Last change
on this file since 426 was 326, checked in by rossy, 15 years ago |
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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File size:
506 bytes
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[272] | 1 | #pragma once
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| 2 | #ifndef BFW_UTILITY_H
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| 3 | #define BFW_UTILITY_H
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| 4 |
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| 5 | #include <stdio.h>
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[275] | 6 | #include <stdint.h>
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| 7 | #include "Daodan.h"
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[272] | 8 |
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| 9 | void __cdecl UUrStartupMessage(const char* fmt, ...);
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[275] | 10 | int64_t ONICALL UUrMachineTime_High();
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| 11 | double ONICALL UUrMachineTime_High_Frequency();
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[276] | 12 | int64_t ONICALL UUrMachineTime_Sixtieths();
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[322] | 13 | void ONICALL UUrPlatform_Initialize();
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| 14 | void ONICALL UUrPlatform_Terminate();
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[272] | 15 |
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[326] | 16 | int __cdecl AUrMessageBox(int Buttons, char *Message, ...);
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| 17 |
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[272] | 18 | extern FILE* ONgFileStartup;
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| 19 |
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| 20 | #endif
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