source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3dcaps.h@ 1194

Last change on this file since 1194 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 17.2 KB
Line 
1/*
2 * Copyright (C) 2000 Peter Hunnisett
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#ifndef __WINE_D3DCAPS_H
20#define __WINE_D3DCAPS_H
21
22#include <ddraw.h>
23
24#ifdef __i386__
25#include <pshpack4.h>
26#endif
27
28typedef struct _D3DTRANSFORMCAPS {
29 DWORD dwSize;
30 DWORD dwCaps;
31} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
32
33#define D3DTRANSFORMCAPS_CLIP __MSABI_LONG(0x00000001)
34
35typedef struct _D3DLIGHTINGCAPS {
36 DWORD dwSize;
37 DWORD dwCaps;
38 DWORD dwLightingModel;
39 DWORD dwNumLights;
40} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
41
42#define D3DLIGHTINGMODEL_RGB 0x00000001
43#define D3DLIGHTINGMODEL_MONO 0x00000002
44
45#define D3DLIGHTCAPS_POINT 0x00000001
46#define D3DLIGHTCAPS_SPOT 0x00000002
47#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
48#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
49#define D3DLIGHTCAPS_GLSPOT 0x00000010
50
51typedef struct _D3dPrimCaps {
52 DWORD dwSize;
53 DWORD dwMiscCaps;
54 DWORD dwRasterCaps;
55 DWORD dwZCmpCaps;
56 DWORD dwSrcBlendCaps;
57 DWORD dwDestBlendCaps;
58 DWORD dwAlphaCmpCaps;
59 DWORD dwShadeCaps;
60 DWORD dwTextureCaps;
61 DWORD dwTextureFilterCaps;
62 DWORD dwTextureBlendCaps;
63 DWORD dwTextureAddressCaps;
64 DWORD dwStippleWidth;
65 DWORD dwStippleHeight;
66} D3DPRIMCAPS, *LPD3DPRIMCAPS;
67
68#define D3DPMISCCAPS_MASKPLANES 0x00000001
69#define D3DPMISCCAPS_MASKZ 0x00000002
70#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
71#define D3DPMISCCAPS_CONFORMANT 0x00000008
72#define D3DPMISCCAPS_CULLNONE 0x00000010
73#define D3DPMISCCAPS_CULLCW 0x00000020
74#define D3DPMISCCAPS_CULLCCW 0x00000040
75
76#define D3DPRASTERCAPS_DITHER 0x00000001
77#define D3DPRASTERCAPS_ROP2 0x00000002
78#define D3DPRASTERCAPS_XOR 0x00000004
79#define D3DPRASTERCAPS_PAT 0x00000008
80#define D3DPRASTERCAPS_ZTEST 0x00000010
81#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
82#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
83#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
84#define D3DPRASTERCAPS_FOGTABLE 0x00000100
85#define D3DPRASTERCAPS_STIPPLE 0x00000200
86#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
87#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
88#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
89#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
90#define D3DPRASTERCAPS_ZBIAS 0x00004000
91#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
92#define D3DPRASTERCAPS_FOGRANGE 0x00010000
93#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
94#define D3DPRASTERCAPS_WBUFFER 0x00040000
95#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
96#define D3DPRASTERCAPS_WFOG 0x00100000
97#define D3DPRASTERCAPS_ZFOG 0x00200000
98
99#define D3DPCMPCAPS_NEVER 0x00000001
100#define D3DPCMPCAPS_LESS 0x00000002
101#define D3DPCMPCAPS_EQUAL 0x00000004
102#define D3DPCMPCAPS_LESSEQUAL 0x00000008
103#define D3DPCMPCAPS_GREATER 0x00000010
104#define D3DPCMPCAPS_NOTEQUAL 0x00000020
105#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
106#define D3DPCMPCAPS_ALWAYS 0x00000080
107
108#define D3DPBLENDCAPS_ZERO 0x00000001
109#define D3DPBLENDCAPS_ONE 0x00000002
110#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
111#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
112#define D3DPBLENDCAPS_SRCALPHA 0x00000010
113#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
114#define D3DPBLENDCAPS_DESTALPHA 0x00000040
115#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
116#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
117#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
118#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
119#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
120#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
121
122#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
123#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
124#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
125#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
126#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
127#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
128
129#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
130#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
131#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
132#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
133#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
134#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
135
136#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
137#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
138#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
139#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
140#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
141#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
142
143#define D3DPSHADECAPS_FOGFLAT 0x00040000
144#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
145#define D3DPSHADECAPS_FOGPHONG 0x00100000
146
147#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
148#define D3DPTEXTURECAPS_POW2 0x00000002
149#define D3DPTEXTURECAPS_ALPHA 0x00000004
150#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
151#define D3DPTEXTURECAPS_BORDER 0x00000010
152#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
153#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
154#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
155#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
156/* yes actually 0x00000200 is unused - or at least unreleased */
157#define D3DPTEXTURECAPS_PROJECTED 0x00000400
158#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
159#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
160
161#define D3DPTFILTERCAPS_NEAREST 0x00000001
162#define D3DPTFILTERCAPS_LINEAR 0x00000002
163#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
164#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
165#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
166#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
167/* yes - missing numbers */
168#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
169#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
170#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
171/* yes - missing numbers */
172#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
173#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
174/* yes - missing numbers */
175#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
176#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
177#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
178#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
179#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
180
181#define D3DPTBLENDCAPS_DECAL 0x00000001
182#define D3DPTBLENDCAPS_MODULATE 0x00000002
183#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
184#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
185#define D3DPTBLENDCAPS_DECALMASK 0x00000010
186#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
187#define D3DPTBLENDCAPS_COPY 0x00000040
188#define D3DPTBLENDCAPS_ADD 0x00000080
189
190#define D3DPTADDRESSCAPS_WRAP 0x00000001
191#define D3DPTADDRESSCAPS_MIRROR 0x00000002
192#define D3DPTADDRESSCAPS_CLAMP 0x00000004
193#define D3DPTADDRESSCAPS_BORDER 0x00000008
194#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
195
196
197typedef struct _D3DDeviceDesc {
198 DWORD dwSize;
199 DWORD dwFlags;
200 D3DCOLORMODEL dcmColorModel;
201 DWORD dwDevCaps;
202 D3DTRANSFORMCAPS dtcTransformCaps;
203 WINBOOL bClipping;
204 D3DLIGHTINGCAPS dlcLightingCaps;
205 D3DPRIMCAPS dpcLineCaps;
206 D3DPRIMCAPS dpcTriCaps;
207 DWORD dwDeviceRenderBitDepth;
208 DWORD dwDeviceZBufferBitDepth;
209 DWORD dwMaxBufferSize;
210 DWORD dwMaxVertexCount;
211
212 DWORD dwMinTextureWidth,dwMinTextureHeight;
213 DWORD dwMaxTextureWidth,dwMaxTextureHeight;
214 DWORD dwMinStippleWidth,dwMaxStippleWidth;
215 DWORD dwMinStippleHeight,dwMaxStippleHeight;
216
217 DWORD dwMaxTextureRepeat;
218 DWORD dwMaxTextureAspectRatio;
219 DWORD dwMaxAnisotropy;
220
221 D3DVALUE dvGuardBandLeft;
222 D3DVALUE dvGuardBandTop;
223 D3DVALUE dvGuardBandRight;
224 D3DVALUE dvGuardBandBottom;
225
226 D3DVALUE dvExtentsAdjust;
227 DWORD dwStencilCaps;
228
229 DWORD dwFVFCaps;
230 DWORD dwTextureOpCaps;
231 WORD wMaxTextureBlendStages;
232 WORD wMaxSimultaneousTextures;
233} D3DDEVICEDESC,*LPD3DDEVICEDESC;
234#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
235
236typedef struct _D3DDeviceDesc7 {
237 DWORD dwDevCaps;
238 D3DPRIMCAPS dpcLineCaps;
239 D3DPRIMCAPS dpcTriCaps;
240 DWORD dwDeviceRenderBitDepth;
241 DWORD dwDeviceZBufferBitDepth;
242
243 DWORD dwMinTextureWidth, dwMinTextureHeight;
244 DWORD dwMaxTextureWidth, dwMaxTextureHeight;
245
246 DWORD dwMaxTextureRepeat;
247 DWORD dwMaxTextureAspectRatio;
248 DWORD dwMaxAnisotropy;
249
250 D3DVALUE dvGuardBandLeft;
251 D3DVALUE dvGuardBandTop;
252 D3DVALUE dvGuardBandRight;
253 D3DVALUE dvGuardBandBottom;
254
255 D3DVALUE dvExtentsAdjust;
256 DWORD dwStencilCaps;
257 DWORD dwFVFCaps;
258 DWORD dwTextureOpCaps;
259 WORD wMaxTextureBlendStages;
260 WORD wMaxSimultaneousTextures;
261
262 DWORD dwMaxActiveLights;
263 D3DVALUE dvMaxVertexW;
264 GUID deviceGUID;
265
266 WORD wMaxUserClipPlanes;
267 WORD wMaxVertexBlendMatrices;
268
269 DWORD dwVertexProcessingCaps;
270
271 DWORD dwReserved1;
272 DWORD dwReserved2;
273 DWORD dwReserved3;
274 DWORD dwReserved4;
275} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
276#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
277
278#define D3DDD_COLORMODEL 0x00000001
279#define D3DDD_DEVCAPS 0x00000002
280#define D3DDD_TRANSFORMCAPS 0x00000004
281#define D3DDD_LIGHTINGCAPS 0x00000008
282#define D3DDD_BCLIPPING 0x00000010
283#define D3DDD_LINECAPS 0x00000020
284#define D3DDD_TRICAPS 0x00000040
285#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
286#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
287#define D3DDD_MAXBUFFERSIZE 0x00000200
288#define D3DDD_MAXVERTEXCOUNT 0x00000400
289
290#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
291#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
292#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
293#define D3DDEVCAPS_SORTEXACT 0x00000008
294#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
295#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
296#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
297#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
298#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
299#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
300#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
301#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
302#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
303#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
304#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
305#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
306#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
307#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
308#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
309
310#define D3DSTENCILCAPS_KEEP 0x00000001
311#define D3DSTENCILCAPS_ZERO 0x00000002
312#define D3DSTENCILCAPS_REPLACE 0x00000004
313#define D3DSTENCILCAPS_INCRSAT 0x00000008
314#define D3DSTENCILCAPS_DECRSAT 0x00000010
315#define D3DSTENCILCAPS_INVERT 0x00000020
316#define D3DSTENCILCAPS_INCR 0x00000040
317#define D3DSTENCILCAPS_DECR 0x00000080
318
319#define D3DTEXOPCAPS_DISABLE 0x00000001
320#define D3DTEXOPCAPS_SELECTARG1 0x00000002
321#define D3DTEXOPCAPS_SELECTARG2 0x00000004
322#define D3DTEXOPCAPS_MODULATE 0x00000008
323#define D3DTEXOPCAPS_MODULATE2X 0x00000010
324#define D3DTEXOPCAPS_MODULATE4X 0x00000020
325#define D3DTEXOPCAPS_ADD 0x00000040
326#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
327#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
328#define D3DTEXOPCAPS_SUBTRACT 0x00000200
329#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
330#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
331#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
332#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
333#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
334#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
335#define D3DTEXOPCAPS_PREMODULATE 0x00010000
336#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
337#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
338#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
339#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
340#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
341#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
342#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
343
344#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
345#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
346
347#define D3DVTXPCAPS_TEXGEN 0x00000001
348#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
349#define D3DVTXPCAPS_VERTEXFOG 0x00000004
350#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
351#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
352#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
353
354typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)(GUID *guid, char *description, char *name,
355 D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx);
356typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)(char *description, char *name, D3DDEVICEDESC7 *desc, void *ctx);
357
358#define D3DFDS_COLORMODEL 0x00000001
359#define D3DFDS_GUID 0x00000002
360#define D3DFDS_HARDWARE 0x00000004
361#define D3DFDS_TRIANGLES 0x00000008
362#define D3DFDS_LINES 0x00000010
363#define D3DFDS_MISCCAPS 0x00000020
364#define D3DFDS_RASTERCAPS 0x00000040
365#define D3DFDS_ZCMPCAPS 0x00000080
366#define D3DFDS_ALPHACMPCAPS 0x00000100
367#define D3DFDS_SRCBLENDCAPS 0x00000200
368#define D3DFDS_DSTBLENDCAPS 0x00000400
369#define D3DFDS_SHADECAPS 0x00000800
370#define D3DFDS_TEXTURECAPS 0x00001000
371#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
372#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
373#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
374
375typedef struct _D3DFINDDEVICESEARCH {
376 DWORD dwSize;
377 DWORD dwFlags;
378 WINBOOL bHardware;
379 D3DCOLORMODEL dcmColorModel;
380 GUID guid;
381 DWORD dwCaps;
382 D3DPRIMCAPS dpcPrimCaps;
383} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
384
385typedef struct _D3DFINDDEVICERESULT {
386 DWORD dwSize;
387 GUID guid;
388 D3DDEVICEDESC ddHwDesc;
389 D3DDEVICEDESC ddSwDesc;
390} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
391
392typedef struct _D3DExecuteBufferDesc {
393 DWORD dwSize;
394 DWORD dwFlags;
395 DWORD dwCaps;
396 DWORD dwBufferSize;
397 void *lpData;
398} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
399
400#define D3DDEB_BUFSIZE 0x00000001
401#define D3DDEB_CAPS 0x00000002
402#define D3DDEB_LPDATA 0x00000004
403
404#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001
405#define D3DDEBCAPS_VIDEOMEMORY 0x00000002
406#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) /* = 0x3 */
407
408typedef struct _D3DDEVINFO_TEXTUREMANAGER {
409 WINBOOL bThrashing;
410 DWORD dwApproxBytesDownloaded;
411 DWORD dwNumEvicts;
412 DWORD dwNumVidCreates;
413 DWORD dwNumTexturesUsed;
414 DWORD dwNumUsedTexInVid;
415 DWORD dwWorkingSet;
416 DWORD dwWorkingSetBytes;
417 DWORD dwTotalManaged;
418 DWORD dwTotalBytes;
419 DWORD dwLastPri;
420} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
421
422typedef struct _D3DDEVINFO_TEXTURING {
423 DWORD dwNumLoads;
424 DWORD dwApproxBytesLoaded;
425 DWORD dwNumPreLoads;
426 DWORD dwNumSet;
427 DWORD dwNumCreates;
428 DWORD dwNumDestroys;
429 DWORD dwNumSetPriorities;
430 DWORD dwNumSetLODs;
431 DWORD dwNumLocks;
432 DWORD dwNumGetDCs;
433} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
434
435#ifdef __i386__
436#include <poppack.h>
437#endif
438
439#endif
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