source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3dcompiler.h

Last change on this file was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 7.7 KB
Line 
1#include <_mingw_unicode.h>
2/*
3 * Copyright 2010 Matteo Bruni for CodeWeavers
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20#ifndef __D3DCOMPILER_H__
21#define __D3DCOMPILER_H__
22
23#include "d3d11shader.h"
24#include "d3d12shader.h"
25
26#ifdef __cplusplus
27extern "C" {
28#endif
29
30#if defined(_MSC_VER) || defined(__MINGW32__)
31#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
32#else
33static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0};
34#endif
35
36#define D3DCOMPILER_DLL_A "d3dcompiler_47.dll"
37#define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_)
38
39#ifndef D3D_COMPILER_VERSION
40#define D3D_COMPILER_VERSION 47
41#endif
42
43#define D3DCOMPILE_DEBUG 0x00000001
44#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
45#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
46#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
47#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
48#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
49#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
50#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
51#define D3DCOMPILE_NO_PRESHADER 0x00000100
52#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
53#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
54#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
55#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
56#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
57#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
58#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
59#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
60#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
61#define D3DCOMPILE_RESERVED16 0x00010000
62#define D3DCOMPILE_RESERVED17 0x00020000
63#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
64#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
65#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000
66#define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000
67#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000
68#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000
69
70#define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001
71#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002
72
73#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000
74#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010
75#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020
76
77#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
78#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
79#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
80#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
81#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
82#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
83#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
84#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080
85
86#define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1)
87
88HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
89 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
90 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
91typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
92 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
93 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
94HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
95 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
96 const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
97 const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
98 ID3DBlob **error_messages);
99
100typedef enum D3DCOMPILER_STRIP_FLAGS
101{
102 D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1,
103 D3DCOMPILER_STRIP_DEBUG_INFO = 0x2,
104 D3DCOMPILER_STRIP_TEST_BLOBS = 0x4,
105 D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8,
106 D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10,
107 D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
108} D3DCOMPILER_STRIP_FLAGS;
109
110HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
111
112typedef enum D3D_BLOB_PART
113{
114 D3D_BLOB_INPUT_SIGNATURE_BLOB,
115 D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
116 D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
117 D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
118 D3D_BLOB_ALL_SIGNATURE_BLOB,
119 D3D_BLOB_DEBUG_INFO,
120 D3D_BLOB_LEGACY_SHADER,
121 D3D_BLOB_XNA_PREPASS_SHADER,
122 D3D_BLOB_XNA_SHADER,
123 D3D_BLOB_PDB,
124 D3D_BLOB_PRIVATE_DATA,
125 D3D_BLOB_ROOT_SIGNATURE,
126 D3D_BLOB_DEBUG_NAME,
127 D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
128 D3D_BLOB_TEST_COMPILE_DETAILS,
129 D3D_BLOB_TEST_COMPILE_PERF,
130 D3D_BLOB_TEST_COMPILE_REPORT
131} D3D_BLOB_PART;
132
133HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
134 UINT flags, const char *comments, ID3DBlob **disassembly);
135typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
136 UINT flags, const char *comments, ID3DBlob **disassembly);
137HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
138 const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors);
139HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
140HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
141HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
142HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
143HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
144HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
145HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite);
146HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
147
148HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
149
150HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
151 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
152 ID3DBlob **shader, ID3DBlob **error_messages);
153typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
154 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
155 ID3DBlob **shader, ID3DBlob **error_messages);
156
157HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module);
158
159#ifdef __cplusplus
160}
161#endif
162
163#endif
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