Last change
on this file since 387 was 326, checked in by rossy, 16 years ago |
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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File size:
506 bytes
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1 | #pragma once
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2 | #ifndef BFW_UTILITY_H
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3 | #define BFW_UTILITY_H
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4 |
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5 | #include <stdio.h>
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6 | #include <stdint.h>
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7 | #include "Daodan.h"
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8 |
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9 | void __cdecl UUrStartupMessage(const char* fmt, ...);
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10 | int64_t ONICALL UUrMachineTime_High();
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11 | double ONICALL UUrMachineTime_High_Frequency();
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12 | int64_t ONICALL UUrMachineTime_Sixtieths();
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13 | void ONICALL UUrPlatform_Initialize();
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14 | void ONICALL UUrPlatform_Terminate();
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15 |
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16 | int __cdecl AUrMessageBox(int Buttons, char *Message, ...);
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17 |
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18 | extern FILE* ONgFileStartup;
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19 |
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20 | #endif
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