source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3d8types.h

Last change on this file was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

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1/*
2 * Copyright (C) 2002 Jason Edmeades
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#ifndef __WINE_D3D8TYPES_H
20#define __WINE_D3D8TYPES_H
21
22#ifdef __i386__
23#include <pshpack4.h>
24#endif
25
26/*****************************************************************************
27 * Direct 3D v8 #defines
28 */
29
30#define D3DCLEAR_TARGET 1
31#define D3DCLEAR_ZBUFFER 2
32#define D3DCLEAR_STENCIL 4
33
34#define D3DCLIPPLANE0 (1 << 0)
35#define D3DCLIPPLANE1 (1 << 1)
36#define D3DCLIPPLANE2 (1 << 2)
37#define D3DCLIPPLANE3 (1 << 3)
38#define D3DCLIPPLANE4 (1 << 4)
39#define D3DCLIPPLANE5 (1 << 5)
40
41#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
42#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
43#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
44#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
45
46#define D3DCS_LEFT 0x001
47#define D3DCS_RIGHT 0x002
48#define D3DCS_TOP 0x004
49#define D3DCS_BOTTOM 0x008
50#define D3DCS_FRONT 0x010
51#define D3DCS_BACK 0x020
52#define D3DCS_PLANE0 0x040
53#define D3DCS_PLANE1 0x080
54#define D3DCS_PLANE2 0x100
55#define D3DCS_PLANE3 0x200
56#define D3DCS_PLANE4 0x400
57#define D3DCS_PLANE5 0x800
58#define D3DCS_ALL 0xFFF
59
60#define D3DFVF_TEXTUREFORMAT1 3
61#define D3DFVF_TEXTUREFORMAT2 0
62#define D3DFVF_TEXTUREFORMAT3 1
63#define D3DFVF_TEXTUREFORMAT4 2
64#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
65#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
66#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
67#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
68
69#define D3DLOCK_READONLY 0x0010
70#define D3DLOCK_NOSYSLOCK 0x0800
71#define D3DLOCK_NOOVERWRITE 0x1000
72#define D3DLOCK_DISCARD 0x2000
73#define D3DLOCK_NO_DIRTY_UPDATE 0x8000
74
75#define D3DMAXUSERCLIPPLANES 32
76
77#define D3DRENDERSTATE_WRAPBIAS 0x80
78
79#define D3DTSS_TCI_PASSTHRU 0x00000
80#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
81#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
82#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
83
84
85#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
86#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
87#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
88#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
89#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
90
91#define D3DUSAGE_RENDERTARGET 0x01
92#define D3DUSAGE_DEPTHSTENCIL 0x02
93#define D3DUSAGE_WRITEONLY 0x08
94#define D3DUSAGE_SOFTWAREPROCESSING 0x10
95#define D3DUSAGE_DONOTCLIP 0x20
96#define D3DUSAGE_POINTS 0x40
97#define D3DUSAGE_RTPATCHES 0x80
98#define D3DUSAGE_NPATCHES 0x100
99#define D3DUSAGE_DYNAMIC 0x200
100
101#define D3DWRAP_U 1
102#define D3DWRAP_V 2
103#define D3DWRAP_W 4
104#define D3DWRAPCOORD_0 1
105#define D3DWRAPCOORD_1 2
106#define D3DWRAPCOORD_2 4
107#define D3DWRAPCOORD_3 8
108
109#define MAX_DEVICE_IDENTIFIER_STRING 512
110
111#define D3DFVF_RESERVED0 0x0001
112#define D3DFVF_POSITION_MASK 0x000E
113#define D3DFVF_XYZ 0x0002
114#define D3DFVF_XYZRHW 0x0004
115#define D3DFVF_XYZB1 0x0006
116#define D3DFVF_XYZB2 0x0008
117#define D3DFVF_XYZB3 0x000a
118#define D3DFVF_XYZB4 0x000c
119#define D3DFVF_XYZB5 0x000e
120#define D3DFVF_NORMAL 0x0010
121#define D3DFVF_PSIZE 0x0020
122#define D3DFVF_DIFFUSE 0x0040
123#define D3DFVF_SPECULAR 0x0080
124#define D3DFVF_TEXCOUNT_MASK 0x0f00
125#define D3DFVF_TEXCOUNT_SHIFT 8
126#define D3DFVF_TEX0 0x0000
127#define D3DFVF_TEX1 0x0100
128#define D3DFVF_TEX2 0x0200
129#define D3DFVF_TEX3 0x0300
130#define D3DFVF_TEX4 0x0400
131#define D3DFVF_TEX5 0x0500
132#define D3DFVF_TEX6 0x0600
133#define D3DFVF_TEX7 0x0700
134#define D3DFVF_TEX8 0x0800
135#define D3DFVF_LASTBETA_UBYTE4 0x1000
136#define D3DFVF_RESERVED2 0xE000
137
138#define D3DTA_SELECTMASK 0x0000000f
139#define D3DTA_DIFFUSE 0x00000000
140#define D3DTA_CURRENT 0x00000001
141#define D3DTA_TEXTURE 0x00000002
142#define D3DTA_TFACTOR 0x00000003
143#define D3DTA_SPECULAR 0x00000004
144#define D3DTA_COMPLEMENT 0x00000010
145#define D3DTA_ALPHAREPLICATE 0x00000020
146#define D3DTA_TEMP 0x00000005
147
148#define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
149#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
150#define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
151#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
152
153
154#ifndef MAKEFOURCC
155#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
156 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
157 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
158#endif
159
160/****************************
161 * Vertex Shaders Declaration
162 */
163
164typedef enum _D3DVSD_TOKENTYPE {
165 D3DVSD_TOKEN_NOP = 0,
166 D3DVSD_TOKEN_STREAM = 1,
167 D3DVSD_TOKEN_STREAMDATA = 2,
168 D3DVSD_TOKEN_TESSELLATOR = 3,
169 D3DVSD_TOKEN_CONSTMEM = 4,
170 D3DVSD_TOKEN_EXT = 5,
171 /* RESERVED = 6 */
172 D3DVSD_TOKEN_END = 7,
173 D3DVSD_FORCE_DWORD = 0x7FFFFFFF
174} D3DVSD_TOKENTYPE;
175
176/** input registers for vertex shaders functions */
177/*
178#define D3DVSDE_POSITION 0
179#define D3DVSDE_BLENDWEIGHT 1
180#define D3DVSDE_BLENDINDICES 2
181#define D3DVSDE_NORMAL 3
182#define D3DVSDE_PSIZE 4
183#define D3DVSDE_DIFFUSE 5
184#define D3DVSDE_SPECULAR 6
185#define D3DVSDE_TEXCOORD0 7
186#define D3DVSDE_TEXCOORD1 8
187#define D3DVSDE_TEXCOORD2 9
188#define D3DVSDE_TEXCOORD3 10
189#define D3DVSDE_TEXCOORD4 11
190#define D3DVSDE_TEXCOORD5 12
191#define D3DVSDE_TEXCOORD6 13
192#define D3DVSDE_TEXCOORD7 14
193#define D3DVSDE_POSITION2 15
194#define D3DVSDE_NORMAL2 16
195*/
196/** Address of the vertex register. 0 - 16 */
197typedef enum _D3DVSDE_REGISTER {
198 D3DVSDE_POSITION = 0,
199 D3DVSDE_BLENDWEIGHT = 1,
200 D3DVSDE_BLENDINDICES = 2,
201 D3DVSDE_NORMAL = 3,
202 D3DVSDE_PSIZE = 4,
203 D3DVSDE_DIFFUSE = 5,
204 D3DVSDE_SPECULAR = 6,
205 D3DVSDE_TEXCOORD0 = 7,
206 D3DVSDE_TEXCOORD1 = 8,
207 D3DVSDE_TEXCOORD2 = 9,
208 D3DVSDE_TEXCOORD3 = 10,
209 D3DVSDE_TEXCOORD4 = 11,
210 D3DVSDE_TEXCOORD5 = 12,
211 D3DVSDE_TEXCOORD6 = 13,
212 D3DVSDE_TEXCOORD7 = 14,
213 D3DVSDE_POSITION2 = 15,
214 D3DVSDE_NORMAL2 = 16
215} D3DVSDE_REGISTER;
216
217/** bit-field declaration for VertexRegister Type */
218/*
219#define D3DVSDT_FLOAT1 0x00
220#define D3DVSDT_FLOAT2 0x01
221#define D3DVSDT_FLOAT3 0x02
222#define D3DVSDT_FLOAT4 0x03
223#define D3DVSDT_D3DCOLOR 0x04
224#define D3DVSDT_UBYTE4 0x05
225#define D3DVSDT_SHORT2 0x06
226#define D3DVSDT_SHORT4 0x07
227*/
228typedef enum _D3DVSDT_TYPE {
229 D3DVSDT_FLOAT1 = 0x00,
230 D3DVSDT_FLOAT2 = 0x01,
231 D3DVSDT_FLOAT3 = 0x02,
232 D3DVSDT_FLOAT4 = 0x03,
233 D3DVSDT_D3DCOLOR = 0x04,
234 D3DVSDT_UBYTE4 = 0x05,
235 D3DVSDT_SHORT2 = 0x06,
236 D3DVSDT_SHORT4 = 0x07
237} D3DVSDT_TYPE;
238
239
240#define D3DVSD_CONSTADDRESSSHIFT 0
241#define D3DVSD_EXTINFOSHIFT 0
242#define D3DVSD_STREAMNUMBERSHIFT 0
243#define D3DVSD_VERTEXREGSHIFT 0
244#define D3DVSD_CONSTRSSHIFT 16
245#define D3DVSD_DATATYPESHIFT 16
246#define D3DVSD_SKIPCOUNTSHIFT 16
247#define D3DVSD_VERTEXREGINSHIFT 20
248#define D3DVSD_EXTCOUNTSHIFT 24
249#define D3DVSD_CONSTCOUNTSHIFT 25
250#define D3DVSD_DATALOADTYPESHIFT 28
251#define D3DVSD_STREAMTESSSHIFT 28
252#define D3DVSD_TOKENTYPESHIFT 29
253
254#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
255#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
256#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
257#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
258#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
259#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
260#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
261#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
262#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
263#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
264#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
265#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
266#define D3DVSD_TOKENTYPEMASK (0x7u << D3DVSD_TOKENTYPESHIFT)
267
268
269#define D3DVSD_MAKETOKENTYPE(TokenType) \
270 (((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
271
272#define D3DVSD_CONST(ConstantAddress, Count) \
273 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
274
275#define D3DVSD_END() 0xFFFFFFFF
276
277#define D3DVSD_NOP() 0x00000000
278
279#define D3DVSD_REG(VertexRegister, Type) \
280 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
281
282#define D3DVSD_SKIP(Count) \
283 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
284
285#define D3DVSD_STREAM(StreamNumber) \
286 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
287
288#define D3DVSD_STREAM_TESS() \
289 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
290
291#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
292 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
293
294#define D3DVSD_TESSUV(Register) \
295 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
296
297
298/********************************
299 * Pixel/Vertex Shaders Functions
300 */
301
302/** Maximum number of supported texture coordinates sets operation */
303#define D3DDP_MAXTEXCOORD 8
304
305/** opcode token mask */
306#define D3DSI_OPCODE_MASK 0x0000FFFF
307
308/** opcodes types for PS and VS */
309typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
310 D3DSIO_NOP = 0,
311 D3DSIO_MOV = 1,
312 D3DSIO_ADD = 2,
313 D3DSIO_SUB = 3,
314 D3DSIO_MAD = 4,
315 D3DSIO_MUL = 5,
316 D3DSIO_RCP = 6,
317 D3DSIO_RSQ = 7,
318 D3DSIO_DP3 = 8,
319 D3DSIO_DP4 = 9,
320 D3DSIO_MIN = 10,
321 D3DSIO_MAX = 11,
322 D3DSIO_SLT = 12,
323 D3DSIO_SGE = 13,
324 D3DSIO_EXP = 14,
325 D3DSIO_LOG = 15,
326 D3DSIO_LIT = 16,
327 D3DSIO_DST = 17,
328 D3DSIO_LRP = 18,
329 D3DSIO_FRC = 19,
330 D3DSIO_M4x4 = 20,
331 D3DSIO_M4x3 = 21,
332 D3DSIO_M3x4 = 22,
333 D3DSIO_M3x3 = 23,
334 D3DSIO_M3x2 = 24,
335
336 D3DSIO_TEXCOORD = 64,
337 D3DSIO_TEXKILL = 65,
338 D3DSIO_TEX = 66,
339 D3DSIO_TEXBEM = 67,
340 D3DSIO_TEXBEML = 68,
341 D3DSIO_TEXREG2AR = 69,
342 D3DSIO_TEXREG2GB = 70,
343 D3DSIO_TEXM3x2PAD = 71,
344 D3DSIO_TEXM3x2TEX = 72,
345 D3DSIO_TEXM3x3PAD = 73,
346 D3DSIO_TEXM3x3TEX = 74,
347 D3DSIO_TEXM3x3DIFF = 75,
348 D3DSIO_TEXM3x3SPEC = 76,
349 D3DSIO_TEXM3x3VSPEC = 77,
350 D3DSIO_EXPP = 78,
351 D3DSIO_LOGP = 79,
352 D3DSIO_CND = 80,
353 D3DSIO_DEF = 81,
354 D3DSIO_TEXREG2RGB = 82,
355 D3DSIO_TEXDP3TEX = 83,
356 D3DSIO_TEXM3x2DEPTH = 84,
357 D3DSIO_TEXDP3 = 85,
358 D3DSIO_TEXM3x3 = 86,
359 D3DSIO_TEXDEPTH = 87,
360 D3DSIO_CMP = 88,
361 D3DSIO_BEM = 89,
362
363 D3DSIO_PHASE = 0xFFFD,
364 D3DSIO_COMMENT = 0xFFFE,
365 D3DSIO_END = 0XFFFF,
366
367 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
368} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
369
370/** for parallelism */
371#define D3DSI_COISSUE 0x40000000
372
373/** destination parameter modifiers (.xyzw) */
374#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
375#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
376#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
377#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
378#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
379
380#define D3DSP_DSTMOD_SHIFT 20
381#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
382
383typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
384 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
385 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
386 D3DSPDM_FORCE_DWORD = 0X7FFFFFFF
387} D3DSHADER_PARAM_DSTMOD_TYPE;
388
389/** destination param */
390#define D3DSP_DSTSHIFT_SHIFT 24
391#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
392
393/** destination/source reg type */
394#define D3DSP_REGTYPE_SHIFT 28
395#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
396
397typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
398 D3DSPR_TEMP = 0 << D3DSP_REGTYPE_SHIFT,
399 D3DSPR_INPUT = 1 << D3DSP_REGTYPE_SHIFT,
400 D3DSPR_CONST = 2 << D3DSP_REGTYPE_SHIFT,
401 D3DSPR_ADDR = 3 << D3DSP_REGTYPE_SHIFT,
402 D3DSPR_TEXTURE = 3 << D3DSP_REGTYPE_SHIFT,
403 D3DSPR_RASTOUT = 4 << D3DSP_REGTYPE_SHIFT,
404 D3DSPR_ATTROUT = 5 << D3DSP_REGTYPE_SHIFT,
405 D3DSPR_TEXCRDOUT = 6 << D3DSP_REGTYPE_SHIFT,
406 D3DSPR_FORCE_DWORD = 0x7FFFFFFF
407} D3DSHADER_PARAM_REGISTER_TYPE;
408
409typedef enum _D3DVS_RASTOUT_OFFSETS {
410 D3DSRO_POSITION = 0,
411 D3DSRO_FOG = 1,
412 D3DSRO_POINT_SIZE = 2,
413 D3DSRO_FORCE_DWORD = 0x7FFFFFFF
414} D3DVS_RASTOUT_OFFSETS;
415
416#define D3DVS_ADDRESSMODE_SHIFT 13
417#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
418
419typedef enum _D3DVS_ADDRESSMODE_TYPE {
420 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
421 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
422 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
423} D3DVS_ADDRESSMODE_TYPE;
424
425#define D3DVS_SWIZZLE_SHIFT 16
426#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
427
428#define D3DSP_SWIZZLE_SHIFT 16
429#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
430
431#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
432#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
433#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
434#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
435
436#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
437#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
438#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
439#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
440
441#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
442#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
443#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
444#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
445
446#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
447#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
448#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
449#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
450
451#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
452
453#define D3DSP_NOSWIZZLE \
454 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
455
456#define D3DSP_SRCMOD_SHIFT 24
457#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
458
459typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
460 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
461 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
462 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
463 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
464 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
465 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
466 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
467 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
468 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
469 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
470 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
471 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
472} D3DSHADER_PARAM_SRCMOD_TYPE;
473
474#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
475#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
476#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
477#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
478
479#define D3DSI_COMMENTSIZE_SHIFT 16
480#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
481
482#define D3DSHADER_COMMENT(commentSize) \
483 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
484
485#define D3DPS_END() 0x0000FFFF
486#define D3DVS_END() 0x0000FFFF
487
488
489/*****************************************************************************
490 * Direct 3D v8 enumerated types
491 */
492typedef enum _D3DBACKBUFFER_TYPE {
493 D3DBACKBUFFER_TYPE_MONO = 0,
494 D3DBACKBUFFER_TYPE_LEFT = 1,
495 D3DBACKBUFFER_TYPE_RIGHT = 2,
496
497 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
498} D3DBACKBUFFER_TYPE;
499
500typedef enum _D3DBASISTYPE{
501 D3DBASIS_BEZIER = 0,
502 D3DBASIS_BSPLINE = 1,
503 D3DBASIS_INTERPOLATE = 2,
504
505 D3DBASIS_FORCE_DWORD = 0x7fffffff
506} D3DBASISTYPE;
507
508typedef enum _D3DBLEND {
509 D3DBLEND_ZERO = 1,
510 D3DBLEND_ONE = 2,
511 D3DBLEND_SRCCOLOR = 3,
512 D3DBLEND_INVSRCCOLOR = 4,
513 D3DBLEND_SRCALPHA = 5,
514 D3DBLEND_INVSRCALPHA = 6,
515 D3DBLEND_DESTALPHA = 7,
516 D3DBLEND_INVDESTALPHA = 8,
517 D3DBLEND_DESTCOLOR = 9,
518 D3DBLEND_INVDESTCOLOR = 10,
519 D3DBLEND_SRCALPHASAT = 11,
520 D3DBLEND_BOTHSRCALPHA = 12,
521 D3DBLEND_BOTHINVSRCALPHA = 13,
522
523 D3DBLEND_FORCE_DWORD = 0x7fffffff
524} D3DBLEND;
525
526typedef enum _D3DBLENDOP {
527 D3DBLENDOP_ADD = 1,
528 D3DBLENDOP_SUBTRACT = 2,
529 D3DBLENDOP_REVSUBTRACT = 3,
530 D3DBLENDOP_MIN = 4,
531 D3DBLENDOP_MAX = 5,
532
533 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
534} D3DBLENDOP;
535
536typedef enum _D3DCMPFUNC {
537 D3DCMP_NEVER = 1,
538 D3DCMP_LESS = 2,
539 D3DCMP_EQUAL = 3,
540 D3DCMP_LESSEQUAL = 4,
541 D3DCMP_GREATER = 5,
542 D3DCMP_NOTEQUAL = 6,
543 D3DCMP_GREATEREQUAL = 7,
544 D3DCMP_ALWAYS = 8,
545
546 D3DCMP_FORCE_DWORD = 0x7fffffff
547} D3DCMPFUNC;
548
549typedef enum _D3DCUBEMAP_FACES {
550 D3DCUBEMAP_FACE_POSITIVE_X = 0,
551 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
552 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
553 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
554 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
555 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
556
557 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
558} D3DCUBEMAP_FACES;
559
560typedef enum _D3DCULL {
561 D3DCULL_NONE = 1,
562 D3DCULL_CW = 2,
563 D3DCULL_CCW = 3,
564
565 D3DCULL_FORCE_DWORD = 0x7fffffff
566} D3DCULL;
567
568typedef enum _D3DDEBUGMONITORTOKENS {
569 D3DDMT_ENABLE = 0,
570 D3DDMT_DISABLE = 1,
571
572 D3DDMT_FORCE_DWORD = 0x7fffffff
573} D3DDEBUGMONITORTOKENS;
574
575typedef enum _D3DDEVTYPE {
576 D3DDEVTYPE_HAL = 1,
577 D3DDEVTYPE_REF = 2,
578 D3DDEVTYPE_SW = 3,
579
580 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
581} D3DDEVTYPE;
582
583typedef enum _D3DFILLMODE {
584 D3DFILL_POINT = 1,
585 D3DFILL_WIREFRAME = 2,
586 D3DFILL_SOLID = 3,
587
588 D3DFILL_FORCE_DWORD = 0x7fffffff
589} D3DFILLMODE;
590
591typedef enum _D3DFOGMODE {
592 D3DFOG_NONE = 0,
593 D3DFOG_EXP = 1,
594 D3DFOG_EXP2 = 2,
595 D3DFOG_LINEAR = 3,
596
597 D3DFOG_FORCE_DWORD = 0x7fffffff
598} D3DFOGMODE;
599
600typedef enum _D3DFORMAT {
601 D3DFMT_UNKNOWN = 0,
602
603 D3DFMT_R8G8B8 = 20,
604 D3DFMT_A8R8G8B8 = 21,
605 D3DFMT_X8R8G8B8 = 22,
606 D3DFMT_R5G6B5 = 23,
607 D3DFMT_X1R5G5B5 = 24,
608 D3DFMT_A1R5G5B5 = 25,
609 D3DFMT_A4R4G4B4 = 26,
610 D3DFMT_R3G3B2 = 27,
611 D3DFMT_A8 = 28,
612 D3DFMT_A8R3G3B2 = 29,
613 D3DFMT_X4R4G4B4 = 30,
614 D3DFMT_A2B10G10R10 = 31,
615 D3DFMT_G16R16 = 34,
616
617 D3DFMT_A8P8 = 40,
618 D3DFMT_P8 = 41,
619
620 D3DFMT_L8 = 50,
621 D3DFMT_A8L8 = 51,
622 D3DFMT_A4L4 = 52,
623
624 D3DFMT_V8U8 = 60,
625 D3DFMT_L6V5U5 = 61,
626 D3DFMT_X8L8V8U8 = 62,
627 D3DFMT_Q8W8V8U8 = 63,
628 D3DFMT_V16U16 = 64,
629 D3DFMT_W11V11U10 = 65,
630 D3DFMT_A2W10V10U10 = 67,
631
632 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
633 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
634 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
635 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
636 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
637 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
638 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
639
640 D3DFMT_D16_LOCKABLE = 70,
641 D3DFMT_D32 = 71,
642 D3DFMT_D15S1 = 73,
643 D3DFMT_D24S8 = 75,
644 D3DFMT_D16 = 80,
645 D3DFMT_D24X8 = 77,
646 D3DFMT_D24X4S4 = 79,
647
648 D3DFMT_VERTEXDATA = 100,
649 D3DFMT_INDEX16 = 101,
650 D3DFMT_INDEX32 = 102,
651
652 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
653} D3DFORMAT;
654
655typedef enum _D3DLIGHTTYPE {
656 D3DLIGHT_POINT = 1,
657 D3DLIGHT_SPOT = 2,
658 D3DLIGHT_DIRECTIONAL = 3,
659
660 D3DLIGHT_FORCE_DWORD = 0x7fffffff
661} D3DLIGHTTYPE;
662
663typedef enum _D3DMATERIALCOLORSOURCE {
664 D3DMCS_MATERIAL = 0,
665 D3DMCS_COLOR1 = 1,
666 D3DMCS_COLOR2 = 2,
667
668 D3DMCS_FORCE_DWORD = 0x7fffffff
669} D3DMATERIALCOLORSOURCE;
670
671typedef enum _D3DMULTISAMPLE_TYPE {
672 D3DMULTISAMPLE_NONE = 0,
673 D3DMULTISAMPLE_2_SAMPLES = 2,
674 D3DMULTISAMPLE_3_SAMPLES = 3,
675 D3DMULTISAMPLE_4_SAMPLES = 4,
676 D3DMULTISAMPLE_5_SAMPLES = 5,
677 D3DMULTISAMPLE_6_SAMPLES = 6,
678 D3DMULTISAMPLE_7_SAMPLES = 7,
679 D3DMULTISAMPLE_8_SAMPLES = 8,
680 D3DMULTISAMPLE_9_SAMPLES = 9,
681 D3DMULTISAMPLE_10_SAMPLES = 10,
682 D3DMULTISAMPLE_11_SAMPLES = 11,
683 D3DMULTISAMPLE_12_SAMPLES = 12,
684 D3DMULTISAMPLE_13_SAMPLES = 13,
685 D3DMULTISAMPLE_14_SAMPLES = 14,
686 D3DMULTISAMPLE_15_SAMPLES = 15,
687 D3DMULTISAMPLE_16_SAMPLES = 16,
688
689 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
690} D3DMULTISAMPLE_TYPE;
691
692typedef enum _D3DORDERTYPE {
693 D3DORDER_LINEAR = 1,
694 D3DORDER_QUADRATIC = 2,
695 D3DORDER_CUBIC = 3,
696 D3DORDER_QUINTIC = 5,
697
698 D3DORDER_FORCE_DWORD = 0x7fffffff
699} D3DORDERTYPE;
700
701typedef enum _D3DPATCHEDGESTYLE {
702 D3DPATCHEDGE_DISCRETE = 0,
703 D3DPATCHEDGE_CONTINUOUS = 1,
704
705 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
706} D3DPATCHEDGESTYLE;
707
708typedef enum _D3DPOOL {
709 D3DPOOL_DEFAULT = 0,
710 D3DPOOL_MANAGED = 1,
711 D3DPOOL_SYSTEMMEM = 2,
712 D3DPOOL_SCRATCH = 3,
713
714 D3DPOOL_FORCE_DWORD = 0x7fffffff
715} D3DPOOL;
716
717typedef enum _D3DPRIMITIVETYPE {
718 D3DPT_POINTLIST = 1,
719 D3DPT_LINELIST = 2,
720 D3DPT_LINESTRIP = 3,
721 D3DPT_TRIANGLELIST = 4,
722 D3DPT_TRIANGLESTRIP = 5,
723 D3DPT_TRIANGLEFAN = 6,
724
725 D3DPT_FORCE_DWORD = 0x7fffffff
726} D3DPRIMITIVETYPE;
727
728typedef enum _D3DRENDERSTATETYPE {
729 D3DRS_ZENABLE = 7,
730 D3DRS_FILLMODE = 8,
731 D3DRS_SHADEMODE = 9,
732 D3DRS_LINEPATTERN = 10,
733 D3DRS_ZWRITEENABLE = 14,
734 D3DRS_ALPHATESTENABLE = 15,
735 D3DRS_LASTPIXEL = 16,
736 D3DRS_SRCBLEND = 19,
737 D3DRS_DESTBLEND = 20,
738 D3DRS_CULLMODE = 22,
739 D3DRS_ZFUNC = 23,
740 D3DRS_ALPHAREF = 24,
741 D3DRS_ALPHAFUNC = 25,
742 D3DRS_DITHERENABLE = 26,
743 D3DRS_ALPHABLENDENABLE = 27,
744 D3DRS_FOGENABLE = 28,
745 D3DRS_SPECULARENABLE = 29,
746 D3DRS_ZVISIBLE = 30,
747 D3DRS_FOGCOLOR = 34,
748 D3DRS_FOGTABLEMODE = 35,
749 D3DRS_FOGSTART = 36,
750 D3DRS_FOGEND = 37,
751 D3DRS_FOGDENSITY = 38,
752 D3DRS_EDGEANTIALIAS = 40,
753 D3DRS_ZBIAS = 47,
754 D3DRS_RANGEFOGENABLE = 48,
755 D3DRS_STENCILENABLE = 52,
756 D3DRS_STENCILFAIL = 53,
757 D3DRS_STENCILZFAIL = 54,
758 D3DRS_STENCILPASS = 55,
759 D3DRS_STENCILFUNC = 56,
760 D3DRS_STENCILREF = 57,
761 D3DRS_STENCILMASK = 58,
762 D3DRS_STENCILWRITEMASK = 59,
763 D3DRS_TEXTUREFACTOR = 60,
764 D3DRS_WRAP0 = 128,
765 D3DRS_WRAP1 = 129,
766 D3DRS_WRAP2 = 130,
767 D3DRS_WRAP3 = 131,
768 D3DRS_WRAP4 = 132,
769 D3DRS_WRAP5 = 133,
770 D3DRS_WRAP6 = 134,
771 D3DRS_WRAP7 = 135,
772 D3DRS_CLIPPING = 136,
773 D3DRS_LIGHTING = 137,
774 D3DRS_AMBIENT = 139,
775 D3DRS_FOGVERTEXMODE = 140,
776 D3DRS_COLORVERTEX = 141,
777 D3DRS_LOCALVIEWER = 142,
778 D3DRS_NORMALIZENORMALS = 143,
779 D3DRS_DIFFUSEMATERIALSOURCE = 145,
780 D3DRS_SPECULARMATERIALSOURCE = 146,
781 D3DRS_AMBIENTMATERIALSOURCE = 147,
782 D3DRS_EMISSIVEMATERIALSOURCE = 148,
783 D3DRS_VERTEXBLEND = 151,
784 D3DRS_CLIPPLANEENABLE = 152,
785 D3DRS_SOFTWAREVERTEXPROCESSING = 153,
786 D3DRS_POINTSIZE = 154,
787 D3DRS_POINTSIZE_MIN = 155,
788 D3DRS_POINTSPRITEENABLE = 156,
789 D3DRS_POINTSCALEENABLE = 157,
790 D3DRS_POINTSCALE_A = 158,
791 D3DRS_POINTSCALE_B = 159,
792 D3DRS_POINTSCALE_C = 160,
793 D3DRS_MULTISAMPLEANTIALIAS = 161,
794 D3DRS_MULTISAMPLEMASK = 162,
795 D3DRS_PATCHEDGESTYLE = 163,
796 D3DRS_PATCHSEGMENTS = 164,
797 D3DRS_DEBUGMONITORTOKEN = 165,
798 D3DRS_POINTSIZE_MAX = 166,
799 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
800 D3DRS_COLORWRITEENABLE = 168,
801 D3DRS_TWEENFACTOR = 170,
802 D3DRS_BLENDOP = 171,
803 D3DRS_POSITIONORDER = 172,
804 D3DRS_NORMALORDER = 173,
805
806 D3DRS_FORCE_DWORD = 0x7fffffff
807} D3DRENDERSTATETYPE;
808
809typedef enum _D3DRESOURCETYPE {
810 D3DRTYPE_SURFACE = 1,
811 D3DRTYPE_VOLUME = 2,
812 D3DRTYPE_TEXTURE = 3,
813 D3DRTYPE_VOLUMETEXTURE = 4,
814 D3DRTYPE_CUBETEXTURE = 5,
815 D3DRTYPE_VERTEXBUFFER = 6,
816 D3DRTYPE_INDEXBUFFER = 7,
817
818 D3DRTYPE_FORCE_DWORD = 0x7fffffff
819} D3DRESOURCETYPE;
820
821typedef enum _D3DSHADEMODE {
822 D3DSHADE_FLAT = 1,
823 D3DSHADE_GOURAUD = 2,
824 D3DSHADE_PHONG = 3,
825
826 D3DSHADE_FORCE_DWORD = 0x7fffffff
827} D3DSHADEMODE;
828
829typedef enum _D3DSTATEBLOCKTYPE {
830 D3DSBT_ALL = 1,
831 D3DSBT_PIXELSTATE = 2,
832 D3DSBT_VERTEXSTATE = 3,
833
834 D3DSBT_FORCE_DWORD = 0xffffffff
835} D3DSTATEBLOCKTYPE;
836
837typedef enum _D3DSTENCILOP {
838 D3DSTENCILOP_KEEP = 1,
839 D3DSTENCILOP_ZERO = 2,
840 D3DSTENCILOP_REPLACE = 3,
841 D3DSTENCILOP_INCRSAT = 4,
842 D3DSTENCILOP_DECRSAT = 5,
843 D3DSTENCILOP_INVERT = 6,
844 D3DSTENCILOP_INCR = 7,
845 D3DSTENCILOP_DECR = 8,
846
847 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
848} D3DSTENCILOP;
849
850typedef enum _D3DSWAPEFFECT {
851 D3DSWAPEFFECT_DISCARD = 1,
852 D3DSWAPEFFECT_FLIP = 2,
853 D3DSWAPEFFECT_COPY = 3,
854 D3DSWAPEFFECT_COPY_VSYNC = 4,
855
856 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
857} D3DSWAPEFFECT;
858
859typedef enum _D3DTEXTUREADDRESS {
860 D3DTADDRESS_WRAP = 1,
861 D3DTADDRESS_MIRROR = 2,
862 D3DTADDRESS_CLAMP = 3,
863 D3DTADDRESS_BORDER = 4,
864 D3DTADDRESS_MIRRORONCE = 5,
865
866 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
867} D3DTEXTUREADDRESS;
868
869typedef enum _D3DTEXTUREFILTERTYPE {
870 D3DTEXF_NONE = 0,
871 D3DTEXF_POINT = 1,
872 D3DTEXF_LINEAR = 2,
873 D3DTEXF_ANISOTROPIC = 3,
874 D3DTEXF_FLATCUBIC = 4,
875 D3DTEXF_GAUSSIANCUBIC = 5,
876
877 D3DTEXF_FORCE_DWORD = 0x7fffffff
878} D3DTEXTUREFILTERTYPE;
879
880typedef enum _D3DTEXTUREOP {
881 D3DTOP_DISABLE = 1,
882 D3DTOP_SELECTARG1 = 2,
883 D3DTOP_SELECTARG2 = 3,
884 D3DTOP_MODULATE = 4,
885 D3DTOP_MODULATE2X = 5,
886 D3DTOP_MODULATE4X = 6,
887 D3DTOP_ADD = 7,
888 D3DTOP_ADDSIGNED = 8,
889 D3DTOP_ADDSIGNED2X = 9,
890 D3DTOP_SUBTRACT = 10,
891 D3DTOP_ADDSMOOTH = 11,
892 D3DTOP_BLENDDIFFUSEALPHA = 12,
893 D3DTOP_BLENDTEXTUREALPHA = 13,
894 D3DTOP_BLENDFACTORALPHA = 14,
895 D3DTOP_BLENDTEXTUREALPHAPM = 15,
896 D3DTOP_BLENDCURRENTALPHA = 16,
897 D3DTOP_PREMODULATE = 17,
898 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
899 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
900 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
901 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
902 D3DTOP_BUMPENVMAP = 22,
903 D3DTOP_BUMPENVMAPLUMINANCE = 23,
904 D3DTOP_DOTPRODUCT3 = 24,
905 D3DTOP_MULTIPLYADD = 25,
906 D3DTOP_LERP = 26,
907
908 D3DTOP_FORCE_DWORD = 0x7fffffff,
909} D3DTEXTUREOP;
910
911typedef enum _D3DTEXTURESTAGESTATETYPE {
912 D3DTSS_COLOROP = 1,
913 D3DTSS_COLORARG1 = 2,
914 D3DTSS_COLORARG2 = 3,
915 D3DTSS_ALPHAOP = 4,
916 D3DTSS_ALPHAARG1 = 5,
917 D3DTSS_ALPHAARG2 = 6,
918 D3DTSS_BUMPENVMAT00 = 7,
919 D3DTSS_BUMPENVMAT01 = 8,
920 D3DTSS_BUMPENVMAT10 = 9,
921 D3DTSS_BUMPENVMAT11 = 10,
922 D3DTSS_TEXCOORDINDEX = 11,
923 D3DTSS_ADDRESSU = 13,
924 D3DTSS_ADDRESSV = 14,
925 D3DTSS_BORDERCOLOR = 15,
926 D3DTSS_MAGFILTER = 16,
927 D3DTSS_MINFILTER = 17,
928 D3DTSS_MIPFILTER = 18,
929 D3DTSS_MIPMAPLODBIAS = 19,
930 D3DTSS_MAXMIPLEVEL = 20,
931 D3DTSS_MAXANISOTROPY = 21,
932 D3DTSS_BUMPENVLSCALE = 22,
933 D3DTSS_BUMPENVLOFFSET = 23,
934 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
935 D3DTSS_ADDRESSW = 25,
936 D3DTSS_COLORARG0 = 26,
937 D3DTSS_ALPHAARG0 = 27,
938 D3DTSS_RESULTARG = 28,
939
940 D3DTSS_FORCE_DWORD = 0x7fffffff
941} D3DTEXTURESTAGESTATETYPE;
942
943typedef enum _D3DTEXTURETRANSFORMFLAGS {
944 D3DTTFF_DISABLE = 0,
945 D3DTTFF_COUNT1 = 1,
946 D3DTTFF_COUNT2 = 2,
947 D3DTTFF_COUNT3 = 3,
948 D3DTTFF_COUNT4 = 4,
949 D3DTTFF_PROJECTED = 256,
950
951 D3DTTFF_FORCE_DWORD = 0x7fffffff
952} D3DTEXTURETRANSFORMFLAGS;
953
954typedef enum _D3DTRANSFORMSTATETYPE {
955 D3DTS_VIEW = 2,
956 D3DTS_PROJECTION = 3,
957 D3DTS_TEXTURE0 = 16,
958 D3DTS_TEXTURE1 = 17,
959 D3DTS_TEXTURE2 = 18,
960 D3DTS_TEXTURE3 = 19,
961 D3DTS_TEXTURE4 = 20,
962 D3DTS_TEXTURE5 = 21,
963 D3DTS_TEXTURE6 = 22,
964 D3DTS_TEXTURE7 = 23,
965
966 D3DTS_FORCE_DWORD = 0x7fffffff
967} D3DTRANSFORMSTATETYPE;
968
969typedef enum _D3DVERTEXBLENDFLAGS {
970 D3DVBF_DISABLE = 0,
971 D3DVBF_1WEIGHTS = 1,
972 D3DVBF_2WEIGHTS = 2,
973 D3DVBF_3WEIGHTS = 3,
974 D3DVBF_TWEENING = 255,
975 D3DVBF_0WEIGHTS = 256
976} D3DVERTEXBLENDFLAGS;
977
978typedef enum _D3DZBUFFERTYPE {
979 D3DZB_FALSE = 0,
980 D3DZB_TRUE = 1,
981 D3DZB_USEW = 2,
982
983 D3DZB_FORCE_DWORD = 0x7fffffff
984} D3DZBUFFERTYPE;
985
986
987/*****************************************************************************
988 * Direct 3D v8 typedefs
989 */
990typedef DWORD D3DCOLOR;
991
992/*****************************************************************************
993 * Direct 3D v8 structures
994 */
995typedef struct _D3DADAPTER_IDENTIFIER8 {
996 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
997 char Description[MAX_DEVICE_IDENTIFIER_STRING];
998
999 LARGE_INTEGER DriverVersion;
1000 DWORD VendorId;
1001 DWORD DeviceId;
1002 DWORD SubSysId;
1003 DWORD Revision;
1004
1005 GUID DeviceIdentifier;
1006
1007 DWORD WHQLLevel;
1008} D3DADAPTER_IDENTIFIER8;
1009
1010typedef struct _D3DBOX {
1011 UINT Left;
1012 UINT Top;
1013 UINT Right;
1014 UINT Bottom;
1015 UINT Front;
1016 UINT Back;
1017} D3DBOX;
1018
1019typedef struct _D3DCLIPSTATUS8 {
1020 DWORD ClipUnion;
1021 DWORD ClipIntersection;
1022} D3DCLIPSTATUS8;
1023
1024typedef struct _D3DCOLORVALUE {
1025 float r;
1026 float g;
1027 float b;
1028 float a;
1029} D3DCOLORVALUE;
1030
1031typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1032 UINT AdapterOrdinal;
1033 D3DDEVTYPE DeviceType;
1034 HWND hFocusWindow;
1035 DWORD BehaviorFlags;
1036} D3DDEVICE_CREATION_PARAMETERS;
1037
1038typedef struct _D3DDISPLAYMODE {
1039 UINT Width;
1040 UINT Height;
1041 UINT RefreshRate;
1042 D3DFORMAT Format;
1043} D3DDISPLAYMODE;
1044
1045typedef struct _D3DGAMMARAMP {
1046 WORD red [256];
1047 WORD green[256];
1048 WORD blue [256];
1049} D3DGAMMARAMP;
1050
1051typedef struct _D3DINDEXBUFFER_DESC {
1052 D3DFORMAT Format;
1053 D3DRESOURCETYPE Type;
1054 DWORD Usage;
1055 D3DPOOL Pool;
1056 UINT Size;
1057} D3DINDEXBUFFER_DESC;
1058
1059#ifndef D3DVECTOR_DEFINED
1060typedef struct _D3DVECTOR {
1061 float x;
1062 float y;
1063 float z;
1064} D3DVECTOR;
1065#define D3DVECTOR_DEFINED
1066#endif
1067
1068typedef struct _D3DLIGHT8 {
1069 D3DLIGHTTYPE Type;
1070 D3DCOLORVALUE Diffuse;
1071 D3DCOLORVALUE Specular;
1072 D3DCOLORVALUE Ambient;
1073 D3DVECTOR Position;
1074 D3DVECTOR Direction;
1075 float Range;
1076 float Falloff;
1077 float Attenuation0;
1078 float Attenuation1;
1079 float Attenuation2;
1080 float Theta;
1081 float Phi;
1082} D3DLIGHT8;
1083
1084typedef struct _D3DLINEPATTERN {
1085 WORD wRepeatFactor;
1086 WORD wLinePattern;
1087} D3DLINEPATTERN;
1088
1089typedef struct _D3DLOCKED_BOX {
1090 INT RowPitch;
1091 INT SlicePitch;
1092 void* pBits;
1093} D3DLOCKED_BOX;
1094
1095typedef struct _D3DLOCKED_RECT {
1096 INT Pitch;
1097 void* pBits;
1098} D3DLOCKED_RECT;
1099
1100typedef struct _D3DMATERIAL8 {
1101 D3DCOLORVALUE Diffuse;
1102 D3DCOLORVALUE Ambient;
1103 D3DCOLORVALUE Specular;
1104 D3DCOLORVALUE Emissive;
1105 float Power;
1106} D3DMATERIAL8;
1107
1108typedef struct _D3DMATRIX {
1109 union {
1110 struct {
1111 float _11, _12, _13, _14;
1112 float _21, _22, _23, _24;
1113 float _31, _32, _33, _34;
1114 float _41, _42, _43, _44;
1115 } DUMMYSTRUCTNAME;
1116 float m[4][4];
1117 } DUMMYUNIONNAME;
1118} D3DMATRIX;
1119
1120typedef struct _D3DPRESENT_PARAMETERS_ {
1121 UINT BackBufferWidth;
1122 UINT BackBufferHeight;
1123 D3DFORMAT BackBufferFormat;
1124 UINT BackBufferCount;
1125
1126 D3DMULTISAMPLE_TYPE MultiSampleType;
1127
1128 D3DSWAPEFFECT SwapEffect;
1129 HWND hDeviceWindow;
1130 WINBOOL Windowed;
1131 WINBOOL EnableAutoDepthStencil;
1132 D3DFORMAT AutoDepthStencilFormat;
1133 DWORD Flags;
1134
1135 UINT FullScreen_RefreshRateInHz;
1136 UINT FullScreen_PresentationInterval;
1137
1138} D3DPRESENT_PARAMETERS;
1139
1140#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
1141
1142typedef struct _D3DRANGE {
1143 UINT Offset;
1144 UINT Size;
1145} D3DRANGE;
1146
1147typedef struct _D3DRASTER_STATUS {
1148 WINBOOL InVBlank;
1149 UINT ScanLine;
1150} D3DRASTER_STATUS;
1151
1152typedef struct _D3DRECT {
1153 LONG x1;
1154 LONG y1;
1155 LONG x2;
1156 LONG y2;
1157} D3DRECT;
1158
1159typedef struct _D3DRECTPATCH_INFO {
1160 UINT StartVertexOffsetWidth;
1161 UINT StartVertexOffsetHeight;
1162 UINT Width;
1163 UINT Height;
1164 UINT Stride;
1165 D3DBASISTYPE Basis;
1166 D3DORDERTYPE Order;
1167} D3DRECTPATCH_INFO;
1168
1169typedef struct _D3DSURFACE_DESC {
1170 D3DFORMAT Format;
1171 D3DRESOURCETYPE Type;
1172 DWORD Usage;
1173 D3DPOOL Pool;
1174 UINT Size;
1175 D3DMULTISAMPLE_TYPE MultiSampleType;
1176 UINT Width;
1177 UINT Height;
1178} D3DSURFACE_DESC;
1179
1180typedef struct _D3DTRIPATCH_INFO {
1181 UINT StartVertexOffset;
1182 UINT NumVertices;
1183 D3DBASISTYPE Basis;
1184 D3DORDERTYPE Order;
1185} D3DTRIPATCH_INFO;
1186
1187typedef struct _D3DVERTEXBUFFER_DESC {
1188 D3DFORMAT Format;
1189 D3DRESOURCETYPE Type;
1190 DWORD Usage;
1191 D3DPOOL Pool;
1192 UINT Size;
1193 DWORD FVF;
1194} D3DVERTEXBUFFER_DESC;
1195
1196typedef struct _D3DVIEWPORT8 {
1197 DWORD X;
1198 DWORD Y;
1199 DWORD Width;
1200 DWORD Height;
1201 float MinZ;
1202 float MaxZ;
1203} D3DVIEWPORT8;
1204
1205typedef struct _D3DVOLUME_DESC {
1206 D3DFORMAT Format;
1207 D3DRESOURCETYPE Type;
1208 DWORD Usage;
1209 D3DPOOL Pool;
1210 UINT Size;
1211 UINT Width;
1212 UINT Height;
1213 UINT Depth;
1214} D3DVOLUME_DESC;
1215
1216#ifdef __i386__
1217#include <poppack.h>
1218#endif
1219
1220#endif /* __WINE_D3D8TYPES_H */
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