 | WINBOOL RestoreDeferredContextState,
|
---|
827 | ID3D11CommandList **ppCommandList);
|
---|
828 |
|
---|
829 | /*** ID3D11DeviceContext1 methods ***/
|
---|
830 | void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
|
---|
831 | ID3D11DeviceContext2 *This,
|
---|
832 | ID3D11Resource *pDstResource,
|
---|
833 | UINT DstSubresource,
|
---|
834 | UINT DstX,
|
---|
835 | UINT DstY,
|
---|
836 | UINT DstZ,
|
---|
837 | ID3D11Resource *pSrcResource,
|
---|
838 | UINT SrcSubresource,
|
---|
839 | const D3D11_BOX *pSrcBox,
|
---|
840 | UINT CopyFlags);
|
---|
841 |
|
---|
842 | void (STDMETHODCALLTYPE *UpdateSubresource1)(
|
---|
843 | ID3D11DeviceContext2 *This,
|
---|
844 | ID3D11Resource *pDstResource,
|
---|
845 | UINT DstSubresource,
|
---|
846 | const D3D11_BOX *pDstBox,
|
---|
847 | const void *pSrcData,
|
---|
848 | UINT SrcRowPitch,
|
---|
849 | UINT SrcDepthPitch,
|
---|
850 | UINT CopyFlags);
|
---|
851 |
|
---|
852 | void (STDMETHODCALLTYPE *DiscardResource)(
|
---|
853 | ID3D11DeviceContext2 *This,
|
---|
854 | ID3D11Resource *pResource);
|
---|
855 |
|
---|
856 | void (STDMETHODCALLTYPE *DiscardView)(
|
---|
857 | ID3D11DeviceContext2 *This,
|
---|
858 | ID3D11View *pResourceView);
|
---|
859 |
|
---|
860 | void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
|
---|
861 | ID3D11DeviceContext2 *This,
|
---|
862 | UINT StartSlot,
|
---|
863 | UINT NumBuffers,
|
---|
864 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
865 | const UINT *pFirstConstant,
|
---|
866 | const UINT *pNumConstants);
|
---|
867 |
|
---|
868 | void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
|
---|
869 | ID3D11DeviceContext2 *This,
|
---|
870 | UINT StartSlot,
|
---|
871 | UINT NumBuffers,
|
---|
872 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
873 | const UINT *pFirstConstant,
|
---|
874 | const UINT *pNumConstants);
|
---|
875 |
|
---|
876 | void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
|
---|
877 | ID3D11DeviceContext2 *This,
|
---|
878 | UINT StartSlot,
|
---|
879 | UINT NumBuffers,
|
---|
880 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
881 | const UINT *pFirstConstant,
|
---|
882 | const UINT *pNumConstants);
|
---|
883 |
|
---|
884 | void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
|
---|
885 | ID3D11DeviceContext2 *This,
|
---|
886 | UINT StartSlot,
|
---|
887 | UINT NumBuffers,
|
---|
888 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
889 | const UINT *pFirstConstant,
|
---|
890 | const UINT *pNumConstants);
|
---|
891 |
|
---|
892 | void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
|
---|
893 | ID3D11DeviceContext2 *This,
|
---|
894 | UINT StartSlot,
|
---|
895 | UINT NumBuffers,
|
---|
896 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
897 | const UINT *pFirstConstant,
|
---|
898 | const UINT *pNumConstants);
|
---|
899 |
|
---|
900 | void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
|
---|
901 | ID3D11DeviceContext2 *This,
|
---|
902 | UINT StartSlot,
|
---|
903 | UINT NumBuffers,
|
---|
904 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
905 | const UINT *pFirstConstant,
|
---|
906 | const UINT *pNumConstants);
|
---|
907 |
|
---|
908 | void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
|
---|
909 | ID3D11DeviceContext2 *This,
|
---|
910 | UINT StartSlot,
|
---|
911 | UINT NumBuffers,
|
---|
912 | ID3D11Buffer **ppConstantBuffers,
|
---|
913 | UINT *pFirstConstant,
|
---|
914 | UINT *pNumConstants);
|
---|
915 |
|
---|
916 | void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
|
---|
917 | ID3D11DeviceContext2 *This,
|
---|
918 | UINT StartSlot,
|
---|
919 | UINT NumBuffers,
|
---|
920 | ID3D11Buffer **ppConstantBuffers,
|
---|
921 | UINT *pFirstConstant,
|
---|
922 | UINT *pNumConstants);
|
---|
923 |
|
---|
924 | void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
|
---|
925 | ID3D11DeviceContext2 *This,
|
---|
926 | UINT StartSlot,
|
---|
927 | UINT NumBuffers,
|
---|
928 | ID3D11Buffer **ppConstantBuffers,
|
---|
929 | UINT *pFirstConstant,
|
---|
930 | UINT *pNumConstants);
|
---|
931 |
|
---|
932 | void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
|
---|
933 | ID3D11DeviceContext2 *This,
|
---|
934 | UINT StartSlot,
|
---|
935 | UINT NumBuffers,
|
---|
936 | ID3D11Buffer **ppConstantBuffers,
|
---|
937 | UINT *pFirstConstant,
|
---|
938 | UINT *pNumConstants);
|
---|
939 |
|
---|
940 | void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
|
---|
941 | ID3D11DeviceContext2 *This,
|
---|
942 | UINT StartSlot,
|
---|
943 | UINT NumBuffers,
|
---|
944 | ID3D11Buffer **ppConstantBuffers,
|
---|
945 | UINT *pFirstConstant,
|
---|
946 | UINT *pNumConstants);
|
---|
947 |
|
---|
948 | void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
|
---|
949 | ID3D11DeviceContext2 *This,
|
---|
950 | UINT StartSlot,
|
---|
951 | UINT NumBuffers,
|
---|
952 | ID3D11Buffer **ppConstantBuffers,
|
---|
953 | UINT *pFirstConstant,
|
---|
954 | UINT *pNumConstants);
|
---|
955 |
|
---|
956 | void (STDMETHODCALLTYPE *SwapDeviceContextState)(
|
---|
957 | ID3D11DeviceContext2 *This,
|
---|
958 | ID3DDeviceContextState *pState,
|
---|
959 | ID3DDeviceContextState **ppPreviousState);
|
---|
960 |
|
---|
961 | void (STDMETHODCALLTYPE *ClearView)(
|
---|
962 | ID3D11DeviceContext2 *This,
|
---|
963 | ID3D11View *pView,
|
---|
964 | const FLOAT Color[4],
|
---|
965 | const D3D11_RECT *pRect,
|
---|
966 | UINT NumRects);
|
---|
967 |
|
---|
968 | void (STDMETHODCALLTYPE *DiscardView1)(
|
---|
969 | ID3D11DeviceContext2 *This,
|
---|
970 | ID3D11View *pResourceView,
|
---|
971 | const D3D11_RECT *pRects,
|
---|
972 | UINT NumRects);
|
---|
973 |
|
---|
974 | /*** ID3D11DeviceContext2 methods ***/
|
---|
975 | HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)(
|
---|
976 | ID3D11DeviceContext2 *This,
|
---|
977 | ID3D11Resource *resource,
|
---|
978 | UINT region_count,
|
---|
979 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
|
---|
980 | const D3D11_TILE_REGION_SIZE *region_sizes,
|
---|
981 | ID3D11Buffer *pool,
|
---|
982 | UINT range_count,
|
---|
983 | const UINT *range_flags,
|
---|
984 | const UINT *pool_start_offsets,
|
---|
985 | const UINT *range_tile_counts,
|
---|
986 | UINT flags);
|
---|
987 |
|
---|
988 | HRESULT (STDMETHODCALLTYPE *CopyTileMappings)(
|
---|
989 | ID3D11DeviceContext2 *This,
|
---|
990 | ID3D11Resource *dst_resource,
|
---|
991 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
|
---|
992 | ID3D11Resource *src_resource,
|
---|
993 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
|
---|
994 | const D3D11_TILE_REGION_SIZE *region_size,
|
---|
995 | UINT flags);
|
---|
996 |
|
---|
997 | void (STDMETHODCALLTYPE *CopyTiles)(
|
---|
998 | ID3D11DeviceContext2 *This,
|
---|
999 | ID3D11Resource *resource,
|
---|
1000 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
|
---|
1001 | const D3D11_TILE_REGION_SIZE *size,
|
---|
1002 | ID3D11Buffer *buffer,
|
---|
1003 | UINT64 start_offset,
|
---|
1004 | UINT flags);
|
---|
1005 |
|
---|
1006 | void (STDMETHODCALLTYPE *UpdateTiles)(
|
---|
1007 | ID3D11DeviceContext2 *This,
|
---|
1008 | ID3D11Resource *dst_resource,
|
---|
1009 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
|
---|
1010 | const D3D11_TILE_REGION_SIZE *dst_region_size,
|
---|
1011 | const void *src_data,
|
---|
1012 | UINT flags);
|
---|
1013 |
|
---|
1014 | HRESULT (STDMETHODCALLTYPE *ResizeTilePool)(
|
---|
1015 | ID3D11DeviceContext2 *This,
|
---|
1016 | ID3D11Buffer *pool,
|
---|
1017 | UINT64 size);
|
---|
1018 |
|
---|
1019 | void (STDMETHODCALLTYPE *TiledResourceBarrier)(
|
---|
1020 | ID3D11DeviceContext2 *This,
|
---|
1021 | ID3D11DeviceChild *before_barrier,
|
---|
1022 | ID3D11DeviceChild *after_barrier);
|
---|
1023 |
|
---|
1024 | WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)(
|
---|
1025 | ID3D11DeviceContext2 *This);
|
---|
1026 |
|
---|
1027 | void (STDMETHODCALLTYPE *SetMarkerInt)(
|
---|
1028 | ID3D11DeviceContext2 *This,
|
---|
1029 | const WCHAR *label,
|
---|
1030 | int data);
|
---|
1031 |
|
---|
1032 | void (STDMETHODCALLTYPE *BeginEventInt)(
|
---|
1033 | ID3D11DeviceContext2 *This,
|
---|
1034 | const WCHAR *label,
|
---|
1035 | int data);
|
---|
1036 |
|
---|
1037 | void (STDMETHODCALLTYPE *EndEvent)(
|
---|
1038 | ID3D11DeviceContext2 *This);
|
---|
1039 |
|
---|
1040 | END_INTERFACE
|
---|
1041 | } ID3D11DeviceContext2Vtbl;
|
---|
1042 |
|
---|
1043 | interface ID3D11DeviceContext2 {
|
---|
1044 | CONST_VTBL ID3D11DeviceContext2Vtbl* lpVtbl;
|
---|
1045 | };
|
---|
1046 |
|
---|
1047 | #ifdef COBJMACROS
|
---|
1048 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
1049 | /*** IUnknown methods ***/
|
---|
1050 | #define ID3D11DeviceContext2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
1051 | #define ID3D11DeviceContext2_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
1052 | #define ID3D11DeviceContext2_Release(This) (This)->lpVtbl->Release(This)
|
---|
1053 | /*** ID3D11DeviceChild methods ***/
|
---|
1054 | #define ID3D11DeviceContext2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
|
---|
1055 | #define ID3D11DeviceContext2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
1056 | #define ID3D11DeviceContext2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
1057 | #define ID3D11DeviceContext2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
1058 | /*** ID3D11DeviceContext methods ***/
|
---|
1059 | #define ID3D11DeviceContext2_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1060 | #define ID3D11DeviceContext2_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1061 | #define ID3D11DeviceContext2_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
|
---|
1062 | #define ID3D11DeviceContext2_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1063 | #define ID3D11DeviceContext2_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
|
---|
1064 | #define ID3D11DeviceContext2_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
|
---|
1065 | #define ID3D11DeviceContext2_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
|
---|
1066 | #define ID3D11DeviceContext2_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
|
---|
1067 | #define ID3D11DeviceContext2_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
|
---|
1068 | #define ID3D11DeviceContext2_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1069 | #define ID3D11DeviceContext2_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
|
---|
1070 | #define ID3D11DeviceContext2_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
1071 | #define ID3D11DeviceContext2_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
1072 | #define ID3D11DeviceContext2_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
|
---|
1073 | #define ID3D11DeviceContext2_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
|
---|
1074 | #define ID3D11DeviceContext2_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1075 | #define ID3D11DeviceContext2_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
|
---|
1076 | #define ID3D11DeviceContext2_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
|
---|
1077 | #define ID3D11DeviceContext2_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1078 | #define ID3D11DeviceContext2_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1079 | #define ID3D11DeviceContext2_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
|
---|
1080 | #define ID3D11DeviceContext2_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
|
---|
1081 | #define ID3D11DeviceContext2_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
|
---|
1082 | #define ID3D11DeviceContext2_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
|
---|
1083 | #define ID3D11DeviceContext2_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1084 | #define ID3D11DeviceContext2_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1085 | #define ID3D11DeviceContext2_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
|
---|
1086 | #define ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
|
---|
1087 | #define ID3D11DeviceContext2_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
|
---|
1088 | #define ID3D11DeviceContext2_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
|
---|
1089 | #define ID3D11DeviceContext2_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
|
---|
1090 | #define ID3D11DeviceContext2_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
|
---|
1091 | #define ID3D11DeviceContext2_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
1092 | #define ID3D11DeviceContext2_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
1093 | #define ID3D11DeviceContext2_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
|
---|
1094 | #define ID3D11DeviceContext2_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
1095 | #define ID3D11DeviceContext2_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
|
---|
1096 | #define ID3D11DeviceContext2_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
|
---|
1097 | #define ID3D11DeviceContext2_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
|
---|
1098 | #define ID3D11DeviceContext2_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
|
---|
1099 | #define ID3D11DeviceContext2_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
|
---|
1100 | #define ID3D11DeviceContext2_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
|
---|
1101 | #define ID3D11DeviceContext2_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
|
---|
1102 | #define ID3D11DeviceContext2_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
|
---|
1103 | #define ID3D11DeviceContext2_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
|
---|
1104 | #define ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
|
---|
1105 | #define ID3D11DeviceContext2_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
|
---|
1106 | #define ID3D11DeviceContext2_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
|
---|
1107 | #define ID3D11DeviceContext2_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
|
---|
1108 | #define ID3D11DeviceContext2_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
|
---|
1109 | #define ID3D11DeviceContext2_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
|
---|
1110 | #define ID3D11DeviceContext2_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
|
---|
1111 | #define ID3D11DeviceContext2_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1112 | #define ID3D11DeviceContext2_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
|
---|
1113 | #define ID3D11DeviceContext2_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1114 | #define ID3D11DeviceContext2_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1115 | #define ID3D11DeviceContext2_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1116 | #define ID3D11DeviceContext2_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
|
---|
1117 | #define ID3D11DeviceContext2_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1118 | #define ID3D11DeviceContext2_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1119 | #define ID3D11DeviceContext2_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1120 | #define ID3D11DeviceContext2_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
|
---|
1121 | #define ID3D11DeviceContext2_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
|
---|
1122 | #define ID3D11DeviceContext2_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1123 | #define ID3D11DeviceContext2_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1124 | #define ID3D11DeviceContext2_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1125 | #define ID3D11DeviceContext2_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1126 | #define ID3D11DeviceContext2_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
|
---|
1127 | #define ID3D11DeviceContext2_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1128 | #define ID3D11DeviceContext2_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
|
---|
1129 | #define ID3D11DeviceContext2_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1130 | #define ID3D11DeviceContext2_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
|
---|
1131 | #define ID3D11DeviceContext2_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
1132 | #define ID3D11DeviceContext2_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
1133 | #define ID3D11DeviceContext2_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1134 | #define ID3D11DeviceContext2_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
|
---|
1135 | #define ID3D11DeviceContext2_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
|
---|
1136 | #define ID3D11DeviceContext2_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1137 | #define ID3D11DeviceContext2_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1138 | #define ID3D11DeviceContext2_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
|
---|
1139 | #define ID3D11DeviceContext2_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1140 | #define ID3D11DeviceContext2_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1141 | #define ID3D11DeviceContext2_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
|
---|
1142 | #define ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
|
---|
1143 | #define ID3D11DeviceContext2_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
|
---|
1144 | #define ID3D11DeviceContext2_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
|
---|
1145 | #define ID3D11DeviceContext2_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
|
---|
1146 | #define ID3D11DeviceContext2_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
|
---|
1147 | #define ID3D11DeviceContext2_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
|
---|
1148 | #define ID3D11DeviceContext2_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
|
---|
1149 | #define ID3D11DeviceContext2_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1150 | #define ID3D11DeviceContext2_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
|
---|
1151 | #define ID3D11DeviceContext2_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1152 | #define ID3D11DeviceContext2_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1153 | #define ID3D11DeviceContext2_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1154 | #define ID3D11DeviceContext2_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
|
---|
1155 | #define ID3D11DeviceContext2_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1156 | #define ID3D11DeviceContext2_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1157 | #define ID3D11DeviceContext2_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
1158 | #define ID3D11DeviceContext2_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
|
---|
1159 | #define ID3D11DeviceContext2_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
|
---|
1160 | #define ID3D11DeviceContext2_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
1161 | #define ID3D11DeviceContext2_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
1162 | #define ID3D11DeviceContext2_ClearState(This) (This)->lpVtbl->ClearState(This)
|
---|
1163 | #define ID3D11DeviceContext2_Flush(This) (This)->lpVtbl->Flush(This)
|
---|
1164 | #define ID3D11DeviceContext2_GetType(This) (This)->lpVtbl->GetType(This)
|
---|
1165 | #define ID3D11DeviceContext2_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
|
---|
1166 | #define ID3D11DeviceContext2_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
|
---|
1167 | /*** ID3D11DeviceContext1 methods ***/
|
---|
1168 | #define ID3D11DeviceContext2_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
|
---|
1169 | #define ID3D11DeviceContext2_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
|
---|
1170 | #define ID3D11DeviceContext2_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
|
---|
1171 | #define ID3D11DeviceContext2_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
|
---|
1172 | #define ID3D11DeviceContext2_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1173 | #define ID3D11DeviceContext2_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1174 | #define ID3D11DeviceContext2_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1175 | #define ID3D11DeviceContext2_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1176 | #define ID3D11DeviceContext2_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1177 | #define ID3D11DeviceContext2_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1178 | #define ID3D11DeviceContext2_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1179 | #define ID3D11DeviceContext2_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1180 | #define ID3D11DeviceContext2_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1181 | #define ID3D11DeviceContext2_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1182 | #define ID3D11DeviceContext2_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1183 | #define ID3D11DeviceContext2_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
1184 | #define ID3D11DeviceContext2_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
|
---|
1185 | #define ID3D11DeviceContext2_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
|
---|
1186 | #define ID3D11DeviceContext2_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
|
---|
1187 | /*** ID3D11DeviceContext2 methods ***/
|
---|
1188 | #define ID3D11DeviceContext2_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags)
|
---|
1189 | #define ID3D11DeviceContext2_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags)
|
---|
1190 | #define ID3D11DeviceContext2_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags)
|
---|
1191 | #define ID3D11DeviceContext2_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags)
|
---|
1192 | #define ID3D11DeviceContext2_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size)
|
---|
1193 | #define ID3D11DeviceContext2_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier)
|
---|
1194 | #define ID3D11DeviceContext2_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This)
|
---|
1195 | #define ID3D11DeviceContext2_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data)
|
---|
1196 | #define ID3D11DeviceContext2_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data)
|
---|
1197 | #define ID3D11DeviceContext2_EndEvent(This) (This)->lpVtbl->EndEvent(This)
|
---|
1198 | #else
|
---|
1199 | /*** IUnknown methods ***/
|
---|
1200 | static FORCEINLINE HRESULT ID3D11DeviceContext2_QueryInterface(ID3D11DeviceContext2* This,REFIID riid,void **ppvObject) {
|
---|
1201 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
1202 | }
|
---|
1203 | static FORCEINLINE ULONG ID3D11DeviceContext2_AddRef(ID3D11DeviceContext2* This) {
|
---|
1204 | return This->lpVtbl->AddRef(This);
|
---|
1205 | }
|
---|
1206 | static FORCEINLINE ULONG ID3D11DeviceContext2_Release(ID3D11DeviceContext2* This) {
|
---|
1207 | return This->lpVtbl->Release(This);
|
---|
1208 | }
|
---|
1209 | /*** ID3D11DeviceChild methods ***/
|
---|
1210 | static FORCEINLINE void ID3D11DeviceContext2_GetDevice(ID3D11DeviceContext2* This,ID3D11Device **ppDevice) {
|
---|
1211 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
1212 | }
|
---|
1213 | static FORCEINLINE HRESULT ID3D11DeviceContext2_GetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
1214 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
1215 | }
|
---|
1216 | static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateData(ID3D11DeviceContext2* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
1217 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
1218 | }
|
---|
1219 | static FORCEINLINE HRESULT ID3D11DeviceContext2_SetPrivateDataInterface(ID3D11DeviceContext2* This,REFGUID guid,const IUnknown *pData) {
|
---|
1220 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
1221 | }
|
---|
1222 | /*** ID3D11DeviceContext methods ***/
|
---|
1223 | static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
1224 | This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1225 | }
|
---|
1226 | static FORCEINLINE void ID3D11DeviceContext2_PSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
1227 | This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1228 | }
|
---|
1229 | static FORCEINLINE void ID3D11DeviceContext2_PSSetShader(ID3D11DeviceContext2* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
1230 | This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
|
---|
1231 | }
|
---|
1232 | static FORCEINLINE void ID3D11DeviceContext2_PSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
1233 | This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1234 | }
|
---|
1235 | static FORCEINLINE void ID3D11DeviceContext2_VSSetShader(ID3D11DeviceContext2* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
1236 | This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
|
---|
1237 | }
|
---|
1238 | static FORCEINLINE void ID3D11DeviceContext2_DrawIndexed(ID3D11DeviceContext2* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
|
---|
1239 | This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
|
---|
1240 | }
|
---|
1241 | static FORCEINLINE void ID3D11DeviceContext2_Draw(ID3D11DeviceContext2* This,UINT VertexCount,UINT StartVertexLocation) {
|
---|
1242 | This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
|
---|
1243 | }
|
---|
1244 | static FORCEINLINE HRESULT ID3D11DeviceContext2_Map(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
|
---|
1245 | return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
|
---|
1246 | }
|
---|
1247 | static FORCEINLINE void ID3D11DeviceContext2_Unmap(ID3D11DeviceContext2* This,ID3D11Resource *pResource,UINT Subresource) {
|
---|
1248 | This->lpVtbl->Unmap(This,pResource,Subresource);
|
---|
1249 | }
|
---|
1250 | static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
1251 | This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1252 | }
|
---|
1253 | static FORCEINLINE void ID3D11DeviceContext2_IASetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout *pInputLayout) {
|
---|
1254 | This->lpVtbl->IASetInputLayout(This,pInputLayout);
|
---|
1255 | }
|
---|
1256 | static FORCEINLINE void ID3D11DeviceContext2_IASetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
|
---|
1257 | This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
1258 | }
|
---|
1259 | static FORCEINLINE void ID3D11DeviceContext2_IASetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
|
---|
1260 | This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
1261 | }
|
---|
1262 | static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstanced(ID3D11DeviceContext2* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
|
---|
1263 | This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
|
---|
1264 | }
|
---|
1265 | static FORCEINLINE void ID3D11DeviceContext2_DrawInstanced(ID3D11DeviceContext2* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
|
---|
1266 | This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
|
---|
1267 | }
|
---|
1268 | static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
1269 | This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1270 | }
|
---|
1271 | static FORCEINLINE void ID3D11DeviceContext2_GSSetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
1272 | This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
|
---|
1273 | }
|
---|
1274 | static FORCEINLINE void ID3D11DeviceContext2_IASetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
|
---|
1275 | This->lpVtbl->IASetPrimitiveTopology(This,Topology);
|
---|
1276 | }
|
---|
1277 | static FORCEINLINE void ID3D11DeviceContext2_VSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
1278 | This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1279 | }
|
---|
1280 | static FORCEINLINE void ID3D11DeviceContext2_VSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
1281 | This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1282 | }
|
---|
1283 | static FORCEINLINE void ID3D11DeviceContext2_Begin(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) {
|
---|
1284 | This->lpVtbl->Begin(This,pAsync);
|
---|
1285 | }
|
---|
1286 | static FORCEINLINE void ID3D11DeviceContext2_End(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync) {
|
---|
1287 | This->lpVtbl->End(This,pAsync);
|
---|
1288 | }
|
---|
1289 | static FORCEINLINE HRESULT ID3D11DeviceContext2_GetData(ID3D11DeviceContext2* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
|
---|
1290 | return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
|
---|
1291 | }
|
---|
1292 | static FORCEINLINE void ID3D11DeviceContext2_SetPredication(ID3D11DeviceContext2* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
|
---|
1293 | This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
|
---|
1294 | }
|
---|
1295 | static FORCEINLINE void ID3D11DeviceContext2_GSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
1296 | This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1297 | }
|
---|
1298 | static FORCEINLINE void ID3D11DeviceContext2_GSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
1299 | This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1300 | }
|
---|
1301 | static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
|
---|
1302 | This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
|
---|
1303 | }
|
---|
1304 | static FORCEINLINE void ID3D11DeviceContext2_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
|
---|
1305 | This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
|
---|
1306 | }
|
---|
1307 | static FORCEINLINE void ID3D11DeviceContext2_OMSetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
|
---|
1308 | This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
|
---|
1309 | }
|
---|
1310 | static FORCEINLINE void ID3D11DeviceContext2_OMSetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
|
---|
1311 | This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
|
---|
1312 | }
|
---|
1313 | static FORCEINLINE void ID3D11DeviceContext2_SOSetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
|
---|
1314 | This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
|
---|
1315 | }
|
---|
1316 | static FORCEINLINE void ID3D11DeviceContext2_DrawAuto(ID3D11DeviceContext2* This) {
|
---|
1317 | This->lpVtbl->DrawAuto(This);
|
---|
1318 | }
|
---|
1319 | static FORCEINLINE void ID3D11DeviceContext2_DrawIndexedInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
1320 | This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
1321 | }
|
---|
1322 | static FORCEINLINE void ID3D11DeviceContext2_DrawInstancedIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
1323 | This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
1324 | }
|
---|
1325 | static FORCEINLINE void ID3D11DeviceContext2_Dispatch(ID3D11DeviceContext2* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
|
---|
1326 | This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
|
---|
1327 | }
|
---|
1328 | static FORCEINLINE void ID3D11DeviceContext2_DispatchIndirect(ID3D11DeviceContext2* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
1329 | This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
1330 | }
|
---|
1331 | static FORCEINLINE void ID3D11DeviceContext2_RSSetState(ID3D11DeviceContext2* This,ID3D11RasterizerState *pRasterizerState) {
|
---|
1332 | This->lpVtbl->RSSetState(This,pRasterizerState);
|
---|
1333 | }
|
---|
1334 | static FORCEINLINE void ID3D11DeviceContext2_RSSetViewports(ID3D11DeviceContext2* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
|
---|
1335 | This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
|
---|
1336 | }
|
---|
1337 | static FORCEINLINE void ID3D11DeviceContext2_RSSetScissorRects(ID3D11DeviceContext2* This,UINT NumRects,const D3D11_RECT *pRects) {
|
---|
1338 | This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
|
---|
1339 | }
|
---|
1340 | static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
|
---|
1341 | This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
|
---|
1342 | }
|
---|
1343 | static FORCEINLINE void ID3D11DeviceContext2_CopyResource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
|
---|
1344 | This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
|
---|
1345 | }
|
---|
1346 | static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
|
---|
1347 | This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
|
---|
1348 | }
|
---|
1349 | static FORCEINLINE void ID3D11DeviceContext2_CopyStructureCount(ID3D11DeviceContext2* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
|
---|
1350 | This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
|
---|
1351 | }
|
---|
1352 | static FORCEINLINE void ID3D11DeviceContext2_ClearRenderTargetView(ID3D11DeviceContext2* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
|
---|
1353 | This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
|
---|
1354 | }
|
---|
1355 | static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewUint(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
|
---|
1356 | This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
|
---|
1357 | }
|
---|
1358 | static FORCEINLINE void ID3D11DeviceContext2_ClearUnorderedAccessViewFloat(ID3D11DeviceContext2* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
|
---|
1359 | This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
|
---|
1360 | }
|
---|
1361 | static FORCEINLINE void ID3D11DeviceContext2_ClearDepthStencilView(ID3D11DeviceContext2* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
|
---|
1362 | This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
|
---|
1363 | }
|
---|
1364 | static FORCEINLINE void ID3D11DeviceContext2_GenerateMips(ID3D11DeviceContext2* This,ID3D11ShaderResourceView *pShaderResourceView) {
|
---|
1365 | This->lpVtbl->GenerateMips(This,pShaderResourceView);
|
---|
1366 | }
|
---|
1367 | static FORCEINLINE void ID3D11DeviceContext2_SetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource,FLOAT MinLOD) {
|
---|
1368 | This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
|
---|
1369 | }
|
---|
1370 | static FORCEINLINE FLOAT ID3D11DeviceContext2_GetResourceMinLOD(ID3D11DeviceContext2* This,ID3D11Resource *pResource) {
|
---|
1371 | return This->lpVtbl->GetResourceMinLOD(This,pResource);
|
---|
1372 | }
|
---|
1373 | static FORCEINLINE void ID3D11DeviceContext2_ResolveSubresource(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
|
---|
1374 | This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
|
---|
1375 | }
|
---|
1376 | static FORCEINLINE void ID3D11DeviceContext2_ExecuteCommandList(ID3D11DeviceContext2* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
|
---|
1377 | This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
|
---|
1378 | }
|
---|
1379 | static FORCEINLINE void ID3D11DeviceContext2_HSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
1380 | This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1381 | }
|
---|
1382 | static FORCEINLINE void ID3D11DeviceContext2_HSSetShader(ID3D11DeviceContext2* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
1383 | This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
|
---|
1384 | }
|
---|
1385 | static FORCEINLINE void ID3D11DeviceContext2_HSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
1386 | This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1387 | }
|
---|
1388 | static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
1389 | This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1390 | }
|
---|
1391 | static FORCEINLINE void ID3D11DeviceContext2_DSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
1392 | This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1393 | }
|
---|
1394 | static FORCEINLINE void ID3D11DeviceContext2_DSSetShader(ID3D11DeviceContext2* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
1395 | This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
|
---|
1396 | }
|
---|
1397 | static FORCEINLINE void ID3D11DeviceContext2_DSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
1398 | This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1399 | }
|
---|
1400 | static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
1401 | This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1402 | }
|
---|
1403 | static FORCEINLINE void ID3D11DeviceContext2_CSSetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
1404 | This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1405 | }
|
---|
1406 | static FORCEINLINE void ID3D11DeviceContext2_CSSetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
|
---|
1407 | This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
|
---|
1408 | }
|
---|
1409 | static FORCEINLINE void ID3D11DeviceContext2_CSSetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
1410 | This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
|
---|
1411 | }
|
---|
1412 | static FORCEINLINE void ID3D11DeviceContext2_CSSetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
1413 | This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1414 | }
|
---|
1415 | static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
1416 | This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1417 | }
|
---|
1418 | static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
1419 | This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1420 | }
|
---|
1421 | static FORCEINLINE void ID3D11DeviceContext2_PSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
1422 | This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1423 | }
|
---|
1424 | static FORCEINLINE void ID3D11DeviceContext2_PSGetShader(ID3D11DeviceContext2* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
1425 | This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
|
---|
1426 | }
|
---|
1427 | static FORCEINLINE void ID3D11DeviceContext2_PSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
1428 | This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1429 | }
|
---|
1430 | static FORCEINLINE void ID3D11DeviceContext2_VSGetShader(ID3D11DeviceContext2* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
1431 | This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
|
---|
1432 | }
|
---|
1433 | static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
1434 | This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1435 | }
|
---|
1436 | static FORCEINLINE void ID3D11DeviceContext2_IAGetInputLayout(ID3D11DeviceContext2* This,ID3D11InputLayout **ppInputLayout) {
|
---|
1437 | This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
|
---|
1438 | }
|
---|
1439 | static FORCEINLINE void ID3D11DeviceContext2_IAGetVertexBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
|
---|
1440 | This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
1441 | }
|
---|
1442 | static FORCEINLINE void ID3D11DeviceContext2_IAGetIndexBuffer(ID3D11DeviceContext2* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
|
---|
1443 | This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
1444 | }
|
---|
1445 | static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
1446 | This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1447 | }
|
---|
1448 | static FORCEINLINE void ID3D11DeviceContext2_GSGetShader(ID3D11DeviceContext2* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
1449 | This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
|
---|
1450 | }
|
---|
1451 | static FORCEINLINE void ID3D11DeviceContext2_IAGetPrimitiveTopology(ID3D11DeviceContext2* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
|
---|
1452 | This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
|
---|
1453 | }
|
---|
1454 | static FORCEINLINE void ID3D11DeviceContext2_VSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
1455 | This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1456 | }
|
---|
1457 | static FORCEINLINE void ID3D11DeviceContext2_VSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
1458 | This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1459 | }
|
---|
1460 | static FORCEINLINE void ID3D11DeviceContext2_GetPredication(ID3D11DeviceContext2* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
|
---|
1461 | This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
|
---|
1462 | }
|
---|
1463 | static FORCEINLINE void ID3D11DeviceContext2_GSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
1464 | This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1465 | }
|
---|
1466 | static FORCEINLINE void ID3D11DeviceContext2_GSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
1467 | This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1468 | }
|
---|
1469 | static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargets(ID3D11DeviceContext2* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
|
---|
1470 | This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
|
---|
1471 | }
|
---|
1472 | static FORCEINLINE void ID3D11DeviceContext2_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext2* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
|
---|
1473 | This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
|
---|
1474 | }
|
---|
1475 | static FORCEINLINE void ID3D11DeviceContext2_OMGetBlendState(ID3D11DeviceContext2* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
|
---|
1476 | This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
|
---|
1477 | }
|
---|
1478 | static FORCEINLINE void ID3D11DeviceContext2_OMGetDepthStencilState(ID3D11DeviceContext2* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
|
---|
1479 | This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
|
---|
1480 | }
|
---|
1481 | static FORCEINLINE void ID3D11DeviceContext2_SOGetTargets(ID3D11DeviceContext2* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
|
---|
1482 | This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
|
---|
1483 | }
|
---|
1484 | static FORCEINLINE void ID3D11DeviceContext2_RSGetState(ID3D11DeviceContext2* This,ID3D11RasterizerState **ppRasterizerState) {
|
---|
1485 | This->lpVtbl->RSGetState(This,ppRasterizerState);
|
---|
1486 | }
|
---|
1487 | static FORCEINLINE void ID3D11DeviceContext2_RSGetViewports(ID3D11DeviceContext2* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
|
---|
1488 | This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
|
---|
1489 | }
|
---|
1490 | static FORCEINLINE void ID3D11DeviceContext2_RSGetScissorRects(ID3D11DeviceContext2* This,UINT *pNumRects,D3D11_RECT *pRects) {
|
---|
1491 | This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
|
---|
1492 | }
|
---|
1493 | static FORCEINLINE void ID3D11DeviceContext2_HSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
1494 | This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1495 | }
|
---|
1496 | static FORCEINLINE void ID3D11DeviceContext2_HSGetShader(ID3D11DeviceContext2* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
1497 | This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
|
---|
1498 | }
|
---|
1499 | static FORCEINLINE void ID3D11DeviceContext2_HSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
1500 | This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1501 | }
|
---|
1502 | static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
1503 | This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1504 | }
|
---|
1505 | static FORCEINLINE void ID3D11DeviceContext2_DSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
1506 | This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1507 | }
|
---|
1508 | static FORCEINLINE void ID3D11DeviceContext2_DSGetShader(ID3D11DeviceContext2* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
1509 | This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
|
---|
1510 | }
|
---|
1511 | static FORCEINLINE void ID3D11DeviceContext2_DSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
1512 | This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1513 | }
|
---|
1514 | static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
1515 | This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1516 | }
|
---|
1517 | static FORCEINLINE void ID3D11DeviceContext2_CSGetShaderResources(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
1518 | This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
1519 | }
|
---|
1520 | static FORCEINLINE void ID3D11DeviceContext2_CSGetUnorderedAccessViews(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
|
---|
1521 | This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
|
---|
1522 | }
|
---|
1523 | static FORCEINLINE void ID3D11DeviceContext2_CSGetShader(ID3D11DeviceContext2* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
1524 | This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
|
---|
1525 | }
|
---|
1526 | static FORCEINLINE void ID3D11DeviceContext2_CSGetSamplers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
1527 | This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
1528 | }
|
---|
1529 | static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
1530 | This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
1531 | }
|
---|
1532 | static FORCEINLINE void ID3D11DeviceContext2_ClearState(ID3D11DeviceContext2* This) {
|
---|
1533 | This->lpVtbl->ClearState(This);
|
---|
1534 | }
|
---|
1535 | static FORCEINLINE void ID3D11DeviceContext2_Flush(ID3D11DeviceContext2* This) {
|
---|
1536 | This->lpVtbl->Flush(This);
|
---|
1537 | }
|
---|
1538 | static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext2_GetType(ID3D11DeviceContext2* This) {
|
---|
1539 | return This->lpVtbl->GetType(This);
|
---|
1540 | }
|
---|
1541 | static FORCEINLINE UINT ID3D11DeviceContext2_GetContextFlags(ID3D11DeviceContext2* This) {
|
---|
1542 | return This->lpVtbl->GetContextFlags(This);
|
---|
1543 | }
|
---|
1544 | static FORCEINLINE HRESULT ID3D11DeviceContext2_FinishCommandList(ID3D11DeviceContext2* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
|
---|
1545 | return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
|
---|
1546 | }
|
---|
1547 | /*** ID3D11DeviceContext1 methods ***/
|
---|
1548 | static FORCEINLINE void ID3D11DeviceContext2_CopySubresourceRegion1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
|
---|
1549 | This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
|
---|
1550 | }
|
---|
1551 | static FORCEINLINE void ID3D11DeviceContext2_UpdateSubresource1(ID3D11DeviceContext2* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
|
---|
1552 | This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
|
---|
1553 | }
|
---|
1554 | static FORCEINLINE void ID3D11DeviceContext2_DiscardResource(ID3D11DeviceContext2* This,ID3D11Resource *pResource) {
|
---|
1555 | This->lpVtbl->DiscardResource(This,pResource);
|
---|
1556 | }
|
---|
1557 | static FORCEINLINE void ID3D11DeviceContext2_DiscardView(ID3D11DeviceContext2* This,ID3D11View *pResourceView) {
|
---|
1558 | This->lpVtbl->DiscardView(This,pResourceView);
|
---|
1559 | }
|
---|
1560 | static FORCEINLINE void ID3D11DeviceContext2_VSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
1561 | This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1562 | }
|
---|
1563 | static FORCEINLINE void ID3D11DeviceContext2_HSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
1564 | This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1565 | }
|
---|
1566 | static FORCEINLINE void ID3D11DeviceContext2_DSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
1567 | This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1568 | }
|
---|
1569 | static FORCEINLINE void ID3D11DeviceContext2_GSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
1570 | This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1571 | }
|
---|
1572 | static FORCEINLINE void ID3D11DeviceContext2_PSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
1573 | This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1574 | }
|
---|
1575 | static FORCEINLINE void ID3D11DeviceContext2_CSSetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
1576 | This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1577 | }
|
---|
1578 | static FORCEINLINE void ID3D11DeviceContext2_VSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
1579 | This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1580 | }
|
---|
1581 | static FORCEINLINE void ID3D11DeviceContext2_HSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
1582 | This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1583 | }
|
---|
1584 | static FORCEINLINE void ID3D11DeviceContext2_DSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
1585 | This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1586 | }
|
---|
1587 | static FORCEINLINE void ID3D11DeviceContext2_GSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
1588 | This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1589 | }
|
---|
1590 | static FORCEINLINE void ID3D11DeviceContext2_PSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
1591 | This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1592 | }
|
---|
1593 | static FORCEINLINE void ID3D11DeviceContext2_CSGetConstantBuffers1(ID3D11DeviceContext2* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
1594 | This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
1595 | }
|
---|
1596 | static FORCEINLINE void ID3D11DeviceContext2_SwapDeviceContextState(ID3D11DeviceContext2* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
|
---|
1597 | This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
|
---|
1598 | }
|
---|
1599 | static FORCEINLINE void ID3D11DeviceContext2_ClearView(ID3D11DeviceContext2* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
|
---|
1600 | This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
|
---|
1601 | }
|
---|
1602 | static FORCEINLINE void ID3D11DeviceContext2_DiscardView1(ID3D11DeviceContext2* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
|
---|
1603 | This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
|
---|
1604 | }
|
---|
1605 | /*** ID3D11DeviceContext2 methods ***/
|
---|
1606 | static FORCEINLINE HRESULT ID3D11DeviceContext2_UpdateTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) {
|
---|
1607 | return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags);
|
---|
1608 | }
|
---|
1609 | static FORCEINLINE HRESULT ID3D11DeviceContext2_CopyTileMappings(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) {
|
---|
1610 | return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags);
|
---|
1611 | }
|
---|
1612 | static FORCEINLINE void ID3D11DeviceContext2_CopyTiles(ID3D11DeviceContext2* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) {
|
---|
1613 | This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags);
|
---|
1614 | }
|
---|
1615 | static FORCEINLINE void ID3D11DeviceContext2_UpdateTiles(ID3D11DeviceContext2* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) {
|
---|
1616 | This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags);
|
---|
1617 | }
|
---|
1618 | static FORCEINLINE HRESULT ID3D11DeviceContext2_ResizeTilePool(ID3D11DeviceContext2* This,ID3D11Buffer *pool,UINT64 size) {
|
---|
1619 | return This->lpVtbl->ResizeTilePool(This,pool,size);
|
---|
1620 | }
|
---|
1621 | static FORCEINLINE void ID3D11DeviceContext2_TiledResourceBarrier(ID3D11DeviceContext2* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) {
|
---|
1622 | This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier);
|
---|
1623 | }
|
---|
1624 | static FORCEINLINE WINBOOL ID3D11DeviceContext2_IsAnnotationEnabled(ID3D11DeviceContext2* This) {
|
---|
1625 | return This->lpVtbl->IsAnnotationEnabled(This);
|
---|
1626 | }
|
---|
1627 | static FORCEINLINE void ID3D11DeviceContext2_SetMarkerInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) {
|
---|
1628 | This->lpVtbl->SetMarkerInt(This,label,data);
|
---|
1629 | }
|
---|
1630 | static FORCEINLINE void ID3D11DeviceContext2_BeginEventInt(ID3D11DeviceContext2* This,const WCHAR *label,int data) {
|
---|
1631 | This->lpVtbl->BeginEventInt(This,label,data);
|
---|
1632 | }
|
---|
1633 | static FORCEINLINE void ID3D11DeviceContext2_EndEvent(ID3D11DeviceContext2* This) {
|
---|
1634 | This->lpVtbl->EndEvent(This);
|
---|
1635 | }
|
---|
1636 | #endif
|
---|
1637 | #endif
|
---|
1638 |
|
---|
1639 | #endif
|
---|
1640 |
|
---|
1641 |
|
---|
1642 | #endif /* __ID3D11DeviceContext2_INTERFACE_DEFINED__ */
|
---|
1643 |
|
---|
1644 | /*****************************************************************************
|
---|
1645 | * ID3D11Device2 interface
|
---|
1646 | */
|
---|
1647 | #ifndef __ID3D11Device2_INTERFACE_DEFINED__
|
---|
1648 | #define __ID3D11Device2_INTERFACE_DEFINED__
|
---|
1649 |
|
---|
1650 | DEFINE_GUID(IID_ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41);
|
---|
1651 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
1652 | MIDL_INTERFACE("9d06dffa-d1e5-4d07-83a8-1bb123f2f841")
|
---|
1653 | ID3D11Device2 : public ID3D11Device1
|
---|
1654 | {
|
---|
1655 | virtual void STDMETHODCALLTYPE GetImmediateContext2(
|
---|
1656 | ID3D11DeviceContext2 **context) = 0;
|
---|
1657 |
|
---|
1658 | virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext2(
|
---|
1659 | UINT flags,
|
---|
1660 | ID3D11DeviceContext2 **context) = 0;
|
---|
1661 |
|
---|
1662 | virtual void STDMETHODCALLTYPE GetResourceTiling(
|
---|
1663 | ID3D11Resource *resource,
|
---|
1664 | UINT *tile_count,
|
---|
1665 | D3D11_PACKED_MIP_DESC *mip_desc,
|
---|
1666 | D3D11_TILE_SHAPE *tile_shape,
|
---|
1667 | UINT *subresource_tiling_count,
|
---|
1668 | UINT first_subresource_tiling,
|
---|
1669 | D3D11_SUBRESOURCE_TILING *subresource_tiling) = 0;
|
---|
1670 |
|
---|
1671 | virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels1(
|
---|
1672 | DXGI_FORMAT format,
|
---|
1673 | UINT sample_count,
|
---|
1674 | UINT flags,
|
---|
1675 | UINT *quality_level_count) = 0;
|
---|
1676 |
|
---|
1677 | };
|
---|
1678 | #ifdef __CRT_UUID_DECL
|
---|
1679 | __CRT_UUID_DECL(ID3D11Device2, 0x9d06dffa, 0xd1e5, 0x4d07, 0x83,0xa8, 0x1b,0xb1,0x23,0xf2,0xf8,0x41)
|
---|
1680 | #endif
|
---|
1681 | #else
|
---|
1682 | typedef struct ID3D11Device2Vtbl {
|
---|
1683 | BEGIN_INTERFACE
|
---|
1684 |
|
---|
1685 | /*** IUnknown methods ***/
|
---|
1686 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
1687 | ID3D11Device2 *This,
|
---|
1688 | REFIID riid,
|
---|
1689 | void **ppvObject);
|
---|
1690 |
|
---|
1691 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
1692 | ID3D11Device2 *This);
|
---|
1693 |
|
---|
1694 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
1695 | ID3D11Device2 *This);
|
---|
1696 |
|
---|
1697 | /*** ID3D11Device methods ***/
|
---|
1698 | HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
|
---|
1699 | ID3D11Device2 *This,
|
---|
1700 | const D3D11_BUFFER_DESC *pDesc,
|
---|
1701 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
1702 | ID3D11Buffer **ppBuffer);
|
---|
1703 |
|
---|
1704 | HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
|
---|
1705 | ID3D11Device2 *This,
|
---|
1706 | const D3D11_TEXTURE1D_DESC *pDesc,
|
---|
1707 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
1708 | ID3D11Texture1D **ppTexture1D);
|
---|
1709 |
|
---|
1710 | HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
|
---|
1711 | ID3D11Device2 *This,
|
---|
1712 | const D3D11_TEXTURE2D_DESC *pDesc,
|
---|
1713 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
1714 | ID3D11Texture2D **ppTexture2D);
|
---|
1715 |
|
---|
1716 | HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
|
---|
1717 | ID3D11Device2 *This,
|
---|
1718 | const D3D11_TEXTURE3D_DESC *pDesc,
|
---|
1719 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
1720 | ID3D11Texture3D **ppTexture3D);
|
---|
1721 |
|
---|
1722 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
|
---|
1723 | ID3D11Device2 *This,
|
---|
1724 | ID3D11Resource *pResource,
|
---|
1725 | const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
|
---|
1726 | ID3D11ShaderResourceView **ppSRView);
|
---|
1727 |
|
---|
1728 | HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
|
---|
1729 | ID3D11Device2 *This,
|
---|
1730 | ID3D11Resource *pResource,
|
---|
1731 | const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
|
---|
1732 | ID3D11UnorderedAccessView **ppUAView);
|
---|
1733 |
|
---|
1734 | HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
|
---|
1735 | ID3D11Device2 *This,
|
---|
1736 | ID3D11Resource *pResource,
|
---|
1737 | const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
|
---|
1738 | ID3D11RenderTargetView **ppRTView);
|
---|
1739 |
|
---|
1740 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
|
---|
1741 | ID3D11Device2 *This,
|
---|
1742 | ID3D11Resource *pResource,
|
---|
1743 | const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
|
---|
1744 | ID3D11DepthStencilView **ppDepthStencilView);
|
---|
1745 |
|
---|
1746 | HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
|
---|
1747 | ID3D11Device2 *This,
|
---|
1748 | const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
|
---|
1749 | UINT NumElements,
|
---|
1750 | const void *pShaderBytecodeWithInputSignature,
|
---|
1751 | SIZE_T BytecodeLength,
|
---|
1752 | ID3D11InputLayout **ppInputLayout);
|
---|
1753 |
|
---|
1754 | HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
|
---|
1755 | ID3D11Device2 *This,
|
---|
1756 | const void *pShaderBytecode,
|
---|
1757 | SIZE_T BytecodeLength,
|
---|
1758 | ID3D11ClassLinkage *pClassLinkage,
|
---|
1759 | ID3D11VertexShader **ppVertexShader);
|
---|
1760 |
|
---|
1761 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
|
---|
1762 | ID3D11Device2 *This,
|
---|
1763 | const void *pShaderBytecode,
|
---|
1764 | SIZE_T BytecodeLength,
|
---|
1765 | ID3D11ClassLinkage *pClassLinkage,
|
---|
1766 | ID3D11GeometryShader **ppGeometryShader);
|
---|
1767 |
|
---|
1768 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
|
---|
1769 | ID3D11Device2 *This,
|
---|
1770 | const void *pShaderBytecode,
|
---|
1771 | SIZE_T BytecodeLength,
|
---|
1772 | const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
|
---|
1773 | UINT NumEntries,
|
---|
1774 | const UINT *pBufferStrides,
|
---|
1775 | UINT NumStrides,
|
---|
1776 | UINT RasterizedStream,
|
---|
1777 | ID3D11ClassLinkage *pClassLinkage,
|
---|
1778 | ID3D11GeometryShader **ppGeometryShader);
|
---|
1779 |
|
---|
1780 | HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
|
---|
1781 | ID3D11Device2 *This,
|
---|
1782 | const void *pShaderBytecode,
|
---|
1783 | SIZE_T BytecodeLength,
|
---|
1784 | ID3D11ClassLinkage *pClassLinkage,
|
---|
1785 | ID3D11PixelShader **ppPixelShader);
|
---|
1786 |
|
---|
1787 | HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
|
---|
1788 | ID3D11Device2 *This,
|
---|
1789 | const void *pShaderBytecode,
|
---|
1790 | SIZE_T BytecodeLength,
|
---|
1791 | ID3D11ClassLinkage *pClassLinkage,
|
---|
1792 | ID3D11HullShader **ppHullShader);
|
---|
1793 |
|
---|
1794 | HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
|
---|
1795 | ID3D11Device2 *This,
|
---|
1796 | const void *pShaderBytecode,
|
---|
1797 | SIZE_T BytecodeLength,
|
---|
1798 | ID3D11ClassLinkage *pClassLinkage,
|
---|
1799 | ID3D11DomainShader **ppDomainShader);
|
---|
1800 |
|
---|
1801 | HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
|
---|
1802 | ID3D11Device2 *This,
|
---|
1803 | const void *pShaderBytecode,
|
---|
1804 | SIZE_T BytecodeLength,
|
---|
1805 | ID3D11ClassLinkage *pClassLinkage,
|
---|
1806 | ID3D11ComputeShader **ppComputeShader);
|
---|
1807 |
|
---|
1808 | HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
|
---|
1809 | ID3D11Device2 *This,
|
---|
1810 | ID3D11ClassLinkage **ppLinkage);
|
---|
1811 |
|
---|
1812 | HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
|
---|
1813 | ID3D11Device2 *This,
|
---|
1814 | const D3D11_BLEND_DESC *pBlendStateDesc,
|
---|
1815 | ID3D11BlendState **ppBlendState);
|
---|
1816 |
|
---|
1817 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
|
---|
1818 | ID3D11Device2 *This,
|
---|
1819 | const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
|
---|
1820 | ID3D11DepthStencilState **ppDepthStencilState);
|
---|
1821 |
|
---|
1822 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
|
---|
1823 | ID3D11Device2 *This,
|
---|
1824 | const D3D11_RASTERIZER_DESC *pRasterizerDesc,
|
---|
1825 | ID3D11RasterizerState **ppRasterizerState);
|
---|
1826 |
|
---|
1827 | HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
|
---|
1828 | ID3D11Device2 *This,
|
---|
1829 | const D3D11_SAMPLER_DESC *pSamplerDesc,
|
---|
1830 | ID3D11SamplerState **ppSamplerState);
|
---|
1831 |
|
---|
1832 | HRESULT (STDMETHODCALLTYPE *CreateQuery)(
|
---|
1833 | ID3D11Device2 *This,
|
---|
1834 | const D3D11_QUERY_DESC *pQueryDesc,
|
---|
1835 | ID3D11Query **ppQuery);
|
---|
1836 |
|
---|
1837 | HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
|
---|
1838 | ID3D11Device2 *This,
|
---|
1839 | const D3D11_QUERY_DESC *pPredicateDesc,
|
---|
1840 | ID3D11Predicate **ppPredicate);
|
---|
1841 |
|
---|
1842 | HRESULT (STDMETHODCALLTYPE *CreateCounter)(
|
---|
1843 | ID3D11Device2 *This,
|
---|
1844 | const D3D11_COUNTER_DESC *pCounterDesc,
|
---|
1845 | ID3D11Counter **ppCounter);
|
---|
1846 |
|
---|
1847 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
|
---|
1848 | ID3D11Device2 *This,
|
---|
1849 | UINT ContextFlags,
|
---|
1850 | ID3D11DeviceContext **ppDeferredContext);
|
---|
1851 |
|
---|
1852 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
|
---|
1853 | ID3D11Device2 *This,
|
---|
1854 | HANDLE hResource,
|
---|
1855 | REFIID ReturnedInterface,
|
---|
1856 | void **ppResource);
|
---|
1857 |
|
---|
1858 | HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
|
---|
1859 | ID3D11Device2 *This,
|
---|
1860 | DXGI_FORMAT Format,
|
---|
1861 | UINT *pFormatSupport);
|
---|
1862 |
|
---|
1863 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
|
---|
1864 | ID3D11Device2 *This,
|
---|
1865 | DXGI_FORMAT Format,
|
---|
1866 | UINT SampleCount,
|
---|
1867 | UINT *pNumQualityLevels);
|
---|
1868 |
|
---|
1869 | void (STDMETHODCALLTYPE *CheckCounterInfo)(
|
---|
1870 | ID3D11Device2 *This,
|
---|
1871 | D3D11_COUNTER_INFO *pCounterInfo);
|
---|
1872 |
|
---|
1873 | HRESULT (STDMETHODCALLTYPE *CheckCounter)(
|
---|
1874 | ID3D11Device2 *This,
|
---|
1875 | const D3D11_COUNTER_DESC *pDesc,
|
---|
1876 | D3D11_COUNTER_TYPE *pType,
|
---|
1877 | UINT *pActiveCounters,
|
---|
1878 | LPSTR szName,
|
---|
1879 | UINT *pNameLength,
|
---|
1880 | LPSTR szUnits,
|
---|
1881 | UINT *pUnitsLength,
|
---|
1882 | LPSTR szDescription,
|
---|
1883 | UINT *pDescriptionLength);
|
---|
1884 |
|
---|
1885 | HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
|
---|
1886 | ID3D11Device2 *This,
|
---|
1887 | D3D11_FEATURE Feature,
|
---|
1888 | void *pFeatureSupportData,
|
---|
1889 | UINT FeatureSupportDataSize);
|
---|
1890 |
|
---|
1891 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
1892 | ID3D11Device2 *This,
|
---|
1893 | REFGUID guid,
|
---|
1894 | UINT *pDataSize,
|
---|
1895 | void *pData);
|
---|
1896 |
|
---|
1897 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
1898 | ID3D11Device2 *This,
|
---|
1899 | REFGUID guid,
|
---|
1900 | UINT DataSize,
|
---|
1901 | const void *pData);
|
---|
1902 |
|
---|
1903 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
1904 | ID3D11Device2 *This,
|
---|
1905 | REFGUID guid,
|
---|
1906 | const IUnknown *pData);
|
---|
1907 |
|
---|
1908 | D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
|
---|
1909 | ID3D11Device2 *This);
|
---|
1910 |
|
---|
1911 | UINT (STDMETHODCALLTYPE *GetCreationFlags)(
|
---|
1912 | ID3D11Device2 *This);
|
---|
1913 |
|
---|
1914 | HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
|
---|
1915 | ID3D11Device2 *This);
|
---|
1916 |
|
---|
1917 | void (STDMETHODCALLTYPE *GetImmediateContext)(
|
---|
1918 | ID3D11Device2 *This,
|
---|
1919 | ID3D11DeviceContext **ppImmediateContext);
|
---|
1920 |
|
---|
1921 | HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
|
---|
1922 | ID3D11Device2 *This,
|
---|
1923 | UINT RaiseFlags);
|
---|
1924 |
|
---|
1925 | UINT (STDMETHODCALLTYPE *GetExceptionMode)(
|
---|
1926 | ID3D11Device2 *This);
|
---|
1927 |
|
---|
1928 | /*** ID3D11Device1 methods ***/
|
---|
1929 | void (STDMETHODCALLTYPE *GetImmediateContext1)(
|
---|
1930 | ID3D11Device2 *This,
|
---|
1931 | ID3D11DeviceContext1 **ppImmediateContext);
|
---|
1932 |
|
---|
1933 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
|
---|
1934 | ID3D11Device2 *This,
|
---|
1935 | UINT ContextFlags,
|
---|
1936 | ID3D11DeviceContext1 **ppDeferredContext);
|
---|
1937 |
|
---|
1938 | HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
|
---|
1939 | ID3D11Device2 *This,
|
---|
1940 | const D3D11_BLEND_DESC1 *pBlendStateDesc,
|
---|
1941 | ID3D11BlendState1 **ppBlendState);
|
---|
1942 |
|
---|
1943 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
|
---|
1944 | ID3D11Device2 *This,
|
---|
1945 | const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
|
---|
1946 | ID3D11RasterizerState1 **ppRasterizerState);
|
---|
1947 |
|
---|
1948 | HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
|
---|
1949 | ID3D11Device2 *This,
|
---|
1950 | UINT Flags,
|
---|
1951 | const D3D_FEATURE_LEVEL *pFeatureLevels,
|
---|
1952 | UINT FeatureLevels,
|
---|
1953 | UINT SDKVersion,
|
---|
1954 | REFIID EmulatedInterface,
|
---|
1955 | D3D_FEATURE_LEVEL *pChosenFeatureLevel,
|
---|
1956 | ID3DDeviceContextState **ppContextState);
|
---|
1957 |
|
---|
1958 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
|
---|
1959 | ID3D11Device2 *This,
|
---|
1960 | HANDLE hResource,
|
---|
1961 | REFIID returnedInterface,
|
---|
1962 | void **ppResource);
|
---|
1963 |
|
---|
1964 | HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
|
---|
1965 | ID3D11Device2 *This,
|
---|
1966 | LPCWSTR lpName,
|
---|
1967 | DWORD dwDesiredAccess,
|
---|
1968 | REFIID returnedInterface,
|
---|
1969 | void **ppResource);
|
---|
1970 |
|
---|
1971 | /*** ID3D11Device2 methods ***/
|
---|
1972 | void (STDMETHODCALLTYPE *GetImmediateContext2)(
|
---|
1973 | ID3D11Device2 *This,
|
---|
1974 | ID3D11DeviceContext2 **context);
|
---|
1975 |
|
---|
1976 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)(
|
---|
1977 | ID3D11Device2 *This,
|
---|
1978 | UINT flags,
|
---|
1979 | ID3D11DeviceContext2 **context);
|
---|
1980 |
|
---|
1981 | void (STDMETHODCALLTYPE *GetResourceTiling)(
|
---|
1982 | ID3D11Device2 *This,
|
---|
1983 | ID3D11Resource *resource,
|
---|
1984 | UINT *tile_count,
|
---|
1985 | D3D11_PACKED_MIP_DESC *mip_desc,
|
---|
1986 | D3D11_TILE_SHAPE *tile_shape,
|
---|
1987 | UINT *subresource_tiling_count,
|
---|
1988 | UINT first_subresource_tiling,
|
---|
1989 | D3D11_SUBRESOURCE_TILING *subresource_tiling);
|
---|
1990 |
|
---|
1991 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)(
|
---|
1992 | ID3D11Device2 *This,
|
---|
1993 | DXGI_FORMAT format,
|
---|
1994 | UINT sample_count,
|
---|
1995 | UINT flags,
|
---|
1996 | UINT *quality_level_count);
|
---|
1997 |
|
---|
1998 | END_INTERFACE
|
---|
1999 | } ID3D11Device2Vtbl;
|
---|
2000 |
|
---|
2001 | interface ID3D11Device2 {
|
---|
2002 | CONST_VTBL ID3D11Device2Vtbl* lpVtbl;
|
---|
2003 | };
|
---|
2004 |
|
---|
2005 | #ifdef COBJMACROS
|
---|
2006 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
2007 | /*** IUnknown methods ***/
|
---|
2008 | #define ID3D11Device2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
2009 | #define ID3D11Device2_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
2010 | #define ID3D11Device2_Release(This) (This)->lpVtbl->Release(This)
|
---|
2011 | /*** ID3D11Device methods ***/
|
---|
2012 | #define ID3D11Device2_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
|
---|
2013 | #define ID3D11Device2_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
|
---|
2014 | #define ID3D11Device2_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
|
---|
2015 | #define ID3D11Device2_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
|
---|
2016 | #define ID3D11Device2_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
|
---|
2017 | #define ID3D11Device2_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
|
---|
2018 | #define ID3D11Device2_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
|
---|
2019 | #define ID3D11Device2_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
|
---|
2020 | #define ID3D11Device2_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
|
---|
2021 | #define ID3D11Device2_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
|
---|
2022 | #define ID3D11Device2_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
|
---|
2023 | #define ID3D11Device2_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
|
---|
2024 | #define ID3D11Device2_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
|
---|
2025 | #define ID3D11Device2_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
|
---|
2026 | #define ID3D11Device2_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
|
---|
2027 | #define ID3D11Device2_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
|
---|
2028 | #define ID3D11Device2_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
|
---|
2029 | #define ID3D11Device2_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
|
---|
2030 | #define ID3D11Device2_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
|
---|
2031 | #define ID3D11Device2_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
|
---|
2032 | #define ID3D11Device2_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
|
---|
2033 | #define ID3D11Device2_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
|
---|
2034 | #define ID3D11Device2_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
|
---|
2035 | #define ID3D11Device2_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
|
---|
2036 | #define ID3D11Device2_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
|
---|
2037 | #define ID3D11Device2_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
|
---|
2038 | #define ID3D11Device2_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
|
---|
2039 | #define ID3D11Device2_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
|
---|
2040 | #define ID3D11Device2_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
|
---|
2041 | #define ID3D11Device2_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
|
---|
2042 | #define ID3D11Device2_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
|
---|
2043 | #define ID3D11Device2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
2044 | #define ID3D11Device2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
2045 | #define ID3D11Device2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
2046 | #define ID3D11Device2_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
|
---|
2047 | #define ID3D11Device2_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
|
---|
2048 | #define ID3D11Device2_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
|
---|
2049 | #define ID3D11Device2_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
|
---|
2050 | #define ID3D11Device2_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
|
---|
2051 | #define ID3D11Device2_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
|
---|
2052 | /*** ID3D11Device1 methods ***/
|
---|
2053 | #define ID3D11Device2_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
|
---|
2054 | #define ID3D11Device2_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
|
---|
2055 | #define ID3D11Device2_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
|
---|
2056 | #define ID3D11Device2_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
|
---|
2057 | #define ID3D11Device2_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
|
---|
2058 | #define ID3D11Device2_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
|
---|
2059 | #define ID3D11Device2_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
|
---|
2060 | /*** ID3D11Device2 methods ***/
|
---|
2061 | #define ID3D11Device2_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context)
|
---|
2062 | #define ID3D11Device2_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context)
|
---|
2063 | #define ID3D11Device2_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling)
|
---|
2064 | #define ID3D11Device2_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count)
|
---|
2065 | #else
|
---|
2066 | /*** IUnknown methods ***/
|
---|
2067 | static FORCEINLINE HRESULT ID3D11Device2_QueryInterface(ID3D11Device2* This,REFIID riid,void **ppvObject) {
|
---|
2068 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
2069 | }
|
---|
2070 | static FORCEINLINE ULONG ID3D11Device2_AddRef(ID3D11Device2* This) {
|
---|
2071 | return This->lpVtbl->AddRef(This);
|
---|
2072 | }
|
---|
2073 | static FORCEINLINE ULONG ID3D11Device2_Release(ID3D11Device2* This) {
|
---|
2074 | return This->lpVtbl->Release(This);
|
---|
2075 | }
|
---|
2076 | /*** ID3D11Device methods ***/
|
---|
2077 | static FORCEINLINE HRESULT ID3D11Device2_CreateBuffer(ID3D11Device2* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
|
---|
2078 | return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
|
---|
2079 | }
|
---|
2080 | static FORCEINLINE HRESULT ID3D11Device2_CreateTexture1D(ID3D11Device2* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
|
---|
2081 | return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
|
---|
2082 | }
|
---|
2083 | static FORCEINLINE HRESULT ID3D11Device2_CreateTexture2D(ID3D11Device2* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
|
---|
2084 | return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
|
---|
2085 | }
|
---|
2086 | static FORCEINLINE HRESULT ID3D11Device2_CreateTexture3D(ID3D11Device2* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
|
---|
2087 | return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
|
---|
2088 | }
|
---|
2089 | static FORCEINLINE HRESULT ID3D11Device2_CreateShaderResourceView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
|
---|
2090 | return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
|
---|
2091 | }
|
---|
2092 | static FORCEINLINE HRESULT ID3D11Device2_CreateUnorderedAccessView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
|
---|
2093 | return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
|
---|
2094 | }
|
---|
2095 | static FORCEINLINE HRESULT ID3D11Device2_CreateRenderTargetView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
|
---|
2096 | return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
|
---|
2097 | }
|
---|
2098 | static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilView(ID3D11Device2* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
|
---|
2099 | return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
|
---|
2100 | }
|
---|
2101 | static FORCEINLINE HRESULT ID3D11Device2_CreateInputLayout(ID3D11Device2* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
|
---|
2102 | return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
|
---|
2103 | }
|
---|
2104 | static FORCEINLINE HRESULT ID3D11Device2_CreateVertexShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
|
---|
2105 | return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
|
---|
2106 | }
|
---|
2107 | static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
|
---|
2108 | return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
|
---|
2109 | }
|
---|
2110 | static FORCEINLINE HRESULT ID3D11Device2_CreateGeometryShaderWithStreamOutput(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
|
---|
2111 | return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
|
---|
2112 | }
|
---|
2113 | static FORCEINLINE HRESULT ID3D11Device2_CreatePixelShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
|
---|
2114 | return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
|
---|
2115 | }
|
---|
2116 | static FORCEINLINE HRESULT ID3D11Device2_CreateHullShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
|
---|
2117 | return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
|
---|
2118 | }
|
---|
2119 | static FORCEINLINE HRESULT ID3D11Device2_CreateDomainShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
|
---|
2120 | return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
|
---|
2121 | }
|
---|
2122 | static FORCEINLINE HRESULT ID3D11Device2_CreateComputeShader(ID3D11Device2* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
|
---|
2123 | return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
|
---|
2124 | }
|
---|
2125 | static FORCEINLINE HRESULT ID3D11Device2_CreateClassLinkage(ID3D11Device2* This,ID3D11ClassLinkage **ppLinkage) {
|
---|
2126 | return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
|
---|
2127 | }
|
---|
2128 | static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState(ID3D11Device2* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
|
---|
2129 | return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
|
---|
2130 | }
|
---|
2131 | static FORCEINLINE HRESULT ID3D11Device2_CreateDepthStencilState(ID3D11Device2* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
|
---|
2132 | return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
|
---|
2133 | }
|
---|
2134 | static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState(ID3D11Device2* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
|
---|
2135 | return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
|
---|
2136 | }
|
---|
2137 | static FORCEINLINE HRESULT ID3D11Device2_CreateSamplerState(ID3D11Device2* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
|
---|
2138 | return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
|
---|
2139 | }
|
---|
2140 | static FORCEINLINE HRESULT ID3D11Device2_CreateQuery(ID3D11Device2* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
|
---|
2141 | return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
|
---|
2142 | }
|
---|
2143 | static FORCEINLINE HRESULT ID3D11Device2_CreatePredicate(ID3D11Device2* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
|
---|
2144 | return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
|
---|
2145 | }
|
---|
2146 | static FORCEINLINE HRESULT ID3D11Device2_CreateCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
|
---|
2147 | return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
|
---|
2148 | }
|
---|
2149 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
|
---|
2150 | return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
|
---|
2151 | }
|
---|
2152 | static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource(ID3D11Device2* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
|
---|
2153 | return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
|
---|
2154 | }
|
---|
2155 | static FORCEINLINE HRESULT ID3D11Device2_CheckFormatSupport(ID3D11Device2* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
|
---|
2156 | return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
|
---|
2157 | }
|
---|
2158 | static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels(ID3D11Device2* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
|
---|
2159 | return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
|
---|
2160 | }
|
---|
2161 | static FORCEINLINE void ID3D11Device2_CheckCounterInfo(ID3D11Device2* This,D3D11_COUNTER_INFO *pCounterInfo) {
|
---|
2162 | This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
|
---|
2163 | }
|
---|
2164 | static FORCEINLINE HRESULT ID3D11Device2_CheckCounter(ID3D11Device2* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
|
---|
2165 | return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
|
---|
2166 | }
|
---|
2167 | static FORCEINLINE HRESULT ID3D11Device2_CheckFeatureSupport(ID3D11Device2* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
|
---|
2168 | return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
|
---|
2169 | }
|
---|
2170 | static FORCEINLINE HRESULT ID3D11Device2_GetPrivateData(ID3D11Device2* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
2171 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
2172 | }
|
---|
2173 | static FORCEINLINE HRESULT ID3D11Device2_SetPrivateData(ID3D11Device2* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
2174 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
2175 | }
|
---|
2176 | static FORCEINLINE HRESULT ID3D11Device2_SetPrivateDataInterface(ID3D11Device2* This,REFGUID guid,const IUnknown *pData) {
|
---|
2177 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
2178 | }
|
---|
2179 | static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device2_GetFeatureLevel(ID3D11Device2* This) {
|
---|
2180 | return This->lpVtbl->GetFeatureLevel(This);
|
---|
2181 | }
|
---|
2182 | static FORCEINLINE UINT ID3D11Device2_GetCreationFlags(ID3D11Device2* This) {
|
---|
2183 | return This->lpVtbl->GetCreationFlags(This);
|
---|
2184 | }
|
---|
2185 | static FORCEINLINE HRESULT ID3D11Device2_GetDeviceRemovedReason(ID3D11Device2* This) {
|
---|
2186 | return This->lpVtbl->GetDeviceRemovedReason(This);
|
---|
2187 | }
|
---|
2188 | static FORCEINLINE void ID3D11Device2_GetImmediateContext(ID3D11Device2* This,ID3D11DeviceContext **ppImmediateContext) {
|
---|
2189 | This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
|
---|
2190 | }
|
---|
2191 | static FORCEINLINE HRESULT ID3D11Device2_SetExceptionMode(ID3D11Device2* This,UINT RaiseFlags) {
|
---|
2192 | return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
|
---|
2193 | }
|
---|
2194 | static FORCEINLINE UINT ID3D11Device2_GetExceptionMode(ID3D11Device2* This) {
|
---|
2195 | return This->lpVtbl->GetExceptionMode(This);
|
---|
2196 | }
|
---|
2197 | /*** ID3D11Device1 methods ***/
|
---|
2198 | static FORCEINLINE void ID3D11Device2_GetImmediateContext1(ID3D11Device2* This,ID3D11DeviceContext1 **ppImmediateContext) {
|
---|
2199 | This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
|
---|
2200 | }
|
---|
2201 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext1(ID3D11Device2* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
|
---|
2202 | return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
|
---|
2203 | }
|
---|
2204 | static FORCEINLINE HRESULT ID3D11Device2_CreateBlendState1(ID3D11Device2* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
|
---|
2205 | return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
|
---|
2206 | }
|
---|
2207 | static FORCEINLINE HRESULT ID3D11Device2_CreateRasterizerState1(ID3D11Device2* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
|
---|
2208 | return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
|
---|
2209 | }
|
---|
2210 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeviceContextState(ID3D11Device2* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
|
---|
2211 | return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
|
---|
2212 | }
|
---|
2213 | static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResource1(ID3D11Device2* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
|
---|
2214 | return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
|
---|
2215 | }
|
---|
2216 | static FORCEINLINE HRESULT ID3D11Device2_OpenSharedResourceByName(ID3D11Device2* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
|
---|
2217 | return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
|
---|
2218 | }
|
---|
2219 | /*** ID3D11Device2 methods ***/
|
---|
2220 | static FORCEINLINE void ID3D11Device2_GetImmediateContext2(ID3D11Device2* This,ID3D11DeviceContext2 **context) {
|
---|
2221 | This->lpVtbl->GetImmediateContext2(This,context);
|
---|
2222 | }
|
---|
2223 | static FORCEINLINE HRESULT ID3D11Device2_CreateDeferredContext2(ID3D11Device2* This,UINT flags,ID3D11DeviceContext2 **context) {
|
---|
2224 | return This->lpVtbl->CreateDeferredContext2(This,flags,context);
|
---|
2225 | }
|
---|
2226 | static FORCEINLINE void ID3D11Device2_GetResourceTiling(ID3D11Device2* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) {
|
---|
2227 | This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling);
|
---|
2228 | }
|
---|
2229 | static FORCEINLINE HRESULT ID3D11Device2_CheckMultisampleQualityLevels1(ID3D11Device2* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) {
|
---|
2230 | return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count);
|
---|
2231 | }
|
---|
2232 | #endif
|
---|
2233 | #endif
|
---|
2234 |
|
---|
2235 | #endif
|
---|
2236 |
|
---|
2237 |
|
---|
2238 | #endif /* __ID3D11Device2_INTERFACE_DEFINED__ */
|
---|
2239 |
|
---|
2240 | /* Begin additional prototypes for all interfaces */
|
---|
2241 |
|
---|
2242 |
|
---|
2243 | /* End additional prototypes */
|
---|
2244 |
|
---|
2245 | #ifdef __cplusplus
|
---|
2246 | }
|
---|
2247 | #endif
|
---|
2248 |
|
---|
2249 | #endif /* __d3d11_2_h__ */
|
---|