source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3d9caps.h

Last change on this file was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

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[1166]1/*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Raphael Junqueira
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20#ifndef __WINE_D3D9CAPS_H
21#define __WINE_D3D9CAPS_H
22
23#ifdef __i386__
24#include <pshpack4.h>
25#endif
26
27/*
28 * Definitions
29 */
30#define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
31#define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
32
33#define D3DCURSORCAPS_COLOR 1
34#define D3DCURSORCAPS_LOWRES 2
35
36
37#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
38#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
39#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
40#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
41#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
42#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
43#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
44
45#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
46#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
47#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
48#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
49#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
50#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
51#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
52#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
53#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
54#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
55#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
56#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
57#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
58#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
59#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
60#define D3DDEVCAPS_PUREDEVICE 0x0100000
61#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
62#define D3DDEVCAPS_RTPATCHES 0x0400000
63#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
64#define D3DDEVCAPS_NPATCHES 0x1000000
65
66#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
67#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
68#define D3DFVFCAPS_PSIZE 0x100000
69
70#define D3DLINECAPS_TEXTURE 0x01
71#define D3DLINECAPS_ZTEST 0x02
72#define D3DLINECAPS_BLEND 0x04
73#define D3DLINECAPS_ALPHACMP 0x08
74#define D3DLINECAPS_FOG 0x10
75#define D3DLINECAPS_ANTIALIAS 0x20
76
77#define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001)
78#define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002)
79#define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004)
80#define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008)
81#define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010)
82#define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020)
83#define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040)
84#define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080)
85#define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100)
86#define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200)
87#define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400)
88#define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800)
89#define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
90#define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000)
91#ifndef D3D_DISABLE_9EX
92#define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000)
93#define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000)
94#endif
95
96#define D3DPCMPCAPS_NEVER 0x01
97#define D3DPCMPCAPS_LESS 0x02
98#define D3DPCMPCAPS_EQUAL 0x04
99#define D3DPCMPCAPS_LESSEQUAL 0x08
100#define D3DPCMPCAPS_GREATER 0x10
101#define D3DPCMPCAPS_NOTEQUAL 0x20
102#define D3DPCMPCAPS_GREATEREQUAL 0x40
103#define D3DPCMPCAPS_ALWAYS 0x80
104
105#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
106#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
107#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
108#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
109#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
110#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
111#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
112#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
113#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
114#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
115#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
116#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
117#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
118#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
119#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
120#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
121#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
122#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
123#ifndef D3D_DISABLE_9EX
124#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
125#endif
126
127#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
128#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
129#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
130#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
131#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
132#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
133#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
134#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
135#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
136#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
137#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
138#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
139#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
140#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
141#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
142#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
143
144#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
145#define D3DPRESENT_INTERVAL_ONE 0x00000001
146#define D3DPRESENT_INTERVAL_TWO 0x00000002
147#define D3DPRESENT_INTERVAL_THREE 0x00000004
148#define D3DPRESENT_INTERVAL_FOUR 0x00000008
149#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
150
151#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
152#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
153#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
154#define D3DPSHADECAPS_FOGGOURAUD 0x80000
155
156#define D3DPTADDRESSCAPS_WRAP 0x01
157#define D3DPTADDRESSCAPS_MIRROR 0x02
158#define D3DPTADDRESSCAPS_CLAMP 0x04
159#define D3DPTADDRESSCAPS_BORDER 0x08
160#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
161#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
162
163#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
164#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
165#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
166#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
167#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
168#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
169#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
170#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
171#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
172#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
173#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
174#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
175#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
176#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
177#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
178#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
179
180#define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
181#define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
182#define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
183#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
184#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
185#define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
186#define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
187#ifndef D3D_DISABLE_9EX
188#define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
189#endif
190#define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
191#define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
192#define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
193#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
194#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
195
196#define D3DSTENCILCAPS_KEEP 0x01
197#define D3DSTENCILCAPS_ZERO 0x02
198#define D3DSTENCILCAPS_REPLACE 0x04
199#define D3DSTENCILCAPS_INCRSAT 0x08
200#define D3DSTENCILCAPS_DECRSAT 0x10
201#define D3DSTENCILCAPS_INVERT 0x20
202#define D3DSTENCILCAPS_INCR 0x40
203#define D3DSTENCILCAPS_DECR 0x80
204#define D3DSTENCILCAPS_TWOSIDED 0x100
205
206#define D3DTEXOPCAPS_DISABLE 0x0000001
207#define D3DTEXOPCAPS_SELECTARG1 0x0000002
208#define D3DTEXOPCAPS_SELECTARG2 0x0000004
209#define D3DTEXOPCAPS_MODULATE 0x0000008
210#define D3DTEXOPCAPS_MODULATE2X 0x0000010
211#define D3DTEXOPCAPS_MODULATE4X 0x0000020
212#define D3DTEXOPCAPS_ADD 0x0000040
213#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
214#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
215#define D3DTEXOPCAPS_SUBTRACT 0x0000200
216#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
217#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
218#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
219#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
220#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
221#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
222#define D3DTEXOPCAPS_PREMODULATE 0x0010000
223#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
224#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
225#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
226#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
227#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
228#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
229#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
230#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
231#define D3DTEXOPCAPS_LERP 0x2000000
232
233#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
234#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
235#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
236#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
237#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
238#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
239#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
240#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
241
242#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
243#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
244#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
245#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
246#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
247#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
248#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
249#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
250#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
251#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
252
253#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
254#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
255#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
256#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
257#define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
258#define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
259#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
260
261#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
262#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
263#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
264#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
265#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
266#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
267#ifndef D3D_DISABLE_9EX
268#define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
269#endif
270
271#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
272#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
273#define D3DVS20_MAX_NUMTEMPS 32
274#define D3DVS20_MIN_NUMTEMPS 12
275#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
276#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
277
278#define D3DVS20CAPS_PREDICATION (1 << 0)
279
280#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
281#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
282#define D3DPS20CAPS_PREDICATION (1 << 2)
283#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
284#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
285
286#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
287#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
288#define D3DPS20_MAX_NUMTEMPS 32
289#define D3DPS20_MIN_NUMTEMPS 12
290#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
291#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
292#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
293#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
294
295#define D3DMIN30SHADERINSTRUCTIONS 512
296#define D3DMAX30SHADERINSTRUCTIONS 32768
297
298
299typedef struct _D3DVSHADERCAPS2_0 {
300 DWORD Caps;
301 INT DynamicFlowControlDepth;
302 INT NumTemps;
303 INT StaticFlowControlDepth;
304} D3DVSHADERCAPS2_0;
305
306typedef struct _D3DPSHADERCAPS2_0 {
307 DWORD Caps;
308 INT DynamicFlowControlDepth;
309 INT NumTemps;
310 INT StaticFlowControlDepth;
311 INT NumInstructionSlots;
312} D3DPSHADERCAPS2_0;
313
314/*
315 * The d3dcaps9 structure
316 */
317typedef struct _D3DCAPS9 {
318 D3DDEVTYPE DeviceType;
319 UINT AdapterOrdinal;
320
321 DWORD Caps;
322 DWORD Caps2;
323 DWORD Caps3;
324 DWORD PresentationIntervals;
325
326 DWORD CursorCaps;
327
328 DWORD DevCaps;
329
330 DWORD PrimitiveMiscCaps;
331 DWORD RasterCaps;
332 DWORD ZCmpCaps;
333 DWORD SrcBlendCaps;
334 DWORD DestBlendCaps;
335 DWORD AlphaCmpCaps;
336 DWORD ShadeCaps;
337 DWORD TextureCaps;
338 DWORD TextureFilterCaps;
339 DWORD CubeTextureFilterCaps;
340 DWORD VolumeTextureFilterCaps;
341 DWORD TextureAddressCaps;
342 DWORD VolumeTextureAddressCaps;
343
344 DWORD LineCaps;
345
346 DWORD MaxTextureWidth, MaxTextureHeight;
347 DWORD MaxVolumeExtent;
348
349 DWORD MaxTextureRepeat;
350 DWORD MaxTextureAspectRatio;
351 DWORD MaxAnisotropy;
352 float MaxVertexW;
353
354 float GuardBandLeft;
355 float GuardBandTop;
356 float GuardBandRight;
357 float GuardBandBottom;
358
359 float ExtentsAdjust;
360 DWORD StencilCaps;
361
362 DWORD FVFCaps;
363 DWORD TextureOpCaps;
364 DWORD MaxTextureBlendStages;
365 DWORD MaxSimultaneousTextures;
366
367 DWORD VertexProcessingCaps;
368 DWORD MaxActiveLights;
369 DWORD MaxUserClipPlanes;
370 DWORD MaxVertexBlendMatrices;
371 DWORD MaxVertexBlendMatrixIndex;
372
373 float MaxPointSize;
374
375 DWORD MaxPrimitiveCount;
376 DWORD MaxVertexIndex;
377 DWORD MaxStreams;
378 DWORD MaxStreamStride;
379
380 DWORD VertexShaderVersion;
381 DWORD MaxVertexShaderConst;
382
383 DWORD PixelShaderVersion;
384 float PixelShader1xMaxValue;
385
386 /* DX 9 */
387 DWORD DevCaps2;
388
389 float MaxNpatchTessellationLevel;
390 DWORD Reserved5;
391
392 UINT MasterAdapterOrdinal;
393 UINT AdapterOrdinalInGroup;
394 UINT NumberOfAdaptersInGroup;
395 DWORD DeclTypes;
396 DWORD NumSimultaneousRTs;
397 DWORD StretchRectFilterCaps;
398 D3DVSHADERCAPS2_0 VS20Caps;
399 D3DPSHADERCAPS2_0 PS20Caps;
400 DWORD VertexTextureFilterCaps;
401 DWORD MaxVShaderInstructionsExecuted;
402 DWORD MaxPShaderInstructionsExecuted;
403 DWORD MaxVertexShader30InstructionSlots;
404 DWORD MaxPixelShader30InstructionSlots;
405
406} D3DCAPS9;
407
408#ifndef D3D_DISABLE_9EX
409
410#define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
411#define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
412#define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
413#define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
414#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
415#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
416#define D3DOVERLAYCAPS_STRETCHX 0x00000040
417#define D3DOVERLAYCAPS_STRETCHY 0x00000080
418
419typedef struct _D3DOVERLAYCAPS {
420 UINT Caps;
421 UINT MaxOverlayDisplayWidth;
422 UINT MaxOverlayDisplayHeight;
423} D3DOVERLAYCAPS;
424
425#define D3DCPCAPS_SOFTWARE 0x00000001
426#define D3DCPCAPS_HARDWARE 0x00000002
427#define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
428#define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
429#define D3DCPCAPS_CONTENTKEY 0x00000010
430#define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
431#define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
432#define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
433#define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
434#define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
435
436typedef struct _D3DCONTENTPROTECTIONCAPS {
437 DWORD Caps;
438 GUID KeyExchangeType;
439 UINT BufferAlignmentStart;
440 UINT BlockAlignmentSize;
441 ULONGLONG ProtectedMemorySize;
442} D3DCONTENTPROTECTIONCAPS;
443
444DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
445DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
446DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
447DEFINE_GUID(D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
448
449#endif
450
451#ifdef __i386__
452#include <poppack.h>
453#endif
454
455#endif
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