source: Daodan/src/Daodan.c@ 346

Last change on this file since 346 was 346, checked in by rossy, 15 years ago

parses daodan.ini to add language patches

File size: 6.3 KB
Line 
1#include <string.h>
2
3#include "Daodan.h"
4#include "Daodan_Patch.h"
5#include "Daodan_Utility.h"
6#include "Daodan_Win32.h"
7#include "Daodan_Cheater.h"
8#include "Daodan_Persistence.h"
9
10#include "Oni.h"
11#include "Oni_Persistence.h"
12
13#include "BFW_Utility.h"
14
15#include "oni_gl.h"
16#include "daodan_gl.h"
17
18#include "inifile.h"
19
20HMODULE DDrDLLModule;
21HMODULE DDrONiModule;
22
23bool DDrPatch_Init()
24{
25 DDrStartupMessage("patching engine");
26
27 // Font texture cache doubled
28 DDrPatch_Byte (OniExe + 0x00020ea7, 0x20);
29 DDrPatch_Byte (OniExe + 0x00020f4a, 0x40);
30
31 // Now supports textures up to 512x512
32 DDrPatch_Byte (OniExe + 0x00005251, 0x10);
33
34 // Non-"_Final" levels are now valid
35 DDrPatch_Byte (OniExe + 0x000206a8, 0x01);
36
37 // Pathfinding grid cache size x8
38 DDrPatch_Byte (OniExe + 0x0010b03b, 0x20);
39 DDrPatch_Byte (OniExe + 0x0010b04c, 0x20);
40
41 // Projectile awareness fixed
42 DDrPatch_Byte (OniExe + 0x0009c07c, 0x6c);
43 DDrPatch_Byte (OniExe + 0x0009c080, 0x70);
44 DDrPatch_Byte (OniExe + 0x0009c084, 0x74);
45 DDrPatch_Byte (OniExe + 0x0009c110, 0x6c);
46
47 // Forced DirectInput (for Windows NT)
48 DDrPatch_Byte (OniExe + 0x00002e6d, 0xeb);
49
50 // Makes wp_fadetime actually have a function
51 const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
52 DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
53 DDrPatch_Byte (OniExe + 0x0011a560, 0x31);
54
55 // Sets the fadetime to 4800 by default
56 DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
57
58
59 // Hackish fix for Konoko not kicking guns
60// const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
61// DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
62
63 // Cooldown timer exploit fix ^_^
64 const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
65 DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
66
67// const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
68// DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
69
70 // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
71 DDrPatch_Byte ((void*)UUrPlatform_Initialize, 0xC3);
72 DDrPatch_Byte ((void*)UUrPlatform_Terminate, 0xC3);
73
74 // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
75 //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
76
77 // Multi-byte patch (multiple language support)
78 DDrPatch_Byte (OniExe + 0x0002d8f8, 0xeb);
79 DDrPatch_Byte (OniExe + 0x0002d9ad, 0xeb);
80 DDrPatch_Byte (OniExe + 0x0002dbe2, 0xeb);
81 DDrPatch_Byte (OniExe + 0x0002dec3, 0xeb);
82 DDrPatch_Byte (OniExe + 0x0002e2ab, 0xeb);
83 DDrPatch_Byte (OniExe + 0x0002e2c4, 0xeb);
84 DDrPatch_Byte (OniExe + 0x0002e379, 0xeb);
85 DDrPatch_Byte (OniExe + 0x0002e48c, 0xeb);
86 DDrPatch_Byte (OniExe + 0x0002e4d0, 0xeb);
87 DDrPatch_Byte (OniExe + 0x0002e4f4, 0xeb);
88 DDrPatch_Byte (OniExe + 0x0002e646, 0xeb);
89 DDrPatch_Byte (OniExe + 0x0002e695, 0xeb);
90 DDrPatch_Byte (OniExe + 0x0002e944, 0xeb);
91 DDrPatch_Byte (OniExe + 0x0002e95d, 0xeb);
92 DDrPatch_Byte (OniExe + 0x0002e98e, 0xeb);
93 DDrPatch_Byte (OniExe + 0x0002e9dc, 0xeb);
94
95 // Cheat table patch
96 DDrPatch_Int32 (OniExe + 0x000f616b, (int)&DDr_CheatTable[0].name);
97 DDrPatch_Int32 (OniExe + 0x000f617a, (int)&DDr_CheatTable[0].message_on);
98
99 return true;
100}
101
102enum {s_unknown, s_language} ini_section;
103
104bool DDrIniCallback(char* section, bool newsection, char* name, char* value)
105{
106 if (newsection)
107 {
108 if (!stricmp(section, "language"))
109 ini_section = s_language;
110 else
111 {
112 ini_section = s_unknown;
113 DDrStartupMessage("unrecognised ini section \"%s\"", section);
114 }
115 }
116
117 switch (ini_section)
118 {
119 case s_language:
120 if (!stricmp(name, "savepoint"))
121 {
122 DDrPatch_StrDup(OniExe + 0x000fd730, value);
123 DDrPatch_StrDup(OniExe + 0x000fd738, value);
124 }
125 else if (!stricmp(name, "syndicatewarehouse"))
126 {
127 DDrPatch_StrDup(OniExe + 0x000fd71a, value);
128 DDrPatch_StrDup(OniExe + 0x0010ef75, value);
129 }
130 else if (!stricmp(name, "blam"))
131 DDrPatch_StrDup(OniExe + 0x0010fb73, value);
132 else
133 DDrStartupMessage("unrecognised language item \"%s\"", name);
134 break;
135 default:
136 break;
137 }
138
139 return true;
140}
141
142void DDrConfig()
143{
144 if (GetFileAttributes("daodan.ini") == INVALID_FILE_ATTRIBUTES)
145 {
146 DDrStartupMessage("daodan.ini doesn't exist, creating");
147 FILE* fp = fopen("daodan.ini", "w");
148 if (fp)
149 {
150 fputs("[Options]\n", fp);
151 fclose(fp);
152 }
153 }
154
155 DDrStartupMessage("parsing daodan.ini...");
156 if (!inifile_read("daodan.ini", DDrIniCallback))
157 DDrStartupMessage("error reading daodan.ini, check your syntax!");
158 DDrStartupMessage("finished parsing");
159}
160
161void __cdecl DDrMain(int argc, char* argv[])
162{
163 DDrStartupMessage("daodan attached!");
164 DDrConfig();
165 DDrPatch_Init();
166
167 // Safe startup message printer
168 DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
169
170 // Daodan device mode enumeration function
171 DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
172
173 // Performance patch
174 DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
175 DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
176 DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
177
178 // Cheats always enabled
179 DDrPatch_MakeJump(ONrPersist_GetWonGame, DDrPersist_GetWonGame);
180
181 // Windowed mode
182// DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
183// DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
184
185 init_daodan_gl();
186
187 ONiMain(argc, argv);
188}
189
190BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
191{
192 switch (fdwReason)
193 {
194 case DLL_PROCESS_ATTACH:
195 DDrDLLModule = hinstDLL;
196 DDrONiModule = GetModuleHandle(NULL);
197
198 DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
199
200 break;
201 }
202 return TRUE;
203}
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