1 | #include <stdio.h>
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2 | #include <time.h>
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3 | #include <ffi.h>
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4 |
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5 | #include "Daodan_BSL.h"
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6 | #include "Daodan_Utility.h"
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7 | #include "Daodan_Patch.h"
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8 | #include "Daodan_Console.h"
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9 | #include "BFW_ScriptLang.h"
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10 | #include "Oni.h"
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11 | #include "Oni_Character.h"
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12 | #include "oni_gl.h"
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13 | #include "dSFMT\dSFMT.h"
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14 | #include "Daodan_Character.h"
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15 |
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16 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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17 | {
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18 | ret->value_int32 = args[0].value_int32 * args[1].value_int32;
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19 | ret->type = sl_int32;
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20 | return 0;
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21 | }
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22 |
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23 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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24 | {
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25 | double val1;
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26 | double val2;
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27 |
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28 | if (args[0].type == sl_int32)
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29 | val1 = args[0].value_int32;
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30 | else
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31 | val1 = args[0].value_float;
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32 |
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33 | if (args[1].type == sl_int32)
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34 | val2 = args[1].value_int32;
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35 | else
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36 | val2 = args[1].value_float;
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37 |
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38 | ret->value_float = (float)(val1 * val2);
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39 | ret->type = sl_float;
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40 | return 0;
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41 | }
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42 |
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43 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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44 | {
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45 | ret->value_int32 = args[0].value_int32 / args[1].value_int32;
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46 | ret->type = sl_int32;
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47 | return 0;
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48 | }
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49 |
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50 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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51 | {
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52 | double val1;
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53 | double val2;
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54 |
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55 | if (args[0].type == sl_int32)
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56 | val1 = args[0].value_int32;
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57 | else
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58 | val1 = args[0].value_float;
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59 |
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60 | if (args[1].type == sl_int32)
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61 | val2 = args[1].value_int32;
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62 | else
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63 | val2 = args[1].value_float;
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64 |
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65 | ret->value_float = (float)(val1 / val2);
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66 | ret->type = sl_float;
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67 | return 0;
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68 | }
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69 |
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70 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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71 | {
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72 | int32_t start = 0;
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73 | int32_t end = 0;
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74 |
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75 | if (args[0].value_int32 == args[1].value_int32)
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76 | return 1;
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77 | else if (args[0].value_int32 > args[1].value_int32)
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78 | {
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79 | start = args[1].value_int32;
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80 | end = args[0].value_int32;
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81 | }
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82 | else
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83 | {
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84 | start = args[0].value_int32;
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85 | end = args[1].value_int32;
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86 | }
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87 |
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88 | ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1));
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89 | ret->type = sl_int32;
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90 | return 0;
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91 | }
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92 |
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93 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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94 | {
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95 | int index;
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96 | if (numargs == 0) index = 0;
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97 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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98 | else index = args[0].value_int32;
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99 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
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100 | ret->value_int32 = *killcount;
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101 | ret->type = sl_int32;
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102 | return 0;
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103 | }
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104 |
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105 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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106 | {
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107 | int index;
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108 | if (numargs == 0) index = 0;
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109 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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110 | else index = args[0].value_int32;
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111 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674;
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112 | ret->value_int32 = *killcount;
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113 | ret->type = sl_int32;
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114 | return 0;
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115 | }
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116 |
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117 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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118 | {
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119 | int index;
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120 | if (numargs < 2 || args[1].type != sl_str32) return 1;
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121 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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122 | else index = args[0].value_int32;
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123 | void* returnval;
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124 | bool is_lsi = 0;
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125 | Character* Chr = ONgGameState + 0x1260;
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126 | if(!strcmp(args[1].value_str32,"ammo"))
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127 | {
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128 | returnval = &(Chr[index].Inventory_.AmmoUsed);
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129 | }
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130 | else if(!strcmp(args[1].value_str32,"hypo"))
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131 | {
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132 | returnval = &(Chr[index].Inventory_.HypoUsed);
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133 | }
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134 | else if(!strcmp(args[1].value_str32,"cells"))
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135 | {
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136 | returnval = &(Chr[index].Inventory_.CellsUsed);
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137 | }
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138 | else if(!strcmp(args[1].value_str32,"invis"))
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139 | {
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140 | returnval = &(Chr[index].Inventory_.CloakUsed);
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141 | }
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142 | else if(!strcmp(args[1].value_str32,"shield"))
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143 | {
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144 | returnval = &(Chr[index].Inventory_.ShieldUsed);
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145 | }
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146 | else if(!strcmp(args[1].value_str32,"lsi"))
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147 | {
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148 | returnval = &(Chr[index].Inventory_.hasLSI);
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149 | is_lsi = 1;
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150 | }
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151 | else if(!strcmp(args[1].value_str32,"bossshield"))
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152 | {
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153 | ret->value_int32 = Chr[index].Flags & char_bossshield;
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154 | ret->type = sl_int32;
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155 | if (numargs >=3) {
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156 | if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield;
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157 | else Chr[index].Flags = Chr[index].Flags | char_bossshield;
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158 | }
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159 | return 0;
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160 | }
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161 | else return 1;
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162 | //todo, add setting
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163 |
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164 | if(is_lsi) ret->value_int32 = (int)*(bool*)returnval;
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165 | else ret->value_int32 = *(int*)returnval;
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166 | ret->type = sl_int32;
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167 |
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168 | if (numargs >= 3)
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169 | {
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170 | if(is_lsi) *(bool*)returnval = args[2].value_int32;
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171 | else *(int*)returnval = args[2].value_int32;
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172 | }
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173 |
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174 |
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175 | return 0;
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176 | }
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177 |
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178 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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179 | {
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180 | int index;
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181 | if (numargs == 0) index = 0;
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182 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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183 | else index = args[0].value_int32;
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184 | Character* Chr = ONgGameState + 0x1260 ;
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185 | int* health = &Chr[index].Health;
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186 |
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187 | ret->value_int32 = *health;
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188 | ret->type = sl_int32;
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189 |
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190 | if (numargs >= 2) {
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191 | *health = args[1].value_int32;
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192 | }
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193 | ret->value_int32 = *health;
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194 | ret->type = sl_int32;
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195 | return 0;
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196 | }
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197 |
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198 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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199 | {
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200 | int index;
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201 | if (numargs == 0) index = 0;
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202 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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203 | else index = args[0].value_int32;
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204 | Character* Chr = ONgGameState + 0x1260 ;
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205 | int* maxhealth = &Chr[index].MaxHealth;
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206 | int oldmaxhealth = Chr[index].MaxHealth;
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207 | int oldhealth = Chr->Health;
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208 | if (numargs >= 2) {
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209 | *maxhealth = args[1].value_int32;
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210 | }
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211 | if (numargs >= 3 && args[2].value_bool) {
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212 | Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth);
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213 | }
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214 | ret->value_int32 = oldmaxhealth;
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215 | ret->type = sl_int32;
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216 | return 0;
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217 | }
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218 |
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219 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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220 | {
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221 | //broken...not only does it sometimes blam, but it returns a string when i want an int so i can study it :<
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222 | int index;
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223 | if (numargs == 0) index = 0;
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224 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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225 | else index = args[0].value_int32;
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226 |
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227 | Character* Chr = ONgGameState + 0x1260;
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228 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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229 | if ((int)Active == 0) return 1;
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230 | ret->value_int32 = Active->LastDamageSourceCharacter;
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231 | ret->type = sl_int32;
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232 | return 0;
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233 | }
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234 |
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235 |
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236 |
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237 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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238 | {
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239 | int index;
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240 | if (numargs == 0) index = 0;
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241 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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242 | else index = args[0].value_int32;
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243 | if (index == -1) {
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244 | ret->type = sl_str32;
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245 | ret->value_str32 = "NULL";
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246 | return 0;
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247 | }
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248 | char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14;
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249 | if (numargs == 2) {
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250 | strncpy(name, (char*)args[1].value_str32, 31);
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251 | }
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252 |
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253 | ret->type = sl_str32;
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254 | ret->value_str32 = name;
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255 |
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256 | return 0;
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257 | }
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258 |
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259 |
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260 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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261 | {
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262 | //testing numargs...
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263 | ret->type = sl_int32;
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264 | ret->value_int32 = numargs;
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265 | return 0;
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266 | }
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267 |
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268 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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269 | {
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270 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off
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271 | RGBA color;
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272 | RGBA shade;
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273 |
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274 | if(numargs == 0) return 0;
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275 | if(numargs > 1 ) color.R = (char)args[1].value_int32;
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276 | else color.R = 255;
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277 | if(numargs > 2 ) color.G = (char)args[2].value_int32;
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278 | else color.G = 255;
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279 | if(numargs > 3 ) color.B = (char)args[3].value_int32;
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280 | else color.B = 255;
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281 | color.A = 0;
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282 | if(numargs > 5 ) shade.R = (char)args[5].value_int32;
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283 | else shade.R = 0x3F;
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284 | if(numargs > 6 ) shade.G = (char)args[6].value_int32;
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285 | else shade.G = 0x3F;
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286 | if(numargs > 7 ) shade.B = (char)args[7].value_int32;
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287 | else shade.B = 0x3F;
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288 | shade.A = 0;
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289 |
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290 | DDrConsole_PrintColored(args[0].value_str32, 1, color, shade);
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291 | return 0;
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292 | }
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293 |
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294 |
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295 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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296 | {
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297 | ret->type = sl_int32;
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298 | ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32);
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299 | return 0;
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300 | }
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301 |
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302 | uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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303 | {
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304 | DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260);
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305 | DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260)));
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306 | return 0;
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307 | }
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308 | /*
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309 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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310 | {
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311 | if (numargs < 2)
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312 | return 1;
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313 |
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314 | char output[255];
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315 | int i;
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316 | for(i = 1; i < numargs; i++) {
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317 | sprintf(output, args[0].value_str32, args[i].value_str32);
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318 | }
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319 |
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320 | ret->value_str32 = output;
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321 | ret->type = sl_str32;
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322 | return 0;
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323 | }
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324 | */
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325 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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326 | {
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327 | DDrConsole_PrintF("%d", numargs);
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328 |
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329 | if (numargs < 1 || args[0].type != sl_str32)
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330 | {
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331 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
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332 | return 0;
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333 | }
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334 |
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335 | if (!args[0].value_str32)
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336 | args[0].value_str32 = "";
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337 |
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338 | int ffi_ret;
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339 | char* str = NULL;
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340 | int size = 0;
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341 |
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342 | ffi_cif cif;
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343 | ffi_type* ffi_args[256];
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344 | void* values[256];
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345 |
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346 | ffi_args[0] = &ffi_type_pointer;
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347 | values[0] = &str;
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348 | ffi_args[1] = &ffi_type_uint32;
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349 | values[1] = &size;
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350 |
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351 | int i;
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352 | for(i = 2; i < numargs + 2; i ++)
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353 | {
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354 | if (args[i - 2].type == sl_float)
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355 | {
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356 | float value_float = args[i - 2].value_float;
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357 | double* value_double = (double*)&(args[i - 2]);
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358 | *value_double = value_float;
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359 |
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360 | ffi_args[i] = &ffi_type_double;
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361 | values[i] = value_double;
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362 | }
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363 | else
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364 | {
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365 | ffi_args[i] = &ffi_type_pointer;
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366 | values[i] = &(args[i - 2].value);
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367 | }
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368 | }
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369 |
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370 | if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK)
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371 | return 1;
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372 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
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373 | str = malloc(ffi_ret + 1);
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374 | size = ffi_ret + 1;
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375 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
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376 | ret->value_str32 = str;
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377 | ret->type = sl_str32;
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378 | return 0;
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379 | }
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380 |
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381 | // Widescreen patch for talking heads.
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382 | uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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383 | {
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384 | args[1].value_int32 = (double)args[1].value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height));
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385 | return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret);
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386 | }
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387 |
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388 | void SLrDaodan_Initalize()
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389 | {
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390 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
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391 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
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392 |
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393 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
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394 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
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395 |
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396 | dsfmt_gv_init_gen_rand((uint32_t)time(NULL));
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397 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
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398 |
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399 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills);
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400 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage);
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401 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname);
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402 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "script_id:int", sl_int32, bsl_nametoindex);
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403 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health);
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404 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth);
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405 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup);
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406 | //broken. sometimes crashes, and sometimes returns a string... : /
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407 | SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker);
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408 |
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409 | SLrScript_Command_Register_ReturnType("d_active","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset);
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410 |
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411 | SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf);
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412 | SLrScript_Command_Register_ReturnType("dprintcolor", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored);
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413 |
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414 |
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415 |
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416 | SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored);
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417 | }
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418 | void SLrDaodan_Patch()
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419 | {
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420 | DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch);
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421 | }
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422 |
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