source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/d3dx9shader.h@ 1180

Last change on this file since 1180 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 23.3 KB
Line 
1#include <_mingw_unicode.h>
2#undef INTERFACE
3/*
4 * Copyright 2008 Luis Busquets
5 * Copyright 2014 Kai Tietz
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22#include "d3dx9.h"
23
24#ifndef __D3DX9SHADER_H__
25#define __D3DX9SHADER_H__
26
27#define D3DXSHADER_DEBUG 0x1
28#define D3DXSHADER_SKIPVALIDATION 0x2
29#define D3DXSHADER_SKIPOPTIMIZATION 0x4
30#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
31#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
32#define D3DXSHADER_PARTIALPRECISION 0x20
33#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
34#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
35#define D3DXSHADER_NO_PRESHADER 0x100
36#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
37#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
38#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
39#define D3DXSHADER_IEEE_STRICTNESS 0x2000
40
41#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
42#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
43#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
44#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
45
46#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
47
48#define D3DXCONSTTABLE_LARGEADDRESSAWARE 0x20000
49
50typedef const char *D3DXHANDLE;
51typedef D3DXHANDLE *LPD3DXHANDLE;
52
53typedef enum _D3DXREGISTER_SET
54{
55 D3DXRS_BOOL,
56 D3DXRS_INT4,
57 D3DXRS_FLOAT4,
58 D3DXRS_SAMPLER,
59 D3DXRS_FORCE_DWORD = 0x7fffffff
60} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
61
62typedef enum D3DXPARAMETER_CLASS
63{
64 D3DXPC_SCALAR,
65 D3DXPC_VECTOR,
66 D3DXPC_MATRIX_ROWS,
67 D3DXPC_MATRIX_COLUMNS,
68 D3DXPC_OBJECT,
69 D3DXPC_STRUCT,
70 D3DXPC_FORCE_DWORD = 0x7fffffff,
71} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
72
73typedef enum D3DXPARAMETER_TYPE
74{
75 D3DXPT_VOID,
76 D3DXPT_BOOL,
77 D3DXPT_INT,
78 D3DXPT_FLOAT,
79 D3DXPT_STRING,
80 D3DXPT_TEXTURE,
81 D3DXPT_TEXTURE1D,
82 D3DXPT_TEXTURE2D,
83 D3DXPT_TEXTURE3D,
84 D3DXPT_TEXTURECUBE,
85 D3DXPT_SAMPLER,
86 D3DXPT_SAMPLER1D,
87 D3DXPT_SAMPLER2D,
88 D3DXPT_SAMPLER3D,
89 D3DXPT_SAMPLERCUBE,
90 D3DXPT_PIXELSHADER,
91 D3DXPT_VERTEXSHADER,
92 D3DXPT_PIXELFRAGMENT,
93 D3DXPT_VERTEXFRAGMENT,
94 D3DXPT_UNSUPPORTED,
95 D3DXPT_FORCE_DWORD = 0x7fffffff,
96} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
97
98typedef struct _D3DXCONSTANTTABLE_DESC
99{
100 const char *Creator;
101 DWORD Version;
102 UINT Constants;
103} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
104
105typedef struct _D3DXCONSTANT_DESC
106{
107 const char *Name;
108 D3DXREGISTER_SET RegisterSet;
109 UINT RegisterIndex;
110 UINT RegisterCount;
111 D3DXPARAMETER_CLASS Class;
112 D3DXPARAMETER_TYPE Type;
113 UINT Rows;
114 UINT Columns;
115 UINT Elements;
116 UINT StructMembers;
117 UINT Bytes;
118 const void *DefaultValue;
119} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
120
121#if D3DX_SDK_VERSION < 43
122DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
123#else
124DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
125#endif
126
127#undef INTERFACE
128#define INTERFACE ID3DXConstantTable
129
130DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
131{
132 /*** IUnknown methods ***/
133 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
134 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
135 STDMETHOD_(ULONG, Release)(THIS) PURE;
136 /*** ID3DXBuffer methods ***/
137 STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
138 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
139 /*** ID3DXConstantTable methods ***/
140 STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
141 STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
142 STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
143 STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
144 STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
145 STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
146 STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
147 STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
148 const void *data, UINT data_size) PURE;
149 STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, WINBOOL value) PURE;
150 STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
151 const WINBOOL *values, UINT value_count) PURE;
152 STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
153 STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
154 const INT *values, UINT value_count) PURE;
155 STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
156 STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
157 const float *values, UINT value_count) PURE;
158 STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
159 STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
160 const D3DXVECTOR4 *values, UINT value_count) PURE;
161 STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
162 STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
163 const D3DXMATRIX *values, UINT value_count) PURE;
164 STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
165 const D3DXMATRIX **values, UINT value_count) PURE;
166 STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
167 const D3DXMATRIX *value) PURE;
168 STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
169 const D3DXMATRIX *values, UINT value_count) PURE;
170 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
171 const D3DXMATRIX **values, UINT value_count) PURE;
172};
173#undef INTERFACE
174
175#if !defined(__cplusplus) || defined(CINTERFACE)
176/*** IUnknown methods ***/
177#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
178#define ID3DXConstantTable_AddRef(p) (p)->lpVtbl->AddRef(p)
179#define ID3DXConstantTable_Release(p) (p)->lpVtbl->Release(p)
180/*** ID3DXBuffer methods ***/
181#define ID3DXConstantTable_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p)
182#define ID3DXConstantTable_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p)
183/*** ID3DXConstantTable methods ***/
184#define ID3DXConstantTable_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
185#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->lpVtbl->GetConstantDesc(p,a,b,c)
186#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->lpVtbl->GetSamplerIndex(p,a)
187#define ID3DXConstantTable_GetConstant(p,a,b) (p)->lpVtbl->GetConstant(p,a,b)
188#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->lpVtbl->GetConstantByName(p,a,b)
189#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->lpVtbl->GetConstantElement(p,a,b)
190#define ID3DXConstantTable_SetDefaults(p,a) (p)->lpVtbl->SetDefaults(p,a)
191#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->lpVtbl->SetValue(p,a,b,c,d)
192#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->lpVtbl->SetBool(p,a,b,c)
193#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
194#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->lpVtbl->SetInt(p,a,b,c)
195#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->lpVtbl->SetIntArray(p,a,b,c,d)
196#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->lpVtbl->SetFloat(p,a,b,c)
197#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
198#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->lpVtbl->SetVector(p,a,b,c)
199#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
200#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->lpVtbl->SetMatrix(p,a,b,c)
201#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
202#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
203#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
204#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
205#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
206#else
207/*** IUnknown methods ***/
208#define ID3DXConstantTable_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
209#define ID3DXConstantTable_AddRef(p) (p)->AddRef()
210#define ID3DXConstantTable_Release(p) (p)->Release()
211/*** ID3DXBuffer methods ***/
212#define ID3DXConstantTable_GetBufferPointer(p) (p)->GetBufferPointer()
213#define ID3DXConstantTable_GetBufferSize(p) (p)->GetBufferSize()
214/*** ID3DXConstantTable methods ***/
215#define ID3DXConstantTable_GetDesc(p,a) (p)->GetDesc(a)
216#define ID3DXConstantTable_GetConstantDesc(p,a,b,c) (p)->GetConstantDesc(a,b,c)
217#define ID3DXConstantTable_GetSamplerIndex(p,a) (p)->GetConstantDesc(a)
218#define ID3DXConstantTable_GetConstant(p,a,b) (p)->GetConstant(a,b)
219#define ID3DXConstantTable_GetConstantByName(p,a,b) (p)->GetConstantByName(a,b)
220#define ID3DXConstantTable_GetConstantElement(p,a,b) (p)->GetConstantElement(a,b)
221#define ID3DXConstantTable_SetDefaults(p,a) (p)->SetDefaults(a)
222#define ID3DXConstantTable_SetValue(p,a,b,c,d) (p)->SetValue(a,b,c,d)
223#define ID3DXConstantTable_SetBool(p,a,b,c) (p)->SetBool(a,b,c)
224#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d) (p)->SetBoolArray(a,b,c,d)
225#define ID3DXConstantTable_SetInt(p,a,b,c) (p)->SetInt(a,b,c)
226#define ID3DXConstantTable_SetIntArray(p,a,b,c,d) (p)->SetIntArray(a,b,c,d)
227#define ID3DXConstantTable_SetFloat(p,a,b,c) (p)->SetFloat(a,b,c)
228#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
229#define ID3DXConstantTable_SetVector(p,a,b,c) (p)->SetVector(a,b,c)
230#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d) (p)->SetVectorArray(a,b,c,d)
231#define ID3DXConstantTable_SetMatrix(p,a,b,c) (p)->SetMatrix(a,b,c)
232#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d) (p)->SetMatrixArray(a,b,c,d)
233#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d) (p)->SetMatrixPointerArray(a,b,c,d)
234#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c) (p)->SetMatrixTranspose(a,b,c)
235#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d) (p)->SetMatrixTransposeArray(a,b,c,d)
236#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d) (p)->SetMatrixTransposePointerArray(a,b,c,d)
237#endif
238
239typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
240
241typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER;
242
243DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
244
245#define INTERFACE ID3DXTextureShader
246DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown)
247{
248 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
249 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
250 STDMETHOD_(ULONG, Release)(THIS) PURE;
251 STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE;
252 STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE;
253 STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
254 STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
255 STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
256 STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE;
257 STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
258 STDMETHOD(SetDefaults)(THIS) PURE;
259 STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE;
260 STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, WINBOOL b) PURE;
261 STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const WINBOOL *pb, UINT Count) PURE;
262 STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE;
263 STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE;
264 STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE;
265 STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE;
266 STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE;
267 STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE;
268 STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
269 STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
270 STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
271 STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
272 STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
273 STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
274};
275#undef INTERFACE
276
277typedef struct _D3DXMACRO
278{
279 const char *Name;
280 const char *Definition;
281} D3DXMACRO, *LPD3DXMACRO;
282
283typedef struct _D3DXSEMANTIC {
284 UINT Usage;
285 UINT UsageIndex;
286} D3DXSEMANTIC, *LPD3DXSEMANTIC;
287
288typedef enum _D3DXINCLUDE_TYPE
289{
290 D3DXINC_LOCAL,
291 D3DXINC_SYSTEM,
292 D3DXINC_FORCE_DWORD = 0x7fffffff,
293} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
294
295#define INTERFACE ID3DXInclude
296
297DECLARE_INTERFACE(ID3DXInclude)
298{
299 STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
300 const void *parent_data, const void **data, UINT *bytes) PURE;
301 STDMETHOD(Close)(THIS_ const void *data) PURE;
302};
303#undef INTERFACE
304
305#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
306#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
307
308typedef struct ID3DXInclude *LPD3DXINCLUDE;
309
310typedef struct _D3DXFRAGMENT_DESC
311{
312 const char *Name;
313 DWORD Target;
314
315} D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC;
316
317
318DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6);
319
320#define INTERFACE ID3DXFragmentLinker
321DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown)
322{
323 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE;
324 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
325 STDMETHOD_(ULONG, Release)(THIS) PURE;
326
327 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
328 STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE;
329
330 STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE;
331 STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE;
332 STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE;
333
334 STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE;
335
336 STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE;
337 STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE;
338
339 STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE;
340 STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE;
341 STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE;
342
343 STDMETHOD(ClearCache)(THIS) PURE;
344};
345#undef INTERFACE
346
347#ifdef __cplusplus
348extern "C" {
349#endif
350
351const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
352UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
353DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
354const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
355HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
356HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
357
358HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
359 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
360HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
361 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
362#define D3DXAssembleShaderFromFile __MINGW_NAME_AW(D3DXAssembleShaderFromFile)
363
364HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
365 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
366HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
367 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
368#define D3DXAssembleShaderFromResource __MINGW_NAME_AW(D3DXAssembleShaderFromResource)
369
370HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
371 ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
372
373HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
374 ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
375 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
376
377HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, WINBOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly);
378
379HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
380 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
381 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
382HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
383 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
384 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
385#define D3DXCompileShaderFromFile __MINGW_NAME_AW(D3DXCompileShaderFromFile)
386
387HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
388 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
389 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
390HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
391 ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
392 ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
393#define D3DXCompileShaderFromResource __MINGW_NAME_AW(D3DXCompileShaderFromResource)
394
395HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
396 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
397
398HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
399 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
400HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
401 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
402#define D3DXPreprocessShaderFromFile __MINGW_NAME_AW(D3DXPreprocessShaderFromFile)
403
404HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
405 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
406HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
407 ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
408#define D3DXPreprocessShaderFromResource __MINGW_NAME_AW(D3DXPreprocessShaderFromResource)
409
410HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
411
412HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
413
414HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
415HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
416
417HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
418
419HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker);
420HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker);
421
422#ifdef __cplusplus
423}
424#endif
425
426typedef struct _D3DXSHADER_CONSTANTTABLE
427{
428 DWORD Size;
429 DWORD Creator;
430 DWORD Version;
431 DWORD Constants;
432 DWORD ConstantInfo;
433 DWORD Flags;
434 DWORD Target;
435} D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
436
437typedef struct _D3DXSHADER_CONSTANTINFO
438{
439 DWORD Name;
440 WORD RegisterSet;
441 WORD RegisterIndex;
442 WORD RegisterCount;
443 WORD Reserved;
444 DWORD TypeInfo;
445 DWORD DefaultValue;
446} D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
447
448typedef struct _D3DXSHADER_TYPEINFO
449{
450 WORD Class;
451 WORD Type;
452 WORD Rows;
453 WORD Columns;
454 WORD Elements;
455 WORD StructMembers;
456 DWORD StructMemberInfo;
457} D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
458
459typedef struct _D3DXSHADER_STRUCTMEMBERINFO
460{
461 DWORD Name;
462 DWORD TypeInfo;
463} D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
464
465#endif /* __D3DX9SHADER_H__ */
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