[443] | 1 | #include <stdio.h>
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[440] | 2 | #include <time.h>
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[443] | 3 | #include <ffi.h>
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[440] | 4 |
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[439] | 5 | #include "Daodan_BSL.h"
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[444] | 6 | #include "Daodan_Utility.h"
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| 7 | #include "Daodan_Console.h"
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[445] | 8 | #include "BFW_ScriptLang.h"
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[441] | 9 | #include "Oni.h"
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| 10 | #include "Oni_Character.h"
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[440] | 11 | #include "dSFMT\dSFMT.h"
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[446] | 12 | #include "Daodan_Character.h"
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[440] | 13 |
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[444] | 14 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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[439] | 15 | {
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| 16 | ret->value_int32 = args[0].value_int32 * args[1].value_int32;
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| 17 | ret->type = sl_int32;
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| 18 | return 0;
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| 19 | }
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| 20 |
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[444] | 21 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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[439] | 22 | {
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| 23 | double val1;
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| 24 | double val2;
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| 25 |
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| 26 | if (args[0].type == sl_int32)
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| 27 | val1 = args[0].value_int32;
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| 28 | else
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| 29 | val1 = args[0].value_float;
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| 30 |
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| 31 | if (args[1].type == sl_int32)
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| 32 | val2 = args[1].value_int32;
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| 33 | else
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| 34 | val2 = args[1].value_float;
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| 35 |
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| 36 | ret->value_float = (float)(val1 * val2);
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| 37 | ret->type = sl_float;
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| 38 | return 0;
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| 39 | }
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| 40 |
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[444] | 41 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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[439] | 42 | {
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| 43 | ret->value_int32 = args[0].value_int32 / args[1].value_int32;
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| 44 | ret->type = sl_int32;
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| 45 | return 0;
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| 46 | }
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| 47 |
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[444] | 48 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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[439] | 49 | {
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| 50 | double val1;
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| 51 | double val2;
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| 52 |
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| 53 | if (args[0].type == sl_int32)
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| 54 | val1 = args[0].value_int32;
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| 55 | else
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| 56 | val1 = args[0].value_float;
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| 57 |
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| 58 | if (args[1].type == sl_int32)
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| 59 | val2 = args[1].value_int32;
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| 60 | else
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| 61 | val2 = args[1].value_float;
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| 62 |
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| 63 | ret->value_float = (float)(val1 / val2);
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| 64 | ret->type = sl_float;
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| 65 | return 0;
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| 66 | }
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[443] | 67 |
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[444] | 68 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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[443] | 69 | {
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| 70 | int32_t start = 0;
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| 71 | int32_t end = 0;
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| 72 |
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| 73 | if (args[0].value_int32 == args[1].value_int32)
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| 74 | return 1;
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| 75 | else if (args[0].value_int32 > args[1].value_int32)
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| 76 | {
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| 77 | start = args[1].value_int32;
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| 78 | end = args[0].value_int32;
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| 79 | }
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| 80 | else
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| 81 | {
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| 82 | start = args[0].value_int32;
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| 83 | end = args[1].value_int32;
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| 84 | }
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| 85 |
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| 86 | ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1));
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| 87 | ret->type = sl_int32;
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| 88 | return 0;
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| 89 | }
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| 90 |
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[444] | 91 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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[443] | 92 | {
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| 93 | int index;
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| 94 | if (numargs == 0) index = 0;
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[446] | 95 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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[443] | 96 | else index = args[0].value_int32;
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| 97 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
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| 98 | ret->value_int32 = *killcount;
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| 99 | ret->type = sl_int32;
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| 100 | return 0;
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| 101 | }
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| 102 |
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[444] | 103 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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[443] | 104 | {
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| 105 | int index;
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| 106 | if (numargs == 0) index = 0;
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[446] | 107 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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[443] | 108 | else index = args[0].value_int32;
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| 109 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674;
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| 110 | ret->value_int32 = *killcount;
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| 111 | ret->type = sl_int32;
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| 112 | return 0;
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| 113 | }
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[446] | 114 |
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| 115 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 116 | {
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| 117 | char powerup_list[7][16] = {"ammo", "cell", "hypo", "shield", "invis" , "lsi", "bossshield"};
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| 118 | int powerup_offset[7] = { 0xE, 0x12, 0x10, 0x24, 0x26, 0x20, -1};
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| 119 | char powerup_type[16] = "\0";
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| 120 | int index;
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| 121 | if (numargs < 2 || args[1].type != sl_str32) return 1;
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| 122 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 123 | else index = args[0].value_int32;
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| 124 | int i;
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| 125 |
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| 126 | for(i = 0; i < 6; i++)
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| 127 | {
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| 128 | if(!strcmp(args[1].value_str32,powerup_list[i]))
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| 129 | {
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| 130 | sprintf(powerup_type,"%s",powerup_list[i]);
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| 131 | break;
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| 132 | }
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| 133 | }
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| 134 |
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| 135 | //todo, add setting
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| 136 |
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| 137 | if (powerup_type[0] == 0) return 1;
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| 138 | Character* Chr = ONgGameState + 0x1260;
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| 139 | void* returnval = &(Chr[index]) + 0x194 + powerup_offset[i];
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| 140 | //*returnval = (int)Inv
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| 141 | if (numargs >= 2)
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| 142 | {
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| 143 | //*health = args[1].value_int32;
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| 144 | }
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| 145 | ret->value_int32 = (int)*(uint16_t*)returnval;
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| 146 | ret->type = sl_int32;
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| 147 | return 0;
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| 148 | }
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| 149 |
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| 150 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 151 | {
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| 152 | int index;
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| 153 | if (numargs == 0) index = 0;
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| 154 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 155 | else index = args[0].value_int32;
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| 156 | Character* Chr = ONgGameState + 0x1260 ;
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| 157 | int* health = &Chr[index].Health;
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| 158 |
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| 159 | ret->value_int32 = *health;
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| 160 | ret->type = sl_int32;
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| 161 |
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| 162 | if (numargs >= 2) {
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| 163 | *health = args[1].value_int32;
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| 164 | }
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| 165 | ret->value_int32 = *health;
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| 166 | ret->type = sl_int32;
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| 167 | return 0;
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| 168 | }
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| 169 |
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| 170 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 171 | {
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| 172 | int index;
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| 173 | if (numargs == 0) index = 0;
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| 174 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 175 | else index = args[0].value_int32;
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| 176 | Character* Chr = ONgGameState + 0x1260 ;
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| 177 | int* maxhealth = &Chr[index].MaxHealth;
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| 178 | int oldmaxhealth = Chr[index].MaxHealth;
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| 179 | int oldhealth = Chr->Health;
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| 180 | if (numargs >= 2) {
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| 181 | *maxhealth = args[1].value_int32;
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| 182 | }
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| 183 | if (numargs >= 3 && args[2].value_bool) {
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| 184 | Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth);
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| 185 | }
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| 186 | ret->value_int32 = oldmaxhealth;
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| 187 | ret->type = sl_int32;
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| 188 | return 0;
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| 189 | }
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| 190 |
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| 191 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 192 | {
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| 193 | //broken...not only does it sometimes blam, but it returns a string when i want an int so i can study it :<
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| 194 | int index;
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| 195 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 196 | else index = args[0].value_int32;
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| 197 |
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| 198 |
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| 199 | if(ONrGetActiveCharacter(ONgGameState + 0x1260 + index * 0x16A0)) return 1;
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| 200 |
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| 201 | int attacker= (int)(ONrGetActiveCharacter(ONgGameState + 0x1260 + index * 0x16A0) + 0x120);
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| 202 | ret->type = sl_int32;
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| 203 | ret->value_int32 = attacker;
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| 204 | return 0;
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| 205 | }
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| 206 |
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| 207 |
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| 208 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 209 | {
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| 210 | int index;
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| 211 | if (numargs == 0) index = 0;
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| 212 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 213 | else index = args[0].value_int32;
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| 214 | if (index == -1) {
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| 215 | ret->type = sl_str32;
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| 216 | ret->value_str32 = "NULL";
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| 217 | return 0;
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| 218 | }
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| 219 | char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14;
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| 220 | if (numargs == 2) {
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| 221 | strncpy(name, (char*)args[1].value_str32, 31);
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| 222 | }
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| 223 |
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| 224 | ret->type = sl_str32;
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| 225 | ret->value_str32 = name;
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| 226 |
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| 227 | return 0;
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| 228 | }
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| 229 |
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| 230 |
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| 231 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 232 | {
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| 233 | //testing numargs...
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| 234 | ret->type = sl_int32;
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| 235 | ret->value_int32 = numargs;
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| 236 | return 0;
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| 237 | }
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| 238 |
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| 239 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 240 | {
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| 241 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off
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| 242 | RGBA color;
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| 243 | RGBA shade;
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| 244 |
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| 245 | if(numargs == 0) return 0;
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| 246 | if(numargs > 1 ) color.R = (char)args[1].value_int32;
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| 247 | else color.R = 255;
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| 248 | if(numargs > 2 ) color.G = (char)args[2].value_int32;
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| 249 | else color.G = 255;
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| 250 | if(numargs > 3 ) color.B = (char)args[3].value_int32;
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| 251 | else color.B = 255;
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| 252 | color.A = 0;
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| 253 | if(numargs > 5 ) shade.R = (char)args[5].value_int32;
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| 254 | else shade.R = 0x3F;
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| 255 | if(numargs > 6 ) shade.G = (char)args[6].value_int32;
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| 256 | else shade.G = 0x3F;
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| 257 | if(numargs > 7 ) shade.B = (char)args[7].value_int32;
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| 258 | else shade.B = 0x3F;
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| 259 | shade.A = 0;
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| 260 |
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| 261 | DDrConsole_PrintColored(args[0].value_str32, 1, color, shade);
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| 262 | return 0;
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| 263 | }
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| 264 |
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| 265 |
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| 266 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 267 | {
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| 268 | ret->type = sl_int32;
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| 269 | ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 270 | return 0;
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| 271 | }
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[444] | 272 | /*
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| 273 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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[441] | 274 | {
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| 275 | if (numargs < 2)
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| 276 | return 1;
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[445] | 277 |
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[441] | 278 | char output[255];
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[444] | 279 | int i;
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| 280 | for(i = 1; i < numargs; i++) {
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| 281 | sprintf(output, args[0].value_str32, args[i].value_str32);
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[441] | 282 | }
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| 283 |
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| 284 | ret->value_str32 = output;
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| 285 | ret->type = sl_str32;
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| 286 | return 0;
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| 287 | }
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[444] | 288 | */
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| 289 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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[440] | 290 | {
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[445] | 291 | DDrConsole_PrintF("%d", numargs);
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| 292 |
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| 293 | if (numargs < 1 || args[0].type != sl_str32)
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| 294 | {
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| 295 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
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| 296 | return 0;
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| 297 | }
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| 298 |
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| 299 | if (!args[0].value_str32)
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| 300 | args[0].value_str32 = "";
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| 301 |
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[444] | 302 | int ffi_ret;
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| 303 | char* str = NULL;
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| 304 | int size = 0;
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[440] | 305 |
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[443] | 306 | ffi_cif cif;
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[444] | 307 | ffi_type* ffi_args[256];
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| 308 | void* values[256];
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[440] | 309 |
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[443] | 310 | ffi_args[0] = &ffi_type_pointer;
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[444] | 311 | values[0] = &str;
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[443] | 312 | ffi_args[1] = &ffi_type_uint32;
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[444] | 313 | values[1] = &size;
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[443] | 314 |
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| 315 | int i;
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| 316 | for(i = 2; i < numargs + 2; i ++)
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[440] | 317 | {
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[444] | 318 | if (args[i - 2].type == sl_float)
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| 319 | {
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| 320 | float value_float = args[i - 2].value_float;
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| 321 | double* value_double = (double*)&(args[i - 2]);
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| 322 | *value_double = value_float;
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| 323 |
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| 324 | ffi_args[i] = &ffi_type_double;
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| 325 | values[i] = value_double;
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| 326 | }
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| 327 | else
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| 328 | {
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| 329 | ffi_args[i] = &ffi_type_pointer;
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| 330 | values[i] = &(args[i - 2].value);
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| 331 | }
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[440] | 332 | }
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| 333 |
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[444] | 334 | if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK)
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[445] | 335 | return 1;
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[443] | 336 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
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[444] | 337 | str = malloc(ffi_ret + 1);
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| 338 | size = ffi_ret + 1;
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| 339 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
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| 340 | ret->value_str32 = str;
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[443] | 341 | ret->type = sl_str32;
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[440] | 342 | return 0;
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| 343 | }
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| 344 |
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[439] | 345 | void SLrDaodan_Initalize()
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| 346 | {
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| 347 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
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| 348 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
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| 349 |
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| 350 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
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| 351 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
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[440] | 352 |
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[443] | 353 | dsfmt_gv_init_gen_rand((uint32_t)time(NULL));
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| 354 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
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| 355 |
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[446] | 356 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills);
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| 357 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage);
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| 358 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname);
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| 359 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "script_id:int", sl_int32, bsl_nametoindex);
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| 360 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health);
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| 361 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth);
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| 362 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup);
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| 363 | //broken. sometimes crashes, and sometimes returns a string... : /
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| 364 | SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_chrname);
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[441] | 365 |
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[445] | 366 | SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf);
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[446] | 367 |
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| 368 | SLrScript_Command_Register_ReturnType("dprintcolor", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored);
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| 369 | }
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