source: Daodan/src/Daodan.c@ 340

Last change on this file since 340 was 340, checked in by rossy, 15 years ago

fixed resolution list

File size: 4.8 KB
Line 
1#include "Daodan.h"
2#include "Daodan_Patch.h"
3#include "Daodan_Utility.h"
4#include "Daodan_Win32.h"
5#include "Daodan_Cheater.h"
6#include "Daodan_Persistence.h"
7
8#include "Oni.h"
9#include "Oni_Persistence.h"
10
11#include "BFW_Utility.h"
12
13#include "oni_gl.h"
14#include "daodan_gl.h"
15
16HMODULE DDrDLLModule;
17HMODULE DDrONiModule;
18
19bool DDrPatch_Init()
20{
21 // Font texture cache doubled
22 DDrPatch_Byte (OniExe + 0x00020ea7, 0x20);
23 DDrPatch_Byte (OniExe + 0x00020f4a, 0x40);
24
25 // Now supports textures up to 512x512
26 DDrPatch_Byte (OniExe + 0x00005251, 0x10);
27
28 // Non-"_Final" levels are now valid
29 DDrPatch_Byte (OniExe + 0x000206a8, 0x01);
30
31 // Pathfinding grid cache size x8
32 DDrPatch_Byte (OniExe + 0x0010b03b, 0x20);
33 DDrPatch_Byte (OniExe + 0x0010b04c, 0x20);
34
35 // Projectile awareness fixed
36 DDrPatch_Byte (OniExe + 0x0009c07c, 0x6c);
37 DDrPatch_Byte (OniExe + 0x0009c080, 0x70);
38 DDrPatch_Byte (OniExe + 0x0009c084, 0x74);
39 DDrPatch_Byte (OniExe + 0x0009c110, 0x6c);
40
41 // Forced DirectInput (for Windows NT)
42 DDrPatch_Byte (OniExe + 0x00002e6d, 0xeb);
43
44 // Makes wp_fadetime actually have a function
45 const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
46 DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
47 DDrPatch_Byte (OniExe + 0x0011a560, 0x31);
48
49 // Sets the fadetime to 4800 by default
50 DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
51
52
53 // Hackish fix for Konoko not kicking guns
54// const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
55// DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
56
57 // Cooldown timer exploit fix ^_^
58 const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
59 DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
60
61// const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
62// DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
63
64 // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
65 DDrPatch_Byte ((void*)UUrPlatform_Initialize, 0xC3);
66 DDrPatch_Byte ((void*)UUrPlatform_Terminate, 0xC3);
67
68 // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
69 //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
70
71 // Multi-byte patch (multiple language support)
72 DDrPatch_Byte (OniExe + 0x0002d8f8, 0xeb);
73 DDrPatch_Byte (OniExe + 0x0002d9ad, 0xeb);
74 DDrPatch_Byte (OniExe + 0x0002dbe2, 0xeb);
75 DDrPatch_Byte (OniExe + 0x0002dec3, 0xeb);
76 DDrPatch_Byte (OniExe + 0x0002e2ab, 0xeb);
77 DDrPatch_Byte (OniExe + 0x0002e2c4, 0xeb);
78 DDrPatch_Byte (OniExe + 0x0002e379, 0xeb);
79 DDrPatch_Byte (OniExe + 0x0002e48c, 0xeb);
80 DDrPatch_Byte (OniExe + 0x0002e4d0, 0xeb);
81 DDrPatch_Byte (OniExe + 0x0002e4f4, 0xeb);
82 DDrPatch_Byte (OniExe + 0x0002e646, 0xeb);
83 DDrPatch_Byte (OniExe + 0x0002e695, 0xeb);
84 DDrPatch_Byte (OniExe + 0x0002e944, 0xeb);
85 DDrPatch_Byte (OniExe + 0x0002e95d, 0xeb);
86 DDrPatch_Byte (OniExe + 0x0002e98e, 0xeb);
87 DDrPatch_Byte (OniExe + 0x0002e9dc, 0xeb);
88
89 // Cheat table patch
90 DDrPatch_Int32 (OniExe + 0x000f616b, (int)&DDr_CheatTable[0].name);
91 DDrPatch_Int32 (OniExe + 0x000f617a, (int)&DDr_CheatTable[0].message_on);
92
93 return true;
94}
95
96void __cdecl DDrMain(int argc, char* argv[])
97{
98 DDrPatch_Init();
99
100 // Safe startup message printer
101 DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
102
103 // Daodan device mode enumeration function
104 DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
105
106 // Performance patch
107 DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
108 DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
109 DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
110
111 // Cheats always enabled
112 DDrPatch_MakeJump(ONrPersist_GetWonGame, DDrPersist_GetWonGame);
113
114 // Windowed mode
115// DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
116// DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
117
118 init_daodan_gl();
119
120 ONiMain(argc, argv);
121}
122
123BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
124{
125 switch (fdwReason)
126 {
127 case DLL_PROCESS_ATTACH:
128 DDrDLLModule = hinstDLL;
129 DDrONiModule = GetModuleHandle(NULL);
130
131 DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
132
133 break;
134 }
135 return TRUE;
136}
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