source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3d8caps.h@ 1181

Last change on this file since 1181 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 12.5 KB
RevLine 
[1166]1/*
2 * Copyright (C) 2002 Jason Edmeades
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#ifndef __WINE_D3D8CAPS_H
20#define __WINE_D3D8CAPS_H
21
22#ifdef __i386__
23#include <pshpack4.h>
24#endif
25
26/*
27 * Definitions
28 */
29
30#define D3DCAPS_READ_SCANLINE 0x20000
31
32#define D3DCURSORCAPS_COLOR 1
33#define D3DCURSORCAPS_LOWRES 2
34
35#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
36#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
37#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
38#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
39#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
40#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
41#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
42#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
43#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
44#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
45#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
46#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
47#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
48#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
49#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
50#define D3DDEVCAPS_PUREDEVICE 0x0100000
51#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
52#define D3DDEVCAPS_RTPATCHES 0x0400000
53#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
54#define D3DDEVCAPS_NPATCHES 0x1000000
55
56#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
57#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
58#define D3DFVFCAPS_PSIZE 0x100000
59
60#define D3DLINECAPS_TEXTURE 0x01
61#define D3DLINECAPS_ZTEST 0x02
62#define D3DLINECAPS_BLEND 0x04
63#define D3DLINECAPS_ALPHACMP 0x08
64#define D3DLINECAPS_FOG 0x10
65
66#define D3DPBLENDCAPS_ZERO 0x0001
67#define D3DPBLENDCAPS_ONE 0x0002
68#define D3DPBLENDCAPS_SRCCOLOR 0x0004
69#define D3DPBLENDCAPS_INVSRCCOLOR 0x0008
70#define D3DPBLENDCAPS_SRCALPHA 0x0010
71#define D3DPBLENDCAPS_INVSRCALPHA 0x0020
72#define D3DPBLENDCAPS_DESTALPHA 0x0040
73#define D3DPBLENDCAPS_INVDESTALPHA 0x0080
74#define D3DPBLENDCAPS_DESTCOLOR 0x0100
75#define D3DPBLENDCAPS_INVDESTCOLOR 0x0200
76#define D3DPBLENDCAPS_SRCALPHASAT 0x0400
77#define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800
78#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
79
80#define D3DPCMPCAPS_NEVER 0x01
81#define D3DPCMPCAPS_LESS 0x02
82#define D3DPCMPCAPS_EQUAL 0x04
83#define D3DPCMPCAPS_LESSEQUAL 0x08
84#define D3DPCMPCAPS_GREATER 0x10
85#define D3DPCMPCAPS_NOTEQUAL 0x20
86#define D3DPCMPCAPS_GREATEREQUAL 0x40
87#define D3DPCMPCAPS_ALWAYS 0x80
88
89#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
90#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
91#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
92#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
93#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
94#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
95#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
96#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
97#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
98#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
99#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
100
101#define D3DPRASTERCAPS_DITHER 0x00000001
102#define D3DPRASTERCAPS_PAT 0x00000008
103#define D3DPRASTERCAPS_ZTEST 0x00000010
104#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
105#define D3DPRASTERCAPS_FOGTABLE 0x00000100
106#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
107#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
108#define D3DPRASTERCAPS_ZBIAS 0x00004000
109#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
110#define D3DPRASTERCAPS_FOGRANGE 0x00010000
111#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
112#define D3DPRASTERCAPS_WBUFFER 0x00040000
113#define D3DPRASTERCAPS_WFOG 0x00100000
114#define D3DPRASTERCAPS_ZFOG 0x00200000
115#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
116#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000
117
118#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
119#define D3DPRESENT_INTERVAL_ONE 0x00000001
120#define D3DPRESENT_INTERVAL_TWO 0x00000002
121#define D3DPRESENT_INTERVAL_THREE 0x00000004
122#define D3DPRESENT_INTERVAL_FOUR 0x00000008
123#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
124
125#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
126#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
127#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
128#define D3DPSHADECAPS_FOGGOURAUD 0x80000
129
130#define D3DPTADDRESSCAPS_WRAP 0x01
131#define D3DPTADDRESSCAPS_MIRROR 0x02
132#define D3DPTADDRESSCAPS_CLAMP 0x04
133#define D3DPTADDRESSCAPS_BORDER 0x08
134#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
135#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
136
137#define D3DPTEXTURECAPS_PERSPECTIVE 0x00001
138#define D3DPTEXTURECAPS_POW2 0x00002
139#define D3DPTEXTURECAPS_ALPHA 0x00004
140#define D3DPTEXTURECAPS_SQUAREONLY 0x00020
141#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
142#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080
143#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100
144#define D3DPTEXTURECAPS_PROJECTED 0x00400
145#define D3DPTEXTURECAPS_CUBEMAP 0x00800
146#define D3DPTEXTURECAPS_VOLUMEMAP 0x02000
147#define D3DPTEXTURECAPS_MIPMAP 0x04000
148#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000
149#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
150#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
151#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
152
153#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
154#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
155#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
156#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
157#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
158#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
159#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
160#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
161#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
162#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
163
164#define D3DSTENCILCAPS_KEEP 0x01
165#define D3DSTENCILCAPS_ZERO 0x02
166#define D3DSTENCILCAPS_REPLACE 0x04
167#define D3DSTENCILCAPS_INCRSAT 0x08
168#define D3DSTENCILCAPS_DECRSAT 0x10
169#define D3DSTENCILCAPS_INVERT 0x20
170#define D3DSTENCILCAPS_INCR 0x40
171#define D3DSTENCILCAPS_DECR 0x80
172
173#define D3DTEXOPCAPS_DISABLE 0x0000001
174#define D3DTEXOPCAPS_SELECTARG1 0x0000002
175#define D3DTEXOPCAPS_SELECTARG2 0x0000004
176#define D3DTEXOPCAPS_MODULATE 0x0000008
177#define D3DTEXOPCAPS_MODULATE2X 0x0000010
178#define D3DTEXOPCAPS_MODULATE4X 0x0000020
179#define D3DTEXOPCAPS_ADD 0x0000040
180#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
181#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
182#define D3DTEXOPCAPS_SUBTRACT 0x0000200
183#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
184#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
185#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
186#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
187#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
188#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
189#define D3DTEXOPCAPS_PREMODULATE 0x0010000
190#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
191#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
192#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
193#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
194#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
195#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
196#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
197#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
198#define D3DTEXOPCAPS_LERP 0x2000000
199
200#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
201#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
202#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
203#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
204#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
205#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
206#define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080)
207
208#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
209#define D3DCAPS3_RESERVED 0x8000001f
210
211#define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000
212#define D3DCAPS2_CANRENDERWINDOWED 0x0080000
213#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
214#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
215#define D3DCAPS2_FULLSCREENGAMMA 0x0020000
216#define D3DCAPS2_NO2DDURING3DSCENE 0x0000002
217#define D3DCAPS2_RESERVED 0x2000000
218
219/*
220 * The d3dcaps8 structure
221 */
222typedef struct _D3DCAPS8 {
223 D3DDEVTYPE DeviceType;
224 UINT AdapterOrdinal;
225
226 DWORD Caps;
227 DWORD Caps2;
228 DWORD Caps3;
229 DWORD PresentationIntervals;
230
231 DWORD CursorCaps;
232
233 DWORD DevCaps;
234
235 DWORD PrimitiveMiscCaps;
236 DWORD RasterCaps;
237 DWORD ZCmpCaps;
238 DWORD SrcBlendCaps;
239 DWORD DestBlendCaps;
240 DWORD AlphaCmpCaps;
241 DWORD ShadeCaps;
242 DWORD TextureCaps;
243 DWORD TextureFilterCaps;
244 DWORD CubeTextureFilterCaps;
245 DWORD VolumeTextureFilterCaps;
246 DWORD TextureAddressCaps;
247 DWORD VolumeTextureAddressCaps;
248
249 DWORD LineCaps;
250
251 DWORD MaxTextureWidth, MaxTextureHeight;
252 DWORD MaxVolumeExtent;
253
254 DWORD MaxTextureRepeat;
255 DWORD MaxTextureAspectRatio;
256 DWORD MaxAnisotropy;
257 float MaxVertexW;
258
259 float GuardBandLeft;
260 float GuardBandTop;
261 float GuardBandRight;
262 float GuardBandBottom;
263
264 float ExtentsAdjust;
265 DWORD StencilCaps;
266
267 DWORD FVFCaps;
268 DWORD TextureOpCaps;
269 DWORD MaxTextureBlendStages;
270 DWORD MaxSimultaneousTextures;
271
272 DWORD VertexProcessingCaps;
273 DWORD MaxActiveLights;
274 DWORD MaxUserClipPlanes;
275 DWORD MaxVertexBlendMatrices;
276 DWORD MaxVertexBlendMatrixIndex;
277
278 float MaxPointSize;
279
280 DWORD MaxPrimitiveCount;
281 DWORD MaxVertexIndex;
282 DWORD MaxStreams;
283 DWORD MaxStreamStride;
284
285 DWORD VertexShaderVersion;
286 DWORD MaxVertexShaderConst;
287
288 DWORD PixelShaderVersion;
289 float MaxPixelShaderValue;
290} D3DCAPS8;
291
292#ifdef __i386__
293#include <poppack.h>
294#endif
295
296#endif /* __WINE_D3D8CAPS_H */
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