source: Daodan/src/BFW_Motoko_Draw.h@ 882

Last change on this file since 882 was 705, checked in by alloc, 12 years ago

Daodan: DaodanGL fixes, intro/outro fixes, chinese=true by default

File size: 2.0 KB
RevLine 
[297]1#ifndef BFW_MOTOKO_DRAW_H
2#define BFW_MOTOKO_DRAW_H
3
[705]4typedef struct M3tDisplayMode
[297]5{
[689]6 unsigned short Width;
7 unsigned short Height;
8 unsigned short Depth;
9 unsigned short __unused;
[705]10} M3tDisplayMode; // 0x0010: (size).
[297]11
[705]12typedef struct M3tDisplayDevice
[326]13{
[705]14 unsigned int __unknown; //
15 unsigned short NumModes; // 0x0004: number of valid display modes on this device.
16 M3tDisplayMode Modes[16]; // 0x0006: list of supported display modes.
17 unsigned short __padding; // 0x0086: padding (not used).
18} M3tDisplayDevice; // 0x0088: (size).
19
20typedef struct M3tDrawEngineCaps
21{
22 int Type; // 0x0000:
23 char Name[64]; // 0x0004: draw engine name (eg. "OpenGL").
24 char Driver[64]; // 0x0044: driver name (always NULL string).
25 unsigned int Version; // 0x0084: draw engine version (1 for OpenGL).
26 unsigned int NumDevices; // 0x0088: number of valid DisplayDevice-s.
27 M3tDisplayDevice DisplayDevices[8]; // 0x008c: 1 or more display devices.
28 int __unknown; // 0x04cc:
29} M3tDrawEngineCaps; // 0x04d0: (size).
[326]30
31typedef struct
32{
33 int Context_New;
34 int Context_Delete;
35 int Texture_ResetAll;
36 int PrivateState_Size;
37 int PrivateState_New;
38 int PrivateState_Delete;
39 int State_Update;
40} M3tDrawEngine;
41
42typedef struct
43{
44 int FrameStart;
45 int FrameEnd;
46 int FrameSync;
47 int Triangle;
48 int Quad;
49 int Pent;
50 int Line;
51 int Point;
52 int TriSprite;
53 int Sprite;
54 int SpriteArray;
55 int ScreenCapture;
56 int PointVisible;
57 int SupportsPointVisible;
58 int TextureFormatAvailable;
59 int SetResolution;
60 int ResetFog;
61 int TextureLoad;
62 int TextureUnload;
63 int SinglePassMultitextureCapable;
64} M3tDrawContext;
65
66typedef struct
67{
68 float *Position;
69 int *Color;
70 float *TexCoord0;
71 float *TexCoord1;
72 void *Texture0;
73 void *Texture1;
74 void *State6;
75 void *State7;
76 void *State8;
77} M3tDrawPtrState;
78
[694]79typedef struct
80{
81 WORD data[3][256];
82} M3tWin32GammaRamp;
83
[326]84extern char M3gResolutionSwitch;
85
[297]86#endif
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