source: Daodan/MinGW/include/oleacc.h@ 1051

Last change on this file since 1051 was 1046, checked in by alloc, 8 years ago

Daodan: Added Windows MinGW and build batch file

File size: 8.0 KB
RevLine 
[1046]1#ifndef _OLEACC_H
2#define _OLEACC_H
3#if __GNUC__ >=3
4#pragma GCC system_header
5#endif
6
7#ifdef __cplusplus
8extern "C" {
9#endif
10
11#define DISPID_ACC_PARENT (-5000)
12#define DISPID_ACC_CHILDCOUNT (-5001)
13#define DISPID_ACC_CHILD (-5002)
14
15#define DISPID_ACC_NAME (-5003)
16#define DISPID_ACC_VALUE (-5004)
17#define DISPID_ACC_DESCRIPTION (-5005)
18#define DISPID_ACC_ROLE (-5006)
19#define DISPID_ACC_STATE (-5007)
20#define DISPID_ACC_HELP (-5008)
21#define DISPID_ACC_HELPTOPIC (-5009)
22#define DISPID_ACC_KEYBOARDSHORTCUT (-5010)
23#define DISPID_ACC_FOCUS (-5011)
24#define DISPID_ACC_SELECTION (-5012)
25#define DISPID_ACC_DEFAULTACTION (-5013)
26
27#define DISPID_ACC_SELECT (-5014)
28#define DISPID_ACC_LOCATION (-5015)
29#define DISPID_ACC_NAVIGATE (-5016)
30#define DISPID_ACC_HITTEST (-5017)
31#define DISPID_ACC_DODEFAULTACTION (-5018)
32
33#define NAVDIR_DOWN 2
34#define NAVDIR_FIRSTCHILD 7
35#define NAVDIR_LASTCHILD 8
36#define NAVDIR_LEFT 3
37#define NAVDIR_NEXT 5
38#define NAVDIR_PREVIOUS 6
39#define NAVDIR_RIGHT 4
40#define NAVDIR_UP 1
41
42#define ROLE_SYSTEM_ALERT 8
43#define ROLE_SYSTEM_ANIMATION 54
44#define ROLE_SYSTEM_APPLICATION 14
45#define ROLE_SYSTEM_BORDER 19
46#define ROLE_SYSTEM_BUTTONDROPDOWN 56
47#define ROLE_SYSTEM_BUTTONDROPDOWNGRID 58
48#define ROLE_SYSTEM_BUTTONMENU 57
49#define ROLE_SYSTEM_CARET 7
50#define ROLE_SYSTEM_CELL 29
51#define ROLE_SYSTEM_CHARACTER 32
52#define ROLE_SYSTEM_CHART 17
53#define ROLE_SYSTEM_CHECKBUTTON 44
54#define ROLE_SYSTEM_CLIENT 10
55#define ROLE_SYSTEM_CLOCK 61
56#define ROLE_SYSTEM_COLUMN 27
57#define ROLE_SYSTEM_COLUMNHEADER 25
58#define ROLE_SYSTEM_COMBOBOX 46
59#define ROLE_SYSTEM_CURSOR 6
60#define ROLE_SYSTEM_DIAGRAM 53
61#define ROLE_SYSTEM_DIAL 49
62#define ROLE_SYSTEM_DIALOG 18
63#define ROLE_SYSTEM_DOCUMENT 15
64#define ROLE_SYSTEM_DROPLIST 47
65#define ROLE_SYSTEM_EQUATION 55
66#define ROLE_SYSTEM_GRAPHIC 40
67#define ROLE_SYSTEM_GRIP 4
68#define ROLE_SYSTEM_GROUPING 20
69#define ROLE_SYSTEM_HELPBALLOON 31
70#define ROLE_SYSTEM_HOTKEYFIELD 50
71#define ROLE_SYSTEM_INDICATOR 39
72#define ROLE_SYSTEM_LINK 30
73#define ROLE_SYSTEM_LIST 33
74#define ROLE_SYSTEM_LISTITEM 34
75#define ROLE_SYSTEM_MENUBAR 2
76#define ROLE_SYSTEM_MENUITEM 12
77#define ROLE_SYSTEM_MENUPOPUP 11
78#define ROLE_SYSTEM_OUTLINE 35
79#define ROLE_SYSTEM_OUTLINEITEM 36
80#define ROLE_SYSTEM_PAGETAB 37
81#define ROLE_SYSTEM_PAGETABLIST 60
82#define ROLE_SYSTEM_PANE 16
83#define ROLE_SYSTEM_PROGRESSBAR 48
84#define ROLE_SYSTEM_PROPERTYPAGE 38
85#define ROLE_SYSTEM_PUSHBUTTON 43
86#define ROLE_SYSTEM_RADIOBUTTON 45
87#define ROLE_SYSTEM_ROW 28
88#define ROLE_SYSTEM_ROWHEADER 26
89#define ROLE_SYSTEM_SCROLLBAR 3
90#define ROLE_SYSTEM_SEPARATOR 21
91#define ROLE_SYSTEM_SLIDER 51
92#define ROLE_SYSTEM_SOUND 5
93#define ROLE_SYSTEM_SPINBUTTON 52
94#define ROLE_SYSTEM_STATICTEXT 41
95#define ROLE_SYSTEM_STATUSBAR 23
96#define ROLE_SYSTEM_TABLE 24
97#define ROLE_SYSTEM_TEXT 42
98#define ROLE_SYSTEM_TITLEBAR 1
99#define ROLE_SYSTEM_TOOLBAR 22
100#define ROLE_SYSTEM_TOOLTIP 13
101#define ROLE_SYSTEM_WHITESPACE 59
102#define ROLE_SYSTEM_WINDOW 9
103
104#define STATE_SYSTEM_UNAVAILABLE 0x00000001
105#define STATE_SYSTEM_SELECTED 0x00000002
106#define STATE_SYSTEM_FOCUSED 0x00000004
107#define STATE_SYSTEM_PRESSED 0x00000008
108#define STATE_SYSTEM_CHECKED 0x00000010
109#define STATE_SYSTEM_MIXED 0x00000020
110#define STATE_SYSTEM_READONLY 0x00000040
111#define STATE_SYSTEM_HOTTRACKED 0x00000080
112#define STATE_SYSTEM_DEFAULT 0x00000100
113#define STATE_SYSTEM_EXPANDED 0x00000200
114#define STATE_SYSTEM_COLLAPSED 0x00000400
115#define STATE_SYSTEM_BUSY 0x00000800
116#define STATE_SYSTEM_FLOATING 0x00001000
117#define STATE_SYSTEM_MARQUEED 0x00002000
118#define STATE_SYSTEM_ANIMATED 0x00004000
119#define STATE_SYSTEM_INVISIBLE 0x00008000
120#define STATE_SYSTEM_OFFSCREEN 0x00010000
121#define STATE_SYSTEM_SIZEABLE 0x00020000
122#define STATE_SYSTEM_MOVEABLE 0x00040000
123#define STATE_SYSTEM_SELFVOICING 0x00080000
124#define STATE_SYSTEM_FOCUSABLE 0x00100000
125#define STATE_SYSTEM_SELECTABLE 0x00200000
126#define STATE_SYSTEM_LINKED 0x00400000
127#define STATE_SYSTEM_TRAVERSED 0x00800000
128#define STATE_SYSTEM_MULTISELECTABLE 0x01000000
129#define STATE_SYSTEM_EXTSELECTABLE 0x02000000
130#define STATE_SYSTEM_ALERT_LOW 0x04000000
131#define STATE_SYSTEM_ALERT_MEDIUM 0x08000000
132#define STATE_SYSTEM_ALERT_HIGH 0x10000000
133#define STATE_SYSTEM_VALID 0x1fffffff
134/* http://opensource.adobe.com/wiki/display/flexsdk/Accessibility+for+Spark+Components */
135#define STATE_SYSTEM_NORMAL 0x00000000
136#define STATE_SYSTEM_PROTECTED 0x20000000
137#define STATE_SYSTEM_HASPOPUP 0x40000000
138
139typedef enum tagSELFLAG
140{
141 SELFLAG_NONE = 0,
142 SELFLAG_TAKEFOCUS = 1,
143 SELFLAG_TAKESELECTION = 2,
144 SELFLAG_EXTENDSELECTION = 4,
145 SELFLAG_ADDSELECTION = 8,
146 SELFLAG_REMOVESELECTION = 16
147} SELFLAG;
148
149#define SELFLAG_VALID 0x0000001F
150
151/* DEFINE_GUID(LIBID_Accessibility, 0x1ea4dbf0, 0x3c3b,0x11cf, 0x81, 0x0c, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71); */
152/* DEFINE_GUID(IID_IAccessible, 0x618736e0, 0x3c3d,0x11cf, 0x81, 0x0c, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71); */
153EXTERN_C const IID LIBID_Accessibility;
154EXTERN_C const IID IID_IAccessible;
155
156#define INTERFACE IAccessible
157DECLARE_INTERFACE_(IAccessible, IDispatch)
158{
159 STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE;
160 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
161 STDMETHOD_(ULONG,Release)(THIS) PURE;
162 STDMETHOD(GetTypeInfoCount)(THIS_ UINT*) PURE;
163 STDMETHOD(GetTypeInfo)(THIS_ UINT,LCID,LPTYPEINFO*) PURE;
164 STDMETHOD(GetIDsOfNames)(THIS_ REFIID,LPOLESTR*,UINT,LCID,DISPID*) PURE;
165 STDMETHOD(Invoke)(THIS_ DISPID,REFIID,LCID,WORD,DISPPARAMS*,VARIANT*,EXCEPINFO*,UINT*) PURE;
166
167 STDMETHOD(get_accParent)(THIS_ IDispatch**) PURE;
168 STDMETHOD(get_accChildCount)(THIS_ long*) PURE;
169 STDMETHOD(get_accChild)(THIS_ VARIANT, IDispatch **) PURE;
170 STDMETHOD(get_accName)(THIS_ VARIANT, BSTR*) PURE;
171 STDMETHOD(get_accValue)(THIS_ VARIANT, BSTR*) PURE;
172 STDMETHOD(get_accDescription)(THIS_ VARIANT, BSTR*) PURE;
173 STDMETHOD(get_accRole)(THIS_ VARIANT, VARIANT*) PURE;
174 STDMETHOD(get_accState)(THIS_ VARIANT, VARIANT*) PURE;
175 STDMETHOD(get_accHelp)(THIS_ VARIANT, BSTR*) PURE;
176 STDMETHOD(get_accHelpTopic)(THIS_ BSTR*, VARIANT, long*) PURE;
177 STDMETHOD(get_accKeyboardShortcut)(THIS_ VARIANT, BSTR*) PURE;
178 STDMETHOD(get_accFocus)(THIS_ VARIANT*) PURE;
179 STDMETHOD(get_accSelection)(THIS_ VARIANT*) PURE;
180 STDMETHOD(get_accDefaultAction)(THIS_ VARIANT, BSTR*) PURE;
181
182 STDMETHOD(accSelect)(THIS_ long, VARIANT) PURE;
183 STDMETHOD(accLocation)(THIS_ long*, long*, long*, long*, VARIANT) PURE;
184 STDMETHOD(accNavigate)(THIS_ long, VARIANT, VARIANT*) PURE;
185 STDMETHOD(accHitTest)(THIS_ long, long, VARIANT*) PURE;
186 STDMETHOD(accDoDefaultAction)(THIS_ VARIANT) PURE;
187
188 STDMETHOD(put_accName)(THIS_ VARIANT, BSTR) PURE;
189 STDMETHOD(put_accValue)(THIS_ VARIANT, BSTR) PURE;
190};
191#undef INTERFACE
192typedef IAccessible* LPACCESSIBLE;
193
194STDAPI AccessibleChildren(IAccessible*,LONG,LONG,VARIANT*,LONG*);
195STDAPI AccessibleObjectFromEvent(HWND,DWORD,DWORD,IAccessible**,VARIANT*);
196STDAPI AccessibleObjectFromPoint(POINT,IAccessible**,VARIANT*);
197STDAPI AccessibleObjectFromWindow(HWND,DWORD,REFIID,void**);
198STDAPI CreateStdAccessibleObject(HWND,LONG,REFIID,void**);
199STDAPI CreateStdAccessibleProxyA(HWND,LPCSTR,LONG,REFIID,void**);
200STDAPI CreateStdAccessibleProxyW(HWND,LPCWSTR,LONG,REFIID,void**);
201void WINAPI GetOleaccVersionInfo(DWORD*,DWORD*);
202UINT WINAPI GetRoleTextA(DWORD,LPSTR,UINT);
203UINT WINAPI GetRoleTextW(DWORD,LPWSTR,UINT);
204UINT WINAPI GetStateTextA(DWORD,LPSTR,UINT);
205UINT WINAPI GetStateTextW(DWORD,LPWSTR,UINT);
206LRESULT WINAPI LresultFromObject(REFIID,WPARAM,LPUNKNOWN);
207STDAPI ObjectFromLresult(LRESULT,REFIID,WPARAM,void**);
208STDAPI WindowFromAccessibleObject(IAccessible*,HWND*);
209
210#ifdef UNICODE
211#define CreateStdAccessibleProxy CreateStdAccessibleProxyW
212#define GetRoleText GetRoleTextW
213#define GetStateText GetStateTextW
214#else
215#define CreateStdAccessibleProxy CreateStdAccessibleProxyA
216#define GetRoleText GetRoleTextA
217#define GetStateText GetStateTextA
218#endif
219
220#ifdef __cplusplus
221}
222#endif
223#endif /* _OLEACC_H */
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