1 | #include <_mingw_unicode.h>
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2 | /*
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3 | * Copyright 2010 Matteo Bruni for CodeWeavers
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4 | *
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5 | * This library is free software; you can redistribute it and/or
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6 | * modify it under the terms of the GNU Lesser General Public
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7 | * License as published by the Free Software Foundation; either
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8 | * version 2.1 of the License, or (at your option) any later version.
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9 | *
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10 | * This library is distributed in the hope that it will be useful,
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 | * Lesser General Public License for more details.
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14 | *
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15 | * You should have received a copy of the GNU Lesser General Public
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16 | * License along with this library; if not, write to the Free Software
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17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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18 | */
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19 |
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20 | #ifndef __D3DCOMPILER_H__
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21 | #define __D3DCOMPILER_H__
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22 |
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23 | #include "d3d11shader.h"
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24 | #include "d3d12shader.h"
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25 |
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26 | #ifdef __cplusplus
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27 | extern "C" {
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28 | #endif
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29 |
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30 | #if defined(_MSC_VER) || defined(__MINGW32__)
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31 | #define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
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32 | #else
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33 | static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0};
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34 | #endif
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35 |
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36 | #define D3DCOMPILER_DLL_A "d3dcompiler_47.dll"
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37 | #define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_)
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38 |
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39 | #ifndef D3D_COMPILER_VERSION
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40 | #define D3D_COMPILER_VERSION 47
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41 | #endif
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42 |
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43 | #define D3DCOMPILE_DEBUG 0x00000001
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44 | #define D3DCOMPILE_SKIP_VALIDATION 0x00000002
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45 | #define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
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46 | #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
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47 | #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
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48 | #define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
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49 | #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
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50 | #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
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51 | #define D3DCOMPILE_NO_PRESHADER 0x00000100
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52 | #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
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53 | #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
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54 | #define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
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55 | #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
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56 | #define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
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57 | #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
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58 | #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
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59 | #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
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60 | #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
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61 | #define D3DCOMPILE_RESERVED16 0x00010000
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62 | #define D3DCOMPILE_RESERVED17 0x00020000
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63 | #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
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64 | #define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
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65 | #define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000
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66 | #define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000
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67 | #define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000
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68 | #define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000
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69 |
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70 | #define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001
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71 | #define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002
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72 |
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73 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000
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74 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010
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75 | #define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020
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76 |
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77 | #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
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78 | #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
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79 | #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
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80 | #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
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81 | #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
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82 | #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
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83 | #define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
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84 | #define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080
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85 |
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86 | #define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1)
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87 |
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88 | HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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89 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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90 | const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
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91 | typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
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92 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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93 | const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
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94 | HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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95 | const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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96 | const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
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97 | const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
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98 | ID3DBlob **error_messages);
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99 |
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100 | typedef enum D3DCOMPILER_STRIP_FLAGS
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101 | {
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102 | D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1,
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103 | D3DCOMPILER_STRIP_DEBUG_INFO = 0x2,
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104 | D3DCOMPILER_STRIP_TEST_BLOBS = 0x4,
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105 | D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8,
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106 | D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10,
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107 | D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
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108 | } D3DCOMPILER_STRIP_FLAGS;
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109 |
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110 | HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
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111 |
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112 | typedef enum D3D_BLOB_PART
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113 | {
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114 | D3D_BLOB_INPUT_SIGNATURE_BLOB,
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115 | D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
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116 | D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
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117 | D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
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118 | D3D_BLOB_ALL_SIGNATURE_BLOB,
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119 | D3D_BLOB_DEBUG_INFO,
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120 | D3D_BLOB_LEGACY_SHADER,
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121 | D3D_BLOB_XNA_PREPASS_SHADER,
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122 | D3D_BLOB_XNA_SHADER,
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123 | D3D_BLOB_PDB,
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124 | D3D_BLOB_PRIVATE_DATA,
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125 | D3D_BLOB_ROOT_SIGNATURE,
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126 | D3D_BLOB_DEBUG_NAME,
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127 | D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
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128 | D3D_BLOB_TEST_COMPILE_DETAILS,
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129 | D3D_BLOB_TEST_COMPILE_PERF,
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130 | D3D_BLOB_TEST_COMPILE_REPORT
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131 | } D3D_BLOB_PART;
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132 |
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133 | HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
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134 | UINT flags, const char *comments, ID3DBlob **disassembly);
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135 | typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
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136 | UINT flags, const char *comments, ID3DBlob **disassembly);
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137 | HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
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138 | const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors);
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139 | HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
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140 | HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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141 | HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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142 | HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
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143 | HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
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144 | HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
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145 | HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite);
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146 | HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
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147 |
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148 | HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
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149 |
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150 | HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
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151 | const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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152 | ID3DBlob **shader, ID3DBlob **error_messages);
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153 | typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
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154 | const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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155 | ID3DBlob **shader, ID3DBlob **error_messages);
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156 |
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157 | HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module);
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158 |
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159 | #ifdef __cplusplus
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160 | }
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161 | #endif
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162 |
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163 | #endif
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