1 | /*
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2 | * Copyright (C) 2002 Jason Edmeades
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3 | *
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4 | * This library is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU Lesser General Public
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6 | * License as published by the Free Software Foundation; either
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7 | * version 2.1 of the License, or (at your option) any later version.
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8 | *
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9 | * This library is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 | * Lesser General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU Lesser General Public
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15 | * License along with this library; if not, write to the Free Software
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16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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17 | */
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18 |
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19 | #ifndef __WINE_D3D8CAPS_H
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20 | #define __WINE_D3D8CAPS_H
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21 |
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22 | #ifdef __i386__
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23 | #include <pshpack4.h>
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24 | #endif
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25 |
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26 | /*
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27 | * Definitions
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28 | */
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29 |
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30 | #define D3DCAPS_READ_SCANLINE 0x20000
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31 |
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32 | #define D3DCURSORCAPS_COLOR 1
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33 | #define D3DCURSORCAPS_LOWRES 2
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34 |
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35 | #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
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36 | #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
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37 | #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
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38 | #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
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39 | #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
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40 | #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
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41 | #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
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42 | #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
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43 | #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
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44 | #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
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45 | #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
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46 | #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
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47 | #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
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48 | #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
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49 | #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
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50 | #define D3DDEVCAPS_PUREDEVICE 0x0100000
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51 | #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
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52 | #define D3DDEVCAPS_RTPATCHES 0x0400000
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53 | #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
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54 | #define D3DDEVCAPS_NPATCHES 0x1000000
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55 |
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56 | #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
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57 | #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
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58 | #define D3DFVFCAPS_PSIZE 0x100000
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59 |
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60 | #define D3DLINECAPS_TEXTURE 0x01
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61 | #define D3DLINECAPS_ZTEST 0x02
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62 | #define D3DLINECAPS_BLEND 0x04
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63 | #define D3DLINECAPS_ALPHACMP 0x08
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64 | #define D3DLINECAPS_FOG 0x10
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65 |
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66 | #define D3DPBLENDCAPS_ZERO 0x0001
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67 | #define D3DPBLENDCAPS_ONE 0x0002
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68 | #define D3DPBLENDCAPS_SRCCOLOR 0x0004
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69 | #define D3DPBLENDCAPS_INVSRCCOLOR 0x0008
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70 | #define D3DPBLENDCAPS_SRCALPHA 0x0010
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71 | #define D3DPBLENDCAPS_INVSRCALPHA 0x0020
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72 | #define D3DPBLENDCAPS_DESTALPHA 0x0040
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73 | #define D3DPBLENDCAPS_INVDESTALPHA 0x0080
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74 | #define D3DPBLENDCAPS_DESTCOLOR 0x0100
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75 | #define D3DPBLENDCAPS_INVDESTCOLOR 0x0200
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76 | #define D3DPBLENDCAPS_SRCALPHASAT 0x0400
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77 | #define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800
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78 | #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
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79 |
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80 | #define D3DPCMPCAPS_NEVER 0x01
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81 | #define D3DPCMPCAPS_LESS 0x02
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82 | #define D3DPCMPCAPS_EQUAL 0x04
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83 | #define D3DPCMPCAPS_LESSEQUAL 0x08
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84 | #define D3DPCMPCAPS_GREATER 0x10
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85 | #define D3DPCMPCAPS_NOTEQUAL 0x20
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86 | #define D3DPCMPCAPS_GREATEREQUAL 0x40
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87 | #define D3DPCMPCAPS_ALWAYS 0x80
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88 |
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89 | #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
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90 | #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
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91 | #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
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92 | #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
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93 | #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
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94 | #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
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95 | #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
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96 | #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
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97 | #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
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98 | #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
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99 | #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
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100 |
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101 | #define D3DPRASTERCAPS_DITHER 0x00000001
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102 | #define D3DPRASTERCAPS_PAT 0x00000008
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103 | #define D3DPRASTERCAPS_ZTEST 0x00000010
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104 | #define D3DPRASTERCAPS_FOGVERTEX 0x00000080
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105 | #define D3DPRASTERCAPS_FOGTABLE 0x00000100
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106 | #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
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107 | #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
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108 | #define D3DPRASTERCAPS_ZBIAS 0x00004000
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109 | #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
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110 | #define D3DPRASTERCAPS_FOGRANGE 0x00010000
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111 | #define D3DPRASTERCAPS_ANISOTROPY 0x00020000
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112 | #define D3DPRASTERCAPS_WBUFFER 0x00040000
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113 | #define D3DPRASTERCAPS_WFOG 0x00100000
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114 | #define D3DPRASTERCAPS_ZFOG 0x00200000
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115 | #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
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116 | #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000
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117 |
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118 | #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
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119 | #define D3DPRESENT_INTERVAL_ONE 0x00000001
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120 | #define D3DPRESENT_INTERVAL_TWO 0x00000002
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121 | #define D3DPRESENT_INTERVAL_THREE 0x00000004
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122 | #define D3DPRESENT_INTERVAL_FOUR 0x00000008
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123 | #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
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124 |
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125 | #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
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126 | #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
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127 | #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
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128 | #define D3DPSHADECAPS_FOGGOURAUD 0x80000
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129 |
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130 | #define D3DPTADDRESSCAPS_WRAP 0x01
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131 | #define D3DPTADDRESSCAPS_MIRROR 0x02
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132 | #define D3DPTADDRESSCAPS_CLAMP 0x04
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133 | #define D3DPTADDRESSCAPS_BORDER 0x08
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134 | #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
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135 | #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
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136 |
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137 | #define D3DPTEXTURECAPS_PERSPECTIVE 0x00001
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138 | #define D3DPTEXTURECAPS_POW2 0x00002
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139 | #define D3DPTEXTURECAPS_ALPHA 0x00004
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140 | #define D3DPTEXTURECAPS_SQUAREONLY 0x00020
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141 | #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
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142 | #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080
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143 | #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100
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144 | #define D3DPTEXTURECAPS_PROJECTED 0x00400
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145 | #define D3DPTEXTURECAPS_CUBEMAP 0x00800
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146 | #define D3DPTEXTURECAPS_VOLUMEMAP 0x02000
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147 | #define D3DPTEXTURECAPS_MIPMAP 0x04000
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148 | #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000
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149 | #define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
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150 | #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
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151 | #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
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152 |
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153 | #define D3DPTFILTERCAPS_MINFPOINT 0x00000100
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154 | #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
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155 | #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
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156 | #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
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157 | #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
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158 | #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
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159 | #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
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160 | #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
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161 | #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
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162 | #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
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163 |
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164 | #define D3DSTENCILCAPS_KEEP 0x01
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165 | #define D3DSTENCILCAPS_ZERO 0x02
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166 | #define D3DSTENCILCAPS_REPLACE 0x04
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167 | #define D3DSTENCILCAPS_INCRSAT 0x08
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168 | #define D3DSTENCILCAPS_DECRSAT 0x10
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169 | #define D3DSTENCILCAPS_INVERT 0x20
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170 | #define D3DSTENCILCAPS_INCR 0x40
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171 | #define D3DSTENCILCAPS_DECR 0x80
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172 |
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173 | #define D3DTEXOPCAPS_DISABLE 0x0000001
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174 | #define D3DTEXOPCAPS_SELECTARG1 0x0000002
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175 | #define D3DTEXOPCAPS_SELECTARG2 0x0000004
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176 | #define D3DTEXOPCAPS_MODULATE 0x0000008
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177 | #define D3DTEXOPCAPS_MODULATE2X 0x0000010
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178 | #define D3DTEXOPCAPS_MODULATE4X 0x0000020
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179 | #define D3DTEXOPCAPS_ADD 0x0000040
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180 | #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
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181 | #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
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182 | #define D3DTEXOPCAPS_SUBTRACT 0x0000200
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183 | #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
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184 | #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
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185 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
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186 | #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
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187 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
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188 | #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
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189 | #define D3DTEXOPCAPS_PREMODULATE 0x0010000
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190 | #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
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191 | #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
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192 | #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
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193 | #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
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194 | #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
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195 | #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
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196 | #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
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197 | #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
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198 | #define D3DTEXOPCAPS_LERP 0x2000000
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199 |
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200 | #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
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201 | #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
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202 | #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
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203 | #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
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204 | #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
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205 | #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
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206 | #define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080)
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207 |
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208 | #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
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209 | #define D3DCAPS3_RESERVED 0x8000001f
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210 |
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211 | #define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000
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212 | #define D3DCAPS2_CANRENDERWINDOWED 0x0080000
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213 | #define D3DCAPS2_CANMANAGERESOURCE 0x10000000
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214 | #define D3DCAPS2_DYNAMICTEXTURES 0x20000000
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215 | #define D3DCAPS2_FULLSCREENGAMMA 0x0020000
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216 | #define D3DCAPS2_NO2DDURING3DSCENE 0x0000002
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217 | #define D3DCAPS2_RESERVED 0x2000000
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218 |
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219 | /*
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220 | * The d3dcaps8 structure
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221 | */
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222 | typedef struct _D3DCAPS8 {
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223 | D3DDEVTYPE DeviceType;
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224 | UINT AdapterOrdinal;
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225 |
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226 | DWORD Caps;
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227 | DWORD Caps2;
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228 | DWORD Caps3;
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229 | DWORD PresentationIntervals;
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230 |
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231 | DWORD CursorCaps;
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232 |
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233 | DWORD DevCaps;
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234 |
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235 | DWORD PrimitiveMiscCaps;
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236 | DWORD RasterCaps;
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237 | DWORD ZCmpCaps;
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238 | DWORD SrcBlendCaps;
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239 | DWORD DestBlendCaps;
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240 | DWORD AlphaCmpCaps;
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241 | DWORD ShadeCaps;
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242 | DWORD TextureCaps;
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243 | DWORD TextureFilterCaps;
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244 | DWORD CubeTextureFilterCaps;
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245 | DWORD VolumeTextureFilterCaps;
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246 | DWORD TextureAddressCaps;
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247 | DWORD VolumeTextureAddressCaps;
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248 |
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249 | DWORD LineCaps;
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250 |
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251 | DWORD MaxTextureWidth, MaxTextureHeight;
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252 | DWORD MaxVolumeExtent;
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253 |
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254 | DWORD MaxTextureRepeat;
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255 | DWORD MaxTextureAspectRatio;
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256 | DWORD MaxAnisotropy;
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257 | float MaxVertexW;
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258 |
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259 | float GuardBandLeft;
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260 | float GuardBandTop;
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261 | float GuardBandRight;
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262 | float GuardBandBottom;
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263 |
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264 | float ExtentsAdjust;
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265 | DWORD StencilCaps;
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266 |
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267 | DWORD FVFCaps;
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268 | DWORD TextureOpCaps;
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269 | DWORD MaxTextureBlendStages;
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270 | DWORD MaxSimultaneousTextures;
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271 |
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272 | DWORD VertexProcessingCaps;
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273 | DWORD MaxActiveLights;
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274 | DWORD MaxUserClipPlanes;
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275 | DWORD MaxVertexBlendMatrices;
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276 | DWORD MaxVertexBlendMatrixIndex;
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277 |
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278 | float MaxPointSize;
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279 |
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280 | DWORD MaxPrimitiveCount;
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281 | DWORD MaxVertexIndex;
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282 | DWORD MaxStreams;
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283 | DWORD MaxStreamStride;
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284 |
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285 | DWORD VertexShaderVersion;
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286 | DWORD MaxVertexShaderConst;
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287 |
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288 | DWORD PixelShaderVersion;
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289 | float MaxPixelShaderValue;
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290 | } D3DCAPS8;
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291 |
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292 | #ifdef __i386__
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293 | #include <poppack.h>
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294 | #endif
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295 |
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296 | #endif /* __WINE_D3D8CAPS_H */
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