source: Daodan/src/Daodan.c@ 331

Last change on this file since 331 was 329, checked in by rossy, 15 years ago

multi-byte patch!
also disabled the things that make it not work

File size: 4.4 KB
Line 
1#include "Daodan.h"
2#include "Daodan_Patch.h"
3#include "Daodan_Utility.h"
4#include "Daodan_Win32.h"
5
6#include "Oni.h"
7#include "BFW_Utility.h"
8
9#include "oni_gl.h"
10#include "daodan_gl.h"
11
12HMODULE DDrDLLModule;
13HMODULE DDrONiModule;
14
15bool DDrPatch_Init()
16{
17 // Font texture cache doubled
18 DDrPatch_Byte (OniExe + 0x00020ea7, 0x20);
19 DDrPatch_Byte (OniExe + 0x00020f4a, 0x40);
20
21 // Now supports textures up to 512x512
22 DDrPatch_Byte (OniExe + 0x00005251, 0x10);
23
24 // Non-"_Final" levels are now valid
25 DDrPatch_Byte (OniExe + 0x000206a8, 0x01);
26
27 // Pathfinding grid cache size x8
28 DDrPatch_Byte (OniExe + 0x0010b03b, 0x20);
29 DDrPatch_Byte (OniExe + 0x0010b04c, 0x20);
30
31 // Projectile awareness fixed
32 DDrPatch_Byte (OniExe + 0x0009c07c, 0x6c);
33 DDrPatch_Byte (OniExe + 0x0009c080, 0x70);
34 DDrPatch_Byte (OniExe + 0x0009c084, 0x74);
35 DDrPatch_Byte (OniExe + 0x0009c110, 0x6c);
36
37 // Forced DirectInput (for Windows NT)
38 DDrPatch_Byte (OniExe + 0x00002e6d, 0xeb);
39
40 // Makes wp_fadetime actually have a function
41 const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
42 DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
43 DDrPatch_Byte (OniExe + 0x0011a560, 0x31);
44
45 // Sets the fadetime to 4800 by default
46 DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
47
48
49 // Hackish fix for Konoko not kicking guns
50// const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
51// DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
52
53 // Cooldown timer exploit fix ^_^
54 const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
55 DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
56
57// const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
58// DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
59
60 // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
61 DDrPatch_Byte ((void*)UUrPlatform_Initialize, 0xC3);
62 DDrPatch_Byte ((void*)UUrPlatform_Terminate, 0xC3);
63
64 // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
65 //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
66
67 // Multi-byte patch (multiple language support)
68 DDrPatch_Byte (OniExe + 0x0002d8f8, 0xeb);
69 DDrPatch_Byte (OniExe + 0x0002d9ad, 0xeb);
70 DDrPatch_Byte (OniExe + 0x0002dbe2, 0xeb);
71 DDrPatch_Byte (OniExe + 0x0002dec3, 0xeb);
72 DDrPatch_Byte (OniExe + 0x0002e2ab, 0xeb);
73 DDrPatch_Byte (OniExe + 0x0002e2c4, 0xeb);
74 DDrPatch_Byte (OniExe + 0x0002e379, 0xeb);
75 DDrPatch_Byte (OniExe + 0x0002e48c, 0xeb);
76 DDrPatch_Byte (OniExe + 0x0002e4d0, 0xeb);
77 DDrPatch_Byte (OniExe + 0x0002e4f4, 0xeb);
78 DDrPatch_Byte (OniExe + 0x0002e646, 0xeb);
79 DDrPatch_Byte (OniExe + 0x0002e695, 0xeb);
80 DDrPatch_Byte (OniExe + 0x0002e944, 0xeb);
81 DDrPatch_Byte (OniExe + 0x0002e95d, 0xeb);
82 DDrPatch_Byte (OniExe + 0x0002e98e, 0xeb);
83 DDrPatch_Byte (OniExe + 0x0002e9dc, 0xeb);
84
85 return true;
86}
87
88void __cdecl DDrMain(int argc, char* argv[])
89{
90 DDrPatch_Init();
91
92 // Safe startup message printer
93 DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
94
95 // Daodan device mode enumeration function
96 DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
97
98 // Performance patch
99 DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
100 DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
101 DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
102
103 // Windowed mode
104// DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
105// DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
106
107// init_daodan_gl();
108
109 ONiMain(argc, argv);
110}
111
112BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
113{
114 switch (fdwReason)
115 {
116 case DLL_PROCESS_ATTACH:
117 DDrDLLModule = hinstDLL;
118 DDrONiModule = GetModuleHandle(NULL);
119
120 DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
121
122 break;
123 }
124 return TRUE;
125}
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