source: Daodan/MSYS2/mingw32/i686-w64-mingw32/include/windows.system.idl

Last change on this file was 1166, checked in by rossy, 3 years ago

Daodan: Replace MinGW build env with an up-to-date MSYS2 env

File size: 1.2 KB
RevLine 
[1166]1/**
2 * This file has no copyright assigned and is placed in the Public Domain.
3 * This file is part of the mingw-w64 runtime package.
4 * No warranty is given; refer to the file DISCLAIMER.PD within this package.
5 */
6
7#ifdef __WIDL__
8#pragma winrt ns_prefix
9#endif
10
11import "inspectable.idl";
12// import "asyncinfo.idl";
13// import "eventtoken.idl";
14// import "windowscontracts.idl";
15// import "windows.foundation.idl";
16// import "windows.applicationmodel.idl";
17// import "windows.gaming.input.idl";
18// import "windows.storage.idl";
19// import "windows.storage.search.idl";
20// import "windows.storage.streams.idl";
21// import "windows.system.diagnostics.idl";
22// import "windows.system.remoteSystems.idl";
23// import "windows.ui.popups.idl";
24// import "windows.ui.viewmanagement.idl";
25
26namespace Windows {
27 namespace System {
28 [
29 /* contract(Windows.Foundation.UniversalApiContract, 5.0), */
30 /* exclusiveto(Windows.System.DispatcherQueueController), */
31 uuid(22F34E66-50DB-4E36-A98D-61C01B384D20)
32 ]
33 interface IDispatcherQueueController : IInspectable
34 {
35 /* FIXME: fill methods once widl can support it */
36 }
37 }
38}
39
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