1 | #include <time.h>
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2 |
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3 | #include "Daodan_BSL.h"
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4 | #include "BFW_ScriptingLanguage.h"
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5 | #include <stdio.h>
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6 | #include "Oni.h"
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7 | #include "Oni_Character.h"
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8 | #include "dSFMT\dSFMT.h"
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9 |
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10 | uint16_t ONICALL bsl_int32mul(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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11 | {
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12 | if (numargs < 2)
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13 | return 1;
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14 | ret->value_int32 = args[0].value_int32 * args[1].value_int32;
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15 | ret->type = sl_int32;
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16 | return 0;
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17 | }
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18 |
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19 | uint16_t ONICALL bsl_getkills(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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20 | {
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21 |
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22 | int index;
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23 | if (numargs == 0) index = 0;
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24 | else index = args[0].value_int32;
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25 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
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26 | ret->value_int32 = *killcount;
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27 | ret->type = sl_int32;
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28 | return 0;
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29 |
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30 | }
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31 |
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32 | uint16_t ONICALL bsl_getdamage(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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33 | {
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34 |
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35 | int index;
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36 | if (numargs == 0) index = 0;
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37 | else index = args[0].value_int32;
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38 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674;
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39 | ret->value_int32 = *killcount;
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40 | ret->type = sl_int32;
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41 | return 0;
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42 |
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43 | }
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44 |
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45 | uint16_t ONICALL bsl_mul(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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46 | {
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47 | if (numargs < 2)
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48 | return 1;
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49 |
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50 | double val1;
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51 | double val2;
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52 |
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53 | if (args[0].type == sl_int32)
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54 | val1 = args[0].value_int32;
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55 | else
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56 | val1 = args[0].value_float;
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57 |
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58 | if (args[1].type == sl_int32)
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59 | val2 = args[1].value_int32;
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60 | else
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61 | val2 = args[1].value_float;
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62 |
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63 | ret->value_float = (float)(val1 * val2);
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64 | ret->type = sl_float;
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65 | return 0;
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66 | }
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67 |
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68 | uint16_t ONICALL bsl_int32div(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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69 | {
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70 | if (numargs < 2)
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71 | return 1;
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72 | ret->value_int32 = args[0].value_int32 / args[1].value_int32;
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73 | ret->type = sl_int32;
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74 | return 0;
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75 | }
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76 |
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77 | uint16_t ONICALL bsl_div(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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78 | {
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79 | if (numargs < 2)
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80 | return 1;
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81 |
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82 | double val1;
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83 | double val2;
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84 |
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85 | if (args[0].type == sl_int32)
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86 | val1 = args[0].value_int32;
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87 | else
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88 | val1 = args[0].value_float;
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89 |
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90 | if (args[1].type == sl_int32)
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91 | val2 = args[1].value_int32;
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92 | else
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93 | val2 = args[1].value_float;
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94 |
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95 | ret->value_float = (float)(val1 / val2);
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96 | ret->type = sl_float;
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97 | return 0;
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98 | }
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99 | uint16_t ONICALL bsl_sprintf(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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100 | {
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101 | if (numargs < 2)
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102 | return 1;
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103 |
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104 | char output[255];
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105 | char temp[255];
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106 | int i = 1;
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107 | for(i; i < numargs; i++) {
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108 | sprintf(output, args[0].value_str32, args[i].value_str32);/*
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109 | if(args[i].type == sl_int32 || args[i].type == sl_bool) {
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110 | sprintf(temp, "%i",args[i].value_int32);
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111 | sprintf(output, args[0].value_str32, temp); }
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112 | else if(args[i].type == sl_float) {
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113 | sprintf(temp, "%f",args[i].value_float);
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114 | sprintf(output, args[0].value_str32, temp); }
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115 | else */
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116 | }
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117 |
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118 | ret->value_str32 = output;
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119 | ret->type = sl_str32;
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120 | return 0;
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121 | }
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122 |
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123 |
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124 | uint16_t ONICALL bsl_int32rand(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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125 | {
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126 | if (numargs < 2)
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127 | return 1;
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128 |
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129 | int32_t start = 0;
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130 | int32_t end = 0;
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131 |
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132 | if (args[0].value_int32 == args[1].value_int32)
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133 | return 1;
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134 | else if (args[0].value_int32 > args[1].value_int32)
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135 | {
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136 | start = args[1].value_int32;
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137 | end = args[0].value_int32;
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138 | }
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139 | else
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140 | {
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141 | start = args[0].value_int32;
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142 | end = args[1].value_int32;
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143 | }
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144 |
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145 | ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1));
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146 | ret->type = sl_int32;
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147 | return 0;
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148 | }
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149 |
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150 |
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151 | void SLrDaodan_Initalize()
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152 | {
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153 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
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154 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
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155 |
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156 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
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157 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
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158 |
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159 |
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160 | SLrScript_Command_Register_ReturnType("sprintf", "sprintf", "str1:format str2:value [str3:...]", sl_str32, bsl_sprintf);
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161 |
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162 | SLrScript_Command_Register_ReturnType("chr_getkills","Gets the number of kills a character has", "[chrindex:int]", sl_int32, bsl_getkills);
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163 | SLrScript_Command_Register_ReturnType("chr_getdamage","Gets the amount of damage a character has caused", "[chrindex:int]", sl_int32, bsl_getdamage);
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164 |
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165 | dsfmt_gv_init_gen_rand((uint32_t)time(NULL));
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166 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
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167 |
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168 | }
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