source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3d8.h@ 1186

Last change on this file since 1186 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 76.6 KB
RevLine 
[1166]1#undef INTERFACE
2/*
3 * Copyright (C) 2002 Jason Edmeades
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20#ifndef __WINE_D3D8_H
21#define __WINE_D3D8_H
22
23#ifndef DIRECT3D_VERSION
24#define DIRECT3D_VERSION 0x0800
25#endif
26
27#include <stdlib.h>
28
29#define COM_NO_WINDOWS_H
30#include <objbase.h>
31#include <windows.h>
32#include <d3d8types.h>
33#include <d3d8caps.h>
34
35/*****************************************************************************
36 * Behavior Flags for IDirect3D8::CreateDevice
37 */
38#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002)
39#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004)
40#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010)
41#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020)
42#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040)
43#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080)
44
45/*****************************************************************************
46 * Flags for SetPrivateData
47 */
48#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001)
49
50/*****************************************************************************
51 * #defines and error codes
52 */
53#define D3D_SDK_VERSION 220
54#define D3DADAPTER_DEFAULT 0
55#define D3DENUM_NO_WHQL_LEVEL 2
56
57#define _FACD3D 0x876
58#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
59
60/*
61 * Direct3D Errors
62 */
63#define D3D_OK S_OK
64#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
65#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
66#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
67#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
68#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
69#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
70#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
71#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
72#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
73#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
74#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
75#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
76
77#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
78#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
79#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
80#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
81#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
82#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
83#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
84#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
85#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
86
87/*****************************************************************************
88 * Predeclare the interfaces
89 */
90DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
91typedef struct IDirect3D8 *LPDIRECT3D8;
92
93DEFINE_GUID(IID_IDirect3DDevice8, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
94typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
95
96DEFINE_GUID(IID_IDirect3DResource8, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
97typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
98
99DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
100typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
101
102DEFINE_GUID(IID_IDirect3DVolume8, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
103typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
104
105DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
106typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
107
108DEFINE_GUID(IID_IDirect3DSurface8, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
109typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
110
111DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
112typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
113
114DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
115typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
116
117DEFINE_GUID(IID_IDirect3DTexture8, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
118typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
119
120DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
121typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
122
123DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
124typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
125
126/*****************************************************************************
127 * IDirect3D8 interface
128 */
129#undef INTERFACE
130#define INTERFACE IDirect3D8
131DECLARE_INTERFACE_(IDirect3D8,IUnknown)
132{
133 /*** IUnknown methods ***/
134 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
135 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
136 STDMETHOD_(ULONG,Release)(THIS) PURE;
137 /*** IDirect3D8 methods ***/
138 STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
139 STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE;
140 STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
141 STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
142 STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DDISPLAYMODE * pMode) PURE;
143 STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE;
144 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, WINBOOL Windowed) PURE;
145 STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
146 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, WINBOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
147 STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
148 STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 * pCaps) PURE;
149 STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
150 STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
151};
152#undef INTERFACE
153
154#if !defined(__cplusplus) || defined(CINTERFACE)
155/*** IUnknown methods ***/
156#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
157#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
158#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
159/*** IDirect3D8 methods ***/
160#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
161#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
162#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
163#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
164#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
165#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
166#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
167#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
168#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
169#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
170#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
171#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
172#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
173#else
174/*** IUnknown methods ***/
175#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
176#define IDirect3D8_AddRef(p) (p)->AddRef()
177#define IDirect3D8_Release(p) (p)->Release()
178/*** IDirect3D8 methods ***/
179#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
180#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
181#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
182#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
183#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
184#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
185#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
186#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
187#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
188#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
189#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
190#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
191#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
192#endif
193
194/*****************************************************************************
195 * IDirect3DVolume8 interface
196 */
197#define INTERFACE IDirect3DVolume8
198DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
199{
200 /*** IUnknown methods ***/
201 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
202 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
203 STDMETHOD_(ULONG,Release)(THIS) PURE;
204 /*** IDirect3DVolume8 methods ***/
205 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
206 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
207 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData, DWORD * pSizeOfData) PURE;
208 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
209 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
210 STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
211 STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
212 STDMETHOD(UnlockBox)(THIS) PURE;
213};
214#undef INTERFACE
215
216#if !defined(__cplusplus) || defined(CINTERFACE)
217/*** IUnknown methods ***/
218#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
219#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
220#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
221/*** IDirect3DVolume8 methods ***/
222#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
223#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
224#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
225#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
226#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
227#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
228#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
229#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
230#else
231/*** IUnknown methods ***/
232#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
233#define IDirect3DVolume8_AddRef(p) (p)->AddRef()
234#define IDirect3DVolume8_Release(p) (p)->Release()
235/*** IDirect3DVolume8 methods ***/
236#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
237#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
238#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
239#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
240#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
241#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
242#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
243#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
244#endif
245
246/*****************************************************************************
247 * IDirect3DSwapChain8 interface
248 */
249#define INTERFACE IDirect3DSwapChain8
250DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
251{
252 /*** IUnknown methods ***/
253 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
254 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
255 STDMETHOD_(ULONG,Release)(THIS) PURE;
256 /*** IDirect3DSwapChain8 methods ***/
257 STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
258 const RGNDATA *dirty_region) PURE;
259 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
260};
261#undef INTERFACE
262
263#if !defined(__cplusplus) || defined(CINTERFACE)
264/*** IUnknown methods ***/
265#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
266#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
267#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
268/*** IDirect3DSwapChain8 methods ***/
269#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
270#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
271#else
272/*** IUnknown methods ***/
273#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
274#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
275#define IDirect3DSwapChain8_Release(p) (p)->Release()
276/*** IDirect3DSwapChain8 methods ***/
277#define IDirect3DSwapChain8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
278#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
279#endif
280
281/*****************************************************************************
282 * IDirect3DSurface8 interface
283 */
284#define INTERFACE IDirect3DSurface8
285DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
286{
287 /*** IUnknown methods ***/
288 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
289 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
290 STDMETHOD_(ULONG,Release)(THIS) PURE;
291 /*** IDirect3DSurface8 methods ***/
292 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
293 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
294 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData,DWORD * pSizeOfData) PURE;
295 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
296 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
297 STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
298 STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
299 STDMETHOD(UnlockRect)(THIS) PURE;
300};
301#undef INTERFACE
302
303#if !defined(__cplusplus) || defined(CINTERFACE)
304/*** IUnknown methods ***/
305#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
306#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
307#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
308/*** IDirect3DSurface8 methods ***/
309#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
310#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
311#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
312#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
313#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
314#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
315#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
316#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
317#else
318/*** IUnknown methods ***/
319#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
320#define IDirect3DSurface8_AddRef(p) (p)->AddRef()
321#define IDirect3DSurface8_Release(p) (p)->Release()
322/*** IDirect3DSurface8 methods ***/
323#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
324#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
325#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
326#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
327#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
328#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
329#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
330#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
331#endif
332
333/*****************************************************************************
334 * IDirect3DResource8 interface
335 */
336#define INTERFACE IDirect3DResource8
337DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
338{
339 /*** IUnknown methods ***/
340 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
341 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
342 STDMETHOD_(ULONG,Release)(THIS) PURE;
343 /*** IDirect3DResource8 methods ***/
344 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
345 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
346 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
347 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
348 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
349 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
350 STDMETHOD_(void,PreLoad)(THIS) PURE;
351 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
352};
353#undef INTERFACE
354
355#if !defined(__cplusplus) || defined(CINTERFACE)
356/*** IUnknown methods ***/
357#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
358#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
359#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
360/*** IDirect3DResource8 methods ***/
361#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
362#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
363#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
364#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
365#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
366#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
367#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
368#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
369#else
370/*** IUnknown methods ***/
371#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
372#define IDirect3DResource8_AddRef(p) (p)->AddRef()
373#define IDirect3DResource8_Release(p) (p)->Release()
374/*** IDirect3DResource8 methods ***/
375#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
376#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
377#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
378#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
379#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
380#define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
381#define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
382#define IDirect3DResource8_GetType(p) (p)->GetType()
383#endif
384
385/*****************************************************************************
386 * IDirect3DVertexBuffer8 interface
387 */
388#define INTERFACE IDirect3DVertexBuffer8
389DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
390{
391 /*** IUnknown methods ***/
392 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
393 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
394 STDMETHOD_(ULONG,Release)(THIS) PURE;
395 /*** IDirect3DResource8 methods ***/
396 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
397 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
398 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
399 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
400 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
401 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
402 STDMETHOD_(void,PreLoad)(THIS) PURE;
403 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
404 /*** IDirect3DVertexBuffer8 methods ***/
405 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
406 STDMETHOD(Unlock)(THIS) PURE;
407 STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
408};
409#undef INTERFACE
410
411#if !defined(__cplusplus) || defined(CINTERFACE)
412/*** IUnknown methods ***/
413#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
414#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
415#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
416/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
417#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
418#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
419#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
420#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
421#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
422#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
423#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
424#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
425/*** IDirect3DVertexBuffer8 methods ***/
426#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
427#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
428#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
429#else
430/*** IUnknown methods ***/
431#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
432#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
433#define IDirect3DVertexBuffer8_Release(p) (p)->Release()
434/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
435#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
436#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
437#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
438#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
439#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
440#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
441#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
442#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
443/*** IDirect3DVertexBuffer8 methods ***/
444#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
445#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
446#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
447#endif
448
449/*****************************************************************************
450 * IDirect3DIndexBuffer8 interface
451 */
452#define INTERFACE IDirect3DIndexBuffer8
453DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
454{
455 /*** IUnknown methods ***/
456 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
457 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
458 STDMETHOD_(ULONG,Release)(THIS) PURE;
459 /*** IDirect3DResource8 methods ***/
460 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
461 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
462 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
463 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
464 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
465 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
466 STDMETHOD_(void,PreLoad)(THIS) PURE;
467 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
468 /*** IDirect3DIndexBuffer8 methods ***/
469 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
470 STDMETHOD(Unlock)(THIS) PURE;
471 STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
472};
473#undef INTERFACE
474
475#if !defined(__cplusplus) || defined(CINTERFACE)
476/*** IUnknown methods ***/
477#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
478#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
479#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
480/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
481#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
482#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
483#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
484#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
485#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
486#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
487#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
488#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
489/*** IDirect3DIndexBuffer8 methods ***/
490#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
491#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
492#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
493#else
494/*** IUnknown methods ***/
495#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
496#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
497#define IDirect3DIndexBuffer8_Release(p) (p)->Release()
498/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
499#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
500#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
501#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
502#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
503#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
504#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
505#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
506#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
507/*** IDirect3DIndexBuffer8 methods ***/
508#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
509#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
510#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
511#endif
512
513/*****************************************************************************
514 * IDirect3DBaseTexture8 interface
515 */
516#define INTERFACE IDirect3DBaseTexture8
517DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
518{
519 /*** IUnknown methods ***/
520 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
521 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
522 STDMETHOD_(ULONG,Release)(THIS) PURE;
523 /*** IDirect3DResource8 methods ***/
524 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
525 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
526 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
527 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
528 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
529 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
530 STDMETHOD_(void,PreLoad)(THIS) PURE;
531 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
532 /*** IDirect3DBaseTexture8 methods ***/
533 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
534 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
535 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
536};
537#undef INTERFACE
538
539#if !defined(__cplusplus) || defined(CINTERFACE)
540/*** IUnknown methods ***/
541#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
542#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
543#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
544/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
545#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
546#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
547#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
548#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
549#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
550#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
551#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
552#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
553/*** IDirect3DBaseTexture8 methods ***/
554#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
555#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
556#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
557#else
558/*** IUnknown methods ***/
559#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
560#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
561#define IDirect3DBaseTexture8_Release(p) (p)->Release()
562/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
563#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
564#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
565#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
566#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
567#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
568#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
569#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
570#define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
571/*** IDirect3DBaseTexture8 methods ***/
572#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
573#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
574#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
575#endif
576
577/*****************************************************************************
578 * IDirect3DCubeTexture8 interface
579 */
580#define INTERFACE IDirect3DCubeTexture8
581DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
582{
583 /*** IUnknown methods ***/
584 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
585 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
586 STDMETHOD_(ULONG,Release)(THIS) PURE;
587 /*** IDirect3DResource8 methods ***/
588 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
589 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
590 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
591 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
592 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
593 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
594 STDMETHOD_(void,PreLoad)(THIS) PURE;
595 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
596 /*** IDirect3DBaseTexture8 methods ***/
597 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
598 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
599 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
600 /*** IDirect3DCubeTexture8 methods ***/
601 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
602 STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
603 STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect,
604 const RECT *rect, DWORD flags) PURE;
605 STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
606 STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE;
607};
608#undef INTERFACE
609
610#if !defined(__cplusplus) || defined(CINTERFACE)
611/*** IUnknown methods ***/
612#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
613#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
614#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
615/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
616#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
617#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
618#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
619#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
620#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
621#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
622#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
623#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
624/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
625#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
626#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
627#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
628/*** IDirect3DCubeTexture8 methods ***/
629#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
630#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
631#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
632#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
633#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
634#else
635/*** IUnknown methods ***/
636#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
637#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
638#define IDirect3DCubeTexture8_Release(p) (p)->Release()
639/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
640#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
641#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
642#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
643#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
644#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
645#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
646#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
647#define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
648/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
649#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
650#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
651#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
652/*** IDirect3DCubeTexture8 methods ***/
653#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
654#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
655#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
656#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
657#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
658#endif
659
660/*****************************************************************************
661 * IDirect3DTexture8 interface
662 */
663#define INTERFACE IDirect3DTexture8
664DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
665{
666 /*** IUnknown methods ***/
667 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
668 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
669 STDMETHOD_(ULONG,Release)(THIS) PURE;
670 /*** IDirect3DResource8 methods ***/
671 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
672 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
673 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
674 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
675 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
676 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
677 STDMETHOD_(void,PreLoad)(THIS) PURE;
678 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
679 /*** IDirect3DBaseTexture8 methods ***/
680 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
681 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
682 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
683 /*** IDirect3DTexture8 methods ***/
684 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
685 STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
686 STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
687 STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
688 STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE;
689};
690#undef INTERFACE
691
692#if !defined(__cplusplus) || defined(CINTERFACE)
693/*** IUnknown methods ***/
694#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
695#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
696#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
697/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
698#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
699#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
700#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
701#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
702#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
703#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
704#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
705#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
706/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
707#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
708#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
709#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
710/*** IDirect3DTexture8 methods ***/
711#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
712#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
713#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
714#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
715#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
716#else
717/*** IUnknown methods ***/
718#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
719#define IDirect3DTexture8_AddRef(p) (p)->AddRef()
720#define IDirect3DTexture8_Release(p) (p)->Release()
721/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
722#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
723#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
724#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
725#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
726#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
727#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
728#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
729#define IDirect3DTexture8_GetType(p) (p)->GetType()
730/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
731#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
732#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
733#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
734/*** IDirect3DTexture8 methods ***/
735#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
736#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
737#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
738#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
739#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
740#endif
741
742/*****************************************************************************
743 * IDirect3DVolumeTexture8 interface
744 */
745#define INTERFACE IDirect3DVolumeTexture8
746DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
747{
748 /*** IUnknown methods ***/
749 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
750 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
751 STDMETHOD_(ULONG,Release)(THIS) PURE;
752 /*** IDirect3DResource8 methods ***/
753 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
754 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
755 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
756 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
757 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
758 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
759 STDMETHOD_(void,PreLoad)(THIS) PURE;
760 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
761 /*** IDirect3DBaseTexture8 methods ***/
762 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
763 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
764 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
765 /*** IDirect3DVolumeTexture8 methods ***/
766 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC * pDesc) PURE;
767 STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
768 STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
769 STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
770 STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE;
771};
772#undef INTERFACE
773
774#if !defined(__cplusplus) || defined(CINTERFACE)
775/*** IUnknown methods ***/
776#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
777#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
778#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
779/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
780#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
781#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
782#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
783#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
784#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
785#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
786#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
787#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
788/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
789#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
790#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
791#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
792/*** IDirect3DVolumeTexture8 methods ***/
793#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
794#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
795#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
796#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
797#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
798#else
799/*** IUnknown methods ***/
800#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
801#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
802#define IDirect3DVolumeTexture8_Release(p) (p)->Release()
803/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
804#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
805#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
806#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
807#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
808#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
809#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
810#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
811#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
812/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
813#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
814#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
815#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
816/*** IDirect3DVolumeTexture8 methods ***/
817#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
818#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
819#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
820#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
821#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
822#endif
823
824/*****************************************************************************
825 * IDirect3DDevice8 interface
826 */
827#define INTERFACE IDirect3DDevice8
828DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
829{
830 /*** IUnknown methods ***/
831 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
832 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
833 STDMETHOD_(ULONG,Release)(THIS) PURE;
834 /*** IDirect3DDevice8 methods ***/
835 STDMETHOD(TestCooperativeLevel)(THIS) PURE;
836 STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
837 STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
838 STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
839 STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
840 STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
841 STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS * pParameters) PURE;
842 STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
843 STDMETHOD_(void,SetCursorPosition)(THIS_ UINT XScreenSpace, UINT YScreenSpace,DWORD Flags) PURE;
844 STDMETHOD_(WINBOOL,ShowCursor)(THIS_ WINBOOL bShow) PURE;
845 STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
846 STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
847 STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
848 const RGNDATA *dirty_region) PURE;
849 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
850 STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
851 STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE;
852 STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
853 STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8 ** ppTexture) PURE;
854 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
855 STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
856 STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
857 STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
858 STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,WINBOOL Lockable,IDirect3DSurface8 ** ppSurface) PURE;
859 STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
860 STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8 ** ppSurface) PURE;
861 STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 *src_surface, const RECT *src_rects,
862 UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) PURE;
863 STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
864 STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
865 STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
866 STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
867 STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
868 STDMETHOD(BeginScene)(THIS) PURE;
869 STDMETHOD(EndScene)(THIS) PURE;
870 STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color,
871 float z, DWORD stencil) PURE;
872 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
873 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE;
874 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
875 STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT8 *viewport) PURE;
876 STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
877 STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL8 *material) PURE;
878 STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
879 STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT8 *light) PURE;
880 STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8 * pLight) PURE;
881 STDMETHOD(LightEnable)(THIS_ DWORD Index,WINBOOL Enable) PURE;
882 STDMETHOD(GetLightEnable)(THIS_ DWORD Index,WINBOOL * pEnable) PURE;
883 STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE;
884 STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE;
885 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
886 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
887 STDMETHOD(BeginStateBlock)(THIS) PURE;
888 STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
889 STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
890 STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
891 STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
892 STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE;
893 STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS8 *clip_status) PURE;
894 STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
895 STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
896 STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 * pTexture) PURE;
897 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE;
898 STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
899 STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
900 STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void * pDevInfoStruct,DWORD DevInfoStructSize) PURE;
901 STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE;
902 STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY * pEntries) PURE;
903 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
904 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT * PaletteNumber) PURE;
905 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
906 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
907 STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT primitive_count,
908 const void *data, UINT stride) PURE;
909 STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx,
910 UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format,
911 const void *data, UINT stride) PURE;
912 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD Flags) PURE;
913 STDMETHOD(CreateVertexShader)(THIS_ const DWORD *declaration, const DWORD *byte_code,
914 DWORD *shader, DWORD usage) PURE;
915 STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
916 STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
917 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
918 STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
919 STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
920 STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
921 STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
922 STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT Stride) PURE;
923 STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
924 STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT BaseVertexIndex) PURE;
925 STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
926 STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE;
927 STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
928 STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
929 STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
930 STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
931 STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
932 STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
933 STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count,
934 const D3DRECTPATCH_INFO *patch_info) PURE;
935 STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count,
936 const D3DTRIPATCH_INFO *patch_info) PURE;
937 STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
938};
939#undef INTERFACE
940
941#if !defined(__cplusplus) || defined(CINTERFACE)
942/*** IUnknown methods ***/
943#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
944#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
945#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
946/*** IDirect3DDevice8 methods ***/
947#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
948#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
949#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
950#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
951#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
952#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
953#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
954#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
955#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
956#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
957#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
958#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
959#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
960#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
961#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
962#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
963#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
964#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
965#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
966#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
967#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
968#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
969#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
970#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
971#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
972#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
973#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
974#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
975#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
976#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
977#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
978#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
979#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
980#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
981#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
982#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
983#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
984#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
985#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
986#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
987#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
988#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
989#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
990#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
991#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
992#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
993#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
994#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
995#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
996#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
997#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
998#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
999#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
1000#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
1001#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
1002#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1003#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1004#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
1005#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1006#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1007#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1008#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
1009#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
1010#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
1011#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
1012#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1013#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1014#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1015#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
1016#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1017#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1018#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
1019#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
1020#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
1021#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
1022#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
1023#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
1024#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
1025#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
1026#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
1027#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
1028#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
1029#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
1030#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
1031#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
1032#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1033#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
1034#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
1035#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
1036#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
1037#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
1038#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1039#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1040#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
1041#else
1042/*** IUnknown methods ***/
1043#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1044#define IDirect3DDevice8_AddRef(p) (p)->AddRef()
1045#define IDirect3DDevice8_Release(p) (p)->Release()
1046/*** IDirect3DDevice8 methods ***/
1047#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
1048#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
1049#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
1050#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
1051#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
1052#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
1053#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
1054#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
1055#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
1056#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
1057#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
1058#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
1059#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
1060#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
1061#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
1062#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
1063#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
1064#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
1065#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
1066#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
1067#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
1068#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
1069#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
1070#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
1071#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
1072#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
1073#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
1074#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
1075#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
1076#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
1077#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
1078#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
1079#define IDirect3DDevice8_EndScene(p) (p)->EndScene()
1080#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
1081#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
1082#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
1083#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
1084#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
1085#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
1086#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
1087#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
1088#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
1089#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
1090#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
1091#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
1092#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
1093#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
1094#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
1095#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
1096#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
1097#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
1098#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
1099#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
1100#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
1101#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
1102#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
1103#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
1104#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
1105#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
1106#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
1107#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
1108#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
1109#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
1110#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
1111#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
1112#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
1113#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
1114#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
1115#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
1116#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
1117#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
1118#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e)
1119#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
1120#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
1121#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
1122#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
1123#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
1124#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
1125#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
1126#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
1127#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
1128#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
1129#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
1130#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
1131#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
1132#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
1133#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
1134#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
1135#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
1136#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
1137#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
1138#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
1139#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
1140#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
1141#endif
1142
1143#ifdef __cplusplus
1144extern "C" {
1145#endif /* defined(__cplusplus) */
1146
1147/* Define the main entrypoint as well */
1148IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
1149
1150#ifdef __cplusplus
1151} /* extern "C" */
1152#endif /* defined(__cplusplus) */
1153
1154#endif /* __WINE_D3D8_H */
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