source: Daodan/src/Daodan_BSL.c@ 473

Last change on this file since 473 was 470, checked in by gumby, 15 years ago

Added BSL stuff, and fixed some Character enum stuff.

File size: 23.3 KB
Line 
1#include <stdio.h>
2#include <stdbool.h>
3#include <time.h>
4#include <ffi.h>
5
6#include "inifile.h"
7
8#include "Daodan_BSL.h"
9#include "Daodan_Utility.h"
10#include "Daodan_Patch.h"
11#include "Daodan_Console.h"
12#include "BFW_ScriptLang.h"
13#include "Oni.h"
14#include "Oni_Character.h"
15#include "oni_gl.h"
16#include "dSFMT\dSFMT.h"
17#include "Daodan_Character.h"
18
19uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
20{
21 ret->value_int32 = args[0].value_int32 * args[1].value_int32;
22 ret->type = sl_int32;
23 return 0;
24}
25
26uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
27{
28 double val1;
29 double val2;
30
31 if (args[0].type == sl_int32)
32 val1 = args[0].value_int32;
33 else
34 val1 = args[0].value_float;
35
36 if (args[1].type == sl_int32)
37 val2 = args[1].value_int32;
38 else
39 val2 = args[1].value_float;
40
41 ret->value_float = (float)(val1 * val2);
42 ret->type = sl_float;
43 return 0;
44}
45
46uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
47{
48 ret->value_int32 = args[0].value_int32 / args[1].value_int32;
49 ret->type = sl_int32;
50 return 0;
51}
52
53uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
54{
55 double val1;
56 double val2;
57
58 if (args[0].type == sl_int32)
59 val1 = args[0].value_int32;
60 else
61 val1 = args[0].value_float;
62
63 if (args[1].type == sl_int32)
64 val2 = args[1].value_int32;
65 else
66 val2 = args[1].value_float;
67
68 ret->value_float = (float)(val1 / val2);
69 ret->type = sl_float;
70 return 0;
71}
72
73uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
74{
75 int32_t start = 0;
76 int32_t end = 0;
77
78 if (args[0].value_int32 == args[1].value_int32)
79 return 1;
80 else if (args[0].value_int32 > args[1].value_int32)
81 {
82 start = args[1].value_int32;
83 end = args[0].value_int32;
84 }
85 else
86 {
87 start = args[0].value_int32;
88 end = args[1].value_int32;
89 }
90
91 ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1));
92 ret->type = sl_int32;
93 return 0;
94}
95
96uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
97{
98 int index;
99 if (numargs == 0) index = 0;
100 else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
101 else index = args[0].value_int32;
102 int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
103 ret->value_int32 = *killcount;
104 ret->type = sl_int32;
105 return 0;
106}
107
108uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
109{
110 int index;
111 if (numargs == 0) index = 0;
112 else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
113 else index = args[0].value_int32;
114 int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674;
115 ret->value_int32 = *killcount;
116 ret->type = sl_int32;
117 return 0;
118}
119
120uint16_t ONICALL bsl_returnoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
121{
122 //int offset = 140;
123 //if (== 1) offset = 148;
124 //else index = args[0].value_int32;
125 int* killcount = ONgGameState + args[0].value_int32;
126 ret->value_int32 = *killcount;
127 ret->type = sl_int32;
128 return 0;
129}
130
131
132uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
133{
134 int index;
135 if (numargs < 2 || args[1].type != sl_str32) return 1;
136 else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
137 else index = args[0].value_int32;
138 void* returnval;
139 bool is_lsi = 0;
140 Character* Chr = ONgGameState + 0x1260;
141 if(!strcmp(args[1].value_str32,"ammo"))
142 {
143 returnval = &(Chr[index].Inventory_.AmmoUsed);
144 }
145 else if(!strcmp(args[1].value_str32,"hypo"))
146 {
147 returnval = &(Chr[index].Inventory_.HypoUsed);
148 }
149 else if(!strcmp(args[1].value_str32,"cells"))
150 {
151 returnval = &(Chr[index].Inventory_.CellsUsed);
152 }
153 else if(!strcmp(args[1].value_str32,"invis"))
154 {
155 returnval = &(Chr[index].Inventory_.CloakUsed);
156 }
157 else if(!strcmp(args[1].value_str32,"shield"))
158 {
159 returnval = &(Chr[index].Inventory_.ShieldUsed);
160 }
161 else if(!strcmp(args[1].value_str32,"lsi"))
162 {
163 returnval = &(Chr[index].Inventory_.hasLSI);
164 is_lsi = 1;
165 }
166// else if(!strcmp(args[1].value_str32,"bossshield"))
167// {
168// ret->value_int32 = Chr[index].Flags & char_bossshield;
169// ret->type = sl_int32;
170// if (numargs >=3) {
171// if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield;
172// else Chr[index].Flags = Chr[index].Flags | char_bossshield;
173// }
174// return 0;
175// }
176 else return 1;
177 //todo, add setting
178
179 if(is_lsi) ret->value_int32 = (int)*(bool*)returnval;
180 else ret->value_int32 = *(int*)returnval;
181 ret->type = sl_int32;
182
183 if (numargs >= 3)
184 {
185 if(is_lsi) *(bool*)returnval = args[2].value_int32;
186 else *(int*)returnval = args[2].value_int32;
187 }
188
189
190 return 0;
191}
192
193uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
194{
195 int index;
196 if (numargs == 0) index = 0;
197 else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
198 else index = args[0].value_int32;
199 Character* Chr = ONgGameState + 0x1260 ;
200 int* health = &Chr[index].Health;
201
202 ret->value_int32 = *health;
203 ret->type = sl_int32;
204
205 if (numargs >= 2) {
206 *health = args[1].value_int32;
207 }
208 ret->value_int32 = *health;
209 ret->type = sl_int32;
210 return 0;
211}
212
213uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
214{
215 int index;
216 if (numargs == 0) index = 0;
217 else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
218 else index = args[0].value_int32;
219 Character* Chr = ONgGameState + 0x1260 ;
220 int* health = (int*)&Chr[index] + 0x144;
221
222 ret->value_int32 = *health;
223 ret->type = sl_int32;
224
225 if (numargs >= 2) {
226 *health = args[1].value_int32;
227 }
228 ret->value_int32 = *health;
229 ret->type = sl_int32;
230 return 0;
231}
232
233
234uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
235{
236 int index;
237 if (numargs == 0) index = 0;
238 else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
239 else index = args[0].value_int32;
240 Character* Chr = ONgGameState + 0x1260 ;
241 int* maxhealth = &Chr[index].MaxHealth;
242 int oldmaxhealth = Chr[index].MaxHealth;
243 int oldhealth = Chr->Health;
244 if (numargs >= 2) {
245 *maxhealth = args[1].value_int32;
246 }
247 if (numargs >= 3 && args[2].value_bool) {
248 Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth);
249 }
250 ret->value_int32 = oldmaxhealth;
251 ret->type = sl_int32;
252 return 0;
253}
254
255uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
256{
257 //broken
258
259 int index;
260 if (numargs == 0) index = 0;
261 else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
262 else index = args[0].value_int32;
263
264 Character* Chr = ONgGameState + 0x1260;
265 ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
266 if ((int)Active == 0) return 1;
267// ret->value_int32 = Active->LastDamageSourceCharacter;
268 ret->type = sl_int32;
269 return 0;
270}
271
272
273
274uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
275{
276 int index;
277 if (numargs == 0) index = 0;
278 else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
279 else index = args[0].value_int32;
280 if (index == -1) {
281 ret->type = sl_str32;
282 ret->value_str32 = "NULL";
283 return 0;
284 }
285 char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14;
286 if (numargs == 2) {
287 strncpy(name, (char*)args[1].value_str32, 31);
288 }
289
290 ret->type = sl_str32;
291 ret->value_str32 = name;
292
293 return 0;
294}
295
296
297uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
298{
299 //testing numargs...
300 ret->type = sl_int32;
301 ret->value_int32 = numargs;
302 return 0;
303}
304
305uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
306{
307 //TODO: figure out why our implementation of dprint shows after dev mode is turned off
308 RGBA color;
309 RGBA shade;
310
311 if(numargs == 0) return 0;
312 if(numargs > 1 ) color.R = (char)args[1].value_int32;
313 else color.R = 255;
314 if(numargs > 2 ) color.G = (char)args[2].value_int32;
315 else color.G = 255;
316 if(numargs > 3 ) color.B = (char)args[3].value_int32;
317 else color.B = 255;
318 color.A = 0;
319 if(numargs > 5 ) shade.R = (char)args[5].value_int32;
320 else shade.R = 0x3F;
321 if(numargs > 6 ) shade.G = (char)args[6].value_int32;
322 else shade.G = 0x3F;
323 if(numargs > 7 ) shade.B = (char)args[7].value_int32;
324 else shade.B = 0x3F;
325 shade.A = 0;
326
327 DDrConsole_PrintColored(args[0].value_str32, 1, color, shade);
328 return 0;
329}
330
331
332uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
333{
334 ret->type = sl_int32;
335 ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32);
336 return 0;
337}
338
339uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
340{
341 DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260);
342 DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260)));
343 return 0;
344}
345typedef struct {
346char Name[16];
347int Bit;
348} KeyBit;
349
350KeyBit Actions1[32] = {
351 {"Escape", Action_Escape},
352 {"Console", Action_Console},
353 {"PauseScreen", Action_PauseScreen},
354 {"Cutscene1", Action_Cutscene_1 },
355 {"Cutscene2", Action_Cutscene_2 },
356 {"F4", Action_F4 },
357 {"F5", Action_F5 },
358 {"F6", Action_F6 },
359 {"F7", Action_F7 },
360 {"F8", Action_F8 },
361 {"StartRecorn", Action_StartRecord },
362 {"StopRecord", Action_StopRecord },
363 {"PlayRecord", Action_PlayRecord },
364 {"F12", Action_F12 },
365 {"Unknown1", Action_Unknown1 },
366 {"LookMode", Action_LookMode },
367 {"Screenshot", Action_Screenshot },
368 {"Unknown2", Action_Unknown2 },
369 {"Unknown3", Action_Unknown3 },
370 {"Unknown4", Action_Unknown4 },
371 {"Unknown5", Action_Unknown5 },
372 {"Forward", Action_Forward },
373 {"Backward", Action_Backward },
374 {"TurnLeft", Action_TurnLeft },
375 {"TurnRight", Action_TurnRight },
376 {"StepLeft", Action_StepLeft },
377 {"StepRight", Action_StepRight },
378 {"Jump", Action_Jump },
379 {"Crouch", Action_Crouch },
380 {"Punch",Action_Punch },
381 {"Kick", Action_Kick },
382 {"Block", Action_Block }
383};
384
385KeyBit Actions2[9] = {
386 {"Walk", Action2_Walk},
387 {"Action", Action2_Action},
388 {"Hypo", Action2_Hypo},
389 {"Reload", Action2_Reload },
390 {"Swap", Action2_Swap },
391 {"Drop", Action2_Drop },
392 {"Fire1", Action2_Fire1 },
393 {"Fire2", Action2_Fire2 },
394 {"Fire3", Action2_Fire3 }
395};
396uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
397 {
398 int index;
399 if (numargs < 4) index = 0;
400 else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
401 else index = args[0].value_int32;
402
403 Character* Chr = ONgGameState + 0x1260;
404 ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
405 if ((int)Active == 0) return 1;
406 int i = 2;
407 int j = 0;
408 int Input1 = 0;
409 int Input2 = 0;
410 for(i = 1; i < numargs; i++) {
411 for(j = 0; j < 32; j++) {
412 if(strcmp(args[i].value_str32, Actions1[j].Name)) Input1 = Input1 | Actions1[j].Bit;
413 DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit);
414 }
415 for(j = 0; j < 9; j++) {
416 if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
417
418 }
419 }
420 for(i = 0; i < numargs; i++) {
421 DDrConsole_PrintF("%s", args[i].value_str32);
422 }
423// if
424 return 0;
425}
426
427uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
428 {
429// int index;
430// if (numargs < 4) index = 0;
431// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
432// else index = args[0].value_int32;
433
434// Character* Chr = ONgGameState + 0x1260;
435// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
436// if ((int)Active == 0) return 1;
437 int i = 2;
438 int j = 0;
439 int Input1 = 0;
440 int Input2 = 0;
441 for(i = 0; i < numargs; i++) {
442 for(j = 0; j < 32; j++) {
443 //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit);
444 if(!strcmp(args[i].value_str32, Actions1[j].Name)) {
445 Input1 = Input1 | Actions1[j].Bit;
446 //DDrConsole_PrintF("Success!");
447 }
448
449 }
450 for(j = 0; j < 9; j++) {
451 if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
452
453 }
454 }
455 //DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10));
456 ret->value_int32 = 0;
457 ret->type = sl_int32;
458 if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) ret->value_int32 = 1;
459 return 0;
460}
461
462uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
463 {
464// int index;
465// if (numargs < 4) index = 0;
466// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32);
467// else index = args[0].value_int32;
468
469// Character* Chr = ONgGameState + 0x1260;
470// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
471// if ((int)Active == 0) return 1;
472 int i = 2;
473 int j = 0;
474 int Input1 = 0;
475 int Input2 = 0;
476 for(i = 0; i < numargs; i++) {
477 for(j = 0; j < 32; j++) {
478 //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit);
479 if(!strcmp(args[i].value_str32, Actions1[j].Name)) {
480 Input1 = Input1 | Actions1[j].Bit;
481 //DDrConsole_PrintF("Success!");
482 }
483
484 }
485 for(j = 0; j < 9; j++) {
486 if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
487
488 }
489 }
490 //DDrConsole_PrintF("Waiting...");
491 if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) {
492 }
493 else {
494 //else (int)*ret = 1;
495 *dontuse2 = 1;
496 *dontuse1 = 1;
497 }
498/*
499 __asm__(
500 "movl 0x10(%esp), %edx\n\t"
501 "movl $1,(%eax)\n\t"
502 );
503 //ret->type = sl_void
504*/ return 0;
505}
506
507/*
508uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
509{
510 if (numargs < 2)
511 return 1;
512
513 char output[255];
514 int i;
515 for(i = 1; i < numargs; i++) {
516 sprintf(output, args[0].value_str32, args[i].value_str32);
517 }
518
519 ret->value_str32 = output;
520 ret->type = sl_str32;
521 return 0;
522}
523*/
524uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
525{
526 if (numargs < 1 || args[0].type != sl_str32)
527 {
528 DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
529 return 0;
530 }
531
532 if (!args[0].value_str32)
533 args[0].value_str32 = "";
534
535 int ffi_ret;
536 char* str = NULL;
537 int size = 0;
538
539 ffi_cif cif;
540 ffi_type* ffi_args[256];
541 void* values[256];
542
543 ffi_args[0] = &ffi_type_pointer;
544 values[0] = &str;
545 ffi_args[1] = &ffi_type_uint32;
546 values[1] = &size;
547
548 int i;
549 for(i = 2; i < numargs + 2; i ++)
550 {
551 if (args[i - 2].type == sl_float)
552 {
553 float value_float = args[i - 2].value_float;
554 double* value_double = (double*)&(args[i - 2]);
555 *value_double = value_float;
556
557 ffi_args[i] = &ffi_type_double;
558 values[i] = value_double;
559 }
560 else
561 {
562 ffi_args[i] = &ffi_type_pointer;
563 values[i] = &(args[i - 2].value);
564 }
565 }
566
567 if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK)
568 return 1;
569 ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
570 str = malloc(ffi_ret + 1);
571 size = ffi_ret + 1;
572 ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values);
573 ret->value_str32 = str;
574 ret->type = sl_str32;
575 return 0;
576}
577
578// Widescreen patch for talking heads.
579uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret)
580{
581 args[1].value_int32 = (double)args[1].value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height));
582 return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret);
583}
584
585bool ini_inbsl = false;
586bool SLrIniCallback(char* section, bool newsection, char* name, char* value)
587{
588 if (newsection && !stricmp(section, "bsl"))
589 ini_inbsl = true;
590
591 if (ini_inbsl)
592 {
593 bool isptr = false;
594 sl_type bsl_type;
595
596 if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':')
597 {
598 isptr = true;
599 value += 4;
600 }
601
602 char* type = value;
603
604 for (; *type; type++)
605 if (*type == ':')
606 {
607 *type = '\0';
608 type++;
609 break;
610 }
611
612 if (!*type)
613 DDrStartupMessage("badly formed bsl definition for \"%s\"", name);
614
615 if (!strcmp(type, "int"))
616 bsl_type = sl_int32;
617 else if (!strcmp(type, "string"))
618 bsl_type = sl_str32;
619 else if (!strcmp(type, "float"))
620 bsl_type = sl_float;
621 else if (!strcmp(type, "bool"))
622 bsl_type = sl_bool;
623 else
624 {
625 DDrStartupMessage("unknown type in bsl definition for \"%s\"", name);
626 return true;
627 }
628
629 if (isptr)
630 {
631 char* bsl_var = malloc(strlen(name) + 1);
632 memcpy(bsl_var, name, strlen(name) + 1);
633 switch (bsl_type)
634 {
635 case sl_int32:
636 SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false));
637 break;
638 case sl_float:
639 SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false));
640 break;
641 default:
642 break;
643 }
644 }
645 else
646 {
647 char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t));
648 int32_t* bsl_val = (int32_t*)bsl_var;
649 bsl_var += sizeof(int32_t);
650 memcpy(bsl_var, name, strlen(name) + 1);
651
652 switch (bsl_type)
653 {
654 case sl_int32:
655 *bsl_val = inifile_parseint(value, false);
656 SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val);
657 break;
658 case sl_float:
659 break;
660 default:
661 break;
662 }
663 }
664 }
665 return true;
666}
667
668void SLrConfig()
669{
670 DDrStartupMessage("re-parsing daodan.ini for bsl...");
671 inifile_read("daodan.ini", SLrIniCallback);
672 DDrStartupMessage("finished parsing");
673}
674
675void SLrDaodan_Initalize()
676{
677
678 //const char regen_patch[] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90};
679 //DDrPatch_Const(OniExe + 0x0011BB6D, regen_patch);
680
681 //This one should work but doesn't.
682 //const char regen_patch[] ={0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x8B, 0x86, 0x44};
683 //DDrPatch_Const(OniExe + 0x0011BB64, regen_patch);
684
685 SLrConfig();
686
687
688 SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
689 SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
690
691 SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
692 SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
693
694 dsfmt_gv_init_gen_rand((uint32_t)time(NULL));
695 SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
696
697 SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills);
698 SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage);
699 SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname);
700 SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "script_id:int", sl_int32, bsl_nametoindex);
701 SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health);
702 SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_regen);
703 SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth);
704 SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup);
705 SLrScript_Command_Register_ReturnType("d_holdkey","Makes an AI hold a key", "[ai_name:string | script_id:int] keys", sl_int32, bsl_holdkey);
706 SLrScript_Command_Register_ReturnType("d_isheld","Checks for a held key", "keys", sl_int32, bsl_isheld);
707 SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress.", "keys", bsl_waitforkey);
708
709 //broken. sometimes crashes, and sometimes returns a string... : /
710 SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker);
711
712 SLrScript_Command_Register_ReturnType("d_active","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset);
713
714 SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf);
715
716 SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored);
717
718 //SLrScript_Command_Register_ReturnType("d_offset", "a test", "thing:int", sl_int32, bsl_returnoffset);
719}
720
721void SLrDaodan_Patch()
722{
723 DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch);
724}
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