| [339] | 1 | #include <string.h> | 
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| [677] | 2 | #include "bool.h" | 
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|  | 3 | #include <math.h> | 
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| [452] | 4 | #include "Oni.h" | 
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| [453] | 5 | #include "Oni_Character.h" | 
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| [452] | 6 |  | 
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| [685] | 7 | #include "_Version.h" | 
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|  | 8 |  | 
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| [452] | 9 | #include "Daodan.h" | 
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| [339] | 10 | #include "Daodan_Cheater.h" | 
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| [677] | 11 | union MSVC_EVIL_FLOAT_HACK | 
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|  | 12 | { | 
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|  | 13 | unsigned __int8 Bytes[4]; | 
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|  | 14 | float Value; | 
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|  | 15 | }; | 
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|  | 16 | static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; | 
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|  | 17 | #define INFINITY (INFINITY_HACK.Value) | 
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| [339] | 18 |  | 
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|  | 19 | oniCheatCode DDr_CheatTable[] = { | 
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| [474] | 20 | { "shapeshifter",     "Change Characters Enabled",       "Change Characters Disabled", cheat_shapeshifter     }, | 
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|  | 21 | { "liveforever",      "Invincibility Enabled",           "Invincibility Disabled",     cheat_liveforever      }, | 
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|  | 22 | { "touchofdeath",     "Omnipotence Enabled",             "Omnipotence Disabled",       cheat_touchofdeath     }, | 
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|  | 23 | { "canttouchthis",    "Unstoppable Enabled",             "Unstoppable Disabled",       cheat_canttouchthis    }, | 
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|  | 24 | { "fatloot",          "Fat Loot Received",               NULL,                         cheat_fatloot          }, | 
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|  | 25 | { "glassworld",       "Glass Furniture Enabled",         "Glass Furniture Disabled",   cheat_glassworld       }, | 
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|  | 26 | { "winlevel",         "Instantly Win Level",             NULL,                         cheat_winlevel         }, | 
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|  | 27 | { "loselevel",        "Instantly Lose Level",            NULL,                         cheat_loselevel        }, | 
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|  | 28 | { "bighead",          "Big Head Enabled",                "Big Head Disabled",          cheat_bighead          }, | 
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|  | 29 | { "minime",           "Mini Mode Enabled",               "Mini Mode Disabled",         cheat_minime           }, | 
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|  | 30 | { "superammo",        "Super Ammo Mode Enabled",         "Super Ammo Mode Disabled",   cheat_superammo        }, | 
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|  | 31 | { "thedayismine",     "Developer Access Enabled",        "Developer Access Disabled",  cheat_thedayismine     }, | 
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|  | 32 | { "reservoirdogs",    "Last Man Standing Enabled",       "Last Man Standing Disabled", cheat_reservoirdogs    }, | 
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|  | 33 | { "roughjustice",     "Gatling Guns Enabled",            "Gatling Guns Disabled",      cheat_roughjustice     }, | 
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|  | 34 | { "chenille",         "Daodan Power Enabled",            "Daodan Power Disabled",      cheat_chenille         }, | 
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|  | 35 | { "behemoth",         "Godzilla Mode Enabled",           "Godzilla Mode Disabled",     cheat_behemoth         }, | 
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|  | 36 | { "elderrune",        "Regeneration Enabled",            "Regeneration Disabled",      cheat_elderrune        }, | 
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|  | 37 | { "moonshadow",       "Phase Cloak Enabled",             "Phase Cloak Disabled",       cheat_moonshadow       }, | 
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|  | 38 | { "munitionfrenzy",   "Weapons Locker Created",          NULL,                         cheat_munitionfrenzy   }, | 
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|  | 39 | { "fistsoflegend",    "Fists Of Legend Enabled",         "Fists Of Legend Disabled",   cheat_fistsoflegend    }, | 
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|  | 40 | { "killmequick",      "Ultra Mode Enabled",              "Ultra Mode Disabled",        cheat_killmequick      }, | 
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|  | 41 | { "carousel",         "Slow Motion Enabled",             "Slow Motion Disabled",       cheat_carousel         }, | 
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|  | 42 | { "bigbadboss",       "Boss Shield Enabled",             "Boss Shield Disabled",       cheat_bigbadboss       }, | 
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|  | 43 | { "bulletproof",      "Force Field Enabled",             "Force Field Disabled",       cheat_bulletproof      }, | 
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|  | 44 | { "kangaroo",         "Alex Okita Mode Enabled",         "Alex Okita Mode Disabled",   cheat_kangaroo         }, | 
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|  | 45 | { "himynameisalex",   "Kangaroo Jump Enabled",               "Kangaroo Jump Disabled",     cheat_kangaroo         }, | 
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|  | 46 | { "marypoppins",      "Jet Pack Mode Enabled",           "Jet Pack Mode Disabled",     cheat_marypoppins      }, | 
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|  | 47 | { "buddha",           "Unkillable Enabled",              "Unkillable Disabled",        cheat_buddha           }, | 
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|  | 48 | { "shinobi",          "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled",        cheat_shinobi          }, | 
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|  | 49 | { "x",                "Developer Access Enabled",        "Developer Access Disabled",  cheat_x                }, | 
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|  | 50 | { "testcheat",        "Testing...",                      "",                           cheat_testcheat        }, | 
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| [685] | 51 | { "tellmetheversion", "Daodan v."DAODAN_VERSION_STRING"",                    "",                           cheat_tellmetheversion }, | 
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| [339] | 52 | {0} | 
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|  | 53 | }; | 
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| [452] | 54 |  | 
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| [476] | 55 |  | 
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|  | 56 |  | 
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| [453] | 57 | // Just copied all these defines from the old daodan, they were originaly from SFeLi's code. | 
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|  | 58 |  | 
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|  | 59 | #define GSA_camera        (0x00000080) | 
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|  | 60 | #define GSA_player        (0x000000AC) | 
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|  | 61 | #define GSA_carousel      (0x00000104) /* char */ | 
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|  | 62 | #define GSA_slowmotimer   (0x00000108) | 
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|  | 63 | #define GSA_splashscreen  (0x00000118) /* char */ | 
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|  | 64 |  | 
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|  | 65 | #define CHR_flags         (0x00000004) | 
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|  | 66 | #define CHR_flags2        (0x00000008) | 
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|  | 67 | #define CHR_oncc          (0x0000000C) | 
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|  | 68 | #define CHR_team          (0x00000012) /* short */ | 
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|  | 69 | #define CHR_name          (0x00000014) /* char[32] */ | 
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|  | 70 | #define CHR_scalemodel    (0x00000034) | 
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|  | 71 | #define CHR_weapon1       (0x00000194) | 
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|  | 72 | #define CHR_weapon2       (0x00000198) | 
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|  | 73 | #define CHR_weapon3       (0x0000019C) | 
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|  | 74 | #define CHR_shield_curr   (0x000001B6) /* short */ | 
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|  | 75 | #define CHR_shield        (0x000001B8) /* short */ | 
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|  | 76 | #define CHR_phasecloak    (0x000001BA) /* short */ | 
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|  | 77 | #define CHR_stats_kills   (0x00001670) | 
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|  | 78 | #define CHR_stats_damage  (0x00001674) | 
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|  | 79 |  | 
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|  | 80 | #define ONCC_jet_accel    (0x00000010) /* float */ | 
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|  | 81 | #define ONCC_jet_timer    (0x00000016) /* short */ | 
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|  | 82 | #define ONCC_height1      (0x00000018) /* float */ | 
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|  | 83 | #define ONCC_height2      (0x0000001C) /* float */ | 
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|  | 84 | #define ONCC_bodysize_min (0x00000C58) /* float */ | 
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|  | 85 | #define ONCC_bodysize_max (0x00000C8C) /* float */ | 
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|  | 86 |  | 
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| [677] | 87 | #define kangaroo_h     (short)(60) | 
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|  | 88 | #define kangaroo_jp    (float)(0.06) | 
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|  | 89 | #define marypoppins_jp (float)(0.14) | 
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| [455] | 90 |  | 
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| [453] | 91 | uint16_t cheat_oldshield = 0; | 
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| [471] | 92 | int32_t cheat_oldhealth = 1; | 
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|  | 93 | int32_t cheat_oldmaxhealth = 1; | 
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| [455] | 94 | float cheat_oldjet_accel = 0.03f; | 
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|  | 95 | uint16_t cheat_oldjet_timer = 20; | 
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|  | 96 | float cheat_oldheight1 = 45; | 
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|  | 97 | float cheat_oldheight2 = 135; | 
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|  | 98 | bool inc_fallingframes = true; | 
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| [677] | 99 | extern bool patch_bsl; | 
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| [452] | 100 | uint8_t ONICALL DDrCheater(uint32_t cheat) | 
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|  | 101 | { | 
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|  | 102 | switch (cheat) | 
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|  | 103 | { | 
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| [453] | 104 | case cheat_bigbadboss: | 
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|  | 105 | { | 
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| [677] | 106 | GameState* GameState = ONgGameState; | 
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|  | 107 |  | 
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|  | 108 | Character* player = ONgGameState->PlayerCharacter; | 
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|  | 109 | //char* player = *((char**)(ONgGameState + GSA_player)); | 
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|  | 110 | if (player->Flags & chr_bossshield) | 
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| [453] | 111 | { | 
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| [677] | 112 | player->Flags = player->Flags & ~chr_bossshield; | 
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| [453] | 113 | return 0; | 
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|  | 114 | } | 
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|  | 115 | else | 
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|  | 116 | { | 
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| [677] | 117 | player->Flags = player->Flags | chr_bossshield; | 
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| [453] | 118 | return 1; | 
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|  | 119 | } | 
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|  | 120 | } | 
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|  | 121 | case cheat_bulletproof: | 
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|  | 122 | { | 
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| [677] | 123 | Character* player = ONgGameState->PlayerCharacter; | 
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|  | 124 | if (player->Flags  & chr_weaponimmune) | 
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| [453] | 125 | { | 
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| [677] | 126 | player->Flags  = player->Flags  & ~chr_weaponimmune; | 
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|  | 127 | player->Inventory.ShieldUsed  = cheat_oldshield; | 
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| [453] | 128 | return 0; | 
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|  | 129 | } | 
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|  | 130 | else | 
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|  | 131 | { | 
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| [677] | 132 | player->Flags  |=  chr_weaponimmune; | 
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|  | 133 | cheat_oldshield = player->Inventory.ShieldUsed; | 
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|  | 134 | player->Inventory.ShieldUsed = 100; | 
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| [453] | 135 | return 1; | 
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|  | 136 | } | 
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|  | 137 | } | 
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| [455] | 138 | case cheat_kangaroo: | 
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|  | 139 | { | 
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| [677] | 140 | Character* player = ONgGameState->PlayerCharacter; | 
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|  | 141 | //char* oncc = *(char**)(player + CHR_oncc); | 
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| [455] | 142 | if (!inc_fallingframes) | 
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|  | 143 | inc_fallingframes = true; | 
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| [677] | 144 | if (player->ONCC->JetpackTimer == kangaroo_h) | 
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| [455] | 145 | { | 
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| [677] | 146 | player->ONCC->JumpAcceleration = cheat_oldjet_accel; | 
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|  | 147 | player->ONCC->JetpackTimer  = cheat_oldjet_timer; | 
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|  | 148 | player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; | 
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|  | 149 | player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; | 
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| [455] | 150 | return 0; | 
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|  | 151 | } | 
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| [677] | 152 | else if (player->ONCC->JetpackTimer == 0xFFFF) | 
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| [455] | 153 | { | 
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| [677] | 154 | player->ONCC->JumpAcceleration = kangaroo_jp; | 
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|  | 155 | player->ONCC->JetpackTimer  = kangaroo_h; | 
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|  | 156 | player->ONCC->MaxFallingHeightWithoutDamage = INFINITY; | 
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|  | 157 | player->ONCC->MaxFallingHeightWithDamage  = INFINITY; | 
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| [455] | 158 | return 1; | 
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|  | 159 | } | 
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|  | 160 | else | 
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|  | 161 | { | 
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| [677] | 162 | cheat_oldjet_accel = player->ONCC->JumpAcceleration; | 
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|  | 163 | cheat_oldjet_timer = player->ONCC->JetpackTimer; | 
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|  | 164 | cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage ; | 
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|  | 165 | cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage; | 
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|  | 166 | player->ONCC->JumpAcceleration = kangaroo_jp; | 
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|  | 167 | player->ONCC->JetpackTimer = kangaroo_h; | 
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|  | 168 | player->ONCC->MaxFallingHeightWithoutDamage  = INFINITY; | 
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|  | 169 | player->ONCC->MaxFallingHeightWithDamage  = INFINITY; | 
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| [455] | 170 | return 1; | 
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|  | 171 | } | 
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|  | 172 | } | 
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|  | 173 | case cheat_marypoppins: | 
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|  | 174 | { | 
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| [677] | 175 | Character* player = ONgGameState->PlayerCharacter; | 
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| [455] | 176 | if (!inc_fallingframes) | 
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|  | 177 | { | 
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|  | 178 | inc_fallingframes = true; | 
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| [677] | 179 | if (player->ONCC->JetpackTimer == 0xFFFF) | 
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| [455] | 180 | { | 
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| [677] | 181 | player->ONCC->JumpAcceleration = cheat_oldjet_accel; | 
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|  | 182 | player->ONCC->JetpackTimer = cheat_oldjet_timer; | 
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|  | 183 | player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; | 
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|  | 184 | player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; | 
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| [455] | 185 | } | 
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|  | 186 | return 0; | 
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|  | 187 | } | 
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| [677] | 188 | else if (player->ONCC->JetpackTimer == kangaroo_h) | 
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| [455] | 189 | { | 
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| [677] | 190 | player->ONCC->JumpAcceleration = marypoppins_jp; | 
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|  | 191 | player->ONCC->JetpackTimer = 0xFFFF; | 
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|  | 192 | player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; | 
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|  | 193 | player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; | 
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| [455] | 194 | inc_fallingframes = false; | 
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|  | 195 | return 1; | 
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|  | 196 | } | 
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|  | 197 | else | 
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|  | 198 | { | 
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| [677] | 199 | cheat_oldjet_accel = player->ONCC->JumpAcceleration; | 
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|  | 200 | cheat_oldjet_timer = player->ONCC->JetpackTimer; | 
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|  | 201 | cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage; | 
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|  | 202 | cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage ; | 
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|  | 203 | player->ONCC->JumpAcceleration = marypoppins_jp; | 
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|  | 204 | player->ONCC->JetpackTimer = 0xFFFF; | 
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|  | 205 | player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; | 
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|  | 206 | player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; | 
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| [455] | 207 | inc_fallingframes = false; | 
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|  | 208 | return 1; | 
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|  | 209 | } | 
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|  | 210 | } | 
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| [453] | 211 | case cheat_buddha: | 
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|  | 212 | { | 
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| [677] | 213 | Character* player = ONgGameState->PlayerCharacter; | 
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|  | 214 | if (player->Flags& chr_unkillable) | 
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| [453] | 215 | { | 
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| [677] | 216 | player->Flags= player->Flags& ~chr_unkillable; | 
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| [453] | 217 | return 0; | 
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|  | 218 | } | 
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|  | 219 | else | 
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|  | 220 | { | 
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| [677] | 221 | player->Flags= player->Flags| chr_unkillable; | 
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| [453] | 222 | return 1; | 
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|  | 223 | } | 
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|  | 224 | } | 
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|  | 225 | case cheat_shinobi: | 
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|  | 226 | { | 
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| [677] | 227 | Character* player = ONgGameState->PlayerCharacter; | 
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| [453] | 228 | if (player->MaxHealth == 1) | 
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|  | 229 | { | 
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|  | 230 | player->Health = cheat_oldhealth; | 
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|  | 231 | player->MaxHealth = cheat_oldmaxhealth; | 
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| [454] | 232 | player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune); | 
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| [473] | 233 | ai2_deaf = 0; | 
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| [453] | 234 | return 0; | 
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|  | 235 | } | 
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|  | 236 | else | 
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|  | 237 | { | 
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|  | 238 | cheat_oldhealth = player->Health; | 
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|  | 239 | cheat_oldmaxhealth = player->MaxHealth; | 
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|  | 240 | player->Health = 1; | 
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|  | 241 | player->MaxHealth = 1; | 
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| [454] | 242 | player->Flags = player->Flags | chr_bossshield | chr_weaponimmune; | 
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| [473] | 243 | ai2_deaf = 1; | 
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| [453] | 244 | return 1; | 
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|  | 245 | } | 
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|  | 246 |  | 
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|  | 247 | } | 
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|  | 248 | case cheat_testcheat: | 
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|  | 249 | { | 
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| [677] | 250 | Character* player = ONgGameState->PlayerCharacter; | 
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|  | 251 | player->Flags = player->Flags | chr_noncombatant; | 
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| [453] | 252 | return 1; | 
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|  | 253 | } | 
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| [677] | 254 | case cheat_elderrune: | 
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|  | 255 | { | 
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|  | 256 | if(patch_bsl) { | 
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|  | 257 | int* Regeneration = &ONgGameState->PlayerCharacter->RegenHax; | 
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|  | 258 | if(*Regeneration) | 
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|  | 259 | { | 
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|  | 260 | *Regeneration = 0; | 
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|  | 261 | return 0; | 
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|  | 262 | } | 
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|  | 263 | else | 
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|  | 264 | { | 
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|  | 265 | *Regeneration = 1; | 
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|  | 266 | return 1; | 
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|  | 267 | } | 
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|  | 268 | } | 
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|  | 269 | else | 
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|  | 270 | { | 
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|  | 271 | return ONrCheater(cheat_elderrune); | 
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|  | 272 | } | 
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|  | 273 | } | 
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|  | 274 |  | 
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| [471] | 275 | case cheat_tellmetheversion: | 
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|  | 276 | return 1; | 
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| [452] | 277 | case cheat_x: | 
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|  | 278 | return ONrCheater(cheat_thedayismine); | 
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|  | 279 | default: | 
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|  | 280 | return ONrCheater(cheat); | 
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|  | 281 | } | 
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|  | 282 | } | 
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| [455] | 283 |  | 
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|  | 284 | void ONICALL DDrCheater_LevelLoad() | 
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|  | 285 | { | 
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|  | 286 | inc_fallingframes = true; | 
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|  | 287 | } | 
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|  | 288 |  | 
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| [474] | 289 | // Biggest hack in the entire thing ^_^ | 
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| [677] | 290 | void __stdcall FallingFrames(void* Ebp) | 
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| [455] | 291 | { | 
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|  | 292 | if (inc_fallingframes) | 
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| [677] | 293 | ++*((unsigned int*)((char*)Ebp + 0xf6)); | 
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| [455] | 294 | } | 
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| [685] | 295 |  | 
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