1 | /*
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2 |
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3 | d3d9caps.h - Header file for the Direct3D9 API
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4 |
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5 | Written by Filip Navara <xnavara@volny.cz>
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6 |
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7 | This library is distributed in the hope that it will be useful,
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8 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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9 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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10 |
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11 | */
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12 |
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13 | #ifndef _D3D9_CAPS_H
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14 | #define _D3D9_CAPS_H
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15 | #if __GNUC__ >=3
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16 | #pragma GCC system_header
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17 | #endif
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18 |
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19 | #ifndef DIRECT3D_VERSION
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20 | #define DIRECT3D_VERSION 0x0900
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21 | #endif
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22 |
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23 | #if (DIRECT3D_VERSION >= 0x0900)
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24 |
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25 | #define D3DCURSORCAPS_COLOR 1
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26 | #define D3DCURSORCAPS_LOWRES 2
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27 | #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10
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28 | #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20
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29 | #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40
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30 | #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80
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31 | #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100
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32 | #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200
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33 | #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400
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34 | #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800
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35 | #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000
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36 | #define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000
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37 | #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000
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38 | #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000
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39 | #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000
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40 | #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000
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41 | #define D3DDEVCAPS_HWRASTERIZATION 0x80000
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42 | #define D3DDEVCAPS_PUREDEVICE 0x100000
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43 | #define D3DDEVCAPS_QUINTICRTPATCHES 0x200000
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44 | #define D3DDEVCAPS_RTPATCHES 0x400000
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45 | #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000
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46 | #define D3DDEVCAPS_NPATCHES 0x1000000
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47 | #define D3DDEVCAPS2_STREAMOFFSET 0x01
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48 | #define D3DDEVCAPS2_DMAPNPATCH 0x02
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49 | #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04
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50 | #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08
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51 | #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10
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52 | #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20
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53 | #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40
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54 | #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF
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55 | #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000
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56 | #define D3DFVFCAPS_PSIZE 0x100000
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57 | #define D3DLINECAPS_TEXTURE 0x01
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58 | #define D3DLINECAPS_ZTEST 0x02
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59 | #define D3DLINECAPS_BLEND 0x04
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60 | #define D3DLINECAPS_ALPHACMP 0x08
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61 | #define D3DLINECAPS_FOG 0x10
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62 | #define D3DLINECAPS_ANTIALIAS 0x20
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63 | #define D3DPBLENDCAPS_ZERO 0x01
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64 | #define D3DPBLENDCAPS_ONE 0x02
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65 | #define D3DPBLENDCAPS_SRCCOLOR 0x04
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66 | #define D3DPBLENDCAPS_INVSRCCOLOR 0x08
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67 | #define D3DPBLENDCAPS_SRCALPHA 0x10
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68 | #define D3DPBLENDCAPS_INVSRCALPHA 0x20
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69 | #define D3DPBLENDCAPS_DESTALPHA 0x40
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70 | #define D3DPBLENDCAPS_INVDESTALPHA 0x80
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71 | #define D3DPBLENDCAPS_DESTCOLOR 0x100
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72 | #define D3DPBLENDCAPS_INVDESTCOLOR 0x200
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73 | #define D3DPBLENDCAPS_SRCALPHASAT 0x400
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74 | #define D3DPBLENDCAPS_BOTHSRCALPHA 0x800
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75 | #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
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76 | #define D3DPBLENDCAPS_BLENDFACTOR 0x2000
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77 | #define D3DPCMPCAPS_NEVER 0x01
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78 | #define D3DPCMPCAPS_LESS 0x02
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79 | #define D3DPCMPCAPS_EQUAL 0x04
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80 | #define D3DPCMPCAPS_LESSEQUAL 0x08
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81 | #define D3DPCMPCAPS_GREATER 0x10
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82 | #define D3DPCMPCAPS_NOTEQUAL 0x20
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83 | #define D3DPCMPCAPS_GREATEREQUAL 0x40
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84 | #define D3DPCMPCAPS_ALWAYS 0x80
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85 | #define D3DPMISCCAPS_MASKZ 0x02
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86 | #define D3DPMISCCAPS_CULLNONE 0x10
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87 | #define D3DPMISCCAPS_CULLCW 0x20
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88 | #define D3DPMISCCAPS_CULLCCW 0x40
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89 | #define D3DPMISCCAPS_COLORWRITEENABLE 0x80
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90 | #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100
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91 | #define D3DPMISCCAPS_CLIPTLVERTS 0x200
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92 | #define D3DPMISCCAPS_TSSARGTEMP 0x400
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93 | #define D3DPMISCCAPS_BLENDOP 0x800
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94 | #define D3DPMISCCAPS_NULLREFERENCE 0x1000
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95 | #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000
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96 | #define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000
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97 | #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000
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98 | #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000
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99 | #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000
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100 | #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000
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101 | #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000
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102 | #define D3DPRASTERCAPS_DITHER 0x01
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103 | #define D3DPRASTERCAPS_ZTEST 0x10
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104 | #define D3DPRASTERCAPS_FOGVERTEX 0x80
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105 | #define D3DPRASTERCAPS_FOGTABLE 0x100
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106 | #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000
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107 | #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000
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108 | #define D3DPRASTERCAPS_FOGRANGE 0x10000
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109 | #define D3DPRASTERCAPS_ANISOTROPY 0x20000
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110 | #define D3DPRASTERCAPS_WBUFFER 0x40000
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111 | #define D3DPRASTERCAPS_WFOG 0x100000
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112 | #define D3DPRASTERCAPS_ZFOG 0x200000
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113 | #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000
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114 | #define D3DPRASTERCAPS_SCISSORTEST 0x1000000
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115 | #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000
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116 | #define D3DPRASTERCAPS_DEPTHBIAS 0x4000000
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117 | #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000
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118 | #define D3DPRESENT_INTERVAL_DEFAULT 0x00
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119 | #define D3DPRESENT_INTERVAL_ONE 0x01
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120 | #define D3DPRESENT_INTERVAL_TWO 0x02
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121 | #define D3DPRESENT_INTERVAL_THREE 0x04
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122 | #define D3DPRESENT_INTERVAL_FOUR 0x08
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123 | #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
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124 | #define D3DPSHADECAPS_COLORGOURAUDRGB 0x08
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125 | #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200
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126 | #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000
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127 | #define D3DPSHADECAPS_FOGGOURAUD 0x80000
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128 | #define D3DPTADDRESSCAPS_WRAP 0x01
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129 | #define D3DPTADDRESSCAPS_MIRROR 0x02
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130 | #define D3DPTADDRESSCAPS_CLAMP 0x04
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131 | #define D3DPTADDRESSCAPS_BORDER 0x08
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132 | #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
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133 | #define D3DPTADDRESSCAPS_MIRRORONCE 0x20
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134 | #define D3DPTEXTURECAPS_PERSPECTIVE 0x01
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135 | #define D3DPTEXTURECAPS_POW2 0x02
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136 | #define D3DPTEXTURECAPS_ALPHA 0x04
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137 | #define D3DPTEXTURECAPS_SQUAREONLY 0x20
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138 | #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40
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139 | #define D3DPTEXTURECAPS_ALPHAPALETTE 0x80
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140 | #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100
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141 | #define D3DPTEXTURECAPS_PROJECTED 0x400
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142 | #define D3DPTEXTURECAPS_CUBEMAP 0x800
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143 | #define D3DPTEXTURECAPS_VOLUMEMAP 0x2000
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144 | #define D3DPTEXTURECAPS_MIPMAP 0x4000
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145 | #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000
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146 | #define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000
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147 | #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000
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148 | #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000
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149 | #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000
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150 | #define D3DPTFILTERCAPS_MINFPOINT 0x100
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151 | #define D3DPTFILTERCAPS_MINFLINEAR 0x200
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152 | #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400
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153 | #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800
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154 | #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000
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155 | #define D3DPTFILTERCAPS_MIPFPOINT 0x10000
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156 | #define D3DPTFILTERCAPS_MIPFLINEAR 0x20000
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157 | #define D3DPTFILTERCAPS_MAGFPOINT 0x1000000
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158 | #define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000
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159 | #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000
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160 | #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000
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161 | #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
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162 | #define D3DSTENCILCAPS_KEEP 0x01
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163 | #define D3DSTENCILCAPS_ZERO 0x02
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164 | #define D3DSTENCILCAPS_REPLACE 0x04
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165 | #define D3DSTENCILCAPS_INCRSAT 0x08
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166 | #define D3DSTENCILCAPS_DECRSAT 0x10
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167 | #define D3DSTENCILCAPS_INVERT 0x20
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168 | #define D3DSTENCILCAPS_INCR 0x40
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169 | #define D3DSTENCILCAPS_DECR 0x80
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170 | #define D3DSTENCILCAPS_TWOSIDED 0x100
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171 | #define D3DTEXOPCAPS_DISABLE 0x01
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172 | #define D3DTEXOPCAPS_SELECTARG1 0x02
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173 | #define D3DTEXOPCAPS_SELECTARG2 0x04
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174 | #define D3DTEXOPCAPS_MODULATE 0x08
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175 | #define D3DTEXOPCAPS_MODULATE2X 0x10
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176 | #define D3DTEXOPCAPS_MODULATE4X 0x20
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177 | #define D3DTEXOPCAPS_ADD 0x40
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178 | #define D3DTEXOPCAPS_ADDSIGNED 0x80
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179 | #define D3DTEXOPCAPS_ADDSIGNED2X 0x100
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180 | #define D3DTEXOPCAPS_SUBTRACT 0x200
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181 | #define D3DTEXOPCAPS_ADDSMOOTH 0x400
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182 | #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800
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183 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000
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184 | #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000
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185 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000
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186 | #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000
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187 | #define D3DTEXOPCAPS_PREMODULATE 0x10000
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188 | #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000
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189 | #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000
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190 | #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000
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191 | #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000
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192 | #define D3DTEXOPCAPS_BUMPENVMAP 0x200000
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193 | #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000
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194 | #define D3DTEXOPCAPS_DOTPRODUCT3 0x800000
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195 | #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
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196 | #define D3DTEXOPCAPS_LERP 0x2000000
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197 | #define D3DVTXPCAPS_TEXGEN 0x01
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198 | #define D3DVTXPCAPS_MATERIALSOURCE7 0x02
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199 | #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08
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200 | #define D3DVTXPCAPS_POSITIONALLIGHTS 0x10
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201 | #define D3DVTXPCAPS_LOCALVIEWER 0x20
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202 | #define D3DVTXPCAPS_TWEENING 0x40
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203 | #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100
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204 | #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200
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205 | #define D3DCAPS_READ_SCANLINE 0x20000
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206 | #define D3DCAPS2_FULLSCREENGAMMA 0x20000L
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207 | #define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L
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208 | #define D3DCAPS2_RESERVED 0x2000000L
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209 | #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
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210 | #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
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211 | #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
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212 | #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20
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213 | #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80
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214 | #define D3DCAPS3_COPY_TO_VIDMEM 0x100
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215 | #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200
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216 | #define D3DCAPS3_RESERVED 0x8000001fL
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217 | #define D3DDTCAPS_UBYTE4 0x01
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218 | #define D3DDTCAPS_UBYTE4N 0x02
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219 | #define D3DDTCAPS_SHORT2N 0x04
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220 | #define D3DDTCAPS_SHORT4N 0x08
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221 | #define D3DDTCAPS_USHORT2N 0x10
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222 | #define D3DDTCAPS_USHORT4N 0x20
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223 | #define D3DDTCAPS_UDEC3 0x40
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224 | #define D3DDTCAPS_DEC3N 0x80
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225 | #define D3DDTCAPS_FLOAT16_2 0x100
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226 | #define D3DDTCAPS_FLOAT16_4 0x200
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227 | #define D3DMIN30SHADERINSTRUCTIONS 512
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228 | #define D3DMAX30SHADERINSTRUCTIONS 32768
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229 | #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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230 | #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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231 | #define D3DPS20_MAX_NUMTEMPS 32
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232 | #define D3DPS20_MIN_NUMTEMPS 12
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233 | #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
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234 | #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
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235 | #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
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236 | #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
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237 | #define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1
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238 | #define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2
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239 | #define D3DPS20CAPS_PREDICATION 0x4
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240 | #define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8
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241 | #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10
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242 | #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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243 | #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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244 | #define D3DVS20_MAX_NUMTEMPS 32
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245 | #define D3DVS20_MIN_NUMTEMPS 12
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246 | #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
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247 | #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
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248 | #define D3DVS20CAPS_PREDICATION 1
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249 |
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250 | typedef struct _D3DVSHADERCAPS2_0 {
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251 | DWORD Caps;
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252 | INT DynamicFlowControlDepth;
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253 | INT NumTemps;
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254 | INT StaticFlowControlDepth;
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255 | } D3DVSHADERCAPS2_0;
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256 |
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257 | typedef struct _D3DPSHADERCAPS2_0 {
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258 | DWORD Caps;
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259 | INT DynamicFlowControlDepth;
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260 | INT NumTemps;
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261 | INT StaticFlowControlDepth;
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262 | INT NumInstructionSlots;
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263 | } D3DPSHADERCAPS2_0;
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264 |
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265 | typedef struct _D3DCAPS9 {
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266 | D3DDEVTYPE DeviceType;
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267 | UINT AdapterOrdinal;
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268 | DWORD Caps;
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269 | DWORD Caps2;
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270 | DWORD Caps3;
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271 | DWORD PresentationIntervals;
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272 | DWORD CursorCaps;
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273 | DWORD DevCaps;
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274 | DWORD PrimitiveMiscCaps;
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275 | DWORD RasterCaps;
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276 | DWORD ZCmpCaps;
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277 | DWORD SrcBlendCaps;
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278 | DWORD DestBlendCaps;
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279 | DWORD AlphaCmpCaps;
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280 | DWORD ShadeCaps;
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281 | DWORD TextureCaps;
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282 | DWORD TextureFilterCaps;
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283 | DWORD CubeTextureFilterCaps;
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284 | DWORD VolumeTextureFilterCaps;
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285 | DWORD TextureAddressCaps;
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286 | DWORD VolumeTextureAddressCaps;
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287 | DWORD LineCaps;
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288 | DWORD MaxTextureWidth;
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289 | DWORD MaxTextureHeight;
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290 | DWORD MaxVolumeExtent;
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291 | DWORD MaxTextureRepeat;
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292 | DWORD MaxTextureAspectRatio;
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293 | DWORD MaxAnisotropy;
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294 | float MaxVertexW;
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295 | float GuardBandLeft;
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296 | float GuardBandTop;
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297 | float GuardBandRight;
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298 | float GuardBandBottom;
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299 | float ExtentsAdjust;
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300 | DWORD StencilCaps;
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301 | DWORD FVFCaps;
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302 | DWORD TextureOpCaps;
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303 | DWORD MaxTextureBlendStages;
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304 | DWORD MaxSimultaneousTextures;
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305 | DWORD VertexProcessingCaps;
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306 | DWORD MaxActiveLights;
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307 | DWORD MaxUserClipPlanes;
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308 | DWORD MaxVertexBlendMatrices;
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309 | DWORD MaxVertexBlendMatrixIndex;
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310 | float MaxPointSize;
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311 | DWORD MaxPrimitiveCount;
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312 | DWORD MaxVertexIndex;
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313 | DWORD MaxStreams;
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314 | DWORD MaxStreamStride;
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315 | DWORD VertexShaderVersion;
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316 | DWORD MaxVertexShaderConst;
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317 | DWORD PixelShaderVersion;
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318 | float PixelShader1xMaxValue;
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319 | DWORD DevCaps2;
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320 | float MaxNpatchTessellationLevel;
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321 | DWORD Reserved5;
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322 | UINT MasterAdapterOrdinal;
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323 | UINT AdapterOrdinalInGroup;
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324 | UINT NumberOfAdaptersInGroup;
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325 | DWORD DeclTypes;
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326 | DWORD NumSimultaneousRTs;
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327 | DWORD StretchRectFilterCaps;
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328 | D3DVSHADERCAPS2_0 VS20Caps;
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329 | D3DPSHADERCAPS2_0 PS20Caps;
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330 | DWORD VertexTextureFilterCaps;
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331 | DWORD MaxVShaderInstructionsExecuted;
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332 | DWORD MaxPShaderInstructionsExecuted;
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333 | DWORD MaxVertexShader30InstructionSlots;
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334 | DWORD MaxPixelShader30InstructionSlots;
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335 | } D3DCAPS9;
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336 |
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337 | #endif
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338 | #endif
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