#include #include "Daodan.h" #include "Daodan_Patch.h" #include "Daodan_Utility.h" #include "Daodan_Win32.h" #include "Daodan_Cheater.h" #include "Daodan_Persistence.h" #include "Daodan_BSL.h" #include "Daodan_Console.h" #include "Daodan_WindowHack.h" #include "Oni.h" #include "Oni_Persistence.h" #include "BFW_Utility.h" #include "oni_gl.h" #include "daodan_gl.h" #include "inifile.h" HMODULE DDrDLLModule; HMODULE DDrONiModule; bool patch_fonttexturecache = true; bool patch_largetextures = true; bool patch_levelplugins = true; bool patch_pathfinding = true; bool patch_projaware = true; bool patch_directinput = true; bool patch_wpfadetime = true; bool patch_kickguns = false; bool patch_cooldowntimer = true; bool patch_throwtest = false; bool patch_alttab = true; bool patch_particledisablebit = false; bool patch_multibyte = false; bool patch_cheattable = true; bool patch_argb8888 = true; bool patch_killvtune = true; bool patch_getcmdline = true; bool patch_disablecmdline = true; bool patch_safeprintf = true; bool patch_daodandisplayenum = true; bool patch_usegettickcount = true; bool patch_cheatsenabled = true; bool patch_usedaodangl = false; bool patch_windowhack = true; bool patch_daodaninit = true; bool patch_bsl = true; bool patch_cheater = true; bool patch_newweapon = true; bool opt_usedaodanbsl = true; bool opt_border = true; bool opt_shadow = false; bool opt_topmost = false; typedef int (__cdecl *CHINESEPROC)(DWORD WINAPI); bool patch_chinese = false; bool DDrPatch_Init() { DDrStartupMessage("patching engine"); // Font texture cache doubled if (patch_fonttexturecache) { DDrPatch_Byte(OniExe + 0x00020ea7, 0x20); DDrPatch_Byte(OniExe + 0x00020f4a, 0x40); } // Now supports textures up to 512x512 if (patch_largetextures) DDrPatch_Byte (OniExe + 0x00005251, 0x10); // Non-"_Final" levels are now valid if (patch_levelplugins) DDrPatch_Byte (OniExe + 0x000206a8, 0x01); // Pathfinding grid cache size x8 if (patch_pathfinding) { const char pathfinding[2] = {0x90 , 0xE9 }; DDrPatch_Byte (OniExe + 0x0010b03b, 0x20); DDrPatch_Byte (OniExe + 0x0010b04c, 0x20); //other stuff DDrPatch_Const(0x440789, pathfinding); } // Projectile awareness fixed if (patch_projaware) { DDrPatch_Byte (OniExe + 0x0009c07c, 0x6c); DDrPatch_Byte (OniExe + 0x0009c080, 0x70); DDrPatch_Byte (OniExe + 0x0009c084, 0x74); DDrPatch_Byte (OniExe + 0x0009c110, 0x6c); } // Forced DirectInput (for Windows NT) if (patch_directinput) DDrPatch_Byte (OniExe + 0x00002e6d, 0xeb); if (patch_wpfadetime) { // Makes wp_fadetime actually have a function const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch); DDrPatch_Byte (OniExe + 0x0011a560, 0x31); // Sets the fadetime to 4800 by default DDrPatch_Int16 ((OniExe + 0x0011ab0e), 0x12c0); } // FIXME: add switches //pathfinding fix // Hackish fix for Konoko not kicking guns // Don't use this, it breaks stairs. if (patch_kickguns) { const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch); } // Cooldown timer exploit fix ^_^ if (patch_cooldowntimer) { const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch); } if (patch_throwtest) { const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch); } // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game. if (patch_alttab) { DDrPatch_Byte ((void*)UUrPlatform_Initialize, 0xC3); DDrPatch_Byte ((void*)UUrPlatform_Terminate, 0xC3); } // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.) if (patch_particledisablebit) DDrPatch_Int16 (OniExe + 0x001b184, 0x9090); // Multi-byte patch (multiple language support) if (!patch_multibyte) { DDrPatch_Byte (OniExe + 0x0002d8f8, 0xeb); DDrPatch_Byte (OniExe + 0x0002d9ad, 0xeb); DDrPatch_Byte (OniExe + 0x0002dbe2, 0xeb); DDrPatch_Byte (OniExe + 0x0002dec3, 0xeb); DDrPatch_Byte (OniExe + 0x0002e2ab, 0xeb); DDrPatch_Byte (OniExe + 0x0002e2c4, 0xeb); DDrPatch_Byte (OniExe + 0x0002e379, 0xeb); DDrPatch_Byte (OniExe + 0x0002e48c, 0xeb); DDrPatch_Byte (OniExe + 0x0002e4d0, 0xeb); DDrPatch_Byte (OniExe + 0x0002e4f4, 0xeb); DDrPatch_Byte (OniExe + 0x0002e646, 0xeb); DDrPatch_Byte (OniExe + 0x0002e695, 0xeb); DDrPatch_Byte (OniExe + 0x0002e944, 0xeb); DDrPatch_Byte (OniExe + 0x0002e95d, 0xeb); DDrPatch_Byte (OniExe + 0x0002e98e, 0xeb); DDrPatch_Byte (OniExe + 0x0002e9dc, 0xeb); } // Cheat table patch if (patch_cheattable) { DDrPatch_Int32 (0x004f616b, (int)&DDr_CheatTable[0].name); DDrPatch_Int32 (OniExe + 0x000f617a, (int)&DDr_CheatTable[0].message_on); } // ARGB8888 textures if (patch_argb8888) { DDrPatch_Byte (OniExe + 0x00135af0, 0x07); DDrPatch_Byte (OniExe + 0x00135af4, 0x0B); } //Test newweap patch if (patch_newweapon) { //Makes it always say "Recieved weapon_name." //Needs check for loc_4DFC66 //DDrPatch_NOOP( OniExe + 0x000E4DF8,2); //Adds Weapon name and ammo meter to pickup autoprompt DDrPatch_NOOP( OniExe + 0x000FAC73, 9); DDrPatch_NOOP( OniExe + 0x000FAC80, 5); DDrPatch_MakeCall( OniExe + 0xFAC85, DDrWeapon2Message); //Moves location of colors //DDrPatch_Int32( 0x0042E3D5, (int)&DDrDSayColors ); //DDrPatch_Int32( 0x0042E3DA, (int)&DDrDSayColors ); } // Disable loading the vtuneapi.dll //if (patch_killvtune) //DDrPatch_Byte (OniExe + 0x00026340, 0xC3); // Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own) if (patch_getcmdline) DDrPatch_NOOP (OniExe + 0x000d3280, 51); // Disable Oni's command line parser so it doesn't interfere with ours if (patch_disablecmdline) DDrPatch_Int32 (OniExe + 0x000d3570, 0xc3c03366); if (patch_bsl) { //Calculating the value of the needed offset is much more reliable when the compiler does it for you. //TODO: fix moonshadow. Character * Chr = 0; int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF; const char regen_patch[] = {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP 0x90, 0x90, // test al, al -> NOOP 0x90, 0x90, // jz short loc_51BB98 -> NOOP 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8] // -> mov eax, [esi+Character.RegenHax] 0x85, 0xC0, // test eax, eax 0x74, 0x21 // jnz 0x21 -> jz 0x21 }; DDrPatch_Const(0x0051BB64, regen_patch); } if(patch_chinese) { HMODULE dll = LoadLibrary("xfhsm_oni.dll"); if( dll ) { void* proc = GetProcAddress( dll, "InstallHook" ); if(proc) { ((CHINESEPROC)proc)(GetCurrentThreadId()); } } } //Fix crappy ai2_shownames if(1) { //Set distance above head to 4.0 DDrPatch_Int32(0x0048C998, 0x005296C8); //texture height DDrPatch_Byte( 0x0048C9DF, 0x3F ); //texture width DDrPatch_NOOP( (char*)0x0048C9CA, 6 ); //Set the text color to whatever we like ;) DDrPatch_NOOP( 0x0048C898, 6 ); DDrPatch_Byte( 0x0048C898, 0x8B ); DDrPatch_Byte( 0x0048C899, 0xCE ); //FLATLINE? DDrPatch_MakeCall( 0x0048C8A3, FLrHook_DebugNameShadeHack); //Make the background black for additive blending //FLATLINE? DDrPatch_MakeCall( 0x0048C802, FLrHook_DebugNameTextureInit ); } if(1) { //DDrPatch_NOOP( 0x004E1957, 6 ); //DDrPatch_MakeCall( 0x004E17F6, FLrHook_Lasers ); } //Flatline related stuff // DDrPatch_MakeCall(0x004FBCEA, DDrText_Hook); //FLATLINE? DDrPatch_Int32( 0x004B24D2, FLrSpawnHack); //FLATLINE? DDrPatch_NOOP(0x004C26CB, 6); //FLATLINE? DDrPatch_MakeCall( 0x004C26CB, FLrHook_DoorOpen); //FLATLINE? DDrPatch_MakeCall( 0x004EE3CF, FLrHook_ConsoleActivate); return true; } enum {s_unknown, s_options, s_patch, s_bsl, s_language} ini_section; bool DDrIniCallback(char* section, bool newsection, char* name, char* value) { if (newsection) { if (!_stricmp(section, "options")) ini_section = s_options; else if (!_stricmp(section, "patch")) ini_section = s_patch; else if (!_stricmp(section, "bsl")) ini_section = s_bsl; else if (!_stricmp(section, "language")) ini_section = s_language; else { ini_section = s_unknown; DDrStartupMessage("unrecognised section \"%s\"", section); } } switch (ini_section) { case s_options: if (!_stricmp(name, "usedaodanbsl")) opt_usedaodanbsl = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "border")) opt_border = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "shadow")) opt_shadow = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "topmost")) opt_topmost = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "multibyte")) patch_multibyte = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "debug")) AKgDebug_DebugMaps = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "debugfiles")) BFgDebugFileEnable = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "findsounds")) SSgSearchOnDisk = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "ignore_private_data")) opt_ignore_private_data = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "sound")) opt_sound = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "switch")) M3gResolutionSwitch = !_stricmp(inifile_cleanstr(value), "true"); //else if (!_stricmp(name, "devmode")) //turn_dev_mode_on = !_stricmp(inifile_cleanstr(value), "true"); else DDrStartupMessage("unrecognised option \"%s\"", name); break; case s_patch: if (!_stricmp(name, "fonttexturecache")) patch_fonttexturecache = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "largetextures")) patch_largetextures = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "levelplugins")) patch_levelplugins = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "pathfinding")) patch_pathfinding = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "projaware")) patch_projaware = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "directinput")) patch_directinput = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "wpfadetime")) patch_wpfadetime = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "kickguns")) patch_kickguns = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "cooldowntimer")) patch_cooldowntimer = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "throwtest")) patch_throwtest = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "alttab")) patch_alttab = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "particledisablebit")) patch_particledisablebit = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "multibyte")) patch_multibyte = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "cheattable")) patch_cheattable = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "argb8888")) patch_argb8888 = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "killvtune")) patch_killvtune = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "getcmdline")) patch_getcmdline = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "disablecmdline")) patch_disablecmdline = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "safeprintf")) patch_safeprintf = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "daodandisplayenum")) patch_daodandisplayenum = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "usegettickcount")) patch_usegettickcount = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "cheatsenabled")) patch_cheatsenabled = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "usedaodangl")) patch_usedaodangl = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "windowhack")) patch_windowhack = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "daodaninit")) patch_daodaninit = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "bsl")) patch_bsl = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "cheater")) patch_cheater = !_stricmp(inifile_cleanstr(value), "true"); else if (!_stricmp(name, "newweap")) patch_newweapon = !_stricmp(inifile_cleanstr(value), "true"); else DDrStartupMessage("unrecognised patch \"%s\"", name); break; case s_language: if (!_stricmp(name, "chinese")) patch_chinese = true; else if (!_stricmp(name, "savepoint")) { char* str = _strdup(value); DDrPatch_Int32(OniExe + 0x000fd730, (int)str); DDrPatch_Int32(OniExe + 0x000fd738, (int)str); } else if (!_stricmp(name, "syndicatewarehouse")) { char* str = _strdup(value); DDrPatch_Int32(OniExe + 0x000fd71a, (int)str); DDrPatch_Int32(OniExe + 0x0010ef75, (int)str); } else if (!_stricmp(name, "damn")) DDrPatch__strdup(OniExe + 0x0010fb6e, value); else if (!_stricmp(name, "blam")) DDrPatch__strdup(OniExe + 0x0010fb73, value); else if (!_stricmp(name, "shapeshifter_on")) DDr_CheatTable[0].message_on = _strdup(value); else if (!_stricmp(name, "shapeshifter_off")) DDr_CheatTable[0].message_off = _strdup(value); else if (!_stricmp(name, "liveforever_on")) DDr_CheatTable[1].message_on = _strdup(value); else if (!_stricmp(name, "liveforever_off")) DDr_CheatTable[1].message_off = _strdup(value); else if (!_stricmp(name, "touchofdeath_on")) DDr_CheatTable[2].message_on = _strdup(value); else if (!_stricmp(name, "touchofdeath_off")) DDr_CheatTable[2].message_off = _strdup(value); else if (!_stricmp(name, "canttouchthis_on")) DDr_CheatTable[3].message_on = _strdup(value); else if (!_stricmp(name, "canttouchthis_off")) DDr_CheatTable[3].message_off = _strdup(value); else if (!_stricmp(name, "fatloot_on")) DDr_CheatTable[4].message_on = _strdup(value); else if (!_stricmp(name, "glassworld_on")) DDr_CheatTable[5].message_on = _strdup(value); else if (!_stricmp(name, "glassworld_off")) DDr_CheatTable[5].message_off = _strdup(value); else if (!_stricmp(name, "winlevel_on")) DDr_CheatTable[6].message_on = _strdup(value); else if (!_stricmp(name, "loselevel_on")) DDr_CheatTable[7].message_on = _strdup(value); else if (!_stricmp(name, "bighead_on")) DDr_CheatTable[8].message_on = _strdup(value); else if (!_stricmp(name, "bighead_off")) DDr_CheatTable[8].message_off = _strdup(value); else if (!_stricmp(name, "minime_on")) DDr_CheatTable[9].message_on = _strdup(value); else if (!_stricmp(name, "minime_off")) DDr_CheatTable[9].message_off = _strdup(value); else if (!_stricmp(name, "superammo_on")) DDr_CheatTable[10].message_on = _strdup(value); else if (!_stricmp(name, "superammo_off")) DDr_CheatTable[10].message_off = _strdup(value); else if (!_stricmp(name, "devmode_on")) { char* str = _strdup(value); DDr_CheatTable[11].message_on = str; DDr_CheatTable[cheat_x].message_on = str; } else if (!_stricmp(name, "devmode_off")) { char* str = _strdup(value); DDr_CheatTable[11].message_off = str; DDr_CheatTable[cheat_x].message_off = str; } else if (!_stricmp(name, "reservoirdogs_on")) DDr_CheatTable[12].message_on = _strdup(value); else if (!_stricmp(name, "reservoirdogs_off")) DDr_CheatTable[12].message_off = _strdup(value); else if (!_stricmp(name, "roughjustice_on")) DDr_CheatTable[13].message_on = _strdup(value); else if (!_stricmp(name, "roughjustice_off")) DDr_CheatTable[13].message_off = _strdup(value); else if (!_stricmp(name, "chenille_on")) DDr_CheatTable[14].message_on = _strdup(value); else if (!_stricmp(name, "chenille_off")) DDr_CheatTable[14].message_off = _strdup(value); else if (!_stricmp(name, "behemoth_on")) DDr_CheatTable[15].message_on = _strdup(value); else if (!_stricmp(name, "behemoth_off")) DDr_CheatTable[15].message_off = _strdup(value); else if (!_stricmp(name, "elderrune_on")) DDr_CheatTable[16].message_on = _strdup(value); else if (!_stricmp(name, "elderrune_off")) DDr_CheatTable[16].message_off = _strdup(value); else if (!_stricmp(name, "moonshadow_on")) DDr_CheatTable[17].message_on = _strdup(value); else if (!_stricmp(name, "moonshadow_off")) DDr_CheatTable[17].message_off = _strdup(value); else if (!_stricmp(name, "munitionfrenzy_on")) DDr_CheatTable[18].message_on = _strdup(value); else if (!_stricmp(name, "fistsoflegend_on")) DDr_CheatTable[19].message_on = _strdup(value); else if (!_stricmp(name, "fistsoflegend_off")) DDr_CheatTable[19].message_off = _strdup(value); else if (!_stricmp(name, "killmequick_on")) DDr_CheatTable[20].message_on = _strdup(value); else if (!_stricmp(name, "killmequick_off")) DDr_CheatTable[20].message_off = _strdup(value); else if (!_stricmp(name, "carousel_on")) DDr_CheatTable[21].message_on = _strdup(value); else if (!_stricmp(name, "carousel_off")) DDr_CheatTable[21].message_off = _strdup(value); else DDrStartupMessage("unrecognised language item \"%s\"", name); break; case s_bsl: default: break; } return true; } void DDrConfig() { if (GetFileAttributes("daodan.ini") == INVALID_FILE_ATTRIBUTES) { FILE* fp; DDrStartupMessage("daodan.ini doesn't exist, creating"); fp = fopen("daodan.ini", "w"); if (fp) { fputs("[Options]\n", fp); fclose(fp); } } DDrStartupMessage("parsing daodan.ini..."); if (!inifile_read("daodan.ini", DDrIniCallback)) DDrStartupMessage("error reading daodan.ini, check your syntax!"); DDrStartupMessage("finished parsing"); } void ONICALL DDrGame_Init() { if (opt_usedaodanbsl) SLrDaodan_Initalize(); } void DDrException() { int* i = 0; *i = 1; } #include //this was broken FILE** _UUgError_WarningFile = (FILE**)0x005711B4; FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message) { FILE *v4; // eax@1 FILE *result; // eax@4 char v6[512]; // [sp+0h] [bp-100h]@1 FILE* UUgError_WarningFile = *_UUgError_WarningFile; sprintf_s( v6, 512, "Error %x reported from File: %s, Line: %d (message follows) \r\n%s", errornum, filename, linenumber, message); if ( UUgError_WarningFile || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) ) { oni_fprintf(UUgError_WarningFile, "%s\r\n", v6); oni_fflush(UUgError_WarningFile); } //oni_fprintf(stdout, v6); //sprintf(&v6, "%s", message); *_UUgError_WarningFile = UUgError_WarningFile; result = UUgError_WarningFile; return result; } void __cdecl DDrMain(int argc, char* argv[]) { int i; char* section; char* option; bool falseoption; DDrStartupMessage("daodan attached!"); opt_ignore_private_data = false; opt_sound = true; DDrConfig(); DDrStartupMessage("parsing command line..."); for (i = 1; i < argc; i ++) { if (argv[i][0] == '-') { section = argv[i] + 1; if ((option = strchr(argv[i], '.'))) { *option = '\0'; falseoption = (option[1] == 'n' || option[1] == 'N') && (option[2] = 'o' || option[2] == 'O'); if (i < (argc - 1) && argv[i + 1][0] != '-') DDrIniCallback(section, true, option + 1, argv[++i]); else DDrIniCallback(section, true, option + (falseoption ? 3 : 1), (falseoption ? "false" : "true")); *option = '.'; } else { falseoption = (section[0] == 'n' || section[0] == 'N') && (section[1] = 'o' || section[1] == 'O'); ini_section = s_options; if (i < (argc - 1) && argv[i + 1][0] != '-') DDrIniCallback(NULL, false, section, argv[++i]); else DDrIniCallback(NULL, false, section + (falseoption ? 2 : 0), (falseoption ? "false" : "true")); } } else { DDrStartupMessage("parse error \"%s\"", argv[i]); break; } } DDrStartupMessage("finished parsing"); DDrPatch_Init(); // Safe startup message printer if (patch_safeprintf) DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage); // Daodan device mode enumeration function if (patch_daodandisplayenum) DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes); // Performance patch if (patch_usegettickcount) { DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High); DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency); DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths); } // Cheats always enabled if (patch_cheatsenabled) DDrPatch_MakeJump(ONrPersist_GetWonGame, DDrPersist_GetWonGame); // Windowed mode if (patch_usedaodangl) { DDrPatch_NOOP((char*)0x004032B7, 6); DDrPatch_MakeCall((char*)0x004032B7, LIiP_SetCursorPosHook); DDrPatch_NOOP((char*)0x00403349, 6); DDrPatch_MakeCall((char*)0x00403349, LIiP_SetCursorPosHook); DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize); DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize); } // Hacked windowed mode (for when daodangl isn't working properly) else if (patch_windowhack) DDrWindowHack_Install(); if (patch_daodaninit) DDrPatch_MakeCall(OniExe + 0x000d345a, DDrGame_Init); // Patches for existing BSL functions if (patch_bsl) SLrDaodan_Patch(); if (patch_cheater) { DDrPatch_MakeCall(OniExe + 0x000f618f, DDrCheater); DDrPatch_Int16(OniExe + 0x000deb45, 0x5590); #if 1 DDrPatch_MakeCall(OniExe + 0x000deb47, FallingFrames); #endif DDrPatch_MakeJump(OniExe + 0x0010f021, DDrCheater_LevelLoad); } //DDrPatch_MakeJump(0x004378c0, DDrException); DDrPatch_MakeJump(0x004245A0, DDrPrintWarning); //init_daodan_gl(); ONiMain(argc, argv); } /* void DDrWrongExe() { switch (MessageBox(NULL, "This version of the Daodan DLL is incompatible with your Oni.exe.\n" "Click OK for more information. To continue using Oni without the patch, replace the downloaded binkw32.dll with the original.", "Daodan", MB_OKCANCEL | MB_ICONERROR)) { case IDOK: { STARTUPINFO si; PROCESS_INFORMATION pi; FillMemory(&si, 0, sizeof(si)); FillMemory(&pi, 0, sizeof(pi)); si.cb = sizeof(si); if (!CreateProcess(NULL, "cmd /c \"start http://wiki.oni2.net/Daodan_DLL\"", NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi)) MessageBox(NULL, "", "", 0); CloseHandle(pi.hProcess); CloseHandle(pi.hThread); } default: ExitProcess(0); } } */ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved) { switch (fdwReason) { case DLL_PROCESS_ATTACH: DDrDLLModule = hinstDLL; DDrONiModule = GetModuleHandle(NULL); if (*(uint32_t*)(OniExe + 0x0011acd0) == 0x09d36852) DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain); else ExitProcess(0); break; } return TRUE; }