source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3d11shader.h@ 1194

Last change on this file since 1194 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 10.1 KB
Line 
1#undef INTERFACE
2/*
3 * Copyright 2010 Matteo Bruni for CodeWeavers
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20#ifndef __D3D11SHADER_H__
21#define __D3D11SHADER_H__
22
23#include "d3dcommon.h"
24
25/* If not defined set d3dcompiler_47 by default. */
26#ifndef D3D_COMPILER_VERSION
27#define D3D_COMPILER_VERSION 47
28#endif
29
30/* These are defined as version-neutral in d3dcommon.h */
31typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
32
33typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
34
35typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
36
37typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
38
39typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
40
41typedef struct _D3D11_SHADER_DESC
42{
43 UINT Version;
44 const char *Creator;
45 UINT Flags;
46 UINT ConstantBuffers;
47 UINT BoundResources;
48 UINT InputParameters;
49 UINT OutputParameters;
50 UINT InstructionCount;
51 UINT TempRegisterCount;
52 UINT TempArrayCount;
53 UINT DefCount;
54 UINT DclCount;
55 UINT TextureNormalInstructions;
56 UINT TextureLoadInstructions;
57 UINT TextureCompInstructions;
58 UINT TextureBiasInstructions;
59 UINT TextureGradientInstructions;
60 UINT FloatInstructionCount;
61 UINT IntInstructionCount;
62 UINT UintInstructionCount;
63 UINT StaticFlowControlCount;
64 UINT DynamicFlowControlCount;
65 UINT MacroInstructionCount;
66 UINT ArrayInstructionCount;
67 UINT CutInstructionCount;
68 UINT EmitInstructionCount;
69 D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
70 UINT GSMaxOutputVertexCount;
71 D3D_PRIMITIVE InputPrimitive;
72 UINT PatchConstantParameters;
73 UINT cGSInstanceCount;
74 UINT cControlPoints;
75 D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
76 D3D_TESSELLATOR_PARTITIONING HSPartitioning;
77 D3D_TESSELLATOR_DOMAIN TessellatorDomain;
78 UINT cBarrierInstructions;
79 UINT cInterlockedInstructions;
80 UINT cTextureStoreInstructions;
81} D3D11_SHADER_DESC;
82
83typedef struct _D3D11_SHADER_VARIABLE_DESC
84{
85 const char *Name;
86 UINT StartOffset;
87 UINT Size;
88 UINT uFlags;
89 void *DefaultValue;
90 UINT StartTexture;
91 UINT TextureSize;
92 UINT StartSampler;
93 UINT SamplerSize;
94} D3D11_SHADER_VARIABLE_DESC;
95
96typedef struct _D3D11_SHADER_TYPE_DESC
97{
98 D3D_SHADER_VARIABLE_CLASS Class;
99 D3D_SHADER_VARIABLE_TYPE Type;
100 UINT Rows;
101 UINT Columns;
102 UINT Elements;
103 UINT Members;
104 UINT Offset;
105 const char *Name;
106} D3D11_SHADER_TYPE_DESC;
107
108typedef struct _D3D11_SHADER_BUFFER_DESC
109{
110 const char *Name;
111 D3D_CBUFFER_TYPE Type;
112 UINT Variables;
113 UINT Size;
114 UINT uFlags;
115} D3D11_SHADER_BUFFER_DESC;
116
117typedef struct _D3D11_SHADER_INPUT_BIND_DESC
118{
119 const char *Name;
120 D3D_SHADER_INPUT_TYPE Type;
121 UINT BindPoint;
122 UINT BindCount;
123 UINT uFlags;
124 D3D_RESOURCE_RETURN_TYPE ReturnType;
125 D3D_SRV_DIMENSION Dimension;
126 UINT NumSamples;
127} D3D11_SHADER_INPUT_BIND_DESC;
128
129typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
130{
131 const char *SemanticName;
132 UINT SemanticIndex;
133 UINT Register;
134 D3D_NAME SystemValueType;
135 D3D_REGISTER_COMPONENT_TYPE ComponentType;
136 BYTE Mask;
137 BYTE ReadWriteMask;
138 UINT Stream;
139#if D3D_COMPILER_VERSION >= 46
140 D3D_MIN_PRECISION MinPrecision;
141#endif
142} D3D11_SIGNATURE_PARAMETER_DESC;
143
144DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
145
146#define INTERFACE ID3D11ShaderReflectionType
147DECLARE_INTERFACE(ID3D11ShaderReflectionType)
148{
149 STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
150 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
151 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
152 STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
153 STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
154 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
155 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
156 STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
157 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
158 STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
159 STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
160};
161#undef INTERFACE
162
163DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
164
165#define INTERFACE ID3D11ShaderReflectionVariable
166DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
167{
168 STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
169 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
170 STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
171 STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
172};
173#undef INTERFACE
174
175DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
176
177#define INTERFACE ID3D11ShaderReflectionConstantBuffer
178DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
179{
180 STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
181 STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
182 STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
183};
184#undef INTERFACE
185
186#if D3D_COMPILER_VERSION <= 42
187DEFINE_GUID(IID_ID3D11ShaderReflection, 0x17f27486, 0xa342, 0x4d10, 0x88, 0x42, 0xab, 0x08, 0x74, 0xe7, 0xf6, 0x70);
188#elif D3D_COMPILER_VERSION == 43
189DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
190#else
191DEFINE_GUID(IID_ID3D11ShaderReflection, 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84);
192#endif
193
194#define INTERFACE ID3D11ShaderReflection
195DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
196{
197 /* IUnknown methods */
198 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
199 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
200 STDMETHOD_(ULONG, Release)(THIS) PURE;
201 /* ID3D11ShaderReflection methods */
202 STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
203 STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
204 STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
205 STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
206 STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
207 STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
208 STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
209 STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
210 STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
211 STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
212 STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
213 STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
214 STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
215 STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
216 STDMETHOD_(WINBOOL, IsSampleFrequencyShader)(THIS) PURE;
217 STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
218 STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
219 STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
220 STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
221};
222#undef INTERFACE
223
224DEFINE_GUID(IID_ID3D11ModuleInstance, 0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d);
225
226#define INTERFACE ID3D11ModuleInstance
227DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown)
228{
229 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
230 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
231 STDMETHOD_(ULONG, Release)(THIS) PURE;
232
233 /* ID3D11ModuleInstance methods */
234 STDMETHOD(BindConstantBuffer)(THIS_ UINT srcslot, UINT dstslot, UINT dstoffset) PURE;
235 STDMETHOD(BindConstantBufferByName)(THIS_ const char *name, UINT dstslot, UINT dstoffset) PURE;
236
237 STDMETHOD(BindResource)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
238 STDMETHOD(BindResourceByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
239
240 STDMETHOD(BindSampler)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
241 STDMETHOD(BindSamplerByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
242
243 STDMETHOD(BindUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
244 STDMETHOD(BindUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
245
246 STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
247 STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
248};
249#undef INTERFACE
250
251DEFINE_GUID(IID_ID3D11Module, 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34);
252
253#define INTERFACE ID3D11Module
254DECLARE_INTERFACE_(ID3D11Module, IUnknown)
255{
256 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
257 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
258 STDMETHOD_(ULONG, Release)(THIS) PURE;
259
260 /* ID3D11Module methods */
261 STDMETHOD(CreateInstance)(THIS_ const char *instnamespace, ID3D11ModuleInstance **moduleinstance) PURE;
262};
263#undef INTERFACE
264
265#endif
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