1 | #include <stdlib.h>
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2 | #include "Daodan_Character.h"
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3 | #include "Oni_Character.h"
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4 | #include "BFW_Utility.h"
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5 | #include "Oni.h"
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6 |
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7 | int DDr_TeamToTeamID(const char* team_string) //Already something like this in the engine, but I'm reimplementing it...
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8 | {
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9 | if (!strcmp(team_string, "Konoko")) return team_konoko;
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10 | else if (!strcmp(team_string, "TCTF")) return team_tctf;
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11 | else if (!strcmp(team_string, "Syndicate")) return team_syndicate;
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12 | else if (!strcmp(team_string, "Neutral")) return team_neutral;
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13 | else if (!strcmp(team_string, "SecurityGuard")) return team_securityguard;
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14 | else if (!strcmp(team_string, "RougeKonoko")) return team_rougekonoko;
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15 | else if (!strcmp(team_string, "Switzerland")) return team_switzerland;
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16 | else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory;
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17 | return team_neutral; //if you enter a bad teamname, return Neutral.....
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18 | }
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19 |
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20 | uint32_t DDrGetCharacterIndexFromName(char* input) {
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21 | Character **characterlist; //pointer to array of Character pointers
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22 | characterlist = ONgGameState + 0x00167500; //Character List
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23 | int* total_characters = ONgGameState + 0x00167700; //Max number of characters
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24 | int i;
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25 | for(i = 0; i < *total_characters; i++) {
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26 | if (characterlist[i] != 0) //anti Blam!
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27 | if (!strcmp(characterlist[i]->Name, input)) { //checks for the same name
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28 | return characterlist[i]->Number;
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29 | }
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30 | }
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31 | return -1; //not found :(
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32 | }
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33 |
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34 | OniRectangle TestRect;
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35 | void CHARTest()
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36 | {
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37 |
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38 | CharacterObject* TestCHAR = malloc(sizeof(CharacterObject));
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39 | memset(TestCHAR, 0, sizeof(CharacterObject));
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40 |
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41 | int type = 0x43484152;
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42 | TestCHAR->Header.Type = type;
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43 | memcpy(TestCHAR->OSD.Name, "Gumby", 6);
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44 | memcpy(TestCHAR->OSD.Class, "striker_easy_1", 15);
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45 | memcpy(TestCHAR->OSD.ScriptSpawn, "dmsg", 20);
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46 | //TestCHAR->OSD.Options = chr_unkillable;
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47 | TestCHAR->OSD.TeamID = team_syndicate;
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48 | //int* ptr = 0x005ECE70;
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49 | TestRect.Top = 10;
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50 | TestRect.Left = 10;
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51 | TestRect.Right = 100;
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52 | TestRect.Bottom = 100;
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53 |
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54 | char str[5] = "hi";
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55 | str[2] = '\0';
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56 | AUrMessageBox(0, "%8x", &TestRect);
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57 | int16_t a = TSrContext_DrawText(TestContext, str, 0xFF, &TestRect, &TestRect);
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58 | //ONrGameState_NewCharacter(TestCHAR, NULL, NULL, NULL);
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59 | return;
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60 | }
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