1 | #include <stdlib.h> |
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2 | #include "Daodan_Character.h" |
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3 | #include "Oni_Character.h" |
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4 | #include "BFW_Utility.h" |
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5 | #include "Oni.h" |
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6 | |
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7 | int DDr_TeamToTeamID(const char* team_string) //Already something like this in the engine, but I'm reimplementing it... |
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8 | { |
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9 | if (!strcmp(team_string, "Konoko")) return team_konoko; |
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10 | else if (!strcmp(team_string, "TCTF")) return team_tctf; |
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11 | else if (!strcmp(team_string, "Syndicate")) return team_syndicate; |
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12 | else if (!strcmp(team_string, "Neutral")) return team_neutral; |
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13 | else if (!strcmp(team_string, "SecurityGuard")) return team_securityguard; |
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14 | else if (!strcmp(team_string, "RougeKonoko")) return team_rougekonoko; |
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15 | else if (!strcmp(team_string, "Switzerland")) return team_switzerland; |
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16 | else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory; |
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17 | return team_neutral; //if you enter a bad teamname, return Neutral..... |
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18 | } |
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19 | |
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20 | uint32_t DDrGetCharacterIndexFromName(char* input) { |
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21 | Character **characterlist; //pointer to array of Character pointers |
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22 | characterlist = ONgGameState + 0x00167500; //Character List |
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23 | int* total_characters = ONgGameState + 0x00167700; //Max number of characters |
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24 | int i; |
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25 | for(i = 0; i < *total_characters; i++) { |
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26 | if (characterlist[i] != 0) //anti Blam! |
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27 | if (!strcmp(characterlist[i]->Name, input)) { //checks for the same name |
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28 | return characterlist[i]->Number; |
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29 | } |
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30 | } |
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31 | return -1; //not found :( |
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32 | } |
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33 | |
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34 | OniRectangle TestRect; |
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35 | void CHARTest() |
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36 | { |
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37 | |
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38 | CharacterObject* TestCHAR = malloc(sizeof(CharacterObject)); |
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39 | memset(TestCHAR, 0, sizeof(CharacterObject)); |
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40 | |
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41 | int type = 0x43484152; |
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42 | TestCHAR->Header.Type = type; |
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43 | memcpy(TestCHAR->OSD.Name, "Gumby", 6); |
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44 | memcpy(TestCHAR->OSD.Class, "striker_easy_1", 15); |
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45 | memcpy(TestCHAR->OSD.ScriptSpawn, "dmsg", 20); |
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46 | //TestCHAR->OSD.Options = chr_unkillable; |
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47 | TestCHAR->OSD.TeamID = team_syndicate; |
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48 | //int* ptr = 0x005ECE70; |
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49 | TestRect.Top = 10; |
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50 | TestRect.Left = 10; |
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51 | TestRect.Right = 100; |
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52 | TestRect.Bottom = 100; |
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53 | |
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54 | char str[5] = "hi"; |
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55 | str[2] = '\0'; |
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56 | AUrMessageBox(0, "%8x", &TestRect); |
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57 | int16_t a = TSrContext_DrawText(TestContext, str, 0xFF, &TestRect, &TestRect); |
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58 | //ONrGameState_NewCharacter(TestCHAR, NULL, NULL, NULL); |
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59 | return; |
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60 | } |
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