[1166] | 1 | /*
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| 2 | * The Wine project - Xinput Joystick Library
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| 3 | * Copyright 2008 Andrew Fenn
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| 4 | *
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| 5 | * This library is free software; you can redistribute it and/or
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| 6 | * modify it under the terms of the GNU Lesser General Public
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| 7 | * License as published by the Free Software Foundation; either
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| 8 | * version 2.1 of the License, or (at your option) any later version.
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| 9 | *
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| 10 | * This library is distributed in the hope that it will be useful,
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| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| 13 | * Lesser General Public License for more details.
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| 14 | *
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| 15 | * You should have received a copy of the GNU Lesser General Public
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| 16 | * License along with this library; if not, write to the Free Software
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| 17 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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| 18 | */
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| 19 |
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| 20 | #ifndef __WINE_XINPUT_H
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| 21 | #define __WINE_XINPUT_H
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| 22 |
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| 23 | #include <windef.h>
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| 24 |
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| 25 | /*
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| 26 | * Bitmasks for the joysticks buttons, determines what has
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| 27 | * been pressed on the joystick, these need to be mapped
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| 28 | * to whatever device you're using instead of an xbox 360
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| 29 | * joystick
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| 30 | */
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| 31 |
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| 32 | #define XINPUT_GAMEPAD_DPAD_UP 0x0001
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| 33 | #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
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| 34 | #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
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| 35 | #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
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| 36 | #define XINPUT_GAMEPAD_START 0x0010
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| 37 | #define XINPUT_GAMEPAD_BACK 0x0020
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| 38 | #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
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| 39 | #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
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| 40 | #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
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| 41 | #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
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| 42 | #define XINPUT_GAMEPAD_A 0x1000
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| 43 | #define XINPUT_GAMEPAD_B 0x2000
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| 44 | #define XINPUT_GAMEPAD_X 0x4000
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| 45 | #define XINPUT_GAMEPAD_Y 0x8000
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| 46 |
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| 47 | /*
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| 48 | * Defines the flags used to determine if the user is pushing
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| 49 | * down on a button, not holding a button, etc
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| 50 | */
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| 51 |
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| 52 | #define XINPUT_KEYSTROKE_KEYDOWN 0x0001
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| 53 | #define XINPUT_KEYSTROKE_KEYUP 0x0002
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| 54 | #define XINPUT_KEYSTROKE_REPEAT 0x0004
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| 55 |
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| 56 | /*
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| 57 | * Defines the codes which are returned by XInputGetKeystroke
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| 58 | */
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| 59 |
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| 60 | #define VK_PAD_A 0x5800
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| 61 | #define VK_PAD_B 0x5801
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| 62 | #define VK_PAD_X 0x5802
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| 63 | #define VK_PAD_Y 0x5803
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| 64 | #define VK_PAD_RSHOULDER 0x5804
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| 65 | #define VK_PAD_LSHOULDER 0x5805
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| 66 | #define VK_PAD_LTRIGGER 0x5806
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| 67 | #define VK_PAD_RTRIGGER 0x5807
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| 68 | #define VK_PAD_DPAD_UP 0x5810
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| 69 | #define VK_PAD_DPAD_DOWN 0x5811
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| 70 | #define VK_PAD_DPAD_LEFT 0x5812
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| 71 | #define VK_PAD_DPAD_RIGHT 0x5813
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| 72 | #define VK_PAD_START 0x5814
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| 73 | #define VK_PAD_BACK 0x5815
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| 74 | #define VK_PAD_LTHUMB_PRESS 0x5816
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| 75 | #define VK_PAD_RTHUMB_PRESS 0x5817
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| 76 | #define VK_PAD_LTHUMB_UP 0x5820
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| 77 | #define VK_PAD_LTHUMB_DOWN 0x5821
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| 78 | #define VK_PAD_LTHUMB_RIGHT 0x5822
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| 79 | #define VK_PAD_LTHUMB_LEFT 0x5823
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| 80 | #define VK_PAD_LTHUMB_UPLEFT 0x5824
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| 81 | #define VK_PAD_LTHUMB_UPRIGHT 0x5825
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| 82 | #define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
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| 83 | #define VK_PAD_LTHUMB_DOWNLEFT 0x5827
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| 84 | #define VK_PAD_RTHUMB_UP 0x5830
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| 85 | #define VK_PAD_RTHUMB_DOWN 0x5831
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| 86 | #define VK_PAD_RTHUMB_RIGHT 0x5832
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| 87 | #define VK_PAD_RTHUMB_LEFT 0x5833
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| 88 | #define VK_PAD_RTHUMB_UPLEFT 0x5834
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| 89 | #define VK_PAD_RTHUMB_UPRIGHT 0x5835
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| 90 | #define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
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| 91 | #define VK_PAD_RTHUMB_DOWNLEFT 0x5837
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| 92 |
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| 93 | /*
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| 94 | * Deadzones are for analogue joystick controls on the joypad
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| 95 | * which determine when input should be assumed to be in the
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| 96 | * middle of the pad. This is a threshold to stop a joypad
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| 97 | * controlling the game when the player isn't touching the
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| 98 | * controls.
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| 99 | */
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| 100 |
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| 101 | #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
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| 102 | #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
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| 103 | #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
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| 104 |
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| 105 |
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| 106 | /*
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| 107 | * Defines what type of abilities the type of joystick has
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| 108 | * DEVTYPE_GAMEPAD is available for all joysticks, however
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| 109 | * there may be more specific identifiers for other joysticks
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| 110 | * which are being used.
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| 111 | */
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| 112 |
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| 113 | #define XINPUT_DEVTYPE_GAMEPAD 0x01
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| 114 | #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
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| 115 | #define XINPUT_DEVSUBTYPE_WHEEL 0x02
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| 116 | #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
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| 117 | #define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
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| 118 | #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
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| 119 | #define XINPUT_DEVSUBTYPE_GUITAR 0x06
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| 120 | #define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07
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| 121 | #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
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| 122 | #define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0b
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| 123 | #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
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| 124 |
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| 125 | /*
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| 126 | * These are used with the XInputGetCapabilities function to
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| 127 | * determine the abilities to the joystick which has been
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| 128 | * plugged in.
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| 129 | */
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| 130 |
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| 131 | #define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
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| 132 | #define XINPUT_FLAG_GAMEPAD 0x00000001
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| 133 |
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| 134 | /*
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| 135 | * Defines the status of the battery if one is used in the
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| 136 | * attached joystick. The first two define if the joystick
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| 137 | * supports a battery. Disconnected means that the joystick
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| 138 | * isn't connected. Wired shows that the joystick is a wired
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| 139 | * joystick.
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| 140 | */
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| 141 |
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| 142 | #define BATTERY_DEVTYPE_GAMEPAD 0x00
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| 143 | #define BATTERY_DEVTYPE_HEADSET 0x01
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| 144 | #define BATTERY_TYPE_DISCONNECTED 0x00
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| 145 | #define BATTERY_TYPE_WIRED 0x01
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| 146 | #define BATTERY_TYPE_ALKALINE 0x02
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| 147 | #define BATTERY_TYPE_NIMH 0x03
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| 148 | #define BATTERY_TYPE_UNKNOWN 0xFF
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| 149 | #define BATTERY_LEVEL_EMPTY 0x00
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| 150 | #define BATTERY_LEVEL_LOW 0x01
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| 151 | #define BATTERY_LEVEL_MEDIUM 0x02
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| 152 | #define BATTERY_LEVEL_FULL 0x03
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| 153 |
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| 154 | /*
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| 155 | * How many joysticks can be used with this library. Games that
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| 156 | * use the xinput library will not go over this number.
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| 157 | */
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| 158 |
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| 159 | #define XUSER_MAX_COUNT 4
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| 160 | #define XUSER_INDEX_ANY 0x000000FF
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| 161 |
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| 162 | #define XINPUT_CAPS_FFB_SUPPORTED 0x0001
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| 163 | #define XINPUT_CAPS_WIRELESS 0x0002
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| 164 | #define XINPUT_CAPS_PMD_SUPPORTED 0x0008
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| 165 | #define XINPUT_CAPS_NO_NAVIGATION 0x0010
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| 166 |
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| 167 | /*
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| 168 | * Defines the structure of an xbox 360 joystick.
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| 169 | */
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| 170 |
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| 171 | typedef struct _XINPUT_GAMEPAD {
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| 172 | WORD wButtons;
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| 173 | BYTE bLeftTrigger;
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| 174 | BYTE bRightTrigger;
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| 175 | SHORT sThumbLX;
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| 176 | SHORT sThumbLY;
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| 177 | SHORT sThumbRX;
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| 178 | SHORT sThumbRY;
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| 179 | } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
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| 180 |
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| 181 | typedef struct _XINPUT_STATE {
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| 182 | DWORD dwPacketNumber;
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| 183 | XINPUT_GAMEPAD Gamepad;
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| 184 | } XINPUT_STATE, *PXINPUT_STATE;
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| 185 |
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| 186 | /*
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| 187 | * Defines the structure of how much vibration is set on both the
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| 188 | * right and left motors in a joystick. If you're not using a 360
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| 189 | * joystick you will have to map these to your device.
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| 190 | */
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| 191 |
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| 192 | typedef struct _XINPUT_VIBRATION {
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| 193 | WORD wLeftMotorSpeed;
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| 194 | WORD wRightMotorSpeed;
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| 195 | } XINPUT_VIBRATION, *PXINPUT_VIBRATION;
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| 196 |
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| 197 | /*
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| 198 | * Defines the structure for what kind of abilities the joystick has
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| 199 | * such abilities are things such as if the joystick has the ability
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| 200 | * to send and receive audio, if the joystick is in fact a driving
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| 201 | * wheel or perhaps if the joystick is some kind of dance pad or
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| 202 | * guitar.
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| 203 | */
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| 204 |
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| 205 | typedef struct _XINPUT_CAPABILITIES {
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| 206 | BYTE Type;
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| 207 | BYTE SubType;
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| 208 | WORD Flags;
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| 209 | XINPUT_GAMEPAD Gamepad;
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| 210 | XINPUT_VIBRATION Vibration;
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| 211 | } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
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| 212 |
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| 213 | /*
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| 214 | * Defines the structure for a joystick input event which is
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| 215 | * retrieved using the function XInputGetKeystroke
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| 216 | */
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| 217 | typedef struct _XINPUT_KEYSTROKE {
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| 218 | WORD VirtualKey;
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| 219 | WCHAR Unicode;
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| 220 | WORD Flags;
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| 221 | BYTE UserIndex;
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| 222 | BYTE HidCode;
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| 223 | } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
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| 224 |
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| 225 | typedef struct _XINPUT_BATTERY_INFORMATION
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| 226 | {
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| 227 | BYTE BatteryType;
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| 228 | BYTE BatteryLevel;
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| 229 | } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
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| 230 |
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| 231 | #ifdef __cplusplus
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| 232 | extern "C" {
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| 233 | #endif
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| 234 |
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| 235 | void WINAPI XInputEnable(WINBOOL);
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| 236 | DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
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| 237 | DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
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| 238 | DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
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| 239 | DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
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| 240 | DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
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| 241 | DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
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| 242 |
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| 243 | DWORD WINAPI XInputGetStateEx(DWORD, XINPUT_STATE*);
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| 244 |
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| 245 | #ifdef __cplusplus
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| 246 | }
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| 247 | #endif
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| 248 |
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| 249 | #endif /* __WINE_XINPUT_H */
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