source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/directxmath.h@ 1180

Last change on this file since 1180 was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 10.7 KB
RevLine 
[1166]1/**
2 * This file has no copyright assigned and is placed in the Public Domain.
3 * This file is part of the mingw-w64 runtime package.
4 * No warranty is given; refer to the file DISCLAIMER.PD within this package.
5 */
6
7#ifndef DIRECTXMATH_H
8#define DIRECTXMATH_H
9
10#ifndef __cplusplus
11#error DirectX Math requires C++
12#endif
13
14#include <stdint.h>
15
16#define DIRECTX_MATH_VERSION 314
17
18#define XM_CONST const
19#if __cplusplus >= 201103L
20#define XM_CONSTEXPR constexpr
21#else
22#define XM_CONSTEXPR
23#endif
24
25namespace DirectX {
26
27struct XMFLOAT2 {
28 float x, y;
29 XMFLOAT2() = default;
30 XMFLOAT2(const XMFLOAT2&) = default;
31 XMFLOAT2& operator=(const XMFLOAT2&) = default;
32 XMFLOAT2(XMFLOAT2&&) = default;
33 XMFLOAT2& operator=(XMFLOAT2&&) = default;
34 XM_CONSTEXPR XMFLOAT2(float _x, float _y) : x(_x), y(_y) {}
35 explicit XMFLOAT2(const float *pArray) : x(pArray[0]), y(pArray[1]) {}
36};
37
38struct __attribute__ ((__aligned__ (16))) XMFLOAT2A : public XMFLOAT2 {
39 XMFLOAT2A() = default;
40 XMFLOAT2A(const XMFLOAT2A&) = default;
41 XMFLOAT2A& operator=(const XMFLOAT2A&) = default;
42 XMFLOAT2A(XMFLOAT2A&&) = default;
43 XMFLOAT2A& operator=(XMFLOAT2A&&) = default;
44 XM_CONSTEXPR XMFLOAT2A(float _x, float _y) : XMFLOAT2(_x, _y) {}
45 explicit XMFLOAT2A(const float *pArray) : XMFLOAT2(pArray) {}
46};
47
48struct XMINT2 {
49 int32_t x, y;
50 XMINT2() = default;
51 XMINT2(const XMINT2&) = default;
52 XMINT2& operator=(const XMINT2&) = default;
53 XMINT2(XMINT2&&) = default;
54 XMINT2& operator=(XMINT2&&) = default;
55 XM_CONSTEXPR XMINT2(int32_t _x, int32_t _y) : x(_x), y(_y) {}
56 explicit XMINT2(const int32_t *pArray) : x(pArray[0]), y(pArray[1]) {}
57};
58
59struct XMUINT2 {
60 uint32_t x, y;
61 XMUINT2() = default;
62 XMUINT2(const XMUINT2&) = default;
63 XMUINT2& operator=(const XMUINT2&) = default;
64 XMUINT2(XMUINT2&&) = default;
65 XMUINT2& operator=(XMUINT2&&) = default;
66 XM_CONSTEXPR XMUINT2(uint32_t _x, uint32_t _y) : x(_x), y(_y) {}
67 explicit XMUINT2(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]) {}
68};
69
70struct XMFLOAT3 {
71 float x, y, z;
72 XMFLOAT3() = default;
73 XMFLOAT3(const XMFLOAT3&) = default;
74 XMFLOAT3& operator=(const XMFLOAT3&) = default;
75 XMFLOAT3(XMFLOAT3&&) = default;
76 XMFLOAT3& operator=(XMFLOAT3&&) = default;
77 XM_CONSTEXPR XMFLOAT3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
78 explicit XMFLOAT3(const float *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {}
79};
80
81struct __attribute__ ((__aligned__ (16))) XMFLOAT3A : public XMFLOAT3 {
82 XMFLOAT3A() = default;
83 XMFLOAT3A(const XMFLOAT3A&) = default;
84 XMFLOAT3A& operator=(const XMFLOAT3A&) = default;
85 XMFLOAT3A(XMFLOAT3A&&) = default;
86 XMFLOAT3A& operator=(XMFLOAT3A&&) = default;
87 XM_CONSTEXPR XMFLOAT3A(float _x, float _y, float _z) : XMFLOAT3(_x, _y, _z) {}
88 explicit XMFLOAT3A(const float *pArray) : XMFLOAT3(pArray) {}
89};
90
91struct XMINT3 {
92 int32_t x, y, z;
93 XMINT3() = default;
94 XMINT3(const XMINT3&) = default;
95 XMINT3& operator=(const XMINT3&) = default;
96 XMINT3(XMINT3&&) = default;
97 XMINT3& operator=(XMINT3&&) = default;
98 XM_CONSTEXPR XMINT3(int32_t _x, int32_t _y, int32_t _z) : x(_x), y(_y), z(_z) {}
99 explicit XMINT3(const int32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {}
100};
101
102struct XMUINT3 {
103 uint32_t x, y, z;
104 XMUINT3() = default;
105 XMUINT3(const XMUINT3&) = default;
106 XMUINT3& operator=(const XMUINT3&) = default;
107 XMUINT3(XMUINT3&&) = default;
108 XMUINT3& operator=(XMUINT3&&) = default;
109 XM_CONSTEXPR XMUINT3(uint32_t _x, uint32_t _y, uint32_t _z) : x(_x), y(_y), z(_z) {}
110 explicit XMUINT3(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]) {}
111};
112
113struct XMFLOAT4 {
114 float x, y, z, w;
115 XMFLOAT4() = default;
116 XMFLOAT4(const XMFLOAT4&) = default;
117 XMFLOAT4& operator=(const XMFLOAT4&) = default;
118 XMFLOAT4(XMFLOAT4&&) = default;
119 XMFLOAT4& operator=(XMFLOAT4&&) = default;
120 XM_CONSTEXPR XMFLOAT4(float _x, float _y, float _z, float _w) : x(_x), y(_y), z(_z), w(_w) {}
121 explicit XMFLOAT4(const float *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {}
122};
123
124struct __attribute__ ((__aligned__ (16))) XMFLOAT4A : public XMFLOAT4 {
125 XMFLOAT4A() = default;
126 XMFLOAT4A(const XMFLOAT4A&) = default;
127 XMFLOAT4A& operator=(const XMFLOAT4A&) = default;
128 XMFLOAT4A(XMFLOAT4A&&) = default;
129 XMFLOAT4A& operator=(XMFLOAT4A&&) = default;
130 XM_CONSTEXPR XMFLOAT4A(float _x, float _y, float _z, float _w) : XMFLOAT4(_x, _y, _z, _w) {}
131 explicit XMFLOAT4A(const float *pArray) : XMFLOAT4(pArray) {}
132};
133
134struct XMINT4 {
135 int32_t x, y, z, w;
136 XMINT4() = default;
137 XMINT4(const XMINT4&) = default;
138 XMINT4& operator=(const XMINT4&) = default;
139 XMINT4(XMINT4&&) = default;
140 XMINT4& operator=(XMINT4&&) = default;
141 XM_CONSTEXPR XMINT4(int32_t _x, int32_t _y, int32_t _z, int32_t _w) : x(_x), y(_y), z(_z), w(_w) {}
142 explicit XMINT4(const int32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {}
143};
144
145struct XMUINT4 {
146 uint32_t x, y, z, w;
147 XMUINT4() = default;
148 XMUINT4(const XMUINT4&) = default;
149 XMUINT4& operator=(const XMUINT4&) = default;
150 XMUINT4(XMUINT4&&) = default;
151 XMUINT4& operator=(XMUINT4&&) = default;
152 XM_CONSTEXPR XMUINT4(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w) : x(_x), y(_y), z(_z), w(_w) {}
153 explicit XMUINT4(const uint32_t *pArray) : x(pArray[0]), y(pArray[1]), z(pArray[2]), w(pArray[3]) {}
154};
155
156struct XMFLOAT3X3 {
157 union
158 {
159 struct
160 {
161 float _11, _12, _13;
162 float _21, _22, _23;
163 float _31, _32, _33;
164 };
165 float m[3][3];
166 };
167
168 XMFLOAT3X3() = default;
169 XMFLOAT3X3(const XMFLOAT3X3&) = default;
170 XMFLOAT3X3& operator=(const XMFLOAT3X3&) = default;
171 XMFLOAT3X3(XMFLOAT3X3&&) = default;
172 XMFLOAT3X3& operator=(XMFLOAT3X3&&) = default;
173 XM_CONSTEXPR XMFLOAT3X3(
174 float m00, float m01, float m02,
175 float m10, float m11, float m12,
176 float m20, float m21, float m22)
177 : _11(m00), _12(m01), _13(m02),
178 _21(m10), _22(m11), _23(m12),
179 _31(m20), _32(m21), _33(m22) {}
180 explicit XMFLOAT3X3(const float *pArray);
181 float operator() (size_t Row, size_t Column) const { return m[Row][Column]; }
182 float& operator() (size_t Row, size_t Column) { return m[Row][Column]; }
183 };
184
185struct XMFLOAT4X3 {
186 union
187 {
188 struct
189 {
190 float _11, _12, _13;
191 float _21, _22, _23;
192 float _31, _32, _33;
193 float _41, _42, _43;
194 };
195 float m[4][3];
196 float f[12];
197 };
198
199 XMFLOAT4X3() = default;
200 XMFLOAT4X3(const XMFLOAT4X3&) = default;
201 XMFLOAT4X3& operator=(const XMFLOAT4X3&) = default;
202 XMFLOAT4X3(XMFLOAT4X3&&) = default;
203 XMFLOAT4X3& operator=(XMFLOAT4X3&&) = default;
204 XM_CONSTEXPR XMFLOAT4X3(
205 float m00, float m01, float m02,
206 float m10, float m11, float m12,
207 float m20, float m21, float m22,
208 float m30, float m31, float m32)
209 : _11(m00), _12(m01), _13(m02),
210 _21(m10), _22(m11), _23(m12),
211 _31(m20), _32(m21), _33(m22),
212 _41(m30), _42(m31), _43(m32) {}
213 explicit XMFLOAT4X3(const float *pArray);
214 float operator() (size_t Row, size_t Column) const { return m[Row][Column]; }
215 float& operator() (size_t Row, size_t Column) { return m[Row][Column]; }
216};
217
218struct __attribute__ ((__aligned__ (16))) XMFLOAT4X3A : public XMFLOAT4X3 {
219 XMFLOAT4X3A() = default;
220 XMFLOAT4X3A(const XMFLOAT4X3A&) = default;
221 XMFLOAT4X3A& operator=(const XMFLOAT4X3A&) = default;
222 XMFLOAT4X3A(XMFLOAT4X3A&&) = default;
223 XMFLOAT4X3A& operator=(XMFLOAT4X3A&&) = default;
224 XM_CONSTEXPR XMFLOAT4X3A(
225 float m00, float m01, float m02,
226 float m10, float m11, float m12,
227 float m20, float m21, float m22,
228 float m30, float m31, float m32) :
229 XMFLOAT4X3(m00,m01,m02,m10,m11,m12,m20,m21,m22,m30,m31,m32) {}
230 explicit XMFLOAT4X3A(const float *pArray) : XMFLOAT4X3(pArray) {}
231};
232
233struct XMFLOAT3X4 {
234 union
235 {
236 struct
237 {
238 float _11, _12, _13, _14;
239 float _21, _22, _23, _24;
240 float _31, _32, _33, _34;
241 };
242 float m[3][4];
243 float f[12];
244 };
245
246 XMFLOAT3X4() = default;
247 XMFLOAT3X4(const XMFLOAT3X4&) = default;
248 XMFLOAT3X4& operator=(const XMFLOAT3X4&) = default;
249 XMFLOAT3X4(XMFLOAT3X4&&) = default;
250 XMFLOAT3X4& operator=(XMFLOAT3X4&&) = default;
251 XM_CONSTEXPR XMFLOAT3X4(
252 float m00, float m01, float m02, float m03,
253 float m10, float m11, float m12, float m13,
254 float m20, float m21, float m22, float m23)
255 : _11(m00), _12(m01), _13(m02), _14(m03),
256 _21(m10), _22(m11), _23(m12), _24(m13),
257 _31(m20), _32(m21), _33(m22), _34(m23) {}
258 explicit XMFLOAT3X4(const float *pArray);
259 float operator() (size_t Row, size_t Column) const { return m[Row][Column]; }
260 float& operator() (size_t Row, size_t Column) { return m[Row][Column]; }
261};
262
263struct __attribute__ ((__aligned__ (16))) XMFLOAT3X4A : public XMFLOAT3X4 {
264 XMFLOAT3X4A() = default;
265 XMFLOAT3X4A(const XMFLOAT3X4A&) = default;
266 XMFLOAT3X4A& operator=(const XMFLOAT3X4A&) = default;
267 XMFLOAT3X4A(XMFLOAT3X4A&&) = default;
268 XMFLOAT3X4A& operator=(XMFLOAT3X4A&&) = default;
269 XM_CONSTEXPR XMFLOAT3X4A(
270 float m00, float m01, float m02, float m03,
271 float m10, float m11, float m12, float m13,
272 float m20, float m21, float m22, float m23) :
273 XMFLOAT3X4(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23) {}
274 explicit XMFLOAT3X4A(const float *pArray) : XMFLOAT3X4(pArray) {}
275};
276
277struct XMFLOAT4X4 {
278 union
279 {
280 struct
281 {
282 float _11, _12, _13, _14;
283 float _21, _22, _23, _24;
284 float _31, _32, _33, _34;
285 float _41, _42, _43, _44;
286 };
287 float m[4][4];
288 };
289
290 XMFLOAT4X4() = default;
291 XMFLOAT4X4(const XMFLOAT4X4&) = default;
292 XMFLOAT4X4& operator=(const XMFLOAT4X4&) = default;
293 XMFLOAT4X4(XMFLOAT4X4&&) = default;
294 XMFLOAT4X4& operator=(XMFLOAT4X4&&) = default;
295 XM_CONSTEXPR XMFLOAT4X4(
296 float m00, float m01, float m02, float m03,
297 float m10, float m11, float m12, float m13,
298 float m20, float m21, float m22, float m23,
299 float m30, float m31, float m32, float m33)
300 : _11(m00), _12(m01), _13(m02), _14(m03),
301 _21(m10), _22(m11), _23(m12), _24(m13),
302 _31(m20), _32(m21), _33(m22), _34(m23),
303 _41(m30), _42(m31), _43(m32), _44(m33) {}
304 explicit XMFLOAT4X4(const float *pArray);
305 float operator() (size_t Row, size_t Column) const { return m[Row][Column]; }
306 float& operator() (size_t Row, size_t Column) { return m[Row][Column]; }
307};
308
309struct __attribute__ ((__aligned__ (16))) XMFLOAT4X4A : public XMFLOAT4X4 {
310 XMFLOAT4X4A() = default;
311 XMFLOAT4X4A(const XMFLOAT4X4A&) = default;
312 XMFLOAT4X4A& operator=(const XMFLOAT4X4A&) = default;
313 XMFLOAT4X4A(XMFLOAT4X4A&&) = default;
314 XMFLOAT4X4A& operator=(XMFLOAT4X4A&&) = default;
315 XM_CONSTEXPR XMFLOAT4X4A(
316 float m00, float m01, float m02, float m03,
317 float m10, float m11, float m12, float m13,
318 float m20, float m21, float m22, float m23,
319 float m30, float m31, float m32, float m33)
320 : XMFLOAT4X4(m00,m01,m02,m03,m10,m11,m12,m13,m20,m21,m22,m23,m30,m31,m32,m33) {}
321 explicit XMFLOAT4X4A(const float *pArray) : XMFLOAT4X4(pArray) {}
322};
323
324} /* namespace DirectX */
325
326#endif /* DIRECTXMATH_H */
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