[443] | 1 | #include <stdio.h>
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[677] | 2 | #include "bool.h"
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[440] | 3 | #include <time.h>
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[677] | 4 | //#include <ffi.h>
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[481] | 5 | #include <math.h>
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[451] | 6 | #include "inifile.h"
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[439] | 7 | #include "Daodan_BSL.h"
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[444] | 8 | #include "Daodan_Utility.h"
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[447] | 9 | #include "Daodan_Patch.h"
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[444] | 10 | #include "Daodan_Console.h"
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[445] | 11 | #include "BFW_ScriptLang.h"
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[441] | 12 | #include "Oni.h"
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| 13 | #include "Oni_Character.h"
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[447] | 14 | #include "oni_gl.h"
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[446] | 15 | #include "Daodan_Character.h"
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[677] | 16 | #include "BFW_Utility.h"
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[440] | 17 |
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[484] | 18 |
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[474] | 19 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 20 | {
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| 21 | ret->value_int32 = args[0].value_int32 * args[1].value_int32;
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| 22 | ret->type = sl_int32;
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| 23 | return 0;
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| 24 | }
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| 25 |
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[474] | 26 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 27 | {
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| 28 | double val1;
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| 29 | double val2;
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| 30 |
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| 31 | if (args[0].type == sl_int32)
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| 32 | val1 = args[0].value_int32;
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| 33 | else
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| 34 | val1 = args[0].value_float;
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| 35 |
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| 36 | if (args[1].type == sl_int32)
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| 37 | val2 = args[1].value_int32;
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| 38 | else
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| 39 | val2 = args[1].value_float;
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| 40 |
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| 41 | ret->value_float = (float)(val1 * val2);
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| 42 | ret->type = sl_float;
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| 43 | return 0;
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| 44 | }
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| 45 |
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[474] | 46 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 47 | {
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| 48 | ret->value_int32 = args[0].value_int32 / args[1].value_int32;
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| 49 | ret->type = sl_int32;
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| 50 | return 0;
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| 51 | }
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[474] | 52 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 53 | {
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| 54 | double val1;
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| 55 | double val2;
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| 56 |
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| 57 | if (args[0].type == sl_int32)
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| 58 | val1 = args[0].value_int32;
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| 59 | else
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| 60 | val1 = args[0].value_float;
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| 61 |
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| 62 | if (args[1].type == sl_int32)
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| 63 | val2 = args[1].value_int32;
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| 64 | else
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| 65 | val2 = args[1].value_float;
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| 66 |
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| 67 | ret->value_float = (float)(val1 / val2);
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| 68 | ret->type = sl_float;
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| 69 | return 0;
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| 70 | }
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[443] | 71 |
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[474] | 72 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[443] | 73 | {
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| 74 | int32_t start = 0;
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| 75 | int32_t end = 0;
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| 76 |
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| 77 | if (args[0].value_int32 == args[1].value_int32)
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| 78 | return 1;
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| 79 | else if (args[0].value_int32 > args[1].value_int32)
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| 80 | {
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| 81 | start = args[1].value_int32;
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| 82 | end = args[0].value_int32;
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| 83 | }
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| 84 | else
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| 85 | {
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| 86 | start = args[0].value_int32;
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| 87 | end = args[1].value_int32;
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| 88 | }
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| 89 |
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[677] | 90 | ret->value_int32 = start + (rand() % (uint32_t)(end - start + 1));
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[443] | 91 | ret->type = sl_int32;
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| 92 | return 0;
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| 93 | }
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| 94 |
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[474] | 95 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[443] | 96 | {
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| 97 | int index;
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| 98 | if (numargs == 0) index = 0;
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[446] | 99 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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[443] | 100 | else index = args[0].value_int32;
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[677] | 101 | //killcount = ONgGameState->CharacterStorage[index].Kills;
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| 102 | //ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
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| 103 | ret->value_int32 = ONgGameState->CharacterStorage[index].Kills;
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[443] | 104 | ret->type = sl_int32;
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| 105 | return 0;
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| 106 | }
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| 107 |
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[474] | 108 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[443] | 109 | {
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| 110 | int index;
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| 111 | if (numargs == 0) index = 0;
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[446] | 112 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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[443] | 113 | else index = args[0].value_int32;
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[677] | 114 | ret->value_int32 = ONgGameState->CharacterStorage[index].Damage;
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[443] | 115 | ret->type = sl_int32;
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| 116 | return 0;
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| 117 | }
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[446] | 118 |
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[470] | 119 |
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| 120 |
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[474] | 121 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 122 | {
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| 123 | int index;
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[677] | 124 | void* returnval;
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| 125 | bool is_lsi = 0;
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| 126 | Character* Chr = ONgGameState->CharacterStorage;
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| 127 |
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[446] | 128 | if (numargs < 2 || args[1].type != sl_str32) return 1;
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| 129 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 130 | else index = args[0].value_int32;
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[677] | 131 |
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| 132 |
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| 133 |
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[450] | 134 | if(!strcmp(args[1].value_str32,"ammo"))
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[446] | 135 | {
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[677] | 136 | returnval = &(Chr[index].Inventory.AmmoUsed);
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[450] | 137 | }
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| 138 | else if(!strcmp(args[1].value_str32,"hypo"))
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| 139 | {
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[677] | 140 | returnval = &(Chr[index].Inventory.HypoUsed);
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[450] | 141 | }
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| 142 | else if(!strcmp(args[1].value_str32,"cells"))
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| 143 | {
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[677] | 144 | returnval = &(Chr[index].Inventory.CellsUsed);
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[450] | 145 | }
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| 146 | else if(!strcmp(args[1].value_str32,"invis"))
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| 147 | {
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[677] | 148 | returnval = &(Chr[index].Inventory.CloakUsed);
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[450] | 149 | }
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| 150 | else if(!strcmp(args[1].value_str32,"shield"))
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| 151 | {
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[677] | 152 | returnval = &(Chr[index].Inventory.ShieldUsed);
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[450] | 153 | }
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| 154 | else if(!strcmp(args[1].value_str32,"lsi"))
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| 155 | {
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[677] | 156 | returnval = &(Chr[index].Inventory.hasLSI);
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[450] | 157 | is_lsi = 1;
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| 158 | }
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[451] | 159 | // else if(!strcmp(args[1].value_str32,"bossshield"))
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| 160 | // {
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| 161 | // ret->value_int32 = Chr[index].Flags & char_bossshield;
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| 162 | // ret->type = sl_int32;
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| 163 | // if (numargs >=3) {
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| 164 | // if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield;
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| 165 | // else Chr[index].Flags = Chr[index].Flags | char_bossshield;
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| 166 | // }
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| 167 | // return 0;
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| 168 | // }
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[450] | 169 | else return 1;
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[446] | 170 | //todo, add setting
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| 171 |
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[450] | 172 | if(is_lsi) ret->value_int32 = (int)*(bool*)returnval;
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| 173 | else ret->value_int32 = *(int*)returnval;
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| 174 | ret->type = sl_int32;
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| 175 |
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| 176 | if (numargs >= 3)
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[446] | 177 | {
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[450] | 178 | if(is_lsi) *(bool*)returnval = args[2].value_int32;
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| 179 | else *(int*)returnval = args[2].value_int32;
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[446] | 180 | }
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[450] | 181 |
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| 182 |
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[446] | 183 | return 0;
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| 184 | }
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| 185 |
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[474] | 186 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 187 | {
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| 188 | int index;
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[677] | 189 | Character* Chr;
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| 190 | int* health;
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[446] | 191 | if (numargs == 0) index = 0;
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| 192 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 193 | else index = args[0].value_int32;
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[677] | 194 | Chr = ONgGameState->CharacterStorage;
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| 195 | health = &Chr[index].Health;
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[446] | 196 |
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| 197 | ret->value_int32 = *health;
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| 198 | ret->type = sl_int32;
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| 199 |
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[677] | 200 | if (args[1].value_int32) {
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[446] | 201 | *health = args[1].value_int32;
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| 202 | }
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| 203 | ret->value_int32 = *health;
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| 204 | ret->type = sl_int32;
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| 205 | return 0;
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| 206 | }
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| 207 |
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[474] | 208 | uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[470] | 209 | {
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| 210 | int index;
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[677] | 211 | Character* Chr;
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[470] | 212 | if (numargs == 0) index = 0;
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| 213 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 214 | else index = args[0].value_int32;
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[677] | 215 | Chr = ONgGameState->CharacterStorage ;
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[484] | 216 |
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[677] | 217 |
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[484] | 218 | /*
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| 219 | DDrConsole_PrintF("Character %s", Chr[index].Name);
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| 220 | DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn);
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| 221 | DDrConsole_PrintF("Death %s", Chr[index].ScriptDie);
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| 222 | DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware);
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| 223 | DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm);
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| 224 | DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt);
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| 225 | DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat);
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| 226 | DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo);
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| 227 | DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath);
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| 228 | */
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[677] | 229 | ret->value_int32 = Chr[index].RegenHax;
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[470] | 230 | ret->type = sl_int32;
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| 231 |
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| 232 | if (numargs >= 2) {
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[677] | 233 | Chr[index].RegenHax = args[1].value_int32;
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[470] | 234 | }
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| 235 | return 0;
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| 236 | }
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| 237 |
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[677] | 238 | //wow this is broken.
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[481] | 239 | uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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| 240 | int index;
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| 241 | int index2;
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[677] | 242 | Character* Chr = ONgGameState->CharacterStorage;
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| 243 | Character* Char1;
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| 244 | Character* Char2;
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| 245 |
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| 246 | if (numargs < 2) return 1;
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| 247 |
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[481] | 248 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 249 | else index = args[0].value_int32;
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| 250 | if (index == -1) index = args[0].value_int32;
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[470] | 251 |
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[481] | 252 | if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].value_str32);
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| 253 | else index2 = args[1].value_int32;
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| 254 | if (index2 == -1) index2 = args[1].value_int32;
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[677] | 255 | Char1 = &Chr[index];
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| 256 | Char2 = &Chr[index2];
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[481] | 257 |
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[677] | 258 |
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[481] | 259 | ret->value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2));
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| 260 | ret->type = sl_float;
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| 261 | return 0;
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| 262 | }
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| 263 | uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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[677] | 264 | int index, i;
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| 265 | float* loc;
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| 266 | Character* Chr;
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| 267 | numargs = 0;
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| 268 | for(i = 0; args[i].type < sl_void; i++)
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| 269 | {
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| 270 | numargs++;
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| 271 | }
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| 272 |
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| 273 |
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[481] | 274 | if (numargs < 2) return 1;
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| 275 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 276 | else index = args[0].value_int32;
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| 277 | if (index == -1) index = args[0].value_int32;
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[677] | 278 | Chr = ONgGameState->CharacterStorage;
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| 279 | if(numargs == 3)
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| 280 | {
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| 281 | if (!strcmp(args[1].value_str32,"X") || !strcmp(args[1].value_str32,"x"))
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| 282 | loc = &(Chr[index].Position.X);
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| 283 | else if (!strcmp(args[1].value_str32,"Y") || !strcmp(args[1].value_str32,"y"))
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| 284 | loc = &(Chr[index].Position.Y);
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| 285 | else if (!strcmp(args[1].value_str32,"Z") || !strcmp(args[1].value_str32,"z"))
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| 286 | loc = &(Chr[index].Position.Z);
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| 287 | }
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[481] | 288 | else if (numargs == 4) {
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[677] | 289 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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| 290 | Chr[index].Location.X = args[1].value_float;
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| 291 | Chr[index].Location.Y = args[2].value_float;
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| 292 | Chr[index].Location.Z = args[3].value_float;
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| 293 | if(Active)
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| 294 | {
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| 295 | Active->PhyContext->Position = Chr[index].Location;
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| 296 | }
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[481] | 297 | ret->value_float = 1;
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| 298 | ret->type = sl_float;
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| 299 | return 0;
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| 300 | }
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| 301 | else return 1;
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| 302 |
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| 303 | ret->value_float = *loc;
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| 304 | ret->type = sl_float;
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| 305 |
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| 306 | if(numargs == 3) {
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| 307 | //currently broken, does nothing.
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| 308 | *loc = args[2].value_float;
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| 309 | }
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| 310 | return 0;
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| 311 | }
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| 312 |
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[474] | 313 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 314 | {
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| 315 | int index;
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| 316 | if (numargs == 0) index = 0;
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| 317 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 318 | else index = args[0].value_int32;
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[677] | 319 | if(1) {
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| 320 | Character* Chr = ONgGameState->CharacterStorage ;
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[446] | 321 | int* maxhealth = &Chr[index].MaxHealth;
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| 322 | int oldmaxhealth = Chr[index].MaxHealth;
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| 323 | int oldhealth = Chr->Health;
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| 324 | if (numargs >= 2) {
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| 325 | *maxhealth = args[1].value_int32;
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| 326 | }
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| 327 | if (numargs >= 3 && args[2].value_bool) {
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| 328 | Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth);
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| 329 | }
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| 330 | ret->value_int32 = oldmaxhealth;
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| 331 | ret->type = sl_int32;
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| 332 | return 0;
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[677] | 333 | }
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[446] | 334 | }
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| 335 |
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[474] | 336 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 337 | {
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[470] | 338 | //broken
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| 339 |
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[446] | 340 | int index;
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[450] | 341 | if (numargs == 0) index = 0;
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| 342 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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[446] | 343 | else index = args[0].value_int32;
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[677] | 344 | if(1) {
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| 345 | Character* Chr = ONgGameState->CharacterStorage;
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[450] | 346 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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[677] | 347 | if (!Active) return 1;
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[451] | 348 | // ret->value_int32 = Active->LastDamageSourceCharacter;
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[446] | 349 | ret->type = sl_int32;
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| 350 | return 0;
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[677] | 351 | }
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[446] | 352 | }
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| 353 |
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| 354 |
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[450] | 355 |
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[474] | 356 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 357 | {
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| 358 | int index;
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[677] | 359 | char* name;
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| 360 |
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[446] | 361 | if (numargs == 0) index = 0;
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| 362 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 363 | else index = args[0].value_int32;
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| 364 | if (index == -1) {
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| 365 | ret->type = sl_str32;
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| 366 | ret->value_str32 = "NULL";
|
---|
| 367 | return 0;
|
---|
| 368 | }
|
---|
[677] | 369 | name = &ONgGameState->CharacterStorage[index].Name;
|
---|
[446] | 370 | if (numargs == 2) {
|
---|
| 371 | strncpy(name, (char*)args[1].value_str32, 31);
|
---|
| 372 | }
|
---|
| 373 |
|
---|
| 374 | ret->type = sl_str32;
|
---|
| 375 | ret->value_str32 = name;
|
---|
| 376 |
|
---|
| 377 | return 0;
|
---|
| 378 | }
|
---|
| 379 |
|
---|
| 380 |
|
---|
[474] | 381 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[446] | 382 | {
|
---|
| 383 | //testing numargs...
|
---|
| 384 | ret->type = sl_int32;
|
---|
| 385 | ret->value_int32 = numargs;
|
---|
| 386 | return 0;
|
---|
| 387 | }
|
---|
| 388 |
|
---|
[474] | 389 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[446] | 390 | {
|
---|
| 391 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off
|
---|
| 392 | RGBA color;
|
---|
| 393 | RGBA shade;
|
---|
[677] | 394 | int i;
|
---|
| 395 | numargs = 0;
|
---|
| 396 | for(i = 0; args[i].type < sl_void; i++)
|
---|
| 397 | {
|
---|
| 398 | numargs++;
|
---|
| 399 | }
|
---|
[446] | 400 | if(numargs == 0) return 0;
|
---|
| 401 | if(numargs > 1 ) color.R = (char)args[1].value_int32;
|
---|
| 402 | else color.R = 255;
|
---|
| 403 | if(numargs > 2 ) color.G = (char)args[2].value_int32;
|
---|
| 404 | else color.G = 255;
|
---|
| 405 | if(numargs > 3 ) color.B = (char)args[3].value_int32;
|
---|
| 406 | else color.B = 255;
|
---|
| 407 | color.A = 0;
|
---|
| 408 | if(numargs > 5 ) shade.R = (char)args[5].value_int32;
|
---|
| 409 | else shade.R = 0x3F;
|
---|
| 410 | if(numargs > 6 ) shade.G = (char)args[6].value_int32;
|
---|
| 411 | else shade.G = 0x3F;
|
---|
| 412 | if(numargs > 7 ) shade.B = (char)args[7].value_int32;
|
---|
| 413 | else shade.B = 0x3F;
|
---|
| 414 | shade.A = 0;
|
---|
| 415 |
|
---|
| 416 | DDrConsole_PrintColored(args[0].value_str32, 1, color, shade);
|
---|
| 417 | return 0;
|
---|
| 418 | }
|
---|
| 419 |
|
---|
| 420 |
|
---|
[474] | 421 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[446] | 422 | {
|
---|
[481] | 423 |
|
---|
[446] | 424 | ret->type = sl_int32;
|
---|
| 425 | ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
[481] | 426 |
|
---|
[446] | 427 | return 0;
|
---|
| 428 | }
|
---|
[450] | 429 |
|
---|
[470] | 430 | typedef struct {
|
---|
| 431 | char Name[16];
|
---|
| 432 | int Bit;
|
---|
| 433 | } KeyBit;
|
---|
| 434 |
|
---|
| 435 | KeyBit Actions1[32] = {
|
---|
| 436 | {"Escape", Action_Escape},
|
---|
| 437 | {"Console", Action_Console},
|
---|
| 438 | {"PauseScreen", Action_PauseScreen},
|
---|
| 439 | {"Cutscene1", Action_Cutscene_1 },
|
---|
| 440 | {"Cutscene2", Action_Cutscene_2 },
|
---|
| 441 | {"F4", Action_F4 },
|
---|
| 442 | {"F5", Action_F5 },
|
---|
| 443 | {"F6", Action_F6 },
|
---|
| 444 | {"F7", Action_F7 },
|
---|
| 445 | {"F8", Action_F8 },
|
---|
| 446 | {"StartRecorn", Action_StartRecord },
|
---|
| 447 | {"StopRecord", Action_StopRecord },
|
---|
| 448 | {"PlayRecord", Action_PlayRecord },
|
---|
| 449 | {"F12", Action_F12 },
|
---|
| 450 | {"Unknown1", Action_Unknown1 },
|
---|
| 451 | {"LookMode", Action_LookMode },
|
---|
| 452 | {"Screenshot", Action_Screenshot },
|
---|
| 453 | {"Unknown2", Action_Unknown2 },
|
---|
| 454 | {"Unknown3", Action_Unknown3 },
|
---|
| 455 | {"Unknown4", Action_Unknown4 },
|
---|
| 456 | {"Unknown5", Action_Unknown5 },
|
---|
| 457 | {"Forward", Action_Forward },
|
---|
| 458 | {"Backward", Action_Backward },
|
---|
| 459 | {"TurnLeft", Action_TurnLeft },
|
---|
| 460 | {"TurnRight", Action_TurnRight },
|
---|
| 461 | {"StepLeft", Action_StepLeft },
|
---|
| 462 | {"StepRight", Action_StepRight },
|
---|
| 463 | {"Jump", Action_Jump },
|
---|
| 464 | {"Crouch", Action_Crouch },
|
---|
| 465 | {"Punch",Action_Punch },
|
---|
| 466 | {"Kick", Action_Kick },
|
---|
| 467 | {"Block", Action_Block }
|
---|
| 468 | };
|
---|
| 469 |
|
---|
| 470 | KeyBit Actions2[9] = {
|
---|
| 471 | {"Walk", Action2_Walk},
|
---|
| 472 | {"Action", Action2_Action},
|
---|
| 473 | {"Hypo", Action2_Hypo},
|
---|
| 474 | {"Reload", Action2_Reload },
|
---|
| 475 | {"Swap", Action2_Swap },
|
---|
| 476 | {"Drop", Action2_Drop },
|
---|
| 477 | {"Fire1", Action2_Fire1 },
|
---|
| 478 | {"Fire2", Action2_Fire2 },
|
---|
| 479 | {"Fire3", Action2_Fire3 }
|
---|
| 480 | };
|
---|
[474] | 481 | uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[677] | 482 | {
|
---|
| 483 | uint32_t index;
|
---|
| 484 | uint32_t i = 2;
|
---|
| 485 | uint32_t j = 0;
|
---|
[470] | 486 | int Input1 = 0;
|
---|
| 487 | int Input2 = 0;
|
---|
[677] | 488 | Character* Chr;
|
---|
| 489 | ActiveCharacter* Active;
|
---|
| 490 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
| 491 | else index = args[0].value_int32;
|
---|
| 492 |
|
---|
| 493 | Chr = &(ONgGameState->CharacterStorage[index]);
|
---|
| 494 | Active = ONrGetActiveCharacter(Chr);
|
---|
| 495 | if (!Active) return 1;
|
---|
| 496 |
|
---|
[481] | 497 | for(i = 1; i < numargs - 1; i++) {
|
---|
[470] | 498 | for(j = 0; j < 32; j++) {
|
---|
[481] | 499 | if(!strcmp(args[i].value_str32, Actions1[j].Name)) {
|
---|
| 500 | Input1 = Input1 | Actions1[j].Bit;
|
---|
| 501 | }
|
---|
[470] | 502 | }
|
---|
| 503 | for(j = 0; j < 9; j++) {
|
---|
[481] | 504 | if(!strcmp(args[i].value_str32, Actions2[j].Name)) {
|
---|
| 505 | Input2 = Input2 | Actions2[j].Bit;
|
---|
| 506 | }
|
---|
[470] | 507 | }
|
---|
| 508 | }
|
---|
[481] | 509 | Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1;
|
---|
[677] | 510 | Active->Input.Current.Actions2 = Active->Input.Current.Actions2 | Input2;
|
---|
[481] | 511 | if( Input1 + Input2 == 0 ) {
|
---|
| 512 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
|
---|
| 513 | return 0;
|
---|
| 514 | }
|
---|
| 515 | if ( args[numargs - 1].value_int32 <= 0) {
|
---|
| 516 | return 0;
|
---|
| 517 | }
|
---|
| 518 | else {
|
---|
| 519 | args[numargs - 1].value_int32 -= 1;
|
---|
| 520 | *dontuse2 = 1;
|
---|
| 521 | *dontuse1 = 1;
|
---|
| 522 | }
|
---|
[470] | 523 | return 0;
|
---|
| 524 | }
|
---|
| 525 |
|
---|
[474] | 526 | uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[470] | 527 | {
|
---|
| 528 | // int index;
|
---|
| 529 | // if (numargs < 4) index = 0;
|
---|
| 530 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
| 531 | // else index = args[0].value_int32;
|
---|
| 532 |
|
---|
[677] | 533 | // Character* Chr = ONgGameState->CharacterStorage;
|
---|
[470] | 534 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
| 535 | // if ((int)Active == 0) return 1;
|
---|
[677] | 536 | uint32_t i = 2;
|
---|
| 537 | uint32_t j = 0;
|
---|
[470] | 538 | int Input1 = 0;
|
---|
| 539 | int Input2 = 0;
|
---|
| 540 | for(i = 0; i < numargs; i++) {
|
---|
| 541 | for(j = 0; j < 32; j++) {
|
---|
| 542 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
| 543 | if(!strcmp(args[i].value_str32, Actions1[j].Name)) {
|
---|
| 544 | Input1 = Input1 | Actions1[j].Bit;
|
---|
| 545 | //DDrConsole_PrintF("Success!");
|
---|
| 546 | }
|
---|
| 547 |
|
---|
| 548 | }
|
---|
| 549 | for(j = 0; j < 9; j++) {
|
---|
| 550 | if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
|
---|
| 551 |
|
---|
| 552 | }
|
---|
| 553 | }
|
---|
| 554 | //DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10));
|
---|
| 555 | ret->value_int32 = 0;
|
---|
| 556 | ret->type = sl_int32;
|
---|
[677] | 557 | if ( (ONgGameState->Input.Current.Actions1 == Input1) && (ONgGameState->Input.Current.Actions2 == Input2)) ret->value_int32 = 1;
|
---|
[470] | 558 | return 0;
|
---|
| 559 | }
|
---|
| 560 |
|
---|
| 561 | uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 562 | {
|
---|
| 563 | // int index;
|
---|
| 564 | // if (numargs < 4) index = 0;
|
---|
| 565 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
| 566 | // else index = args[0].value_int32;
|
---|
| 567 |
|
---|
[677] | 568 | // Character* Chr = ONgGameState->CharacterStorage;
|
---|
[470] | 569 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
| 570 | // if ((int)Active == 0) return 1;
|
---|
[677] | 571 |
|
---|
[470] | 572 | int i = 2;
|
---|
| 573 | int j = 0;
|
---|
| 574 | int Input1 = 0;
|
---|
| 575 | int Input2 = 0;
|
---|
[677] | 576 | /*
|
---|
| 577 | numargs = 0;
|
---|
| 578 | for(i = 0; args[i].type <= sl_void; i++)
|
---|
| 579 | {
|
---|
| 580 | //DDrConsole_PrintF("%i", args[i].type );
|
---|
| 581 | numargs++;
|
---|
| 582 |
|
---|
| 583 | }
|
---|
| 584 | if(numargs < 1 || args[0].value == 0) return;
|
---|
| 585 | //for(i = 0; i < numargs; i++) {
|
---|
| 586 | */
|
---|
| 587 | i = 0;
|
---|
[470] | 588 | for(j = 0; j < 32; j++) {
|
---|
| 589 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
| 590 | if(!strcmp(args[i].value_str32, Actions1[j].Name)) {
|
---|
| 591 | Input1 = Input1 | Actions1[j].Bit;
|
---|
| 592 | //DDrConsole_PrintF("Success!");
|
---|
| 593 | }
|
---|
| 594 |
|
---|
| 595 | }
|
---|
| 596 | for(j = 0; j < 9; j++) {
|
---|
| 597 | if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
|
---|
| 598 |
|
---|
| 599 | }
|
---|
[677] | 600 | // }
|
---|
| 601 | DDrConsole_PrintF("Waiting...");
|
---|
| 602 | if (
|
---|
| 603 | (( ONgGameState->Input.Current.Actions1 & Input1) == Input1) &&
|
---|
| 604 | (( ONgGameState->Input.Current.Actions2 & Input2) == Input2)
|
---|
| 605 | )
|
---|
| 606 | {
|
---|
| 607 | DDrConsole_PrintF("Found key!");
|
---|
[470] | 608 | }
|
---|
| 609 | else {
|
---|
| 610 | //else (int)*ret = 1;
|
---|
| 611 | *dontuse2 = 1;
|
---|
| 612 | *dontuse1 = 1;
|
---|
| 613 | }
|
---|
[677] | 614 | return 0;
|
---|
[470] | 615 | }
|
---|
| 616 |
|
---|
[677] | 617 |
|
---|
[474] | 618 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[441] | 619 | {
|
---|
[677] | 620 | char output[1024];
|
---|
| 621 | char buffer[1024];
|
---|
| 622 | int i;
|
---|
| 623 | char* placeinoutput = output;
|
---|
| 624 | char* placeininput = args[0].value_str32;
|
---|
| 625 | int formatnum = 0;
|
---|
| 626 | //fix the broken bsl numargs...
|
---|
| 627 | numargs = 0;
|
---|
| 628 |
|
---|
| 629 | for(i = 0; args[i].type < sl_void; i++)
|
---|
| 630 | {
|
---|
| 631 | numargs++;
|
---|
| 632 | }
|
---|
| 633 |
|
---|
| 634 |
|
---|
| 635 | if (numargs < 1)
|
---|
[441] | 636 | return 1;
|
---|
[445] | 637 |
|
---|
[677] | 638 | while(1)
|
---|
| 639 | {
|
---|
| 640 | int size;
|
---|
| 641 | //s is the pointer to the args
|
---|
| 642 | char* s = strchr(placeininput , '%');
|
---|
| 643 | //we didnt find a %, break!
|
---|
| 644 | if(!s)
|
---|
| 645 | {
|
---|
| 646 | strcpy(placeinoutput, placeininput);
|
---|
| 647 | break;
|
---|
| 648 | }
|
---|
| 649 | size = (int)s - (int)placeininput ;
|
---|
| 650 | //we found one, so copy the portion of string
|
---|
| 651 |
|
---|
| 652 |
|
---|
| 653 |
|
---|
| 654 | memcpy( placeinoutput,placeininput, size);
|
---|
| 655 | placeininput += size;
|
---|
| 656 | placeinoutput += size;
|
---|
| 657 |
|
---|
| 658 | memset( placeinoutput, '%', (int)pow(2, formatnum));
|
---|
| 659 | placeinoutput += (int)pow(2, formatnum);
|
---|
| 660 |
|
---|
| 661 |
|
---|
| 662 | placeininput += 1;
|
---|
| 663 | *placeinoutput = 0;
|
---|
| 664 | formatnum++;
|
---|
| 665 |
|
---|
| 666 | }
|
---|
| 667 | //strcpy( output, args[0].value_str32 );
|
---|
| 668 |
|
---|
[444] | 669 | for(i = 1; i < numargs; i++) {
|
---|
[677] | 670 | //sprintf(output, output, args[i].value_str32);
|
---|
| 671 | memcpy(buffer, output, 1024);
|
---|
| 672 | if(args[i].value == 0) break;
|
---|
| 673 | switch(args[i].type)
|
---|
| 674 | {
|
---|
| 675 | case sl_bool:
|
---|
| 676 | case sl_int32:
|
---|
| 677 | sprintf(output, buffer, args[i].value_int32);
|
---|
| 678 | break;
|
---|
| 679 | case sl_float:
|
---|
| 680 | //crashes oni, why?
|
---|
| 681 | // sprintf(output, output, args[i].value_float);
|
---|
| 682 | break;
|
---|
| 683 | case sl_str32:
|
---|
| 684 | sprintf(output, buffer, args[i].value_str32);
|
---|
| 685 | break;
|
---|
| 686 | case sl_void:
|
---|
| 687 | default:
|
---|
| 688 | break;
|
---|
| 689 | }
|
---|
[441] | 690 | }
|
---|
[677] | 691 | //output[32] = 0;
|
---|
[441] | 692 | ret->value_str32 = output;
|
---|
| 693 | ret->type = sl_str32;
|
---|
| 694 | return 0;
|
---|
| 695 | }
|
---|
[677] | 696 |
|
---|
| 697 | //Sorry rossy, I broke this. FFI isnt in windows
|
---|
| 698 | /*
|
---|
[474] | 699 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[440] | 700 | {
|
---|
[677] | 701 |
|
---|
| 702 |
|
---|
| 703 | int ffi_ret;
|
---|
| 704 | char* str = NULL;
|
---|
| 705 | int size = 0;
|
---|
| 706 |
|
---|
| 707 | ffi_cif cif;
|
---|
| 708 | ffi_type* ffi_args[256];
|
---|
| 709 | void* values[256];
|
---|
| 710 | int i;
|
---|
| 711 | numargs = 0;
|
---|
| 712 | for(i = 0; args[i].type <= sl_void; i++)
|
---|
| 713 | {
|
---|
| 714 | //DDrConsole_PrintF("%i", args[i].type );
|
---|
| 715 | numargs++;
|
---|
| 716 |
|
---|
| 717 | }
|
---|
| 718 |
|
---|
[445] | 719 | if (numargs < 1 || args[0].type != sl_str32)
|
---|
| 720 | {
|
---|
| 721 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
|
---|
| 722 | return 0;
|
---|
| 723 | }
|
---|
| 724 |
|
---|
| 725 | if (!args[0].value_str32)
|
---|
| 726 | args[0].value_str32 = "";
|
---|
| 727 |
|
---|
[440] | 728 |
|
---|
| 729 |
|
---|
[443] | 730 | ffi_args[0] = &ffi_type_pointer;
|
---|
[444] | 731 | values[0] = &str;
|
---|
[443] | 732 | ffi_args[1] = &ffi_type_uint32;
|
---|
[444] | 733 | values[1] = &size;
|
---|
[443] | 734 |
|
---|
[677] | 735 |
|
---|
[443] | 736 | for(i = 2; i < numargs + 2; i ++)
|
---|
[440] | 737 | {
|
---|
[444] | 738 | if (args[i - 2].type == sl_float)
|
---|
| 739 | {
|
---|
| 740 | float value_float = args[i - 2].value_float;
|
---|
| 741 | double* value_double = (double*)&(args[i - 2]);
|
---|
| 742 | *value_double = value_float;
|
---|
| 743 |
|
---|
| 744 | ffi_args[i] = &ffi_type_double;
|
---|
| 745 | values[i] = value_double;
|
---|
| 746 | }
|
---|
| 747 | else
|
---|
| 748 | {
|
---|
| 749 | ffi_args[i] = &ffi_type_pointer;
|
---|
| 750 | values[i] = &(args[i - 2].value);
|
---|
| 751 | }
|
---|
[440] | 752 | }
|
---|
| 753 |
|
---|
[444] | 754 | if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK)
|
---|
[445] | 755 | return 1;
|
---|
[677] | 756 | ffi_call(&cif, (void*)_snprintf, (void*)&ffi_ret, values);
|
---|
[444] | 757 | str = malloc(ffi_ret + 1);
|
---|
| 758 | size = ffi_ret + 1;
|
---|
[677] | 759 | ffi_call(&cif, (void*)_snprintf, (void*)&ffi_ret, values);
|
---|
[444] | 760 | ret->value_str32 = str;
|
---|
[443] | 761 | ret->type = sl_str32;
|
---|
[440] | 762 | return 0;
|
---|
| 763 | }
|
---|
[677] | 764 | */
|
---|
[447] | 765 | // Widescreen patch for talking heads.
|
---|
[474] | 766 | uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[447] | 767 | {
|
---|
[677] | 768 | args[1].value_int32 = (double)args[1].value_int32 / (double)(gl_eng->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl_eng->DisplayMode.Height));
|
---|
[447] | 769 | return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret);
|
---|
| 770 | }
|
---|
| 771 |
|
---|
[451] | 772 | bool ini_inbsl = false;
|
---|
| 773 | bool SLrIniCallback(char* section, bool newsection, char* name, char* value)
|
---|
| 774 | {
|
---|
[677] | 775 | if (newsection && !_stricmp(section, "bsl"))
|
---|
[451] | 776 | ini_inbsl = true;
|
---|
| 777 |
|
---|
| 778 | if (ini_inbsl)
|
---|
| 779 | {
|
---|
[677] | 780 | char* type = value;
|
---|
[451] | 781 | bool isptr = false;
|
---|
| 782 | sl_type bsl_type;
|
---|
| 783 |
|
---|
| 784 | if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':')
|
---|
| 785 | {
|
---|
| 786 | isptr = true;
|
---|
| 787 | value += 4;
|
---|
| 788 | }
|
---|
| 789 |
|
---|
| 790 |
|
---|
[677] | 791 |
|
---|
[451] | 792 | for (; *type; type++)
|
---|
| 793 | if (*type == ':')
|
---|
| 794 | {
|
---|
| 795 | *type = '\0';
|
---|
| 796 | type++;
|
---|
| 797 | break;
|
---|
| 798 | }
|
---|
| 799 |
|
---|
| 800 | if (!*type)
|
---|
| 801 | DDrStartupMessage("badly formed bsl definition for \"%s\"", name);
|
---|
| 802 |
|
---|
| 803 | if (!strcmp(type, "int"))
|
---|
| 804 | bsl_type = sl_int32;
|
---|
| 805 | else if (!strcmp(type, "string"))
|
---|
| 806 | bsl_type = sl_str32;
|
---|
| 807 | else if (!strcmp(type, "float"))
|
---|
| 808 | bsl_type = sl_float;
|
---|
| 809 | else if (!strcmp(type, "bool"))
|
---|
| 810 | bsl_type = sl_bool;
|
---|
| 811 | else
|
---|
| 812 | {
|
---|
| 813 | DDrStartupMessage("unknown type in bsl definition for \"%s\"", name);
|
---|
| 814 | return true;
|
---|
| 815 | }
|
---|
| 816 |
|
---|
| 817 | if (isptr)
|
---|
| 818 | {
|
---|
| 819 | char* bsl_var = malloc(strlen(name) + 1);
|
---|
| 820 | memcpy(bsl_var, name, strlen(name) + 1);
|
---|
| 821 | switch (bsl_type)
|
---|
| 822 | {
|
---|
| 823 | case sl_int32:
|
---|
| 824 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false));
|
---|
| 825 | break;
|
---|
| 826 | case sl_float:
|
---|
| 827 | SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false));
|
---|
| 828 | break;
|
---|
| 829 | default:
|
---|
| 830 | break;
|
---|
| 831 | }
|
---|
| 832 | }
|
---|
| 833 | else
|
---|
| 834 | {
|
---|
| 835 | char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t));
|
---|
| 836 | int32_t* bsl_val = (int32_t*)bsl_var;
|
---|
| 837 | bsl_var += sizeof(int32_t);
|
---|
| 838 | memcpy(bsl_var, name, strlen(name) + 1);
|
---|
| 839 |
|
---|
| 840 | switch (bsl_type)
|
---|
| 841 | {
|
---|
| 842 | case sl_int32:
|
---|
| 843 | *bsl_val = inifile_parseint(value, false);
|
---|
| 844 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val);
|
---|
| 845 | break;
|
---|
| 846 | case sl_float:
|
---|
| 847 | break;
|
---|
| 848 | default:
|
---|
| 849 | break;
|
---|
| 850 | }
|
---|
| 851 | }
|
---|
| 852 | }
|
---|
| 853 | return true;
|
---|
| 854 | }
|
---|
| 855 |
|
---|
| 856 | void SLrConfig()
|
---|
| 857 | {
|
---|
| 858 | DDrStartupMessage("re-parsing daodan.ini for bsl...");
|
---|
| 859 | inifile_read("daodan.ini", SLrIniCallback);
|
---|
| 860 | DDrStartupMessage("finished parsing");
|
---|
| 861 | }
|
---|
| 862 |
|
---|
[677] | 863 | void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) {
|
---|
| 864 | char argfmt2[512];
|
---|
| 865 | uint16_t errornum;
|
---|
[681] | 866 | if (argfmt && strlen(argfmt) < 507) {
|
---|
| 867 | sprintf(argfmt2, "%s [|]", argfmt);
|
---|
| 868 | errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback);
|
---|
| 869 | if(errornum)
|
---|
| 870 | {
|
---|
| 871 | DDrStartupMessage("Registration of script command %s failed with error %i", name, errornum);
|
---|
| 872 | }
|
---|
| 873 | } else {
|
---|
| 874 | DDrStartupMessage("Registration of script command %s failed because of a too long argfmt", name);
|
---|
[677] | 875 | }
|
---|
| 876 | }
|
---|
| 877 |
|
---|
| 878 | void* TSrTest = 0;
|
---|
| 879 | uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[439] | 880 | {
|
---|
[677] | 881 | void* TSFFTahoma;
|
---|
| 882 | int returnval;
|
---|
[470] | 883 |
|
---|
[677] | 884 | if(!TSrTest){
|
---|
| 885 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
|
---|
| 886 | returnval = TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrTest);
|
---|
| 887 | }
|
---|
| 888 | DDrPatch_MakeCall(0x004FBCEA, DDrText_Hook);
|
---|
| 889 |
|
---|
| 890 | *dontuse2 = 1;
|
---|
| 891 | return 0;
|
---|
| 892 | }
|
---|
[470] | 893 |
|
---|
[677] | 894 | void SLrDaodan_Initalize()
|
---|
| 895 | {
|
---|
| 896 | SLrConfig();
|
---|
[484] | 897 |
|
---|
[677] | 898 | SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text);
|
---|
[484] | 899 |
|
---|
[439] | 900 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
|
---|
| 901 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
|
---|
| 902 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
|
---|
| 903 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
|
---|
[677] | 904 | srand((uint32_t)time(NULL));
|
---|
[443] | 905 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
|
---|
[677] | 906 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills);
|
---|
[446] | 907 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage);
|
---|
[677] | 908 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname);
|
---|
[481] | 909 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex);
|
---|
[677] | 910 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health);
|
---|
| 911 | SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen);
|
---|
| 912 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth);
|
---|
| 913 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup);
|
---|
| 914 | //d_holdkey is broken!
|
---|
| 915 | SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey);
|
---|
| 916 | SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld);
|
---|
| 917 | SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location);
|
---|
| 918 | SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance);
|
---|
| 919 | SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey);
|
---|
[470] | 920 |
|
---|
[481] | 921 | //broken, only works for one damage type.
|
---|
[677] | 922 | //SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker);
|
---|
[441] | 923 |
|
---|
[481] | 924 | //used for debugging.
|
---|
[677] | 925 | // SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset);
|
---|
[450] | 926 |
|
---|
[677] | 927 | SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf);
|
---|
| 928 | SLrScript_Command_Register_ReturnType("st", "prints to console in color", "", sl_void, bsl_dprintcolored);
|
---|
| 929 | SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "", sl_void, bsl_dprintcolored);
|
---|
[447] | 930 | }
|
---|
[451] | 931 |
|
---|
[447] | 932 | void SLrDaodan_Patch()
|
---|
| 933 | {
|
---|
| 934 | DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch);
|
---|
| 935 | }
|
---|