1 | /*
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2 | * Copyright (C) 2002-2003 Jason Edmeades
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3 | * Raphael Junqueira
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4 | *
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5 | * This library is free software; you can redistribute it and/or
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6 | * modify it under the terms of the GNU Lesser General Public
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7 | * License as published by the Free Software Foundation; either
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8 | * version 2.1 of the License, or (at your option) any later version.
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9 | *
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10 | * This library is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 | * Lesser General Public License for more details.
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14 | *
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15 | * You should have received a copy of the GNU Lesser General Public
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16 | * License along with this library; if not, write to the Free Software
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17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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18 | */
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19 |
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20 | #ifndef __WINE_D3D9CAPS_H
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21 | #define __WINE_D3D9CAPS_H
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22 |
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23 | #ifdef __i386__
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24 | #include <pshpack4.h>
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25 | #endif
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26 |
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27 | /*
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28 | * Definitions
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29 | */
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30 | #define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
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31 | #define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
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32 |
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33 | #define D3DCURSORCAPS_COLOR 1
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34 | #define D3DCURSORCAPS_LOWRES 2
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35 |
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36 |
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37 | #define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
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38 | #define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
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39 | #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
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40 | #define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
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41 | #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
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42 | #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
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43 | #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
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44 |
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45 | #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
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46 | #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
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47 | #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
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48 | #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
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49 | #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
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50 | #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
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51 | #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
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52 | #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
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53 | #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
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54 | #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
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55 | #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
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56 | #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
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57 | #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
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58 | #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
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59 | #define D3DDEVCAPS_HWRASTERIZATION 0x0080000
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60 | #define D3DDEVCAPS_PUREDEVICE 0x0100000
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61 | #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
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62 | #define D3DDEVCAPS_RTPATCHES 0x0400000
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63 | #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
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64 | #define D3DDEVCAPS_NPATCHES 0x1000000
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65 |
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66 | #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
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67 | #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
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68 | #define D3DFVFCAPS_PSIZE 0x100000
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69 |
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70 | #define D3DLINECAPS_TEXTURE 0x01
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71 | #define D3DLINECAPS_ZTEST 0x02
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72 | #define D3DLINECAPS_BLEND 0x04
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73 | #define D3DLINECAPS_ALPHACMP 0x08
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74 | #define D3DLINECAPS_FOG 0x10
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75 | #define D3DLINECAPS_ANTIALIAS 0x20
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76 |
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77 | #define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001)
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78 | #define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002)
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79 | #define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004)
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80 | #define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008)
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81 | #define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010)
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82 | #define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020)
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83 | #define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040)
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84 | #define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080)
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85 | #define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100)
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86 | #define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200)
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87 | #define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400)
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88 | #define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800)
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89 | #define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
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90 | #define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000)
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91 | #ifndef D3D_DISABLE_9EX
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92 | #define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000)
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93 | #define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000)
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94 | #endif
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95 |
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96 | #define D3DPCMPCAPS_NEVER 0x01
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97 | #define D3DPCMPCAPS_LESS 0x02
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98 | #define D3DPCMPCAPS_EQUAL 0x04
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99 | #define D3DPCMPCAPS_LESSEQUAL 0x08
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100 | #define D3DPCMPCAPS_GREATER 0x10
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101 | #define D3DPCMPCAPS_NOTEQUAL 0x20
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102 | #define D3DPCMPCAPS_GREATEREQUAL 0x40
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103 | #define D3DPCMPCAPS_ALWAYS 0x80
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104 |
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105 | #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
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106 | #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
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107 | #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
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108 | #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
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109 | #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
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110 | #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
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111 | #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
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112 | #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
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113 | #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
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114 | #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
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115 | #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
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116 | #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
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117 | #define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
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118 | #define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
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119 | #define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
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120 | #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
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121 | #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
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122 | #define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
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123 | #ifndef D3D_DISABLE_9EX
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124 | #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
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125 | #endif
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126 |
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127 | #define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
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128 | #define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
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129 | #define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
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130 | #define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
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131 | #define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
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132 | #define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
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133 | #define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
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134 | #define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
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135 | #define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
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136 | #define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
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137 | #define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
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138 | #define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
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139 | #define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
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140 | #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
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141 | #define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
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142 | #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
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143 |
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144 | #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
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145 | #define D3DPRESENT_INTERVAL_ONE 0x00000001
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146 | #define D3DPRESENT_INTERVAL_TWO 0x00000002
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147 | #define D3DPRESENT_INTERVAL_THREE 0x00000004
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148 | #define D3DPRESENT_INTERVAL_FOUR 0x00000008
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149 | #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
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150 |
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151 | #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
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152 | #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
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153 | #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
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154 | #define D3DPSHADECAPS_FOGGOURAUD 0x80000
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155 |
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156 | #define D3DPTADDRESSCAPS_WRAP 0x01
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157 | #define D3DPTADDRESSCAPS_MIRROR 0x02
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158 | #define D3DPTADDRESSCAPS_CLAMP 0x04
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159 | #define D3DPTADDRESSCAPS_BORDER 0x08
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160 | #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
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161 | #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
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162 |
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163 | #define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
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164 | #define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
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165 | #define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
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166 | #define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
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167 | #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
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168 | #define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
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169 | #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
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170 | #define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
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171 | #define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
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172 | #define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
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173 | #define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
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174 | #define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
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175 | #define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
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176 | #define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
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177 | #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
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178 | #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
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179 |
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180 | #define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
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181 | #define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
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182 | #define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
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183 | #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
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184 | #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
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185 | #define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
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186 | #define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
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187 | #ifndef D3D_DISABLE_9EX
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188 | #define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
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189 | #endif
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190 | #define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
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191 | #define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
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192 | #define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
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193 | #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
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194 | #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
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195 |
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196 | #define D3DSTENCILCAPS_KEEP 0x01
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197 | #define D3DSTENCILCAPS_ZERO 0x02
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198 | #define D3DSTENCILCAPS_REPLACE 0x04
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199 | #define D3DSTENCILCAPS_INCRSAT 0x08
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200 | #define D3DSTENCILCAPS_DECRSAT 0x10
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201 | #define D3DSTENCILCAPS_INVERT 0x20
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202 | #define D3DSTENCILCAPS_INCR 0x40
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203 | #define D3DSTENCILCAPS_DECR 0x80
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204 | #define D3DSTENCILCAPS_TWOSIDED 0x100
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205 |
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206 | #define D3DTEXOPCAPS_DISABLE 0x0000001
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207 | #define D3DTEXOPCAPS_SELECTARG1 0x0000002
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208 | #define D3DTEXOPCAPS_SELECTARG2 0x0000004
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209 | #define D3DTEXOPCAPS_MODULATE 0x0000008
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210 | #define D3DTEXOPCAPS_MODULATE2X 0x0000010
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211 | #define D3DTEXOPCAPS_MODULATE4X 0x0000020
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212 | #define D3DTEXOPCAPS_ADD 0x0000040
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213 | #define D3DTEXOPCAPS_ADDSIGNED 0x0000080
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214 | #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
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215 | #define D3DTEXOPCAPS_SUBTRACT 0x0000200
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216 | #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
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217 | #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
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218 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
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219 | #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
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220 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
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221 | #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
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222 | #define D3DTEXOPCAPS_PREMODULATE 0x0010000
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223 | #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
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224 | #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
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225 | #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
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226 | #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
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227 | #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
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228 | #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
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229 | #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
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230 | #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
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231 | #define D3DTEXOPCAPS_LERP 0x2000000
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232 |
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233 | #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
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234 | #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
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235 | #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
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236 | #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
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237 | #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
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238 | #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
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239 | #define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
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240 | #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
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241 |
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242 | #define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
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243 | #define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
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244 | #define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
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245 | #define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
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246 | #define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
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247 | #define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
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248 | #define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
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249 | #define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
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250 | #define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
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251 | #define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
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252 |
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253 | #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
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254 | #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
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255 | #define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
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256 | #define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
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257 | #define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
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258 | #define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
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259 | #define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
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260 |
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261 | #define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
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262 | #define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
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263 | #define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
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264 | #define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
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265 | #define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
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266 | #define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
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267 | #ifndef D3D_DISABLE_9EX
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268 | #define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
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269 | #endif
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270 |
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271 | #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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272 | #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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273 | #define D3DVS20_MAX_NUMTEMPS 32
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274 | #define D3DVS20_MIN_NUMTEMPS 12
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275 | #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
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276 | #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
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277 |
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278 | #define D3DVS20CAPS_PREDICATION (1 << 0)
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279 |
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280 | #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
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281 | #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
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282 | #define D3DPS20CAPS_PREDICATION (1 << 2)
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283 | #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
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284 | #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
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285 |
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286 | #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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287 | #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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288 | #define D3DPS20_MAX_NUMTEMPS 32
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289 | #define D3DPS20_MIN_NUMTEMPS 12
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290 | #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
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291 | #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
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292 | #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
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293 | #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
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294 |
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295 | #define D3DMIN30SHADERINSTRUCTIONS 512
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296 | #define D3DMAX30SHADERINSTRUCTIONS 32768
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297 |
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298 |
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299 | typedef struct _D3DVSHADERCAPS2_0 {
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300 | DWORD Caps;
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301 | INT DynamicFlowControlDepth;
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302 | INT NumTemps;
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303 | INT StaticFlowControlDepth;
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304 | } D3DVSHADERCAPS2_0;
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305 |
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306 | typedef struct _D3DPSHADERCAPS2_0 {
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307 | DWORD Caps;
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308 | INT DynamicFlowControlDepth;
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309 | INT NumTemps;
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310 | INT StaticFlowControlDepth;
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311 | INT NumInstructionSlots;
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312 | } D3DPSHADERCAPS2_0;
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313 |
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314 | /*
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315 | * The d3dcaps9 structure
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316 | */
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317 | typedef struct _D3DCAPS9 {
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318 | D3DDEVTYPE DeviceType;
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319 | UINT AdapterOrdinal;
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320 |
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321 | DWORD Caps;
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322 | DWORD Caps2;
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323 | DWORD Caps3;
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324 | DWORD PresentationIntervals;
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325 |
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326 | DWORD CursorCaps;
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327 |
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328 | DWORD DevCaps;
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329 |
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330 | DWORD PrimitiveMiscCaps;
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331 | DWORD RasterCaps;
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332 | DWORD ZCmpCaps;
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333 | DWORD SrcBlendCaps;
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334 | DWORD DestBlendCaps;
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335 | DWORD AlphaCmpCaps;
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336 | DWORD ShadeCaps;
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337 | DWORD TextureCaps;
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338 | DWORD TextureFilterCaps;
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339 | DWORD CubeTextureFilterCaps;
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340 | DWORD VolumeTextureFilterCaps;
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341 | DWORD TextureAddressCaps;
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342 | DWORD VolumeTextureAddressCaps;
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343 |
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344 | DWORD LineCaps;
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345 |
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346 | DWORD MaxTextureWidth, MaxTextureHeight;
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347 | DWORD MaxVolumeExtent;
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348 |
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349 | DWORD MaxTextureRepeat;
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350 | DWORD MaxTextureAspectRatio;
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351 | DWORD MaxAnisotropy;
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352 | float MaxVertexW;
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353 |
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354 | float GuardBandLeft;
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355 | float GuardBandTop;
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356 | float GuardBandRight;
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357 | float GuardBandBottom;
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358 |
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359 | float ExtentsAdjust;
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360 | DWORD StencilCaps;
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361 |
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362 | DWORD FVFCaps;
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363 | DWORD TextureOpCaps;
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364 | DWORD MaxTextureBlendStages;
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365 | DWORD MaxSimultaneousTextures;
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366 |
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367 | DWORD VertexProcessingCaps;
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368 | DWORD MaxActiveLights;
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369 | DWORD MaxUserClipPlanes;
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370 | DWORD MaxVertexBlendMatrices;
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371 | DWORD MaxVertexBlendMatrixIndex;
|
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372 |
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373 | float MaxPointSize;
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374 |
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375 | DWORD MaxPrimitiveCount;
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376 | DWORD MaxVertexIndex;
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377 | DWORD MaxStreams;
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378 | DWORD MaxStreamStride;
|
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379 |
|
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380 | DWORD VertexShaderVersion;
|
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381 | DWORD MaxVertexShaderConst;
|
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382 |
|
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383 | DWORD PixelShaderVersion;
|
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384 | float PixelShader1xMaxValue;
|
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385 |
|
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386 | /* DX 9 */
|
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387 | DWORD DevCaps2;
|
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388 |
|
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389 | float MaxNpatchTessellationLevel;
|
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390 | DWORD Reserved5;
|
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391 |
|
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392 | UINT MasterAdapterOrdinal;
|
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393 | UINT AdapterOrdinalInGroup;
|
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394 | UINT NumberOfAdaptersInGroup;
|
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395 | DWORD DeclTypes;
|
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396 | DWORD NumSimultaneousRTs;
|
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397 | DWORD StretchRectFilterCaps;
|
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398 | D3DVSHADERCAPS2_0 VS20Caps;
|
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399 | D3DPSHADERCAPS2_0 PS20Caps;
|
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400 | DWORD VertexTextureFilterCaps;
|
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401 | DWORD MaxVShaderInstructionsExecuted;
|
---|
402 | DWORD MaxPShaderInstructionsExecuted;
|
---|
403 | DWORD MaxVertexShader30InstructionSlots;
|
---|
404 | DWORD MaxPixelShader30InstructionSlots;
|
---|
405 |
|
---|
406 | } D3DCAPS9;
|
---|
407 |
|
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408 | #ifndef D3D_DISABLE_9EX
|
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409 |
|
---|
410 | #define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
|
---|
411 | #define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
|
---|
412 | #define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
|
---|
413 | #define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
|
---|
414 | #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
|
---|
415 | #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
|
---|
416 | #define D3DOVERLAYCAPS_STRETCHX 0x00000040
|
---|
417 | #define D3DOVERLAYCAPS_STRETCHY 0x00000080
|
---|
418 |
|
---|
419 | typedef struct _D3DOVERLAYCAPS {
|
---|
420 | UINT Caps;
|
---|
421 | UINT MaxOverlayDisplayWidth;
|
---|
422 | UINT MaxOverlayDisplayHeight;
|
---|
423 | } D3DOVERLAYCAPS;
|
---|
424 |
|
---|
425 | #define D3DCPCAPS_SOFTWARE 0x00000001
|
---|
426 | #define D3DCPCAPS_HARDWARE 0x00000002
|
---|
427 | #define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
|
---|
428 | #define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
|
---|
429 | #define D3DCPCAPS_CONTENTKEY 0x00000010
|
---|
430 | #define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
|
---|
431 | #define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
|
---|
432 | #define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
|
---|
433 | #define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
|
---|
434 | #define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
|
---|
435 |
|
---|
436 | typedef struct _D3DCONTENTPROTECTIONCAPS {
|
---|
437 | DWORD Caps;
|
---|
438 | GUID KeyExchangeType;
|
---|
439 | UINT BufferAlignmentStart;
|
---|
440 | UINT BlockAlignmentSize;
|
---|
441 | ULONGLONG ProtectedMemorySize;
|
---|
442 | } D3DCONTENTPROTECTIONCAPS;
|
---|
443 |
|
---|
444 | DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
|
---|
445 | DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
|
---|
446 | DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
|
---|
447 | DEFINE_GUID(D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
|
---|
448 |
|
---|
449 | #endif
|
---|
450 |
|
---|
451 | #ifdef __i386__
|
---|
452 | #include <poppack.h>
|
---|
453 | #endif
|
---|
454 |
|
---|
455 | #endif
|
---|