[1166] | 1 | #include <_mingw_unicode.h>
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| 2 | #undef INTERFACE
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| 3 | /*
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| 4 | * Copyright 2008 Luis Busquets
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| 5 | * Copyright 2014 Kai Tietz
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| 6 | *
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| 7 | * This library is free software; you can redistribute it and/or
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| 8 | * modify it under the terms of the GNU Lesser General Public
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| 9 | * License as published by the Free Software Foundation; either
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| 10 | * version 2.1 of the License, or (at your option) any later version.
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| 11 | *
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| 12 | * This library is distributed in the hope that it will be useful,
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| 15 | * Lesser General Public License for more details.
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| 16 | *
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| 17 | * You should have received a copy of the GNU Lesser General Public
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| 18 | * License along with this library; if not, write to the Free Software
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| 19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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| 20 | */
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| 21 |
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| 22 | #include "d3dx9.h"
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| 23 |
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| 24 | #ifndef __D3DX9SHADER_H__
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| 25 | #define __D3DX9SHADER_H__
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| 26 |
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| 27 | #define D3DXSHADER_DEBUG 0x1
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| 28 | #define D3DXSHADER_SKIPVALIDATION 0x2
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| 29 | #define D3DXSHADER_SKIPOPTIMIZATION 0x4
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| 30 | #define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
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| 31 | #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
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| 32 | #define D3DXSHADER_PARTIALPRECISION 0x20
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| 33 | #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
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| 34 | #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
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| 35 | #define D3DXSHADER_NO_PRESHADER 0x100
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| 36 | #define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
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| 37 | #define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
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| 38 | #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
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| 39 | #define D3DXSHADER_IEEE_STRICTNESS 0x2000
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| 40 |
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| 41 | #define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
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| 42 | #define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
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| 43 | #define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
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| 44 | #define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
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| 45 |
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| 46 | #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
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| 47 |
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| 48 | #define D3DXCONSTTABLE_LARGEADDRESSAWARE 0x20000
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| 49 |
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| 50 | typedef const char *D3DXHANDLE;
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| 51 | typedef D3DXHANDLE *LPD3DXHANDLE;
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| 52 |
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| 53 | typedef enum _D3DXREGISTER_SET
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| 54 | {
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| 55 | D3DXRS_BOOL,
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| 56 | D3DXRS_INT4,
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| 57 | D3DXRS_FLOAT4,
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| 58 | D3DXRS_SAMPLER,
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| 59 | D3DXRS_FORCE_DWORD = 0x7fffffff
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| 60 | } D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
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| 61 |
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| 62 | typedef enum D3DXPARAMETER_CLASS
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| 63 | {
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| 64 | D3DXPC_SCALAR,
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| 65 | D3DXPC_VECTOR,
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| 66 | D3DXPC_MATRIX_ROWS,
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| 67 | D3DXPC_MATRIX_COLUMNS,
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| 68 | D3DXPC_OBJECT,
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| 69 | D3DXPC_STRUCT,
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| 70 | D3DXPC_FORCE_DWORD = 0x7fffffff,
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| 71 | } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
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| 72 |
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| 73 | typedef enum D3DXPARAMETER_TYPE
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| 74 | {
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| 75 | D3DXPT_VOID,
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| 76 | D3DXPT_BOOL,
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| 77 | D3DXPT_INT,
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| 78 | D3DXPT_FLOAT,
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| 79 | D3DXPT_STRING,
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| 80 | D3DXPT_TEXTURE,
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| 81 | D3DXPT_TEXTURE1D,
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| 82 | D3DXPT_TEXTURE2D,
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| 83 | D3DXPT_TEXTURE3D,
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| 84 | D3DXPT_TEXTURECUBE,
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| 85 | D3DXPT_SAMPLER,
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| 86 | D3DXPT_SAMPLER1D,
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| 87 | D3DXPT_SAMPLER2D,
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| 88 | D3DXPT_SAMPLER3D,
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| 89 | D3DXPT_SAMPLERCUBE,
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| 90 | D3DXPT_PIXELSHADER,
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| 91 | D3DXPT_VERTEXSHADER,
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| 92 | D3DXPT_PIXELFRAGMENT,
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| 93 | D3DXPT_VERTEXFRAGMENT,
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| 94 | D3DXPT_UNSUPPORTED,
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| 95 | D3DXPT_FORCE_DWORD = 0x7fffffff,
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| 96 | } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
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| 97 |
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| 98 | typedef struct _D3DXCONSTANTTABLE_DESC
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| 99 | {
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| 100 | const char *Creator;
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| 101 | DWORD Version;
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| 102 | UINT Constants;
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| 103 | } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
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| 104 |
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| 105 | typedef struct _D3DXCONSTANT_DESC
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| 106 | {
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| 107 | const char *Name;
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| 108 | D3DXREGISTER_SET RegisterSet;
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| 109 | UINT RegisterIndex;
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| 110 | UINT RegisterCount;
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| 111 | D3DXPARAMETER_CLASS Class;
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| 112 | D3DXPARAMETER_TYPE Type;
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| 113 | UINT Rows;
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| 114 | UINT Columns;
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| 115 | UINT Elements;
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| 116 | UINT StructMembers;
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| 117 | UINT Bytes;
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| 118 | const void *DefaultValue;
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| 119 | } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
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| 120 |
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| 121 | #if D3DX_SDK_VERSION < 43
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| 122 | DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
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| 123 | #else
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| 124 | DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
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| 125 | #endif
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| 126 |
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| 127 | #undef INTERFACE
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| 128 | #define INTERFACE ID3DXConstantTable
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| 129 |
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| 130 | DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
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| 131 | {
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| 132 | /*** IUnknown methods ***/
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| 133 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
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| 134 | STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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| 135 | STDMETHOD_(ULONG, Release)(THIS) PURE;
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| 136 | /*** ID3DXBuffer methods ***/
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| 137 | STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
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| 138 | STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
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| 139 | /*** ID3DXConstantTable methods ***/
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| 140 | STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
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| 141 | STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
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| 142 | STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
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| 143 | STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
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| 144 | STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
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| 145 | STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
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| 146 | STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
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| 147 | STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
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| 148 | const void *data, UINT data_size) PURE;
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| 149 | STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, WINBOOL value) PURE;
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| 150 | STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
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| 151 | const WINBOOL *values, UINT value_count) PURE;
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| 152 | STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
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| 153 | STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
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| 154 | const INT *values, UINT value_count) PURE;
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| 155 | STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
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| 156 | STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
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| 157 | const float *values, UINT value_count) PURE;
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| 158 | STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
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| 159 | STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
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| 160 | const D3DXVECTOR4 *values, UINT value_count) PURE;
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| 161 | STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
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| 162 | STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
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| 163 | const D3DXMATRIX *values, UINT value_count) PURE;
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| 164 | STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
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| 165 | const D3DXMATRIX **values, UINT value_count) PURE;
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| 166 | STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
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| 167 | const D3DXMATRIX *value) PURE;
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| 168 | STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
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| 169 | const D3DXMATRIX *values, UINT value_count) PURE;
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| 170 | STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
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| 171 | const D3DXMATRIX **values, UINT value_count) PURE;
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| 172 | };
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| 173 | #undef INTERFACE
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| 174 |
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| 175 | #if !defined(__cplusplus) || defined(CINTERFACE)
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| 176 | /*** IUnknown methods ***/
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| 177 | #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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| 178 | #define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p)
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| 179 | #define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p)
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| 180 | /*** ID3DXBuffer methods ***/
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| 181 | #define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
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| 182 | #define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
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| 183 | /*** ID3DXConstantTable methods ***/
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| 184 | #define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
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| 185 | #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c)
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| 186 | #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a)
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| 187 | #define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b)
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| 188 | #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b)
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| 189 | #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b)
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| 190 | #define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a)
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| 191 | #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d)
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| 192 | #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c)
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| 193 | #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
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| 194 | #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c)
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| 195 | #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d)
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| 196 | #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c)
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| 197 | #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
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| 198 | #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c)
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| 199 | #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
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| 200 | #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c)
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| 201 | #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
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| 202 | #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
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| 203 | #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
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| 204 | #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
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| 205 | #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
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| 206 | #else
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| 207 | /*** IUnknown methods ***/
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| 208 | #define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
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| 209 | #define ID3DXConstantTable_AddRef(p) (p)->AddRef()
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| 210 | #define ID3DXConstantTable_Release(p) (p)->Release()
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| 211 | /*** ID3DXBuffer methods ***/
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| 212 | #define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer()
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| 213 | #define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize()
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| 214 | /*** ID3DXConstantTable methods ***/
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| 215 | #define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a)
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| 216 | #define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c)
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| 217 | #define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a)
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| 218 | #define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b)
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| 219 | #define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b)
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| 220 | #define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b)
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| 221 | #define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a)
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| 222 | #define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d)
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| 223 | #define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c)
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| 224 | #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d)
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| 225 | #define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c)
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| 226 | #define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d)
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| 227 | #define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c)
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| 228 | #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
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| 229 | #define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c)
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| 230 | #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d)
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| 231 | #define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c)
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| 232 | #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d)
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| 233 | #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d)
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| 234 | #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c)
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| 235 | #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d)
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| 236 | #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d)
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| 237 | #endif
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| 238 |
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| 239 | typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
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| 240 |
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| 241 | typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER;
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| 242 |
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| 243 | DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
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| 244 |
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| 245 | #define INTERFACE ID3DXTextureShader
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| 246 | DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown)
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| 247 | {
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| 248 | STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
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| 249 | STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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| 250 | STDMETHOD_(ULONG, Release)(THIS) PURE;
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| 251 | STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE;
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| 252 | STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE;
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| 253 | STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
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| 254 | STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
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| 255 | STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
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| 256 | STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE;
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| 257 | STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
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| 258 | STDMETHOD(SetDefaults)(THIS) PURE;
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| 259 | STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE;
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| 260 | STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, WINBOOL b) PURE;
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| 261 | STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const WINBOOL *pb, UINT Count) PURE;
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| 262 | STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE;
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| 263 | STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE;
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| 264 | STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE;
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| 265 | STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE;
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| 266 | STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE;
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| 267 | STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE;
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| 268 | STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
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| 269 | STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
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| 270 | STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
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| 271 | STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
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| 272 | STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
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| 273 | STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
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| 274 | };
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| 275 | #undef INTERFACE
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| 276 |
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| 277 | typedef struct _D3DXMACRO
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| 278 | {
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| 279 | const char *Name;
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| 280 | const char *Definition;
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| 281 | } D3DXMACRO, *LPD3DXMACRO;
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| 282 |
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| 283 | typedef struct _D3DXSEMANTIC {
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| 284 | UINT Usage;
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| 285 | UINT UsageIndex;
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| 286 | } D3DXSEMANTIC, *LPD3DXSEMANTIC;
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| 287 |
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| 288 | typedef enum _D3DXINCLUDE_TYPE
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| 289 | {
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| 290 | D3DXINC_LOCAL,
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| 291 | D3DXINC_SYSTEM,
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| 292 | D3DXINC_FORCE_DWORD = 0x7fffffff,
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| 293 | } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
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| 294 |
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| 295 | #define INTERFACE ID3DXInclude
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| 296 |
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| 297 | DECLARE_INTERFACE(ID3DXInclude)
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| 298 | {
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| 299 | STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
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| 300 | const void *parent_data, const void **data, UINT *bytes) PURE;
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| 301 | STDMETHOD(Close)(THIS_ const void *data) PURE;
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| 302 | };
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| 303 | #undef INTERFACE
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| 304 |
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| 305 | #define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
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| 306 | #define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
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| 307 |
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| 308 | typedef struct ID3DXInclude *LPD3DXINCLUDE;
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| 309 |
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| 310 | typedef struct _D3DXFRAGMENT_DESC
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| 311 | {
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| 312 | const char *Name;
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| 313 | DWORD Target;
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| 314 |
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| 315 | } D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC;
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| 316 |
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| 317 |
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| 318 | DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6);
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| 319 |
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| 320 | #define INTERFACE ID3DXFragmentLinker
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| 321 | DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown)
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| 322 | {
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| 323 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE;
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| 324 | STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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| 325 | STDMETHOD_(ULONG, Release)(THIS) PURE;
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| 326 |
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| 327 | STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
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| 328 | STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE;
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| 329 |
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| 330 | STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE;
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| 331 | STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE;
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| 332 | STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE;
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| 333 |
|
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| 334 | STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE;
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| 335 |
|
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| 336 | STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE;
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| 337 | STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE;
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| 338 |
|
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| 339 | STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE;
|
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| 340 | STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE;
|
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| 341 | STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE;
|
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| 342 |
|
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| 343 | STDMETHOD(ClearCache)(THIS) PURE;
|
---|
| 344 | };
|
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| 345 | #undef INTERFACE
|
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| 346 |
|
---|
| 347 | #ifdef __cplusplus
|
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| 348 | extern "C" {
|
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| 349 | #endif
|
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| 350 |
|
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| 351 | const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
|
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| 352 | UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
|
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| 353 | DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
|
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| 354 | const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
|
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| 355 | HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
|
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| 356 | HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
|
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| 357 |
|
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| 358 | HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
|
---|
| 359 | ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
|
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| 360 | HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
|
---|
| 361 | ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
|
---|
| 362 | #define D3DXAssembleShaderFromFile __MINGW_NAME_AW(D3DXAssembleShaderFromFile)
|
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| 363 |
|
---|
| 364 | HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
|
---|
| 365 | ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
|
---|
| 366 | HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
|
---|
| 367 | ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
|
---|
| 368 | #define D3DXAssembleShaderFromResource __MINGW_NAME_AW(D3DXAssembleShaderFromResource)
|
---|
| 369 |
|
---|
| 370 | HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
|
---|
| 371 | ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
|
---|
| 372 |
|
---|
| 373 | HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
|
---|
| 374 | ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
|
---|
| 375 | ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
|
---|
| 376 |
|
---|
| 377 | HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, WINBOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly);
|
---|
| 378 |
|
---|
| 379 | HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
|
---|
| 380 | ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
|
---|
| 381 | ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
|
---|
| 382 | HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
|
---|
| 383 | ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
|
---|
| 384 | ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
|
---|
| 385 | #define D3DXCompileShaderFromFile __MINGW_NAME_AW(D3DXCompileShaderFromFile)
|
---|
| 386 |
|
---|
| 387 | HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
|
---|
| 388 | ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
|
---|
| 389 | ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
|
---|
| 390 | HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
|
---|
| 391 | ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
|
---|
| 392 | ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
|
---|
| 393 | #define D3DXCompileShaderFromResource __MINGW_NAME_AW(D3DXCompileShaderFromResource)
|
---|
| 394 |
|
---|
| 395 | HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
|
---|
| 396 | ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
|
---|
| 397 |
|
---|
| 398 | HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
|
---|
| 399 | ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
|
---|
| 400 | HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
|
---|
| 401 | ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
|
---|
| 402 | #define D3DXPreprocessShaderFromFile __MINGW_NAME_AW(D3DXPreprocessShaderFromFile)
|
---|
| 403 |
|
---|
| 404 | HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
|
---|
| 405 | ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
|
---|
| 406 | HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
|
---|
| 407 | ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
|
---|
| 408 | #define D3DXPreprocessShaderFromResource __MINGW_NAME_AW(D3DXPreprocessShaderFromResource)
|
---|
| 409 |
|
---|
| 410 | HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
|
---|
| 411 |
|
---|
| 412 | HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
|
---|
| 413 |
|
---|
| 414 | HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
|
---|
| 415 | HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
|
---|
| 416 |
|
---|
| 417 | HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
|
---|
| 418 |
|
---|
| 419 | HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker);
|
---|
| 420 | HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker);
|
---|
| 421 |
|
---|
| 422 | #ifdef __cplusplus
|
---|
| 423 | }
|
---|
| 424 | #endif
|
---|
| 425 |
|
---|
| 426 | typedef struct _D3DXSHADER_CONSTANTTABLE
|
---|
| 427 | {
|
---|
| 428 | DWORD Size;
|
---|
| 429 | DWORD Creator;
|
---|
| 430 | DWORD Version;
|
---|
| 431 | DWORD Constants;
|
---|
| 432 | DWORD ConstantInfo;
|
---|
| 433 | DWORD Flags;
|
---|
| 434 | DWORD Target;
|
---|
| 435 | } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
|
---|
| 436 |
|
---|
| 437 | typedef struct _D3DXSHADER_CONSTANTINFO
|
---|
| 438 | {
|
---|
| 439 | DWORD Name;
|
---|
| 440 | WORD RegisterSet;
|
---|
| 441 | WORD RegisterIndex;
|
---|
| 442 | WORD RegisterCount;
|
---|
| 443 | WORD Reserved;
|
---|
| 444 | DWORD TypeInfo;
|
---|
| 445 | DWORD DefaultValue;
|
---|
| 446 | } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
|
---|
| 447 |
|
---|
| 448 | typedef struct _D3DXSHADER_TYPEINFO
|
---|
| 449 | {
|
---|
| 450 | WORD Class;
|
---|
| 451 | WORD Type;
|
---|
| 452 | WORD Rows;
|
---|
| 453 | WORD Columns;
|
---|
| 454 | WORD Elements;
|
---|
| 455 | WORD StructMembers;
|
---|
| 456 | DWORD StructMemberInfo;
|
---|
| 457 | } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
|
---|
| 458 |
|
---|
| 459 | typedef struct _D3DXSHADER_STRUCTMEMBERINFO
|
---|
| 460 | {
|
---|
| 461 | DWORD Name;
|
---|
| 462 | DWORD TypeInfo;
|
---|
| 463 | } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
|
---|
| 464 |
|
---|
| 465 | #endif /* __D3DX9SHADER_H__ */
|
---|