source: Daodan/MinGW/include/d3d9caps.h@ 1111

Last change on this file since 1111 was 1046, checked in by alloc, 8 years ago

Daodan: Added Windows MinGW and build batch file

File size: 11.4 KB
Line 
1/*
2
3 d3d9caps.h - Header file for the Direct3D9 API
4
5 Written by Filip Navara <xnavara@volny.cz>
6
7 This library is distributed in the hope that it will be useful,
8 but WITHOUT ANY WARRANTY; without even the implied warranty of
9 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
10
11*/
12
13#ifndef _D3D9_CAPS_H
14#define _D3D9_CAPS_H
15#if __GNUC__ >=3
16#pragma GCC system_header
17#endif
18
19#ifndef DIRECT3D_VERSION
20#define DIRECT3D_VERSION 0x0900
21#endif
22
23#if (DIRECT3D_VERSION >= 0x0900)
24
25#define D3DCURSORCAPS_COLOR 1
26#define D3DCURSORCAPS_LOWRES 2
27#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10
28#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20
29#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40
30#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80
31#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100
32#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200
33#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400
34#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800
35#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000
36#define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000
37#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000
38#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000
39#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000
40#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000
41#define D3DDEVCAPS_HWRASTERIZATION 0x80000
42#define D3DDEVCAPS_PUREDEVICE 0x100000
43#define D3DDEVCAPS_QUINTICRTPATCHES 0x200000
44#define D3DDEVCAPS_RTPATCHES 0x400000
45#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000
46#define D3DDEVCAPS_NPATCHES 0x1000000
47#define D3DDEVCAPS2_STREAMOFFSET 0x01
48#define D3DDEVCAPS2_DMAPNPATCH 0x02
49#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04
50#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08
51#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10
52#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20
53#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40
54#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF
55#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000
56#define D3DFVFCAPS_PSIZE 0x100000
57#define D3DLINECAPS_TEXTURE 0x01
58#define D3DLINECAPS_ZTEST 0x02
59#define D3DLINECAPS_BLEND 0x04
60#define D3DLINECAPS_ALPHACMP 0x08
61#define D3DLINECAPS_FOG 0x10
62#define D3DLINECAPS_ANTIALIAS 0x20
63#define D3DPBLENDCAPS_ZERO 0x01
64#define D3DPBLENDCAPS_ONE 0x02
65#define D3DPBLENDCAPS_SRCCOLOR 0x04
66#define D3DPBLENDCAPS_INVSRCCOLOR 0x08
67#define D3DPBLENDCAPS_SRCALPHA 0x10
68#define D3DPBLENDCAPS_INVSRCALPHA 0x20
69#define D3DPBLENDCAPS_DESTALPHA 0x40
70#define D3DPBLENDCAPS_INVDESTALPHA 0x80
71#define D3DPBLENDCAPS_DESTCOLOR 0x100
72#define D3DPBLENDCAPS_INVDESTCOLOR 0x200
73#define D3DPBLENDCAPS_SRCALPHASAT 0x400
74#define D3DPBLENDCAPS_BOTHSRCALPHA 0x800
75#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
76#define D3DPBLENDCAPS_BLENDFACTOR 0x2000
77#define D3DPCMPCAPS_NEVER 0x01
78#define D3DPCMPCAPS_LESS 0x02
79#define D3DPCMPCAPS_EQUAL 0x04
80#define D3DPCMPCAPS_LESSEQUAL 0x08
81#define D3DPCMPCAPS_GREATER 0x10
82#define D3DPCMPCAPS_NOTEQUAL 0x20
83#define D3DPCMPCAPS_GREATEREQUAL 0x40
84#define D3DPCMPCAPS_ALWAYS 0x80
85#define D3DPMISCCAPS_MASKZ 0x02
86#define D3DPMISCCAPS_CULLNONE 0x10
87#define D3DPMISCCAPS_CULLCW 0x20
88#define D3DPMISCCAPS_CULLCCW 0x40
89#define D3DPMISCCAPS_COLORWRITEENABLE 0x80
90#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100
91#define D3DPMISCCAPS_CLIPTLVERTS 0x200
92#define D3DPMISCCAPS_TSSARGTEMP 0x400
93#define D3DPMISCCAPS_BLENDOP 0x800
94#define D3DPMISCCAPS_NULLREFERENCE 0x1000
95#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000
96#define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000
97#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000
98#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000
99#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000
100#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000
101#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000
102#define D3DPRASTERCAPS_DITHER 0x01
103#define D3DPRASTERCAPS_ZTEST 0x10
104#define D3DPRASTERCAPS_FOGVERTEX 0x80
105#define D3DPRASTERCAPS_FOGTABLE 0x100
106#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000
107#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000
108#define D3DPRASTERCAPS_FOGRANGE 0x10000
109#define D3DPRASTERCAPS_ANISOTROPY 0x20000
110#define D3DPRASTERCAPS_WBUFFER 0x40000
111#define D3DPRASTERCAPS_WFOG 0x100000
112#define D3DPRASTERCAPS_ZFOG 0x200000
113#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000
114#define D3DPRASTERCAPS_SCISSORTEST 0x1000000
115#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000
116#define D3DPRASTERCAPS_DEPTHBIAS 0x4000000
117#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000
118#define D3DPRESENT_INTERVAL_DEFAULT 0x00
119#define D3DPRESENT_INTERVAL_ONE 0x01
120#define D3DPRESENT_INTERVAL_TWO 0x02
121#define D3DPRESENT_INTERVAL_THREE 0x04
122#define D3DPRESENT_INTERVAL_FOUR 0x08
123#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
124#define D3DPSHADECAPS_COLORGOURAUDRGB 0x08
125#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200
126#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000
127#define D3DPSHADECAPS_FOGGOURAUD 0x80000
128#define D3DPTADDRESSCAPS_WRAP 0x01
129#define D3DPTADDRESSCAPS_MIRROR 0x02
130#define D3DPTADDRESSCAPS_CLAMP 0x04
131#define D3DPTADDRESSCAPS_BORDER 0x08
132#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
133#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
134#define D3DPTEXTURECAPS_PERSPECTIVE 0x01
135#define D3DPTEXTURECAPS_POW2 0x02
136#define D3DPTEXTURECAPS_ALPHA 0x04
137#define D3DPTEXTURECAPS_SQUAREONLY 0x20
138#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40
139#define D3DPTEXTURECAPS_ALPHAPALETTE 0x80
140#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100
141#define D3DPTEXTURECAPS_PROJECTED 0x400
142#define D3DPTEXTURECAPS_CUBEMAP 0x800
143#define D3DPTEXTURECAPS_VOLUMEMAP 0x2000
144#define D3DPTEXTURECAPS_MIPMAP 0x4000
145#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000
146#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
147#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
148#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
149#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000
150#define D3DPTFILTERCAPS_MINFPOINT 0x100
151#define D3DPTFILTERCAPS_MINFLINEAR 0x200
152#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400
153#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800
154#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000
155#define D3DPTFILTERCAPS_MIPFPOINT 0x10000
156#define D3DPTFILTERCAPS_MIPFLINEAR 0x20000
157#define D3DPTFILTERCAPS_MAGFPOINT 0x1000000
158#define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000
159#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000
160#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000
161#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
162#define D3DSTENCILCAPS_KEEP 0x01
163#define D3DSTENCILCAPS_ZERO 0x02
164#define D3DSTENCILCAPS_REPLACE 0x04
165#define D3DSTENCILCAPS_INCRSAT 0x08
166#define D3DSTENCILCAPS_DECRSAT 0x10
167#define D3DSTENCILCAPS_INVERT 0x20
168#define D3DSTENCILCAPS_INCR 0x40
169#define D3DSTENCILCAPS_DECR 0x80
170#define D3DSTENCILCAPS_TWOSIDED 0x100
171#define D3DTEXOPCAPS_DISABLE 0x01
172#define D3DTEXOPCAPS_SELECTARG1 0x02
173#define D3DTEXOPCAPS_SELECTARG2 0x04
174#define D3DTEXOPCAPS_MODULATE 0x08
175#define D3DTEXOPCAPS_MODULATE2X 0x10
176#define D3DTEXOPCAPS_MODULATE4X 0x20
177#define D3DTEXOPCAPS_ADD 0x40
178#define D3DTEXOPCAPS_ADDSIGNED 0x80
179#define D3DTEXOPCAPS_ADDSIGNED2X 0x100
180#define D3DTEXOPCAPS_SUBTRACT 0x200
181#define D3DTEXOPCAPS_ADDSMOOTH 0x400
182#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800
183#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000
184#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000
185#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000
186#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000
187#define D3DTEXOPCAPS_PREMODULATE 0x10000
188#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000
189#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000
190#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000
191#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000
192#define D3DTEXOPCAPS_BUMPENVMAP 0x200000
193#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000
194#define D3DTEXOPCAPS_DOTPRODUCT3 0x800000
195#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
196#define D3DTEXOPCAPS_LERP 0x2000000
197#define D3DVTXPCAPS_TEXGEN 0x01
198#define D3DVTXPCAPS_MATERIALSOURCE7 0x02
199#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
200#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
201#define D3DVTXPCAPS_LOCALVIEWER 0x20
202#define D3DVTXPCAPS_TWEENING 0x40
203#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100
204#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200
205#define D3DCAPS_READ_SCANLINE 0x20000
206#define D3DCAPS2_FULLSCREENGAMMA 0x20000L
207#define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L
208#define D3DCAPS2_RESERVED 0x2000000L
209#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
210#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
211#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
212#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20
213#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80
214#define D3DCAPS3_COPY_TO_VIDMEM 0x100
215#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200
216#define D3DCAPS3_RESERVED 0x8000001fL
217#define D3DDTCAPS_UBYTE4 0x01
218#define D3DDTCAPS_UBYTE4N 0x02
219#define D3DDTCAPS_SHORT2N 0x04
220#define D3DDTCAPS_SHORT4N 0x08
221#define D3DDTCAPS_USHORT2N 0x10
222#define D3DDTCAPS_USHORT4N 0x20
223#define D3DDTCAPS_UDEC3 0x40
224#define D3DDTCAPS_DEC3N 0x80
225#define D3DDTCAPS_FLOAT16_2 0x100
226#define D3DDTCAPS_FLOAT16_4 0x200
227#define D3DMIN30SHADERINSTRUCTIONS 512
228#define D3DMAX30SHADERINSTRUCTIONS 32768
229#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
230#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
231#define D3DPS20_MAX_NUMTEMPS 32
232#define D3DPS20_MIN_NUMTEMPS 12
233#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
234#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
235#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
236#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
237#define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1
238#define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2
239#define D3DPS20CAPS_PREDICATION 0x4
240#define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8
241#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10
242#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
243#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
244#define D3DVS20_MAX_NUMTEMPS 32
245#define D3DVS20_MIN_NUMTEMPS 12
246#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
247#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
248#define D3DVS20CAPS_PREDICATION 1
249
250typedef struct _D3DVSHADERCAPS2_0 {
251 DWORD Caps;
252 INT DynamicFlowControlDepth;
253 INT NumTemps;
254 INT StaticFlowControlDepth;
255} D3DVSHADERCAPS2_0;
256
257typedef struct _D3DPSHADERCAPS2_0 {
258 DWORD Caps;
259 INT DynamicFlowControlDepth;
260 INT NumTemps;
261 INT StaticFlowControlDepth;
262 INT NumInstructionSlots;
263} D3DPSHADERCAPS2_0;
264
265typedef struct _D3DCAPS9 {
266 D3DDEVTYPE DeviceType;
267 UINT AdapterOrdinal;
268 DWORD Caps;
269 DWORD Caps2;
270 DWORD Caps3;
271 DWORD PresentationIntervals;
272 DWORD CursorCaps;
273 DWORD DevCaps;
274 DWORD PrimitiveMiscCaps;
275 DWORD RasterCaps;
276 DWORD ZCmpCaps;
277 DWORD SrcBlendCaps;
278 DWORD DestBlendCaps;
279 DWORD AlphaCmpCaps;
280 DWORD ShadeCaps;
281 DWORD TextureCaps;
282 DWORD TextureFilterCaps;
283 DWORD CubeTextureFilterCaps;
284 DWORD VolumeTextureFilterCaps;
285 DWORD TextureAddressCaps;
286 DWORD VolumeTextureAddressCaps;
287 DWORD LineCaps;
288 DWORD MaxTextureWidth;
289 DWORD MaxTextureHeight;
290 DWORD MaxVolumeExtent;
291 DWORD MaxTextureRepeat;
292 DWORD MaxTextureAspectRatio;
293 DWORD MaxAnisotropy;
294 float MaxVertexW;
295 float GuardBandLeft;
296 float GuardBandTop;
297 float GuardBandRight;
298 float GuardBandBottom;
299 float ExtentsAdjust;
300 DWORD StencilCaps;
301 DWORD FVFCaps;
302 DWORD TextureOpCaps;
303 DWORD MaxTextureBlendStages;
304 DWORD MaxSimultaneousTextures;
305 DWORD VertexProcessingCaps;
306 DWORD MaxActiveLights;
307 DWORD MaxUserClipPlanes;
308 DWORD MaxVertexBlendMatrices;
309 DWORD MaxVertexBlendMatrixIndex;
310 float MaxPointSize;
311 DWORD MaxPrimitiveCount;
312 DWORD MaxVertexIndex;
313 DWORD MaxStreams;
314 DWORD MaxStreamStride;
315 DWORD VertexShaderVersion;
316 DWORD MaxVertexShaderConst;
317 DWORD PixelShaderVersion;
318 float PixelShader1xMaxValue;
319 DWORD DevCaps2;
320 float MaxNpatchTessellationLevel;
321 DWORD Reserved5;
322 UINT MasterAdapterOrdinal;
323 UINT AdapterOrdinalInGroup;
324 UINT NumberOfAdaptersInGroup;
325 DWORD DeclTypes;
326 DWORD NumSimultaneousRTs;
327 DWORD StretchRectFilterCaps;
328 D3DVSHADERCAPS2_0 VS20Caps;
329 D3DPSHADERCAPS2_0 PS20Caps;
330 DWORD VertexTextureFilterCaps;
331 DWORD MaxVShaderInstructionsExecuted;
332 DWORD MaxPShaderInstructionsExecuted;
333 DWORD MaxVertexShader30InstructionSlots;
334 DWORD MaxPixelShader30InstructionSlots;
335} D3DCAPS9;
336
337#endif
338#endif
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