source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3dcommon.idl@ 1170

Last change on this file since 1170 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 24.4 KB
RevLine 
[1166]1/*
2 * Copyright 2010 Matteo Bruni for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19import "oaidl.idl";
20import "ocidl.idl";
21
22typedef struct _D3D_SHADER_MACRO
23{
24 const char *Name;
25 const char *Definition;
26} D3D_SHADER_MACRO;
27
28typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO;
29
30[
31 object,
32 local,
33 uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)
34]
35interface ID3D10Blob : IUnknown
36{
37 void *GetBufferPointer();
38 SIZE_T GetBufferSize();
39}
40
41typedef ID3D10Blob* LPD3D10BLOB;
42typedef ID3D10Blob ID3DBlob;
43typedef ID3DBlob* LPD3DBLOB;
44cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
45
46typedef void(__stdcall *PFN_DESTRUCTION_CALLBACK)(void *data);
47
48[
49 object,
50 local,
51 uuid(a06eb39a-50da-425b-8c31-4eecd6c270f3),
52 pointer_default(unique)
53]
54interface ID3DDestructionNotifier : IUnknown
55{
56 HRESULT RegisterDestructionCallback(
57 [in] PFN_DESTRUCTION_CALLBACK callback_func,
58 [in] void *data,
59 [out] UINT *callback_id
60 );
61 HRESULT UnregisterDestructionCallback(
62 [in] UINT callback_id
63 );
64}
65
66typedef enum _D3D_INCLUDE_TYPE
67{
68 D3D_INCLUDE_LOCAL = 0,
69 D3D_INCLUDE_SYSTEM,
70 D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
71 D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
72 D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
73} D3D_INCLUDE_TYPE;
74
75[
76 object,
77 local,
78]
79interface ID3DInclude
80{
81 HRESULT Open(D3D_INCLUDE_TYPE include_type,
82 const char *filename,
83 const void *parent_data,
84 const void **data,
85 UINT *bytes);
86 HRESULT Close(const void *data);
87}
88
89typedef ID3DInclude* LPD3DINCLUDE;
90
91typedef enum D3D_DRIVER_TYPE
92{
93 D3D_DRIVER_TYPE_UNKNOWN,
94 D3D_DRIVER_TYPE_HARDWARE,
95 D3D_DRIVER_TYPE_REFERENCE,
96 D3D_DRIVER_TYPE_NULL,
97 D3D_DRIVER_TYPE_SOFTWARE,
98 D3D_DRIVER_TYPE_WARP,
99} D3D_DRIVER_TYPE;
100
101typedef enum D3D_FEATURE_LEVEL
102{
103 D3D_FEATURE_LEVEL_9_1 = 0x9100,
104 D3D_FEATURE_LEVEL_9_2 = 0x9200,
105 D3D_FEATURE_LEVEL_9_3 = 0x9300,
106 D3D_FEATURE_LEVEL_10_0 = 0xa000,
107 D3D_FEATURE_LEVEL_10_1 = 0xa100,
108 D3D_FEATURE_LEVEL_11_0 = 0xb000,
109 D3D_FEATURE_LEVEL_11_1 = 0xb100,
110 D3D_FEATURE_LEVEL_12_0 = 0xc000,
111 D3D_FEATURE_LEVEL_12_1 = 0xc100,
112} D3D_FEATURE_LEVEL;
113
114cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048")
115cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096")
116cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048")
117cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096")
118cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512")
119cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096")
120cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256")
121cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2")
122cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535")
123cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575")
124cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1")
125cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4")
126cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128")
127cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048")
128cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192")
129
130typedef enum _D3D_SHADER_VARIABLE_CLASS
131{
132 D3D_SVC_SCALAR,
133 D3D_SVC_VECTOR,
134 D3D_SVC_MATRIX_ROWS,
135 D3D_SVC_MATRIX_COLUMNS,
136 D3D_SVC_OBJECT,
137 D3D_SVC_STRUCT,
138 D3D_SVC_INTERFACE_CLASS,
139 D3D_SVC_INTERFACE_POINTER,
140 D3D10_SVC_SCALAR = 0,
141 D3D10_SVC_VECTOR,
142 D3D10_SVC_MATRIX_ROWS,
143 D3D10_SVC_MATRIX_COLUMNS,
144 D3D10_SVC_OBJECT,
145 D3D10_SVC_STRUCT,
146 D3D11_SVC_INTERFACE_CLASS,
147 D3D11_SVC_INTERFACE_POINTER,
148 D3D_SVC_FORCE_DWORD = 0x7fffffff,
149} D3D_SHADER_VARIABLE_CLASS;
150
151typedef enum _D3D_SHADER_VARIABLE_FLAGS
152{
153 D3D_SVF_USERPACKED = 0x01,
154 D3D_SVF_USED = 0x02,
155 D3D_SVF_INTERFACE_POINTER = 0x04,
156 D3D_SVF_INTERFACE_PARAMETER = 0x08,
157 D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
158 D3D10_SVF_USED = D3D_SVF_USED,
159 D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
160 D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
161 D3D_SVF_FORCE_DWORD = 0x7fffffff
162} D3D_SHADER_VARIABLE_FLAGS;
163
164typedef enum _D3D_SHADER_VARIABLE_TYPE
165{
166 D3D_SVT_VOID,
167 D3D_SVT_BOOL,
168 D3D_SVT_INT,
169 D3D_SVT_FLOAT,
170 D3D_SVT_STRING,
171 D3D_SVT_TEXTURE,
172 D3D_SVT_TEXTURE1D,
173 D3D_SVT_TEXTURE2D,
174 D3D_SVT_TEXTURE3D,
175 D3D_SVT_TEXTURECUBE,
176 D3D_SVT_SAMPLER,
177 D3D_SVT_SAMPLER1D,
178 D3D_SVT_SAMPLER2D,
179 D3D_SVT_SAMPLER3D,
180 D3D_SVT_SAMPLERCUBE,
181 D3D_SVT_PIXELSHADER,
182 D3D_SVT_VERTEXSHADER,
183 D3D_SVT_PIXELFRAGMENT,
184 D3D_SVT_VERTEXFRAGMENT,
185 D3D_SVT_UINT,
186 D3D_SVT_UINT8,
187 D3D_SVT_GEOMETRYSHADER,
188 D3D_SVT_RASTERIZER,
189 D3D_SVT_DEPTHSTENCIL,
190 D3D_SVT_BLEND,
191 D3D_SVT_BUFFER,
192 D3D_SVT_CBUFFER,
193 D3D_SVT_TBUFFER,
194 D3D_SVT_TEXTURE1DARRAY,
195 D3D_SVT_TEXTURE2DARRAY,
196 D3D_SVT_RENDERTARGETVIEW,
197 D3D_SVT_DEPTHSTENCILVIEW,
198 D3D_SVT_TEXTURE2DMS,
199 D3D_SVT_TEXTURE2DMSARRAY,
200 D3D_SVT_TEXTURECUBEARRAY,
201 D3D_SVT_HULLSHADER,
202 D3D_SVT_DOMAINSHADER,
203 D3D_SVT_INTERFACE_POINTER,
204 D3D_SVT_COMPUTESHADER,
205 D3D_SVT_DOUBLE,
206 D3D_SVT_RWTEXTURE1D,
207 D3D_SVT_RWTEXTURE1DARRAY,
208 D3D_SVT_RWTEXTURE2D,
209 D3D_SVT_RWTEXTURE2DARRAY,
210 D3D_SVT_RWTEXTURE3D,
211 D3D_SVT_RWBUFFER,
212 D3D_SVT_BYTEADDRESS_BUFFER,
213 D3D_SVT_RWBYTEADDRESS_BUFFER,
214 D3D_SVT_STRUCTURED_BUFFER,
215 D3D_SVT_RWSTRUCTURED_BUFFER,
216 D3D_SVT_APPEND_STRUCTURED_BUFFER,
217 D3D_SVT_CONSUME_STRUCTURED_BUFFER,
218 D3D_SVT_MIN8FLOAT,
219 D3D_SVT_MIN10FLOAT,
220 D3D_SVT_MIN16FLOAT,
221 D3D_SVT_MIN12INT,
222 D3D_SVT_MIN16INT,
223 D3D_SVT_MIN16UINT,
224 D3D10_SVT_VOID = 0,
225 D3D10_SVT_BOOL,
226 D3D10_SVT_INT,
227 D3D10_SVT_FLOAT,
228 D3D10_SVT_STRING,
229 D3D10_SVT_TEXTURE,
230 D3D10_SVT_TEXTURE1D,
231 D3D10_SVT_TEXTURE2D,
232 D3D10_SVT_TEXTURE3D,
233 D3D10_SVT_TEXTURECUBE,
234 D3D10_SVT_SAMPLER,
235 D3D10_SVT_SAMPLER1D,
236 D3D10_SVT_SAMPLER2D,
237 D3D10_SVT_SAMPLER3D,
238 D3D10_SVT_SAMPLERCUBE,
239 D3D10_SVT_PIXELSHADER,
240 D3D10_SVT_VERTEXSHADER,
241 D3D10_SVT_PIXELFRAGMENT,
242 D3D10_SVT_VERTEXFRAGMENT,
243 D3D10_SVT_UINT,
244 D3D10_SVT_UINT8,
245 D3D10_SVT_GEOMETRYSHADER,
246 D3D10_SVT_RASTERIZER,
247 D3D10_SVT_DEPTHSTENCIL,
248 D3D10_SVT_BLEND,
249 D3D10_SVT_BUFFER,
250 D3D10_SVT_CBUFFER,
251 D3D10_SVT_TBUFFER,
252 D3D10_SVT_TEXTURE1DARRAY,
253 D3D10_SVT_TEXTURE2DARRAY,
254 D3D10_SVT_RENDERTARGETVIEW,
255 D3D10_SVT_DEPTHSTENCILVIEW,
256 D3D10_SVT_TEXTURE2DMS,
257 D3D10_SVT_TEXTURE2DMSARRAY,
258 D3D10_SVT_TEXTURECUBEARRAY,
259 D3D11_SVT_HULLSHADER,
260 D3D11_SVT_DOMAINSHADER,
261 D3D11_SVT_INTERFACE_POINTER,
262 D3D11_SVT_COMPUTESHADER,
263 D3D11_SVT_DOUBLE,
264 D3D11_SVT_RWTEXTURE1D,
265 D3D11_SVT_RWTEXTURE1DARRAY,
266 D3D11_SVT_RWTEXTURE2D,
267 D3D11_SVT_RWTEXTURE2DARRAY,
268 D3D11_SVT_RWTEXTURE3D,
269 D3D11_SVT_RWBUFFER,
270 D3D11_SVT_BYTEADDRESS_BUFFER,
271 D3D11_SVT_RWBYTEADDRESS_BUFFER,
272 D3D11_SVT_STRUCTURED_BUFFER,
273 D3D11_SVT_RWSTRUCTURED_BUFFER,
274 D3D11_SVT_APPEND_STRUCTURED_BUFFER,
275 D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
276 D3D_SVT_FORCE_DWORD = 0x7fffffff,
277} D3D_SHADER_VARIABLE_TYPE;
278
279typedef enum _D3D_SHADER_INPUT_FLAGS
280{
281 D3D_SIF_USERPACKED = 0x01,
282 D3D_SIF_COMPARISON_SAMPLER = 0x02,
283 D3D_SIF_TEXTURE_COMPONENT_0 = 0x04,
284 D3D_SIF_TEXTURE_COMPONENT_1 = 0x08,
285 D3D_SIF_TEXTURE_COMPONENTS = 0x0C,
286 D3D_SIF_UNUSED = 0x10,
287 D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
288 D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
289 D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
290 D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
291 D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
292 D3D_SIF_FORCE_DWORD = 0x7fffffff
293} D3D_SHADER_INPUT_FLAGS;
294
295typedef enum D3D_PRIMITIVE
296{
297 D3D_PRIMITIVE_UNDEFINED,
298 D3D_PRIMITIVE_POINT,
299 D3D_PRIMITIVE_LINE,
300 D3D_PRIMITIVE_TRIANGLE,
301 D3D_PRIMITIVE_LINE_ADJ = 6,
302 D3D_PRIMITIVE_TRIANGLE_ADJ,
303 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
304 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
305 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
306 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
307 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
308 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
309 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
310 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
311 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
312 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
313 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
314 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
315 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
316 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
317 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
318 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
319 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
320 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
321 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
322 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
323 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
324 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
325 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
326 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
327 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
328 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
329 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
330 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
331 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
332 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
333 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
334 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
335 D3D10_PRIMITIVE_UNDEFINED = 0,
336 D3D10_PRIMITIVE_POINT,
337 D3D10_PRIMITIVE_LINE,
338 D3D10_PRIMITIVE_TRIANGLE,
339 D3D10_PRIMITIVE_LINE_ADJ = 6,
340 D3D10_PRIMITIVE_TRIANGLE_ADJ,
341 D3D11_PRIMITIVE_UNDEFINED = 0,
342 D3D11_PRIMITIVE_POINT,
343 D3D11_PRIMITIVE_LINE,
344 D3D11_PRIMITIVE_TRIANGLE,
345 D3D11_PRIMITIVE_LINE_ADJ = 6,
346 D3D11_PRIMITIVE_TRIANGLE_ADJ,
347 D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH,
348 D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
349 D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
350 D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
351 D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
352 D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
353 D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
354 D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
355 D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
356 D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
357 D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
358 D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
359 D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
360 D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
361 D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
362 D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
363 D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
364 D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
365 D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
366 D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
367 D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
368 D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
369 D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
370 D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
371 D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
372 D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
373 D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
374 D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
375 D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
376 D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
377 D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
378 D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
379} D3D_PRIMITIVE;
380
381typedef enum D3D_PRIMITIVE_TOPOLOGY
382{
383 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
384 D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
385 D3D_PRIMITIVE_TOPOLOGY_LINELIST,
386 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
387 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
388 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
389 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
390 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
391 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
392 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
393 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
394 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
395 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
396 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
397 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
398 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
399 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
400 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
401 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
402 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
403 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
404 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
405 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
406 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
407 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
408 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
409 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
410 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
411 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
412 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
413 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
414 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
415 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
416 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
417 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
418 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
419 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
420 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
421 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
422 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
423 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
424 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
425 D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
426 D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
427 D3D10_PRIMITIVE_TOPOLOGY_LINELIST,
428 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP,
429 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
430 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
431 D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
432 D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
433 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
434 D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
435 D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
436 D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
437 D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
438 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
439 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
440 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
441 D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
442 D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
443 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
444 D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
445 D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
446 D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
447 D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
448 D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
449 D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
450 D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
451 D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
452 D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
453 D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
454 D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
455 D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
456 D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
457 D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
458 D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
459 D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
460 D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
461 D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
462 D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
463 D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
464 D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
465 D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
466 D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
467 D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
468 D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
469 D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
470 D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
471 D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
472 D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
473 D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
474 D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
475 D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
476 D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
477} D3D_PRIMITIVE_TOPOLOGY;
478
479typedef enum D3D_TESSELLATOR_DOMAIN
480{
481 D3D_TESSELLATOR_DOMAIN_UNDEFINED,
482 D3D_TESSELLATOR_DOMAIN_ISOLINE,
483 D3D_TESSELLATOR_DOMAIN_TRI,
484 D3D_TESSELLATOR_DOMAIN_QUAD,
485 D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
486 D3D11_TESSELLATOR_DOMAIN_ISOLINE,
487 D3D11_TESSELLATOR_DOMAIN_TRI,
488 D3D11_TESSELLATOR_DOMAIN_QUAD,
489} D3D_TESSELLATOR_DOMAIN;
490
491typedef enum D3D_TESSELLATOR_PARTITIONING
492{
493 D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
494 D3D_TESSELLATOR_PARTITIONING_INTEGER,
495 D3D_TESSELLATOR_PARTITIONING_POW2,
496 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
497 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
498 D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
499 D3D11_TESSELLATOR_PARTITIONING_INTEGER,
500 D3D11_TESSELLATOR_PARTITIONING_POW2,
501 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
502 D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
503} D3D_TESSELLATOR_PARTITIONING;
504
505typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
506{
507 D3D_TESSELLATOR_OUTPUT_UNDEFINED,
508 D3D_TESSELLATOR_OUTPUT_POINT,
509 D3D_TESSELLATOR_OUTPUT_LINE,
510 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
511 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
512 D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
513 D3D11_TESSELLATOR_OUTPUT_POINT,
514 D3D11_TESSELLATOR_OUTPUT_LINE,
515 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
516 D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
517} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
518
519typedef enum D3D_MIN_PRECISION
520{
521 D3D_MIN_PRECISION_DEFAULT = 0,
522 D3D_MIN_PRECISION_FLOAT_16 = 1,
523 D3D_MIN_PRECISION_FLOAT_2_8 = 2,
524 D3D_MIN_PRECISION_RESERVED = 3,
525 D3D_MIN_PRECISION_SINT_16 = 4,
526 D3D_MIN_PRECISION_UINT_16 = 5,
527 D3D_MIN_PRECISION_ANY_16 = 0xf0,
528 D3D_MIN_PRECISION_ANY_10 = 0xf1,
529} D3D_MIN_PRECISION;
530
531typedef enum D3D_CBUFFER_TYPE
532{
533 D3D_CT_CBUFFER,
534 D3D_CT_TBUFFER,
535 D3D_CT_INTERFACE_POINTERS,
536 D3D_CT_RESOURCE_BIND_INFO,
537 D3D10_CT_CBUFFER = 0,
538 D3D10_CT_TBUFFER,
539 D3D11_CT_CBUFFER = 0,
540 D3D11_CT_TBUFFER,
541 D3D11_CT_INTERFACE_POINTERS,
542 D3D11_CT_RESOURCE_BIND_INFO,
543} D3D_CBUFFER_TYPE;
544
545typedef enum D3D_SRV_DIMENSION
546{
547 D3D_SRV_DIMENSION_UNKNOWN,
548 D3D_SRV_DIMENSION_BUFFER,
549 D3D_SRV_DIMENSION_TEXTURE1D,
550 D3D_SRV_DIMENSION_TEXTURE1DARRAY,
551 D3D_SRV_DIMENSION_TEXTURE2D,
552 D3D_SRV_DIMENSION_TEXTURE2DARRAY,
553 D3D_SRV_DIMENSION_TEXTURE2DMS,
554 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
555 D3D_SRV_DIMENSION_TEXTURE3D,
556 D3D_SRV_DIMENSION_TEXTURECUBE,
557 D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
558 D3D_SRV_DIMENSION_BUFFEREX,
559 D3D10_SRV_DIMENSION_UNKNOWN = 0,
560 D3D10_SRV_DIMENSION_BUFFER,
561 D3D10_SRV_DIMENSION_TEXTURE1D,
562 D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
563 D3D10_SRV_DIMENSION_TEXTURE2D,
564 D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
565 D3D10_SRV_DIMENSION_TEXTURE2DMS,
566 D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
567 D3D10_SRV_DIMENSION_TEXTURE3D,
568 D3D10_SRV_DIMENSION_TEXTURECUBE,
569 D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
570 D3D10_1_SRV_DIMENSION_BUFFER,
571 D3D10_1_SRV_DIMENSION_TEXTURE1D,
572 D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
573 D3D10_1_SRV_DIMENSION_TEXTURE2D,
574 D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
575 D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
576 D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
577 D3D10_1_SRV_DIMENSION_TEXTURE3D,
578 D3D10_1_SRV_DIMENSION_TEXTURECUBE,
579 D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
580 D3D11_SRV_DIMENSION_UNKNOWN = 0,
581 D3D11_SRV_DIMENSION_BUFFER,
582 D3D11_SRV_DIMENSION_TEXTURE1D,
583 D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
584 D3D11_SRV_DIMENSION_TEXTURE2D,
585 D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
586 D3D11_SRV_DIMENSION_TEXTURE2DMS,
587 D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
588 D3D11_SRV_DIMENSION_TEXTURE3D,
589 D3D11_SRV_DIMENSION_TEXTURECUBE,
590 D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
591 D3D11_SRV_DIMENSION_BUFFEREX,
592} D3D_SRV_DIMENSION;
593
594typedef enum D3D_REGISTER_COMPONENT_TYPE
595{
596 D3D_REGISTER_COMPONENT_UNKNOWN,
597 D3D_REGISTER_COMPONENT_UINT32,
598 D3D_REGISTER_COMPONENT_SINT32,
599 D3D_REGISTER_COMPONENT_FLOAT32,
600 D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
601 D3D10_REGISTER_COMPONENT_UINT32,
602 D3D10_REGISTER_COMPONENT_SINT32,
603 D3D10_REGISTER_COMPONENT_FLOAT32,
604} D3D_REGISTER_COMPONENT_TYPE;
605
606typedef enum D3D_RESOURCE_RETURN_TYPE
607{
608 D3D_RETURN_TYPE_UNORM = 1,
609 D3D_RETURN_TYPE_SNORM,
610 D3D_RETURN_TYPE_SINT,
611 D3D_RETURN_TYPE_UINT,
612 D3D_RETURN_TYPE_FLOAT,
613 D3D_RETURN_TYPE_MIXED,
614 D3D_RETURN_TYPE_DOUBLE,
615 D3D_RETURN_TYPE_CONTINUED,
616 D3D10_RETURN_TYPE_UNORM = 1,
617 D3D10_RETURN_TYPE_SNORM,
618 D3D10_RETURN_TYPE_SINT,
619 D3D10_RETURN_TYPE_UINT,
620 D3D10_RETURN_TYPE_FLOAT,
621 D3D10_RETURN_TYPE_MIXED,
622 D3D11_RETURN_TYPE_UNORM = 1,
623 D3D11_RETURN_TYPE_SNORM,
624 D3D11_RETURN_TYPE_SINT,
625 D3D11_RETURN_TYPE_UINT,
626 D3D11_RETURN_TYPE_FLOAT,
627 D3D11_RETURN_TYPE_MIXED,
628 D3D11_RETURN_TYPE_DOUBLE,
629 D3D11_RETURN_TYPE_CONTINUED,
630} D3D_RESOURCE_RETURN_TYPE;
631
632typedef enum D3D_NAME
633{
634 D3D_NAME_UNDEFINED,
635 D3D_NAME_POSITION,
636 D3D_NAME_CLIP_DISTANCE,
637 D3D_NAME_CULL_DISTANCE,
638 D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
639 D3D_NAME_VIEWPORT_ARRAY_INDEX,
640 D3D_NAME_VERTEX_ID,
641 D3D_NAME_PRIMITIVE_ID,
642 D3D_NAME_INSTANCE_ID,
643 D3D_NAME_IS_FRONT_FACE,
644 D3D_NAME_SAMPLE_INDEX,
645 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
646 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
647 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
648 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
649 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
650 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
651 D3D_NAME_BARYCENTRICS = 23,
652 D3D_NAME_SHADINGRATE,
653 D3D_NAME_CULLPRIMITIVE,
654 D3D_NAME_TARGET = 64,
655 D3D_NAME_DEPTH,
656 D3D_NAME_COVERAGE,
657 D3D_NAME_DEPTH_GREATER_EQUAL,
658 D3D_NAME_DEPTH_LESS_EQUAL,
659 D3D10_NAME_UNDEFINED = 0,
660 D3D10_NAME_POSITION,
661 D3D10_NAME_CLIP_DISTANCE,
662 D3D10_NAME_CULL_DISTANCE,
663 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
664 D3D10_NAME_VIEWPORT_ARRAY_INDEX,
665 D3D10_NAME_VERTEX_ID,
666 D3D10_NAME_PRIMITIVE_ID,
667 D3D10_NAME_INSTANCE_ID,
668 D3D10_NAME_IS_FRONT_FACE,
669 D3D10_NAME_SAMPLE_INDEX,
670 D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
671 D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
672 D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
673 D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
674 D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
675 D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
676 D3D10_NAME_TARGET = 64,
677 D3D10_NAME_DEPTH,
678 D3D10_NAME_COVERAGE,
679 D3D11_NAME_DEPTH_GREATER_EQUAL,
680 D3D11_NAME_DEPTH_LESS_EQUAL,
681} D3D_NAME;
682
683typedef enum _D3D_SHADER_INPUT_TYPE
684{
685 D3D_SIT_CBUFFER,
686 D3D_SIT_TBUFFER,
687 D3D_SIT_TEXTURE,
688 D3D_SIT_SAMPLER,
689 D3D_SIT_UAV_RWTYPED,
690 D3D_SIT_STRUCTURED,
691 D3D_SIT_UAV_RWSTRUCTURED,
692 D3D_SIT_BYTEADDRESS,
693 D3D_SIT_UAV_RWBYTEADDRESS,
694 D3D_SIT_UAV_APPEND_STRUCTURED,
695 D3D_SIT_UAV_CONSUME_STRUCTURED,
696 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
697 D3D_SIT_RTACCELERATIONSTRUCTURE,
698 D3D_SIT_UAV_FEEDBACKTEXTURE,
699 D3D10_SIT_CBUFFER = 0,
700 D3D10_SIT_TBUFFER,
701 D3D10_SIT_TEXTURE,
702 D3D10_SIT_SAMPLER,
703 D3D11_SIT_UAV_RWTYPED,
704 D3D11_SIT_STRUCTURED,
705 D3D11_SIT_UAV_RWSTRUCTURED,
706 D3D11_SIT_BYTEADDRESS,
707 D3D11_SIT_UAV_RWBYTEADDRESS,
708 D3D11_SIT_UAV_APPEND_STRUCTURED,
709 D3D11_SIT_UAV_CONSUME_STRUCTURED,
710 D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
711} D3D_SHADER_INPUT_TYPE;
712
713typedef enum _D3D_SHADER_CBUFFER_FLAGS
714{
715 D3D_CBF_USERPACKED = 0x01,
716 D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
717 D3D_CBF_FORCE_DWORD = 0x7fffffff
718} D3D_SHADER_CBUFFER_FLAGS;
719
720typedef enum _D3D_PARAMETER_FLAGS
721{
722 D3D_PF_NONE,
723 D3D_PF_IN,
724 D3D_PF_OUT,
725 D3D_PF_FORCE_DWORD = 0x7fffffff
726} D3D_PARAMETER_FLAGS;
727
728typedef enum _D3D_INTERPOLATION_MODE
729{
730 D3D_INTERPOLATION_UNDEFINED,
731 D3D_INTERPOLATION_CONSTANT,
732 D3D_INTERPOLATION_LINEAR,
733 D3D_INTERPOLATION_LINEAR_CENTROID,
734 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE,
735 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID,
736 D3D_INTERPOLATION_LINEAR_SAMPLE,
737 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE,
738} D3D_INTERPOLATION_MODE;
739
740cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);")
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