source: Daodan/src/Daodan.c@ 343

Last change on this file since 343 was 342, checked in by rossy, 16 years ago
File size: 4.8 KB
Line 
1#include "Daodan.h"
2#include "Daodan_Patch.h"
3#include "Daodan_Utility.h"
4#include "Daodan_Win32.h"
5#include "Daodan_Cheater.h"
6#include "Daodan_Persistence.h"
7
8#include "Oni.h"
9#include "Oni_Persistence.h"
10
11#include "BFW_Utility.h"
12
13#include "oni_gl.h"
14#include "daodan_gl.h"
15
16HMODULE DDrDLLModule;
17HMODULE DDrONiModule;
18
19bool DDrPatch_Init()
20{
21 DDrStartupMessage("daodan attached, patching engine");
22
23 // Font texture cache doubled
24 DDrPatch_Byte (OniExe + 0x00020ea7, 0x20);
25 DDrPatch_Byte (OniExe + 0x00020f4a, 0x40);
26
27 // Now supports textures up to 512x512
28 DDrPatch_Byte (OniExe + 0x00005251, 0x10);
29
30 // Non-"_Final" levels are now valid
31 DDrPatch_Byte (OniExe + 0x000206a8, 0x01);
32
33 // Pathfinding grid cache size x8
34 DDrPatch_Byte (OniExe + 0x0010b03b, 0x20);
35 DDrPatch_Byte (OniExe + 0x0010b04c, 0x20);
36
37 // Projectile awareness fixed
38 DDrPatch_Byte (OniExe + 0x0009c07c, 0x6c);
39 DDrPatch_Byte (OniExe + 0x0009c080, 0x70);
40 DDrPatch_Byte (OniExe + 0x0009c084, 0x74);
41 DDrPatch_Byte (OniExe + 0x0009c110, 0x6c);
42
43 // Forced DirectInput (for Windows NT)
44 DDrPatch_Byte (OniExe + 0x00002e6d, 0xeb);
45
46 // Makes wp_fadetime actually have a function
47 const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
48 DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
49 DDrPatch_Byte (OniExe + 0x0011a560, 0x31);
50
51 // Sets the fadetime to 4800 by default
52 DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
53
54
55 // Hackish fix for Konoko not kicking guns
56// const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
57// DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
58
59 // Cooldown timer exploit fix ^_^
60 const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
61 DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
62
63// const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
64// DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
65
66 // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
67 DDrPatch_Byte ((void*)UUrPlatform_Initialize, 0xC3);
68 DDrPatch_Byte ((void*)UUrPlatform_Terminate, 0xC3);
69
70 // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
71 //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
72
73 // Multi-byte patch (multiple language support)
74 DDrPatch_Byte (OniExe + 0x0002d8f8, 0xeb);
75 DDrPatch_Byte (OniExe + 0x0002d9ad, 0xeb);
76 DDrPatch_Byte (OniExe + 0x0002dbe2, 0xeb);
77 DDrPatch_Byte (OniExe + 0x0002dec3, 0xeb);
78 DDrPatch_Byte (OniExe + 0x0002e2ab, 0xeb);
79 DDrPatch_Byte (OniExe + 0x0002e2c4, 0xeb);
80 DDrPatch_Byte (OniExe + 0x0002e379, 0xeb);
81 DDrPatch_Byte (OniExe + 0x0002e48c, 0xeb);
82 DDrPatch_Byte (OniExe + 0x0002e4d0, 0xeb);
83 DDrPatch_Byte (OniExe + 0x0002e4f4, 0xeb);
84 DDrPatch_Byte (OniExe + 0x0002e646, 0xeb);
85 DDrPatch_Byte (OniExe + 0x0002e695, 0xeb);
86 DDrPatch_Byte (OniExe + 0x0002e944, 0xeb);
87 DDrPatch_Byte (OniExe + 0x0002e95d, 0xeb);
88 DDrPatch_Byte (OniExe + 0x0002e98e, 0xeb);
89 DDrPatch_Byte (OniExe + 0x0002e9dc, 0xeb);
90
91 // Cheat table patch
92 DDrPatch_Int32 (OniExe + 0x000f616b, (int)&DDr_CheatTable[0].name);
93 DDrPatch_Int32 (OniExe + 0x000f617a, (int)&DDr_CheatTable[0].message_on);
94
95 return true;
96}
97
98void __cdecl DDrMain(int argc, char* argv[])
99{
100 DDrPatch_Init();
101
102 // Safe startup message printer
103 DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
104
105 // Daodan device mode enumeration function
106 DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
107
108 // Performance patch
109 DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
110 DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
111 DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
112
113 // Cheats always enabled
114 DDrPatch_MakeJump(ONrPersist_GetWonGame, DDrPersist_GetWonGame);
115
116 // Windowed mode
117// DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
118// DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
119
120 init_daodan_gl();
121
122 ONiMain(argc, argv);
123}
124
125BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
126{
127 switch (fdwReason)
128 {
129 case DLL_PROCESS_ATTACH:
130 DDrDLLModule = hinstDLL;
131 DDrONiModule = GetModuleHandle(NULL);
132
133 DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
134
135 break;
136 }
137 return TRUE;
138}
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