Last change
on this file since 438 was 326, checked in by rossy, 16 years ago |
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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File size:
1.2 KB
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1 | #pragma once
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2 | #ifndef BFW_MOTOKO_DRAW_H
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3 | #define BFW_MOTOKO_DRAW_H
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4 |
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5 | #include "Daodan.h"
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6 |
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7 | typedef struct
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8 | {
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9 | short Width;
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10 | short Height;
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11 | short Depth;
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12 | short __unused;
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13 | } M3tDisplayMode;
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14 |
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15 | typedef struct
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16 | {
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17 | int Type;
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18 | char Name[64];
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19 | char a[64];
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20 | int b, c, d;
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21 | short DisplayModeCount;
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22 | M3tDisplayMode DisplayModes[12];
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23 | char e[990];
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24 | } M3tDrawEngineCaps;
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25 |
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26 | typedef struct
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27 | {
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28 | int Context_New;
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29 | int Context_Delete;
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30 | int Texture_ResetAll;
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31 | int PrivateState_Size;
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32 | int PrivateState_New;
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33 | int PrivateState_Delete;
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34 | int State_Update;
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35 | } M3tDrawEngine;
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36 |
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37 | typedef struct
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38 | {
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39 | int FrameStart;
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40 | int FrameEnd;
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41 | int FrameSync;
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42 | int Triangle;
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43 | int Quad;
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44 | int Pent;
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45 | int Line;
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46 | int Point;
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47 | int TriSprite;
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48 | int Sprite;
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49 | int SpriteArray;
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50 | int ScreenCapture;
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51 | int PointVisible;
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52 | int SupportsPointVisible;
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53 | int TextureFormatAvailable;
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54 | int SetResolution;
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55 | int ResetFog;
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56 | int TextureLoad;
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57 | int TextureUnload;
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58 | int SinglePassMultitextureCapable;
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59 | } M3tDrawContext;
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60 |
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61 | typedef struct
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62 | {
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63 | float *Position;
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64 | int *Color;
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65 | float *TexCoord0;
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66 | float *TexCoord1;
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67 | void *Texture0;
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68 | void *Texture1;
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69 | void *State6;
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70 | void *State7;
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71 | void *State8;
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72 | } M3tDrawPtrState;
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73 |
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74 | extern char M3gResolutionSwitch;
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75 |
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76 | #endif
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