source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3d12shader.idl@ 1175

Last change on this file since 1175 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 8.9 KB
Line 
1/*
2 * Copyright 2020 Paul Gofman for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19import "oaidl.idl";
20import "ocidl.idl";
21import "d3dcommon.idl";
22
23typedef enum D3D12_SHADER_VERSION_TYPE
24{
25 D3D12_SHVER_PIXEL_SHADER = 0x0,
26 D3D12_SHVER_VERTEX_SHADER = 0x1,
27 D3D12_SHVER_GEOMETRY_SHADER = 0x2,
28 D3D12_SHVER_HULL_SHADER = 0x3,
29 D3D12_SHVER_DOMAIN_SHADER = 0x4,
30 D3D12_SHVER_COMPUTE_SHADER = 0x5,
31 D3D12_SHVER_RESERVED0 = 0xfff0,
32} D3D12_SHADER_VERSION_TYPE;
33
34typedef struct _D3D12_SHADER_DESC
35{
36 UINT Version;
37 const char *Creator;
38 UINT Flags;
39 UINT ConstantBuffers;
40 UINT BoundResources;
41 UINT InputParameters;
42 UINT OutputParameters;
43 UINT InstructionCount;
44 UINT TempRegisterCount;
45 UINT TempArrayCount;
46 UINT DefCount;
47 UINT DclCount;
48 UINT TextureNormalInstructions;
49 UINT TextureLoadInstructions;
50 UINT TextureCompInstructions;
51 UINT TextureBiasInstructions;
52 UINT TextureGradientInstructions;
53 UINT FloatInstructionCount;
54 UINT IntInstructionCount;
55 UINT UintInstructionCount;
56 UINT StaticFlowControlCount;
57 UINT DynamicFlowControlCount;
58 UINT MacroInstructionCount;
59 UINT ArrayInstructionCount;
60 UINT CutInstructionCount;
61 UINT EmitInstructionCount;
62 D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
63 UINT GSMaxOutputVertexCount;
64 D3D_PRIMITIVE InputPrimitive;
65 UINT PatchConstantParameters;
66 UINT cGSInstanceCount;
67 UINT cControlPoints;
68 D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
69 D3D_TESSELLATOR_PARTITIONING HSPartitioning;
70 D3D_TESSELLATOR_DOMAIN TessellatorDomain;
71 UINT cBarrierInstructions;
72 UINT cInterlockedInstructions;
73 UINT cTextureStoreInstructions;
74} D3D12_SHADER_DESC;
75
76typedef struct _D3D12_SHADER_VARIABLE_DESC
77{
78 const char *Name;
79 UINT StartOffset;
80 UINT Size;
81 UINT uFlags;
82 void *DefaultValue;
83 UINT StartTexture;
84 UINT TextureSize;
85 UINT StartSampler;
86 UINT SamplerSize;
87} D3D12_SHADER_VARIABLE_DESC;
88
89typedef struct _D3D12_SHADER_TYPE_DESC
90{
91 D3D_SHADER_VARIABLE_CLASS Class;
92 D3D_SHADER_VARIABLE_TYPE Type;
93 UINT Rows;
94 UINT Columns;
95 UINT Elements;
96 UINT Members;
97 UINT Offset;
98 const char *Name;
99} D3D12_SHADER_TYPE_DESC;
100
101typedef struct _D3D12_SHADER_BUFFER_DESC
102{
103 const char *Name;
104 D3D_CBUFFER_TYPE Type;
105 UINT Variables;
106 UINT Size;
107 UINT uFlags;
108} D3D12_SHADER_BUFFER_DESC;
109
110typedef struct _D3D12_SHADER_INPUT_BIND_DESC
111{
112 const char *Name;
113 D3D_SHADER_INPUT_TYPE Type;
114 UINT BindPoint;
115 UINT BindCount;
116 UINT uFlags;
117 D3D_RESOURCE_RETURN_TYPE ReturnType;
118 D3D_SRV_DIMENSION Dimension;
119 UINT NumSamples;
120 UINT Space;
121 UINT uID;
122} D3D12_SHADER_INPUT_BIND_DESC;
123
124typedef struct _D3D12_SIGNATURE_PARAMETER_DESC
125{
126 const char *SemanticName;
127 UINT SemanticIndex;
128 UINT Register;
129 D3D_NAME SystemValueType;
130 D3D_REGISTER_COMPONENT_TYPE ComponentType;
131 BYTE Mask;
132 BYTE ReadWriteMask;
133 UINT Stream;
134 D3D_MIN_PRECISION MinPrecision;
135} D3D12_SIGNATURE_PARAMETER_DESC;
136
137typedef struct _D3D12_PARAMETER_DESC
138{
139 const char *Name;
140 const char *SemanticName;
141 D3D_SHADER_VARIABLE_TYPE Type;
142 D3D_SHADER_VARIABLE_CLASS Class;
143 UINT Rows;
144 UINT Columns;
145 D3D_INTERPOLATION_MODE InterpolationMode;
146 D3D_PARAMETER_FLAGS Flags;
147 UINT FirstInRegister;
148 UINT FirstInComponent;
149 UINT FirstOutRegister;
150 UINT FirstOutComponent;
151} D3D12_PARAMETER_DESC;
152
153typedef struct _D3D12_FUNCTION_DESC
154{
155 UINT Version;
156 const char *Creator;
157 UINT Flags;
158 UINT ConstantBuffers;
159 UINT BoundResources;
160 UINT InstructionCount;
161 UINT TempRegisterCount;
162 UINT TempArrayCount;
163 UINT DefCount;
164 UINT DclCount;
165 UINT TextureNormalInstructions;
166 UINT TextureLoadInstructions;
167 UINT TextureCompInstructions;
168 UINT TextureBiasInstructions;
169 UINT TextureGradientInstructions;
170 UINT FloatInstructionCount;
171 UINT IntInstructionCount;
172 UINT UintInstructionCount;
173 UINT StaticFlowControlCount;
174 UINT DynamicFlowControlCount;
175 UINT MacroInstructionCount;
176 UINT ArrayInstructionCount;
177 UINT MovInstructionCount;
178 UINT MovcInstructionCount;
179 UINT ConversionInstructionCount;
180 UINT BitwiseInstructionCount;
181 D3D_FEATURE_LEVEL MinFeatureLevel;
182 UINT64 RequiredFeatureFlags;
183 const char *Name;
184 INT FunctionParameterCount;
185 BOOL HasReturn;
186 BOOL Has10Level9VertexShader;
187 BOOL Has10Level9PixelShader;
188} D3D12_FUNCTION_DESC;
189
190typedef struct _D3D12_LIBRARY_DESC
191{
192 const char *Creator;
193 UINT Flags;
194 UINT FunctionCount;
195} D3D12_LIBRARY_DESC;
196
197interface ID3D12ShaderReflectionConstantBuffer;
198
199[
200 uuid(e913c351-783d-48ca-a1d1-4f306284ad56),
201 object,
202 local,
203]
204interface ID3D12ShaderReflectionType
205{
206 HRESULT GetDesc(D3D12_SHADER_TYPE_DESC *desc);
207 ID3D12ShaderReflectionType *GetMemberTypeByIndex(UINT index);
208 ID3D12ShaderReflectionType *GetMemberTypeByName(const char *name);
209 const char *GetMemberTypeName(UINT index);
210 HRESULT IsEqual(ID3D12ShaderReflectionType *type);
211 ID3D12ShaderReflectionType *GetSubType();
212 ID3D12ShaderReflectionType *GetBaseClass();
213 UINT GetNumInterfaces();
214 ID3D12ShaderReflectionType *GetInterfaceByIndex(UINT index);
215 HRESULT IsOfType(ID3D12ShaderReflectionType *type);
216 HRESULT ImplementsInterface(ID3D12ShaderReflectionType *base);
217}
218
219[
220 uuid(8337a8a6-a216-444a-b2f4-314733a73aea),
221 object,
222 local,
223]
224interface ID3D12ShaderReflectionVariable
225{
226 HRESULT GetDesc(D3D12_SHADER_VARIABLE_DESC *desc);
227 ID3D12ShaderReflectionType *GetType();
228 ID3D12ShaderReflectionConstantBuffer *GetBuffer();
229 UINT GetInterfaceSlot(UINT index);
230}
231
232[
233 uuid(c59598b4-48b3-4869-b9b1-b1618b14a8b7),
234 object,
235 local,
236]
237interface ID3D12ShaderReflectionConstantBuffer
238{
239 HRESULT GetDesc(D3D12_SHADER_BUFFER_DESC *desc);
240 ID3D12ShaderReflectionVariable *GetVariableByIndex(UINT index);
241 ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
242}
243
244[
245 uuid(5a58797d-a72c-478d-8ba2-efc6b0efe88e),
246 object,
247 local,
248]
249interface ID3D12ShaderReflection : IUnknown
250{
251 HRESULT GetDesc(D3D12_SHADER_DESC *desc);
252 ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index);
253 ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name);
254 HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc);
255 HRESULT GetInputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
256 HRESULT GetOutputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
257 HRESULT GetPatchConstantParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
258 ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
259 HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc);
260 UINT GetMovInstructionCount();
261 UINT GetMovcInstructionCount();
262 UINT GetConversionInstructionCount();
263 UINT GetBitwiseInstructionCount();
264 D3D_PRIMITIVE GetGSInputPrimitive();
265 BOOL IsSampleFrequencyShader();
266 UINT GetNumInterfaceSlots();
267 HRESULT GetMinFeatureLevel(D3D_FEATURE_LEVEL *level);
268 UINT GetThreadGroupSize(UINT *sizex, UINT *sizey, UINT *sizez);
269 UINT64 GetRequiresFlags();
270}
271
272[
273 uuid(ec25f42d-7006-4f2b-b33e-02cc3375733f),
274 object,
275 local,
276]
277interface ID3D12FunctionParameterReflection
278{
279 HRESULT GetDesc(D3D12_PARAMETER_DESC *desc);
280}
281
282[
283 uuid(1108795c-2772-4ba9-b2a8-d464dc7e2799),
284 object,
285 local,
286]
287interface ID3D12FunctionReflection
288{
289 HRESULT GetDesc(D3D12_FUNCTION_DESC *desc);
290 ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index);
291 ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name);
292 HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc);
293 ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
294 HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc);
295 ID3D12FunctionParameterReflection *GetFunctionParameter(INT index);
296}
297
298[
299 uuid(8e349d19-54db-4a56-9dc9-119d87bdb804),
300 object,
301 local,
302]
303interface ID3D12LibraryReflection : IUnknown
304{
305 HRESULT GetDesc(D3D12_LIBRARY_DESC *desc);
306 ID3D12FunctionReflection *GetFunctionByIndex(INT index);
307}
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