1 | /*
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2 | * Copyright 2020 Paul Gofman for CodeWeavers
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3 | *
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4 | * This library is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU Lesser General Public
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6 | * License as published by the Free Software Foundation; either
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7 | * version 2.1 of the License, or (at your option) any later version.
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8 | *
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9 | * This library is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 | * Lesser General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU Lesser General Public
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15 | * License along with this library; if not, write to the Free Software
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16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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17 | */
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18 |
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19 | import "oaidl.idl";
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20 | import "ocidl.idl";
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21 | import "d3dcommon.idl";
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22 |
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23 | typedef enum D3D12_SHADER_VERSION_TYPE
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24 | {
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25 | D3D12_SHVER_PIXEL_SHADER = 0x0,
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26 | D3D12_SHVER_VERTEX_SHADER = 0x1,
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27 | D3D12_SHVER_GEOMETRY_SHADER = 0x2,
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28 | D3D12_SHVER_HULL_SHADER = 0x3,
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29 | D3D12_SHVER_DOMAIN_SHADER = 0x4,
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30 | D3D12_SHVER_COMPUTE_SHADER = 0x5,
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31 | D3D12_SHVER_RESERVED0 = 0xfff0,
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32 | } D3D12_SHADER_VERSION_TYPE;
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33 |
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34 | typedef struct _D3D12_SHADER_DESC
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35 | {
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36 | UINT Version;
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37 | const char *Creator;
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38 | UINT Flags;
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39 | UINT ConstantBuffers;
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40 | UINT BoundResources;
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41 | UINT InputParameters;
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42 | UINT OutputParameters;
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43 | UINT InstructionCount;
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44 | UINT TempRegisterCount;
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45 | UINT TempArrayCount;
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46 | UINT DefCount;
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47 | UINT DclCount;
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48 | UINT TextureNormalInstructions;
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49 | UINT TextureLoadInstructions;
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50 | UINT TextureCompInstructions;
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51 | UINT TextureBiasInstructions;
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52 | UINT TextureGradientInstructions;
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53 | UINT FloatInstructionCount;
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54 | UINT IntInstructionCount;
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55 | UINT UintInstructionCount;
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56 | UINT StaticFlowControlCount;
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57 | UINT DynamicFlowControlCount;
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58 | UINT MacroInstructionCount;
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59 | UINT ArrayInstructionCount;
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60 | UINT CutInstructionCount;
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61 | UINT EmitInstructionCount;
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62 | D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
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63 | UINT GSMaxOutputVertexCount;
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64 | D3D_PRIMITIVE InputPrimitive;
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65 | UINT PatchConstantParameters;
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66 | UINT cGSInstanceCount;
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67 | UINT cControlPoints;
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68 | D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
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69 | D3D_TESSELLATOR_PARTITIONING HSPartitioning;
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70 | D3D_TESSELLATOR_DOMAIN TessellatorDomain;
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71 | UINT cBarrierInstructions;
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72 | UINT cInterlockedInstructions;
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73 | UINT cTextureStoreInstructions;
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74 | } D3D12_SHADER_DESC;
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75 |
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76 | typedef struct _D3D12_SHADER_VARIABLE_DESC
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77 | {
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78 | const char *Name;
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79 | UINT StartOffset;
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80 | UINT Size;
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81 | UINT uFlags;
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82 | void *DefaultValue;
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83 | UINT StartTexture;
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84 | UINT TextureSize;
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85 | UINT StartSampler;
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86 | UINT SamplerSize;
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87 | } D3D12_SHADER_VARIABLE_DESC;
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88 |
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89 | typedef struct _D3D12_SHADER_TYPE_DESC
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90 | {
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91 | D3D_SHADER_VARIABLE_CLASS Class;
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92 | D3D_SHADER_VARIABLE_TYPE Type;
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93 | UINT Rows;
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94 | UINT Columns;
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95 | UINT Elements;
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96 | UINT Members;
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97 | UINT Offset;
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98 | const char *Name;
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99 | } D3D12_SHADER_TYPE_DESC;
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100 |
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101 | typedef struct _D3D12_SHADER_BUFFER_DESC
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102 | {
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103 | const char *Name;
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104 | D3D_CBUFFER_TYPE Type;
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105 | UINT Variables;
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106 | UINT Size;
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107 | UINT uFlags;
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108 | } D3D12_SHADER_BUFFER_DESC;
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109 |
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110 | typedef struct _D3D12_SHADER_INPUT_BIND_DESC
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111 | {
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112 | const char *Name;
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113 | D3D_SHADER_INPUT_TYPE Type;
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114 | UINT BindPoint;
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115 | UINT BindCount;
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116 | UINT uFlags;
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117 | D3D_RESOURCE_RETURN_TYPE ReturnType;
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118 | D3D_SRV_DIMENSION Dimension;
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119 | UINT NumSamples;
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120 | UINT Space;
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121 | UINT uID;
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122 | } D3D12_SHADER_INPUT_BIND_DESC;
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123 |
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124 | typedef struct _D3D12_SIGNATURE_PARAMETER_DESC
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125 | {
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126 | const char *SemanticName;
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127 | UINT SemanticIndex;
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128 | UINT Register;
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129 | D3D_NAME SystemValueType;
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130 | D3D_REGISTER_COMPONENT_TYPE ComponentType;
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131 | BYTE Mask;
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132 | BYTE ReadWriteMask;
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133 | UINT Stream;
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134 | D3D_MIN_PRECISION MinPrecision;
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135 | } D3D12_SIGNATURE_PARAMETER_DESC;
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136 |
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137 | typedef struct _D3D12_PARAMETER_DESC
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138 | {
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139 | const char *Name;
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140 | const char *SemanticName;
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141 | D3D_SHADER_VARIABLE_TYPE Type;
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142 | D3D_SHADER_VARIABLE_CLASS Class;
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143 | UINT Rows;
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144 | UINT Columns;
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145 | D3D_INTERPOLATION_MODE InterpolationMode;
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146 | D3D_PARAMETER_FLAGS Flags;
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147 | UINT FirstInRegister;
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148 | UINT FirstInComponent;
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149 | UINT FirstOutRegister;
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150 | UINT FirstOutComponent;
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151 | } D3D12_PARAMETER_DESC;
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152 |
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153 | typedef struct _D3D12_FUNCTION_DESC
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154 | {
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155 | UINT Version;
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156 | const char *Creator;
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157 | UINT Flags;
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158 | UINT ConstantBuffers;
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159 | UINT BoundResources;
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160 | UINT InstructionCount;
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161 | UINT TempRegisterCount;
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162 | UINT TempArrayCount;
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163 | UINT DefCount;
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164 | UINT DclCount;
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165 | UINT TextureNormalInstructions;
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166 | UINT TextureLoadInstructions;
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167 | UINT TextureCompInstructions;
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168 | UINT TextureBiasInstructions;
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169 | UINT TextureGradientInstructions;
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170 | UINT FloatInstructionCount;
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171 | UINT IntInstructionCount;
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172 | UINT UintInstructionCount;
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173 | UINT StaticFlowControlCount;
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174 | UINT DynamicFlowControlCount;
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175 | UINT MacroInstructionCount;
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176 | UINT ArrayInstructionCount;
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177 | UINT MovInstructionCount;
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178 | UINT MovcInstructionCount;
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179 | UINT ConversionInstructionCount;
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180 | UINT BitwiseInstructionCount;
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181 | D3D_FEATURE_LEVEL MinFeatureLevel;
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182 | UINT64 RequiredFeatureFlags;
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183 | const char *Name;
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184 | INT FunctionParameterCount;
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185 | BOOL HasReturn;
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186 | BOOL Has10Level9VertexShader;
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187 | BOOL Has10Level9PixelShader;
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188 | } D3D12_FUNCTION_DESC;
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189 |
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190 | typedef struct _D3D12_LIBRARY_DESC
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191 | {
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192 | const char *Creator;
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193 | UINT Flags;
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194 | UINT FunctionCount;
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195 | } D3D12_LIBRARY_DESC;
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196 |
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197 | interface ID3D12ShaderReflectionConstantBuffer;
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198 |
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199 | [
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200 | uuid(e913c351-783d-48ca-a1d1-4f306284ad56),
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201 | object,
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202 | local,
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203 | ]
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204 | interface ID3D12ShaderReflectionType
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205 | {
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206 | HRESULT GetDesc(D3D12_SHADER_TYPE_DESC *desc);
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207 | ID3D12ShaderReflectionType *GetMemberTypeByIndex(UINT index);
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208 | ID3D12ShaderReflectionType *GetMemberTypeByName(const char *name);
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209 | const char *GetMemberTypeName(UINT index);
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210 | HRESULT IsEqual(ID3D12ShaderReflectionType *type);
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211 | ID3D12ShaderReflectionType *GetSubType();
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212 | ID3D12ShaderReflectionType *GetBaseClass();
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213 | UINT GetNumInterfaces();
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214 | ID3D12ShaderReflectionType *GetInterfaceByIndex(UINT index);
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215 | HRESULT IsOfType(ID3D12ShaderReflectionType *type);
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216 | HRESULT ImplementsInterface(ID3D12ShaderReflectionType *base);
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217 | }
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218 |
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219 | [
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220 | uuid(8337a8a6-a216-444a-b2f4-314733a73aea),
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221 | object,
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222 | local,
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223 | ]
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224 | interface ID3D12ShaderReflectionVariable
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225 | {
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226 | HRESULT GetDesc(D3D12_SHADER_VARIABLE_DESC *desc);
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227 | ID3D12ShaderReflectionType *GetType();
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228 | ID3D12ShaderReflectionConstantBuffer *GetBuffer();
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229 | UINT GetInterfaceSlot(UINT index);
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230 | }
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231 |
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232 | [
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233 | uuid(c59598b4-48b3-4869-b9b1-b1618b14a8b7),
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234 | object,
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235 | local,
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236 | ]
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237 | interface ID3D12ShaderReflectionConstantBuffer
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238 | {
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239 | HRESULT GetDesc(D3D12_SHADER_BUFFER_DESC *desc);
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240 | ID3D12ShaderReflectionVariable *GetVariableByIndex(UINT index);
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241 | ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
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242 | }
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243 |
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244 | [
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245 | uuid(5a58797d-a72c-478d-8ba2-efc6b0efe88e),
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246 | object,
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247 | local,
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248 | ]
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249 | interface ID3D12ShaderReflection : IUnknown
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250 | {
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251 | HRESULT GetDesc(D3D12_SHADER_DESC *desc);
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252 | ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index);
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253 | ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name);
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254 | HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc);
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255 | HRESULT GetInputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
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256 | HRESULT GetOutputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
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257 | HRESULT GetPatchConstantParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
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258 | ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
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259 | HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc);
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260 | UINT GetMovInstructionCount();
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261 | UINT GetMovcInstructionCount();
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262 | UINT GetConversionInstructionCount();
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263 | UINT GetBitwiseInstructionCount();
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264 | D3D_PRIMITIVE GetGSInputPrimitive();
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265 | BOOL IsSampleFrequencyShader();
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266 | UINT GetNumInterfaceSlots();
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267 | HRESULT GetMinFeatureLevel(D3D_FEATURE_LEVEL *level);
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268 | UINT GetThreadGroupSize(UINT *sizex, UINT *sizey, UINT *sizez);
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269 | UINT64 GetRequiresFlags();
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270 | }
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271 |
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272 | [
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273 | uuid(ec25f42d-7006-4f2b-b33e-02cc3375733f),
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274 | object,
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275 | local,
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276 | ]
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277 | interface ID3D12FunctionParameterReflection
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278 | {
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279 | HRESULT GetDesc(D3D12_PARAMETER_DESC *desc);
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280 | }
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281 |
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282 | [
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283 | uuid(1108795c-2772-4ba9-b2a8-d464dc7e2799),
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284 | object,
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285 | local,
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286 | ]
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287 | interface ID3D12FunctionReflection
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288 | {
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289 | HRESULT GetDesc(D3D12_FUNCTION_DESC *desc);
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290 | ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index);
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291 | ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name);
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292 | HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc);
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293 | ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
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294 | HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc);
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295 | ID3D12FunctionParameterReflection *GetFunctionParameter(INT index);
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296 | }
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297 |
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298 | [
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299 | uuid(8e349d19-54db-4a56-9dc9-119d87bdb804),
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300 | object,
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301 | local,
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302 | ]
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303 | interface ID3D12LibraryReflection : IUnknown
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304 | {
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305 | HRESULT GetDesc(D3D12_LIBRARY_DESC *desc);
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306 | ID3D12FunctionReflection *GetFunctionByIndex(INT index);
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307 | }
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