1 | #include <stdio.h>
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2 | #include "stdint.h"
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3 | #include <time.h>
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4 | #include <math.h>
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5 | #include "Inifile_Reader.h"
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6 | #include "Daodan_BSL.h"
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7 | #include "Daodan_Utility.h"
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8 | #include "Daodan_Patch.h"
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9 | #include "Daodan_Console.h"
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10 | #include "BFW_ScriptLang.h"
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11 | #include "Oni.h"
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12 | #include "Oni_Character.h"
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13 | #include "Oni_GL.h"
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14 | #include "Daodan_Character.h"
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15 |
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16 |
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17 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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18 | {
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19 | ret->val.value_int32 = args[0].val.value_int32 * args[1].val.value_int32;
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20 | ret->type = sl_int32;
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21 | return 0;
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22 | }
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23 |
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24 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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25 | {
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26 | double val1;
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27 | double val2;
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28 |
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29 | if (args[0].type == sl_int32)
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30 | val1 = args[0].val.value_int32;
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31 | else
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32 | val1 = args[0].val.value_float;
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33 |
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34 | if (args[1].type == sl_int32)
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35 | val2 = args[1].val.value_int32;
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36 | else
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37 | val2 = args[1].val.value_float;
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38 |
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39 | ret->val.value_float = (float)(val1 * val2);
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40 | ret->type = sl_float;
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41 | return 0;
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42 | }
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43 |
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44 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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45 | {
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46 | ret->val.value_int32 = args[0].val.value_int32 / args[1].val.value_int32;
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47 | ret->type = sl_int32;
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48 | return 0;
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49 | }
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50 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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51 | {
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52 | double val1;
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53 | double val2;
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54 |
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55 | if (args[0].type == sl_int32)
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56 | val1 = args[0].val.value_int32;
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57 | else
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58 | val1 = args[0].val.value_float;
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59 |
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60 | if (args[1].type == sl_int32)
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61 | val2 = args[1].val.value_int32;
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62 | else
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63 | val2 = args[1].val.value_float;
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64 |
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65 | ret->val.value_float = (float)(val1 / val2);
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66 | ret->type = sl_float;
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67 | return 0;
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68 | }
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69 |
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70 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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71 | {
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72 | int32_t start = 0;
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73 | int32_t end = 0;
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74 |
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75 | if (args[0].val.value_int32 == args[1].val.value_int32)
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76 | return 1;
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77 | else if (args[0].val.value_int32 > args[1].val.value_int32)
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78 | {
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79 | start = args[1].val.value_int32;
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80 | end = args[0].val.value_int32;
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81 | }
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82 | else
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83 | {
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84 | start = args[0].val.value_int32;
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85 | end = args[1].val.value_int32;
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86 | }
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87 |
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88 | ret->val.value_int32 = start + (rand() % (uint32_t)(end - start + 1));
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89 | ret->type = sl_int32;
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90 | return 0;
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91 | }
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92 |
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93 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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94 | {
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95 | int index;
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96 | if (numargs == 0) index = 0;
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97 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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98 | else index = args[0].val.value_int32;
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99 | //killcount = ONgGameState->CharacterStorage[index].Kills;
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100 | //ONgGameState + index * 0x16A0 + 0x1260 + 0x1670;
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101 | ret->val.value_int32 = ONgGameState->CharacterStorage[index].Kills;
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102 | ret->type = sl_int32;
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103 | return 0;
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104 | }
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105 |
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106 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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107 | {
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108 | int index;
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109 | if (numargs == 0) index = 0;
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110 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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111 | else index = args[0].val.value_int32;
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112 | ret->val.value_int32 = ONgGameState->CharacterStorage[index].Damage;
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113 | ret->type = sl_int32;
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114 | return 0;
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115 | }
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116 |
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117 |
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118 |
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119 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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120 | {
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121 | int index;
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122 | void* returnval;
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123 | bool is_lsi = 0;
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124 | Character* Chr = ONgGameState->CharacterStorage;
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125 |
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126 | if (numargs < 2 || args[1].type != sl_str32) return 1;
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127 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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128 | else index = args[0].val.value_int32;
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129 |
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130 |
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131 |
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132 | if(!strcmp(args[1].val.value_str32,"ammo"))
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133 | {
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134 | returnval = &(Chr[index].Inventory.AmmoUsed);
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135 | }
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136 | else if(!strcmp(args[1].val.value_str32,"hypo"))
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137 | {
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138 | returnval = &(Chr[index].Inventory.HypoUsed);
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139 | }
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140 | else if(!strcmp(args[1].val.value_str32,"cells"))
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141 | {
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142 | returnval = &(Chr[index].Inventory.CellsUsed);
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143 | }
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144 | else if(!strcmp(args[1].val.value_str32,"invis"))
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145 | {
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146 | returnval = &(Chr[index].Inventory.CloakUsed);
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147 | }
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148 | else if(!strcmp(args[1].val.value_str32,"shield"))
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149 | {
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150 | returnval = &(Chr[index].Inventory.ShieldUsed);
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151 | }
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152 | else if(!strcmp(args[1].val.value_str32,"lsi"))
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153 | {
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154 | returnval = &(Chr[index].Inventory.hasLSI);
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155 | is_lsi = 1;
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156 | }
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157 | // else if(!strcmp(args[1].value_str32,"bossshield"))
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158 | // {
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159 | // ret->value_int32 = Chr[index].Flags & char_bossshield;
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160 | // ret->type = sl_int32;
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161 | // if (numargs >=3) {
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162 | // if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield;
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163 | // else Chr[index].Flags = Chr[index].Flags | char_bossshield;
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164 | // }
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165 | // return 0;
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166 | // }
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167 | else return 1;
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168 | //todo, add setting
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169 |
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170 | if(is_lsi) ret->val.value_int32 = (int)*(bool*)returnval;
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171 | else ret->val.value_int32 = *(int*)returnval;
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172 | ret->type = sl_int32;
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173 |
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174 | if (numargs >= 3)
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175 | {
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176 | if(is_lsi) *(bool*)returnval = args[2].val.value_int32;
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177 | else *(int*)returnval = args[2].val.value_int32;
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178 | }
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179 |
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180 |
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181 | return 0;
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182 | }
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183 |
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184 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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185 | {
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186 | int index;
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187 | Character* Chr;
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188 | int* health;
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189 | if (numargs == 0) index = 0;
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190 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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191 | else index = args[0].val.value_int32;
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192 | Chr = ONgGameState->CharacterStorage;
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193 | health = &Chr[index].Health;
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194 |
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195 | ret->val.value_int32 = *health;
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196 | ret->type = sl_int32;
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197 |
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198 | if (args[1].val.value_int32) {
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199 | *health = args[1].val.value_int32;
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200 | }
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201 | ret->val.value_int32 = *health;
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202 | ret->type = sl_int32;
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203 | return 0;
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204 | }
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205 |
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206 | uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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207 | {
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208 | int index;
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209 | Character* Chr;
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210 | if (numargs == 0) index = 0;
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211 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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212 | else index = args[0].val.value_int32;
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213 | Chr = ONgGameState->CharacterStorage ;
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214 |
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215 |
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216 | /*
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217 | DDrConsole_PrintF("Character %s", Chr[index].Name);
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218 | DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn);
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219 | DDrConsole_PrintF("Death %s", Chr[index].ScriptDie);
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220 | DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware);
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221 | DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm);
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222 | DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt);
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223 | DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat);
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224 | DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo);
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225 | DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath);
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226 | */
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227 | ret->val.value_int32 = Chr[index].RegenHax;
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228 | ret->type = sl_int32;
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229 |
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230 | if (numargs >= 2) {
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231 | Chr[index].RegenHax = args[1].val.value_int32;
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232 | }
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233 | return 0;
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234 | }
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235 |
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236 | //wow this is broken.
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237 | uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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238 | int index;
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239 | int index2;
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240 | Character* Chr = ONgGameState->CharacterStorage;
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241 | Character* Char1;
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242 | Character* Char2;
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243 |
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244 | if (numargs < 2) return 1;
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245 |
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246 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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247 | else index = args[0].val.value_int32;
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248 | if (index == -1) index = args[0].val.value_int32;
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249 |
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250 | if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].val.value_str32);
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251 | else index2 = args[1].val.value_int32;
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252 | if (index2 == -1) index2 = args[1].val.value_int32;
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253 | Char1 = &Chr[index];
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254 | Char2 = &Chr[index2];
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255 |
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256 |
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257 | ret->val.value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2));
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258 | ret->type = sl_float;
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259 | return 0;
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260 | }
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261 | uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) {
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262 | int index, i;
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263 | float* loc;
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264 | Character* Chr;
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265 | numargs = 0;
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266 | for(i = 0; args[i].type < sl_void; i++)
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267 | {
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268 | numargs++;
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269 | }
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270 |
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271 |
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272 | if (numargs < 2) return 1;
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273 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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274 | else index = args[0].val.value_int32;
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275 | if (index == -1) index = args[0].val.value_int32;
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276 | Chr = ONgGameState->CharacterStorage;
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277 | if(numargs == 3)
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278 | {
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279 | if (!strcmp(args[1].val.value_str32,"X") || !strcmp(args[1].val.value_str32,"x"))
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280 | loc = &(Chr[index].Position.X);
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281 | else if (!strcmp(args[1].val.value_str32,"Y") || !strcmp(args[1].val.value_str32,"y"))
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282 | loc = &(Chr[index].Position.Y);
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283 | else if (!strcmp(args[1].val.value_str32,"Z") || !strcmp(args[1].val.value_str32,"z"))
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284 | loc = &(Chr[index].Position.Z);
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285 | }
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286 | else if (numargs == 4) {
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287 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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288 | Chr[index].Location.X = args[1].val.value_float;
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289 | Chr[index].Location.Y = args[2].val.value_float;
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290 | Chr[index].Location.Z = args[3].val.value_float;
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291 | if(Active)
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292 | {
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293 | Active->PhyContext->Position = Chr[index].Location;
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294 | }
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295 | ret->val.value_float = 1;
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296 | ret->type = sl_float;
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297 | return 0;
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298 | }
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299 | else return 1;
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300 |
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301 | ret->val.value_float = *loc;
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302 | ret->type = sl_float;
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303 |
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304 | if(numargs == 3) {
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305 | //currently broken, does nothing.
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306 | *loc = args[2].val.value_float;
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307 | }
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308 | return 0;
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309 | }
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310 |
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311 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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312 | {
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313 | int index;
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314 | if (numargs == 0) index = 0;
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315 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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316 | else index = args[0].val.value_int32;
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317 | if(1) {
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318 | Character* Chr = ONgGameState->CharacterStorage ;
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319 | int* maxhealth = &Chr[index].MaxHealth;
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320 | int oldmaxhealth = Chr[index].MaxHealth;
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321 | int oldhealth = Chr->Health;
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322 | if (numargs >= 2) {
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323 | *maxhealth = args[1].val.value_int32;
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324 | }
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325 | if (numargs >= 3 && args[2].val.value_bool) {
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326 | Chr->Health = (int)(((float)args[1].val.value_int32 / (float)oldmaxhealth) * (float)oldhealth);
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327 | }
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328 | ret->val.value_int32 = oldmaxhealth;
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329 | ret->type = sl_int32;
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330 | return 0;
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331 | }
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332 | }
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333 |
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334 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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335 | {
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336 | //broken
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337 |
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338 | int index;
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339 | if (numargs == 0) index = 0;
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340 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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341 | else index = args[0].val.value_int32;
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342 | if(1) {
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343 | Character* Chr = ONgGameState->CharacterStorage;
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344 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
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345 | if (!Active) return 1;
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346 | // ret->val.value_int32 = Active->LastDamageSourceCharacter;
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347 | ret->type = sl_int32;
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348 | return 0;
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349 | }
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350 | }
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351 |
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352 |
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353 |
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354 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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355 | {
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356 | int index;
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357 | char* name;
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358 |
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359 | if (numargs == 0) index = 0;
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360 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
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361 | else index = args[0].val.value_int32;
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362 | if (index == -1) {
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363 | ret->type = sl_str32;
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364 | ret->val.value_str32 = "NULL";
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365 | return 0;
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366 | }
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367 | name = (char*)(&ONgGameState->CharacterStorage[index].Name);
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368 | if (numargs == 2) {
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369 | strncpy(name, (char*)args[1].val.value_str32, 31);
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370 | }
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371 |
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372 | ret->type = sl_str32;
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373 | ret->val.value_str32 = name;
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374 |
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375 | return 0;
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376 | }
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377 |
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378 |
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379 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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380 | {
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381 | //testing numargs...
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382 | ret->type = sl_int32;
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383 | ret->val.value_int32 = numargs;
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384 | return 0;
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385 | }
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386 |
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387 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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388 | {
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389 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off
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390 | RGBA color;
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391 | RGBA shade;
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392 | int i;
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393 | numargs = 0;
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394 | for(i = 0; args[i].type < sl_void; i++)
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395 | {
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396 | numargs++;
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397 | }
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398 | if(numargs == 0) return 0;
|
---|
399 | if(numargs > 1 ) color.R = (char)args[1].val.value_int32;
|
---|
400 | else color.R = 255;
|
---|
401 | if(numargs > 2 ) color.G = (char)args[2].val.value_int32;
|
---|
402 | else color.G = 255;
|
---|
403 | if(numargs > 3 ) color.B = (char)args[3].val.value_int32;
|
---|
404 | else color.B = 255;
|
---|
405 | color.A = 0;
|
---|
406 | if(numargs > 5 ) shade.R = (char)args[5].val.value_int32;
|
---|
407 | else shade.R = 0x3F;
|
---|
408 | if(numargs > 6 ) shade.G = (char)args[6].val.value_int32;
|
---|
409 | else shade.G = 0x3F;
|
---|
410 | if(numargs > 7 ) shade.B = (char)args[7].val.value_int32;
|
---|
411 | else shade.B = 0x3F;
|
---|
412 | shade.A = 0;
|
---|
413 |
|
---|
414 | DDrConsole_PrintColored(args[0].val.value_str32, 1, color, shade);
|
---|
415 | return 0;
|
---|
416 | }
|
---|
417 |
|
---|
418 |
|
---|
419 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
420 | {
|
---|
421 |
|
---|
422 | ret->type = sl_int32;
|
---|
423 | ret->val.value_int32 = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
424 |
|
---|
425 | return 0;
|
---|
426 | }
|
---|
427 |
|
---|
428 | typedef struct {
|
---|
429 | char Name[16];
|
---|
430 | int Bit;
|
---|
431 | } KeyBit;
|
---|
432 |
|
---|
433 | KeyBit Actions1[32] = {
|
---|
434 | {"Escape", Action_Escape},
|
---|
435 | {"Console", Action_Console},
|
---|
436 | {"PauseScreen", Action_PauseScreen},
|
---|
437 | {"Cutscene1", Action_Cutscene_1 },
|
---|
438 | {"Cutscene2", Action_Cutscene_2 },
|
---|
439 | {"F4", Action_F4 },
|
---|
440 | {"F5", Action_F5 },
|
---|
441 | {"F6", Action_F6 },
|
---|
442 | {"F7", Action_F7 },
|
---|
443 | {"F8", Action_F8 },
|
---|
444 | {"StartRecord", Action_StartRecord },
|
---|
445 | {"StopRecord", Action_StopRecord },
|
---|
446 | {"PlayRecord", Action_PlayRecord },
|
---|
447 | {"F12", Action_F12 },
|
---|
448 | {"Unknown1", Action_Unknown1 },
|
---|
449 | {"LookMode", Action_LookMode },
|
---|
450 | {"Screenshot", Action_Screenshot },
|
---|
451 | {"Unknown2", Action_Unknown2 },
|
---|
452 | {"Unknown3", Action_Unknown3 },
|
---|
453 | {"Unknown4", Action_Unknown4 },
|
---|
454 | {"Unknown5", Action_Unknown5 },
|
---|
455 | {"Forward", Action_Forward },
|
---|
456 | {"Backward", Action_Backward },
|
---|
457 | {"TurnLeft", Action_TurnLeft },
|
---|
458 | {"TurnRight", Action_TurnRight },
|
---|
459 | {"StepLeft", Action_StepLeft },
|
---|
460 | {"StepRight", Action_StepRight },
|
---|
461 | {"Jump", Action_Jump },
|
---|
462 | {"Crouch", Action_Crouch },
|
---|
463 | {"Punch",Action_Punch },
|
---|
464 | {"Kick", Action_Kick },
|
---|
465 | {"Block", Action_Block }
|
---|
466 | };
|
---|
467 |
|
---|
468 | KeyBit Actions2[9] = {
|
---|
469 | {"Walk", Action2_Walk},
|
---|
470 | {"Action", Action2_Action},
|
---|
471 | {"Hypo", Action2_Hypo},
|
---|
472 | {"Reload", Action2_Reload },
|
---|
473 | {"Swap", Action2_Swap },
|
---|
474 | {"Drop", Action2_Drop },
|
---|
475 | {"Fire1", Action2_Fire1 },
|
---|
476 | {"Fire2", Action2_Fire2 },
|
---|
477 | {"Fire3", Action2_Fire3 }
|
---|
478 | };
|
---|
479 | uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
480 | {
|
---|
481 | uint32_t index;
|
---|
482 | uint32_t i = 2;
|
---|
483 | uint32_t j = 0;
|
---|
484 | int Input1 = 0;
|
---|
485 | int Input2 = 0;
|
---|
486 | Character* Chr;
|
---|
487 | ActiveCharacter* Active;
|
---|
488 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
489 | else index = args[0].val.value_int32;
|
---|
490 |
|
---|
491 | Chr = &(ONgGameState->CharacterStorage[index]);
|
---|
492 | Active = ONrGetActiveCharacter(Chr);
|
---|
493 | if (!Active) return 1;
|
---|
494 |
|
---|
495 | for(i = 1; i < numargs - 1; i++) {
|
---|
496 | for(j = 0; j < 32; j++) {
|
---|
497 | if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) {
|
---|
498 | Input1 = Input1 | Actions1[j].Bit;
|
---|
499 | }
|
---|
500 | }
|
---|
501 | for(j = 0; j < 9; j++) {
|
---|
502 | if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) {
|
---|
503 | Input2 = Input2 | Actions2[j].Bit;
|
---|
504 | }
|
---|
505 | }
|
---|
506 | }
|
---|
507 | Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1;
|
---|
508 | Active->Input.Current.Actions2 = Active->Input.Current.Actions2 | Input2;
|
---|
509 | if( Input1 + Input2 == 0 ) {
|
---|
510 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name);
|
---|
511 | return 0;
|
---|
512 | }
|
---|
513 | if ( args[numargs - 1].val.value_int32 <= 0) {
|
---|
514 | return 0;
|
---|
515 | }
|
---|
516 | else {
|
---|
517 | args[numargs - 1].val.value_int32 -= 1;
|
---|
518 | *dontuse2 = 1;
|
---|
519 | *dontuse1 = 1;
|
---|
520 | }
|
---|
521 | return 0;
|
---|
522 | }
|
---|
523 |
|
---|
524 | uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
525 | {
|
---|
526 | // int index;
|
---|
527 | // if (numargs < 4) index = 0;
|
---|
528 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
529 | // else index = args[0].val.value_int32;
|
---|
530 |
|
---|
531 | // Character* Chr = ONgGameState->CharacterStorage;
|
---|
532 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
533 | // if ((int)Active == 0) return 1;
|
---|
534 | uint32_t i = 2;
|
---|
535 | uint32_t j = 0;
|
---|
536 | int Input1 = 0;
|
---|
537 | int Input2 = 0;
|
---|
538 | for(i = 0; i < numargs; i++) {
|
---|
539 | for(j = 0; j < 32; j++) {
|
---|
540 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
541 | if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) {
|
---|
542 | Input1 = Input1 | Actions1[j].Bit;
|
---|
543 | //DDrConsole_PrintF("Success!");
|
---|
544 | }
|
---|
545 |
|
---|
546 | }
|
---|
547 | for(j = 0; j < 9; j++) {
|
---|
548 | if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
|
---|
549 |
|
---|
550 | }
|
---|
551 | }
|
---|
552 | //DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10));
|
---|
553 | ret->val.value_int32 = 0;
|
---|
554 | ret->type = sl_int32;
|
---|
555 | if ( (ONgGameState->Input.Current.Actions1 == Input1) && (ONgGameState->Input.Current.Actions2 == Input2)) ret->val.value_int32 = 1;
|
---|
556 | return 0;
|
---|
557 | }
|
---|
558 |
|
---|
559 | uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
560 | {
|
---|
561 | // int index;
|
---|
562 | // if (numargs < 4) index = 0;
|
---|
563 | // else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32);
|
---|
564 | // else index = args[0].val.value_int32;
|
---|
565 |
|
---|
566 | // Character* Chr = ONgGameState->CharacterStorage;
|
---|
567 | // ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]);
|
---|
568 | // if ((int)Active == 0) return 1;
|
---|
569 |
|
---|
570 | int i = 2;
|
---|
571 | int j = 0;
|
---|
572 | int Input1 = 0;
|
---|
573 | int Input2 = 0;
|
---|
574 | /*
|
---|
575 | numargs = 0;
|
---|
576 | for(i = 0; args[i].type <= sl_void; i++)
|
---|
577 | {
|
---|
578 | //DDrConsole_PrintF("%i", args[i].type );
|
---|
579 | numargs++;
|
---|
580 |
|
---|
581 | }
|
---|
582 | if(numargs < 1 || args[0].val.value == 0) return;
|
---|
583 | //for(i = 0; i < numargs; i++) {
|
---|
584 | */
|
---|
585 | i = 0;
|
---|
586 | for(j = 0; j < 32; j++) {
|
---|
587 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit);
|
---|
588 | if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) {
|
---|
589 | Input1 = Input1 | Actions1[j].Bit;
|
---|
590 | //DDrConsole_PrintF("Success!");
|
---|
591 | }
|
---|
592 |
|
---|
593 | }
|
---|
594 | for(j = 0; j < 9; j++) {
|
---|
595 | if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit;
|
---|
596 |
|
---|
597 | }
|
---|
598 | // }
|
---|
599 | DDrConsole_PrintF("Waiting...");
|
---|
600 | if (
|
---|
601 | (( ONgGameState->Input.Current.Actions1 & Input1) == Input1) &&
|
---|
602 | (( ONgGameState->Input.Current.Actions2 & Input2) == Input2)
|
---|
603 | )
|
---|
604 | {
|
---|
605 | DDrConsole_PrintF("Found key!");
|
---|
606 | }
|
---|
607 | else {
|
---|
608 | //else (int)*ret = 1;
|
---|
609 | *dontuse2 = 1;
|
---|
610 | *dontuse1 = 1;
|
---|
611 | }
|
---|
612 | return 0;
|
---|
613 | }
|
---|
614 |
|
---|
615 |
|
---|
616 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
617 | {
|
---|
618 | char output[1024];
|
---|
619 | char buffer[1024];
|
---|
620 | unsigned int i;
|
---|
621 | char* placeinoutput = output;
|
---|
622 | char* placeininput = args[0].val.value_str32;
|
---|
623 | int formatnum = 0;
|
---|
624 | //fix the broken bsl numargs...
|
---|
625 | numargs = 0;
|
---|
626 |
|
---|
627 | for(i = 0; args[i].type < sl_void; i++)
|
---|
628 | {
|
---|
629 | numargs++;
|
---|
630 | }
|
---|
631 |
|
---|
632 |
|
---|
633 | if (numargs < 1)
|
---|
634 | return 1;
|
---|
635 |
|
---|
636 | while(1)
|
---|
637 | {
|
---|
638 | int size;
|
---|
639 | //s is the pointer to the args
|
---|
640 | char* s = strchr(placeininput , '%');
|
---|
641 | //we didnt find a %, break!
|
---|
642 | if(!s)
|
---|
643 | {
|
---|
644 | strcpy(placeinoutput, placeininput);
|
---|
645 | break;
|
---|
646 | }
|
---|
647 | size = (int)s - (int)placeininput ;
|
---|
648 | //we found one, so copy the portion of string
|
---|
649 |
|
---|
650 |
|
---|
651 |
|
---|
652 | memcpy( placeinoutput,placeininput, size);
|
---|
653 | placeininput += size;
|
---|
654 | placeinoutput += size;
|
---|
655 |
|
---|
656 | memset( placeinoutput, '%', (int)pow(2, formatnum));
|
---|
657 | placeinoutput += (int)pow(2, formatnum);
|
---|
658 |
|
---|
659 |
|
---|
660 | placeininput += 1;
|
---|
661 | *placeinoutput = 0;
|
---|
662 | formatnum++;
|
---|
663 |
|
---|
664 | }
|
---|
665 |
|
---|
666 | for(i = 1; i < numargs; i++) {
|
---|
667 | //sprintf(output, output, args[i].value_str32);
|
---|
668 | memcpy(buffer, output, 1024);
|
---|
669 | if(args[i].val.value == 0) break;
|
---|
670 | switch(args[i].type)
|
---|
671 | {
|
---|
672 | case sl_bool:
|
---|
673 | case sl_int32:
|
---|
674 | sprintf(output, buffer, args[i].val.value_int32);
|
---|
675 | break;
|
---|
676 | case sl_float:
|
---|
677 | sprintf(output, buffer, args[i].val.value_float);
|
---|
678 | break;
|
---|
679 | case sl_str32:
|
---|
680 | sprintf(output, buffer, args[i].val.value_str32);
|
---|
681 | break;
|
---|
682 | case sl_void:
|
---|
683 | default:
|
---|
684 | break;
|
---|
685 | }
|
---|
686 | }
|
---|
687 | ret->val.value_str32 = output;
|
---|
688 | ret->type = sl_str32;
|
---|
689 | return 0;
|
---|
690 | }
|
---|
691 |
|
---|
692 | // Widescreen patch for talking heads.
|
---|
693 | uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
694 | {
|
---|
695 | args[1].val.value_int32 = (double)args[1].val.value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height));
|
---|
696 | return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret);
|
---|
697 | }
|
---|
698 |
|
---|
699 | /*
|
---|
700 | bool ini_inbsl = false;
|
---|
701 | bool SLrIniCallback(char* section, bool newsection, char* name, char* value)
|
---|
702 | {
|
---|
703 | if (newsection)
|
---|
704 | ini_inbsl = !_stricmp(section, "bsl");
|
---|
705 |
|
---|
706 | if (ini_inbsl)
|
---|
707 | {
|
---|
708 | char* type = value;
|
---|
709 | bool isptr = false;
|
---|
710 | sl_type bsl_type;
|
---|
711 |
|
---|
712 | if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':')
|
---|
713 | {
|
---|
714 | isptr = true;
|
---|
715 | value += 4;
|
---|
716 | }
|
---|
717 |
|
---|
718 |
|
---|
719 |
|
---|
720 | for (; *type; type++)
|
---|
721 | if (*type == ':')
|
---|
722 | {
|
---|
723 | *type = '\0';
|
---|
724 | type++;
|
---|
725 | break;
|
---|
726 | }
|
---|
727 |
|
---|
728 | if (!*type)
|
---|
729 | DDrStartupMessage("Daodan: Badly formed bsl definition for \"%s\"", name);
|
---|
730 |
|
---|
731 | if (!strcmp(type, "int"))
|
---|
732 | bsl_type = sl_int32;
|
---|
733 | else if (!strcmp(type, "string"))
|
---|
734 | bsl_type = sl_str32;
|
---|
735 | else if (!strcmp(type, "float"))
|
---|
736 | bsl_type = sl_float;
|
---|
737 | else if (!strcmp(type, "bool"))
|
---|
738 | bsl_type = sl_bool;
|
---|
739 | else
|
---|
740 | {
|
---|
741 | DDrStartupMessage("Daodan: Unknown type in bsl definition for \"%s\"", name);
|
---|
742 | return true;
|
---|
743 | }
|
---|
744 |
|
---|
745 | if (isptr)
|
---|
746 | {
|
---|
747 | char* bsl_var = malloc(strlen(name) + 1);
|
---|
748 | memcpy(bsl_var, name, strlen(name) + 1);
|
---|
749 | switch (bsl_type)
|
---|
750 | {
|
---|
751 | case sl_int32:
|
---|
752 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false));
|
---|
753 | break;
|
---|
754 | case sl_float:
|
---|
755 | SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false));
|
---|
756 | break;
|
---|
757 | default:
|
---|
758 | break;
|
---|
759 | }
|
---|
760 | }
|
---|
761 | else
|
---|
762 | {
|
---|
763 | char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t));
|
---|
764 | int32_t* bsl_val = (int32_t*)bsl_var;
|
---|
765 | bsl_var += sizeof(int32_t);
|
---|
766 | memcpy(bsl_var, name, strlen(name) + 1);
|
---|
767 |
|
---|
768 | switch (bsl_type)
|
---|
769 | {
|
---|
770 | case sl_int32:
|
---|
771 | *bsl_val = inifile_parseint(value, false);
|
---|
772 | SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val);
|
---|
773 | break;
|
---|
774 | case sl_float:
|
---|
775 | break;
|
---|
776 | default:
|
---|
777 | break;
|
---|
778 | }
|
---|
779 | }
|
---|
780 | }
|
---|
781 | return true;
|
---|
782 | }
|
---|
783 |
|
---|
784 | void SLrConfig()
|
---|
785 | {
|
---|
786 | DDrStartupMessage("Daodan: Re-parsing daodan.ini for bsl...");
|
---|
787 | inifile_read("daodan.ini", SLrIniCallback);
|
---|
788 | DDrStartupMessage("Daodan: Finished parsing");
|
---|
789 | }
|
---|
790 | */
|
---|
791 |
|
---|
792 | void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) {
|
---|
793 | char argfmt2[512];
|
---|
794 | uint16_t errornum;
|
---|
795 | if (argfmt && strlen(argfmt) < 507) {
|
---|
796 | sprintf(argfmt2, "%s [|]", argfmt);
|
---|
797 | errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback);
|
---|
798 | if(errornum)
|
---|
799 | {
|
---|
800 | DDrStartupMessage("Daodan: Registration of script command %s failed with error %i", name, errornum);
|
---|
801 | }
|
---|
802 | } else {
|
---|
803 | DDrStartupMessage("Daodan: Registration of script command %s failed because of a too long argfmt", name);
|
---|
804 | }
|
---|
805 | }
|
---|
806 |
|
---|
807 | void* TSrTest = 0;
|
---|
808 | uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
|
---|
809 | {
|
---|
810 | void* TSFFTahoma;
|
---|
811 | int returnval;
|
---|
812 |
|
---|
813 | if(!TSrTest){
|
---|
814 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma);
|
---|
815 | returnval = TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrTest);
|
---|
816 | }
|
---|
817 | DDrPatch_MakeCall((void*)0x004FBCEA, (void*)DDrText_Hook);
|
---|
818 |
|
---|
819 | *dontuse2 = 1;
|
---|
820 | return 0;
|
---|
821 | }
|
---|
822 |
|
---|
823 | extern void SLrFlatline_Initialize();
|
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824 |
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825 | void SLrDaodan_Initialize()
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826 | {
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827 | // SLrConfig();
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828 |
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829 | SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text);
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830 |
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831 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul);
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832 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul);
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833 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div);
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834 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div);
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835 | srand((uint32_t)time(NULL));
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836 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand);
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837 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills);
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838 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage);
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839 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname);
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840 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex);
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841 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health);
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842 | SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen);
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843 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth);
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844 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup);
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845 | //d_holdkey is broken!
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846 | SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey);
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847 | SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld);
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848 | SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location);
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849 | SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance);
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850 | SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey);
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851 |
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852 | //broken, only works for one damage type.
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853 | //SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker);
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854 |
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855 | //used for debugging.
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856 | // SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset);
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857 |
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858 | SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf);
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859 | SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored);
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860 | SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored);
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861 |
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862 | #ifdef FLATLINE
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863 | SLrFlatline_Initialize();
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864 | #endif
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865 | }
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866 |
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867 | // Patch for cinematic_start to work on widescreen resolutions
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868 | void SLrDaodan_Patch()
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869 | {
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870 | DDrPatch_Int32((int*)(OniExe + 0x000f3755), (int)cinematic_start_patch);
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871 | }
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