| 1 | #include <stdio.h>
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| 2 | #include <time.h>
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| 3 | #include <ffi.h>
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| 4 |
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| 5 | #include "Daodan_BSL.h"
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| 6 | #include "Daodan_Utility.h"
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| 7 | #include "Daodan_Patch.h"
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| 8 | #include "Daodan_Console.h"
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| 9 | #include "BFW_ScriptLang.h"
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| 10 | #include "Oni.h"
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| 11 | #include "Oni_Character.h"
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| 12 | #include "oni_gl.h"
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| 13 | #include "dSFMT\dSFMT.h"
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| 14 | #include "Daodan_Character.h"
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| 15 |
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| 16 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 17 | {
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| 18 | ret->value_int32 = args[0].value_int32 * args[1].value_int32;
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| 19 | ret->type = sl_int32;
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| 20 | return 0;
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| 21 | }
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| 22 |
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| 23 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 24 | {
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| 25 | double val1;
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| 26 | double val2;
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| 27 |
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| 28 | if (args[0].type == sl_int32)
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| 29 | val1 = args[0].value_int32;
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| 30 | else
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| 31 | val1 = args[0].value_float;
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| 32 |
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| 33 | if (args[1].type == sl_int32)
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| 34 | val2 = args[1].value_int32;
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| 35 | else
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| 36 | val2 = args[1].value_float;
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| 37 |
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| 38 | ret->value_float = (float)(val1 * val2);
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| 39 | ret->type = sl_float;
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| 40 | return 0;
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| 41 | }
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| 42 |
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| 43 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 44 | {
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| 45 | ret->value_int32 = args[0].value_int32 / args[1].value_int32;
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| 46 | ret->type = sl_int32;
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| 47 | return 0;
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| 48 | }
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| 49 |
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| 50 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 51 | {
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| 52 | double val1;
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| 53 | double val2;
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| 54 |
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| 55 | if (args[0].type == sl_int32)
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| 56 | val1 = args[0].value_int32;
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| 57 | else
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| 58 | val1 = args[0].value_float;
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| 59 |
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| 60 | if (args[1].type == sl_int32)
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| 61 | val2 = args[1].value_int32;
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| 62 | else
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| 63 | val2 = args[1].value_float;
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| 64 |
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| 65 | ret->value_float = (float)(val1 / val2);
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| 66 | ret->type = sl_float;
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| 67 | return 0;
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| 68 | }
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| 69 |
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| 70 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 71 | {
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| 72 | int32_t start = 0;
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| 73 | int32_t end = 0;
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| 74 |
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| 75 | if (args[0].value_int32 == args[1].value_int32)
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| 76 | return 1;
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| 77 | else if (args[0].value_int32 > args[1].value_int32)
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| 78 | {
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| 79 | start = args[1].value_int32;
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| 80 | end = args[0].value_int32;
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| 81 | }
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| 82 | else
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| 83 | {
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| 84 | start = args[0].value_int32;
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| 85 | end = args[1].value_int32;
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| 86 | }
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| 87 |
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| 88 | ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1));
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| 89 | ret->type = sl_int32;
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| 90 | return 0;
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| 91 | }
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| 92 |
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| 93 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 94 | {
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| 95 | int index;
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| 96 | if (numargs == 0) index = 0;
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| 97 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 98 | else index = args[0].value_int32;
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| 99 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
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| 100 | ret->value_int32 = *killcount;
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| 101 | ret->type = sl_int32;
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| 102 | return 0;
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| 103 | }
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| 104 |
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| 105 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 106 | {
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| 107 | int index;
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| 108 | if (numargs == 0) index = 0;
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| 109 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 110 | else index = args[0].value_int32;
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| 111 | int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674;
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| 112 | ret->value_int32 = *killcount;
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| 113 | ret->type = sl_int32;
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| 114 | return 0;
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| 115 | }
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| 116 |
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| 117 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 118 | {
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| 119 | int index;
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| 120 | if (numargs < 2 || args[1].type != sl_str32) return 1;
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| 121 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 122 | else index = args[0].value_int32;
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| 123 | void* returnval;
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| 124 | bool is_lsi = 0;
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| 125 | Character* Chr = ONgGameState + 0x1260;
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| 126 | if(!strcmp(args[1].value_str32,"ammo"))
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| 127 | {
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| 128 | returnval = &(Chr[index].Inventory_.AmmoUsed);
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| 129 | }
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| 130 | else if(!strcmp(args[1].value_str32,"hypo"))
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| 131 | {
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| 132 | returnval = &(Chr[index].Inventory_.HypoUsed);
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| 133 | }
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| 134 | else if(!strcmp(args[1].value_str32,"cells"))
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| 135 | {
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| 136 | returnval = &(Chr[index].Inventory_.CellsUsed);
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| 137 | }
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| 138 | else if(!strcmp(args[1].value_str32,"invis"))
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| 139 | {
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| 140 | returnval = &(Chr[index].Inventory_.CloakUsed);
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| 141 | }
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| 142 | else if(!strcmp(args[1].value_str32,"shield"))
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| 143 | {
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| 144 | returnval = &(Chr[index].Inventory_.ShieldUsed);
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| 145 | }
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| 146 | else if(!strcmp(args[1].value_str32,"lsi"))
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| 147 | {
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| 148 | returnval = &(Chr[index].Inventory_.hasLSI);
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| 149 | is_lsi = 1;
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| 150 | }
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| 151 | else if(!strcmp(args[1].value_str32,"bossshield"))
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| 152 | {
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| 153 | ret->value_int32 = Chr[index].Flags & char_bossshield;
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| 154 | ret->type = sl_int32;
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| 155 | if (numargs >=3) {
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| 156 | if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield;
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| 157 | else Chr[index].Flags = Chr[index].Flags | char_bossshield;
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| 158 | }
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| 159 | return 0;
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| 160 | }
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| 161 | else return 1;
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| 162 | //todo, add setting
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| 163 |
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| 164 | if(is_lsi) ret->value_int32 = (int)*(bool*)returnval;
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| 165 | else ret->value_int32 = *(int*)returnval;
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| 166 | ret->type = sl_int32;
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| 167 |
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| 168 | if (numargs >= 3)
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| 169 | {
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| 170 | if(is_lsi) *(bool*)returnval = args[2].value_int32;
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| 171 | else *(int*)returnval = args[2].value_int32;
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| 172 | }
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| 173 |
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| 174 |
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| 175 | return 0;
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| 176 | }
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| 177 |
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| 178 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 179 | {
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| 180 | int index;
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| 181 | if (numargs == 0) index = 0;
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| 182 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 183 | else index = args[0].value_int32;
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| 184 | Character* Chr = ONgGameState + 0x1260 ;
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| 185 | int* health = &Chr[index].Health;
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| 186 |
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| 187 | ret->value_int32 = *health;
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| 188 | ret->type = sl_int32;
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| 189 |
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| 190 | if (numargs >= 2) {
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| 191 | *health = args[1].value_int32;
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| 192 | }
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| 193 | ret->value_int32 = *health;
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| 194 | ret->type = sl_int32;
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| 195 | return 0;
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| 196 | }
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| 197 |
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| 198 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 199 | {
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| 200 | int index;
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| 201 | if (numargs == 0) index = 0;
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| 202 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 203 | else index = args[0].value_int32;
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| 204 | Character* Chr = ONgGameState + 0x1260 ;
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| 205 | int* maxhealth = &Chr[index].MaxHealth;
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| 206 | int oldmaxhealth = Chr[index].MaxHealth;
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| 207 | int oldhealth = Chr->Health;
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| 208 | if (numargs >= 2) {
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| 209 | *maxhealth = args[1].value_int32;
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| 210 | }
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| 211 | if (numargs >= 3 && args[2].value_bool) {
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| 212 | Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth);
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| 213 | }
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| 214 | ret->value_int32 = oldmaxhealth;
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| 215 | ret->type = sl_int32;
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| 216 | return 0;
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| 217 | }
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| 218 |
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| 219 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 220 | {
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| 221 | //broken...not only does it sometimes blam, but it returns a string when i want an int so i can study it :<
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| 222 | int index;
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| 223 | if (numargs == 0) index = 0;
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| 224 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 225 | else index = args[0].value_int32;
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| 226 |
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| 227 | Character* Chr = ONgGameState + 0x1260;
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| 228 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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| 229 | if ((int)Active == 0) return 1;
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| 230 | ret->value_int32 = Active->LastDamageSourceCharacter;
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| 231 | ret->type = sl_int32;
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| 232 | return 0;
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| 233 | }
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| 234 |
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| 235 |
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| 236 |
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| 237 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 238 | {
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| 239 | int index;
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| 240 | if (numargs == 0) index = 0;
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| 241 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 242 | else index = args[0].value_int32;
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| 243 | if (index == -1) {
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| 244 | ret->type = sl_str32;
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| 245 | ret->value_str32 = "NULL";
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| 246 | return 0;
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| 247 | }
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| 248 | char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14;
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| 249 | if (numargs == 2) {
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| 250 | strncpy(name, (char*)args[1].value_str32, 31);
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| 251 | }
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| 252 |
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| 253 | ret->type = sl_str32;
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| 254 | ret->value_str32 = name;
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| 255 |
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| 256 | return 0;
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| 257 | }
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| 258 |
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| 259 |
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| 260 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 261 | {
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| 262 | //testing numargs...
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| 263 | ret->type = sl_int32;
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| 264 | ret->value_int32 = numargs;
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| 265 | return 0;
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| 266 | }
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| 267 |
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| 268 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 269 | {
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| 270 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off
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| 271 | RGBA color;
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| 272 | RGBA shade;
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| 273 |
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| 274 | if(numargs == 0) return 0;
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| 275 | if(numargs > 1 ) color.R = (char)args[1].value_int32;
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| 276 | else color.R = 255;
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| 277 | if(numargs > 2 ) color.G = (char)args[2].value_int32;
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| 278 | else color.G = 255;
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| 279 | if(numargs > 3 ) color.B = (char)args[3].value_int32;
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| 280 | else color.B = 255;
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| 281 | color.A = 0;
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| 282 | if(numargs > 5 ) shade.R = (char)args[5].value_int32;
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| 283 | else shade.R = 0x3F;
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| 284 | if(numargs > 6 ) shade.G = (char)args[6].value_int32;
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| 285 | else shade.G = 0x3F;
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| 286 | if(numargs > 7 ) shade.B = (char)args[7].value_int32;
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| 287 | else shade.B = 0x3F;
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| 288 | shade.A = 0;
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| 289 |
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| 290 | DDrConsole_PrintColored(args[0].value_str32, 1, color, shade);
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| 291 | return 0;
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| 292 | }
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| 293 |
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| 294 |
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| 295 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 296 | {
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| 297 | ret->type = sl_int32;
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| 298 | ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32);
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| 299 | return 0;
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| 300 | }
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| 301 |
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| 302 | uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 303 | {
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| 304 | DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260);
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| 305 | DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260)));
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| 306 | return 0;
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| 307 | }
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| 308 | /*
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| 309 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 310 | {
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| 311 | if (numargs < 2)
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| 312 | return 1;
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| 313 |
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| 314 | char output[255];
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| 315 | int i;
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| 316 | for(i = 1; i < numargs; i++) {
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| 317 | sprintf(output, args[0].value_str32, args[i].value_str32);
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| 318 | }
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| 319 |
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| 320 | ret->value_str32 = output;
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| 321 | ret->type = sl_str32;
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| 322 | return 0;
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| 323 | }
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| 324 | */
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| 325 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 326 | {
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| 327 | DDrConsole_PrintF("%d", numargs);
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| 328 |
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| 329 | if (numargs < 1 || args[0].type != sl_str32)
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| 330 | {
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| 331 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
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| 332 | return 0;
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| 333 | }
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| 334 |
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| 335 | if (!args[0].value_str32)
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| 336 | args[0].value_str32 = "";
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| 337 |
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| 338 | int ffi_ret;
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| 339 | char* str = NULL;
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| 340 | int size = 0;
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| 341 |
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| 342 | ffi_cif cif;
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| 343 | ffi_type* ffi_args[256];
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| 344 | void* values[256];
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| 345 |
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| 346 | ffi_args[0] = &ffi_type_pointer;
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| 347 | values[0] = &str;
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| 348 | ffi_args[1] = &ffi_type_uint32;
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| 349 | values[1] = &size;
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| 350 |
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| 351 | int i;
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| 352 | for(i = 2; i < numargs + 2; i ++)
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| 353 | {
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| 354 | if (args[i - 2].type == sl_float)
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| 355 | {
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| 356 | float value_float = args[i - 2].value_float;
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| 357 | double* value_double = (double*)&(args[i - 2]);
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| 358 | *value_double = value_float;
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| 359 |
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| 360 | ffi_args[i] = &ffi_type_double;
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| 361 | values[i] = value_double;
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| 362 | }
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| 363 | else
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| 364 | {
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| 365 | ffi_args[i] = &ffi_type_pointer;
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| 366 | values[i] = &(args[i - 2].value);
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| 367 | }
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| 368 | }
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| 369 |
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| 370 | if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK)
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| 371 | return 1;
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| 372 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
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| 373 | str = malloc(ffi_ret + 1);
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| 374 | size = ffi_ret + 1;
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| 375 | ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
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| 376 | ret->value_str32 = str;
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| 377 | ret->type = sl_str32;
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| 378 | return 0;
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| 379 | }
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| 380 |
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| 381 | // Widescreen patch for talking heads.
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| 382 | uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
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| 383 | {
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| 384 | args[1].value_int32 = (double)args[1].value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height));
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| 385 | return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret);
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| 386 | }
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| 387 |
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| 388 | void SLrDaodan_Initalize()
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| 389 | {
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| 390 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
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| 391 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
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| 392 |
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| 393 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
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| 394 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
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| 395 |
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| 396 | dsfmt_gv_init_gen_rand((uint32_t)time(NULL));
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| 397 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
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| 398 |
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| 399 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills);
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| 400 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage);
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| 401 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname);
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| 402 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "script_id:int", sl_int32, bsl_nametoindex);
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| 403 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health);
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| 404 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth);
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| 405 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup);
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| 406 | //broken. sometimes crashes, and sometimes returns a string... : /
|
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| 407 | SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker);
|
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| 408 |
|
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| 409 | SLrScript_Command_Register_ReturnType("d_active","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset);
|
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| 410 |
|
|---|
| 411 | SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf);
|
|---|
| 412 | SLrScript_Command_Register_ReturnType("dprintcolor", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored);
|
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| 413 |
|
|---|
| 414 |
|
|---|
| 415 |
|
|---|
| 416 | SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored);
|
|---|
| 417 | }
|
|---|
| 418 | void SLrDaodan_Patch()
|
|---|
| 419 | {
|
|---|
| 420 | DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch);
|
|---|
| 421 | }
|
|---|
| 422 |
|
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