1 | #define symbol(name, value) .global name; .set name, 0x00400000 + value
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2 |
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3 | // Patch locations
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4 | // Font texture cache doubled
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5 | symbol ( Patch_FontCache1 , 0x00020ea7 )
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6 | symbol ( Patch_FontCache2 , 0x00020f4a )
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7 |
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8 | // Now supports textures up to 512x512
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9 | symbol ( Patch_TextureSize , 0x00005251 )
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10 |
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11 | // Non-"_Final" levels are now valid
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12 | symbol ( Patch_LevelPlugins , 0x000206a8 )
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13 |
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14 | // Pathfinding grid cache size x8
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15 | symbol ( Patch_PathFind1 , 0x0010b03b )
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16 | symbol ( Patch_PathFind2 , 0x0010b04c )
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17 |
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18 | // Projectile awareness fixed
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19 | symbol ( Patch_Projectile1 , 0x0009c07c )
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20 | symbol ( Patch_Projectile2 , 0x0009c080 )
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21 | symbol ( Patch_Projectile3 , 0x0009c084 )
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22 | symbol ( Patch_Projectile4 , 0x0009c110 )
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23 |
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24 | // Forced DirectInput (for Windows NT)
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25 | symbol ( Patch_DInput , 0x00002e6d )
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26 |
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27 | // Makes wp_fadetime actually have a function
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28 | symbol ( Patch_WP_Fadetime1 , 0x0011a889 )
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29 | symbol ( Patch_WP_Fadetime2 , 0x0011a560 )
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30 |
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31 | // Weapon fadetime
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32 | symbol ( Patch_Fadetime , 0x0011ab0e )
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33 |
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34 | // Kicking guns fix
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35 | symbol ( Patch_GunsKick , 0x000DC420 )
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36 |
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37 | // Cooldown timer exploit fix ^_^
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38 | symbol ( Patch_Cooldown , 0x0011A825 )
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39 |
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40 | // Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat.
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41 | symbol ( Patch_Door_DFramesPtr , 0x000D8AA0 )
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42 |
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43 | // Replaces the variable name "door_drawframes" with the variable name "chr_lms"
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44 | symbol ( Patch_Door_DFramesStr , 0x0015058C )
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45 |
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46 | // Replaces the description "draws doorframes for all unplaced doors(1 null)" with "turns on Last Man Standing mode(9 nulls)"
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47 | symbol ( Patch_Door_DFramesDes , 0x00150564 )
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48 |
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49 | // MSVC6.0 stdlib
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50 | symbol ( _oni_fopen , 0x0011ea9f )
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51 | symbol ( _oni_fprintf , 0x0011ebbf )
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52 | symbol ( _oni_fflush , 0x0011eab2 )
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53 |
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54 | // BFW_Utility
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55 | symbol ( _UUrStartupMessage , 0x00024860 )
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56 | symbol ( _ONgFileStartup , 0x001711b8 )
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