source: Daodan/src/Daodan.c@ 327

Last change on this file since 327 was 326, checked in by rossy, 16 years ago

This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.

File size: 3.6 KB
RevLine 
[272]1#include "Daodan.h"
2#include "Daodan_Patch.h"
3#include "Daodan_Utility.h"
[323]4#include "Daodan_Win32.h"
[272]5
[273]6#include "Oni.h"
[272]7#include "BFW_Utility.h"
8
[297]9#include "oni_gl.h"
10#include "daodan_gl.h"
11
[272]12HMODULE DDrDLLModule;
13HMODULE DDrONiModule;
14
15bool DDrPatch_Init()
16{
17 // Font texture cache doubled
[274]18 DDrPatch_Byte (OniExe + 0x00020ea7, 0x20);
19 DDrPatch_Byte (OniExe + 0x00020f4a, 0x40);
[272]20
21 // Now supports textures up to 512x512
[274]22 DDrPatch_Byte (OniExe + 0x00005251, 0x10);
[272]23
24 // Non-"_Final" levels are now valid
[274]25 DDrPatch_Byte (OniExe + 0x000206a8, 0x01);
[272]26
27 // Pathfinding grid cache size x8
[274]28 DDrPatch_Byte (OniExe + 0x0010b03b, 0x20);
29 DDrPatch_Byte (OniExe + 0x0010b04c, 0x20);
[272]30
31 // Projectile awareness fixed
[274]32 DDrPatch_Byte (OniExe + 0x0009c07c, 0x6c);
33 DDrPatch_Byte (OniExe + 0x0009c080, 0x70);
34 DDrPatch_Byte (OniExe + 0x0009c084, 0x74);
35 DDrPatch_Byte (OniExe + 0x0009c110, 0x6c);
[272]36
37 // Forced DirectInput (for Windows NT)
[274]38 DDrPatch_Byte (OniExe + 0x00002e6d, 0xeb);
[272]39
40 // Makes wp_fadetime actually have a function
41 const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
[274]42 DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
43 DDrPatch_Byte (OniExe + 0x0011a560, 0x31);
[272]44
45 // Sets the fadetime to 4800 by default
[274]46 DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
[272]47
[297]48
[272]49 // Hackish fix for Konoko not kicking guns
[276]50// const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
51// DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
[272]52
53 // Cooldown timer exploit fix ^_^
54 const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
[274]55 DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
[272]56
57// const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
[274]58// DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
[272]59
[322]60 // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
61 DDrPatch_Byte ((void*)UUrPlatform_Initialize, 0xC3);
62 DDrPatch_Byte ((void*)UUrPlatform_Terminate, 0xC3);
63
64 // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
65 //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
66
[272]67 return true;
68}
69
[274]70void __cdecl DDrMain(int argc, char* argv[])
[273]71{
72 DDrPatch_Init();
73
74 // Safe startup message printer
75 DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
76
[297]77 // Daodan device mode enumeration function
78 DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
79
80 // Performance patch
[275]81 DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
82 DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
[276]83 DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
[275]84
[323]85 // Windowed mode
86 DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
[326]87 DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
[323]88
[326]89 init_daodan_gl();
90
[273]91 ONiMain(argc, argv);
92}
93
[272]94BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
95{
96 switch (fdwReason)
97 {
98 case DLL_PROCESS_ATTACH:
99 DDrDLLModule = hinstDLL;
100 DDrONiModule = GetModuleHandle(NULL);
101
[274]102 DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
[273]103
[272]104 break;
105 }
106 return TRUE;
107}
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