[427] | 1 | #include <stdlib.h>
|
---|
[428] | 2 | #include "Daodan_Character.h"
|
---|
[427] | 3 | #include "Oni_Character.h"
|
---|
[446] | 4 | #include "BFW_Utility.h"
|
---|
| 5 | #include "Oni.h"
|
---|
[427] | 6 |
|
---|
[428] | 7 | int DDr_TeamToTeamID(const char* team_string) //Already something like this in the engine, but I'm reimplementing it...
|
---|
| 8 | {
|
---|
| 9 | if (!strcmp(team_string, "Konoko")) return team_konoko;
|
---|
| 10 | else if (!strcmp(team_string, "TCTF")) return team_tctf;
|
---|
| 11 | else if (!strcmp(team_string, "Syndicate")) return team_syndicate;
|
---|
| 12 | else if (!strcmp(team_string, "Neutral")) return team_neutral;
|
---|
| 13 | else if (!strcmp(team_string, "SecurityGuard")) return team_securityguard;
|
---|
| 14 | else if (!strcmp(team_string, "RougeKonoko")) return team_rougekonoko;
|
---|
| 15 | else if (!strcmp(team_string, "Switzerland")) return team_switzerland;
|
---|
| 16 | else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory;
|
---|
| 17 | return team_neutral; //if you enter a bad teamname, return Neutral.....
|
---|
[427] | 18 | }
|
---|
| 19 |
|
---|
[446] | 20 | uint32_t DDrGetCharacterIndexFromName(char* input) {
|
---|
| 21 | int i;
|
---|
[677] | 22 | Character **characterlist = ONgGameState->PresentCharacterList; //pointer to array of Character pointers
|
---|
| 23 | int total_characters = ONgGameState->PresentCharacterListCount; //Max number of characters
|
---|
| 24 | for(i = 0; i < total_characters; i++) {
|
---|
[446] | 25 | if (characterlist[i] != 0) //anti Blam!
|
---|
| 26 | if (!strcmp(characterlist[i]->Name, input)) { //checks for the same name
|
---|
| 27 | return characterlist[i]->Number;
|
---|
| 28 | }
|
---|
| 29 | }
|
---|
| 30 | return -1; //not found :(
|
---|
| 31 | }
|
---|
[468] | 32 | /*
|
---|
[446] | 33 | OniRectangle TestRect;
|
---|
[428] | 34 | void CHARTest()
|
---|
| 35 | {
|
---|
[446] | 36 |
|
---|
[433] | 37 | CharacterObject* TestCHAR = malloc(sizeof(CharacterObject));
|
---|
| 38 | memset(TestCHAR, 0, sizeof(CharacterObject));
|
---|
[428] | 39 |
|
---|
[433] | 40 | int type = 0x43484152;
|
---|
| 41 | TestCHAR->Header.Type = type;
|
---|
| 42 | memcpy(TestCHAR->OSD.Name, "Gumby", 6);
|
---|
[434] | 43 | memcpy(TestCHAR->OSD.Class, "striker_easy_1", 15);
|
---|
[446] | 44 | memcpy(TestCHAR->OSD.ScriptSpawn, "dmsg", 20);
|
---|
| 45 | //TestCHAR->OSD.Options = chr_unkillable;
|
---|
[433] | 46 | TestCHAR->OSD.TeamID = team_syndicate;
|
---|
[446] | 47 | //int* ptr = 0x005ECE70;
|
---|
| 48 | TestRect.Top = 10;
|
---|
| 49 | TestRect.Left = 10;
|
---|
| 50 | TestRect.Right = 100;
|
---|
| 51 | TestRect.Bottom = 100;
|
---|
[428] | 52 |
|
---|
[446] | 53 | char str[5] = "hi";
|
---|
| 54 | str[2] = '\0';
|
---|
| 55 | AUrMessageBox(0, "%8x", &TestRect);
|
---|
| 56 | int16_t a = TSrContext_DrawText(TestContext, str, 0xFF, &TestRect, &TestRect);
|
---|
| 57 | //ONrGameState_NewCharacter(TestCHAR, NULL, NULL, NULL);
|
---|
| 58 | return;
|
---|
[428] | 59 | }
|
---|
[468] | 60 | */
|
---|