[443] | 1 | #include <stdio.h>
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[451] | 2 | #include <stdbool.h>
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[440] | 3 | #include <time.h>
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[443] | 4 | #include <ffi.h>
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[481] | 5 | #include <math.h>
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[451] | 6 | #include "inifile.h"
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| 7 |
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[439] | 8 | #include "Daodan_BSL.h"
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[444] | 9 | #include "Daodan_Utility.h"
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[447] | 10 | #include "Daodan_Patch.h"
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[444] | 11 | #include "Daodan_Console.h"
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[445] | 12 | #include "BFW_ScriptLang.h"
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[441] | 13 | #include "Oni.h"
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| 14 | #include "Oni_Character.h"
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[447] | 15 | #include "oni_gl.h"
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[440] | 16 | #include "dSFMT\dSFMT.h"
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[446] | 17 | #include "Daodan_Character.h"
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[440] | 18 |
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[474] | 19 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 20 | {
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| 21 | ret->value_int32 = args[0].value_int32 * args[1].value_int32;
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| 22 | ret->type = sl_int32;
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| 23 | return 0;
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| 24 | }
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| 25 |
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[474] | 26 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 27 | {
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| 28 | double val1;
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| 29 | double val2;
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| 30 |
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| 31 | if (args[0].type == sl_int32)
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| 32 | val1 = args[0].value_int32;
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| 33 | else
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| 34 | val1 = args[0].value_float;
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| 35 |
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| 36 | if (args[1].type == sl_int32)
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| 37 | val2 = args[1].value_int32;
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| 38 | else
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| 39 | val2 = args[1].value_float;
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| 40 |
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| 41 | ret->value_float = (float)(val1 * val2);
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| 42 | ret->type = sl_float;
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| 43 | return 0;
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| 44 | }
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| 45 |
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[474] | 46 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 47 | {
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| 48 | ret->value_int32 = args[0].value_int32 / args[1].value_int32;
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| 49 | ret->type = sl_int32;
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| 50 | return 0;
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| 51 | }
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| 52 |
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[474] | 53 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 54 | {
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| 55 | double val1;
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| 56 | double val2;
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| 57 |
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| 58 | if (args[0].type == sl_int32)
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| 59 | val1 = args[0].value_int32;
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| 60 | else
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| 61 | val1 = args[0].value_float;
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| 62 |
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| 63 | if (args[1].type == sl_int32)
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| 64 | val2 = args[1].value_int32;
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| 65 | else
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| 66 | val2 = args[1].value_float;
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| 67 |
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| 68 | ret->value_float = (float)(val1 / val2);
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| 69 | ret->type = sl_float;
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| 70 | return 0;
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| 71 | }
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[443] | 72 |
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[474] | 73 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[443] | 74 | {
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| 75 | int32_t start = 0;
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| 76 | int32_t end = 0;
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| 77 |
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| 78 | if (args[0].value_int32 == args[1].value_int32)
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| 79 | return 1;
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| 80 | else if (args[0].value_int32 > args[1].value_int32)
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| 81 | {
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| 82 | start = args[1].value_int32;
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| 83 | end = args[0].value_int32;
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| 84 | }
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| 85 | else
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| 86 | {
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| 87 | start = args[0].value_int32;
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| 88 | end = args[1].value_int32;
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| 89 | }
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| 90 |
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| 91 | ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1));
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| 92 | ret->type = sl_int32;
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| 93 | return 0;
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| 94 | }
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| 95 |
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[474] | 96 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[443] | 97 | {
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| 98 | int index;
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| 99 | if (numargs == 0) index = 0;
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[446] | 100 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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[443] | 101 | else index = args[0].value_int32;
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| 102 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
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| 103 | ret->value_int32 = *killcount;
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| 104 | ret->type = sl_int32;
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| 105 | return 0;
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| 106 | }
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| 107 |
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[474] | 108 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[443] | 109 | {
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| 110 | int index;
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| 111 | if (numargs == 0) index = 0;
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[446] | 112 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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[443] | 113 | else index = args[0].value_int32;
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| 114 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674;
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| 115 | ret->value_int32 = *killcount;
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| 116 | ret->type = sl_int32;
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| 117 | return 0;
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| 118 | }
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[446] | 119 |
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[474] | 120 | uint16_t ONICALL bsl_returnoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[470] | 121 | {
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| 122 | //int offset = 140;
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| 123 | //if (== 1) offset = 148;
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| 124 | //else index = args[0].value_int32;
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| 125 | int* killcount = ONgGameState + args[0].value_int32;
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| 126 | ret->value_int32 = *killcount;
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| 127 | ret->type = sl_int32;
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| 128 | return 0;
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| 129 | }
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| 130 |
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| 131 |
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[474] | 132 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 133 | {
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| 134 | int index;
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| 135 | if (numargs < 2 || args[1].type != sl_str32) return 1;
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| 136 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 137 | else index = args[0].value_int32;
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[450] | 138 | void* returnval;
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| 139 | bool is_lsi = 0;
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| 140 | Character* Chr = ONgGameState + 0x1260;
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| 141 | if(!strcmp(args[1].value_str32,"ammo"))
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[446] | 142 | {
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[450] | 143 | returnval = &(Chr[index].Inventory_.AmmoUsed);
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| 144 | }
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| 145 | else if(!strcmp(args[1].value_str32,"hypo"))
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| 146 | {
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| 147 | returnval = &(Chr[index].Inventory_.HypoUsed);
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| 148 | }
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| 149 | else if(!strcmp(args[1].value_str32,"cells"))
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| 150 | {
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| 151 | returnval = &(Chr[index].Inventory_.CellsUsed);
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| 152 | }
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| 153 | else if(!strcmp(args[1].value_str32,"invis"))
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| 154 | {
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| 155 | returnval = &(Chr[index].Inventory_.CloakUsed);
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| 156 | }
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| 157 | else if(!strcmp(args[1].value_str32,"shield"))
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| 158 | {
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| 159 | returnval = &(Chr[index].Inventory_.ShieldUsed);
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| 160 | }
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| 161 | else if(!strcmp(args[1].value_str32,"lsi"))
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| 162 | {
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| 163 | returnval = &(Chr[index].Inventory_.hasLSI);
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| 164 | is_lsi = 1;
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| 165 | }
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[451] | 166 | // else if(!strcmp(args[1].value_str32,"bossshield"))
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| 167 | // {
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| 168 | // ret->value_int32 = Chr[index].Flags & char_bossshield;
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| 169 | // ret->type = sl_int32;
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| 170 | // if (numargs >=3) {
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| 171 | // if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield;
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| 172 | // else Chr[index].Flags = Chr[index].Flags | char_bossshield;
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| 173 | // }
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| 174 | // return 0;
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| 175 | // }
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[450] | 176 | else return 1;
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[446] | 177 | //todo, add setting
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| 178 |
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[450] | 179 | if(is_lsi) ret->value_int32 = (int)*(bool*)returnval;
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| 180 | else ret->value_int32 = *(int*)returnval;
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| 181 | ret->type = sl_int32;
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| 182 |
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| 183 | if (numargs >= 3)
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[446] | 184 | {
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[450] | 185 | if(is_lsi) *(bool*)returnval = args[2].value_int32;
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| 186 | else *(int*)returnval = args[2].value_int32;
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[446] | 187 | }
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[450] | 188 |
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| 189 |
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[446] | 190 | return 0;
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| 191 | }
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| 192 |
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[474] | 193 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 194 | {
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| 195 | int index;
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| 196 | if (numargs == 0) index = 0;
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| 197 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 198 | else index = args[0].value_int32;
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| 199 | Character* Chr = ONgGameState + 0x1260 ;
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| 200 | int* health = &Chr[index].Health;
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| 201 |
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| 202 | ret->value_int32 = *health;
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| 203 | ret->type = sl_int32;
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| 204 |
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| 205 | if (numargs >= 2) {
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| 206 | *health = args[1].value_int32;
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| 207 | }
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| 208 | ret->value_int32 = *health;
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| 209 | ret->type = sl_int32;
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| 210 | return 0;
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| 211 | }
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| 212 |
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[474] | 213 | uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[470] | 214 | {
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| 215 | int index;
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| 216 | if (numargs == 0) index = 0;
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| 217 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 218 | else index = args[0].value_int32;
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| 219 | Character* Chr = ONgGameState + 0x1260 ;
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[481] | 220 | int* health = (int)&Chr[index] + 0x144;
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[470] | 221 |
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| 222 | ret->value_int32 = *health;
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| 223 | ret->type = sl_int32;
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| 224 |
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| 225 | if (numargs >= 2) {
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| 226 | *health = args[1].value_int32;
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| 227 | }
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| 228 | return 0;
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| 229 | }
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| 230 |
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[481] | 231 | uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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| 232 |
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| 233 | if (numargs < 2) return 1;
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| 234 | int index;
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| 235 | int index2;
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| 236 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 237 | else index = args[0].value_int32;
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| 238 | if (index == -1) index = args[0].value_int32;
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[470] | 239 |
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[481] | 240 | if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].value_str32);
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| 241 | else index2 = args[1].value_int32;
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| 242 | if (index2 == -1) index2 = args[1].value_int32;
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| 243 |
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| 244 | Character* Chr = ONgGameState + 0x1260;
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| 245 | Character* Char1 = &Chr[index];
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| 246 | Character* Char2 = &Chr[index2];
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| 247 |
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| 248 | ret->value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2));
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| 249 | ret->type = sl_float;
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| 250 | return 0;
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| 251 | }
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| 252 | uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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| 253 | int index;
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| 254 | if (numargs < 2) return 1;
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| 255 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 256 | else index = args[0].value_int32;
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| 257 | if (index == -1) index = args[0].value_int32;
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| 258 | Character* Chr = ONgGameState + 0x1260;
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| 259 | float* loc;
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| 260 | if (!strcmp(args[1].value_str32,"X") || !strcmp(args[1].value_str32,"x"))
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| 261 | loc = &(Chr[index].Position.X);
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| 262 | else if (!strcmp(args[1].value_str32,"Y") || !strcmp(args[1].value_str32,"y"))
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| 263 | loc = &(Chr[index].Position.Y);
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| 264 | else if (!strcmp(args[1].value_str32,"Z") || !strcmp(args[1].value_str32,"z"))
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| 265 | loc = &(Chr[index].Position.Z);
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| 266 | else if (numargs == 4) {
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| 267 | //currently broken. crashes oni.
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| 268 | Chr[index].Position.X = args[1].value_float;
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| 269 | Chr[index].Position.Y = args[2].value_float;
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| 270 | Chr[index].Position.Z = args[3].value_float;
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| 271 | ret->value_float = 1;
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| 272 | ret->type = sl_float;
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| 273 | return 0;
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| 274 | }
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| 275 | else return 1;
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| 276 |
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| 277 | ret->value_float = *loc;
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| 278 | ret->type = sl_float;
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| 279 |
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| 280 | if(numargs == 3) {
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| 281 | //currently broken, does nothing.
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| 282 | *loc = args[2].value_float;
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| 283 | }
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| 284 | return 0;
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| 285 | }
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| 286 |
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[474] | 287 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 288 | {
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| 289 | int index;
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| 290 | if (numargs == 0) index = 0;
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| 291 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 292 | else index = args[0].value_int32;
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| 293 | Character* Chr = ONgGameState + 0x1260 ;
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| 294 | int* maxhealth = &Chr[index].MaxHealth;
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| 295 | int oldmaxhealth = Chr[index].MaxHealth;
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| 296 | int oldhealth = Chr->Health;
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| 297 | if (numargs >= 2) {
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| 298 | *maxhealth = args[1].value_int32;
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| 299 | }
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| 300 | if (numargs >= 3 && args[2].value_bool) {
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| 301 | Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth);
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| 302 | }
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| 303 | ret->value_int32 = oldmaxhealth;
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| 304 | ret->type = sl_int32;
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| 305 | return 0;
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| 306 | }
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| 307 |
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[474] | 308 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 309 | {
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[470] | 310 | //broken
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| 311 |
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[446] | 312 | int index;
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[450] | 313 | if (numargs == 0) index = 0;
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| 314 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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[446] | 315 | else index = args[0].value_int32;
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| 316 |
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[450] | 317 | Character* Chr = ONgGameState + 0x1260;
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| 318 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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| 319 | if ((int)Active == 0) return 1;
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[451] | 320 | // ret->value_int32 = Active->LastDamageSourceCharacter;
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[446] | 321 | ret->type = sl_int32;
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| 322 | return 0;
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| 323 | }
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| 324 |
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| 325 |
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[450] | 326 |
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[474] | 327 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 328 | {
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| 329 | int index;
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| 330 | if (numargs == 0) index = 0;
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| 331 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 332 | else index = args[0].value_int32;
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| 333 | if (index == -1) {
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| 334 | ret->type = sl_str32;
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| 335 | ret->value_str32 = "NULL";
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| 336 | return 0;
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| 337 | }
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| 338 | char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14;
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| 339 | if (numargs == 2) {
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| 340 | strncpy(name, (char*)args[1].value_str32, 31);
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| 341 | }
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| 342 |
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| 343 | ret->type = sl_str32;
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| 344 | ret->value_str32 = name;
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| 345 |
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| 346 | return 0;
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| 347 | }
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| 348 |
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| 349 |
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[474] | 350 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 351 | {
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| 352 | //testing numargs...
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| 353 | ret->type = sl_int32;
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| 354 | ret->value_int32 = numargs;
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| 355 | return 0;
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| 356 | }
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| 357 |
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[474] | 358 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 359 | {
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| 360 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off
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| 361 | RGBA color;
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| 362 | RGBA shade;
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| 363 |
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| 364 | if(numargs == 0) return 0;
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| 365 | if(numargs > 1 ) color.R = (char)args[1].value_int32;
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| 366 | else color.R = 255;
|
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| 367 | if(numargs > 2 ) color.G = (char)args[2].value_int32;
|
---|
| 368 | else color.G = 255;
|
---|
| 369 | if(numargs > 3 ) color.B = (char)args[3].value_int32;
|
---|
| 370 | else color.B = 255;
|
---|
| 371 | color.A = 0;
|
---|
| 372 | if(numargs > 5 ) shade.R = (char)args[5].value_int32;
|
---|
| 373 | else shade.R = 0x3F;
|
---|
| 374 | if(numargs > 6 ) shade.G = (char)args[6].value_int32;
|
---|
| 375 | else shade.G = 0x3F;
|
---|
| 376 | if(numargs > 7 ) shade.B = (char)args[7].value_int32;
|
---|
| 377 | else shade.B = 0x3F;
|
---|
| 378 | shade.A = 0;
|
---|
| 379 |
|
---|
| 380 | DDrConsole_PrintColored(args[0].value_str32, 1, color, shade);
|
---|
| 381 | return 0;
|
---|
| 382 | }
|
---|
| 383 |
|
---|
| 384 |
|
---|
[474] | 385 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[446] | 386 | {
|
---|
[481] | 387 |
|
---|
[446] | 388 | ret->type = sl_int32;
|
---|
| 389 | ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
[481] | 390 |
|
---|
[446] | 391 | return 0;
|
---|
| 392 | }
|
---|
[450] | 393 |
|
---|
[474] | 394 | uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[450] | 395 | {
|
---|
| 396 | DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260);
|
---|
| 397 | DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260)));
|
---|
| 398 | return 0;
|
---|
| 399 | }
|
---|
[470] | 400 | typedef struct {
|
---|
| 401 | char Name[16];
|
---|
| 402 | int Bit;
|
---|
| 403 | } KeyBit;
|
---|
| 404 |
|
---|
| 405 | KeyBit Actions1[32] = {
|
---|
| 406 | {"Escape", Action_Escape},
|
---|
| 407 | {"Console", Action_Console},
|
---|
| 408 | {"PauseScreen", Action_PauseScreen},
|
---|
| 409 | {"Cutscene1", Action_Cutscene_1 },
|
---|
| 410 | {"Cutscene2", Action_Cutscene_2 },
|
---|
| 411 | {"F4", Action_F4 },
|
---|
| 412 | {"F5", Action_F5 },
|
---|
| 413 | {"F6", Action_F6 },
|
---|
| 414 | {"F7", Action_F7 },
|
---|
| 415 | {"F8", Action_F8 },
|
---|
| 416 | {"StartRecorn", Action_StartRecord },
|
---|
| 417 | {"StopRecord", Action_StopRecord },
|
---|
| 418 | {"PlayRecord", Action_PlayRecord },
|
---|
| 419 | {"F12", Action_F12 },
|
---|
| 420 | {"Unknown1", Action_Unknown1 },
|
---|
| 421 | {"LookMode", Action_LookMode },
|
---|
| 422 | {"Screenshot", Action_Screenshot },
|
---|
| 423 | {"Unknown2", Action_Unknown2 },
|
---|
| 424 | {"Unknown3", Action_Unknown3 },
|
---|
| 425 | {"Unknown4", Action_Unknown4 },
|
---|
| 426 | {"Unknown5", Action_Unknown5 },
|
---|
| 427 | {"Forward", Action_Forward },
|
---|
| 428 | {"Backward", Action_Backward },
|
---|
| 429 | {"TurnLeft", Action_TurnLeft },
|
---|
| 430 | {"TurnRight", Action_TurnRight },
|
---|
| 431 | {"StepLeft", Action_StepLeft },
|
---|
| 432 | {"StepRight", Action_StepRight },
|
---|
| 433 | {"Jump", Action_Jump },
|
---|
| 434 | {"Crouch", Action_Crouch },
|
---|
| 435 | {"Punch",Action_Punch },
|
---|
| 436 | {"Kick", Action_Kick },
|
---|
| 437 | {"Block", Action_Block }
|
---|
| 438 | };
|
---|
| 439 |
|
---|
| 440 | KeyBit Actions2[9] = {
|
---|
| 441 | {"Walk", Action2_Walk},
|
---|
| 442 | {"Action", Action2_Action},
|
---|
| 443 | {"Hypo", Action2_Hypo},
|
---|
| 444 | {"Reload", Action2_Reload },
|
---|
| 445 | {"Swap", Action2_Swap },
|
---|
| 446 | {"Drop", Action2_Drop },
|
---|
| 447 | {"Fire1", Action2_Fire1 },
|
---|
| 448 | {"Fire2", Action2_Fire2 },
|
---|
| 449 | {"Fire3", Action2_Fire3 }
|
---|
| 450 | };
|
---|
[474] | 451 | uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[470] | 452 | {
|
---|
| 453 | int index;
|
---|
[481] | 454 |
|
---|
| 455 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
[470] | 456 | else index = args[0].value_int32;
|
---|
[481] | 457 |
|
---|
[470] | 458 | Character* Chr = ONgGameState + 0x1260;
|
---|
| 459 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
| 460 | if ((int)Active == 0) return 1;
|
---|
| 461 | int i = 2;
|
---|
| 462 | int j = 0;
|
---|
| 463 | int Input1 = 0;
|
---|
| 464 | int Input2 = 0;
|
---|
[481] | 465 | for(i = 1; i < numargs - 1; i++) {
|
---|
[470] | 466 | for(j = 0; j < 32; j++) {
|
---|
[481] | 467 | if(!strcmp(args[i].value_str32, Actions1[j].Name)) {
|
---|
| 468 | Input1 = Input1 | Actions1[j].Bit;
|
---|
| 469 | }
|
---|
[470] | 470 | }
|
---|
| 471 | for(j = 0; j < 9; j++) {
|
---|
[481] | 472 | if(!strcmp(args[i].value_str32, Actions2[j].Name)) {
|
---|
| 473 | Input2 = Input2 | Actions2[j].Bit;
|
---|
| 474 | }
|
---|
[470] | 475 | }
|
---|
| 476 | }
|
---|
[481] | 477 | Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1;
|
---|
| 478 | Active->Input.Current.Actions2 = Active->Input.Current.Actions1 | Input2;
|
---|
| 479 | if( Input1 + Input2 == 0 ) {
|
---|
| 480 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
|
---|
| 481 | return 0;
|
---|
| 482 | }
|
---|
| 483 | if ( args[numargs - 1].value_int32 <= 0) {
|
---|
| 484 | return 0;
|
---|
| 485 | }
|
---|
| 486 | else {
|
---|
| 487 | args[numargs - 1].value_int32 -= 1;
|
---|
| 488 | *dontuse2 = 1;
|
---|
| 489 | *dontuse1 = 1;
|
---|
| 490 | }
|
---|
[470] | 491 | return 0;
|
---|
| 492 | }
|
---|
| 493 |
|
---|
[474] | 494 | uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[470] | 495 | {
|
---|
| 496 | // int index;
|
---|
| 497 | // if (numargs < 4) index = 0;
|
---|
| 498 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
| 499 | // else index = args[0].value_int32;
|
---|
| 500 |
|
---|
| 501 | // Character* Chr = ONgGameState + 0x1260;
|
---|
| 502 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
| 503 | // if ((int)Active == 0) return 1;
|
---|
| 504 | int i = 2;
|
---|
| 505 | int j = 0;
|
---|
| 506 | int Input1 = 0;
|
---|
| 507 | int Input2 = 0;
|
---|
| 508 | for(i = 0; i < numargs; i++) {
|
---|
| 509 | for(j = 0; j < 32; j++) {
|
---|
| 510 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
| 511 | if(!strcmp(args[i].value_str32, Actions1[j].Name)) {
|
---|
| 512 | Input1 = Input1 | Actions1[j].Bit;
|
---|
| 513 | //DDrConsole_PrintF("Success!");
|
---|
| 514 | }
|
---|
| 515 |
|
---|
| 516 | }
|
---|
| 517 | for(j = 0; j < 9; j++) {
|
---|
| 518 | if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
|
---|
| 519 |
|
---|
| 520 | }
|
---|
| 521 | }
|
---|
| 522 | //DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10));
|
---|
| 523 | ret->value_int32 = 0;
|
---|
| 524 | ret->type = sl_int32;
|
---|
| 525 | if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) ret->value_int32 = 1;
|
---|
| 526 | return 0;
|
---|
| 527 | }
|
---|
| 528 |
|
---|
| 529 | uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 530 | {
|
---|
| 531 | // int index;
|
---|
| 532 | // if (numargs < 4) index = 0;
|
---|
| 533 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
| 534 | // else index = args[0].value_int32;
|
---|
| 535 |
|
---|
| 536 | // Character* Chr = ONgGameState + 0x1260;
|
---|
| 537 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
| 538 | // if ((int)Active == 0) return 1;
|
---|
| 539 | int i = 2;
|
---|
| 540 | int j = 0;
|
---|
| 541 | int Input1 = 0;
|
---|
| 542 | int Input2 = 0;
|
---|
| 543 | for(i = 0; i < numargs; i++) {
|
---|
| 544 | for(j = 0; j < 32; j++) {
|
---|
| 545 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
| 546 | if(!strcmp(args[i].value_str32, Actions1[j].Name)) {
|
---|
| 547 | Input1 = Input1 | Actions1[j].Bit;
|
---|
| 548 | //DDrConsole_PrintF("Success!");
|
---|
| 549 | }
|
---|
| 550 |
|
---|
| 551 | }
|
---|
| 552 | for(j = 0; j < 9; j++) {
|
---|
| 553 | if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
|
---|
| 554 |
|
---|
| 555 | }
|
---|
| 556 | }
|
---|
| 557 | //DDrConsole_PrintF("Waiting...");
|
---|
| 558 | if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) {
|
---|
| 559 | }
|
---|
| 560 | else {
|
---|
| 561 | //else (int)*ret = 1;
|
---|
| 562 | *dontuse2 = 1;
|
---|
| 563 | *dontuse1 = 1;
|
---|
| 564 | }
|
---|
[444] | 565 | /*
|
---|
[470] | 566 | __asm__(
|
---|
| 567 | "movl 0x10(%esp), %edx\n\t"
|
---|
| 568 | "movl $1,(%eax)\n\t"
|
---|
| 569 | );
|
---|
| 570 | //ret->type = sl_void
|
---|
| 571 | */ return 0;
|
---|
| 572 | }
|
---|
| 573 |
|
---|
| 574 | /*
|
---|
[474] | 575 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[441] | 576 | {
|
---|
| 577 | if (numargs < 2)
|
---|
| 578 | return 1;
|
---|
[445] | 579 |
|
---|
[441] | 580 | char output[255];
|
---|
[444] | 581 | int i;
|
---|
| 582 | for(i = 1; i < numargs; i++) {
|
---|
| 583 | sprintf(output, args[0].value_str32, args[i].value_str32);
|
---|
[441] | 584 | }
|
---|
| 585 |
|
---|
| 586 | ret->value_str32 = output;
|
---|
| 587 | ret->type = sl_str32;
|
---|
| 588 | return 0;
|
---|
| 589 | }
|
---|
[444] | 590 | */
|
---|
[474] | 591 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[440] | 592 | {
|
---|
[445] | 593 | if (numargs < 1 || args[0].type != sl_str32)
|
---|
| 594 | {
|
---|
| 595 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
|
---|
| 596 | return 0;
|
---|
| 597 | }
|
---|
| 598 |
|
---|
| 599 | if (!args[0].value_str32)
|
---|
| 600 | args[0].value_str32 = "";
|
---|
| 601 |
|
---|
[444] | 602 | int ffi_ret;
|
---|
| 603 | char* str = NULL;
|
---|
| 604 | int size = 0;
|
---|
[440] | 605 |
|
---|
[443] | 606 | ffi_cif cif;
|
---|
[444] | 607 | ffi_type* ffi_args[256];
|
---|
| 608 | void* values[256];
|
---|
[440] | 609 |
|
---|
[443] | 610 | ffi_args[0] = &ffi_type_pointer;
|
---|
[444] | 611 | values[0] = &str;
|
---|
[443] | 612 | ffi_args[1] = &ffi_type_uint32;
|
---|
[444] | 613 | values[1] = &size;
|
---|
[443] | 614 |
|
---|
| 615 | int i;
|
---|
| 616 | for(i = 2; i < numargs + 2; i ++)
|
---|
[440] | 617 | {
|
---|
[444] | 618 | if (args[i - 2].type == sl_float)
|
---|
| 619 | {
|
---|
| 620 | float value_float = args[i - 2].value_float;
|
---|
| 621 | double* value_double = (double*)&(args[i - 2]);
|
---|
| 622 | *value_double = value_float;
|
---|
| 623 |
|
---|
| 624 | ffi_args[i] = &ffi_type_double;
|
---|
| 625 | values[i] = value_double;
|
---|
| 626 | }
|
---|
| 627 | else
|
---|
| 628 | {
|
---|
| 629 | ffi_args[i] = &ffi_type_pointer;
|
---|
| 630 | values[i] = &(args[i - 2].value);
|
---|
| 631 | }
|
---|
[440] | 632 | }
|
---|
| 633 |
|
---|
[444] | 634 | if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK)
|
---|
[445] | 635 | return 1;
|
---|
[443] | 636 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
|
---|
[444] | 637 | str = malloc(ffi_ret + 1);
|
---|
| 638 | size = ffi_ret + 1;
|
---|
| 639 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
|
---|
| 640 | ret->value_str32 = str;
|
---|
[443] | 641 | ret->type = sl_str32;
|
---|
[440] | 642 | return 0;
|
---|
| 643 | }
|
---|
| 644 |
|
---|
[447] | 645 | // Widescreen patch for talking heads.
|
---|
[474] | 646 | uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[447] | 647 | {
|
---|
| 648 | args[1].value_int32 = (double)args[1].value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height));
|
---|
| 649 | return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret);
|
---|
| 650 | }
|
---|
| 651 |
|
---|
[451] | 652 | bool ini_inbsl = false;
|
---|
| 653 | bool SLrIniCallback(char* section, bool newsection, char* name, char* value)
|
---|
| 654 | {
|
---|
| 655 | if (newsection && !stricmp(section, "bsl"))
|
---|
| 656 | ini_inbsl = true;
|
---|
| 657 |
|
---|
| 658 | if (ini_inbsl)
|
---|
| 659 | {
|
---|
| 660 | bool isptr = false;
|
---|
| 661 | sl_type bsl_type;
|
---|
| 662 |
|
---|
| 663 | if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':')
|
---|
| 664 | {
|
---|
| 665 | isptr = true;
|
---|
| 666 | value += 4;
|
---|
| 667 | }
|
---|
| 668 |
|
---|
| 669 | char* type = value;
|
---|
| 670 |
|
---|
| 671 | for (; *type; type++)
|
---|
| 672 | if (*type == ':')
|
---|
| 673 | {
|
---|
| 674 | *type = '\0';
|
---|
| 675 | type++;
|
---|
| 676 | break;
|
---|
| 677 | }
|
---|
| 678 |
|
---|
| 679 | if (!*type)
|
---|
| 680 | DDrStartupMessage("badly formed bsl definition for \"%s\"", name);
|
---|
| 681 |
|
---|
| 682 | if (!strcmp(type, "int"))
|
---|
| 683 | bsl_type = sl_int32;
|
---|
| 684 | else if (!strcmp(type, "string"))
|
---|
| 685 | bsl_type = sl_str32;
|
---|
| 686 | else if (!strcmp(type, "float"))
|
---|
| 687 | bsl_type = sl_float;
|
---|
| 688 | else if (!strcmp(type, "bool"))
|
---|
| 689 | bsl_type = sl_bool;
|
---|
| 690 | else
|
---|
| 691 | {
|
---|
| 692 | DDrStartupMessage("unknown type in bsl definition for \"%s\"", name);
|
---|
| 693 | return true;
|
---|
| 694 | }
|
---|
| 695 |
|
---|
| 696 | if (isptr)
|
---|
| 697 | {
|
---|
| 698 | char* bsl_var = malloc(strlen(name) + 1);
|
---|
| 699 | memcpy(bsl_var, name, strlen(name) + 1);
|
---|
| 700 | switch (bsl_type)
|
---|
| 701 | {
|
---|
| 702 | case sl_int32:
|
---|
| 703 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false));
|
---|
| 704 | break;
|
---|
| 705 | case sl_float:
|
---|
| 706 | SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false));
|
---|
| 707 | break;
|
---|
| 708 | default:
|
---|
| 709 | break;
|
---|
| 710 | }
|
---|
| 711 | }
|
---|
| 712 | else
|
---|
| 713 | {
|
---|
| 714 | char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t));
|
---|
| 715 | int32_t* bsl_val = (int32_t*)bsl_var;
|
---|
| 716 | bsl_var += sizeof(int32_t);
|
---|
| 717 | memcpy(bsl_var, name, strlen(name) + 1);
|
---|
| 718 |
|
---|
| 719 | switch (bsl_type)
|
---|
| 720 | {
|
---|
| 721 | case sl_int32:
|
---|
| 722 | *bsl_val = inifile_parseint(value, false);
|
---|
| 723 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val);
|
---|
| 724 | break;
|
---|
| 725 | case sl_float:
|
---|
| 726 | break;
|
---|
| 727 | default:
|
---|
| 728 | break;
|
---|
| 729 | }
|
---|
| 730 | }
|
---|
| 731 | }
|
---|
| 732 | return true;
|
---|
| 733 | }
|
---|
| 734 |
|
---|
| 735 | void SLrConfig()
|
---|
| 736 | {
|
---|
| 737 | DDrStartupMessage("re-parsing daodan.ini for bsl...");
|
---|
| 738 | inifile_read("daodan.ini", SLrIniCallback);
|
---|
| 739 | DDrStartupMessage("finished parsing");
|
---|
| 740 | }
|
---|
| 741 |
|
---|
[439] | 742 | void SLrDaodan_Initalize()
|
---|
| 743 | {
|
---|
[470] | 744 |
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| 745 | //const char regen_patch[] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
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| 746 | //DDrPatch_Const(OniExe + 0x0011BB6D, regen_patch);
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| 747 |
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| 748 | //This one should work but doesn't.
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| 749 | //const char regen_patch[] ={0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x8B, 0x86, 0x44};
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| 750 | //DDrPatch_Const(OniExe + 0x0011BB64, regen_patch);
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| 751 |
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[451] | 752 | SLrConfig();
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[470] | 753 |
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[439] | 754 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
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| 755 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
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| 756 |
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| 757 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
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| 758 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
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[440] | 759 |
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[443] | 760 | dsfmt_gv_init_gen_rand((uint32_t)time(NULL));
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| 761 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
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| 762 |
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[446] | 763 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills);
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| 764 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage);
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| 765 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname);
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[481] | 766 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex);
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[446] | 767 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health);
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[470] | 768 | SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_regen);
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[446] | 769 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth);
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| 770 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup);
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[481] | 771 | SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] keys frames:int", sl_int32, bsl_holdkey);
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| 772 | SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "keys", sl_int32, bsl_isheld);
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| 773 | SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "ai_name:str | script_id:int xyz:string [newlocation:float]", sl_float, bsl_location);
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| 774 | SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:str | script_id:int ai_name:str | script_id:int ", sl_float, bsl_distance);
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| 775 | SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "keys", bsl_waitforkey);
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[470] | 776 |
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[481] | 777 | //broken, only works for one damage type.
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| 778 | //SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker);
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[441] | 779 |
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[481] | 780 | //used for debugging.
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| 781 | SLrScript_Command_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset);
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[450] | 782 |
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[445] | 783 | SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf);
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[451] | 784 |
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[450] | 785 | SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored);
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[470] | 786 |
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| 787 | //SLrScript_Command_Register_ReturnType("d_offset", "a test", "thing:int", sl_int32, bsl_returnoffset);
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[447] | 788 | }
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[451] | 789 |
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[447] | 790 | void SLrDaodan_Patch()
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| 791 | {
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| 792 | DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch);
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| 793 | }
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