1 | #include <stdio.h>
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2 | #include <stdbool.h>
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3 | #include <time.h>
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4 | #include <ffi.h>
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5 | #include <math.h>
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6 | #include "inifile.h"
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7 |
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8 | #include "Daodan_BSL.h"
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9 | #include "Flatline_BSL.h"
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10 | #include "Daodan_Utility.h"
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11 | #include "Daodan_Patch.h"
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12 | #include "Daodan_Console.h"
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13 | #include "BFW_ScriptLang.h"
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14 | #include "Oni.h"
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15 | #include "Oni_Character.h"
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16 | #include "oni_gl.h"
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17 | #include "dSFMT\dSFMT.h"
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18 | #include "Daodan_Character.h"
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19 |
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20 |
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21 |
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22 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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23 | {
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24 | ret->value_int32 = args[0].value_int32 * args[1].value_int32;
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25 | ret->type = sl_int32;
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26 | return 0;
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27 | }
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28 |
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29 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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30 | {
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31 | double val1;
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32 | double val2;
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33 |
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34 | if (args[0].type == sl_int32)
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35 | val1 = args[0].value_int32;
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36 | else
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37 | val1 = args[0].value_float;
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38 |
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39 | if (args[1].type == sl_int32)
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40 | val2 = args[1].value_int32;
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41 | else
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42 | val2 = args[1].value_float;
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43 |
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44 | ret->value_float = (float)(val1 * val2);
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45 | ret->type = sl_float;
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46 | return 0;
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47 | }
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48 |
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49 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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50 | {
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51 | ret->value_int32 = args[0].value_int32 / args[1].value_int32;
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52 | ret->type = sl_int32;
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53 | return 0;
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54 | }
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55 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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56 | {
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57 | double val1;
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58 | double val2;
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59 |
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60 | if (args[0].type == sl_int32)
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61 | val1 = args[0].value_int32;
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62 | else
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63 | val1 = args[0].value_float;
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64 |
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65 | if (args[1].type == sl_int32)
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66 | val2 = args[1].value_int32;
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67 | else
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68 | val2 = args[1].value_float;
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69 |
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70 | ret->value_float = (float)(val1 / val2);
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71 | ret->type = sl_float;
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72 | return 0;
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73 | }
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74 |
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75 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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76 | {
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77 | int32_t start = 0;
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78 | int32_t end = 0;
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79 |
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80 | if (args[0].value_int32 == args[1].value_int32)
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81 | return 1;
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82 | else if (args[0].value_int32 > args[1].value_int32)
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83 | {
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84 | start = args[1].value_int32;
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85 | end = args[0].value_int32;
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86 | }
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87 | else
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88 | {
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89 | start = args[0].value_int32;
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90 | end = args[1].value_int32;
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91 | }
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92 |
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93 | ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1));
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94 | ret->type = sl_int32;
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95 | return 0;
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96 | }
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97 |
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98 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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99 | {
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100 | int index;
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101 | if (numargs == 0) index = 0;
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102 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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103 | else index = args[0].value_int32;
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104 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
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105 | ret->value_int32 = *killcount;
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106 | ret->type = sl_int32;
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107 | return 0;
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108 | }
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109 |
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110 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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111 | {
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112 | int index;
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113 | if (numargs == 0) index = 0;
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114 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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115 | else index = args[0].value_int32;
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116 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674;
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117 | ret->value_int32 = *killcount;
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118 | ret->type = sl_int32;
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119 | return 0;
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120 | }
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121 |
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122 | uint16_t ONICALL bsl_returnoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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123 | {
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124 | //int offset = 140;
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125 | //if (== 1) offset = 148;
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126 | //else index = args[0].value_int32;
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127 | int* killcount = ONgGameState + args[0].value_int32;
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128 | ret->value_int32 = *killcount;
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129 | ret->type = sl_int32;
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130 | return 0;
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131 | }
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132 |
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133 |
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134 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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135 | {
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136 | int index;
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137 | if (numargs < 2 || args[1].type != sl_str32) return 1;
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138 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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139 | else index = args[0].value_int32;
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140 | void* returnval;
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141 | bool is_lsi = 0;
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142 | Character* Chr = ONgGameState + 0x1260;
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143 | if(!strcmp(args[1].value_str32,"ammo"))
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144 | {
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145 | returnval = &(Chr[index].Inventory_.AmmoUsed);
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146 | }
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147 | else if(!strcmp(args[1].value_str32,"hypo"))
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148 | {
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149 | returnval = &(Chr[index].Inventory_.HypoUsed);
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150 | }
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151 | else if(!strcmp(args[1].value_str32,"cells"))
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152 | {
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153 | returnval = &(Chr[index].Inventory_.CellsUsed);
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154 | }
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155 | else if(!strcmp(args[1].value_str32,"invis"))
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156 | {
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157 | returnval = &(Chr[index].Inventory_.CloakUsed);
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158 | }
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159 | else if(!strcmp(args[1].value_str32,"shield"))
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160 | {
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161 | returnval = &(Chr[index].Inventory_.ShieldUsed);
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162 | }
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163 | else if(!strcmp(args[1].value_str32,"lsi"))
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164 | {
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165 | returnval = &(Chr[index].Inventory_.hasLSI);
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166 | is_lsi = 1;
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167 | }
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168 | // else if(!strcmp(args[1].value_str32,"bossshield"))
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169 | // {
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170 | // ret->value_int32 = Chr[index].Flags & char_bossshield;
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171 | // ret->type = sl_int32;
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172 | // if (numargs >=3) {
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173 | // if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield;
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174 | // else Chr[index].Flags = Chr[index].Flags | char_bossshield;
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175 | // }
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176 | // return 0;
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177 | // }
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178 | else return 1;
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179 | //todo, add setting
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180 |
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181 | if(is_lsi) ret->value_int32 = (int)*(bool*)returnval;
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182 | else ret->value_int32 = *(int*)returnval;
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183 | ret->type = sl_int32;
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184 |
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185 | if (numargs >= 3)
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186 | {
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187 | if(is_lsi) *(bool*)returnval = args[2].value_int32;
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188 | else *(int*)returnval = args[2].value_int32;
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189 | }
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190 |
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191 |
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192 | return 0;
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193 | }
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194 |
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195 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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196 | {
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197 | int index;
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198 | if (numargs == 0) index = 0;
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199 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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200 | else index = args[0].value_int32;
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201 | Character* Chr = ONgGameState + 0x1260 ;
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202 | int* health = &Chr[index].Health;
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203 |
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204 | ret->value_int32 = *health;
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205 | ret->type = sl_int32;
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206 |
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207 | if (numargs >= 2) {
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208 | *health = args[1].value_int32;
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209 | }
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210 | ret->value_int32 = *health;
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211 | ret->type = sl_int32;
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212 | return 0;
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213 | }
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214 |
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215 | uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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216 | {
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217 | int index;
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218 | if (numargs == 0) index = 0;
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219 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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220 | else index = args[0].value_int32;
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221 | Character* Chr = ONgGameState + 0x1260 ;
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222 | int* health = (int*)Chr[index].ScriptNoPath;
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223 |
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224 | /*
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225 | DDrConsole_PrintF("Character %s", Chr[index].Name);
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226 | DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn);
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227 | DDrConsole_PrintF("Death %s", Chr[index].ScriptDie);
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228 | DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware);
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229 | DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm);
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230 | DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt);
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231 | DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat);
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232 | DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo);
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233 | DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath);
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234 | */
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235 | ret->value_int32 = *health;
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236 | ret->type = sl_int32;
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237 |
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238 | if (numargs >= 2) {
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239 | *health = args[1].value_int32;
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240 | }
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241 | return 0;
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242 | }
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243 |
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244 | uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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245 |
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246 | if (numargs < 2) return 1;
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247 | int index;
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248 | int index2;
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249 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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250 | else index = args[0].value_int32;
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251 | if (index == -1) index = args[0].value_int32;
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252 |
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253 | if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].value_str32);
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254 | else index2 = args[1].value_int32;
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255 | if (index2 == -1) index2 = args[1].value_int32;
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256 |
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257 | Character* Chr = ONgGameState + 0x1260;
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258 | Character* Char1 = &Chr[index];
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259 | Character* Char2 = &Chr[index2];
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260 |
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261 | ret->value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2));
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262 | ret->type = sl_float;
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263 | return 0;
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264 | }
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265 | uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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266 | int index;
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267 | if (numargs < 2) return 1;
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268 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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269 | else index = args[0].value_int32;
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270 | if (index == -1) index = args[0].value_int32;
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271 | Character* Chr = ONgGameState + 0x1260;
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272 | float* loc;
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273 | if (!strcmp(args[1].value_str32,"X") || !strcmp(args[1].value_str32,"x"))
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274 | loc = &(Chr[index].Position.X);
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275 | else if (!strcmp(args[1].value_str32,"Y") || !strcmp(args[1].value_str32,"y"))
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276 | loc = &(Chr[index].Position.Y);
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277 | else if (!strcmp(args[1].value_str32,"Z") || !strcmp(args[1].value_str32,"z"))
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278 | loc = &(Chr[index].Position.Z);
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279 | else if (numargs == 4) {
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280 | //currently broken. crashes oni.
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281 | Chr[index].Position.X = args[1].value_float;
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282 | Chr[index].Position.Y = args[2].value_float;
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283 | Chr[index].Position.Z = args[3].value_float;
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284 | ret->value_float = 1;
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285 | ret->type = sl_float;
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286 | return 0;
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287 | }
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288 | else return 1;
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289 |
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290 | ret->value_float = *loc;
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291 | ret->type = sl_float;
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292 |
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293 | if(numargs == 3) {
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294 | //currently broken, does nothing.
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295 | *loc = args[2].value_float;
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296 | }
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297 | return 0;
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298 | }
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299 |
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300 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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301 | {
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302 | int index;
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303 | if (numargs == 0) index = 0;
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304 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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305 | else index = args[0].value_int32;
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306 | Character* Chr = ONgGameState + 0x1260 ;
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307 | int* maxhealth = &Chr[index].MaxHealth;
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308 | int oldmaxhealth = Chr[index].MaxHealth;
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309 | int oldhealth = Chr->Health;
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310 | if (numargs >= 2) {
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311 | *maxhealth = args[1].value_int32;
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312 | }
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313 | if (numargs >= 3 && args[2].value_bool) {
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314 | Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth);
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315 | }
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316 | ret->value_int32 = oldmaxhealth;
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317 | ret->type = sl_int32;
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318 | return 0;
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319 | }
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320 |
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321 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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322 | {
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323 | //broken
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324 |
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325 | int index;
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326 | if (numargs == 0) index = 0;
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327 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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328 | else index = args[0].value_int32;
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329 |
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330 | Character* Chr = ONgGameState + 0x1260;
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331 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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332 | if ((int)Active == 0) return 1;
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333 | // ret->value_int32 = Active->LastDamageSourceCharacter;
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334 | ret->type = sl_int32;
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335 | return 0;
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336 | }
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337 |
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338 |
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339 |
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340 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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341 | {
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342 | int index;
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343 | if (numargs == 0) index = 0;
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344 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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345 | else index = args[0].value_int32;
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346 | if (index == -1) {
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347 | ret->type = sl_str32;
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348 | ret->value_str32 = "NULL";
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349 | return 0;
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350 | }
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351 | char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14;
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352 | if (numargs == 2) {
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353 | strncpy(name, (char*)args[1].value_str32, 31);
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354 | }
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355 |
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356 | ret->type = sl_str32;
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357 | ret->value_str32 = name;
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358 |
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359 | return 0;
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360 | }
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361 |
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362 |
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363 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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364 | {
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365 | //testing numargs...
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366 | ret->type = sl_int32;
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367 | ret->value_int32 = numargs;
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368 | return 0;
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369 | }
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370 |
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371 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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372 | {
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373 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off
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374 | RGBA color;
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375 | RGBA shade;
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376 |
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377 | if(numargs == 0) return 0;
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378 | if(numargs > 1 ) color.R = (char)args[1].value_int32;
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379 | else color.R = 255;
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380 | if(numargs > 2 ) color.G = (char)args[2].value_int32;
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381 | else color.G = 255;
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382 | if(numargs > 3 ) color.B = (char)args[3].value_int32;
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383 | else color.B = 255;
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384 | color.A = 0;
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385 | if(numargs > 5 ) shade.R = (char)args[5].value_int32;
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386 | else shade.R = 0x3F;
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387 | if(numargs > 6 ) shade.G = (char)args[6].value_int32;
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388 | else shade.G = 0x3F;
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389 | if(numargs > 7 ) shade.B = (char)args[7].value_int32;
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390 | else shade.B = 0x3F;
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391 | shade.A = 0;
|
---|
392 |
|
---|
393 | DDrConsole_PrintColored(args[0].value_str32, 1, color, shade);
|
---|
394 | return 0;
|
---|
395 | }
|
---|
396 |
|
---|
397 |
|
---|
398 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
399 | {
|
---|
400 |
|
---|
401 | ret->type = sl_int32;
|
---|
402 | ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
403 |
|
---|
404 | return 0;
|
---|
405 | }
|
---|
406 |
|
---|
407 | uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
408 | {
|
---|
409 | DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260);
|
---|
410 | DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260)));
|
---|
411 | return 0;
|
---|
412 | }
|
---|
413 | typedef struct {
|
---|
414 | char Name[16];
|
---|
415 | int Bit;
|
---|
416 | } KeyBit;
|
---|
417 |
|
---|
418 | KeyBit Actions1[32] = {
|
---|
419 | {"Escape", Action_Escape},
|
---|
420 | {"Console", Action_Console},
|
---|
421 | {"PauseScreen", Action_PauseScreen},
|
---|
422 | {"Cutscene1", Action_Cutscene_1 },
|
---|
423 | {"Cutscene2", Action_Cutscene_2 },
|
---|
424 | {"F4", Action_F4 },
|
---|
425 | {"F5", Action_F5 },
|
---|
426 | {"F6", Action_F6 },
|
---|
427 | {"F7", Action_F7 },
|
---|
428 | {"F8", Action_F8 },
|
---|
429 | {"StartRecorn", Action_StartRecord },
|
---|
430 | {"StopRecord", Action_StopRecord },
|
---|
431 | {"PlayRecord", Action_PlayRecord },
|
---|
432 | {"F12", Action_F12 },
|
---|
433 | {"Unknown1", Action_Unknown1 },
|
---|
434 | {"LookMode", Action_LookMode },
|
---|
435 | {"Screenshot", Action_Screenshot },
|
---|
436 | {"Unknown2", Action_Unknown2 },
|
---|
437 | {"Unknown3", Action_Unknown3 },
|
---|
438 | {"Unknown4", Action_Unknown4 },
|
---|
439 | {"Unknown5", Action_Unknown5 },
|
---|
440 | {"Forward", Action_Forward },
|
---|
441 | {"Backward", Action_Backward },
|
---|
442 | {"TurnLeft", Action_TurnLeft },
|
---|
443 | {"TurnRight", Action_TurnRight },
|
---|
444 | {"StepLeft", Action_StepLeft },
|
---|
445 | {"StepRight", Action_StepRight },
|
---|
446 | {"Jump", Action_Jump },
|
---|
447 | {"Crouch", Action_Crouch },
|
---|
448 | {"Punch",Action_Punch },
|
---|
449 | {"Kick", Action_Kick },
|
---|
450 | {"Block", Action_Block }
|
---|
451 | };
|
---|
452 |
|
---|
453 | KeyBit Actions2[9] = {
|
---|
454 | {"Walk", Action2_Walk},
|
---|
455 | {"Action", Action2_Action},
|
---|
456 | {"Hypo", Action2_Hypo},
|
---|
457 | {"Reload", Action2_Reload },
|
---|
458 | {"Swap", Action2_Swap },
|
---|
459 | {"Drop", Action2_Drop },
|
---|
460 | {"Fire1", Action2_Fire1 },
|
---|
461 | {"Fire2", Action2_Fire2 },
|
---|
462 | {"Fire3", Action2_Fire3 }
|
---|
463 | };
|
---|
464 | uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
465 | {
|
---|
466 | int index;
|
---|
467 |
|
---|
468 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
469 | else index = args[0].value_int32;
|
---|
470 |
|
---|
471 | Character* Chr = ONgGameState + 0x1260;
|
---|
472 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
473 | if ((int)Active == 0) return 1;
|
---|
474 | int i = 2;
|
---|
475 | int j = 0;
|
---|
476 | int Input1 = 0;
|
---|
477 | int Input2 = 0;
|
---|
478 | for(i = 1; i < numargs - 1; i++) {
|
---|
479 | for(j = 0; j < 32; j++) {
|
---|
480 | if(!strcmp(args[i].value_str32, Actions1[j].Name)) {
|
---|
481 | Input1 = Input1 | Actions1[j].Bit;
|
---|
482 | }
|
---|
483 | }
|
---|
484 | for(j = 0; j < 9; j++) {
|
---|
485 | if(!strcmp(args[i].value_str32, Actions2[j].Name)) {
|
---|
486 | Input2 = Input2 | Actions2[j].Bit;
|
---|
487 | }
|
---|
488 | }
|
---|
489 | }
|
---|
490 | Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1;
|
---|
491 | Active->Input.Current.Actions2 = Active->Input.Current.Actions1 | Input2;
|
---|
492 | if( Input1 + Input2 == 0 ) {
|
---|
493 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
|
---|
494 | return 0;
|
---|
495 | }
|
---|
496 | if ( args[numargs - 1].value_int32 <= 0) {
|
---|
497 | return 0;
|
---|
498 | }
|
---|
499 | else {
|
---|
500 | args[numargs - 1].value_int32 -= 1;
|
---|
501 | *dontuse2 = 1;
|
---|
502 | *dontuse1 = 1;
|
---|
503 | }
|
---|
504 | return 0;
|
---|
505 | }
|
---|
506 |
|
---|
507 | uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
508 | {
|
---|
509 | // int index;
|
---|
510 | // if (numargs < 4) index = 0;
|
---|
511 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
512 | // else index = args[0].value_int32;
|
---|
513 |
|
---|
514 | // Character* Chr = ONgGameState + 0x1260;
|
---|
515 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
516 | // if ((int)Active == 0) return 1;
|
---|
517 | int i = 2;
|
---|
518 | int j = 0;
|
---|
519 | int Input1 = 0;
|
---|
520 | int Input2 = 0;
|
---|
521 | for(i = 0; i < numargs; i++) {
|
---|
522 | for(j = 0; j < 32; j++) {
|
---|
523 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
524 | if(!strcmp(args[i].value_str32, Actions1[j].Name)) {
|
---|
525 | Input1 = Input1 | Actions1[j].Bit;
|
---|
526 | //DDrConsole_PrintF("Success!");
|
---|
527 | }
|
---|
528 |
|
---|
529 | }
|
---|
530 | for(j = 0; j < 9; j++) {
|
---|
531 | if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
|
---|
532 |
|
---|
533 | }
|
---|
534 | }
|
---|
535 | //DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10));
|
---|
536 | ret->value_int32 = 0;
|
---|
537 | ret->type = sl_int32;
|
---|
538 | if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) ret->value_int32 = 1;
|
---|
539 | return 0;
|
---|
540 | }
|
---|
541 |
|
---|
542 | uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
543 | {
|
---|
544 | // int index;
|
---|
545 | // if (numargs < 4) index = 0;
|
---|
546 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
|
---|
547 | // else index = args[0].value_int32;
|
---|
548 |
|
---|
549 | // Character* Chr = ONgGameState + 0x1260;
|
---|
550 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
551 | // if ((int)Active == 0) return 1;
|
---|
552 | int i = 2;
|
---|
553 | int j = 0;
|
---|
554 | int Input1 = 0;
|
---|
555 | int Input2 = 0;
|
---|
556 | for(i = 0; i < numargs; i++) {
|
---|
557 | for(j = 0; j < 32; j++) {
|
---|
558 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
559 | if(!strcmp(args[i].value_str32, Actions1[j].Name)) {
|
---|
560 | Input1 = Input1 | Actions1[j].Bit;
|
---|
561 | //DDrConsole_PrintF("Success!");
|
---|
562 | }
|
---|
563 |
|
---|
564 | }
|
---|
565 | for(j = 0; j < 9; j++) {
|
---|
566 | if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
|
---|
567 |
|
---|
568 | }
|
---|
569 | }
|
---|
570 | //DDrConsole_PrintF("Waiting...");
|
---|
571 | if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) {
|
---|
572 | }
|
---|
573 | else {
|
---|
574 | //else (int)*ret = 1;
|
---|
575 | *dontuse2 = 1;
|
---|
576 | *dontuse1 = 1;
|
---|
577 | }
|
---|
578 | /*
|
---|
579 | __asm__(
|
---|
580 | "movl 0x10(%esp), %edx\n\t"
|
---|
581 | "movl $1,(%eax)\n\t"
|
---|
582 | );
|
---|
583 | //ret->type = sl_void
|
---|
584 | */ return 0;
|
---|
585 | }
|
---|
586 |
|
---|
587 | /*
|
---|
588 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
589 | {
|
---|
590 | if (numargs < 2)
|
---|
591 | return 1;
|
---|
592 |
|
---|
593 | char output[255];
|
---|
594 | int i;
|
---|
595 | for(i = 1; i < numargs; i++) {
|
---|
596 | sprintf(output, args[0].value_str32, args[i].value_str32);
|
---|
597 | }
|
---|
598 |
|
---|
599 | ret->value_str32 = output;
|
---|
600 | ret->type = sl_str32;
|
---|
601 | return 0;
|
---|
602 | }
|
---|
603 | */
|
---|
604 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
605 | {
|
---|
606 | if (numargs < 1 || args[0].type != sl_str32)
|
---|
607 | {
|
---|
608 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
|
---|
609 | return 0;
|
---|
610 | }
|
---|
611 |
|
---|
612 | if (!args[0].value_str32)
|
---|
613 | args[0].value_str32 = "";
|
---|
614 |
|
---|
615 | int ffi_ret;
|
---|
616 | char* str = NULL;
|
---|
617 | int size = 0;
|
---|
618 |
|
---|
619 | ffi_cif cif;
|
---|
620 | ffi_type* ffi_args[256];
|
---|
621 | void* values[256];
|
---|
622 |
|
---|
623 | ffi_args[0] = &ffi_type_pointer;
|
---|
624 | values[0] = &str;
|
---|
625 | ffi_args[1] = &ffi_type_uint32;
|
---|
626 | values[1] = &size;
|
---|
627 |
|
---|
628 | int i;
|
---|
629 | for(i = 2; i < numargs + 2; i ++)
|
---|
630 | {
|
---|
631 | if (args[i - 2].type == sl_float)
|
---|
632 | {
|
---|
633 | float value_float = args[i - 2].value_float;
|
---|
634 | double* value_double = (double*)&(args[i - 2]);
|
---|
635 | *value_double = value_float;
|
---|
636 |
|
---|
637 | ffi_args[i] = &ffi_type_double;
|
---|
638 | values[i] = value_double;
|
---|
639 | }
|
---|
640 | else
|
---|
641 | {
|
---|
642 | ffi_args[i] = &ffi_type_pointer;
|
---|
643 | values[i] = &(args[i - 2].value);
|
---|
644 | }
|
---|
645 | }
|
---|
646 |
|
---|
647 | if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK)
|
---|
648 | return 1;
|
---|
649 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
|
---|
650 | str = malloc(ffi_ret + 1);
|
---|
651 | size = ffi_ret + 1;
|
---|
652 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
|
---|
653 | ret->value_str32 = str;
|
---|
654 | ret->type = sl_str32;
|
---|
655 | return 0;
|
---|
656 | }
|
---|
657 |
|
---|
658 | // Widescreen patch for talking heads.
|
---|
659 | uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
660 | {
|
---|
661 | args[1].value_int32 = (double)args[1].value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height));
|
---|
662 | return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret);
|
---|
663 | }
|
---|
664 |
|
---|
665 | bool ini_inbsl = false;
|
---|
666 | bool SLrIniCallback(char* section, bool newsection, char* name, char* value)
|
---|
667 | {
|
---|
668 | if (newsection && !stricmp(section, "bsl"))
|
---|
669 | ini_inbsl = true;
|
---|
670 |
|
---|
671 | if (ini_inbsl)
|
---|
672 | {
|
---|
673 | bool isptr = false;
|
---|
674 | sl_type bsl_type;
|
---|
675 |
|
---|
676 | if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':')
|
---|
677 | {
|
---|
678 | isptr = true;
|
---|
679 | value += 4;
|
---|
680 | }
|
---|
681 |
|
---|
682 | char* type = value;
|
---|
683 |
|
---|
684 | for (; *type; type++)
|
---|
685 | if (*type == ':')
|
---|
686 | {
|
---|
687 | *type = '\0';
|
---|
688 | type++;
|
---|
689 | break;
|
---|
690 | }
|
---|
691 |
|
---|
692 | if (!*type)
|
---|
693 | DDrStartupMessage("badly formed bsl definition for \"%s\"", name);
|
---|
694 |
|
---|
695 | if (!strcmp(type, "int"))
|
---|
696 | bsl_type = sl_int32;
|
---|
697 | else if (!strcmp(type, "string"))
|
---|
698 | bsl_type = sl_str32;
|
---|
699 | else if (!strcmp(type, "float"))
|
---|
700 | bsl_type = sl_float;
|
---|
701 | else if (!strcmp(type, "bool"))
|
---|
702 | bsl_type = sl_bool;
|
---|
703 | else
|
---|
704 | {
|
---|
705 | DDrStartupMessage("unknown type in bsl definition for \"%s\"", name);
|
---|
706 | return true;
|
---|
707 | }
|
---|
708 |
|
---|
709 | if (isptr)
|
---|
710 | {
|
---|
711 | char* bsl_var = malloc(strlen(name) + 1);
|
---|
712 | memcpy(bsl_var, name, strlen(name) + 1);
|
---|
713 | switch (bsl_type)
|
---|
714 | {
|
---|
715 | case sl_int32:
|
---|
716 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false));
|
---|
717 | break;
|
---|
718 | case sl_float:
|
---|
719 | SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false));
|
---|
720 | break;
|
---|
721 | default:
|
---|
722 | break;
|
---|
723 | }
|
---|
724 | }
|
---|
725 | else
|
---|
726 | {
|
---|
727 | char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t));
|
---|
728 | int32_t* bsl_val = (int32_t*)bsl_var;
|
---|
729 | bsl_var += sizeof(int32_t);
|
---|
730 | memcpy(bsl_var, name, strlen(name) + 1);
|
---|
731 |
|
---|
732 | switch (bsl_type)
|
---|
733 | {
|
---|
734 | case sl_int32:
|
---|
735 | *bsl_val = inifile_parseint(value, false);
|
---|
736 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val);
|
---|
737 | break;
|
---|
738 | case sl_float:
|
---|
739 | break;
|
---|
740 | default:
|
---|
741 | break;
|
---|
742 | }
|
---|
743 | }
|
---|
744 | }
|
---|
745 | return true;
|
---|
746 | }
|
---|
747 |
|
---|
748 | void SLrConfig()
|
---|
749 | {
|
---|
750 | DDrStartupMessage("re-parsing daodan.ini for bsl...");
|
---|
751 | inifile_read("daodan.ini", SLrIniCallback);
|
---|
752 | DDrStartupMessage("finished parsing");
|
---|
753 | }
|
---|
754 |
|
---|
755 | void SLrDaodan_Initalize()
|
---|
756 | {
|
---|
757 |
|
---|
758 |
|
---|
759 | //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
|
---|
760 |
|
---|
761 | //TODO: fix moonshadow.
|
---|
762 | Character * Chr = 0;
|
---|
763 | char NoPath = (char)(0x100 - (int)(Chr->ScriptNoPath));
|
---|
764 | const char regen_patch[] =
|
---|
765 | {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat
|
---|
766 | 0x90, 0x90, // test al, al
|
---|
767 | 0x90, 0x90, // jz short loc_51BB98
|
---|
768 | 0x8B, 0x86, NoPath};
|
---|
769 | DDrPatch_Const(OniExe + 0x0011BB64, regen_patch);
|
---|
770 |
|
---|
771 | SLrConfig();
|
---|
772 |
|
---|
773 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
|
---|
774 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
|
---|
775 |
|
---|
776 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
|
---|
777 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
|
---|
778 |
|
---|
779 | dsfmt_gv_init_gen_rand((uint32_t)time(NULL));
|
---|
780 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
|
---|
781 |
|
---|
782 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills);
|
---|
783 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage);
|
---|
784 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname);
|
---|
785 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex);
|
---|
786 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health);
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787 | SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_regen);
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788 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth);
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789 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup);
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790 | SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] keys frames:int", sl_int32, bsl_holdkey);
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791 | SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "keys", sl_int32, bsl_isheld);
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792 | SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "ai_name:str | script_id:int xyz:string [newlocation:float]", sl_float, bsl_location);
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793 | SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:str | script_id:int ai_name:str | script_id:int ", sl_float, bsl_distance);
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794 | SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "keys", bsl_waitforkey);
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795 |
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796 | //broken, only works for one damage type.
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797 | //SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker);
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798 |
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799 | //used for debugging.
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800 | SLrScript_Command_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset);
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801 |
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802 | SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf);
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803 |
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804 | SLrScript_Command_Register_ReturnType("st", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored);
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805 |
|
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806 | //Flatline
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807 | SLrFlatline_Initialize();
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808 |
|
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809 | }
|
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810 |
|
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811 | void SLrDaodan_Patch()
|
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812 | {
|
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813 | DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch);
|
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814 | }
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