1 | /*
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2 | * Copyright 2017 Ihsan Akmal
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3 | *
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4 | * This library is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU Lesser General Public
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6 | * License as published by the Free Software Foundation; either
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7 | * version 2.1 of the License, or (at your option) any later version.
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8 | *
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9 | * This library is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 | * Lesser General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU Lesser General Public
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15 | * License along with this library; if not, write to the Free Software
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16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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17 | */
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18 |
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19 | import "oaidl.idl";
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20 | import "ocidl.idl";
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21 | import "dxgi1_3.idl";
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22 | import "d3dcommon.idl";
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23 | import "d3d11_2.idl";
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24 |
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25 | typedef enum D3D11_CONTEXT_TYPE
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26 | {
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27 | D3D11_CONTEXT_TYPE_ALL = 0x0,
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28 | D3D11_CONTEXT_TYPE_3D = 0x1,
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29 | D3D11_CONTEXT_TYPE_COMPUTE = 0x2,
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30 | D3D11_CONTEXT_TYPE_COPY = 0x3,
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31 | D3D11_CONTEXT_TYPE_VIDEO = 0x4,
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32 | } D3D11_CONTEXT_TYPE;
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33 |
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34 | typedef enum D3D11_TEXTURE_LAYOUT
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35 | {
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36 | D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0,
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37 | D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1,
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38 | D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2,
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39 | } D3D11_TEXTURE_LAYOUT;
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40 |
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41 | typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE
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42 | {
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43 | D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0,
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44 | D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1,
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45 | } D3D11_CONSERVATIVE_RASTERIZATION_MODE;
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46 |
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47 | typedef enum D3D11_FENCE_FLAG
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48 | {
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49 | D3D11_FENCE_FLAG_NONE = 0x1,
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50 | D3D11_FENCE_FLAG_SHARED = 0x2,
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51 | D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4,
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52 | D3D11_FENCE_FLAG_NON_MONITORED = 0x8,
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53 | } D3D11_FENCE_FLAG;
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54 |
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55 | typedef struct D3D11_TEXTURE2D_DESC1
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56 | {
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57 | UINT Width;
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58 | UINT Height;
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59 | UINT MipLevels;
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60 | UINT ArraySize;
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61 | DXGI_FORMAT Format;
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62 | DXGI_SAMPLE_DESC SampleDesc;
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63 | D3D11_USAGE Usage;
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64 | UINT BindFlags;
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65 | UINT CPUAccessFlags;
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66 | UINT MiscFlags;
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67 | D3D11_TEXTURE_LAYOUT TextureLayout;
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68 | } D3D11_TEXTURE2D_DESC1;
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69 |
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70 | typedef struct D3D11_TEXTURE3D_DESC1
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71 | {
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72 | UINT Width;
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73 | UINT Height;
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74 | UINT Depth;
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75 | UINT MipLevels;
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76 | DXGI_FORMAT Format;
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77 | D3D11_USAGE Usage;
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78 | UINT BindFlags;
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79 | UINT CPUAccessFlags;
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80 | UINT MiscFlags;
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81 | D3D11_TEXTURE_LAYOUT TextureLayout;
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82 | } D3D11_TEXTURE3D_DESC1;
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83 |
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84 | typedef struct D3D11_RASTERIZER_DESC2
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85 | {
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86 | D3D11_FILL_MODE FillMode;
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87 | D3D11_CULL_MODE CullMode;
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88 | BOOL FrontCounterClockwise;
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89 | int DepthBias;
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90 | float DepthBiasClamp;
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91 | float SlopeScaledDepthBias;
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92 | BOOL DepthClipEnable;
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93 | BOOL ScissorEnable;
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94 | BOOL MultisampleEnable;
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95 | BOOL AntialiasedLineEnable;
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96 | UINT ForcedSampleCount;
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97 | D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
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98 | } D3D11_RASTERIZER_DESC2;
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99 |
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100 | typedef struct D3D11_TEX2D_SRV1
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101 | {
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102 | UINT MostDetailedMip;
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103 | UINT MipLevels;
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104 | UINT PlaneSlice;
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105 | } D3D11_TEX2D_SRV1;
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106 |
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107 | typedef struct D3D11_TEX2D_ARRAY_SRV1
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108 | {
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109 | UINT MostDetailedMip;
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110 | UINT MipLevels;
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111 | UINT FirstArraySlice;
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112 | UINT ArraySize;
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113 | UINT PlaneSlice;
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114 | } D3D11_TEX2D_ARRAY_SRV1;
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115 |
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116 | typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1
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117 | {
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118 | DXGI_FORMAT Format;
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119 | D3D11_SRV_DIMENSION ViewDimension;
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120 |
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121 | union
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122 | {
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123 | D3D11_BUFFER_SRV Buffer;
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124 | D3D11_TEX1D_SRV Texture1D;
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125 | D3D11_TEX1D_ARRAY_SRV Texture1DArray;
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126 | D3D11_TEX2D_SRV1 Texture2D;
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127 | D3D11_TEX2D_ARRAY_SRV1 Texture2DArray;
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128 | D3D11_TEX2DMS_SRV Texture2DMS;
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129 | D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
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130 | D3D11_TEX3D_SRV Texture3D;
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131 | D3D11_TEXCUBE_SRV TextureCube;
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132 | D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
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133 | D3D11_BUFFEREX_SRV BufferEx;
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134 | };
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135 | } D3D11_SHADER_RESOURCE_VIEW_DESC1;
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136 |
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137 | typedef struct D3D11_TEX2D_RTV1
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138 | {
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139 | UINT MipSlice;
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140 | UINT PlaneSlice;
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141 | } D3D11_TEX2D_RTV1;
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142 |
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143 | typedef struct D3D11_TEX2D_ARRAY_RTV1
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144 | {
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145 | UINT MipSlice;
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146 | UINT FirstArraySlice;
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147 | UINT ArraySize;
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148 | UINT PlaneSlice;
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149 | } D3D11_TEX2D_ARRAY_RTV1;
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150 |
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151 | typedef struct D3D11_RENDER_TARGET_VIEW_DESC1
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152 | {
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153 | DXGI_FORMAT Format;
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154 | D3D11_RTV_DIMENSION ViewDimension;
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155 |
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156 | union
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157 | {
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158 | D3D11_BUFFER_RTV Buffer;
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159 | D3D11_TEX1D_RTV Texture1D;
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160 | D3D11_TEX1D_ARRAY_RTV Texture1DArray;
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161 | D3D11_TEX2D_RTV1 Texture2D;
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162 | D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
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163 | D3D11_TEX2DMS_RTV Texture2DMS;
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164 | D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
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165 | D3D11_TEX3D_RTV Texture3D;
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166 | };
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167 | } D3D11_RENDER_TARGET_VIEW_DESC1;
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168 |
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169 | typedef struct D3D11_TEX2D_UAV1
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170 | {
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171 | UINT MipSlice;
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172 | UINT PlaneSlice;
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173 | } D3D11_TEX2D_UAV1;
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174 |
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175 | typedef struct D3D11_TEX2D_ARRAY_UAV1
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176 | {
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177 | UINT MipSlice;
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178 | UINT FirstArraySlice;
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179 | UINT ArraySize;
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180 | UINT PlaneSlice;
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181 | } D3D11_TEX2D_ARRAY_UAV1;
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182 |
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183 | typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1
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184 | {
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185 | DXGI_FORMAT Format;
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186 | D3D11_UAV_DIMENSION ViewDimension;
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187 |
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188 | union
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189 | {
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190 | D3D11_BUFFER_UAV Buffer;
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191 | D3D11_TEX1D_UAV Texture1D;
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192 | D3D11_TEX1D_ARRAY_UAV Texture1DArray;
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193 | D3D11_TEX2D_UAV1 Texture2D;
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194 | D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
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195 | D3D11_TEX3D_UAV Texture3D;
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196 | };
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197 | } D3D11_UNORDERED_ACCESS_VIEW_DESC1;
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198 |
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199 | typedef struct D3D11_QUERY_DESC1
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200 | {
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201 | D3D11_QUERY Query;
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202 | UINT MiscFlags;
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203 | D3D11_CONTEXT_TYPE ContextType;
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204 | } D3D11_QUERY_DESC1;
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205 |
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206 | [
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207 | uuid(51218251-1e33-4617-9ccb-4d3a4367e7bb),
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208 | object,
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209 | local,
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210 | pointer_default(unique)
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211 | ]
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212 | interface ID3D11Texture2D1 : ID3D11Texture2D
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213 | {
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214 | void GetDesc1(D3D11_TEXTURE2D_DESC1 *desc);
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215 | }
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216 |
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217 | [
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218 | uuid(0c711683-2853-4846-9bb0-f3e60639e46a),
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219 | object,
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220 | local,
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221 | pointer_default(unique)
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222 | ]
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223 | interface ID3D11Texture3D1 : ID3D11Texture3D
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224 | {
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225 | void GetDesc1(D3D11_TEXTURE3D_DESC1 *desc);
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226 | }
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227 |
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228 | [
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229 | uuid(6fbd02fb-209f-46c4-b059-2ed15586a6ac),
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230 | object,
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231 | local,
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232 | pointer_default(unique)
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233 | ]
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234 | interface ID3D11RasterizerState2 : ID3D11RasterizerState1
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235 | {
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236 | void GetDesc2(D3D11_RASTERIZER_DESC2 *desc);
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237 | }
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238 |
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239 | [
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240 | uuid(91308b87-9040-411d-8c67-c39253ce3802),
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241 | object,
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242 | local,
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243 | pointer_default(unique)
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244 | ]
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245 | interface ID3D11ShaderResourceView1 : ID3D11ShaderResourceView
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246 | {
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247 | void GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc);
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248 | }
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249 |
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250 | [
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251 | uuid(ffbe2e23-f011-418a-ac56-5ceed7c5b94b),
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252 | object,
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253 | local,
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254 | pointer_default(unique)
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255 | ]
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256 | interface ID3D11RenderTargetView1 : ID3D11RenderTargetView
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257 | {
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258 | void GetDesc1(D3D11_RENDER_TARGET_VIEW_DESC1 *desc);
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259 | }
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260 |
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261 | [
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262 | uuid(7b3b6153-a886-4544-ab37-6537c8500403),
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263 | object,
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264 | local,
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265 | pointer_default(unique)
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266 | ]
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267 | interface ID3D11UnorderedAccessView1 : ID3D11UnorderedAccessView
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268 | {
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269 | void GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc);
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270 | }
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271 |
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272 | [
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273 | uuid(631b4766-36dc-461d-8db6-c47e13e60916),
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274 | object,
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275 | local,
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276 | pointer_default(unique)
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277 | ]
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278 | interface ID3D11Query1 : ID3D11Query
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279 | {
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280 | void GetDesc1(D3D11_QUERY_DESC1 *desc);
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281 | }
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282 |
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283 | [
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284 | uuid(b4e3c01d-e79e-4637-91b2-510e9f4c9b8f),
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285 | object,
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286 | local,
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287 | pointer_default(unique)
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288 | ]
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289 | interface ID3D11DeviceContext3 : ID3D11DeviceContext2
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290 | {
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291 | void Flush1(D3D11_CONTEXT_TYPE type, HANDLE event);
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292 | void SetHardwareProtectionState(BOOL enable);
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293 | void GetHardwareProtectionState(BOOL *enable);
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294 | }
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295 |
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296 | [
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297 | uuid(affde9d1-1df7-4bb7-8a34-0f46251dab80),
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298 | object,
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299 | local,
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300 | pointer_default(unique)
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301 | ]
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302 | interface ID3D11Fence : ID3D11DeviceChild
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303 | {
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304 | HRESULT CreateSharedHandle(
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305 | const SECURITY_ATTRIBUTES *attributes,
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306 | DWORD access,
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307 | const WCHAR *name,
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308 | HANDLE *handle
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309 | );
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310 | UINT64 GetCompletedValue();
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311 | HRESULT SetEventOnCompletion(
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312 | UINT64 value,
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313 | HANDLE event
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314 | );
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315 | }
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316 |
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317 | [
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318 | uuid(917600da-f58c-4c33-98d8-3e15b390fa24),
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319 | object,
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320 | local,
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321 | pointer_default(unique)
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322 | ]
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323 | interface ID3D11DeviceContext4 : ID3D11DeviceContext3
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324 | {
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325 | HRESULT Signal(ID3D11Fence *fence, UINT64 value);
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326 | HRESULT Wait(ID3D11Fence *fence, UINT64 value);
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327 | }
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328 |
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329 | [
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330 | uuid(a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6),
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331 | object,
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332 | local,
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333 | pointer_default(unique)
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334 | ]
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335 | interface ID3D11Device3 : ID3D11Device2
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336 | {
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337 | HRESULT CreateTexture2D1(
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338 | const D3D11_TEXTURE2D_DESC1 *desc,
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339 | const D3D11_SUBRESOURCE_DATA *initial_data,
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340 | ID3D11Texture2D1 **texture
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341 | );
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342 | HRESULT CreateTexture3D1(
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343 | const D3D11_TEXTURE3D_DESC1 *desc,
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344 | const D3D11_SUBRESOURCE_DATA *initial_data,
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345 | ID3D11Texture3D1 **texture
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346 | );
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347 | HRESULT CreateRasterizerState2(
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348 | const D3D11_RASTERIZER_DESC2 *desc,
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349 | ID3D11RasterizerState2 **state
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350 | );
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351 | HRESULT CreateShaderResourceView1(
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352 | ID3D11Resource *resource,
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353 | const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
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354 | ID3D11ShaderResourceView1 **view
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355 | );
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356 | HRESULT CreateUnorderedAccessView1(
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357 | ID3D11Resource *resource,
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358 | const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
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359 | ID3D11UnorderedAccessView1 **view
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360 | );
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361 | HRESULT CreateRenderTargetView1(
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362 | ID3D11Resource *resource,
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363 | const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
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364 | ID3D11RenderTargetView1 **view
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365 | );
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366 | HRESULT CreateQuery1(const D3D11_QUERY_DESC1 *desc, ID3D11Query1 **query);
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367 | void GetImmediateContext3(ID3D11DeviceContext3 **context);
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368 | HRESULT CreateDeferredContext3(UINT flags, ID3D11DeviceContext3 **context);
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369 | void WriteToSubresource(
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370 | ID3D11Resource *dst_resource,
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371 | UINT dst_subresource,
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372 | const D3D11_BOX *dst_box,
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373 | const void *src_data,
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374 | UINT src_row_pitch,
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375 | UINT src_depth_pitch
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376 | );
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377 | void ReadFromSubresource(
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378 | void *dst_data,
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379 | UINT dst_row_pitch,
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380 | UINT dst_depth_pitch,
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381 | ID3D11Resource *src_resource,
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382 | UINT src_subresource,
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383 | const D3D11_BOX *src_box
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384 | );
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385 | }
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