[443] | 1 | #include <stdio.h>
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[692] | 2 | #include "stdint.h"
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[440] | 3 | #include <time.h>
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[481] | 4 | #include <math.h>
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[692] | 5 | #include "Inifile_Reader.h"
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[439] | 6 | #include "Daodan_BSL.h"
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[444] | 7 | #include "Daodan_Utility.h"
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[447] | 8 | #include "Daodan_Patch.h"
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[444] | 9 | #include "Daodan_Console.h"
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[992] | 10 |
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| 11 | #include "Oni/Oni.h"
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| 12 |
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[446] | 13 | #include "Daodan_Character.h"
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[440] | 14 |
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[484] | 15 |
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[474] | 16 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 17 | {
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[688] | 18 | ret->val.value_int32 = args[0].val.value_int32 * args[1].val.value_int32;
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[439] | 19 | ret->type = sl_int32;
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| 20 | return 0;
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| 21 | }
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| 22 |
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[474] | 23 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 24 | {
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| 25 | double val1;
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| 26 | double val2;
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| 27 |
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| 28 | if (args[0].type == sl_int32)
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[688] | 29 | val1 = args[0].val.value_int32;
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[439] | 30 | else
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[688] | 31 | val1 = args[0].val.value_float;
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[439] | 32 |
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| 33 | if (args[1].type == sl_int32)
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[688] | 34 | val2 = args[1].val.value_int32;
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[439] | 35 | else
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[688] | 36 | val2 = args[1].val.value_float;
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[439] | 37 |
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[688] | 38 | ret->val.value_float = (float)(val1 * val2);
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[439] | 39 | ret->type = sl_float;
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| 40 | return 0;
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| 41 | }
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| 42 |
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[474] | 43 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 44 | {
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[688] | 45 | ret->val.value_int32 = args[0].val.value_int32 / args[1].val.value_int32;
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[439] | 46 | ret->type = sl_int32;
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| 47 | return 0;
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| 48 | }
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[474] | 49 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[439] | 50 | {
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| 51 | double val1;
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| 52 | double val2;
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| 53 |
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| 54 | if (args[0].type == sl_int32)
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[688] | 55 | val1 = args[0].val.value_int32;
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[439] | 56 | else
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[688] | 57 | val1 = args[0].val.value_float;
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[439] | 58 |
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| 59 | if (args[1].type == sl_int32)
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[688] | 60 | val2 = args[1].val.value_int32;
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[439] | 61 | else
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[688] | 62 | val2 = args[1].val.value_float;
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[439] | 63 |
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[688] | 64 | ret->val.value_float = (float)(val1 / val2);
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[439] | 65 | ret->type = sl_float;
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| 66 | return 0;
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| 67 | }
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[443] | 68 |
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[474] | 69 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[443] | 70 | {
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| 71 | int32_t start = 0;
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| 72 | int32_t end = 0;
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| 73 |
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[688] | 74 | if (args[0].val.value_int32 == args[1].val.value_int32)
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[443] | 75 | return 1;
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[688] | 76 | else if (args[0].val.value_int32 > args[1].val.value_int32)
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[443] | 77 | {
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[688] | 78 | start = args[1].val.value_int32;
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| 79 | end = args[0].val.value_int32;
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[443] | 80 | }
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| 81 | else
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| 82 | {
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[688] | 83 | start = args[0].val.value_int32;
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| 84 | end = args[1].val.value_int32;
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[443] | 85 | }
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[882] | 86 |
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[688] | 87 | ret->val.value_int32 = start + (rand() % (uint32_t)(end - start + 1));
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[443] | 88 | ret->type = sl_int32;
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| 89 | return 0;
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| 90 | }
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| 91 |
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[474] | 92 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[443] | 93 | {
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| 94 | int index;
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| 95 | if (numargs == 0) index = 0;
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[688] | 96 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 97 | else index = args[0].val.value_int32;
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[677] | 98 | //killcount = ONgGameState->CharacterStorage[index].Kills;
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| 99 | //ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
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[688] | 100 | ret->val.value_int32 = ONgGameState->CharacterStorage[index].Kills;
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[443] | 101 | ret->type = sl_int32;
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| 102 | return 0;
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| 103 | }
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| 104 |
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[474] | 105 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[443] | 106 | {
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| 107 | int index;
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| 108 | if (numargs == 0) index = 0;
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[688] | 109 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 110 | else index = args[0].val.value_int32;
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| 111 | ret->val.value_int32 = ONgGameState->CharacterStorage[index].Damage;
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[443] | 112 | ret->type = sl_int32;
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| 113 | return 0;
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| 114 | }
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[446] | 115 |
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[470] | 116 |
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| 117 |
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[474] | 118 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 119 | {
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| 120 | int index;
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[677] | 121 | void* returnval;
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| 122 | bool is_lsi = 0;
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| 123 | Character* Chr = ONgGameState->CharacterStorage;
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| 124 |
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[446] | 125 | if (numargs < 2 || args[1].type != sl_str32) return 1;
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[688] | 126 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 127 | else index = args[0].val.value_int32;
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[677] | 128 |
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| 129 |
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| 130 |
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[688] | 131 | if(!strcmp(args[1].val.value_str32,"ammo"))
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[446] | 132 | {
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[677] | 133 | returnval = &(Chr[index].Inventory.AmmoUsed);
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[450] | 134 | }
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[688] | 135 | else if(!strcmp(args[1].val.value_str32,"hypo"))
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[450] | 136 | {
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[677] | 137 | returnval = &(Chr[index].Inventory.HypoUsed);
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[450] | 138 | }
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[688] | 139 | else if(!strcmp(args[1].val.value_str32,"cells"))
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[450] | 140 | {
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[677] | 141 | returnval = &(Chr[index].Inventory.CellsUsed);
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[450] | 142 | }
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[688] | 143 | else if(!strcmp(args[1].val.value_str32,"invis"))
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[450] | 144 | {
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[677] | 145 | returnval = &(Chr[index].Inventory.CloakUsed);
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[450] | 146 | }
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[688] | 147 | else if(!strcmp(args[1].val.value_str32,"shield"))
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[450] | 148 | {
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[677] | 149 | returnval = &(Chr[index].Inventory.ShieldUsed);
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[450] | 150 | }
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[688] | 151 | else if(!strcmp(args[1].val.value_str32,"lsi"))
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[450] | 152 | {
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[677] | 153 | returnval = &(Chr[index].Inventory.hasLSI);
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[450] | 154 | is_lsi = 1;
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| 155 | }
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[451] | 156 | // else if(!strcmp(args[1].value_str32,"bossshield"))
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| 157 | // {
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| 158 | // ret->value_int32 = Chr[index].Flags & char_bossshield;
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| 159 | // ret->type = sl_int32;
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| 160 | // if (numargs >=3) {
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| 161 | // if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield;
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| 162 | // else Chr[index].Flags = Chr[index].Flags | char_bossshield;
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| 163 | // }
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| 164 | // return 0;
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| 165 | // }
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[450] | 166 | else return 1;
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[446] | 167 | //todo, add setting
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| 168 |
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[688] | 169 | if(is_lsi) ret->val.value_int32 = (int)*(bool*)returnval;
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| 170 | else ret->val.value_int32 = *(int*)returnval;
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[450] | 171 | ret->type = sl_int32;
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| 172 |
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| 173 | if (numargs >= 3)
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[446] | 174 | {
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[688] | 175 | if(is_lsi) *(bool*)returnval = args[2].val.value_int32;
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| 176 | else *(int*)returnval = args[2].val.value_int32;
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[446] | 177 | }
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[450] | 178 |
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| 179 |
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[446] | 180 | return 0;
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| 181 | }
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| 182 |
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[474] | 183 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 184 | {
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| 185 | int index;
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[677] | 186 | Character* Chr;
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| 187 | int* health;
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[446] | 188 | if (numargs == 0) index = 0;
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[688] | 189 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 190 | else index = args[0].val.value_int32;
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[677] | 191 | Chr = ONgGameState->CharacterStorage;
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| 192 | health = &Chr[index].Health;
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[446] | 193 |
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[688] | 194 | ret->val.value_int32 = *health;
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[446] | 195 | ret->type = sl_int32;
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| 196 |
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[688] | 197 | if (args[1].val.value_int32) {
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| 198 | *health = args[1].val.value_int32;
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[446] | 199 | }
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[688] | 200 | ret->val.value_int32 = *health;
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[446] | 201 | ret->type = sl_int32;
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| 202 | return 0;
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| 203 | }
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| 204 |
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[474] | 205 | uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[470] | 206 | {
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| 207 | int index;
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[677] | 208 | Character* Chr;
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[470] | 209 | if (numargs == 0) index = 0;
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[688] | 210 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 211 | else index = args[0].val.value_int32;
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[677] | 212 | Chr = ONgGameState->CharacterStorage ;
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[484] | 213 |
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[677] | 214 |
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[484] | 215 | /*
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| 216 | DDrConsole_PrintF("Character %s", Chr[index].Name);
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| 217 | DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn);
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| 218 | DDrConsole_PrintF("Death %s", Chr[index].ScriptDie);
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| 219 | DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware);
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| 220 | DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm);
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| 221 | DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt);
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| 222 | DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat);
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| 223 | DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo);
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| 224 | DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath);
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| 225 | */
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[688] | 226 | ret->val.value_int32 = Chr[index].RegenHax;
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[470] | 227 | ret->type = sl_int32;
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| 228 |
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| 229 | if (numargs >= 2) {
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[688] | 230 | Chr[index].RegenHax = args[1].val.value_int32;
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[470] | 231 | }
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| 232 | return 0;
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| 233 | }
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| 234 |
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[677] | 235 | //wow this is broken.
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[481] | 236 | uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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| 237 | int index;
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| 238 | int index2;
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[677] | 239 | Character* Chr = ONgGameState->CharacterStorage;
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| 240 | Character* Char1;
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| 241 | Character* Char2;
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| 242 |
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| 243 | if (numargs < 2) return 1;
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| 244 |
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[688] | 245 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 246 | else index = args[0].val.value_int32;
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| 247 | if (index == -1) index = args[0].val.value_int32;
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[470] | 248 |
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[688] | 249 | if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].val.value_str32);
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| 250 | else index2 = args[1].val.value_int32;
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| 251 | if (index2 == -1) index2 = args[1].val.value_int32;
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[677] | 252 | Char1 = &Chr[index];
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| 253 | Char2 = &Chr[index2];
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[481] | 254 |
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[677] | 255 |
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[688] | 256 | ret->val.value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2));
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[481] | 257 | ret->type = sl_float;
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| 258 | return 0;
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| 259 | }
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| 260 | uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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[677] | 261 | int index, i;
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| 262 | float* loc;
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| 263 | Character* Chr;
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| 264 | numargs = 0;
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| 265 | for(i = 0; args[i].type < sl_void; i++)
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| 266 | {
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| 267 | numargs++;
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| 268 | }
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| 269 |
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| 270 |
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[481] | 271 | if (numargs < 2) return 1;
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[688] | 272 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 273 | else index = args[0].val.value_int32;
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| 274 | if (index == -1) index = args[0].val.value_int32;
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[677] | 275 | Chr = ONgGameState->CharacterStorage;
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| 276 | if(numargs == 3)
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| 277 | {
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[688] | 278 | if (!strcmp(args[1].val.value_str32,"X") || !strcmp(args[1].val.value_str32,"x"))
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[677] | 279 | loc = &(Chr[index].Position.X);
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[688] | 280 | else if (!strcmp(args[1].val.value_str32,"Y") || !strcmp(args[1].val.value_str32,"y"))
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[677] | 281 | loc = &(Chr[index].Position.Y);
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[688] | 282 | else if (!strcmp(args[1].val.value_str32,"Z") || !strcmp(args[1].val.value_str32,"z"))
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[677] | 283 | loc = &(Chr[index].Position.Z);
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| 284 | }
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[481] | 285 | else if (numargs == 4) {
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[677] | 286 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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[688] | 287 | Chr[index].Location.X = args[1].val.value_float;
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| 288 | Chr[index].Location.Y = args[2].val.value_float;
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| 289 | Chr[index].Location.Z = args[3].val.value_float;
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[677] | 290 | if(Active)
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| 291 | {
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| 292 | Active->PhyContext->Position = Chr[index].Location;
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| 293 | }
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[688] | 294 | ret->val.value_float = 1;
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[481] | 295 | ret->type = sl_float;
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| 296 | return 0;
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| 297 | }
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| 298 | else return 1;
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| 299 |
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[688] | 300 | ret->val.value_float = *loc;
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[481] | 301 | ret->type = sl_float;
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| 302 |
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| 303 | if(numargs == 3) {
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| 304 | //currently broken, does nothing.
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[688] | 305 | *loc = args[2].val.value_float;
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[481] | 306 | }
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| 307 | return 0;
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| 308 | }
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| 309 |
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[474] | 310 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 311 | {
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| 312 | int index;
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| 313 | if (numargs == 0) index = 0;
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[688] | 314 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 315 | else index = args[0].val.value_int32;
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[677] | 316 | if(1) {
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| 317 | Character* Chr = ONgGameState->CharacterStorage ;
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[446] | 318 | int* maxhealth = &Chr[index].MaxHealth;
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| 319 | int oldmaxhealth = Chr[index].MaxHealth;
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| 320 | int oldhealth = Chr->Health;
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| 321 | if (numargs >= 2) {
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[688] | 322 | *maxhealth = args[1].val.value_int32;
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[446] | 323 | }
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[688] | 324 | if (numargs >= 3 && args[2].val.value_bool) {
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| 325 | Chr->Health = (int)(((float)args[1].val.value_int32 / (float)oldmaxhealth) * (float)oldhealth);
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[446] | 326 | }
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[688] | 327 | ret->val.value_int32 = oldmaxhealth;
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[446] | 328 | ret->type = sl_int32;
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| 329 | return 0;
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[677] | 330 | }
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[446] | 331 | }
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| 332 |
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[474] | 333 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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[446] | 334 | {
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[470] | 335 | //broken
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| 336 |
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[446] | 337 | int index;
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[450] | 338 | if (numargs == 0) index = 0;
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[688] | 339 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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| 340 | else index = args[0].val.value_int32;
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[677] | 341 | if(1) {
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| 342 | Character* Chr = ONgGameState->CharacterStorage;
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[450] | 343 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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[677] | 344 | if (!Active) return 1;
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[688] | 345 | // ret->val.value_int32 = Active->LastDamageSourceCharacter;
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[446] | 346 | ret->type = sl_int32;
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| 347 | return 0;
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[677] | 348 | }
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[446] | 349 | }
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| 350 |
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| 351 |
|
---|
[450] | 352 |
|
---|
[474] | 353 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[446] | 354 | {
|
---|
| 355 | int index;
|
---|
[677] | 356 | char* name;
|
---|
| 357 |
|
---|
[446] | 358 | if (numargs == 0) index = 0;
|
---|
[688] | 359 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
| 360 | else index = args[0].val.value_int32;
|
---|
[446] | 361 | if (index == -1) {
|
---|
| 362 | ret->type = sl_str32;
|
---|
[688] | 363 | ret->val.value_str32 = "NULL";
|
---|
[446] | 364 | return 0;
|
---|
| 365 | }
|
---|
[689] | 366 | name = (char*)(&ONgGameState->CharacterStorage[index].Name);
|
---|
[446] | 367 | if (numargs == 2) {
|
---|
[688] | 368 | strncpy(name, (char*)args[1].val.value_str32, 31);
|
---|
[446] | 369 | }
|
---|
| 370 |
|
---|
| 371 | ret->type = sl_str32;
|
---|
[688] | 372 | ret->val.value_str32 = name;
|
---|
[446] | 373 |
|
---|
| 374 | return 0;
|
---|
| 375 | }
|
---|
| 376 |
|
---|
| 377 |
|
---|
[474] | 378 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[446] | 379 | {
|
---|
| 380 | //testing numargs...
|
---|
| 381 | ret->type = sl_int32;
|
---|
[688] | 382 | ret->val.value_int32 = numargs;
|
---|
[446] | 383 | return 0;
|
---|
| 384 | }
|
---|
| 385 |
|
---|
[474] | 386 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[446] | 387 | {
|
---|
| 388 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off
|
---|
| 389 | RGBA color;
|
---|
| 390 | RGBA shade;
|
---|
[677] | 391 | int i;
|
---|
| 392 | numargs = 0;
|
---|
| 393 | for(i = 0; args[i].type < sl_void; i++)
|
---|
| 394 | {
|
---|
| 395 | numargs++;
|
---|
| 396 | }
|
---|
[446] | 397 | if(numargs == 0) return 0;
|
---|
[688] | 398 | if(numargs > 1 ) color.R = (char)args[1].val.value_int32;
|
---|
[446] | 399 | else color.R = 255;
|
---|
[688] | 400 | if(numargs > 2 ) color.G = (char)args[2].val.value_int32;
|
---|
[446] | 401 | else color.G = 255;
|
---|
[688] | 402 | if(numargs > 3 ) color.B = (char)args[3].val.value_int32;
|
---|
[446] | 403 | else color.B = 255;
|
---|
| 404 | color.A = 0;
|
---|
[688] | 405 | if(numargs > 5 ) shade.R = (char)args[5].val.value_int32;
|
---|
[446] | 406 | else shade.R = 0x3F;
|
---|
[688] | 407 | if(numargs > 6 ) shade.G = (char)args[6].val.value_int32;
|
---|
[446] | 408 | else shade.G = 0x3F;
|
---|
[688] | 409 | if(numargs > 7 ) shade.B = (char)args[7].val.value_int32;
|
---|
[446] | 410 | else shade.B = 0x3F;
|
---|
| 411 | shade.A = 0;
|
---|
| 412 |
|
---|
[688] | 413 | DDrConsole_PrintColored(args[0].val.value_str32, 1, color, shade);
|
---|
[446] | 414 | return 0;
|
---|
| 415 | }
|
---|
| 416 |
|
---|
| 417 |
|
---|
[474] | 418 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[446] | 419 | {
|
---|
[481] | 420 |
|
---|
[446] | 421 | ret->type = sl_int32;
|
---|
[688] | 422 | ret->val.value_int32 = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
[481] | 423 |
|
---|
[446] | 424 | return 0;
|
---|
| 425 | }
|
---|
[450] | 426 |
|
---|
[470] | 427 | typedef struct {
|
---|
| 428 | char Name[16];
|
---|
| 429 | int Bit;
|
---|
| 430 | } KeyBit;
|
---|
| 431 |
|
---|
| 432 | KeyBit Actions1[32] = {
|
---|
| 433 | {"Escape", Action_Escape},
|
---|
| 434 | {"Console", Action_Console},
|
---|
| 435 | {"PauseScreen", Action_PauseScreen},
|
---|
| 436 | {"Cutscene1", Action_Cutscene_1 },
|
---|
| 437 | {"Cutscene2", Action_Cutscene_2 },
|
---|
| 438 | {"F4", Action_F4 },
|
---|
| 439 | {"F5", Action_F5 },
|
---|
| 440 | {"F6", Action_F6 },
|
---|
| 441 | {"F7", Action_F7 },
|
---|
| 442 | {"F8", Action_F8 },
|
---|
[739] | 443 | {"StartRecord", Action_StartRecord },
|
---|
[470] | 444 | {"StopRecord", Action_StopRecord },
|
---|
| 445 | {"PlayRecord", Action_PlayRecord },
|
---|
| 446 | {"F12", Action_F12 },
|
---|
| 447 | {"Unknown1", Action_Unknown1 },
|
---|
| 448 | {"LookMode", Action_LookMode },
|
---|
| 449 | {"Screenshot", Action_Screenshot },
|
---|
| 450 | {"Unknown2", Action_Unknown2 },
|
---|
| 451 | {"Unknown3", Action_Unknown3 },
|
---|
| 452 | {"Unknown4", Action_Unknown4 },
|
---|
| 453 | {"Unknown5", Action_Unknown5 },
|
---|
| 454 | {"Forward", Action_Forward },
|
---|
| 455 | {"Backward", Action_Backward },
|
---|
| 456 | {"TurnLeft", Action_TurnLeft },
|
---|
| 457 | {"TurnRight", Action_TurnRight },
|
---|
| 458 | {"StepLeft", Action_StepLeft },
|
---|
| 459 | {"StepRight", Action_StepRight },
|
---|
| 460 | {"Jump", Action_Jump },
|
---|
| 461 | {"Crouch", Action_Crouch },
|
---|
| 462 | {"Punch",Action_Punch },
|
---|
| 463 | {"Kick", Action_Kick },
|
---|
| 464 | {"Block", Action_Block }
|
---|
| 465 | };
|
---|
| 466 |
|
---|
| 467 | KeyBit Actions2[9] = {
|
---|
| 468 | {"Walk", Action2_Walk},
|
---|
| 469 | {"Action", Action2_Action},
|
---|
| 470 | {"Hypo", Action2_Hypo},
|
---|
| 471 | {"Reload", Action2_Reload },
|
---|
| 472 | {"Swap", Action2_Swap },
|
---|
| 473 | {"Drop", Action2_Drop },
|
---|
| 474 | {"Fire1", Action2_Fire1 },
|
---|
| 475 | {"Fire2", Action2_Fire2 },
|
---|
| 476 | {"Fire3", Action2_Fire3 }
|
---|
| 477 | };
|
---|
[474] | 478 | uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[677] | 479 | {
|
---|
| 480 | uint32_t index;
|
---|
| 481 | uint32_t i = 2;
|
---|
| 482 | uint32_t j = 0;
|
---|
[470] | 483 | int Input1 = 0;
|
---|
| 484 | int Input2 = 0;
|
---|
[677] | 485 | Character* Chr;
|
---|
| 486 | ActiveCharacter* Active;
|
---|
[688] | 487 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
| 488 | else index = args[0].val.value_int32;
|
---|
[677] | 489 |
|
---|
| 490 | Chr = &(ONgGameState->CharacterStorage[index]);
|
---|
| 491 | Active = ONrGetActiveCharacter(Chr);
|
---|
| 492 | if (!Active) return 1;
|
---|
| 493 |
|
---|
[481] | 494 | for(i = 1; i < numargs - 1; i++) {
|
---|
[470] | 495 | for(j = 0; j < 32; j++) {
|
---|
[688] | 496 | if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) {
|
---|
[481] | 497 | Input1 = Input1 | Actions1[j].Bit;
|
---|
| 498 | }
|
---|
[470] | 499 | }
|
---|
| 500 | for(j = 0; j < 9; j++) {
|
---|
[688] | 501 | if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) {
|
---|
[481] | 502 | Input2 = Input2 | Actions2[j].Bit;
|
---|
| 503 | }
|
---|
[470] | 504 | }
|
---|
| 505 | }
|
---|
[481] | 506 | Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1;
|
---|
[677] | 507 | Active->Input.Current.Actions2 = Active->Input.Current.Actions2 | Input2;
|
---|
[481] | 508 | if( Input1 + Input2 == 0 ) {
|
---|
| 509 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
|
---|
| 510 | return 0;
|
---|
| 511 | }
|
---|
[688] | 512 | if ( args[numargs - 1].val.value_int32 <= 0) {
|
---|
[481] | 513 | return 0;
|
---|
| 514 | }
|
---|
| 515 | else {
|
---|
[688] | 516 | args[numargs - 1].val.value_int32 -= 1;
|
---|
[481] | 517 | *dontuse2 = 1;
|
---|
| 518 | *dontuse1 = 1;
|
---|
| 519 | }
|
---|
[470] | 520 | return 0;
|
---|
| 521 | }
|
---|
| 522 |
|
---|
[474] | 523 | uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[470] | 524 | {
|
---|
| 525 | // int index;
|
---|
| 526 | // if (numargs < 4) index = 0;
|
---|
[688] | 527 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
| 528 | // else index = args[0].val.value_int32;
|
---|
[470] | 529 |
|
---|
[677] | 530 | // Character* Chr = ONgGameState->CharacterStorage;
|
---|
[470] | 531 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
| 532 | // if ((int)Active == 0) return 1;
|
---|
[677] | 533 | uint32_t i = 2;
|
---|
| 534 | uint32_t j = 0;
|
---|
[470] | 535 | int Input1 = 0;
|
---|
| 536 | int Input2 = 0;
|
---|
| 537 | for(i = 0; i < numargs; i++) {
|
---|
| 538 | for(j = 0; j < 32; j++) {
|
---|
[688] | 539 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
| 540 | if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) {
|
---|
[470] | 541 | Input1 = Input1 | Actions1[j].Bit;
|
---|
| 542 | //DDrConsole_PrintF("Success!");
|
---|
| 543 | }
|
---|
| 544 |
|
---|
| 545 | }
|
---|
| 546 | for(j = 0; j < 9; j++) {
|
---|
[688] | 547 | if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
|
---|
[470] | 548 |
|
---|
| 549 | }
|
---|
| 550 | }
|
---|
| 551 | //DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10));
|
---|
[688] | 552 | ret->val.value_int32 = 0;
|
---|
[470] | 553 | ret->type = sl_int32;
|
---|
[688] | 554 | if ( (ONgGameState->Input.Current.Actions1 == Input1) && (ONgGameState->Input.Current.Actions2 == Input2)) ret->val.value_int32 = 1;
|
---|
[470] | 555 | return 0;
|
---|
| 556 | }
|
---|
| 557 |
|
---|
| 558 | uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
| 559 | {
|
---|
| 560 | // int index;
|
---|
| 561 | // if (numargs < 4) index = 0;
|
---|
[688] | 562 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
| 563 | // else index = args[0].val.value_int32;
|
---|
[470] | 564 |
|
---|
[677] | 565 | // Character* Chr = ONgGameState->CharacterStorage;
|
---|
[470] | 566 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
| 567 | // if ((int)Active == 0) return 1;
|
---|
[677] | 568 |
|
---|
[470] | 569 | int i = 2;
|
---|
| 570 | int j = 0;
|
---|
| 571 | int Input1 = 0;
|
---|
| 572 | int Input2 = 0;
|
---|
[677] | 573 | /*
|
---|
| 574 | numargs = 0;
|
---|
| 575 | for(i = 0; args[i].type <= sl_void; i++)
|
---|
| 576 | {
|
---|
| 577 | //DDrConsole_PrintF("%i", args[i].type );
|
---|
| 578 | numargs++;
|
---|
| 579 |
|
---|
| 580 | }
|
---|
[688] | 581 | if(numargs < 1 || args[0].val.value == 0) return;
|
---|
[677] | 582 | //for(i = 0; i < numargs; i++) {
|
---|
| 583 | */
|
---|
| 584 | i = 0;
|
---|
[470] | 585 | for(j = 0; j < 32; j++) {
|
---|
[688] | 586 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
| 587 | if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) {
|
---|
[470] | 588 | Input1 = Input1 | Actions1[j].Bit;
|
---|
| 589 | //DDrConsole_PrintF("Success!");
|
---|
| 590 | }
|
---|
| 591 |
|
---|
| 592 | }
|
---|
| 593 | for(j = 0; j < 9; j++) {
|
---|
[688] | 594 | if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
|
---|
[470] | 595 |
|
---|
| 596 | }
|
---|
[677] | 597 | // }
|
---|
| 598 | DDrConsole_PrintF("Waiting...");
|
---|
| 599 | if (
|
---|
| 600 | (( ONgGameState->Input.Current.Actions1 & Input1) == Input1) &&
|
---|
| 601 | (( ONgGameState->Input.Current.Actions2 & Input2) == Input2)
|
---|
| 602 | )
|
---|
| 603 | {
|
---|
| 604 | DDrConsole_PrintF("Found key!");
|
---|
[470] | 605 | }
|
---|
| 606 | else {
|
---|
| 607 | //else (int)*ret = 1;
|
---|
| 608 | *dontuse2 = 1;
|
---|
| 609 | *dontuse1 = 1;
|
---|
| 610 | }
|
---|
[677] | 611 | return 0;
|
---|
[470] | 612 | }
|
---|
| 613 |
|
---|
[677] | 614 |
|
---|
[474] | 615 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[441] | 616 | {
|
---|
[677] | 617 | char output[1024];
|
---|
| 618 | char buffer[1024];
|
---|
[689] | 619 | unsigned int i;
|
---|
[677] | 620 | char* placeinoutput = output;
|
---|
[688] | 621 | char* placeininput = args[0].val.value_str32;
|
---|
[677] | 622 | int formatnum = 0;
|
---|
| 623 | //fix the broken bsl numargs...
|
---|
| 624 | numargs = 0;
|
---|
| 625 |
|
---|
| 626 | for(i = 0; args[i].type < sl_void; i++)
|
---|
| 627 | {
|
---|
| 628 | numargs++;
|
---|
| 629 | }
|
---|
| 630 |
|
---|
| 631 |
|
---|
| 632 | if (numargs < 1)
|
---|
[441] | 633 | return 1;
|
---|
[445] | 634 |
|
---|
[677] | 635 | while(1)
|
---|
| 636 | {
|
---|
| 637 | int size;
|
---|
| 638 | //s is the pointer to the args
|
---|
| 639 | char* s = strchr(placeininput , '%');
|
---|
| 640 | //we didnt find a %, break!
|
---|
| 641 | if(!s)
|
---|
| 642 | {
|
---|
| 643 | strcpy(placeinoutput, placeininput);
|
---|
| 644 | break;
|
---|
| 645 | }
|
---|
| 646 | size = (int)s - (int)placeininput ;
|
---|
| 647 | //we found one, so copy the portion of string
|
---|
| 648 |
|
---|
| 649 |
|
---|
| 650 |
|
---|
| 651 | memcpy( placeinoutput,placeininput, size);
|
---|
| 652 | placeininput += size;
|
---|
| 653 | placeinoutput += size;
|
---|
| 654 |
|
---|
| 655 | memset( placeinoutput, '%', (int)pow(2, formatnum));
|
---|
| 656 | placeinoutput += (int)pow(2, formatnum);
|
---|
| 657 |
|
---|
| 658 |
|
---|
| 659 | placeininput += 1;
|
---|
| 660 | *placeinoutput = 0;
|
---|
| 661 | formatnum++;
|
---|
| 662 |
|
---|
| 663 | }
|
---|
| 664 |
|
---|
[444] | 665 | for(i = 1; i < numargs; i++) {
|
---|
[677] | 666 | //sprintf(output, output, args[i].value_str32);
|
---|
| 667 | memcpy(buffer, output, 1024);
|
---|
[688] | 668 | if(args[i].val.value == 0) break;
|
---|
[677] | 669 | switch(args[i].type)
|
---|
| 670 | {
|
---|
| 671 | case sl_bool:
|
---|
| 672 | case sl_int32:
|
---|
[688] | 673 | sprintf(output, buffer, args[i].val.value_int32);
|
---|
[677] | 674 | break;
|
---|
| 675 | case sl_float:
|
---|
[839] | 676 | sprintf(output, buffer, args[i].val.value_float);
|
---|
[677] | 677 | break;
|
---|
| 678 | case sl_str32:
|
---|
[688] | 679 | sprintf(output, buffer, args[i].val.value_str32);
|
---|
[677] | 680 | break;
|
---|
| 681 | case sl_void:
|
---|
| 682 | default:
|
---|
| 683 | break;
|
---|
| 684 | }
|
---|
[441] | 685 | }
|
---|
[688] | 686 | ret->val.value_str32 = output;
|
---|
[441] | 687 | ret->type = sl_str32;
|
---|
| 688 | return 0;
|
---|
| 689 | }
|
---|
[677] | 690 |
|
---|
[447] | 691 | // Widescreen patch for talking heads.
|
---|
[474] | 692 | uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[447] | 693 | {
|
---|
[705] | 694 | args[1].val.value_int32 = (double)args[1].val.value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height));
|
---|
[447] | 695 | return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret);
|
---|
| 696 | }
|
---|
| 697 |
|
---|
[839] | 698 | /*
|
---|
[451] | 699 | bool ini_inbsl = false;
|
---|
| 700 | bool SLrIniCallback(char* section, bool newsection, char* name, char* value)
|
---|
| 701 | {
|
---|
[839] | 702 | if (newsection)
|
---|
| 703 | ini_inbsl = !_stricmp(section, "bsl");
|
---|
[451] | 704 |
|
---|
| 705 | if (ini_inbsl)
|
---|
| 706 | {
|
---|
[677] | 707 | char* type = value;
|
---|
[451] | 708 | bool isptr = false;
|
---|
| 709 | sl_type bsl_type;
|
---|
| 710 |
|
---|
| 711 | if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':')
|
---|
| 712 | {
|
---|
| 713 | isptr = true;
|
---|
| 714 | value += 4;
|
---|
| 715 | }
|
---|
| 716 |
|
---|
| 717 |
|
---|
[677] | 718 |
|
---|
[451] | 719 | for (; *type; type++)
|
---|
| 720 | if (*type == ':')
|
---|
| 721 | {
|
---|
| 722 | *type = '\0';
|
---|
| 723 | type++;
|
---|
| 724 | break;
|
---|
| 725 | }
|
---|
| 726 |
|
---|
| 727 | if (!*type)
|
---|
[837] | 728 | DDrStartupMessage("Daodan: Badly formed bsl definition for \"%s\"", name);
|
---|
[451] | 729 |
|
---|
| 730 | if (!strcmp(type, "int"))
|
---|
| 731 | bsl_type = sl_int32;
|
---|
| 732 | else if (!strcmp(type, "string"))
|
---|
| 733 | bsl_type = sl_str32;
|
---|
| 734 | else if (!strcmp(type, "float"))
|
---|
| 735 | bsl_type = sl_float;
|
---|
| 736 | else if (!strcmp(type, "bool"))
|
---|
| 737 | bsl_type = sl_bool;
|
---|
| 738 | else
|
---|
| 739 | {
|
---|
[837] | 740 | DDrStartupMessage("Daodan: Unknown type in bsl definition for \"%s\"", name);
|
---|
[451] | 741 | return true;
|
---|
| 742 | }
|
---|
| 743 |
|
---|
| 744 | if (isptr)
|
---|
| 745 | {
|
---|
| 746 | char* bsl_var = malloc(strlen(name) + 1);
|
---|
| 747 | memcpy(bsl_var, name, strlen(name) + 1);
|
---|
| 748 | switch (bsl_type)
|
---|
| 749 | {
|
---|
| 750 | case sl_int32:
|
---|
| 751 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false));
|
---|
| 752 | break;
|
---|
| 753 | case sl_float:
|
---|
| 754 | SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false));
|
---|
| 755 | break;
|
---|
| 756 | default:
|
---|
| 757 | break;
|
---|
| 758 | }
|
---|
| 759 | }
|
---|
| 760 | else
|
---|
| 761 | {
|
---|
| 762 | char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t));
|
---|
| 763 | int32_t* bsl_val = (int32_t*)bsl_var;
|
---|
| 764 | bsl_var += sizeof(int32_t);
|
---|
| 765 | memcpy(bsl_var, name, strlen(name) + 1);
|
---|
| 766 |
|
---|
| 767 | switch (bsl_type)
|
---|
| 768 | {
|
---|
| 769 | case sl_int32:
|
---|
| 770 | *bsl_val = inifile_parseint(value, false);
|
---|
| 771 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val);
|
---|
| 772 | break;
|
---|
| 773 | case sl_float:
|
---|
| 774 | break;
|
---|
| 775 | default:
|
---|
| 776 | break;
|
---|
| 777 | }
|
---|
| 778 | }
|
---|
| 779 | }
|
---|
| 780 | return true;
|
---|
| 781 | }
|
---|
| 782 |
|
---|
| 783 | void SLrConfig()
|
---|
| 784 | {
|
---|
[837] | 785 | DDrStartupMessage("Daodan: Re-parsing daodan.ini for bsl...");
|
---|
[451] | 786 | inifile_read("daodan.ini", SLrIniCallback);
|
---|
[837] | 787 | DDrStartupMessage("Daodan: Finished parsing");
|
---|
[451] | 788 | }
|
---|
[839] | 789 | */
|
---|
[451] | 790 |
|
---|
[677] | 791 | void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) {
|
---|
| 792 | char argfmt2[512];
|
---|
| 793 | uint16_t errornum;
|
---|
[681] | 794 | if (argfmt && strlen(argfmt) < 507) {
|
---|
| 795 | sprintf(argfmt2, "%s [|]", argfmt);
|
---|
| 796 | errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback);
|
---|
| 797 | if(errornum)
|
---|
| 798 | {
|
---|
[837] | 799 | DDrStartupMessage("Daodan: Registration of script command %s failed with error %i", name, errornum);
|
---|
[681] | 800 | }
|
---|
| 801 | } else {
|
---|
[837] | 802 | DDrStartupMessage("Daodan: Registration of script command %s failed because of a too long argfmt", name);
|
---|
[677] | 803 | }
|
---|
| 804 | }
|
---|
| 805 |
|
---|
| 806 | void* TSrTest = 0;
|
---|
| 807 | uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
[439] | 808 | {
|
---|
[677] | 809 | void* TSFFTahoma;
|
---|
| 810 | int returnval;
|
---|
[470] | 811 |
|
---|
[677] | 812 | if(!TSrTest){
|
---|
| 813 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
|
---|
[689] | 814 | returnval = TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrTest);
|
---|
[677] | 815 | }
|
---|
[689] | 816 | DDrPatch_MakeCall((void*)0x004FBCEA, (void*)DDrText_Hook);
|
---|
[677] | 817 |
|
---|
| 818 | *dontuse2 = 1;
|
---|
| 819 | return 0;
|
---|
| 820 | }
|
---|
[470] | 821 |
|
---|
[739] | 822 | void SLrDaodan_Initialize()
|
---|
[677] | 823 | {
|
---|
[839] | 824 | // SLrConfig();
|
---|
[484] | 825 |
|
---|
[677] | 826 | SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text);
|
---|
[484] | 827 |
|
---|
[439] | 828 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
|
---|
| 829 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
|
---|
| 830 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
|
---|
| 831 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
|
---|
[677] | 832 | srand((uint32_t)time(NULL));
|
---|
[443] | 833 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
|
---|
[677] | 834 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills);
|
---|
[446] | 835 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage);
|
---|
[677] | 836 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname);
|
---|
[481] | 837 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex);
|
---|
[677] | 838 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health);
|
---|
| 839 | SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen);
|
---|
| 840 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth);
|
---|
| 841 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup);
|
---|
| 842 | //d_holdkey is broken!
|
---|
| 843 | SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey);
|
---|
| 844 | SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld);
|
---|
| 845 | SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location);
|
---|
| 846 | SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance);
|
---|
| 847 | SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey);
|
---|
[470] | 848 |
|
---|
[481] | 849 | //broken, only works for one damage type.
|
---|
[677] | 850 | //SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker);
|
---|
[441] | 851 |
|
---|
[481] | 852 | //used for debugging.
|
---|
[677] | 853 | // SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset);
|
---|
[450] | 854 |
|
---|
[677] | 855 | SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf);
|
---|
[739] | 856 | SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored);
|
---|
| 857 | SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored);
|
---|
[882] | 858 |
|
---|
| 859 | SLrGlobalVariable_Register_Int32("show_triggervolumes", "Show trigger volumes", &OBJgTriggerVolume_Visible);
|
---|
[447] | 860 | }
|
---|
[451] | 861 |
|
---|
[839] | 862 | // Patch for cinematic_start to work on widescreen resolutions
|
---|
[447] | 863 | void SLrDaodan_Patch()
|
---|
| 864 | {
|
---|
[689] | 865 | DDrPatch_Int32((int*)(OniExe + 0x000f3755), (int)cinematic_start_patch);
|
---|
[447] | 866 | }
|
---|