source: Daodan/src/Daodan_Character.c @ 433

Last change on this file since 433 was 433, checked in by gumby, 12 years ago
File size: 1.3 KB
Line 
1#include <stdlib.h>
2#include "Daodan_Character.h"
3#include "Oni_Character.h"
4
5int DDr_TeamToTeamID(const char* team_string) //Already something like this in the engine, but I'm reimplementing it...
6{
7        if (!strcmp(team_string, "Konoko"))                  return team_konoko;
8        else if (!strcmp(team_string, "TCTF"))               return team_tctf;
9        else if (!strcmp(team_string, "Syndicate"))          return team_syndicate;
10        else if (!strcmp(team_string, "Neutral"))            return team_neutral;
11        else if (!strcmp(team_string, "SecurityGuard"))      return team_securityguard;
12        else if (!strcmp(team_string, "RougeKonoko"))        return team_rougekonoko;
13        else if (!strcmp(team_string, "Switzerland"))        return team_switzerland;
14        else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory;
15        return team_neutral; //if you enter a bad teamname, return Neutral.....
16}
17
18void CHARTest()
19{
20        CharacterObject* TestCHAR = malloc(sizeof(CharacterObject));
21        memset(TestCHAR, 0, sizeof(CharacterObject));
22       
23        int type = 0x43484152;
24        TestCHAR->Header.Type = type;
25        memcpy(TestCHAR->OSD.Name, "Gumby", 6);
26        memcpy(TestCHAR->OSD.Class, "muro_generic", 13);
27        TestCHAR->OSD.TeamID = team_syndicate;
28       
29
30        ONrGameState_NewCharacter(TestCHAR, NULL, NULL, NULL);
31}
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