source: Daodan/src/BFW_Utility.h@ 336

Last change on this file since 336 was 326, checked in by rossy, 16 years ago

This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.

File size: 506 bytes
Line 
1#pragma once
2#ifndef BFW_UTILITY_H
3#define BFW_UTILITY_H
4
5#include <stdio.h>
6#include <stdint.h>
7#include "Daodan.h"
8
9void __cdecl UUrStartupMessage(const char* fmt, ...);
10int64_t ONICALL UUrMachineTime_High();
11double ONICALL UUrMachineTime_High_Frequency();
12int64_t ONICALL UUrMachineTime_Sixtieths();
13void ONICALL UUrPlatform_Initialize();
14void ONICALL UUrPlatform_Terminate();
15
16int __cdecl AUrMessageBox(int Buttons, char *Message, ...);
17
18extern FILE* ONgFileStartup;
19
20#endif
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